Monthly Archives: February 2016

The Best Pokémon Games and Types for a Monotype Run

11/28/2022 Update: This article will soon include analysis from Pokemon Scarlet and Violet which an article dedicated to it is currently out.

Self-made video game challenges and runs have been a staple in recent gaming and can create exciting and new ways to replay your favorite games. There are a whole variety of them ranging from a no-kill run in Metal Gear Solid to only using your knife as a weapon in Resident Evil 4. Pokémon is no exception to this rule as one of the most famous video game challenges of all time is the Nuzlocke Run which actually makes the Pokémon games exceedingly difficult. Today, I offer you a different sort of run, one that although is not as challenging as a Nuzlocke Run, is still very enjoyable. I give you, a Monotype Run/Challenge.

Simply put, a Monotype Run (or Single Type Run) is where you catch Pokémon who only belong to a certain type whether it is Water, Bug, Dark, or Dragon. If a Pokémon does not have a type in that category then it’s out.   This is a great challenge I think because you can form a team around your favorite type(s) and not have to worry much about picking your favorites. Your team’s weaknesses are what make this challenging as you have to look out for moves or Pokémon that may defeat you. And to be fair, this isn’t exactly a brand new, exciting concept; many people have done this Run for a long time. That is why today, I’m going in depth and telling you what Pokémon games and types are the best for a Monotype Run. Let’s take a look!

If you want to cut right to the chase, just click the image below that will explain everything to you concisely. Below the chart I have written my methods in approaching this monumental task and the overall best games and types for a Monotype Run.

Monotype Chart Version 2.03

Before I analyzed a whole bunch of different pokedexes, I had to design a series of rules to make sure I kept my analysis consistent which are as follows.

  1. A type must be selected before starting the game. Upon playing the game the player must make all attempts to capture a Pokémon of that type as soon as possible. Once captured, the previous Pokémon of the party must be disregarded if they are not of that type.
  2. Pokémon that have yet to evolve into that type (e.g., Nidoran in a Ground type Run or Caterpie in a Flying type Run) may be caught but must be evolved as soon as possible.
  3. Trading is not allowed
  4. Only Pokemon caught before Elite Four are applicable for your team.
  5. Mega Evolutions that changes a Pokémon to your type are allowed provided you mega evolve the Pokémon as soon as their battle begins.

Of course, everyone has their own version of the rules and that’s totally fine! This is just how I approached the analysis.

In order to determine which Pokémon games are the best for a Monotype Run I had to design a categorizing system that was nonsubjective. What’s more, I had to find a simple but effective rating system that can satisfy all 516 possible combinations between typing and the games. This was solved by a dual grading system using numbers and letters. Every typing and video game combination has a letter (S-F) and number grade for how beneficial a Monotype Run would be. Numbers indicate a game’s type diversity by the amount of unique Pokémon of that type you can catch.  Letters indicate how early you can catch a Pokémon: S=Your first Pokémon is your starter; A=First Pokémon you can catch is before the 1st gym; B=Between the 1st-2nd gym; C=Between the 2nd-3rd gym; D=Between the 3rd-4th gym; F=After the 4th gym. For the Sun and Moon games I used the trials in place of gyms since they acted as similar milestones.  Finally, the asterisk symbol, “*”, represents a team that neutralizes all the weaknesses.  For example, if you were to do a Ground type run in Pokémon Red, you would have a 6A rating (i.e., you can catch at least six, fully-evolved Ground type Pokémon and the first Pokémon you can catch, the Nidorans, is before the first gym but you are exposed to your Ice and Water weaknesses).

As such, teams with a rating of *6A or higher are the Runs you are looking for. You can catch a Pokémon fairly early on and you can get a diversified team that has all of its weaknesses covered. A *6S rating is the best because you will have your Starter right from the getgo! Surprisingly, given all the strict guidelines, we see a huge amount of teams that can match these strict standards, especially in the later games.

