Monthly Archives: July 2020

Check out my new website “Fossil Bonanza”

Hey everyone, I just published a new website called “Fossil Bonanza.” It centers around unusual fossil sites around the world called Fossil-Lagerstätten.  If you are interested in fossils or science in general you should check it out!  Also, I’m currently producing a podcast that will go with the website with the same title.  Here’s the logo for it!

fossil bonanza-03

And if you know anyone who you think may like my website send it there way.  Until next time!

Episode 16: Teen Titans Season 4, Ep 1-3 Review

 

In this episode we start our season 4 Teen Titans review and watched “Episode 297-494,” “The Quest,” and “Birthmark.”  We talk about pop culture references, dressing up like Robin, and Raven’s very bad birthday.

Need Input For Future Monolocke Article

Hey everyone, if you’re not here for my Monotype articles just skip this but for everyone else I have an announcement.  Based on a rise in popularity and search histories, I will be writing a Monolocke article similar to my other articles.  A Monolocke Run is a combination of the infamous Nuzlocke Challenge with a Monotype Run.  I have never done one personally but I’ve been thinking about how it could work and which games and types would be the best for it.

However, as there are rule variations of it online I wanted to get some second opinions.  As such if you have any experience in a Monolocke Run, or just have your own thoughts, then I would love to hear from you.  They can be on rules, how feasible it is or which games and types would be the best/worst.  Just leave a comment here or message me for your input!  As usual, I always love hearing from you guys and I hope you will find my article enjoyable once it comes out.  Cheers.

Best Pokemon Games for a Fire Type Run

I think the Fire type is the most difficult starting type for a Monotype Run.  Fire Pokemon can be relatively rare, are not that diverse, and most crucial of all, are again and again exposed to their weaknesses.  However, unlike the Grass type, Fire is an amazing attacking type and you can hit a lot of Pokemon with super effective damage!  You also get some great resistances to Ice and Fairy types!  Although there are some fun runs out there, be prepared to be exposed to at least one of your weaknesses.  Let’s take a look!

Monotype Run Rules

  1. Only Pokémon of a certain type may be caught and trained.
  2. You must catch the first Pokémon available of that type if your starter does not match that type (you’ll then have to discard that starter).
  3. You may train a Pokémon that evolves to said type as long as you do it ASAP.
  4. No trading allowed.
  5. Mega Pokémon count as long as you Mega Evolve them as soon as they appear on the battlefield.
  6. Only Pokémon caught before Elite Four are counted.

Monotype Chart Version 2.03

Best Games

By far the best game in the series for a Fire run is UltraSun followed by Sun.  No other games except Pokemon Black (and that’s barely because you get Reshiram at the end of the game) neutralizes your weaknesses.  But of course, you need more than just coverage for a great team and these games have it!  By Generation VII, Torkoal gets the Drought ability which temporarily increases Fire attacks, decreases Water attacks, and makes Solarbeam a one-turn attack.  That’s fantastic!  You also get a variety of strong Pokemon such as other Fire starters via the Island Scan feature!  UltraSun wins out over Sun just for having more Pokemon like Volcarona, Charizard, and Houndoom.

There are certainly other games that are great for Fire teams but you won’t have complete coverage against your weaknesses.  Basically any of the games from Generation VI and on I would put on this list as there’s a lot of good diversity and strength in these teams.

Worst Games

I would say Pokemon Yellow is the worst of the bunch but it IS a close call.  Generation I, in general, is very poor for many Monotype Teams but Fire seems particularly crappy because of its homogeneity and restrictive movepool.  More importantly, since Pikachu is your starter (and not a Fire type like virtually every other game) then your first Fire Pokemon is a Charmander right before the second gym so that will take awhile  (then of course you have to face Misty so good luck!!).

