Surprisingly, I played Star Wars: Knights of the Old Republic for the first time this year after some pressure from my friends and Mary. Despite a few buggy issues, the game was marvelous (even if I was spoiled). The characters are funny, complex, and memorable, and the combat system is neat with a diverse range of upgrade options. This game has convinced me to try out the Mass Effect games sometime in the future as not only does the same company make them but they also have been highly praised as well.
Now with that said, wouldn’t it be cool if there was a KotoR-style game in the One Piece universe? Imagine it, you are a captain of a pirate crew and you travel the world of One Piece while recruiting members, fighting the marines, and establishing yourself as King of the Pirates! Now, you could do a game following the Straw Hat Pirate crew but that can be limiting in terms of story and character development (plus the story is not even done yet). Instead, this game should follow KotoR’s path and establish itself far in the past, free from all the restrictions of Luffy and his crew’s main storyline.
Of course, the immediately clear benefit of this is that all the Devil Fruits are ripe for the eating! All the Paramecian, Zoan, and Logian fruits would be available for yourself, your crew, and the variety of enemies you can fight! Maybe at the beginning of the game, while you are designing your character, gender, and so forth, you can choose (or Hell just forego completely!) a certain selection of Devil Fruits for your captain-to-be. Afterwards, you can name your ship, your crew name, and the design of your flag.
After you pick your character and his fighting style, you can then recruit characters as you sail the four seas and the Grand Line. Maybe certain characters would want to be a great brawler, swordsman, or sniper. As they level up, put skill points on the variety of fighting styles to improve their profession.
Leveling up would also give you noncombat skill points for carpeting, navigation, cooking, music playing, and first-aid. Navigation I think would be especially important as every crew needs a good navigator to get through the seas with their wild and crazy storms. Certain islands would need a navigation skill level, and of course the required log post, in order to reach them. Especially high would be islands in the New World. Likewise, carpeting can improve your ship’s sailing and battling capabilities as well as needed repairs. Carpeting could also improve your ship’s accessibility to treacherous waters that would otherwise capsize or demolish it. Cooking would give you handy healing and morale-boosting items that would otherwise be unavailable during the game while first-aid training would serve as your standard “Healer” role in RPGs. As for musician training, you can do your standard morale-boosting spells but also incorporate music into your attacks, that would be great!
Now your crew members, I think, should already be their own characters in the same vein as Mass Effect and KotoR. They were what made KotoR so great, all the great characters like HK-47 and Jolee really made the game fun to play. Likewise, having kooky characters with a variety of personalities or traits would bestow a real charm to your crew (plus the bickering would be quite amusing).
One important aspect of KotoR that would also be incorporated into this One Piece game would be the moral decision making. Do you choose to be honorable pirates or pirates that do whatever the hell they want or pirates who burn, pillage, and kill anyone and anything in its path? One Piece has certainly given us a variety of pirate crews that vary considerably on this sliding scale of morality. Key scenes such as whether or not to kill some captive marines, stealing a poor town’s treasure, or a simple good deed can reflect your popularity (and notoriety) with citizens, the marines, and other pirate crews. The same could be said with your actions whether it’s finding a little girl’s mom or toppling an island’s ruthless dictatorship. This would be very similar to Red Dead Redemption’s morality and popularity scales.
Speaking of which, bounties in the game can be interesting as depending on your actions, yours and your crew’s bounties could increase over time. The marines are very bias (and corrupt) though so certain actions, like sinking a marine ship, could raise your bounty faster than stealing a town’s gold. I can only imagine how that will affect your performance during the game as what would happen if you got caught or lost a battle? Maybe it will reset to your last save point but I haven’t come up a good way in handling bounties yet in this One Piece RPG.
Something that also could be incorporated into the game is having your own fleet. Once you achieve a certain amount of popularity, you could recruit other pirate crews to be your division commanders and that would be AWESOME. Having a fleet means you can storm guarded bases like Impel Down or Enies Lobby or even topple an entire country! You could have an army of ships, ready at your beck and call and take down any pirate crews who stand in your way!
There are still other potential ideas that I have untouched like bounty hunting, ship customization, and haki training. Aaaaaah. Just writing this article makes me so excited even though this game doesn’t exist. This game should be made, I would play the hell out of it!