For the purpose of saving a lot of headaches, trading was not included in the Monotype Run Chart. Trading defeats the purpose of the Run as it’s much easier to get a team of six Pokémon (especially in the later generations) that has all of its weaknesses covered. This is why a lot of games on the Chart (such as Generation One for Bug types) won’t have the full team even if they have the diversity needed (Scyther and Pinsir are version-exclusive Pokémon). Also, Pokémon catchable after the Elite Four were not included as, in my opinion, you’re at the end of the game. I imagine you win the challenge once you beat the Elite Four. True, some games have a lot of content after the Elite Four (such as the Johto games), but this is only after hours and hours of playing the games. Tyranitar in Gold/Silver is a great example as you can catch Larvitar at Mount Silver but that’s only after you acquired 16 badges (and by then, what’s the point?).

The Best and Worst Pokémon Games for a Monotype Run

By far, the best Pokémon games for a Monotype Run are Pokemon Sword and Shield, followed by Generation 6 and 7.  These later generations are fantastic as the amount of Pokemon you can catch in them is staggering.  SWSH wins out in the end though because of the Wild Area which is available after Route 2 and just hits you with a tsunami of Pokemon.  No joke, every type can be caught before the first gym.  No other game can claim that title.  If you have a Switch, go for SWSH and if not, there’s nothing wrong with either generation 6 or 7.

Sun, Moon, and USUM are really good.  First off, the level of diversity in Sun and Moon rivals ORAS while Ultra Sun and Ultra Moon have a team diversity almost on par with X and Y.  This means that many types are quite feasible for a Monotype Run although I would hesitate to choose Rock or Dragon types due to their availability of the end of the first island.  Ice types are actually doable in the game thanks to Crabrawler which is a welcome change of pace for them!  For more information about Sun and Moon and its sequels check out my in-depth article here.

The games to avoid would definitely be the Generation 1 games and that’s not surprising given the games’ initial lack of diversity. Pokémon Blue and Yellow only have one type that’s *6A or better (Normal) while Red has that and Electric. Ironically, the Electric type only sometimes acquires a *6A rating given their low diversity. If you want to do an Electric type Run in Yellow, catch a Pikachu and later catch a Magnemite, then Jolteon, Electabuzz, Voltorb, and Zapdos. I wouldn’t recommend this though given the mentioned Pokémon have a rather low movepool (look towards B2W2, USUM, and SWSH if you want a great Electric type Run).

The Best and Worst Types for a Monotype Run

Normal, Normal, Normal, Normal! The Normal type is the only type that has a 100% excellent rating. This is thanks to Normal type having only one weakness (Fighting) which it can easily cover! Oh, and guess what! The Normal/Flying type combination is the most common type combination in the games. Every generation (except Gen 8) has introduced one and you are more than likely to run into one in the game’s first route. Boom, Normal’s commonality combined with its low weaknesses and early route availability makes it the perfect type for a Monotype Run. I recommend going old school and do a Normal type Run in Generation 1 as you can catch a plethora of iconic Pokémon like Jigglypuff, Pidgey, Tauros, Kangaskhan, and Snorlax. You will have a fun time as they are strong and can learn a variety of moves.

If you don’t want Normal I would then recommend a Water type Run (although Ground, Bug, Fighting, Fairy, and Flying are also good). Again, their commonality and low amount of weaknesses make them a great type to do a Run. Water/Ground and Water/Flying Pokémon are surprisingly common and are introduced in almost every generation. These two potent combos cover Water type’s weaknesses and more than help you have a good time. Also, the Water type has the most superb ratings, a *6S or better, out of any type!  As Water type is one of the key starters in most of the games, it’s no wonder that Water teams are easy and fun to do.  If I were to recommend some games they would be Pokémon Sapphire, Emerald, and Alpha Sapphire. Pick Mudkip as your starter (Water/Ground), catch a Lotad (Water/Grass) in Route 102, and Wingull (Water/Flying) in Route 104 and you are set. From there, you are given a huge range of great Water Pokémon. Some off the top of my head are Gyarados, Crawdaunt, Sharpedo, Lanturn, Tentacruel, Marill, and Relicanth.

