Tag Archives: Dragon Type

Best Pokemon Games for a Dragon Type Run

I think a lot of us growing up wanted a full team of unique Dragons in Pokemon because Dragon Pokemon are awesome! But Dragon Pokemon usually appear very late in the games and when they do you can only select a few of them. But with the recent games, that Farfetch’d dream is now a reality! The Dragon type is one of the hardest types to do a good Monotype Run but believe it or not there are a select few games that you can choose from. Tally ho!

Rules

  1. Only Pokémon of a certain type may be caught and trained.
  2. You must catch the first Pokémon available of that type if your starter does not match that type (you’ll then have to discard that starter).
  3. You may train a Pokémon that evolves to said type as long as you do it ASAP.
  4. No out-of-game-trading allowed.
  5. Mega Pokémon count as long as you Mega Evolve them as soon as they appear on the battlefield.
  6. Only Pokémon caught before Elite Four are counted.

Best Games for a Dragon Run
The hardest part about doing a Dragon Run are their late availability and ESPECIALLY their exposure to weaknesses. As such, without a doubt, the best games for a Dragon run are Sword and Shield. Once you get into the Wild Area go to this den and throw in a Wishing Piece if it hasn’t spawned yet. This is probably the most frustrating part of this run as you may spend a good amount of time getting the likes of Noibat, Trapinch and Axew. But after that it gets much easier. You’ll slowly capture other Dragon Pokemon and by the end of the game you can get a Duraludon who takes care of all three of your weaknesses! Trust me, it’s really great.
I would also consider UltraSun/UltraMoon and even though your Noibat comes right after the first trial, you’re pretty set from then on (a Bagon comes right afterwards). You get a nice variety of Dragon Pokemon and sure you are exposed to your weaknesses but you’ll have a strong team to handle it for the most part.
Finally, XY would be the other games I recommend as you get a splendid variety of rare Dragon Pokemon like Tyrantrum and Hydreigon. Dragalge (Y) and Charizard-X are version exclusives though so you can’t get both naturally which is a big shame. Regardless of the version your first Pokemon is still after the first gym.

Worst Games for a Dragon Run
God, there’s a lot of bad games here. Seriously, Dragons just have a horrible time for a Monotype Run. I can be forgiving for low diversity (they are super strong after all) but man that late appearance is just killer. The worst game is probably Crystal as you can only catch a Dratini when you have seven badges. And don’t forget that Dratini evolves late and Johto is not a good place for grinding. Absolutely terrible. It’s only slightly worse than Gold and Silver which you need 2100 coins in the game corner to get your Dratini and by then what’s the point???? That doesn’t sound fun to me. Kanto games are in the same boat with just Dragonite but at least for there you can catch one after the fourth gym or so.
Similarly, Diamond and Pearl are straight up awful as your first (and basically only) Pokemon is a Gible after the sixth gym. Platinum is better because you can get one after the second gym but it’s still bad. Yeah…just stick to Gen 6 and on and even then be picky.

Dragon Teams in Pokemon Games

Red, Blue, Yellow, and FireRed, LeafGreen
Ideal Team: Dragonite
First Pokémon: Dratini via Safari Zone
Covers weaknesses?  No, Ice and Dragon not covered

Gold, Silver, Crystal, HeartGold, SoulSilver
Ideal Team: Dragonite
First Pokémon: Dratini via Dragon Den after the eighth gym or bought at the Goldenrod Game Corner after the second gym. Via Pokewalker in Blue Lake at 5000+ steps.
Covers Weaknesses? No

Ruby, Sapphire, Emerald, and OmegaRuby, AlphaSapphire
Ideal Team: Salamence, Flygon/Garchomp (ORAS), Mega Sceptile (ORAS), Dragalge (OR), Lati@s (ORAS), Hydreigon (ORAS)
Optional: Altaria, Druddigon (ORAS), Haxorus (ORAS), Rayquaza (Emerald)
First Pokémon: Besides Teecko in ORAS, you can catch a Swablu in Route 114 after the third gym
Covers Weaknesses? No, Ice is not neutralized and, unless you have a Mega Altaria, Dragon is not neutralized.

Diamond, Pearl, Platinum
Ideal Team: Garchomp, Dialga (Diamond)/Palkia (Pearl)/Giratina (Platinum), Altaria (Platinum)
First Pokémon: Gible in Wayward Cave. In Diamond and Pearl you need strength which is after the 6th gym. In Platinum, strength is not required and you can catch one after the second gym.
Covers Weaknesses? Only in Diamond thanks to Dialga but in the other two versions, Pearl has a Dragon weakness and Platinum has both a Dragon and Ice weakness

Black, White, B2W2
BW Ideal Team: Haxorus, Druddigon, Hydreigon, Zekrom (W)/Reshiram (B)
First Pokémon: Axew, via Mistralton Cave, after the sixth gym
Cover weaknesses?  No, neither version neutralizes Dragon moves.  Pokemon White has an additional weakness to Ice.

B2W2 Ideal Team: Flygon, Haxorus, Altaria, Druddigon, Hydreigon
First Pokémon: Trapinch via Desert Resort after third gym
Cover weaknesses? No, watch out for Ice and Dragon attacks

XY
Ideal Team: Goodra, Dragonite, Mega Charizard X (X)/Dragalge (Y), Tyrantrum, Garchomp, Hydreigon
Optional: Flygon, Noivern, Haxorus, Salamence, Altaria, Druddigon
First Pokémon: Axew via Connecting Cave after the first gym or Charmander in Lumiose City after the first gym for Pokémon X.
Weaknesses Covered? No, X is weak to Dragon.  Y is weak to Dragon and Ice.

Sun, Moon, and USUM
SM Ideal Team: Komomo-o, Garchomp, Exeggutor, Drampa (Moon)/Turtonator (Sun), Salamence, Hydreigon (scan)
Optional: Flygon, Haxorus (scan), Goodra
First Pokémon: Bagon via Route 3 (south of the bridge), shortly before the Melemele Grand Trial
Cover weaknesses? Pokemon Sun is weak to just Dragon moves. Pokemon Moon is weak to Dragon, Ice, and Fairy moves.

USUM Ideal Team: Tyrantrum (US)/Dragalge (UM), Komomo-o, Garchomp, Exeggutor, Drampa (UM)/Turtonator (US), Salamence/Noivern
Optional: Flygon, Haxorus (scan), Goodra
First Pokémon: Noibat in Verdant Cavern after the first trial is completed.
Cover weaknesses? Pokemon Ultra Sun is weak to just Dragon moves.  Pokemon Ultra Moon is weak to Dragon and Ice moves.

Sword and Shield
Ideal Team: Flygon, Dracovish, Turtonator (Sword)/Haxorus, Kommo-o (Sword)/Drampa (Shield), Duraludon, Dragapult
Optional: Goodra (Shield), Flapple (Sword)/Appletun (Shield), Dracozolt, Hydreigon (Sword)
First Pokémon: In Rolling Fields, you can always find Dragon Pokemon by Max Raids at Den 37/64.  These include Noibat, Trapinch, Axew, Jangmo-o (Sword), Goomy (Shield) and sometimes Applin and Dreepy.
Weaknesses Covered? Yes, thanks to Duraludon who’s unfortunately catchable near the end of the game.

MVP (Most Valuable Pokemon)

Duraludon Pokédex: stats, moves, evolution & locations | Pokémon Database

Duraludon
Avid readers of my articles may raise an eyebrow to this but Dragons are a special type so they deserve special circumstances. Despite only appearing in TWO GAMES so far, Duraludon is the must have for your team. Dragon teams consistently fail in covering all their weaknesses (especially to other Dragons) but having Duraludon on your team takes care of all three at once! And it’s great! Just carrying a STAB Steel and Dragon move can do some quality damage against Fairy, Dragon, and Ice types. Duraludon is also powerful so this is a great Pokemon to have on your team.
Obviously, Duraludon has only appeared in two games so far, Sword and Shield, and even then it appears near the end of those games which stink. Regardless, as more and more Pokemon games continue to be release you can bet that if you can catch a Duraludon then you have taken a big step forward in making a fantastic Dragon team.
Available in: Sword and Shield

Turtonator Pokédex: stats, moves, evolution & locations | Pokémon Database

Turtonator and Mega Charizard-X
Despite Western Dragons traditionally known to be fire-breathers, there’s very few true Dragon/Fire Pokemon. And you honestly going to need these guys in order to combat your dreaded Ice and Fairy weaknesses. Obviously, Charizard-X is pretty uncommon and can only be acquired so far in Let’s Go and X whereas Turtonator has a status as a version-exclusive creature (with its counterpart being Drampa). So their rarity is a bit upsetting. Still, getting that Charmander in X makes it one of the earliest Dragon Pokemon you can catch for your Dragon teams even though its technically not a Dragon…If you can, teach these Pokemon some Fairy-counter moves (like Steel Wing or Flash Cannon) as although Fire resists Fairy moves, it’s not super effective against them.
Available in: Charizard-X in X and Let’s Go, Turtonator in Sun, UltraSun, and Sword

Best Monotype Runs for Pokemon Let’s Go

The Pokemon Let’s Go Pikachu (LGP) and Eevee (LGE) games gave fans of the series a new opportunity to dive back into Kanto and replay Pokemon Yellow but with many improvements. But if you want to try something new and not go through the same old routine, why not try a Monotype Run? A Monotype Run is a run where you only catch and train Pokemon of a certain type (emulating the role of a Gym Leader if you will). This offers a layer of challenge to the games you may not experience and give you an opportunity to train other Pokemon you may originally pass over. The new catching system and the introduction of Alolan forms have also given new life to certain types, like Poison or Grass, who may have been lackluster in the original games. With that said, let’s take a look at the best and worst types for Pokemon Let’s Go Pikachu and Eevee!

RULES

  1. You can only catch and train Pokémon of a certain type. Once you capture your first Pokemon of that type, disregard any previous Pokemon on your team.
  2. If a Pokémon evolves to said type you may train it but evolve it ASAP.
  3. No outside trading allowed, this includes from Pokemon Go
  4. If a Pokémon changes to said type via Mega Evolution you are allowed to train it provided you Mega evolve it every time.
  5. Only Pokémon caught before the Elite Four are counted.

Image result for Pidgeot

Best Types

Hold onto your butts everyone, I think exclusive Pokemon affect the Let’s Go games more than any Pokemon games in the entire series! This is primary because A. the amount of Pokemon is limited and B. many of the exclusives have Alolan forms which further compounds the issue as you have to trade a non-Alolan Pokemon to get its Alolan form. So PLEASE pay attention which version you have as this can drastically change your first Pokemon and your team.

With that said, I think the Normal type is the best type in the games for a Monotype Run followed by Poison (LGP), Electric, and Flying (although I would also consider Bug, Ground, Grass and if you’re patient, Water and Rock). Normal is the overall winner here due to its abundance, strong late-game Pokemon, and of course early availability whether it’s a Route 1 Pokemon or, of course, your starter Eevee in LGE. Normal Pokemon also can learn a variety of moves which is super fantastic! Wigglytuff’s Normal/Fairy typing is really nice against Fighters and Snorlax is so iconic you just have to ask why wouldn’t you train one??

I’m a huge fan of Poison type so I’m bias but I think LGP is among the best in the series for a Poison run! That’s right! You heard it here first. You can catch an Oddish in the first route, catch both Nidorans right afterwards in Route 22, then catch a Weedle and Bulbasaur (!) in Viridian Forest. Of course, you have Tentacruel, Golbat, Venomoth, and Haunter backing you up but the real kicker that puts LGP above LGE is the Alolan Muk which gives you that sweet, sweet, immunity to Psychic Pokemon who are so very common in Kanto. I’m currently playing the game for a Poison run and it’s like every dream coming true for me.

Electric was already decent in RBY but I think it’s much better here as Electric Pokemon can now learn a variety of moves and you can get an Alolan Graveler and an Alolan Raichu which gives you that nice variation that many Electric teams are really lacking in. Throw in the Zapdos and your partner Pikachu and you’re in for a fun time!

Finally, Flying type is really good as you can catch all three legendary birds before the Elite Four, acquire a Pidgey in the first route, train a Dragonite and Charizard, resurrect an Aerodactyl, and farm Magikarps for that amazing Gyarados. Your only issue here is that weakness to Rock attacks which can be covered thanks to Gyarados’ Water attacks.

Image result for Persian alolan

Worst Types

Quite a few of types I would not recommend unfortunately. Ghost is probably the worst as you can only catch one after the third gym and you basically have two team members, Haunter and Alolan Marowak. Dark type is also very abysmal as you only have two partners, an Alolan Raticate and either an Alolan Persian (LGE) or Alolan Muk (LGP) which are acquired much later (plus, LGE is exposed to all of Dark’s weaknesses). Dragon Pokemon are very rare and although you can catch a Charmander early on, your first true Dragon Pokemon won’t come until after you get the Sea Skim ability which is basically just past the game’s halfway point. Other types I would not recommend due to late availability would be Ice, Steel, and Fighting (LGE).
Team Combinations

Bug

Ideal Team: Parasect, Venomoth, Scyther (LGP)/Pinsir (LGE), Butterfree, Beedrill

First available Pokémon: Caterpie and Weedle via Route 2 before the first gym.

Cover weaknesses? No, Flying, Fire, and Rock not neutralized.

Dark

Ideal Team: Alolan Raticate, Alolan Persian (LGE)/Alolan Muk (LGP)

First Available Pokemon: Alolan Rattata in Cerulean City before the second gym

Cover Weaknesses? Yes in LGP thanks to Alolan Muk. In LGE, Fighting, Fairy, and Bug are not neutralized.

Dragon

Ideal Team: Dragonite, Mega Charizard X, Alolan Exeggutor

First Available Pokémon: From a certain point of view, Charmander via rare spawn in Route 3 after the first gym. You can catch a Dratini via Route 10 after you get the Sea Skim ability.

Covers Weaknesses? No, Dragon not covered

Electric

Ideal Team: Pikachu/Jolteon, Alolan Graveler, Electabuzz, Magneton, Alolan Raichu, Zapdos

Optional: Electrode

First Available Pokémon: Pikachu in Viridian Forest in LGE or Pikachu as a starter in LGP

Covers weaknesses? Yes

Fairy

Ideal Team: Wigglytuff, Clefable, Mr. Mime, Alolan Ninetales (LGE)

First Available Pokémon: Clefairy in Mt. Moon after first gym

Covers Weaknesses? No, Poison or Steel are not neutralized

Fighting

Ideal Team: Machoke, Hitmonlee/Hitmonchan, Primeape (LGP), Poliwrath

First Available Pokémon: For LGP, Mankey via Route 3 after the first gym. For LGE, Machop via Rock Tunnel after the third gym.

Covers Weaknesses? No, Flying or Psychic not neutralized.

Fire

Ideal Team: (Mega) Charizard, Arcanine (LGP)/Ninetales (LGE), Magmar, Alolan Marowak, Rapidash, Moltres

Optional: Flareon

First Available Pokémon: Charmander via Route 3 after the first gym (special spawn)

Covers Weaknesses? No, Rock is not neutralized

Flying

Ideal Team: Charizard, Dragonite, Aerodactyl, Gyarados, Zapdos, Articuno

Optional: Pidgeot, Fearow, Dodrio, Scyther (LGP), Moltres

First Available Pokémon: Pidgey via Route 1

Covers Weaknesses? No, Rock is not covered.

Ghost

Ideal Team: Haunter, Alolan Marowak

First Available Pokémon: Gastly at Lavender Tower well after the third gym

Covers Weaknesses? No, Ghost and Dark is not covered

Grass

Ideal Team: Mega Venusaur, Exeggutor, Vileplume (LGP)/Victreebel (LGE), Parasect, Alolan Exeggutor, Tangela

First Available Pokémon: Oddish (LGP) or Bellsprout (LGE) via Route 1

Covers Weaknesses? No, Flying and Ice is not neutralized.

Ground

Ideal Team: Nidoking, Nidoqueen, Rhydon, Onix, Alolan Dugtrio, Sandslash (LGP)

Optional: Graveler, Dugtrio

First Available Pokémon: Nidorans in Route 22

Covers Weaknesses? No, Water is not neutralized

Ice

Ideal Team: Lapras, Articuno, Dewgong, Jynx, Cloyster, Alolan Sandlash (LGP)/Alolan Ninetales (LGE)

First Available Pokémon: Alolan Vulpix (LGE) or Alolan Sandshrew (LGP) via trade in Celadon City before the fourth gym.

Covers Weaknesses? Yes in LGP thanks to Alolan Sandlash. In LGE, Rock is not neutralized.

Normal

Ideal Team: Snorlax, Tauros, Pidgeot, Wigglytuff, Kangaskhan, Eevee (LGE)/Chansey

Optional: Porygon, Fearow, Dodrio, Raticate, Persian (LGE), Farfetch’d, Lickitung, Ditto, Alolan Raticate

First Available Pokémon: Eevee as a starter in LGE or Pidgey and Rattata in Route 1 in LGP

Covers Weaknesses? Yes!

