In this episode we discuss Teen Titans, Season 1, “Mad Mod,” “Car Trouble,” and “Apprentice” parts 1 and 2. We talk about Mad Mod’s crazy house, the wonderful, rare pairing between Cyborg and Raven, and how Slade is just so freaking creepy. Also, we ask ourselves, is Slade Robin in disguise?
In this episode we discuss Teen Titans, Season 1, “Switched,” “Deep Six,” and “Mask.” We talk about how boring Aqualad is, why Raven and Starfire switching bodies makes a great episode, and how Slade is so, weirdly, creepily obsessed with Robin.
In this episode we focus on Teen Titans, Season 1, episodes “Forces of Nature,” “The Sum of His Parts,” and “Nevermore.” We talk about Robin’s fascination with Slade, the source of Mumbo’s power, and why Cyborg is just a great, all outstanding, guy. Oh and Raven’s dad issues or whatever.
In our first episode we focus on the Cartoon Network show, Teen Titans, and focus on the first three episodes of the series, “Divide and Conquer,” “Sisters,” and “Final Exam.” We talk about the fantastic Hive Academy villains, Starfire’s amazing quotes, and how sexy Slade’s voice is.
Note: We originally published on Soundcloud but moved over to WordPress as the platform suited our podcast better.
With the quasi-remake of Pokémon Red, Blue, and Yellow, “Pokémon Let’s Go!,” coming out this year I thought it would be a perfect opportunity to write another Single Type Run article. As mentioned before, a Single Type (or Monotype) Run in Pokémon is a playthrough where you only train a certain Pokémon type. And boy howdy the Kanto games are probably the most difficult and/or frustrating games in the main series for a Single Type Run. A low diversity and a low amount of available Pokémon make some types almost unplayable. But there’s still some good ones out there so let’s take a look!
As usual, in a Single Type Run you can only train Pokémon of a certain type, if a starter is not your chosen type you must capture the first available Pokémon of that type as soon as possible. You may train a Pokémon that does not belong to that type provided you evolve it to that type asap. Finally, we’re only counting Pokémon catchable before the Elite Four with no trading allowed. Check out the chart below for more information on other games.
The Normal type had its heyday in Generation 1. Iconic Pokémon like Snorlax, Jigglypuff, and Tauros are all found in these games. Of course, you have Normal Pokémon available immediately at Route 1 like Rattata and Pidgey so right away you have yourself a team (good luck with Brock, though!). What’s more, you have a plethora of Flying/Normal Pokémon like Pidgeot, Dodrio, and Spearow that can protect you from fighters. Normal Pokémon can also learn a diverse array of special moves so you can teach them the likes of Surf, Ice Beam, and Thunderbolt to take down any foe that stands in your way.
From Normal, we quickly fall into a range of types that range from pretty decent to meh. There are tons of Water, Flying, and Poison Pokémon with great move diversity but watch out for their weaknesses. Zapdos makes an Electric type run interesting but be prepared for low movepool diversity. If you’re patient, you can catch a Geodude at Mount Moon and do a Rock type run. The Rock type actually has all its weaknesses covered thanks to the fossil Pokémon but you won’t be playing with a full unique team. And speaking of Geodude, a Ground type run would be another decent run thanks to the Nidorans being available fairly early on (just watch out for Water moves!).
It may not be a shock to you but Dragon, Ghost, and Ice types are just a generally bad idea all together. There’s only one Ghost and Dragon family and they’re available mid and late game respectively (plus you would only be dealing with a Haunter if you didn’t trade). Ice types are a little better as there are some decent Ice Pokémon but they’re available at best mid-game. And God forbid you decide to do a Steel or Dark type run for FireRed and LeafGreen. The only Steel type would be the Magnemite line (catchable after you can surf) and Gamefreak decided, for some reason, you couldn’t evolve an Eevee into an Umbreon so there’s no way you can catch and train a Dark type at all.
Ideal Team: Parasect, Venomoth, Scyther (Red, FireRed, Yellow)/Pinsir (Blue, Leafgreen, Yellow), Butterfree, Beedrill (all versions except Yellow)
First available Pokémon: Caterpie and/or Weedle (except Yellow) via Viridian Forest.
Cover weaknesses? No, Flying, Fire, and Rock not neutralized.