Ice and Dragon type are the worst types for a Monotype Run and have an average D+ and C- grade respectively. This is not surprising given they are usually available fairly late in the game and their diversity is rather lack luster. Surprisingly, Ice type neutralizes its weaknesses in GSC but is severely marred by their late game status. If you want to do an Ice type run go for SWSH thanks to the extreme early availability of Ice Pokemon in the Wild Area.  You can also do Pokemon SM and USUM thanks to Crabrawler’s early availability and the nice diversity of Ice types in those games.  The best Dragon game is definitely SWSH thanks to, again, the Wild Area which adds a lot of Dragon Pokemon in the Raids and you can neutralize your weaknesses thanks to Duraludon.

Trivia

-The worst Monotype Run is probably the Dark Type run in Pokemon LeafGreen and FireRed.  You CANNNOT catch ANY Dark Type Pokemon!   The game doesn’t even allow your Eevee to evolve into one which sucks.  This easily makes it the worst run in the entire series.

-In general, the sequel game in a series (Crystal, Emerald, Platinum, B2W2, and USUM) will have better runs due to an increase in diversity. The only exception to this is Pokémon Yellow.

-Remakes’ (FRLG, HGSS, BDSP) ratings are generally similar to their original games as Pokémon availability are usually the same. The major exception to this is ORAS which introduced the National Dex before the Elite Four and not after.

-If you want to do a Water type Run in Pokémon Yellow, your first Pokémon will be a Magikarp from the Pokecenter salesman outside of Mount Moon. Have fun!

Final Thoughts?

So that’s the article! I originally published it in February 2016 and have continuously update and change it as new games are made.  The amount of time I have sunk into this project is ridiculous but hopefully worth it, I consider my chart version 2.0 to be one of my best works.  Additionally, there’s so much research and data in this that some mistakes may have fallen through the cracks; if you spot something that’s incorrect, let me know! Happy playing!

Link to other Monotype Run Articles

Games
Red/Blue/Yellow
Gold/Silver/Crystal
Ruby/Sapphire/Emerald
FireRed/LeafGreen
Diamond/Pearl/Platinum
HeartGold/SoulSilver
Black/White/Black2/White2
X/Y
OmegaRuby/AlphaSapphire
Sun/Moon
Ultra Sun/Ultra Moon
Let’s Go Pikachu and Eevee
Sword/Shield
Scarlet/Violet

Types
Bug
Dark
Dragon
Electric
Fairy
Fighting
Fire
Flying
Ghost
Grass
Ground
Ice
Normal
Poison
Psychic
Rock
Steel
Water

Donation for Website

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Crazy Theory: Missingno. is in Pokemon Sun and Moon

Okay, crack theory time.

In the latest Pokémon Direct (February 26th, 2016), the Pokémon Company revealed that you can transfer your Pokémon in Red, Blue, and Yellow, from their Virtual Console games, to Pokémon Bank, and to the newly revealed upcoming games, Pokémon Sun and Moon. This is exciting news. As I’m sure you are aware, fans were very displeased when Pokémon Ruby and Sapphire were released as you couldn’t transfer your Pokémon from Generation 1 or 2 to these games. You had to leave your old Pokémon behind.

But now that’s changed. Not only can you replay the original Pokémon Red, Blue, and Yellow games, now you can play them and transfer them to new games and still be with them.

And in all of the excitement of transfers, I would like to bring up Missingno. which has been confirmed, via fan footage, that you can capture this “Pokémon” again in the new virtual console games. The question though begs to be asked, can you transfer this glitched Pokémon to Pokémon Bank?

In Generation 1 when you transfer Missingno. to Pokémon stadium, it can become a ditto or a substitute doll no matter what form. Will the same thing happen to Pokémon Bank? In this case, will Missingno. turn into a ditto upon upload?

I (like to) think not and here’s why. One, Nintendo knows that Missingno. exists as evidenced by their Customer Service account. Two, since they do know it exists, and the potential harm Missingno. can have on saved accounts, why would they bother to still keep it in the game? At the very least they probably programmed it so you can capture a Missingno. and still have infinite items without messing up your data.