There are many memes regarding Diamond and Pearl’s incredibly awful Fire Pokemon and it’s frankly deserved.  You get Chimchar (good start), then a Rapidash (alright…) and that’s it.  Just two Pokemon!!!  Seriously??  At least Infernape is excellent so you might as well do a Single Pokemon challenge and just grind your starter.  Don’t even bother with that Rapidash…

Fire Teams in Pokemon Games

Red, Blue, Yellow, FRLG
Ideal Team: Charizard, Arcanine (Red, FireRed, Yellow)/Ninetales (Blue, LeafGreen, Yellow), Magmar (Blue, LeafGreen), Flareon, Rapidash, Moltres
First Pokémon: Charmander via starter or via Route 24 after Mt. Moon in Yellow.
Covers weaknesses? No, Rock or Water not neutralized.

Gold, Silver, Crystal, HGSS
Ideal Team: Typhlosion, Magmar, Ninetales (S, SS)/Arcanine (G, C, HG), Flareon/Magcargo (HGSS), Rapidash, Ho-Oh (G, HG), Entei
First Pokémon: Cyndaquil via starter
Covers Weaknesses? No; Rock, Water, and Ground (besides Ho-Oh) are not covered
Note: In HGSS, you can get a Slugma Egg from Primo in Violet City center.  You’ll need to give him a phrase which is dependent on your Trainer ID which you can receive here.

Ruby, Sapphire, Emerald, ORAS
Ideal Team: Blaziken, Camerupt, Magcargo, Ninetales, Volcarona (ORAS), Arcanine (ORAS)
Optional: Torkoal, Flareon (ORAS), Magmar (ORAS), Rapidash (ORAS), Ninetales (ORAS), Darmanitan (ORAS), Primal Groudon (OR)
First Pokémon: Torchic via starter
Covers Weaknesses? No, Water and Ground not neutralized.  In OmegaRuby, Water can be taken care of due to Primal Groudon’s Ability.

Diamond, Pearl, Platinum
Ideal Team: Infernape, Rapidash, Flareon (Platinum), Houndoom (Platinum), Magmar (Platinum)
First Pokémon: Chimchar via starter
Covers Weaknesses? No, Ground and Water not neutralized

Black, White, B2W2
BW Ideal Team: Emboar, Darmanitan, Chandelure, Volcarona, Heatmor, Reshiram (B)
Optional: Simisear
First Pokémon: Tepig via starter
Cover weaknesses? Only in Pokemon Black and even then it happens at the very end when you get Reshiram.  Otherwise you’re exposed to Water moves in both versions.

B2W2 Ideal Team: Emboar, Arcanine, Magmar (B2)/Camerupt (W2), Darmanitan, Volcarona, Chandelure
Optional: Flareon, Simisear, Darmanitan
First Pokémon: Tepig via starter
Cover weaknesses? No, Water is not neutralized

XY
Ideal Team: Delphox, Talonflame, Charizard, Pyroar, Houndoom (X), Chandelure
Optional: Simisear, Flareon, Magcargo, Torkoal, Heat Rotom
First Pokémon: Fennekin via Starter
Weaknesses Covered? No, in Pokemon X, Rock is not neutralized.  In Pokemon Y, Water and Rock are not neutralized.

Sun, Moon, USUM
SM Ideal Team: Incineroar, Arcanine/Turtonator (Sun), Talonflame, Torkoal, Marowak, Emboar (scan)
Optional: Flareon, Chandelure (scan), Salazzle, Magmar, Typhlosion (scan), Oricorio
First Pokémon: Litten via Starter
Cover weaknesses? Only in Sun thanks to Turtonator. In Moon, Water is not neutralized. However, you can cut back on Water’s strength if you train a Torkoal which now can learn the ability Drought.

USUM Ideal Team: Incineroar, Arcanine/Turtonator (US), Charizard (scan), Torkoal, Marowak, Blaziken (scan)
Optional: Flareon, Chandelure (scan), Pyroar, Talonflame, Infernape (scan), Delphox (scan), Salazzle, Volcarona, Magmar, Houndoom (US), Oricorio
First Pokémon: Litten via Starter
Cover weaknesses? Only in Ultra Sun thanks to Turtonator. In Ultra Moon, Water is not neutralized. However, you can cut back on Water’s strength if you train a Torkoal which now can learn the ability Drought.