Poison

Ideal Team: Venomoth, Alolan Muk (LGP)/Haunter, Venusaur, Nidoking, Nidoqueen, Tentacruel

Optional: Vileplume (LGP)/Victreebel (LGE), Weezing (LGE), Arbok (LGE), Golbat

First Available Pokémon: Oddish (LGP) or Bellsprout (LGE) via Route 1

Covers Weaknesses? Yes in LGP thanks to Alolan Muk. In LGE, Psychic is not neutralized.

Psychic

Ideal Team: Alolan Raichu, Mr. Mime, Exeggutor, Jynx, Starmie, Slowbro

Optional: Kadabra

First Available Pokémon: Abra via Route 5 after the second gym

Covers Weaknesses? No, Ghost is not neutralized.

Rock

Ideal Team: Graveler, Rhydon, Onix, Aerodactyl, Omastar/Kabutops, Alolan Graveler

First Available Pokémon: Geodude and Onix at Mt. Moon after the first gym

Covers Weaknesses? Surprisingly, yes.

Steel

Ideal Team: Magneton, Alolan Sandlash (LGP), Alolan Dugtrio

First Available Pokémon: Alolan Diglett via trade in Lavender Town after the third gym.

Covers Weaknesses? No, Ground, Fighting, and Fire not neutralized.

Water

Ideal Team: Blastoise, Slowbro, Poliwrath, Lapras, Tentacruel, Vaporeon

Optional: Starmie, Gyrados, Omastar/Kabutops, Cloyster, Dewgong

First Available Pokémon: Magikarp via the Pokecenter just before Mt. Moon, after the first gym. Psyduck can be caught right after Mt. Moon thankfully in Route 4.

Covers Weaknesses? No, Electric is not neutralized.

Best Monotype Runs for Pokemon Sword and Shield

TLDR: Pokemon SWSH are the best games in the series for a Monotype Run.  You can catch every type before the first gym.  Water, Flying, Steel, Psychic, and Bug are probably the best whereas Fire and Dragon are the worst.  The full list of teams is at the end of this article.

Without a doubt, Pokemon Sword and Shield (SWSH) are the best games in the entire Pokemon franchise for a Monotype Run (also called Single Type).  A Monotype Run is a self-imposed challenge where you play a Pokemon game with only one type, sort of like a gym leader.  You pick a type, like Dark, and catch the first Pokemon that matches that type, in this case Nickit, and from there only catch Pokemon of that type and progress your way to the Champion.  The Pokemon diversity in SWSH is absolutely incredible as you can catch every type before the first gym (compared to XY’s 14 types)!  Additionally, out of 18 types and two games, 32 of 36 team combinations have all their weaknesses covered which is INSANE (XY ties it for the best).  As such any type you pick will basically be a winner!  I have a list of full teams below but first let’s take a look at the rules.

Rules

  1. A type must be selected before starting the game. Upon playing the game the player must make all attempts to capture a Pokémon of that type as soon as possible. Once captured, the previous Pokémon of the party must be disregarded if they are not of that type.
  2. Pokémon that have yet to evolve into that type (e.g., Chewtle for a Rock type run) may be caught but must be evolved as soon as possible.
  3. Out-of-game trading is not allowed
  4. Only Pokemon caught before you fight the Champion are counted

Optional Rules
Many folks have commented that SWSH are among the easiest games in the series.  If you find that to be the case with your Monotype team I encourage you to make it more difficult by imposing such rules as

  • Changing the battle from “shift” to “set” so you won’t have an advantage on your opponent
  • Not teaching your Pokemon TM, TR, or Move Relearner moves
  • Avoid potions and other healing items
  • And any other rules you think may give you a more challenging, but still fun, playthrough

Monotype Chart Version 2.03

1200px-823corviknight

Best Types

I could go on and on why all these types are amazing so I’ll do my best to keep it short and to the point.  The short of it is that any type is pretty great because you can catch a Pokemon from EVERY TYPE before the first gym!  No other game has come close to this perfection!  The Wild Area is the main factor as, in some cases, you can have a full team of Pokemon of your type before hitting the first gym.  But what about the best?  Water, Steel, Psychic, Bug, and Flying are probably the best due to their extreme early availability and amazing diversity.  There are so many team combinations that to say that one is the “best” is a mute point.  My interpretation of a type’s ideal team will certainly be different from yours and I think that’s what makes these types so great.

Weather Teams are also really wonderful as you can catch Pokemon that will trigger weather conditions on the battlefield.  Ground is excellent, as usual, but I want to focus on Ice and Rock.  SWSH are probably the best games in the series for an Ice and Rock run.  For Ice, you can catch a Snover and Vanillite at the Wild Area whereas for Rock you can catch a Larvitar in Shield and a Gigalith in both versions.  These Pokemon’s abilities will trigger weather conditions that you can use to full advantage.  I strongly recommend you to catch a Darmanitan in Sword as its ability Gorilla Tactics makes it a fast, physical sweeper.

815

Worst Types

Unfortunately, Sword and Shield came SO CLOSE to getting a perfect record!  Despite your starter, Fire is probably the worst type due to its inability to cover weaknesses.  In Shield you are exposed to Rock and Water moves whereas in Sword it’s just Rock thanks to the version exclusive Turtonator.  Granted, Fire traditionally has a tough time covering weaknesses and has only pulled it off a few times.  If a SWSH sequel comes out Gamefreak just needs to add Camerupt or one of the fire starters and it’s perfect.  Still though, this is a pretty good team!  You got a Torkoal with Drought, which is excellent, and combined with such Pokemon as Chandelure, Centiskorch, and Coalossal you’ll have a great team!  Finally, Ghost in both versions and Fairy in Shield have a weakness exposed so be prepared.

Hmm, if I have to pick one more type it would be Dragon as it’s comparatively “bad” even though SWSH are the best games in the entire series for a Dragon run.  It has two main pitfalls.  Finding your first Dragon Pokemon can be a draaaaag.  Initially, Dragon Pokemon only spawn from this one specific Den (37/64)in the Wild Area so if it’s not going you need to buy a few Wishing Stones to spawn them in Max Raid Battles.  Thankfully, you’ll start with good team members like Trapinch, Axew, Noibat and Jangmo-o (Sword) or Goomy (Shield).  Second, you will be wide open to your weaknesses until near the end of the game thanks to the late-appearing Duraludon so that Fairy and Ice Gym is going to be rooooooooough.

Wild Area and Your First Pokemon
Usually, finding your first Pokemon is pretty straightforward.  Is it your starter?  If not, what’s the first route it shows up on?  That’s it.

Sword and Shield’s Wild Area has thrown that out of the window and was by far the most time consuming part of my research.  I’m glad that 11 out of the 18 types can be found before the Wild Area because those were super easy.  But those other seven types were rough so here’s how I broke it down.  I wrote down what Pokemon were easiest or most likely to find first and then wrote other Pokemon you can find that are rarer but still possible to find.  If there’s a Pokemon you can find only in Max Raid battles, I took note of that and wrote down their den numbers which were provided by Serebii.

Also, so we’re on the same page, random encounters are encounters with the “!” symbol whereas overworld encounters are Pokemon just walking around.

Type Teams

Bug
Ideal Team: Crustle, Centiskorch, Durant, Orbeetle, Galvantula, Araquanid/Golisopod
Optional: Butterfree, Vikavolt, Shedinja, Ninjask, Escavalier (Sword Raid), Accelgor (Shield Raid), Ribombee, Vespiquen, Shuckle, Frosmoth
First Pokémon: Blipbug, Caterpie, Grubbin by random encounters (30%, 15%, and 10%) via Route 1.
Weaknesses Covered? Yes, and it’s taken care of before the first gym!

Dark
Ideal Team: Drapion, Grimmsnarl, Malamar, Bisharp, Scrafty (Sword)/Pangoro, Mandibuzz (Shield)/Crawdaunt
Optional: Thievul, Liepard, Shiftry (Sword), Obstagoon, Skuntank, Umbreon, Weavile, Morpeko, Tyranitar (Shield), Hydreigon (Sword)
First Pokémon: Nickit by overworld (5%) via Route 1.  Route 2 is more productive with Zigzagoon and Nickit by overworld (2% and 15%) and Purrloin and Seedot (Sword) by random encounters (10% and 20%).
Weaknesses Covered? Yes

Dragon
Ideal Team: Flygon, Dracovish, Turtonator (Sword)/Haxorus, Kommo-o (Sword)/Drampa (Shield), Duraludon, Dragapult
Optional: Goodra (Shield), Flapple (Sword)/Appletun (Shield), Dracozolt, Hydreigon (Sword)
First Pokémon: In Rolling Fields, you can always find Dragon Pokemon by Max Raids at Den 37/64.  These include Noibat, Trapinch, Axew, Jangmo-o (Sword), Goomy (Shield) and sometimes Applin and Dreepy.
Weaknesses Covered? Yes, thanks to Duraludon who’s unfortunately catchable near the end of the game.

Electric
Ideal Team: Vikavolt, Toxtricity, Wash Rotom, Galvantula, Dracozolt, Arctozolt
Optional: Manectric, Jolteon, Other Rotom Forms, Boltund, Raichu, Morpeko, Togedemaru, Pincurchin, Heliolisk
First Pokémon: Grubbin by random encounters (10%) via Route 1.  Yamper will follow soon after on Route 2 by overworld (5%).
Weaknesses Covered? Yes

Fairy
Ideal Team: Weezing, Togekiss, Gardevoir, Mawile (Sword)/Sylveon, Mimikyu, Grimmsnarl
Optional: Clefable, Shiinotic, Slurpuff (Sword), Ribombee, Whimsicott, Alcremie, Aromatisse (Shield), Hatterene, Rapidash (Shield)
First Pokémon: You can find a Ralts in Overcast random encounters in Rolling Fields.  In Rolling Fields, Den 33/62 will always spawn Fairy Pokemon (Cleffa, Togepi, Cutiefly, Swirlix, Clefairy, Morelull and sometimes Impidimp and Ralts).
Weaknesses Covered? Only in Sword thanks to Mawile.  In Shield, Fairy is exposed to Steel type moves.

Fighting
Ideal Team: Scrafty (Sword)/Pangoro, Lucario, Toxicroak (Shield)/Kommo-o (Sword), Gallade, Bewear, Hawlucha
Optional: Hitmonchan, Hitmonlee, Hitmontop, Gurdurr, Machamp, Sirfetch’d (Sword), Throh, Sawk, Passimian (Sword), Falinks, Grapploct
First Pokémon: You can always find Tyrogue by overworld encounters in the Rolling Fields and you can always find Pancham in the Rolling Hills’ western most grasses by overworld.  In the East Lake Axewell, you can always find a Stufful by overworld encounters and sometimes by random encounters.  Look out for Machop at South Lake Miloch as you can find them in most weather conditions.  Finally, Ralts is rarer but you can find them in Overcast encounters at Rolling Fields.  In Rolling Fields, Den 1/48 will always spawn Fighting Pokemon for Max Raid battles such as Scraggy (Sword), Croagunk (Shield), Timburr, and sometimes Riolu.  This is before the first gym.
Weaknesses Covered? Yes, and you can accomplish this before the first gym!

Fire
Ideal Team: Cinderace, Torkoal, Centiskorch, Coalossal, Heat Rotom, Turtonator (Sword)/Arcanine
Optional: Flareon, Ninetales, Salazzle, Chandelure, Heatmor, technically Darmanitan in Zen Mode
First Pokémon: Scorbunny via Starter
Weaknesses Covered? Sadly no, Shield is weak to Water and Rock.  Sword is weak to just Rock thanks to Turtonator.

Flying
Ideal Team: Corviknight, Noivern, Sigilyph, Togekiss, Gyarados, Hawlucha
Optional: Swoobat, Braviary (Sword), Mandibuzz (Shield), Xatu, Noctowl, Unfezant, Butterfree, Pelipper, Delibird, Ninjask, Vespiquen, Drifblim, Fan Rotom, Cramorant, Mantine
First Pokémon: Rookidee by overworld (30%) and Hoothoot and Caterpie by random encounters (5% and 15%) via Route 1.
Weaknesses Covered? Yes

Ghost
Ideal Team: Golurk, Dragapult, Dusknoir, Mimikyu, Gengar, Aegislash
Optional Pokémon: Runerigus, Cofagrigus, Shedinja, Gourgeist, Froslass, Polteageist, Rotom, Cursola (Shield), Chandelure, Jellicent, Trevanant (Raid), Dhelmise, Drifblim, Eternatus
First Pokémon: Watchtower Ruins is your best bet.  Regardless of weather you will find a Duskull, Drifloon, Gastly, or Golett by random encounters.  You can also find a Nincada at South Lake Miloch by Intense Sun random encounter.  Finally, you will always catch Ghosts in Den 6/47 at Watchtower Ruins for Max Raid battles.
Weaknesses Covered? Unfortunately no as both are exposed to Ghost weaknesses (and Sableye is only available after the championship in Shield).

Grass
Ideal Team: Rillaboom, Ludicolo (Shield)/Dhelmise, Flapple (Sword)/Appletun (Shield), Roserade, Ferrothorn, Mow Rotom
Optional: Vileplume, Gourgeist, Cherrim, Shiftry (Sword), Eldegoss, Whimsicott, Shiinotic, Bellossom, Trevanant (Raid), Leafeon, Tsareena, Abomasnow, Maractus
First Pokémon: Grooky via Starter
Weaknesses Covered? Yes

Ground
Ideal Team: Flygon, Hippowdon, Golurk, Gastrodon, Excadrill, Sandaconda
Optional: Diggersby, Mudsdale, Onix, Whiscash, Steelix, Quagsire, Runerigus, Seismitoad, Rhyperior (Raid), Dugtrio, Claydol, Stunfisk, Mamoswine
First Pokémon:  In the Rolling Fields, you will find Bunnelby in the overworld in every weather except Snowstorm and Thunderstorm; additionally, you will always find them by random encounter.  You can also find Nincada, Mudbray, Baltoy, Golett, and Diggersby in random encounters throughout the Wild Area.  They are most common in Sandstorms and Intense Sun (although Sandstorms won’t be unlocked until after the third gym).  Look for Swinub when it’s Snowing, Barboach fishing in South Lake Miloch, and Tympole and Wooper in West Lake Axewell.  You can also find Ground Pokemon for Den 16/52 in Rolling Fields for Max Raid Battles including the aforementioned Pokemon as well as Diglett and Yamask.  There’s also a chance to find a Trapinch by Max Raid battles in Rolling Fields.  This is before the first gym.
Weaknesses Covered? Yes

Ice
Ideal Team: Abomasnow, Froslass, Mamoswine, Cloyster, Mr. Rime, Frost Rotom
Optional: Glalie, Delibird, Glaceon, Vanilluxe, Beartic, Weavile, Frosmoth, Avalugg, Lapras, Darmanitan (Sword), Eiscue (Shield), Arctovish, Arctozolt
First Pokémon:  You are guaranteed to find an Ice type Pokemon if it’s Snowing in the Wild Area.  Find an area that’s snowing and start searching!  The Pokemon you can find include Snover, Snorunt, Swinub, Vanillite, Delibird, and Shellder (fishing) via Wild Area.  Look for Sneasel in Den 35 at West Lake Axewell for Max Raid battles. This can all be done before the first gym.
Weaknesses Covered?  Yes, and it’s taken care of well before the first gym!

Normal
Ideal Team: Bewear, Heliolisk, Unfezant, Oranguru (Shield)/Indeedee, Drampa (Shield)/Obstagoon, Snorlax
Optional: Diggersby, Noctowl, Braviary (Sword), Greedent, Dubwool, Cinccino, Persian, Ditto
First Pokémon: Wooloo and Skwovet by overworld (15% and 50%) and Hoothoot and Skwovet by random encounters (5% and 50%) via Route 1.
Weaknesses Covered? Yes

Poison
Ideal Team: Drapion, Roserade, Toxapex, Weezing, Toxicroak (Shield)/Toxtricity, Gengar
Optional: Vileplume, Skuntank, Garbodor, Salazzle (Shield), Qwilfish, Toxtricity, Eternatus
First Pokémon:  You can always find Stunky in random encounters at North Lake Miloch.  Keep an eye out for Oddish, Gastly, Budew, and Roselia as they can be found throughout the Wild Area.  Finally, Den 29/86 at East Lake Axewell will always spawn Poison Pokemon for Max Raid Battles.
Weaknesses Covered? Yes, and it’s taken care of before the first gym!

Psychic
Ideal Team: Orbeetle, Sigilyph, Bronzong, Gardevoir, Gallade, Malamar
Optional: Swoobat, Musharna, Solrock (Sword)/Lunatone (Shield), Meowstic, Reuniclus (Shield), Gothitelle (Sword), Hatterene, Mr. Rime, Espeon, Claydol, Xatu, Wobbuffet, Beheeyem, Rapidash (Shield), Indeedee, Oranguru (Shield)
First Pokémon: Blipbug by random encounters (30%) via Route 1
Weaknesses Covered? Yes, and it’s taken care of before the first gym!