As such, I propose my very crazy theory in that Missingno. will be an actual, for real Pokémon, in Pokémon Sun and Moon. Not only will it be a Pokémon, it will be an story driven Pokémon that the evil team will use to glitch the world into their favor. Maybe they won’t use it in Sun and Moon (perhaps in a sequel), but the possibilities of Missingno. are endless as the evil team could use this Pokémon to create infinite items, say Master Balls, and use the Pokémon to exploit the world you live in. And if they’re not careful, could throw the whole world out of whack. Super scary thought for sure.

Although the above scenario is highly unlikely, I still find the upcoming events of Missingno., Virtual Console, Pokémon Bank, and Sun and Moon quite interesting so keep an eye out for that when more information is revealed.

“World of Tomorrow” is My Pick for Best Animated Short Film of 2016

Like last years’ Oscar nominees for Best Animated Short, my selection for the 2016 winner is an easy decision as none of the shorts had the same depth and innovation as my clear favorite did. So before I get to why I liked “The World of Tomorrow” the best, let’s take a look at the other nominees first.

Probably the weakest nominee on our list is “Prologue.” Now, “Prologue” is noteworthy for its combination of colored pencils with a hyper realistic art style but the story was super lacking. In fact, did it even have a story? No, it really didn’t. It’s just about these four dudes fighting each other (in a game I called “The Half Naked Fight”) and a young girl gets traumatized from viewing this deadly battle. That’s it. Violence has weight if there’s a purpose behind it but without tension, it’s meaningless. Why are the dudes fighting? Which side should I be rooting for? And why should I care?

“Bear Story” suffers from its middling plot, style, and story that, in the end, make it another weak contender. I don’t really know what to say about this short since it’s so…meh…I think what really bothers me about the short is there are a lot of unanswered questions, some of which are ones I’m sure the creators don’t want you to think about. For instance, are the circus workers human? Where do they live? How do they know about this animal city? Why aren’t there other humans doing something about this human city? Do the animals live in fear of humans? Even the ending was confusing in the wrong way as it left me more frustrated than satisfied. And unfortunately, the rather stiff animation seems almost jarring when you compare it to other computer-animated shorts. Next.

https://vimeo.com/114381015

“We Can’t Live Without Cosmos” should be retitled as “We Can’t Live Without Cosmos and Each Other.” The two cosmonauts’ friendship rivals their love of outer space and that makes this short super character driven. The minimal art style is reminiscent of Tintin, Doug, and other simplistic cartoons and this is amazing given the breadth of emotion delivered in this film. Because of the style, outer space looks so beautiful, perfectly complimenting the cosmonauts love for it. Really, the major fault I had for this film is the ending which, like “Bear Story,” left me confused when it really shouldn’t. I know I shouldn’t focus on this part of the film but it bothered both Mary and I and I can’t let it go. Mary postulated that he committed suicide while I think he somehow found a way to reach outer space and join his friend. Perhaps we should enjoy the ending though as he was reunited with his friend in the end. Pretty good short though!

Now, “Sanjay’s Super Team” I can imagine winning the Oscar but not just because it’s a Pixar film! The other Pixar short I saw in 2015, “Lava,” was no where near as good as this short and I was super glad I didn’t have to watch it again when I saw all five shorts in the theater.  I like this short because it was incredibly fluid, visually stimulating and gorgeous. I like the parallels between the father and son’s influential figures and I liked the action scene as well. If it wasn’t for “World of Tomorrow,” I’d say that “Sanjay’s Super Team” would win the award no problem!

Then why does “World of Tomorrow” (directed, produced, animated, written, and edited by Don Hertzfeldt) deserve the Oscar? Well, I think it boils down to “World of Tomorrow’s” delivery of a very earnest, and somewhat sad, look at humanity through the guise of fun, surreal, and often times light humor. I can only imagine how difficult it is to achieve this but “World of Tomorrow” exceeded tremendously. What’s more, the child-like stick figure characters match well with the undefined and abstract-like backgrounds.   There were so many good scenes but the one that got to me was when Future Emily talked about clone degenerations and then her eyes blinked rapidly and sporadically. It made me uncomfortable and that was great. The ending scene where Future Emily absorbed Emily Prime’s memory of her mother was quite melancholic but I still had this sense of…optimism? I’m not quite sure how I feel.