Sword, Shield
Ideal Team: Cinderace, Torkoal, Centiskorch, Coalossal, Heat Rotom, Turtonator (Sword)/Arcanine
Optional: Flareon, Ninetales, Salazzle, Chandelure, Heatmor, technically Darmanitan in Zen Mode
First Pokémon: Scorbunny via Starter
Weaknesses Covered? Sadly no, Shield is weak to Water and Rock.  Sword is weak to just Rock thanks to Turtonator.

MVP (Most Valuable Pokemon)


Fire Starters
Of course!  Your starter!  Really, what saves the Fire type from abysmal Monotype Runs is Charmander and friends.  They make a HUGE difference in your Monotype Run.  And the best part is, starters rank among the strongest for their types and are packed with awesome moves, great type combos, and wonderful stats.  You won’t be disappointed with them.

The Fire starter has more dual types in its line up than the other two starters.  This automatically improves your diversity and, in some cases, eliminate a weakness.  Of course, you have the three Fighters, Blaziken, Infernape, and Emboar.  They neutralize Rock attacks AND the Fire+Fighting STAB is one of the best dual offensive moves in the game (also Emboar can also learn Scald which is nice against your Ground and Rock foes!).  The classic Charizard gives you immunity to Ground attacks and gives you some nice Dragon moves and if you have Charizard X you can have a soft counter to Water foes.  Delphox and Incineroar, while they don’t give you any resistances, still give you move diversity along with unique, level-up attacks.  Typhlosion and Cinderace unfortunately get overshadowed by these starters but at least the Typhlosion line is adorable!

Also, don’t forget to catch other Fire starters in Generation VII!  The Island Scan feature is amazing and is one of the reasons why you can cover your weaknesses thanks to the Fighters.
Available in: Every game.  Only in Pokemon Yellow and the Let’s Go games do you not get a Fire starter but Charmander still appears in those games.

Arcanine (Pokémon) - Bulbapedia, the community-driven Pokémon ...
Arcanine
The most perfect boi is the most perfect team member.  I kid you not, Arcanine is the strongest non-Mega, non-Legendary Fire Pokemon.  Like, what?!?!  Seriously?  That’s awesome!  And Arcanine is one of the most common Fire Pokemon in the entire series!  Super spectacular.  Arcanine also gets progressively better and by Generation V really becomes a must-have as it can learn Outrage and Wild Charge and a few other cool moves.  Arcanine’s biggest weakness is its single typing which doesn’t give you a diversity boost but has far as downsides go that’s not bad!
Available in: Red, Yellow, Gold, Crystal, FireRed, HeartGold, B2W2, ORAS, SM, USUM, SWSH 

Volcarona (Pokémon) - Bulbapedia, the community-driven Pokémon ...Centiskorch - #851 - Serebii.net Pokédex
Fire Bugs
Volcarona and Centiskorch I think are great members that will add a nice flavor to your overall vanilla team.  First, they offer a soft counter to Ground Pokemon and Centiskorch can learn a lot of anti…anti-Fire Pokemon moves like Powerwhip, Scald, and Thunder Fang.  Volcarona is also among the strongest Fire Pokemon and pair that with Quiver Dance and Fiery Dance means you can easily set up and sweep opposing teams.  Volcarona is pretty common too and you can get a fully evolved one in B2W2 which is fantastic.  Of course, there’s a foreboding 4x Rock weakness which is tricky when you fight Ground foes.  Also, Volcarona evolves very late so you’ll be stuck with Larvesta for quite awhile in many of the games…
Available in: Volcarona in BW, B2W2, ORAS, USUM and Centiskorch in SWSH