Rock
Ideal Team: Crustle, Drednaw, Coalossal, Stonjourner (Sword)/Tyranitar (Shield), Gigalith, Solrock (Sword)/Lunatone (Shield)
Optional: Sudowoodo, Rhyperior (Raid), Shuckle, Onix, Barbaracle
First Pokémon: Chewtle by overworld (10%) via Route 2.
Weaknesses Covered? Yes, and it’s taken care of before the first gym!  Which is good because it’s Grass, see if you can evolve your Rolycoly before you fight Milo otherwise you might need to lean on Dwebble.  Also, get the Sandstream Ability from Gigalith.

Steel
Ideal Team: Corviknight, Excadrill, Bronzong, Ferrothorn, Aegislash, Duraludon
Optional: Perrserker, Steelix, Klinklang, Stunfisk, Bisharp, Mawile (Sword), Lucario, Copperajah, Durant, Togedemaru, Escavalier (Sword Raid)
First Pokémon: Rookidee by overworld (30%) via Route 1
Weaknesses Covered? Yes

Water
Ideal Team: Inteleon, Gyarados, Gastrodon, Dracovish, Araquanid, Ludicolo (Shield)/Cloyster
Optional: Crawdaunt, Drednaw, Quagsire, Seismitoad, Golisopod, Qwilfish, Toxapex, Whiscash, Wishiwashi, Pyukumuku, Barraskewda, Milotic, Wailord, Lanturn, Mantine, Basculin, Vaporeon, Pelipper, Kingler, Seaking, Octillery, Wash Rotom, Cramorant, Lapras, Jellicent, Arctovish
First Pokémon: Sobble via Starter
Weaknesses Covered? Yes, and it can be taken care before the first gym!  Which is good because the first gym is Grass.  You might want to consider a Rain team with Pelipper’s Drizzle ability.

Donation for Website

If you like my Monotype Run article you can show your appreciation with a small $1 donation. I annually pay fees for the website and I would like to add more features to it such as an easy search filter for Pokemon Teams. Thanks!

$1.00

Links to other Pokemon Monotype Articles

Games
Red/Blue/Yellow
Gold/Silver/Crystal
Ruby/Sapphire/Emerald
FireRed/LeafGreen
Diamond/Pearl/Platinum
HeartGold/SoulSilver
Black/White/Black2/White2
X/Y
OmegaRuby/AlphaSapphire
Sun/Moon
Ultra Sun/Ultra Moon
Pokemon Let’s Go Pikachu and Eevee
Sword/Shield

Types
Bug
Dark
Dragon
Electric
Fairy
Fighting
Fire
Flying
Ghost
Grass
Ground
Ice
Normal
Poison
Psychic
Rock
Steel
Water

Best Monotype Runs for Pokemon Black, White, and B2W2

bvwv_1

One of the more controversial games in the series, Pokemon Black and White, and their sequels, Black 2 and White 2, are interesting choices for a Monotype (or Single Type) Run.  Black and White have a limited amount of available Pokemon, harkening back to the Generation 1 days, while their sequels start you off in a completely new part of the map while changing the gym line up.  Some Pokemon in BW don’t even show up until after the Elite Four in B2W2 like the Seismitoad line and the Fossil Pokemon.  As such, you have games that are so different from each other that it’s better to treat the two pairs as separate incarnations (this is why it took me awhile to research and write this article).

This article analyzes every type and breaks down which type is the best and worst to do a Monotype Run in each of the games.  You can read an analysis below as well as every type’s ideal team but first, the rules!

Rules

  1. Only Pokémon of a certain type may be caught and trained.
  2. You must catch the first Pokémon available of that type if your starter does not match that type (you’ll then have to disregard that starter).
  3. You may train a Pokémon that evolves to said type as long as you do it ASAP.
  4. No out-of-game trading allowed.
  5. Only Pokémon caught before Elite Four are counted.

Check out the chart below for a general overview of BW, B2W2, and other Pokemon games

Monotype Chart Version 2.03

Best and Worst Types for Black and White

Because a lot of types don’t become available until, at the earliest, after the first gym, you’ll make a hard call which types to go for.  Given your limited options, I think the most doable are Water, Normal as the top two, followed by Bug, Ground, Electric, Fighting, and FlyingI think Water comes in first place thanks to a full team with decent type coverage.  You have your starter, of course, who’s there from the get go.  Swanna and Seismitoad tag team and neutralize your weaknesses early on and Jellicent gives some move diversity that is very appreciative.  More than that, you’re getting Pokemon after Pokemon throughout the game and do not have to wait for the very end unlike Fighting and Steel type.

I’m going to skip over Normal and talk about Bug and Electric because they stand out to me.  Pokemon Black and White are honestly very nice games for a Bug Type run and are among the best in the series for it.  Every team member has a different secondary type and brings something unique to the table.  The team members alone should be enough to satisfy with Volcarona, Scolipede, Leavanny, Durant, Galvantula, and Crustle all being good Pokemon.  Shifting gears, Black and White are one of the few decent games for an Electric run thanks to Eelektross, Emolga, and Galvantula boosting your team.

The worst types are definitely Dragon and Ice followed by Ghost and Poison.  Dragon, Ice, and Ghost suffer from mid-to-late game availability.  Poison, Ice, and Dragon lack some hard diversity and a full team.  And all of them are wide open to their weaknesses.  And Ice is just, woof, just bad.  Just three Pokemon with no secondary typing.  Not even Red and Blue gave Ice such a crap setup.

volcarona

Best and Worst Types for Black 2 and White 2

The B2W2 games are going to give you type runs that are otherwise hard to pull off in other games.  I think Steel, Electric, Fighting, Bug (B2), and Flying are great followed by Dark, Poison, Normal and Water. All these types have early availability, consistent introduction of new Pokemon, and diverse teams (especially Flying).  Steel and Electric need a special shout out.  You can catch a Riolu and Magnemite early on and slowly build your team from there.  The cherry on top comes from the Metagross line as you can catch one before the Elite Four (something that rarely happens!).  Electric type, meanwhile, further improves BW and adds Mareep before the first gym, and then Magnemite before the second, both of which add diversity to your team and give some new moves and defenses.

Quick shoutout to Flying, normally a restricted type, finds itself very diverse as you can have anything from Crobat to Vespiquen, Altaria to Gliscor, and Sigilyph to Swanna.  It’s very diverse and my “Ideal Team” listed below shouldn’t be taken as gospel as you can do a lot of combinations and still have a solid set.

Unfortunately, despite B2W2 adding diverse Pokemon, we see a major problem of your first Pokemon coming in mid game.  The worst of which is Dragon and Ghost which all have Pokemon showing up after the third gym.  This is a real shame because these teams are really nice!  But damn do you have to wait awhile and nothing kills the mood of a Monotype Run when it takes a couple of hours at least to get to your first Pokemon.  Also, Dragon and Ghost still can’t cover their weaknesses so you’re wide open to a variety of attacks.

1200px-587emolga

Type Teams

Bug
BW
Ideal Team: Scolipede, Leavanny, Crustle, Galvantula, Volcarona, Durant
Optional: Karrablast, Shelmet
First Pokémon: Sewaddle and Venipede via Pinwheel forest after second gym
Cover weaknesses? Yes

B2W2
Ideal Team: Galvantula, Scolipede, Crustle, Vespiquen, Heracross/Leavanny, Volcarona
Optional: Karrablast, Shelmet, Pinsir, Shuckle
First Pokémon: Sewaddle via Route 20 before the first gym
Cover weaknesses?  Yes.  HOWEVER, be warned that in White 2 you can only get a Heracross via Hidden Grotto in Lostlorn Forest and even then it has a 0.75% of appearing.  So technically you can cover your weaknesses it would just be very annoying.  At least in Black 2 you don’t need the Hidden Grotto.

Dark
BW
Ideal Team: Liepard, Scrafty, Krookodile, Bisharp, Mandibuzz (B), Hydreigon
First Pokémon: Purrloin via Route 2 before the first gym
Cover weaknesses? Only for Pokemon Black, in Pokemon White Fighting is not neutralized.

B2W2
Ideal Team: Hydreigon, Mandibuzz (B2)/Weavile, Krookodile, Scrafty, Drapion, Bisharp
Optional: Liepard, Umbreon, Absol, Zoroark
First Pokémon: Purrloin via Route 19 before the first gym
Cover weaknesses? Yes, thanks to Drapion

Dragon
BW
Ideal Team: Haxorus, Druddigon, Hydreigon, Zekrom (W)/Reshiram (B)
First Pokémon: Axew, via Mistralton Cave, after the sixth gym
Cover weaknesses?  No, neither version neutralizes Dragon moves.  Pokemon White has an additional weakness to Ice.

B2W2
Ideal Team: Flygon, Haxorus, Altaria, Druddigon, Hydreigon
First Pokémon: Trapinch via Desert Resort after third gym
Cover weaknesses? No, watch out for Ice and Dragon attacks

Electric
BW
Ideal Team: Zebstrika, Emolga, Galvantula, Eelektross, Stunfisk, Zekrom (W)
First Pokémon: Blitzle via Route 3 after the first gym
Cover weaknesses? Yes

B2W2
Ideal Team: Ampharos, Magnezone, Electabuzz (W2)/Jolteon, Emolga, Galvantula, Eelektross
Optional: Zebstrika
First Pokémon: Mareep via Floccesy Ranch before first gym
Cover weaknesses? Yes

Fighting
BW
Ideal Team: Emboar, Scrafty, Cobalion, Virizion, Terrakion, Mienshao
Optional: Sawk (B)/Throh (W), Gurdurr
First Pokémon: Tepig via starter
Cover weaknesses?  Yes

B2W2
Ideal Team: Emboar, Lucario/Cobalion, Scrafty, Mienshao, Virizion, Terrakion
Optional: Gurdurr, Sawk, Throh, Heracross
First Pokémon: Tepig via starter
Cover weaknesses? Yes
Note: Heads up that in White 2 you can only get a Heracross via Hidden Grotto in Lostlorn Forest and even then it has a 0.75% of appearing.  Black 2 they are easier to catch and don’t need the Hidden Grotto.

Fire
BW
Ideal Team: Emboar, Darmanitan, Chandelure, Volcarona, Heatmor, Reshiram (B)
Optional: Simisear
First Pokémon: Tepig via starter
Cover weaknesses? Only in Pokemon Black and even then it happens at the very end when you get Reshiram.  Otherwise you’re exposed to Water moves in both versions.

B2W2
Ideal Team: Emboar, Arcanine, Magmar (B2)/Camerupt (W2), Darmanitan, Volcarona, Chandelure
Optional: Flareon, Simisear, Darmanitan
First Pokémon: Tepig via starter
Cover weaknesses? No, Water is not neutralized

Flying
BW
Ideal Team: Tornadus (B)/Thundurus (W), Sigilyph, Archeops, Emolga, Swanna, Braviary (W)/Mandibuzz (B)
Optional: Swoobat, Unfezant
First Pokémon: Pidove via Route 3 after the first gym
Cover weaknesses? No, Rock is not neutralized.

B2W2
Ideal Team: Skarmory, Gliscor, Emolga, Altaria, Swanna, Sigilyph
Optional: Swoobat, Crobat, Unfezant, Drifblim, Mantine, Pelipper, Mandibuzz (B2)/Braviary (W2), Delibird, Vespiquen
First Pokémon: Pidove via Route 20 before the first gym
Cover weaknesses? Yes

Ghost
BW
Ideal Team: Cofagrigus, Chandelure, Jellicent, Golurk
First Pokémon: Yamask via Relic Castle after the third gym
Cover weaknesses? No, Dark and Ghost moves not neutralized.

B2W2
Ideal Team: Cofagrigus, Chandelure, Banette, Drifblim, Jellicent, Golurk
First Pokémon: Yamask via Relic Castle after the third gym
Cover weaknesses? No, Dark and Ghost moves not neutralized

Grass
BW
Ideal Team: Serperior, Ferrothorn, Virizion, Leavanny, Amoongus, Sawsbuck
Optional: Maractus, Lilligant, Whimsicott, Simisage
First Pokemon: Snivy via Starter
Cover weaknesses?   No, Fire is not neutralized

B2W2
Ideal Team: Serperior, Leavanny, Virizion, Roserade, Sawsbuck, Ferrothorn
Optional: Sunflora, Whimsicott, Lilligant, Simisage, Amoongus, Tangrowth, Maractus, Leafeon
First Pokémon: Snivy via starter
Cover weaknesses? No, Fire is not neutralized

Note: you can trade a Cottonee for a Petilil and vice versa in BW and B2W2 despite version exclusiveness.

Ground
BW
Ideal Team: Excadrill, Seismitoad, Stunfisk, Krookodile, Golurk
First Pokémon: Drilbur via Wellspring Cave after first gym
Cover weaknesses?  Yes

B2W2
Ideal Team: Krookodile, Camerupt (W2)/Golurk, Flygon, Gliscor, Excadrill, Claydol
Optional: Sandslash, Onix
First Pokémon: Onix and Drilbur via Relic Passage (Castelia City side) after the second gym
Cover weaknesses? Yes

Ice
BW
Ideal Team: Vanilluxe, Beartic, Cryogonal
First Pokémon: Vanillite, via Cold Storage, shortly before the fifth gym
Cover weaknesses?  No, Fire, Fighting, Steel, and Rock are not neutralized.

B2W2
Ideal Team: Beartic, Walrein, Lapras, Mamoswine, Weavile, Delibird
Optional: Vanilluxe, Dewgong, Glaceon
First Pokémon: Eevee via Castelia Park before the third gym
Cover weaknesses? Yes

Normal
BW
Ideal Team: Stoutland, Unfezant, Cinccino, Audino, Sawsbuck, Bouffalant
Optional: Watchog, Braviary (W)
First Pokémon: Patrat and Lillipup via Route 1 before first gym
Cover weaknesses?  Yes

B2W2
Ideal Team: Stoutland, Unfezant, Clefable, Sawsbuck, Bouffalant, Zangoose
Optional: Watchog, Braviary (W2), Dunsparce, Raticate, Delcatty (W2)/Lopunny (B2), Eevee, Cinccino, Castform, Audino, Ditto
First Pokémon: Lillipup via Route 19 before the first gym
Cover weaknesses?  Yes

Poison
BW
Ideal Team: Scolipede, Garbodor, Amoongus
First Pokémon: Venipede via Pinwheel Forest after second gym
Cover weaknesses?  No, Psychic is not neutralized.

B2W2
Ideal Team: Scolipede, Weezing, Muk, Crobat, Drapion, Roserade
Optional: Amoongus, Seviper, Garbodor
First Pokémon: Venipede via Route 20 in dark grass after the first gym
Cover weaknesses? Yes

Psychic
BW
Ideal Team: Musharna, Swoobat, Sigilyph, Gothitelle (B)/Reuniclus (W), Beheeyem
First Pokémon: Munna via Dreamyard right after the first gym
Cover weaknesses?  No, Dark and Ghost are not neutralized.

B2W2
Ideal Team: Sigilyph, Gothitelle (B2)/Reuniclus (W2), Starmie, Claydol, Metagross, Solrock
Optional: Grumpig (B2), Swoobat, Lunatone, Beheeyem, Espeon
First Pokémon: Eevee via Castelia Park and Woobat via Relic Passage before the third gym
Cover weaknesses? Yes

Rock
BW
Ideal Team: Boldore, Crustle, Carracosta, Terrakion
Optional: Archeops
First Pokémon: Roggenrola via Wellspring Cave after first gym
Cover weaknesses? Yes, if you pick Carracosta over Archeops as it gets rid of the Steel and Water weakness.

B2W2
Ideal Team: Crustle, Corsola, Terrakion, Aggron, Probopass, Solrock
Optional: Onix, Gigalith, Lunatone, Shuckle
First Pokémon: Onix and Roggenrola via Relic Passage (Castelia City side) after the second gym
Cover weaknesses? Yes
Note: You can get a Gigalith from a hiker on Route 7 in B2W2

Steel
BW
Ideal Team: Excadrill, Klinklang, Ferrothron, Cobalion, Bisharp, Durant
First Pokémon: Drilbur via Wellspring Cave after first gym
Cover weaknesses? No, Fire is not neutralized.