I guess in the end, “World of Tomorrow” was the animated short I had been looking for for a long time. When I review the Oscar Animated Shorts, I’m looking for a short that has a stellar art direction mixed with an unconventional storyline or a story that made me think and change my perspective on a certain topic. The last time this happened to me was 2013’s Disney’s “Get a Horse” which, although not really mentally stoking, had a very surprising and refreshing take of the classic Mickey cartoons and that was great! I love being surprised! “World of Tomorrow,” was the opposite as, although it didn’t have a twist or a surprise “gotcha moment,” was still very sweet and emotionally stimulating. And unlike “Bear Story” or “We Can’t Live without Cosmos,” I didn’t find myself frustrated or confused by the storyline, it had a goal and it delivered it to perfection. I highly recommend for anyone to see it.

Btw, anyone notice how there was a severe lack of dialogue in four of the five shorts? Only “World of Tomorrow” had dialogue and it was brimming with it. I kind of find that interesting as the previous two nominated years had a healthy mix of the two. I’m not really surprised truth be told as when you have an animated short, a media where you are free to create anything you like without much limitation, you can easily tell a story using character actions and visual cues.

The Monkey Talisman’s True Power

The Monkey Talisman, in Jackie Chan Adventures, is similar to last year’s Ram Talisman as it had a rather unique super power and did not get used often during the show’s run. However, unlike last year’s Ram Talisman, the Monkey Talisman was significantly more useful and it generated some genuinely funny or comedic moments.

First off, for those who forget, the Monkey Talisman has the power of Shapeshifting, or more correctly, to change the holder or target into whatever animal they think of. Many animals were used during the show’s run such a rabbit, walrus, elephant, giraffe, hippo, and even a chinchilla. The Monkey Talisman can also change the person back to their original form.

Unlike the Rabbit, Ox, Dragon, or Pig Talisman, the Monkey Talisman did not see much use during the show’s run and it’s a real shame too! One of the few times when the Monkey Talisman was not used during a Talisman episode was when the J Team busted in to the Hollowlands Penitentiary in Season 2. Jade turned Jackie into a chinchilla and carried him to another part of the prison.

As such, we don’t know the full extent of the Monkey Talisman’s power compared to the other Talismans. Rooster can make you, or something you’re looking at, fly, Pig can give you heat beam eyes, and Horse can heal you. But what about the Monkey Talisman? What are the true limits to its power?

The show keeps referring to the Monkey Talisman as “shapeshifting” but no one has used it to transform into an inanimate object. Even Haiku, the Noble monkey that was worthy of this power, only used it to transform into other animals. As such, we can assume that you can only transform into an animal with this power.

As for what kind of animal, that is entirely hard to say. In the first couple of seasons, the Monkey Talisman’s victims and users transformed only into vertebrates. But we later find out in Season 3 that invertebrates, such as Haiku’s cricket form, are also on the table. Given the huge phylogenetic diversity, it would not be unreasonable to assume that you can also transform into a starfish, a squid, or even a flat worm.

But what about jellyfish or sponges? Yes! I think you would be able to transform into these as well. I honestly think that the Monkey Talisman can transform anyone or anything into what we regard as animals. As such, the Porifera and Cnidarians could be included although I would certainly feel sorry for the poor bastard that got turned into a sponge. If the Horse Talisman can fix a sinking cruise ship and the Rat Talisman can bring an ancient Aztec deity to life, what’s stopping the Monkey Talisman from doing this as well?

It’s a shame, like I said before, that we didn’t get much of the Monkey Talisman in Jackie Chan Adventures. I’m sure that if Jackie let Jade have access to the talismans, she would have a lot of fun with the Monkey Talisman. And God, this show loved its puns so you can bet that Jade would say things like “being a fly on the wall” or “elephant never forgets” before transforming into that animal. You could even throw in ancient animals like dinosaurs as well.  A visit to the natural history museum could be livened up with some actual dinosaurs roaming the halls.  Also, we missed a golden opportunity for El Toro and Viper to transform into their respective animals, that would’ve been great (even better is if they got their counterpart)!

Happy Chinese New Year!