Chandelure (Pokémon) - Bulbapedia, the community-driven Pokémon ...
Chandelure
The wonderful Chandelure has among the highest Special Attack stats out of all Fire Pokemon with a whopping 145!  Even STAB attacks that deal neutral damage will still deal a great deal of pain to your opponents.  You can also teach it Energy Ball so immediately you have a counter to all your Fire foes.  Chandelure’s Ghost characteristics come through and give it a lot of great status moves like Calm Mind, Will-O-Wisp, Hex, and Confuse Ray.  Chandelure is also surprisingly common and you can find it in many games from Pokemon BW onwards.  The biggest trade off is Chandelure is a bit fragile and not that fast so it may faint on you before you can even do anything.
Available in: BW, B2W2, XY, SM, USUM, SWSH

Torkoal (Pokémon) - Bulbapedia, the community-driven Pokémon ...
Torkoal
Some Pokemon are here through a combination of their stats, their moves, or their availability; Torkoal is here solely for its ability.  Starting in Generation VII on, Torkoal can learn the Drought Ability which gives it automatic Sunny Day status for five turns once it enter the battle.  This means you don’t have to set up a Sunny Day move and instead go right into using boosted Fire attacks and an instant Solarbeam on your opponents!  Also, Torkoal has one of the highest defense stats (140) out of any Fire Pokemon and considering Fire’s defense is among the weakest for the types that’s pretty nice.  Torkoal can also learn strong Ground and Rock moves too which is a plus.  Still, not much else to talk about Torkoal AND it’s pretty slow so just keep that in mind as you’re training with one.
Available in (with Drought): SM, USUM, SWSH

Turtonator (Pokémon) - Bulbapedia, the community-driven Pokémon ...
Turtonator
Any Swimmer you will face will be a constant struggle of agony and hardship.  There are frankly very few Fire Pokemon that neutralize their Water weakness (as of Generation VII over 3/4 of the Fire teams are exposed to Water attacks).  Charizard X is going to be one of them but given its rarity you might be better up with Turtonator.  On the whole, there’s not a lot going for Turtonator besides its Dragon typing.  It has okay stats, it’s only in three games so far, and it has an alright ability (Shell Armor which protects against Critical Hits).  Still, it’s better than nothing and you can at least teach it some good Rock and Ground moves.
Available in: Sun, UltraSun, Sword

Episode 15: Bug Fables Review and Discussion

 

In our first review for the podcast we talk about the charming indie video game Bug Fables.  Please be aware that we cover mild spoilers up until the 8 minute mark and after that we go into full spoiler territory!

“Return of the Obra Dinn” Sequel Ideas (feat. Mothman)

I wrote recently about my love for the hit indie game “Return of the Obra Dinn” (ROD) but now I want to talk about something else on my mind, sequels.  “ROD” has a huge potential for creating other stories set in the same universe (not just the mystery aspect but all the dark, fantastical creatures that reside in this world) that you can easily make a mini series based on the game.  Now I want to say upfront that Lucas Pope, the creator of “ROD,” doesn’t seem like a fellow who would be willing to make sequels.  His previous game, “Papers, Please” was another indie hit that told a story that could only be done through video games.  He seems like a person who wants to create insightful stories revolved around unique concepts which I can respect.

But it’s fun to create sequel ideas for such a fun concept so rather than dwell on the probably-nots, let’s instead dream about the what-ifs.  What would a sequel to “ROD” look like?

Return of the Obra Dinn on GOG.com

First, the Obra Dinn’s story is told and done.  We don’t need to come back to the ship or its characters.  Instead our sequel will revolve around the key item that makes the game work, i.e. the death watch itself, Memento Mortem.  Our “ROD” sequel’s protagonist, who could be the same one as the first game but is not required, will investigate a mystery using the magical watch.

These sequels can also improve the gameplay and story from ROD.  In an interview on eurogamer.net, creator Lucas Pope said

“…I really like I can only tell story through moments of death, the instant when somebody dies. But to relay a story to the player is kind of tricky, because you can only tell them things when somebody dies. So first off, people have to be dying left and right, and you need a reason for people to be dying constantly. And that’s sort of unusual, people don’t generally die all the time. Getting that working with the story in a way that the player can understand took a long time.”