B2W2
Ideal Team: Lucario/Cobalion, Metagross, Excadrill, Aggron, Ferrothorn, Skarmory
Optional Pokémon: Klinklang, Probopass, Bisharp, Magnezone
First Pokémon: Riolu via Floccesy Ranch before first gym
Cover weaknesses? Yes

Water
BW
Ideal Team: Samurott, Seismitoad, Carracosta, Swanna, Alomomola, Jellicent
Optional: Simipour, Basculin
First Pokémon: Oshawott via starter
Cover weaknesses? Yes

B2W2
Ideal Team: Octillery, Walrein, Jellicent, Vaporeon, Swanna, Starmie
Optional: Samurott, Simipour, Basculin, Azumarill, Mantine, Wailord, Golduck, Pelipper, Lapras, Floatzel, Corsola, Dewgong
First Pokémon: Oshawott via starter
Cover weaknesses? No, Electric is not neutralized

Best Monotype Runs for Pokemon X and Y

If I may be frank, Pokémon X and Y are among the best (if not the best) games to do a Monotype (or Single Type) Run.  Pick almost any type and you’re guaranteed a fantastic time, even Ice and Dragon are doable to a degree.  With over 400 Pokemon available in these games lot of types neutralize their weaknesses and can be caught before the first gym.  So what would your team look like? Let’s take a look but first…

Rules

  1.   You can only catch and train Pokémon of a certain type.  Once you capture your first Pokemon of that type, disregard any previous Pokemon on your team.
  2.   If a Pokémon evolves to said type you may train it but evolve it ASAP.
  3.   No trading allowed
  4.   If a Pokémon changes to said type via Mega Evolution you are allowed to train it provided you Mega evolve it every time.
  5.   Only Pokémon caught before the Elite Four are counted.

Monotype Chart Version 2.03

The Best Types

To give a cop-out answer, almost all the types in these games are great for a Monotype Run.  I’m serious, pick a type and you’re bound to have a good time.  But what if you want the very best? In my opinion, the best of the best are Flying, Water, and Fighting.  What these three types have in common are high diversity of strong Pokemon.  You can have multiple variations of each type and easily cover their weaknesses.  The hardest thing about their runs is picking your final six. I myself did a Fighting Run recently and it was tough for me to narrow it down.  You have Chesnaught, Lucario, Toxicroak, Hawlucha, and so forth who can give you a great diversity of moves. Water Pokemon can give you a healthy team for role diversity in terms of defense, support, and attack (and Greninja is always nice).  Flying Type also has a lot of gems, most notably Gliscor, Charizard, and Honchkrow. All of these types are available very early and consistently give you new Pokemon to play with as you progress.

The Worst Types


Like I said before, even the “worst” types in the game are still not bad, especially compared to the other games.  But the
worst would probably be Rock as it’s available relatively late compared to the other types.  The first pokemon you can catch, Dwebble and Binnacle, are available shortly before you get to the second gym.  Still though, this may be one of the best Rock Type runs in Pokemon due to the sheer abundance and diversity of them.  You neutralize your weaknesses right off the bat thanks to the aforementioned Dwebble and Binnacle! So how about that?  Also, when you arrive to Glittering Cave, shortly afterwards, you can catch a Solrock, Lunatone, Onix, and a Rhyhorn! So you go from drought to deluge in almost an instant!  Also, you can’t go wrong with Tyrantrum.

Dragon, Ice, Ghost, and Fire would be the other subpar types in these games but still, not too bad.  For Dragon Pokemon, you get your first Pokemon, whether a Charmander or Axew, after the first gym and you have some weaknesses to watch out for.  Still, this is a pretty solid team. Hydreigon, Garchomp, potentially Mega-Charizard X and Dragalge, and others give you a nice solid, strong team to fight with!  Fire Pokemon also have weaknesses to Rock and, for Y, Water but at least you have Fennekin as your starter so you can play Fire right from the get go.

Ice Pokemon have all their weaknesses covered which is a shock, but your first Pokemon, Eevee, won’t be acquired until after your first gym.  The same goes for Ghost Pokemon who are also available after the first gym but have their weaknesses covered. On Route 6 you can catch a Nincada and a Honedge at the same time which is nice.

Type Teams

Bug
Ideal Team: Vespiquen/Yanmega, Shedinja, Scolipede, Crustle, Heracross (Y), Durant
Optional: Beedrill, Butterfree, Viviilon, Ninjask, Masquerain, Pinsir (X), Shuckle, Scyther, Wormadam and its various forms, Mothim
First Pokémon: Scatterbug via Route 2 and Weedle (X)/Caterpie (Y) for Route 2 as well but you can catch them both in both versions at Santalune Forest.
Weaknesses Covered?  Regardless of versions, you’re good!

Dark
Ideal Team: Greninja, Pangoro/Scrafty, Malamar, Honchkrow, Houndoom (X)/Bisharp, Drapion/Skuntank
Optional: Crawdaunt, Sharpedo, Absol, Umbreon, Sableye, Liepard (Y)/Mightyena (X), Krookodile, Weavile, Tyranitar (Y), Hydreigon, Zoroark
First Pokémon: Froakie via Starter
Weaknesses Covered? Yes

Dragon
Ideal Team: Goodra, Dragonite, Mega Charizard X (X)/Dragalge (Y), Tyrantrum, Garchomp, Hydreigon
Optional: Flygon, Noivern, Haxorus, Salamence, Altaria, Druddigon, Mega-Ampharos
First Pokémon: Axew via Connecting Cave after the first gym or Charmander in Lumiose City after the first gym for Pokémon X.
Weaknesses Covered? No, X is weak to Dragon.  Y is weak to Dragon and Ice.

Electric
Ideal Team: Heliolisk, Lanturn, Rotom, Magnezone, Mega-Ampharos, Stunfisk
Optional: Manectric (Y), Jolteon, Pachirisu, Raichu, Emolga, Dedenne, Electrode, all the other Rotom forms
First Pokémon: Pikachu via Santalune Forest, before 1st gym
Weaknesses Covered? Yes

Fairy
Ideal Team: Azumarill, Gardevoir, Wigglytuff, Dedenne, Mawile, Granbull
Optional: Aromatisse (Y)/Slurpuff (X), Sylveon, Mr. Mime, Carbink, Klefki, Florges
First Pokémon: Azurill via Route 3 before the first gym
Weaknesses Covered? Yes

Fighting
Ideal Team: Chesnaught, Lucario, Gallade, Pangoro/Scrafty, Toxicroak, Hawlucha
Optional: Medicham, Mienshao, Machoke, Hariyama, Throh (Y)/Sawk (X), Heracross (Y), Poliwrath, Gurdurr
First Pokémon: Chespin via Starter
Weaknesses Covered? Yes

Fire
Ideal Team: Delphox, Talonflame, Charizard, Pyroar, Houndoom (X), Chandelure
Optional: Simisear, Flareon, Magcargo, Torkoal, Heat Rotom
First Pokémon: Fennekin via Starter
Weaknesses Covered? No, in Pokemon X, Rock is not neutralized.  In Pokemon Y, Water and Rock are not neutralized.

Flying
Ideal Team: Talonflame/Charizard, Gyarados, Gliscor, Salamence/Dragonite, Aerodactyl, Honchkrow
Optional: Ninjask, Mothim, Butterfree, Swanna, Pelipper, Swellow, Vivillon, Jumpluff, Swoobat, Crobat, Drifblim, Emolga, Hawlucha, Sigilyph, Staraptor, Mantine, Fan Rotom, Skarmory, Noivern, Pidgeot, Altaria, Scyther, Yanmega, Delibird
First Pokémon: Pidgey, Scatterbug, and Fletchling via Route 2
Weaknesses Covered? Yes, and in more ways than one.  You can have several different team matchups and still have your bases covered.

Ghost
Ideal Team: Shedinja, Aegislash, Rotom, Golurk, Sableye, Chandelure
Optional: Haunter, Phantump/Pumpkaboo, Drifblim, Banette
First Pokémon: Nincada and Honedge via Route 6 after the first gym.
Weaknesses Covered? Yes

Grass
Ideal Team: Chesnaught, Venusaur, Ferrothorn, Exeggutor, Ludicolo, Mow Rotom
Optional: Wormadam, Simisage, Roserade, Gogoat, Vileplume, Bellossom, Jumpluff, Leafeon, Victreebel, Carnivine, Amoonguss, Phantump/Pumpkaboo, Abomasnow
First Pokémon: Chespin via Starter
Weaknesses Covered? Yes

Ground
Ideal Team: Hippowdon, Nidoqueen/Nidoking, Gliscor, Golurk, Steelix, Garchomp
Optional: Diggersby, Marowak, Dugtrio, Rhydon, Quagsire, Graveler, Stunfisk, Whiscash, Mamoswine, Sandslash, Krookodile, Wormadam
First Pokémon: Bunnelby via Route 2, before the first gym
Weaknesses Covered? Yes, and you can even interchange some of these pokemon and still cover weaknesses fine.

Ice
Ideal Team: Aurorus, Frost Rotom, Cloyster (Y)/Lapras, Mamoswine, Jynx, Abomasnow
Optional: Glaceon, Beartic, Avalugg, Weavile, Vanilluxe, Delibird, Cryogonal
First Pokémon:  Eevee via Trade in Camphrier Town after the first gym.
Weaknesses Covered? Yes

Normal
Ideal Team: Snorlax, Pidgeot, Tauros/Miltank, Pyroar, Heliolisk, Wigglytuff
Optional: Diggersby, Linoone, Swellow, Staraptor, Dodrio, Dunsparce, Delcatty, Farfetch’d, Furfrou, Furret, Audino, Smeargle, Kecleon, Exploud, Zangoose, Bibarel, Fearow, Watchog, Chatot, Noctowl, Kangaskhan, Spinda, Ursaring, Lickilicki, Ditto
First Pokémon: Bunnelby, Fletchling, Zigzagoon, and Pidgey via Route 2, before the first gym
Weaknesses Covered? Yes

Poison
Ideal Team: Venusaur, Nidoking/Nidoqueen, Drapion/Skuntank, Scolipede, Toxicroak, Dragalge (Y)/Tentacruel
Optional: Beedrill, Roserade, Vileplume, Swalot, Crobat, Seviper, Haunter, Arbok, Amoonguss, Garbodor, Ariados, Qwilfish
First Pokémon: Weedle via Route 2 in X or Santalune Forest in Y.  Both before the first gym
Weaknesses Covered? Yes

Psychic
Ideal Team: Delphox, Gardevoir, Gallade, Malamar, Slowbro, Sigilyph
Optional: Kadabra, Meowstic, Medicham, Grumpig, Lunatone, Solrock, Swoobat, Espeon, Chimecho, Mr. Mime, Wobbuffet, Reuniclus, Exeggutor, Jynx, Gothitelle, Starmie (X)
First Pokémon: Fennekin via Starter
Weaknesses Covered? Yes

Rock
Ideal Team: Tyrantrum, Barbaracle, Crustle, Aerodactyl, Probopass/Aggron (X), Tyranitar (Y)/Lunatone
Optional: Solrock, Aurorus, Relicanth, Rhydon, Onix, Boldore, Carbink, Corsola, Graveler, Magcargo, Shuckle, Sudowoodo
First Pokémon: Dwebble and Binacle via Rock Smash in Ambrette Town.  This is well into the game but is still before the second gym. Get the Rock Smash TM from the girl outside of the Aquarium.  You can then get Rhyhorn, Onix, Solrock, and Lunatone almost immediately afterwards in Glittering Cave with the fossils following shortly afterwards.
Weaknesses Covered? Yes

Steel
Ideal Team: Lucario, Probopass/Aggron (X), Aegislash, Mawile, Ferrothorn, Durant
Optional: Wormadam, Klefki, Bisharp, Magnezone, Skarmory, Steelix
First Pokémon: Burmy via Route 3, before the first gym.  Don’t worry, you’ll get a Riolu soon after via Route 22, also before the first gym.
Weaknesses Covered? Yes and in more ways than one. Ground is covered by Ferrothorn, Durant, and Skarmory.  Fire by Probopass/Aggron. Fighting by Mawile, Durant, Wormadam, and Skarmory.

Water
Ideal Team: Greninja, Clawitzer (X)/Cloyster (Y), Gyarados, Slowbro, Quagsire, Ludicolo
Optional: Simipour, Bibarel, Crawdaunt, Seaking, Sharpedo, Golduck, Blastoise, Pelipper, Swanna, Wailord, Tentacruel, Starmie (X), Qwilfish, Lapras, Seadra, Relicanth, Vaporeon, Mantine, Octillery, Lanturn, Corsola, Gorebyss, Huntail, Alomomola, Whiscash, Poliwrath, Floatzel, Barbaracle, Azumarill, Wash Rotom
First Pokémon: Froakie via Starter
Weaknesses Covered? Yes, and in more ways than one, you can interchange some of these pokemon for others and still be fine.

The Pokemon Types with the Best Move Diversity of 70 BP or Greater

TL:DR-I looked at every fully evolved, non-legendary, Pokémon and noted who can learn moves with 70 BP or greater. I then divided the Pokémon up to their respective types to determine which types had the greatest move diversity. Dragon type Pokémon had the greatest move diversity averaging 11 types per Dragon Pokémon, followed by Fighting (10.39), and Normal (9.93). Grass Pokémon had the least diversity learning on average 6.67 types per Grass Pokémon followed by Electric (6.92), then Bug (6.95). On average, 99% of Pokémon from each type can learn a Normal type move of 70 BP or greater. The next most common type was Ground and Steel (61%). On the opposite end, on average 20% of Pokémon from each type could learn a Fairy move of 70 BP or greater, followed by Dragon (25%), then Flying (28%).

I think a lot of Pokémon fans, whether consciously or subconsciously, are aware how some Pokémon types have a greater move diversity than others. Grass Pokémon don’t seem to expand beyond Grass and Poison moves, Ground Pokémon can learn a lot of Rock moves and vice versa, and Fighting types can learn a lot of elemental punches. But I was wondering, well, which Pokémon does have the greatest move diversity? And furthermore, what are the most common types a Pokémon will likely to learn? This is the question that my project hopefully answers.

Or at least begin to answer because there are a lot of ways to document a Pokémon’s movepool. Going through every different move would be exhausting on my part and will probably lead to a not very satisfying answer. To streamline the process I look at only moves with a 70 base power (BP) or greater a Pokémon can legitimately learn through Leveling Up, TM, Egg, Tutor, or even Transfer. I want to focus on attacking moves as that was what I was most interested in and I wanted to additionally focus on strong moves as most of the time, on a general playthrough of the games, people would probably focus on these moves and get rid of the weaker ones. So this takes away obvious moves like Scratch to Aerial Ace but I also weeded out certain multi-hit moves like Double Slap (which doesn’t guarantee 70+ power), Rollout (which takes time to get to 70+) but left in Dual Chop (as 40 x 2 = 80). I also did not take into account a Pokémon’s ability (like Technician) as that would cause additional headaches and would wobble the playing field a bit.

I also eliminated Legendary Pokémon as they can heavily tilt certain types to much higher type distribution. Types like Dragon, Psychic, and Flying can get an unfair advantage from these heavy hitters while Poison and Bug Pokémon are more likely to miss out. Eliminating these Legendary Pokémon gives us a better idea what the “average” Pokémon can learn.

The information was provided from Pokémon Database with all the information coming from Ultra Sun/Ultra Moon.

Results

Type Versatility Chart Website (EXCEL Download)

Check out the document for the detailed reports but basically, about 99% of Pokémon from each type can learn a Normal move with 70 BP or greater (this is thanks to moves like Façade, Slash, Hyper Beam and more). Much further behind, with very similar scores, is Steel and Ground with 61%. Steel type moves get a boost from random moves like Steel Strike or Iron Head that seem to pepper random Pokémon. 74% of Flying Pokémon can learn a Steel move thanks to Steel Wing (and in fact, if it wasn’t for the Bug Pokémon, that percentage would be much higher). The main reason why Steel is so popular is Iron Tail which has an incredible range of Tutor-potential Pokémon. Meanwhile, Ground type is popular thanks to the ubiquitous Earthquake TM. If you’re a large Pokémon, chances are, you can learn Earthquake! Smaller Pokémon can learn Dig and the new Stomping Tantrum has an incredible range of Tutor-potential Pokémon. Random Pokémon like Delcatty, Komala, and Dodrio can now learn strong Ground moves because of which.

On the flip side, about 20% of Pokémon from each type can learn a Fairy move; this is probably because Fairy was introduced only recently and there are only three moves, Moonblast, Dazzling Gleam, and Play Rough that are common enough for a Pokémon to learn. Psychic types have the second highest rate of Fairy moves at 42% which is abysmal! So if it feels like you’re having a hard time trying to find a Pokémon that learns a Fairy move, that’s not you, it’s the games. The second rarest move, Dragon, comes in at 25% because of the extreme rarity of its moves (that are not unique to legendaries). The main reason why they’re peaking at 25% is because of Outrage and Dual Chop. Outrage can be learned via Move Tutor and TM by Pokémon with anger issues; Dual Chop can be learned via Move Tutor by Pokémon with fists. To further illustrate my point, 57% of Fighting Pokémon can learn a Dragon Move of 70 BP or greater primarily because of Dual Chop. Bringing up the rear, we have some Pokémon that can learn Dragon Pulse via Move Tutor or TM like Clawitzer.

Dragon Pokémon had the highest move diversity by far with an average of 11 moves per Pokémon while Grass had the fewest with 6.67 per Pokémon. Let’s take a look at each of these types going from most to least diversity along with each type’s best and worst Pokémon.