Ideal Team: Dragonite
First available Pokémon: Dratini via Safari Zone
Covers weaknesses? No, Ice and Dragon not covered
Ideal Team: Raichu/Pikachu, Electrode, Electabuzz (Red, FireRed), Magneton, Jolteon, Zapdos
First available Pokémon: Pikachu in Viridian Forest or Pikachu as a starter in Yellow
Covers weaknesses? Yes
Ideal Team: Wigglytuff, Clefable, Mr. Mime
First available Pokémon: Jigglypuff right before Mount Moon.
Covers weaknesses? No, Poison or Steel are not neutralized
Ideal Team: Machoke, Hitmonlee/Hitmonchan, Primeape (Red, Yellow, FireRed), Poliwrath
First available Pokémon: Mankey via Route 5, after the second gym
Covers weaknesses? No, Flying or Psychic not neutralized.
Ideal Team: Charizard, Arcanine (Red, FireRed, Yellow)/Ninetales (Blue, LeafGreen, Yellow), Magmar (Blue, LeafGreen), Flareon, Rapidash, Moltres
First available Pokémon: Charmander via starter or via Route 24 after Mt. Moon in Yellow.
Covers weaknesses? No, Rock or Water not neutralized.
Ideal Team: Charizard, Dragonite, Aerodactyl, Gyarados, Zapdos, Articuno
Optional Pokémon: Pidgeot, Fearow, Dodrio, Scyther (Red, FireRed, Yellow)
First available Pokémon: Charmander via starter or Pidgey (Yellow) via Route 1.
Covers weaknesses? No, Rock is not covered.
Ideal Team: Haunter
First available Pokémon: Gastly at Lavender Tower
Covers weaknesses? No, Ghost (and for that matter Psychic and Ground) are not covered
Ideal Team: Venusaur, Exeggutor, Vileplume (Red, FireRed, Yellow), Victreebel (Blue, LeafGreen, Yellow), Parasect, Tangela
First available Pokémon: Bulbasaur via starter or Paras via Mt. Moon in Yellow
Covers weaknesses? No, Flying, Ice, or Fire not neutralized.
Ideal Team: Nidoking, Nidoqueen, Rhydon, Onix, Dugtrio, Sandslash (Blue, LeafGreen, and Yellow)
Optional Pokémon: Graveler (or Golem if you can evolve it)
First available Pokémon: Nidorans in Route 22
Covers weaknesses? No, Water and Ice are not neutralized.
Ideal Team: Lapras, Articuno, Dewgong, Jynx (all versions except Yellow), Cloyster
First available Pokémon: Shellder via the Super Rod (from Route 12 from a fisherman), attainable after you complete Lavender Tower and move the Snorlax. Shellder can be fished in various areas of Kanto.
Covers weaknesses? No, Rock is not neutralized.
Ideal Team: Snorlax, Tauros, Clefable, Pidgeot, Chansey, Wigglytuff
Optional Pokémon: Porygon, Fearow, Dodrio
First available Pokémon: Pidgey and Rattata in Route 1
Covers weaknesses? Yes!
Ideal Team: Venomoth, Golbat, Venusaur, Nidoking, Nidoqueen, Tentacruel
Optional Pokémon: Vileplume (Red, FireRed, Yellow), Victreebel (Blue, LeafGreen, Yellow), Haunter, Weezing (all versions except Yellow), Arbok (Red, FireRed)
First available Pokémon: Bulbasaur via starter or Nidorans via Route 22 in Yellow
Covers weaknesses? No, Psychic not neutralized.
Ideal Team: Kadabra, Mr. Mime, Exeggutor, Jynx (all versions except Yellow), Starmie, Slowbro
First available Pokémon: Abra via Route 24 after Mount Moon.
Covers weaknesses? No, Bug and Ghost are not neutralized.
Ideal Team: Graveler, Rhydon, Onix, Aerodactyl, Omastar/Kabutops
First available Pokémon: Geodude at Mount Moon
Covers weaknesses? Surprisingly, yes.
Ideal Team: Magneton
First available Pokémon: Magnemite via Power Plant through surfing (need the Soul Badge)
Covers weaknesses? No, Ground, Fighting, and Fire not neutralized.
Ideal Team: Blastoise, Slowbro, Poliwrath, Lapras, Tentacruel, Vaporeon
Optional Pokémon: Starmie, Gyrados, Omastar/Kabutops, Cloyster, Dewgong
First available Pokémon: Squirtle via starter or Magikarp via the Pokecenter just before Mt. Moon in Yellow
Covers weaknesses? No, Electric is not neutralized.