To ease the burden of creating a story through death we can find other ways to tell this world’s story.  First off, we can have more deaths that aren’t human.  In “ROD,” the watch worked not only on humans but on animals (the cow and the monkey) and beasts (the mermaids and the crab soldiers).  If we lean more heavy on the animal deaths, which are more common, we can find ways to continue the story without running out of bodies quickly.

The other way we can expand the story is through old fashion detective work.  When you’re at the scene of the crime, you can read journals and observe items which can clue you in on the victims’ identities.  After all, we’re still trying to answer the two key questions of “Who is this?” and “What was this soul’s fate?”  Reading pages in a journal can clue us in to past events or a character’s actions.  Observing items can help us trace their path in dead memories and see how they went from point A to point B.  The catch of this is that you can only interact with these items in the present and not in the memories.

This is important because we can space out the deaths if needed.  In ROD’s ten chapters, the last seven very likely took place in the span of hours which is incredible to think about.  In the sequel, we can space events further from each other and allow us some breathing room, maybe have a story that takes place over a few days.

So now we need a story.  A story that involves a lot of deaths.

Keeping some consistency with “ROD,” let’s place our new story in the early 1800’s.  It doesn’t have to be exactly 1807 but as long as we hit the ball park range we should be good.  Two ideas come to my head that would create very interesting stories for our “ROD” sequel: a Ghost Train and a Ghost Town.

(love this song, this would be great to have as a theme)

Let’s start with the Ghost Train idea.  The story synopsis would be that a train has just arrived at its station but everyone on board is found dead or missing and you’re tasked to find out what happened to it.  As you can see, it’s very similar to the Obra Dinn structure so we can find some similarities there.  First, train cars will open up to you as you further your investigation just as the Obra Dinn opens up its lower levels.  I imagine that the caboose might be an important part for the investigation given its cargo-holding function.

Next, we can get a wide collection of individuals, mainly passengers, who are trying to get to a certain destination.  And what’s handy is we can have a passenger list with their names, if they bought a first class ticket or not, if they booked a round trip, and etc.  The passengers can be diverse and come from different countries, states, occupations, social standing, and etc.  This can also be the maiden voyage for this train and to celebrate the occasion everyone on board, both passengers and employees, took a (unlabeled) group photograph.

Admittedly, animal death would be minor in this game but I can see a few ways we can still use it.  An (unfortunate) death of a pet would be one but we can also have a bison death which could’ve stopped the train halfway through it journey and unknowingly pick up some hitchhikers.  These hitchhikers may bring with them a curse or amulet or whatever that starts the fantastical shenanigans.  Beside the hitchhiker, you can also have bandits who may attack the train.  Once you find evidence of the bandit attack, you suddenly gain access to wanted posters of them!  You can then pin the bandit faces to their posters which would be cool.

There would be a good potential for fun reading material such as journals, newspaper articles, and other lettering.  You can have a doctor’s notes about an onboard patient, a lawyer’s case files, or even as something as simple as a person’s recipe which contains an allergenic ingredient that kills a passenger!  I like the idea of the conductor taking careful notes about the train where a small, seemingly innocuous detail unravels the whole case.  A lot of fun can be done here.

As for the fantastical element?  I can imagine a few creatures like gargoyle-like bats, a plague of insects, a terrifying spirit, or hell, even dinosaurs intercepting the ride.  What I like in “ROD” was Lucas Pope’s addition of the spider crab soldiers which is so excellent.  Taking an unused animal and giving it horror-filled qualities would be great such as a mutated pronghorn, giant cicadas, or quill-shooting demon-porcupines.  The problem is you can’t have a large beast, like “ROD”‘s the Kraken, because that may topple the train altogether.  Although you never know, perhaps a beast did stop the train and the passengers have to clear or fix the railroad so they can survive another attack; that would be suspenseful!