Dragon

Average Moves per Dragon: 11

Highest Type Learned besides itself and Normal: Steel at 100%

Lowest Type: Fairy at 18%

Most Diverse: Drampa with 16 moves

Least Diverse: Kingdra with 7 moves

Thoughts: Dragon Pokémon being the #1 most diverse type I think should not surprise many people (Drampa is the #1 most diverse Pokémon according to the rules here, we’ll see it again in the Normal section!). They are very strong and they aren’t specified for one gimmick or purpose. So again and again we see Ground, Fire, Rock, and Fighting moves dominate the Dragon Pokémon. The fact that they broke 11 moves as a mean is pretty amazing and only four of the 17 Dragon Pokémon have less than 10 different type moves. They are powerful creatures that can control powerful forces.

Most interesting is Dragon’s 100% rating for Steel moves; what’s going on here? Well a few things give Dragon a perfect Steel rating. First is Steel Wing and the plethora of Dragon/Flying Pokémon. Additionally, Iron Tail makes a strong showing along with Iron Head. This is fantastic given Dragon’s Fairy weakness. Many times, a Dragon can learn more than one Steel Move which further illustrates how diverse they are.

It’s pretty funny how only 18% of Dragons can learn a Fairy move. Man do they dislike the Fae! I mean, Fairy IS the rarest type but still. I guess not many Dragons like to Play Rough or are feeling Dazzling Gleam. Only three Dragons can learn a Fairy move; Altaria, Drampa, and Dragalge. I’m not surprised about Altaria or Drampa but Dragalge? Really??? But yes! They get it by, of all things, breeding with an Azumaril who knows Play Rough. Hilarious to think they’re compatible!

 

Fighting

Average Moves per Fighting: 10.39

Highest Type Learned besides itself and Normal: Rock at 100%

Lowest type: Fairy at 4%

Most Diverse: Gallade and Pangoro with 15 moves

Least Diverse: Hitmontop with 5

Thoughts: Another 100%? How exciting! But yes, every Fighting Pokémon can learn a Rock move thanks to Rock Slide which works well against the birds. Additionally, Fighting has such a superb move distribution and not just because of the elemental punches. Earthquake, Dual Chop, and Throat Chop are just some examples. In fact, 82% of Fighting Pokémon can learn a Poison move thanks to Poison Jab.

Again, no surprise on the rarity of Fairy moves, only Gallade can learn a Fairy move. Going up the ladder, only five Fighting Pokémon can learn a Flying move, Hawlucha, Blaziken, Hitmonlee, Toxicroak, and Mienshao and they ALL know Bounce! I’m honestly surprised other Fighters don’t jump on the Bounce-wagon.

 

Normal

Average Moves per Normal: 9.93

Highest Type Learned besides itself: Steel at 80%

Lowest type: Dragon at 20%

Most Diverse: Drampa with 16 moves

Least Diverse: Smeargle and Ditto at 0 moves

Thoughts: I honestly thought Normal would be #1 but Fighting and Dragon had a very strong showing and Normal suffered from some weird Pokémon (no judgment). But regardless, the Normal type had the most consistent move percentages out of any type. Its standard deviation, which shows how diverse a certain set of data points are, was the lowest among all 18 types. To better illustrate what I mean, look at Normal’s graph and now look at Bug, Grass, or Electric’s graph. In those charts we’re seeing a few highs and a lot of lows but for Normal, we’re seeing a lot of type percentages that are near each other. This is showing us that Normal Pokémon don’t really favor one type or another besides itself. Yes, there are a few lows but overall, pretty good consistency.

What this data is telling us is what we all knew for years. Normal Pokémon can learn a huge diversity of moves. They may be lacking in certain areas but overall, when you train a Normal Pokémon you’re more than likely be able to teach it quite a few different type moves.

 

Dark

Average Moves per Dark: 9.52

Highest Type Learned besides itself and Normal: Ghost at 76%

Lowest type: Fairy at 21%

Most Diverse: Pangoro with 15 moves

Least Diverse: Spiritomb with 4 moves

Thoughts: I’m honestly shocked that Dark ranks #4. I thought Ghost or Psychic would be up here and Dark would be further down. But Dark consistently ranked over 50% for many types like Ghost (Shadow Ball/Claw), Psychic (Psychic), Bug (U-turn and X-Scissor), Poison (Poison Jab), Steel (Iron Tail), and Ground (Earthquake and Dig). Dark Pokémon also have a lot of type and design variability creating a great concoction to learn a variety of moves. Even it’s lowest type, Fairy at 21%, is still better than the previous three types’ worst move type. I’m not surprised though that Ghost is its third highest as these two types seem almost interchangeable at times. Shadow Claw and Ball fit in neatly with the grim, moody, and nocturnal aspect of Dark Pokémon.

Spiritomb sitting with just four moves shocks me. You’d think that Gamefreak would take pity after Fairy was introduced and give Spiritomb a few more moves. As of right now, it can learn Dark, Psychic, Ghost, and Normal above 70 BP and that’s it. Hey Pangoro, wanna give up one of your moves? I think you got enough!

 

Psychic

Average Moves per Psychic: 9.00

Highest Type Learned besides itself and Normal: Bug at 89%

Lowest type: Dragon at 3%

Most Diverse: Gallade with 15 moves

Least Diverse: Wobbufett and Unown with 0 moves

Thoughts: The first thing that stands out here is Psychic’s huge fondness for Bug moves. That’s very odd and I would have never predicted that. But here’s the thing, Signal Beam is the most common move a Psychic Pokémon can learn. Why? I don’t know!   It’s one of those odd attacks that just found a niche in another type’s home. Following Bug we have Ghost (78%) thanks to Shadow Ball, and Grass (67%) with Energy Ball and Giga Drain. I honestly though Ghost would be much higher but you have the likes of Bruxish, Alolan Raichu, Exeggutor, and, of all things, Malamar who do not learn any strong Ghost moves.

Fairy is also a weird type to talk about. First, only 42% of Psychics can learn a Fairy move but that’s the highest percentage an attacker can learn after Fairy itself! I’m honestly shocked it’s not higher, I thought these two types go hand in hand. Still though, Moonblast and Dazzling Gleam are popular moves that fit well in the Psychic mold.

Also, no surprise, that Dragon is Psychic’s worst move. Psychic Pokémon don’t really scream DRACONIC to me. And because we eliminated the likes of Lati@s we lost some good sources for Dragon moves. Only Gallade can learn a Dragon move and even then, it’s Dual Chop.

 

Ground

Average Moves per Ground: 8.77

Highest Type Learned besides itself and Normal: Rock at 97%

Lowest type: Fairy at 6%

Most Diverse: Rhyperior and Nidoking with 14 moves

Least Diverse: Mudsdale with 5 moves

Thoughts: We reached the point in our rankings where the types on average learn less than half of available type moves. We’ll start to see types that are either all or nothing for certain learned move types. We are still treading pretty well though and in fact, it will be a gentle decline in stats before we hit the last four types.

You may be wondering who is the one Ground Pokémon who can’t learn a Rock move, well it’s Wormadam-Sand Cloak variant. This is such a weird exception that you can basically guarantee that whoever you’re training, your Ground Pokémon can learn a Rock move whether it’s Rock Slide, Head Smash, or Stone Edge. Good on them! No wonder Flying Pokémon have a hard time surviving. Steel and Fighting moves are very common as well which further protect Ground Pokémon from any potential weaknesses.

There are only two Ground Pokémon that can learn a Fairy move, Donphan with Play Rough and Claydol with Dazzling Gleam. That’s it. This is probably because there’s only one family line of Ground/Psychic and no lines that are Ground/Fairy. I myself trained a Donphan with Play Rough thanks to ORAS’ cool catching mechanism and that was fun.

 

Fire

Average Moves per Fire: 8.73

Highest Type Learned besides itself and Normal: Grass at 85%

Lowest type: Water, Ice, and Fairy at 4%

Most Diverse: Charizard, Infernape, and Alolan Marowak with 12 moves

Least Diverse: Magcargo with 5 moves

Thoughts: We reached the middle tier but I’m still surprised how high Fire is on our list. I thought it would be Grass moves and that’s it. But you have that and a strong showing of Ground and Steel moves and more than half of Fire Pokémon can learn a powerful Electric move as well. Back to Grass, we have Solar Beam and Energy Ball that are easy additions to Fire Pokémon thanks to the moves’ sun reliance. Watch out Water Pokémon!

Water, Ice, and Fairy were each learned by one unique Fire Pokémon. Delphox (our Fire/Psychic) can learn Dazzling Gleam via TM. Emboar can learn Scald via TM, which really, why the heck can’t other Fire Pokémon learn Scald??? As far as I can tell, there’s nothing really special about Emboar and steam…it’s odd.

Even odder, and I’m going to get flak from this, is Alolan Marowak, the only Fire type to learn a strong Ice move by a technicality. You see, if you teach a Cubone in Red, Blue, or Yellow Ice Beam by TM, you can transfer it over via Pokémon Bank to the Alola Region and then evolve it into an Alolan Marowak. And it still has the Ice Beam move! These move transfers happen very rarely and Cubone is one of them, thankfully. Other than that, there is no way you can teach a normal Fire Pokémon a strong Ice move.

 

Rock

Average Moves per Rock: 8.53

Highest Type Learned besides itself and Normal: Ground at 100%

Lowest type: Flying at 10%

Most Diverse: Rhyperior with 14 moves

Least Diverse: Carbink, Magcargo, and Shuckle with 5 moves

Thoughts: We’re moving into territory where the main type can learn a few types very well but the rest are okay or poor. Rock shows this in spades as Ground and Steel (63%) are common moves for it. Rock’s 100% Ground coverage I think reflects these two types very close relationship (to the point that it can seem interchangeable). Even weaker, smaller Rock Pokémon, like Carbink, can still learn moves like Stomping Tantrum. I’m honestly more surprised that Steel isn’t more common.

The Rock Pokémon overlooked Flying moves even though this would help them against their weaknesses. Archeops and Aerodactyl are your two main Flying-attackers but Relicanth snuck in with a Bounce move that it probably shouldn’t have.

 

Ghost

Average Moves per Ghost: 8.14

Highest Type Learned besides itself and Normal: Psychic at 86%

Lowest type: Dragon at 5%

Most Diverse: Golurk with 13 moves

Least Diverse: Spiritomb with 4 moves

Thoughts: Ghost and Psychic Pokémon are basically buddies as they can learn each other’s moves (only Aegislash, Decidueye, and Dhelmise cannot learn any strong Psychic moves). We also see a very high rate of Dark (82%) moves and a surprisingly strong showing from Grass (64%) moves (Energy Ball and Giga Drain are favorites here). Also, Golurk’s Ground/Ghost pairing gives it sooo much variability in its moveset. The humanoid shape throws in some elemental punches as well.

Alolan Marowak is the only Ghost Pokémon that can learn a Dragon move (Outrage). There are also only two Ghost Pokémon that can learn a strong Water move, Jellicent (obviously) and Dhelmise (which makes sense given its shipwreck esthetic).

 

Poison

Average Moves per Poison: 8.07

Highest Type Learned besides itself and Normal: Grass and Dark at 66%

Lowest type: Flying at 17%

Most Diverse: Nidoking with 14 moves

Least Diverse: Toxapex with 4 moves

Thoughts: I honestly thought Grass and Dark would be a bit higher for Poison Pokémon given their predilection towards malicious and parasitic tendencies. On that thought, here’s the problem with Poison Pokémon move diversity; a lot of them are paired with Grass or Bug Pokémon which don’t have the best move selection. Most Poison Pokémon that have a great move selection are those that do not belong to this type excepting Scolipede’s 10 moves. Even pure types like Weezing, Arbok, or Muk have a better move selection than those dual types.

That said, Toxapex is the footnote to this idea. Good lord does it not have a good attacking movepool which is fine given its preference towards defense. Other defensive Pokémon have this trait as well. And come on Bug/Poison Pokémon, a lot of you have wings! Use them to learn Flying moves! Ariados has a Flying move and it’s Bounce for Pete’s sake!

 

Water

Average Moves per Water: 8.05

Highest Type Learned besides itself and Normal: Ice at 98%

Lowest type: Fire at 8%

Most Diverse: Slowking with 14 moves

Least Diverse: Pyukumuku with 0 moves

Thoughts: The sheer diversity of Water Pokémon buoyant this type as well as it could but it still suffers from low movepool selections.   Regardless, all but Pyukumuku could learn a Normal, Water, and Ice move giving Water Pokémon a leg up against Grass types. Over half can learn a strong Ground move as well, furthering their type coverage (we have a lot of large Water Pokémon and quite a bit Water/Ground types).

There are five Water Pokémon that can learn a Fire move and they’re Octillery, Slowbro, Slowking, Gyrados, and Ludicolo. Ludicolo is the one that surprises me the most out of this bunch. I guess pineapples have fiery fists.

 

Steel

Average Moves per Steel: 8.04

Highest Type Learned besides itself and Normal: Rock at 68%

Lowest type: Fairy at 12%

Most Diverse: Lucario and Aggron with 13 moves

Least Diverse: Magnezone and Klinklang with 4 moves

Thoughts: Darling favorite, Lucario stands tall amongst the Steel Pokémon along with ceratopsian-inspired Aggron. I find it interesting that so many Steel Pokémon dropped the Rock Slide ball and just didn’t make an impressive statement for its Earthy counterpart. Hopefully next generation will improve their Rock movepool.

There are just three Steel Pokémon that can learn a strong Fairy move; Klefki, Mawile, and…Probopass? Really? And it’s Dazzling Gleam?? Okay, hold on. If Probopass can learn Dazzling Gleam…why can’t Magnezone or Klinklang learn it as well since they both know Flash Cannon, Signal Beam, and Electric moves?? Odd.

 

Fairy

Average Moves per Fairy: 8.00

Highest Type Learned besides itself and Normal: Psychic at 82%

Lowest type: Dragon at 5%

Most Diverse: Granbul with 14 moves

Least Diverse: Comfey and Florges with 4 moves

Thoughts: Fairy is a weird type as there are still not a lot of them available and they’re all so different. The variation in the data is wild as you have a some who know little or some who know a lot. I guarantee you Fairy Pokémon’s move diversity will drastically change the following generation once we get new Pokémon to analyze. I frankly wouldn’t be surprised if Fairy Pokémon found themselves averaging 9 moves. Also, I too was shocked that Granbull was the #1 spot for Fairies. Granbull additionally is the only one to have a Dragon move (Outrage). Clefable has a pretty good move diversity though (13) which is probably a tie over from its days of being a Normal type. A lot of Psychic love here but we also have about 3/4th of the Fairy Pokémon sporting a Grass move. The stories and legends of Fairies and their mushrooms and forests translated well for Pokémon.

Few Poison moves from this type (doesn’t quite bode well with living in harmony of the forest) but 50% of them can learn a Steel move! I guess Fairies are a bit ambivalent when it comes to forged metals.

 

Ice

Average Moves per Ice: 8.00

Highest Type Learned besides itself and Normal: Steel at 80%

Lowest type: Fire at 0%

Most Diverse: Alolan Sandslash and Weaile with 11 moves

Least Diverse: Vanilluxe with 4 moves

Thoughts: The fact that Ice Pokémon is not in the bottom three speaks volumes of how restricted other types can be. Ice Pokémon diversity gives them a boost that Electric and Grass types sorely need. The hard and durable Ice type are big fans of Steel moves and we see a lot of Smart Strike, Flash Cannon, and Iron Tail moves among the cold Pokémon. It’s…somewhat useful…I guess but at least over half can have a Ground move. With the abundance of Water/Ice types we also see a plethora of Ice Pokémon that can easily learn Surf (much more useful against the Fire Pokémon).

I think I speak for all of us when I say we’re ready for a Fire/Ice Pokémon. What would it look like? Not sure, maybe an icy volcano? Still, none of the Ice Pokémon in this survey can learn a strong Fire move (a trait that the Fire Pokémon would also have for Ice moves if it wasn’t for Alolan Marowak). Delibird is the only Ice type here that can learn a strong Flying move and that’s about it. None of the agile Ice Pokémon can even learn Bounce.

 

Flying

Average Moves per Flying: 7.66

Highest Type Learned besides itself and Normal: Bug at 76%

Lowest type: Fairy at 14%

Most Diverse: Archeops, Charizard, Hawlucha, Noivern, and Salamence with 12 moves

Least Diverse: Oricorio with 4 moves

Thoughts: Diversity did NOT help Flying Pokémon for move variability. The problem is that so many of these Pokémon are just so specialized in design or purpose that they can’t expand outwards. Emolga, Drifblim, and Jumpluff are just a few of the Flying Pokémon sitting with 5 moves. You also have a handicap of consistently being paired up with Bug which also doesn’t have the best move diversity (and they can’t even learn strong Flying moves!). Regardless, Flying Pokémon have a high rate of Bug moves not just because of the insects but because of U-Turn as well, a favorite for fast hitters. And oh man! Steel is at 74% thanks to Steel Wing! A very handy move against Ice and Rock types. And as a quick shoutout, a lot of Flying Pokémon can learn Heat Wave via Move tutor, just found that interesting.