Hey everyone. It’s with great enthusiasm that Mary and I are launching our own podcast called “Mary and Andy Geek Out!” This is just a fun, amateur podcast where we talk things that we’re interested in. This first season, we’re rewatching the hit Cartoon Network Show, Teen Titans, and discussing each episode as we watch. The first podcast episode is up already and focuses on the first three episodes of Teen Titans.
The Soundcloud link is here
The iTunes link is here
We’re planning on making this a weekly podcast so the next episode will be up in a few days. Have a good week!
With the myriad of ports hitting the Switch I wanted to write a short list of pre-released 3rd party video games that I think would do well on Nintendo’s newest platform. I tried not going for big-name, highly profitable games as those I felt would be too obvious (with one exception). I also picked games that would port well to the Switch without facing a noticeable downgrade in quality. Now true, there have been a few recent games, like Doom, that ported reasonable well to the Switch but from what I understand the developers had to make a lot of cuts to make it work. I’m definitely no video game programmer so I’m avoiding games like Resident Evil 7 or God of War as those seem like a big challenge. Nonetheless, there are tons of other games that the Switch would love to have. Without further ado, let’s take a look!
It’s been six years since Fez was released but the charm of that game still stands strong for me. Surprisingly, Fez hasn’t been ported yet to any Nintendo console so the Switch may be a great way to get some attention again. Customers’ strong indies support will easily boost Fez’s sales. The only issue is that Fez’s programmer, Phil Fish, left the video game world for several years now so seeing him (or in general Polytron, the developer behind Fez) come back just to make the game compatible with the Switch seems unlikely.
Spike Chunsoft has a history developing games for Nintendo. Not even counting Pokémon Mystery Dungeon games, we also have the underground hit series “Zero Escape” who’s dark, and honestly mindfuck, story isn’t a far cry from Danganronpa. So the connection is clearly there we just need the idea to take hold! The original Danganronpa games were on the Playstation Vita games so I imagine it wouldn’t be difficult to move them over to the Switch as well. Packaging the whole trilogy would make the games more enticing for newcomers as well. And frankly giving a discount on the first two games would make me want to spend money on it again just so I can have some fun on the big screen.
Okay, so I know I was trying to avoid big-name games but I couldn’t help but mention Fallout. Recently, Bethesda commented how pleased they were on the sales for their Switch games. This mainly includes their game-of-the-year quality games, Skyrim and Doom. If they could do a decent port of Doom, why not Fallout 3, New Vegas or even 4? I don’t know if I’ll buy Fallout NV again but I’d definitely put some money down for Fallout 4. The Switch flawlessly handled Breath of the Wild and Skyrim’s open world-system so I imagine it could manage Fallout’s world. Plus, the thought of seeing Pipboy on the Switch and Switch skins seems so hilarious to me.
P5’s infatuation towards subways would transition well for playing it on an actual subway. I can imagine this to be a great on-the-move game as P5 is broken up by story events, battles, and side quests. True, you would (more than) likely get lost in the palaces if you stopped midway and picked it back up eight hours later but if that’s the port’s only fault, I’ll take it! What’s more, P5 was initially developed for the PS3 before transitioning over to the PS4. I bought the PS3 version and it runs pretty great! The load times are supposedly longer compared to the PS4 but I never felt they dragged on or were infuriating. Plus, Atlus already has a healthy relationship with Nintendo and even developed a Persona game, Persona Q, and its soon to be released sequel Q2, on the 3DS. Out of all the games on this list, P5 is the one most likely to happen.
Why the hell does Nintendo not have any Katamari games? I’m still surprised by this just thinking about it. Katamari’s weird, offbeat humor would mesh well with Nintendo’s imagry. Namco could also go above and beyond their port by implementing motion controls. Perhaps you can give yourself a workout by moving your hands back and forth like our prince character. Or you could move just one Joycon forward, backward, and side-to-side to control the general direction of your katamari. Either way, I would be down to trying and playing it with motion controls. Katamari could also have a bonus level in the Mario Kingdom or Hyrule which would be hilarious! The thought of rolling up Gorons, Goombas, Koopas, and Octorocks would be a blast.
This is a curveball but I believe a Journey-port would be a fantastic hit on the Switch. Not only has it been years since its first and second release on the PS3 and PS4 respectively but it’s a game that has held up extraordinarily well. The distant mountain you strive towards evokes a similar feeling when Link steps out of the Shrine of Resurrection and looks out to the huge, expansive world of Hyrule. And meeting a fresh new group of journeyers like you along the way would be so spine-tingling heartwarming and bittersweet. Journey is all about…well the journey. And to experience that once again on the Switch would be touching.