File:Rainy Blue Ridge-27527.jpg - Wikimedia Commons

My favorite idea though is the Ghost Town which would definitely expand the setting’s scope but will see a huge rise in complexity and game development.  This would definitely be the bigger budget, more manpower, game but would create some interesting ideas.  Now, we don’t have to get too carried away but I feel maybe 80 people or so would be reasonable enough to have for our village size.  After all, in “ROD,” a real crew for a ship of that size would be much bigger (the original crew was 51 plus the 9 passengers) but we maintained our suspension of disbelief easily.  Also, more people does not mean it would be better.  It would make the game too frustrating and hard to keep track of.  So I think 80 people would be fine.  You can even divide the village up into smaller groups like a scene with just the miners or just the farmers to help with the logic process.

Our Ghost Town would take place in the Appalachian Mountains near a mine.  The story is as follows: after a terrible blizzard cutoff all communications with the mountain village of Hellbender, the town was found completely deserted and what few people remain were dead.  Something happened to the villagers.  You are hired by the state government to investigate the town and find out what happened.

You are given the Memento Mortem (of course) along with the town’s census list which documents their addresses, their family names, and their occupations.  You also find within the town hall a painting/photograph of the town’s village celebrating its official opening.  Armed with these few crucial pieces of evidence, you begin your investigation.

Compared to our Ghost Train story and the original “ROD,” Hellbender can give us a lot of fantastic potential for some great game play moments.  First, we can find lettering scattered throughout the village, with many of the same things found on Ghost Train found here like the journals, letters, and etc.  But we can get some other good stuff as well.  A foreman’s official documentation on mining activities, a constable’s notes on recent arrests, or a store clerk’s inventory on their goods.  A doctor’s notes would be especially great given how he would regularly visit most if not everyone in town and have keen knowledge on the town’s overall health and well being.

Obviously, Hellbender’s setting is going to be its best selling point.  The memories in the weird “deadception” pocket dimension of the Memento Mortem will open houses and stores up which may otherwise be inaccessible.  You may even reach the mine to see what exactly happened inside of it.  I also imagine the local graveyard would be a fantastic source for memories since the bodies are just sitting there waiting to be buried.  So the game will have a nice steady progression as more and more of the town opens up to you.

The deaths will be awesome; so many great ways to die!  Besides freezing to death, which will probably happen in the last chapter when the blizzard kills off the last few remaining survivors, we can get other interesting fates as well.  First, although the town is isolated, that doesn’t mean its impassable; unlike the train or ship, it would be easier for people to leave, and try their luck in the wilderness.  How many of these deserters will survive or not is up to the story…

But we can get a huge variety of deaths, too many to list here but include the usual gunshot, explosion (there’s a mine after all…), and the standard disease.  I imagine whatever curse fell upon this town (along with spicy human greed) will give us some great variety like strangulation, stabbing, and bludgeoning.

The creatures and animals though are the real selling point.  Wolves and other feral animals may harass the town but we can get some good, crazy-ass monsters here.  Giant crocodile-like salamanders can prowl the river and man-size naked mole rats can be freed in the mine and wreck havoc!  I also like the idea of seeing bigfoot just randomly showing up and ripping a guy in half (which would be morbidly hilarious).

Mothman - Wikipedia

Obviously, a horror-themed Mothman should be our antagonist (?) that catalyzes the series of misfortunes that fall upon the town.  Imagine this for our first memory.  You find a body at the bottom of a cliff next to the remains of a bridge.  This is the only bridge that connects Hellbender to the rest of the world and its collapse causes the town’s isolation.  In the memory, you see the individual as he makes ground contact but in the background you see the Mothman…eyes glowing brightly.  In fact, his eyes glow just like the shells do in “ROD,” in the memory world where everything seems still, the Mothman’s eyes are ablaze.   And in the rest of the memories, you can find his eyes in the distance, still watching as the town falls prey to whatever supernatural fate fell upon them…

Obviously, these thoughts and ideas are just a fan day dreaming but I nonetheless hope to play another game like “Return of the Obra Dinn.”  What about you?  Would you like to see a sequel?  If so, where do you think the sequel should take place?  Love to hear your thoughts on this excellent, mystery game.