 

Bug

Average Moves per Bug: 6.95

Highest Type Learned besides itself and Normal: Grass at 73%

Lowest type: Dragon and Fire at 3%

Most Diverse: Golisopod with 12 moves

Least Diverse: Kricketune with 4 moves

Thoughts: We reached the bottom three of our list with each of these types, on average, learning less than 7 type moves per Pokémon. I look at this graph and I see a few (typical) highs but a lot of lows. Since the beginning of the series, Bug Pokémon have been considered weak, ineffectual, and subpar, and unfortunately, this data does not convince otherwise. But that’s why we can’t always rely on one set of data points. Sure, Heracross, Volcarona, and Scizor does not learn many moves, but are they weak? I definitely wouldn’t say that. And Golisopod and Scolipede have both the diversity and the strength to make for some fun Pokémon to train! And on a personal level, I love Dustox and took one to the Elite Four despite its move limitations.

Grass moves like Giga Drain pair nicely with the sometimes parasite tendencies of Bug Pokémon. Over half of Bug Pokémon can also learn a strong Dark move, like Crunch or Night Slash further countering Psychic Pokémon. On the other end of the spectrum, only Golisopod can learn a Dragon move (Dual Chop) and Volcarona can learn multiple fire moves.

 

Electric

Average Moves per Electric: 6.92

Highest Type Learned besides itself and Normal: Bug at 92%

Lowest type: Fairy, Ghost, and Ice at 8%

Most Diverse: Eelektross with 12 moves

Least Diverse: Electrode with 4 moves

Thoughts: Electric Pokémon have the biggest disparity between move abundance, you either know it or you don’t. Electric types love their Bug and Steel moves but everything else is a soft fart. Why? Signal Beam (Bug) and Flash Cannon (Steel) pair nicely with the energy and laser based attitudes of Electric Pokémon. So many of them can learn these moves even by simply Leveling Up which is nice. This is why I’m confused Dazzling Gleam isn’t more popular, especially with this crowd.

Eelektross has a fantastic move diversity and is one of the reasons why I love it so much. In fact, Electivire can learn 11 moves so you don’t need to have a secondary type to boost your diversity. Unfortunately, Electrode did not get that memo and is stuck with only four moves.

 

Grass

Average Moves per Grass: 6.67

Highest Type Learned besides itself and Normal: Poison at 58%

Lowest type: Ice with 5%

Most Diverse: Chesnaught with 11 moves

Least Diverse: Cherrim and Lilligant with 3 moves

Thoughts: And we come to the end of our list, Grass Pokémon have the smallest type diversity movepool of 70 BP or greater. Even Poison moves don’t crack 60% despite the plethora of Grass/Poison types. Beyond that, we have Fighting and Ground peaking above halfway at 51% but everything else is less than half.

So who are the lucky few that can learn Ice or Fire moves? On the Ice side we have Abomasnow (of course) and Ludicolo via TM (thank you Water Type). Then on the Fire side we have Gourgeist (pumpkin theme coming in strong), Alolan Exeggutor (Dragon), and again, Ludicolo (who can already learn an assortment of odd moves). As Sword and Shield arrives to us later this year, I would hope that Grass Pokémon can catch a break. Realistically speaking, Grass Pokémon should be able to learn Fairy moves given their strong ties to nature. I would also like to see more Water moves as well due to their strong desire for water to keep them alive.

 

Final Thoughts

The mean and confidence interval of the average number moves each Pokemon Type can learn of 70 BP or Greater.

Take a look at the above graph, it shows the average different types an attacker can learn. The lines represents a 95% confidence that the mean falls within this zone.  What does this mean? Well there is a looooooot of overlap. I guarantee that by next generation, many of the attacking types’ ranks will change, maybe even drastically. Dragon could fall to 3rd place while Fairy could jump to the upper third. Why is there a lot of uncertainty in the data? Primary, it’s because, after we weeded out all the legendaries and the not-fully-evolved Pokémon, we are left with less-than-robust numbers that lead to shaky data points. Bug and Water have probably the statistically strongest data points due to Water’s vast numbers and the almost consistent number of moves each Bug Pokémon can learn. Fairy is just all over the place as there’s hardly any of them and we see a big range of Fairies learning a few moves or a lot of moves.

70 BP was such a brutal cutoff for a lot of different types. If I had pushed it to 65 BP we would have seen a huge boost in type diversity with Bubblebeam, Knock Off, Fire/Ice/Electric Fang, and Psybeam. But if I had pushed it up to 75 BP then we would’ve lost U-turn, Steel Wing, Sucker Punch, Shadow Claw, and Night Slash. I’m pretty darn sure Flying Pokémon would be dead last in move diversity without Steel Wing and U-turn. Dark and Ghost Pokémon would also tumble downwards in their diversity. Without the Steel move support, Ground moves would be by far the second most learned type. Looking at the data, I still think I did right with that 70 BP cutoff but whose to say? This is, after all, just my point of view and not the tried and true method of measuring a Pokémon’s diversity.

This research took a long time for me to do but I liked it. Just a fun project on the side for me to do without any major stress or deadlines to it. I tried my best to ensure its accuracy but if you have found mistakes in my data let me know and I’ll fix them! I won’t be offended at all.

Future

I can’t imagine myself doing a project like this in a long while but thankfully, this data will be continuously useful to me as I’m still writing my Single Type Run articles. When I’m focusing on a particular type, like Fire for instance, I can go to my data, look at the Fire type, and understand which Pokémon have the best move diversity and which Pokémon you might avoid.

I hope you enjoyed this article and I look forward to hearing about my mistakes!

Best Monotype Runs for Pokemon Diamond, Pearl, and Platinum

As I am writing and submitting this blog post, Pokémon Go is releasing Sinnoh Pokémon onto the streets. Now, I love the different generations for one reason or another but Generation 4 seems to have a special place in my heart as that was when I got back into Pokémon after a long hiatus. In particular, Pokémon Platinum ranks as one of my favorite Pokémon games as they took Diamond and Pearl and improved everything about those games making a stellar classic.

But we’re here to determine which types are the best for a Monotype (or Single Type) Run which is a run where you only catch and train one type of Pokémon. And unfortunately, the Sinnoh games are hit or miss. Although more Pokémon are introduced, Diamond and Pearl only have 150 Pokémon available so you get some pretty average runs. Platinum thankfully adds 60 more Pokémon to Sinnoh which makes a lot of types doable or splendid.

Rules

  1. Only Pokémon of a certain type may be caught and trained.
  2. You must catch the first Pokémon available of that type if your starter does not match that type (you’ll then have to disregard that starter).
  3. You may train a Pokémon that evolves to said type as long as you do it ASAP.
  4. No out-of-game trading allowed
  5. Only Pokémon caught before Elite Four are counted.

Monotype Chart Version 2.03

Without further ado, let’s take a look! A list of full team combinations can be found below as well.

The Best Types

Starting with the top tier I’d say the Water, Poison, Normal, Psychic, Steel, and Fighting types are types you should go for due to their commonality, early availability and type coverage. This is the first time in the series where Poison can defend itself against Psychic attacks thanks to Drapion and Stuntank and when you have Roserade, Toxicroak, Crobat, and Tentacruel backing you up you’re in for a good time. Fighting types meanwhile have a near consistent occurrence-rate as you have Chimchar as your starter and then later you got Medicham, Toxicroak, and, of course, Lucario. Water is splendid as usual but this run is unique as you got Empoleon who is incredibly rare and amazing.  Empoleon’s presence also makes the Sinnoh games a hidden gem for a Steel team, definitely don’t miss it here.

Meanwhile, Platinum improves these types further and make Ground and Flying types entertaining…thanks tooooo Gliscor! Gliscor’s amazing type combo improves both of those types and come-on, it’s Gliscor, they’re the best.  You also can train a Mamoswine for Ground and  a Togekiss and Yanmega for Flying.

The Worst Types

Like routine, Dragon and Ice are types I strongly urge against. Even with Platinum these types suffer due to late game availability (especially Ice), limited selections, and poor coverage. Additionally, if you’re playing Diamond or Pearl, Fire and Electric are pretty abysmal. Sure, you can catch both types early on but there are hardly any of them. Platinum improves their diversity and makes them more doable but it will definitely not be a walk in the park.   Dark types are also rather dismal if your playing Pearl or Platinum as they’re available mid-game at best and there’s a lackluster diversity. Thankfully, in Diamond, you can catch a Murkrow in Eterna Forest after the first gym.

Spiritomb

If you already skipped ahead and looked through the list, you may have noticed Spiritomb is missing from the Dark and Ghost type lists. That’s because he’s one of the hardest non-legendary Pokémon to catch. You need to get the Old Keystone, which itself is not too difficult, but you also have to talk to 32 people in the underground. They have to be actual people too and not NPCs! Thankfully, you’ll only need one other person with Diamond/Pearl/Platinum to do it. However, because you need an additional copy of the game in order to get Spiritomb this technically disqualifies Spiritomb based on our rules. Nevertheless, Dark type still has neutral coverage thanks to Drapion.

Type Teams

Bug
Ideal Team: Vepiquen, Wormadam (Steel and Ground form), Heracross, Dustox, Mothim/Yanmega (Platinum)/Scyther (Platinum)
Optional: Kricketune, Beautifly
First Pokémon: Kricketot via Route 202 before the first gym
Covers Weaknesses? No, Fire not neutralized 

Dark
Ideal Team:  Drapion, Weavile
Optional: Absol (Platinum), Honchkrow (Diamond), Stuntank (Diamond), Houndoom (Platinum), Umbreon (Platinum)
First Pokémon: Murkrow can be caught at Eterna Forest after the first gym in Diamond. In Pearl, you can catch a Skorupi in the Great Marsh well after the third gym. In Platinum, you can acquire an Eevee in Hearthome City just before the third gym.
Covers Weaknesses? Yes

Dragon
Ideal Team: Garchomp, Dialga (Diamond)/Palkia (Pearl)/Giratina (Platinum), Altaria (Platinum)
First Pokémon: Gible in Wayward Cave. In Diamond and Pearl you need strength which is after the 6th gym. In Platinum, strength is not required and you can catch one after the second gym.
Covers Weaknesses? Only in Diamond thanks to Dialga but in the other two versions, Pearl has a Dragon weakness and Platinum has both a Dragon and Ice weakness

Electric
Ideal Team: Luxray, Raichu, Jolteon (Platinum), Rotom (Platinum), Magnezone (Platinum), Electabuzz (Platinum)
Optional: Pachirisu
First Pokémon: Shinx in Route 202 before the first gym
Covers Weaknesses? Only in Platinum, in Diamond and Pearl the Ground type is not neutralized. 

Fairy (technically doesn’t exist yet but if it did…)
Ideal Team: Mr. Mime, Clefable, Azumarill, Gardevoir (Platinum), Togekiss (Platinum)
First Pokémon: Cleffa/Clefairy in Mt Coronet after the second gym
Covers Weaknesses? No, Steel or Poison not covered

Fighting
Ideal Team: Infernape, Heracross, Toxicroak, Medicham, Lucario, Gallade (Platinum)
Optional: Machoke
First Pokémon: Chimchar via starter
Covers Weaknesses? Yes 

Fire
Ideal Team: Infernape, Rapidash, Flareon (Platinum), Houndoom (Platinum), Magmar (Platinum)
First Pokémon: Chimchar via starter
Covers Weaknesses? No, Ground and Water not neutralized 

Flying
Ideal Team: Gyarados, Vespiquen/Yanmega (Platinum), Drifblim, Honchkrow (Diamond), Gliscor (Platinum), Tropius (Platinum)
Optional: Staraptor/Noctowl/Chatot/Togekiss (Platinum), Pelipper/Mantine
First Pokémon: Starly via Route 201
Covers Weaknesses? Only in Platinum, in Diamond and Pearl the Electric and Rock types are not neutralized.

Ghost
Ideal Team: Haunter, Drifblim, Dusclops (Platinum)/Mismagius (Diamond), Rotom (Platinum), Froslass (Platinum)
Optional: Giratina (Platinum)
First Pokémon: Drifloon on Fridays at the Valley Windworks before the second gym
Covers Weaknesses? No, Ghost and Dark moves are not neutralized 

Grass
Ideal Team: Torterra, Roserade, Wormadam, Abomasnow, Leafeon (Platinum), Tropius (Platinum)
Optional: Carnivine
First Pokémon: Turtwig via starter
Covers Weaknesses? No, Fire and Flying not covered

Ground
Ideal Team: Torterra, Hippowdon, Garchomp, Gastrodon/Quagsire/Whiscash, Gliscor (Platinum)/Steelix, Mammoswine (Platinum)
Optional: Graveler, Onix, Wormadam, Rhydon (Platinum)
First Pokémon: Turtwig via starter
Covers Weaknesses? Yes

Ice
Ideal Team: Abomasnow, Weavile, Glaceon (Platinum), Mammoswine (Platinum), Froslass (Platinum), Glalie (Platinum)
First Pokémon: Snover/Sneasel in Diamond and Pearl on Route 216 after the sixth gym or Eevee in Hearthome City in Platinum just before the third gym.
Covers Weaknesses? No, all versions weak to Fire and Steel. Diamond/Pearl additionally weak to Rock and Fighting

Normal
Ideal Team: Starraptor/Togekiss (Platinum), Clefable, Snorlax, Girafarig, Ambipom, Lopunny
Optional: Bibarel, Chatot, Noctowl, Blissey, Purugly (Pearl), Lickilicky (Platinum), Porygon (Platinum)
First Pokémon: Starly and Bidoof in Route 201
Covers Weaknesses? Yes

Poison
Ideal Team: Roserade, Crobat, Drapion, Toxicroak, Tentacruel, Dustox
Optional: Haunter, Stuntank (Diamond)
First Pokémon: Zubat via Route 203 and 204 and Budew via Route 204 both of which can be caught before the first gym
Covers Weaknesses? Yes

Psychic
Ideal Team: Mr. Mime/Gardevoir (Platinum), Bronzong, Medicham/Gallade (Platinum), Kadabra, Girafarig, Espeon (Platinum)
Optional: Chimecho
First Pokémon: Abra via Route 203 before the first gym
Covers Weaknesses? Yes 

Rock
Ideal Team: Graveler, Onix, Rampardos (Diamond and Platinum)/Bastiodon (Pearl and Platinum), Probopass (Platinum), Sudowoodo, Rhydon (Platinum)
First Pokémon: Geodude either Oreburgh Gate or Ravaged Path before the first gym
Covers Weaknesses? No, in all versions Water, Ground and Fighting moves are not neutralized. In Diamond, the Rock type is additionally weak to Grass and Steel moves.
Notes: Please be aware that you can only get Rampardos OR Bastiodon in Platinum!  It depends on your Trainer ID number.  If the last digit is even you get a Bastiodon and if it’s odd you get a Rampardos.

Steel
Ideal Team: Empoleon, Bastiodon (Pearl and Platinum [need an ID that ends with an even number])/Probopass (Platinum), Bronzong, Lucario, Steelix, Magnezone (Platinum)
Optional: Dialga (Diamond), Wormadam
First Pokémon: Piplup via starter
Covers Weaknesses? Yes, provided you get a Bronzong that has the Levitate Ability.

Water
Ideal Team: Empoleon, Quagsire/Whiscash/Gastrodon, Gyarados/Mantine, Tentacruel, Octillery, Vaporeon (Platinum)
Optional: Bibarel, Golduck, Milotic, Azumarill, Floatzel, Lumineon, Palkia (Pearl)
First Pokémon: Piplup via Starter
Covers Weaknesses? Yes

Best Monotype Runs in Pokemon Ruby, Sapphire, Emerald, and ORAS

pokemon-oras-box-art

A lot of fans consistently rate Pokémon OmegaRuby and AlphaSapphire (ORAS) as among the best (if not the best) Pokémon games in the franchise. The rerelease garnered an intense love of Hoenn, its Pokémon, and, surprisingly, the story. But what makes ORAS so amazing is that it gives trainers a chance to catch Pokémon with Egg moves and hidden abilities but also Pokémon not found in Hoenn. These National Pokémon, unlike a plethora of other games, can be caught before the Elite Four! As such, these games are fantastic for a Monotype Run (or Single Type Run). For this article, I’ve included all Hoenn games so Pokémon Ruby, Sapphire, Emerald, and ORAS.

Rules

  1. Only Pokémon of a certain type may be caught and trained.
  2. You must catch the first Pokémon available of that type if your starter does not match that type (you’ll then have to discard that starter).
  3. You may train a Pokémon that evolves to said type as long as you do it ASAP.
  4. No out-of-game trading allowed.
  5. Mega Pokémon count as long as you Mega Evolve them as soon as they appear on the battlefield.
  6. Only Pokémon caught before Elite Four are counted.

Monotype Chart Version 2.03

The Best Types

1200px-260swampert

The Hoenn games may just be the best games in the series for a Water-type run. You have an abundance of Water Pokémon with substantial diversity. Mudkip’s Water/Ground evolutions neutralizes the Electric weakness and gives some strong moveset variety. From there, you can train Magikarp/Wingull, Tentacool, Carvanha/Corpish, and more! If you have Sapphire, AlphaSapphire, or Emerald, you can even catch a Lotad early on and have it alongside Mudkip and Wingull before the first gym!

Ground, Psychic, and Flying are other excellent types as well. Although you won’t get much diversity for Ground Pokémon, you’ll still have the likes of Swampert, Flygon, Claydol, Camerupt, and Rhydon to play around with. The Psychic type has better diversity as you can catch and train Ralts, Meditite, Staryu, Natu, Solrock/Lunatone, and Girafarig. The Flying type, like Water, can give you early diversity but also provide some great hitters later on like Skarmory, Salamence, Gyarados, and Crobat.

From there, there are a plethora of types that you can catch very early on but may lack substantial diversity like Bug, Dark, Normal, Fire, Grass, Fighting, Poison, Fairy, and Ghost. If you have an ORAS game, however, the late game availability of random, national Pokémon, gives these types a fully-fledged out team. I’d say out of these options for an ORAS run I would choose Bug and Dark due to constant availability of these Pokémon throughout the game mixed in with some stellar late game Pokémon like Volcarona, Hydregion, and Drapion.

 

The Worst Types

As Hoenn is a tropical island, Ice types are quite rare (only two families) and available very late in the game making them one of the worst types in the entire series to do a run on. Although not as difficult, Dragon Pokémon are rare and the first Pokémon you can catch would be a Swablu well after the third gym. However, ORAS significantly changes this as Sceptile’s Mega Evolution is Grass/Dragon which makes it available from the start. The Dragon type becomes amazing as you can catch the likes of Hydregion, Garchomp, and the Lati@s in these games (just watch out for Ice moves!). Finally, Electric type is rather poor in these games due to their lackluster diversity and the first one you can catch is after the second gym in ORAS (but you can skip Brawly in RSE by giving Steven the letter, go to Route 110, catch your Electric Pokemon, then fight him).

 

Type Teams

Bug
Ideal Team: Dustox/Venomoth (ORAS)/Beedril (ORAS), Heracross, Volcarona (ORAS), Forretress (ORAS), Galvantula (ORAS), Armaldo/Crustle (ORAS)
Optional: Pinsir, Beautifly, Shedinja, Ninjask, Leavanny (ORAS), Parasect (ORAS), Kricketune (ORAS)
First Pokémon: Wurmple via Route 101
Covers Weaknesses? Yes

Dark
Ideal Team: Crawdaunt/Sharpedo, Honchkrow (ORAS), Krookodile (ORAS), Drapion (ORAS), Hydreigon (ORAS), Scrafty (ORAS)
Optional: Absol, Mightyena, Umbreon (ORAS), Zoroark (ORAS), Mega-Gyarados (ORAS), Spiritomb (ORAS), Sabeleye (S, E, AS), Shiftry (R, E, OR)/Cacturne
First Pokémon: Poochyena via Route 101
Covers Weaknesses? Yes for all versions except Pokemon Ruby

Dragon
Ideal Team: Salamence, Flygon/Garchomp (ORAS), Mega Sceptile (ORAS), Dragalge (OR), Lati@s (ORAS), Hydreigon (ORAS)
Optional: Altaria, Druddigon (ORAS), Haxorus (ORAS), Rayquaza (Emerald)
First Pokémon: Besides Teecko in ORAS, you can catch a Swablu in Route 114 after the third gym
Covers Weaknesses? No, Ice is not neutralized and, unless you have a Mega Altaria, Dragon is not neutralized.

Electric
Ideal Team: Manectric, Magneton/Magnezone, Lanturn, Galvantula (ORAS), Jolteon (ORAS), Eelektross (ORAS)
Optional: Minun/Plusle, Electabuzz (ORAS), Zebstrika (ORAS), Electrode, Luxray (ORAS)
First Pokémon: Electrike, Plusle, and Minun can be caught at Route 110 after the second gym in ORAS (as well as Magnemite by Horde).  In RSE you can skip the second gym by giving Steven the letter, take the boat to Slateport, and capturing your Pokemon on Route 110.
Covers Weaknesses? Yes for ORAS but in Ruby, Sapphire, and Emerald, Ground is not neutralized.

Fairy (ORAS only)
Ideal Team: Gardevoir, Wigglytuff, Mawile (OR)/Klefki, Azumarill, Mega-Altaria, Clefable
Optional: Whimsicott, Sylveon, Mega-Audino
First Pokémon: Ralts via Route 102 before the first gym
Covers Weaknesses? Yes 

Fighting
Ideal Team: Blaziken, Breloom, Heracross, Medicham (R, S, ORAS), Gallade (ORAS), Scrafty (ORAS)
Optional: Machoke, Hariyama, Hitmonchan (ORAS), Hitmonlee (ORAS), Hitmontop (ORAS), Throh (OR), Sawk (AS), Gurdurr (ORAS), Primeape (ORAS)
First Pokémon: Torchic via starter
Covers Weaknesses? No, Flying is not neutralized.

Fire
Ideal Team: Blaziken, Camerupt, Magcargo, Ninetales, Volcarona (ORAS), Arcanine (ORAS)
Optional: Torkoal, Flareon (ORAS), Magmar (ORAS), Rapidash (ORAS), Ninetales (ORAS), Darmanitan (ORAS), Primal Groudon (OR)
First Pokémon: Torchic via starter
Covers Weaknesses? No, Water and Ground not neutralized.  In OmegaRuby, Water can be taken care of due to Primal Groudon’s Ability.

Flying
Ideal Team: Gyarados, Salamence, Swellow, Ninjask, Skarmory, Xatu
Optional: Beautifly, Masquerain (R, S, ORAS), Pelipper, Crobat, Altaria, Tropius, Honchkrow (ORAS), Drifblim (ORAS), Mega-Pinsir (ORAS), Mandibuzz (ORAS), Chatot (ORAS), Unfezant (ORAS), Pidgeot (ORAS), Braviary (ORAS), Rayquaza (Emerald)
First Pokémon: Wurmple via Route 101
Covers Weaknesses? Yes 

Ghost
Ideal Team: Shedinja, Sableye (S, E, AS)/Spiritomb (ORAS), Drifblim (ORAS), Trevanant (ORAS), Froslass (ORAS), Jellicent (ORAS)
Optional: Banette, Dusclops, Cofagrigus (ORAS), Mismagius (ORAS)
First Pokémon: Nincada in Route 116 before the first gym
Covers Weaknesses? Yes for Sapphire, Emerald, and ORAS.  However, in Ruby, Ghost and Dark are not neutralized.

Grass
Ideal Team: Sceptile, Brleoom, Shiftry (R, E, OR)/Cacturne, Roserade/Roselia (R, S, ORAS)/Vileplume, Ludicolo (S, E, AS), Cradily
Optional: Tropius, Trevanant (ORAS), Leafeon (ORAS), Sawsbuck (ORAS), Whimsicott (ORAS), Parasect (ORAS), Tangrowth (ORAS), Sunflora (ORAS), Cherrim (ORAS), Lilligant (ORAS), Maractus (ORAS)
First Pokémon: Treecko via starter
Covers Weaknesses? Yes for Sapphire, Emerald, and AlphaSapphire. In other versions, Ice is not neutralized. 

Ground
Ideal Team: Swampert, Rhydon, Flygon/Garchomp (ORAS), Krookodile (ORAS), Camerupt, Excadrill (ORAS)
Optional: Graveler, Donphan, Claydol, Whiscash/Seismitoad (ORAS)/Gastrodon (ORAS), Dugtrio (ORAS), Groudon (Ruby and OR)
First Pokémon: Mudkip via starter
Covers Weaknesses? Yes

Ice
Ideal Team: Walrein, Glalie, Glaceon (ORAS), Beartic (ORAS), Dewgong (ORAS), Delibird (ORAS)
First Pokémon: Snorunt via Shoal Cave, before 7th gym
Covers Weaknesses? No, Rock is not neutralized and Ruby, Sapphire, and Emerald are additionally weak to Fighting.

Normal
Ideal Team: Slaking, Swellow, Girafarig, Exploud, Wigglytuff, Dodrio
Optional: Linoone, Kecleon, Zangoose (R, OR), Sawsbuck (ORAS), Porygon (ORAS), Delcatty, Spinda, Stoutland (ORAS), Chatot (ORAS), Unfezant (ORAS), Bouffalant (ORAS), Raticate (ORAS), Ambipom (ORAS), Pidgeot (ORAS), Lopunny (ORAS), Braviary (ORAS), Purugly (ORAS), Cinccino (ORAS), Audino (ORAS), Ditto (ORAS), Persian (ORAS), Stantler (ORAS)
First Pokémon: Zigzagoon in Route 101
Covers Weaknesses? Yes

Poison
Ideal Team: Dustox/Beedril (ORAS)/Venomoth (ORAS), Crobat, Tentacruel, Vileplume, Dragalge (OR), Drapion (ORAS)
Optional: Seviper (S, E, AS), Swalot, Roselia (R, S, ORAS), Muk, Weezing, Garbodor (ORAS)
First Pokémon: Wurmple via Route 101
Covers Weaknesses? Yes except for Ruby, Sapphire, and Emerald where Psychic is not neutralized.

Psychic
Ideal Team: Gardevoir, Medicham (R,S,ORAS)/Gallade (ORAS), Girafarig, Xatu, Claydol, Slowbro (ORAS)/Starmie
Optional: Lunatone (S, AS)/Solrock (R, E, OR), Lati@s (ORAS), Grumpig, Espeon (ORAS), Bronzong (ORAS), Gothitelle (ORAS), Hypno (ORAS), Beheeyem (ORAS), Musharna (ORAS), Unown (ORAS)
First Pokémon: Ralts via Route 102 before the first gym
Covers Weaknesses? Yes, except Emerald where Dark is not neutralized

Rock
Ideal Team: Rhydon, Aggron, Lunatone (S, AS)/Solrock (R, E, OR), Magcargo, Relicanth, Armaldo/Crustle (ORAS)
Optional: Graveler, Cradily, Boldore (ORAS), Barbaracle (ORAS)
First Pokémon: Geodude and Aron (RSE only) via Granite Cave shortly before the second gym
Covers Weaknesses? Yes

Steel
Ideal Team: Aggron, Skarmory, Magneton/Magnezone, Mawile (R, E, OR)/Klefki (ORAS), Bronzong (ORAS), Excadrill (ORAS)
Optional: Forretress (ORAS), Klinklank (ORAS),
First Pokémon: In RSE, Aron via Granite Cave shortly before the second gym.  However, in ORAS, the second floor basement is blocked off and you need a Mach Bike to access it.  As such Aron is acquired after the second gym (as well as Mawile in OR).  The earliest Steel Pokemon you can catch in ORAS is a Magnemite via Horde Encounter on Route 110, also after the second gym.
Covers Weaknesses? Yes 

Water
Ideal Team: Swampert, Gyarados, Ludicolo (S, E, AS)/Lanturn, Tentacruel, Sharpedo/Crawdaunt, Slowbro (ORAS)/Starmie
Optional: Pelipper, Azumaril, Milotic, Whiscash, Relicanth, Walrein, Wailord, Vaporeon (ORAS), Jellicent (ORAS), Seismitoad (ORAS), Gastrodon (ORAS), Kingler (ORAS), Clawitzer (AS), Lumineon (ORAS), Alomomola (ORAS), Dewgong (ORAS), Barbaracle (ORAS), Kyogre (Sapphire and AS)
First Pokémon: Mudkip via starter
Covers Weaknesses? Yes

Best Monotype Runs in Pokemon Red, Blue, Yellow, FireRed, and LeafGreen

With the quasi-remake of Pokémon Red, Blue, and Yellow, “Pokémon Let’s Go!,” coming out this year I thought it would be a perfect opportunity to write another  Monotype Run article.  As mentioned before, a Monotype (or Single Type) Run in Pokémon is a playthrough where you only train a certain Pokémon type.  And boy howdy the Kanto games are probably the most difficult and/or frustrating games in the main series for a Monotype Run.  A low diversity and a low amount of available Pokémon make some types almost unplayable.  But there’s still some good ones out there so let’s take a look!

Rules

  1.   You can only catch and train Pokémon of a certain type.  Once you capture your first Pokemon of that type, disregard any previous Pokemon on your team.
  2.   If a Pokémon evolves to said type you may train it but evolve it ASAP.
  3.   No out-of-game trading allowed
  4.   Only Pokémon caught before the Elite Four are counted.

Monotype Chart Version 2.03

Best Types

143

The Normal type had its heyday in Generation 1.  Iconic Pokémon like Snorlax, Jigglypuff, and Tauros are all found in these games.  Of course, you have Normal Pokémon available immediately at Route 1 like Rattata and Pidgey so right away you have yourself a team (good luck with Brock, though!).  What’s more, you have a plethora of Flying/Normal Pokémon like Pidgeot, Dodrio, and Spearow that can protect you from fighters.  Normal Pokémon can also learn a diverse array of special moves so you can teach them the likes of Surf, Ice Beam, and Thunderbolt to take down any foe that stands in your way.

From Normal, we quickly fall into a range of types that range from pretty decent to meh.  There are tons of Water, Flying, and Poison Pokémon with great move diversity but watch out for their weaknesses.  Zapdos makes an Electric type run interesting but be prepared for low movepool diversity.  If you’re patient, you can catch a Geodude at Mount Moon and do a Rock type run.  The Rock type actually has all its weaknesses covered thanks to the fossil Pokémon but you won’t be playing with a full unique team.  And speaking of Geodude, a Ground type run would be another decent run thanks to the Nidorans being available fairly early on (just watch out for Water moves!).

Worst Types

Pic from Bulbapedia

It may not be a shock to you but Dragon, Ghost, and Ice types are just a generally bad idea all together.  There’s only one Ghost and Dragon family and they’re available mid and late game respectively (plus you would only be dealing with a Haunter if you didn’t trade).  Ice types are a little better as there are some decent Ice Pokémon but they’re available at best mid-game.  And God forbid you decide to do a Steel or Dark type run for FireRed and LeafGreen.  The only Steel type would be the Magnemite line (catchable after you can surf) and Gamefreak decided, for some reason, you couldn’t evolve an Eevee into an Umbreon so there’s no way you can catch and train a Dark type at all.

Type Teams

Bug
Ideal Team: Parasect, Venomoth, Scyther (Red, FireRed, Yellow)/Pinsir (Blue, Leafgreen, Yellow), Butterfree, Beedrill (all versions except Yellow)
First Pokémon: Caterpie and/or Weedle (except Yellow) via Viridian Forest.
Cover weaknesses?  No, Flying, Fire, and Rock not neutralized. 

Dark
lol

Dragon
Ideal Team: Dragonite
First Pokémon: Dratini via Safari Zone
Covers weaknesses?  No, Ice and Dragon not covered 

Electric
Ideal Team: Raichu/Pikachu, Electrode, Electabuzz (Red, FireRed), Magneton, Jolteon, Zapdos
First Pokémon: Pikachu in Viridian Forest or Pikachu as a starter in Yellow
Covers weaknesses?  Yes

Fighting
Ideal Team: Machoke, Hitmonlee/Hitmonchan, Primeape (all versions except Blue), Poliwrath
First Pokémon: In Yellow, FireRed and LeafGreen it’s Mankey on Route 3 before the first gym.  In Red, it’s Mankey via Route 5, after the second gym.  In Blue, it’s Machop in the Rock Tunnel after the second gym.
Covers weaknesses? No, Flying or Psychic not neutralized. 

Fire
Ideal Team: Charizard, Arcanine (Red, FireRed, Yellow)/Ninetales (Blue, LeafGreen, Yellow), Magmar (Blue, LeafGreen), Flareon, Rapidash, Moltres
First Pokémon: Charmander via starter or via Route 24 after Mt. Moon in Yellow.
Covers weaknesses? No, Rock or Water not neutralized. 

Flying
Ideal Team: Charizard, Dragonite, Aerodactyl, Gyarados, Zapdos, Articuno
Optional: Pidgeot, Fearow, Dodrio, Scyther (Red, FireRed, Yellow), Moltres, Butterfree, Golbat, Farfetch’d
First Pokémon: Charmander via starter or Pidgey (Yellow) via Route 1.
Covers weaknesses? No, Rock is not covered.

Ghost
Ideal Team: Haunter
First Pokémon: Gastly at Lavender Tower
Covers weaknesses? No, Ghost and Dark (and for that matter Psychic and Ground) are not covered

Grass
Ideal Team: Venusaur, Exeggutor, Vileplume (Red, FireRed, Yellow), Victreebel (Blue, LeafGreen, Yellow), Parasect, Tangela
First Pokémon: Bulbasaur via starter or Paras via Mt. Moon in Yellow
Covers weaknesses? No, Flying, Ice, or Fire not neutralized.

Ground
Ideal Team: Nidoking, Nidoqueen, Rhydon, Onix, Dugtrio, Sandslash (Blue, LeafGreen, and Yellow)
Optional: Graveler (or Golem if you can evolve it)
First Pokémon: Nidorans in Route 22 for RBY (pre-First Gym) and Route 3 for FRLG (just after first Gym)
Covers weaknesses? No, Water and Ice are not neutralized.

Ice
Ideal Team: Lapras, Articuno, Dewgong, Jynx (all versions except Yellow), Cloyster (all versions except LeafGreen)
First Pokémon: In every game except LeafGreen, Shellder via the Super Rod (from Route 12 from a fisherman), attainable after you complete Lavender Tower and move the Snorlax.  Shellder can be fished in various areas of Kanto.  In LeafGreen, use the Super Rod to fish a Poliwhirl (found in various areas) and trade it to an NPC in Cerulean City for his Jynx.
Covers weaknesses? No, Rock is not neutralized.

Normal
Ideal Team: Snorlax, Tauros, Clefable, Pidgeot, Chansey, Kangaskhan
Optional: Porygon, Fearow, Dodrio, Raticate, Persian (Blue, FRLG), Farfetch’d, Lickitung, Wigglytuff, Ditto
First Pokémon: Pidgey and Rattata in Route 1
Covers weaknesses? Yes!

Poison
Ideal Team: Venomoth, Golbat, Venusaur, Nidoking, Nidoqueen, Tentacruel
Optional: Vileplume (Red, FireRed, Yellow), Victreebel (Blue, LeafGreen, Yellow), Haunter, Weezing (all versions except Yellow), Arbok (Red, FireRed), Muk
First Pokémon: Bulbasaur via starter or Nidorans via Route 22 in Yellow
Covers weaknesses? No, Psychic not neutralized.

Psychic
Ideal Team: Hypno, Mr. Mime, Exeggutor, Jynx (all versions except Yellow), Starmie (all versions except FireRed), Slowbro (all versions except FireRed)
Optional: Kadabra
First Pokémon: Abra via Route 24 after Mount Moon for all versions except Pokemon Yellow, just before the second gym; in Pokemon Yellow you catch Abra in Route 5 after the second gym.
Covers weaknesses? No, Bug and Ghost are not neutralized.

Rock
Ideal Team: Graveler, Rhydon, Onix, Aerodactyl, Omastar/Kabutops
First Pokémon: Geodude at Mount Moon
Covers weaknesses? Surprisingly, yes.

Steel
Ideal Team: Magneton
First Pokémon: Magnemite via Power Plant through surfing (need the Soul Badge)
Covers weaknesses? No, Ground, Fighting, and Fire not neutralized.

Water
Ideal Team: Blastoise, Slowbro (all versions except FireRed), Poliwrath, Lapras, Tentacruel, Vaporeon
Optional: Starmie (all versions except FireRed), Gyrados, Omastar/Kabutops, Cloyster (all versions except LeafGreen), Dewgong, Golduck (all versions except LeafGreen), Kingler, Seadra, Seaking
First Pokémon: Squirtle via starter or Magikarp via the Pokecenter just before Mt. Moon in Yellow
Covers weaknesses? No, Electric is not neutralized.

 

Best Monotype Runs in Pokemon Gold, Silver, Crystal, HG, and SS

Update 12/5/2019-This article now contains links to my other Single Type Run articles located at the bottom of this page.  I also added more details on the Pokewalker routes.

Pokémon Gold and Silver remains one of the top rated and favorite games in the Pokémon franchise for fans all around. Their popularity was heavily boosted with Heartgold and Soulsilver which, at the time, modernized the games and brought with it Pokémon that could follow you wherever you go. And now, with the rerelease of Pokémon Gold and Silver on the Virtual Console, I thought it was time to revisit these games but this time ask the crucial question, what are the best types for a Monotype (or Single Type) Run?

The full list of teams are located below but first, let’s set some rules

Rules

  1. Only Pokémon of a certain type may be caught and trained.
  2. You must catch the first Pokémon available of that type if your starter does not match that type (you’ll then have to discard that starter).
  3. You may train a Pokémon that evolves to said type as long as you do it ASAP.
  4. No out-of-game trading allowed.
  5. Only Pokémon caught before Elite Four are counted.

Monotype Chart Version 2.03

Best Types

Image from bulbapedia

Generation 2 has an advantage over its predecessor as it’s building off of most of the original 150 Pokémon with the addition of a 100 new Pokémon that bring more type diversity. As such, there are a lot more fun runs to choose in these games compared to Red, Blue, Yellow, FireRed, and LeafGreen. The best type for a Single Type Run is probably the Water type. A huge diversity of Water Pokémon available throughout the game makes this a fun type to play as there are many different team combinations. Most notably, this generation introduced Quagsire which neutralizes Water’s weakness to Electricity and can be caught after the first gym. The Flying type is probably the second best as you can catch about ten different type combinations and there’s a new catchable, Flying Pokémon after each gym battle. If you have HGSS, evolve that Togepi and get a Togekiss for some sweet elemental attacks!  Other types do very well including Ground, Bug, Normal, Poison, and, if you are generous, Grass, Psychic and Rock. Check out the list of team combinations below.

Worst Types

Image from bulbapedia

The usual suspects for a bad Single Type Run are found here namely Dragon and Ice. Dragon’s especially bad as you can only catch a Dratini after the final gym and you can’t get a Kingdra unless you trade for one. Ice is very funky though as although the weaknesses are neutralized regardless of the game, the first Ice Pokémon you can catch is the Union Cave Lapras after you get the Surf HM (which is activated after the 4th gym). So you’ll be playing awhile without any Ice Pokémon. Ghost is also not that swell as despite Gastly’s pre-first gym availability, the next Ghost Pokémon you can catch is Misdreavus at Mount Silver, so basically at the end of the game!  However, if you’re playing HGSS, you can catch one in the Safari Zone but still…not that good of a team.

Since Gold and Silver introduced Dark and Steel it’s no surprise that there is a rather low and late diversity of them in these games. You have some pretty big handicaps as Steelix and Scizor are basically off the table unless you have a trading partner. Then there’s poor Dark as many of the famous Dark Pokémon (Houndoom, Tyranitar, and Sneasel) are available after you beat the Elite Four.  Although once you finally catch that Murkrow, you won’t have to worry about Fighting and Bug attacks (also you can catch a Larvitar in HGSS via the Safari)!

Pokewalker

Before I list Type Team Combinations, I should talk about the Pokewalker. As mentioned before, HG and SS are basically the same game as Gold and Silver with some tweaks, graphics update, and other gameplay features which doesn’t affect a route’s Pokémon. But the Pokewalker, Arceus bless this device, makes it so you can catch some Pokémon as early as the first route. Sure, you might have to do a lot of walking but it will be worth it! The Pokewalker makes it so you can catch Electric, Steel, Psychic, Fighting, Dark, Ice, and even Dragon Pokémon right from the get-go! All these Pokémon are Pokémon you can still catch before the Elite Four so you won’t change your team diversity but at least you can get them earlier. This means you can do a feasible Ice type Run as you can catch a Shelldar and a Smoochum fairly early on. If you still have your Pokewalker, give HG and SS a go because a lot of types become more fun for a Monotype Run. I’ll make special mention of the types that are affected by the Pokewalker below.

Type Teams

Bug
Ideal Team: Heracross, Venomoth, Shuckle, Parasect, Scyther/Yanmega, Forretress
Optional: Butterfree (G, C, HG), Beedril (S, C, SS), Ledian (S, C, SS), Ariados (G, C, HG)
First Pokémon: Caterpie (G, C, HG)/Weedle (S, C, SS)/Ledyba (S, C, SS)/Spinarak (G, C, HG) in Route 30 before the first gym. Venonat and Paras via Pokewalker in Noisy Forest at 700+ steps.
Covers Weaknesses? Yes

Dark
Ideal Team: Murkrow, Umbreon, Tyranitar (HGSS via Safari)
First Pokémon: Eevee given by Bill in Goldenrod after the third gym or Murkrow via Pokewalker in Suburban Area at 1000+ steps.
Covers Weaknesses? Yes, thanks to Murkrow and Fairy not being introduced yet

Dragon
Ideal Team: Dragonite
First Pokémon: Dratini via Dragon Den after the eighth gym or bought at the Goldenrod Game Corner after the second gym. Via Pokewalker in Blue Lake at 5000+ steps.
Covers Weaknesses? No

Electric
Ideal Team: Raikou, Ampharos (G, S, HG, SS), Magneton, Lanturn, Electrode, Jolteon
First Pokémon: Mareep via Route 32 after first gym (except Crystal which would be Magnemite Route 38 after the second gym).  Via Pokewalker Magnemite (Suburban Area at 1000+ steps), Elekid (Suburban Area at 5000+ steps), and Voltorb (Town Outskirts at 3000+ steps) are available.
Covers Weaknesses? No, Ground is not neutralized.

Fighting
Ideal Team: Primeape (C, G, HG)/Machoke, Poliwrath, Heracross, Hitmontop, Hitmonchan, Hitmonlee
First Pokémon: Heracross via headbutting trees after the second gym, Poliwag in Crystal via Route 30 before the first gym, or Machop via Pokewalker (Rugged Road at 1000+ steps and Dim Cave at 0+ steps).
Covers Weaknesses? Psychic and Flying not neutralized.

Fire
Ideal Team: Typhlosion, Magmar, Ninetales (S, SS)/Arcanine (G, C, HG), Flareon/Magcargo (HGSS), Rapidash, Ho-Oh (G, HG), Entei
First Pokémon: Cyndaquil via starter
Covers Weaknesses? No; Rock, Water, and Ground (besides Ho-Oh) are not covered
Note: In HGSS, you can get a Slugma Egg from Primo in Violet City center.  You’ll need to give him a phrase which is dependent on your Trainer ID which you can receive here.

Flying
Ideal Team: Gyarados, Dragonite, Gligar/Gliscor (G, C, HG)/Skarmory (S, C, SS), Murkrow/Honchkrow, Jumpluff/Togekiss (HGSS), Xatu
Optional: Dodrio, Pidgeot, Spearow, Mantine (G, C, HG), Crobat, Yanma/Yanmega, Scyther, Ledian, Butterfree (G, C, HG), Farfetch’d, Ho-Oh (G, HG), Lugia (S, SS)
First Pokémon: Pidgey and Hoothoot via Route 29 before the first gym.
Via Pokewalker Pidgey (Refreshing Field at 0+ steps), Doduo (Refreshing Field at 2000+ steps), Spearow (Noisy Forest at 0+ steps), Hoothoot (Rugged Field at 0+ steps and Suburban Area at 0+ steps), Murkrow (Suburban Area at 1000+ steps), Zubat (Dim Cave at 0+ steps), and Dratini (Blue Lake at 5000+ steps) are available.
Covers Weaknesses? Yes, regardless of your version

Ghost
Ideal Team: Haunter, Misdreavus (HGSS via Safari Zone)
First Pokémon: Gastly via Sprout Tower (or at night via Route 30 in Crystal) before the first gym; Gastly can also be caught on the Pokewalker in Dim Cave at 1000+ steps.
Covers Weaknesses? No, Ghost and Dark not neutralized

Grass
Ideal Team: Meganium, Jumpluff, Victreebel/Vileplume, Exeggutor, Parasect, Tangela/Tangrowth
First Pokémon: Chikorita via starter
Covers Weaknesses? No, Flying, Ice, and Fire are not neutralized.

Ground
Ideal Team: Quagsire, Dugtrio, Rhydon, Nidoking/Nidoqueen, Mammoswine/Piloswine, Gligar (G, HG)
Optional: Graveler, Onix, Donphan (G, C, HG), Sandslash (G, C, HG or by slotmachines in S and SS)
First Pokémon: Geodude via the southern route of Route 46 before the first gym and in Crystal you can catch a Phanpy and Geodude on Route 46.
Via Pokewalker Geodude (Rugged Road in 0+ steps), Onix (Rugged Road in 4000+ steps or Dim Cave in 1000+ steps), the Nidorans (Refreshing Field in 500+ steps), and Wooper (Beautiful Beach in 0+ steps) are available.
Covers Weaknesses? Regardless of your version, all weaknesses are covered

Ice
Ideal Team: Piloswine/Mammoswine, Lapras, Dewgong, Cloyster, Jynx, Delibird (S, C, SS)
First Pokémon: Lapras in Union Cave after the fourth gym or Smoochum (Dim Cave at 5000+ steps) and Shelldar (Blue Lake at 500+ steps) via Pokewalker
Covers Weaknesses? Surprisingly yes

Normal
Ideal Team: Pidgeot, Clefable (HGSS via Safari)/Wigglytuff, Dodrio/Togekiss (HGSS), Girafarig, Miltank, Tauros
Optional: Stantler, Urasaring (S, C, SS), Fearow, Noctowl, Kangaskhan (HGSS via Pokewalker and Safari Zone), Lickitung/Lickilicki (HGSS), Ambipom (HGSS)/Aipom, Persian, Furret, Raticate, Ditto, Dunsparce, Farfetch’d
First Pokémon: Pidgey, Rattata, Sentret, and Hoothoot via Route 29 before the first gym. Via Pokewalker Pidgey (Refreshing Field at 0+ steps), Doduo (Refreshing Field at 2000+ steps), Spearow (Noisy Forest at 0+ steps), Hoothoot (Rugged Field at 0+ steps and Suburban Area at 0+ steps), Rattata (Suburban Area and Town Outskirts at 0+ steps), Sentret (Refreshing Field at 0+ steps), Furret (Town Outskirts at 0+ steps), and Kangaskhan (Refreshing Field at 3000+ steps) are available.
Covers Weaknesses? Yes

Poison
Ideal Team: Haunter, Venomoth, Tentacruel, Victreebel/Vileplume, Crobat, Nidoking/Nidoqueen
Optional: Muk, Weezing, Arbok, Ariados (G, C, HG), Beedril (S, C, SS)
First Pokémon: Weedle (S, C, SS) or Spinarak (G, C, HG) in Route 30.
Via Pokewalker Grimer and Koffing (Town Outskirts at 1500+ steps), Tentacool (Blue Lake at 0+ steps), Gastly (Dim Cave at 1000+ steps), Zubat (Dim Cave at 0+ steps), Venonat (Noisy Forest at 700+ steps), Oddish (Noisy Forest at 0+ steps), Bellsprout (Noisy Forest at 3000+ steps) and the Nidorans (Refreshing Field in 500+ steps) are available.
Covers Weaknesses? No, Psychic is not neutralized.

Psychic
Ideal Team: Espeon, Exeggutor, Girafarig, Xatu, Jynx, Starmie/Slowbro
Optional: Lugia (S, SS), Kadabra, Hypno, Wobbufett, Mr. Mime (HGSS via Safari), Unown
First Pokémon: Unown at the Ruins of Alph before the first gym; after Unown you can get a Slowpoke at the Slowpoke well before the second gym.
Via Pokewalker Abra (Town Outskirts at 5000+ steps), Wobbufett (Noisy Forest at 4000+ steps), Slowpoke (Beautiful Beach at 1000+ steps), Smoochum (Dim Cave at 5000+ steps), and Staryu (Beautiful Beach at 5000+ steps) are available.
Covers Weaknesses? No, Dark is not neutralized

Rock
Ideal Team: Tyranitar (HGSS via Safari), Rhydon, Shuckle, Sudowoodo, Corsola, Magcargo (HGSS)
Optional: Graveler, Onix
First Pokémon: Geodude via southern portion of Route 46 before the first gym; via Pokewalker Geodude (Rugged Road in 0+ steps) and Onix (Rugged Road in 4000+ steps or Dim Cave in 1000+ steps) are available.
Covers Weaknesses? Yes
Note: In HGSS, you can get a Slugma Egg from Primo in Violet City center.  You’ll need to give him a phrase which is dependent on your Trainer ID which you can receive here.

Steel
Ideal Team: Magneton, Forretress, Skarmory (S, C, SS)
First Pokémon: Pineco via headbutting trees after the second gym or Magnemite in Suburban Area at 1000+ steps via Pokewalker.
Covers Weaknesses? No, Fire is not neutralized

Water
Ideal Team: Feraligatr, Gyarados, Quagsire, Slowbro/Starmie, Tentacruel, Lanturn
Optional: Lapras/Dewgong/Cloyster, Vaporeon, Seaking, Golduck, Azumarill, Kingler, Corsola, Poliwrath, Octillery (S, G, HG, SS), Mantine (G, C, HG), Suicune
First Pokémon: Totodile via starter
Covers Weaknesses? Yes


Other Pokemon Games
Red/Blue/Yellow
Gold/Silver/Crystal
Ruby/Sapphire/Emerald
FireRed/LeafGreen
Diamond/Pearl/Platinum
HeartGold/SoulSilver
Black/White/Black2/White2
X/Y
OmegaRuby/AlphaSapphire
Sun/Moon
Ultra Sun/Ultra Moon
Pokemon Let’s Go Pikachu and Eevee
Sword/Shield

Types
Bug
Dark
Dragon
Electric
Fairy
Fighting
Fire
Flying
Ghost
Grass
Ground
Ice
Normal
Poison
Psychic
Rock
Steel
Water