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Best Pokemon Types for a Single Type Run in Sun and Moon

When Pokémon Sun and Moon was released I wanted to do another Single Type Run (or Monotype Run) analysis on these games similar to my earlier article on previous generations. The purpose of this project was to determine which types were the best for a Single Type Run in Pokémon Sun and Moon? With just two games to tackle, this question is easier to answer than before however, I had to change my setup as Trials and Kahunas were added and Gym Leaders were removed. I had to tackle this problem a little differently but I think I succeeded. If you want to find out what a team of Bug or Psychic Pokémon would be like in Pokémon Sun and Moon just scroll down past these next few paragraphs and find that type.

Image from pokemon.com

RULES: As in my last article, a Single Type Run assumes you don’t trade (so no Golem or Alakazam for instance) to yourself on Pokémon Bank or to other players. If you’re doing a run like Electric, you must capture the first available Electric Pokémon (Pichu) and box your starter. You may capture a Pokémon that will evolve into a certain type (like Pichu for a Psychic-type run) but you must evolve it asap. Only Pokémon that can be caught before the Elite Four are counted (so no Lucario).

So overall, how did Sun and Moon do compared to earlier games? Unfortunately, although Sun/Moon provides players with a diverse set of Pokémon fairly early on, these games are worse at covering weaknesses than XY (but roughly the same as ORAS). XY scored 32 out of 36 (18 types times two games) for neutralizing cover as opposed to SM’s 25 out of 36. Mind you, this is still pretty good when compared to other generation-premiere games as the next best is Ruby/Sapphire with a score of 16 out of 34.

What types did better in these games?

image from bulbagarden.net

image from bulbagarden.net

Right off the bat, the two types that benefited the most were Fairy and Ghost. This is the first time we have starters that evolve into those types. This combined with their neutral coverage makes them great types for a Single Type Run. This is one of the few times a Ghost-type run has neutral coverage so I urge you to try it out here. Also, you can catch a plethora of Ghost Pokémon on the first island including Drifloon, Gastly, Misdreavus, and Sableye; great Pokémon that will go far with you. Fairy types received a nice, mix bag of Pokémon such as Klefki’s weakness neutralization and Primarina and Mimikyu serving as back up.

I would argue that Sun and Moon are probably the best Pokémon games for an Ice-type run. You can get a Crabrawler somewhat early and from there you can get a Delibird and a Shellder and then an Eevee on Aklala Island. The biggest thing to consider is your Sandslash and Ninetales exclusives. Both of which neutralize certain weaknesses (Rock, Steel and Fighting respectively) but other Pokémon can cover them so it’s not a do-or-die situation. The biggest drawback is many of your powerhouses won’t be available until RIGHT before the Elite Four so that’s too bad.

I need to mention Fire type as well but only for Sun. There’s been only one game in the history of Pokémon where Fire’s weaknesses are neutralized and that’s Pokémon Black. Sun has offered a second chance at a fun Fire-type run thanks primarily to the Sun-exclusive Turtonator. It will still be a difficult run but fun nonetheless.

Electric, usually an okay type for a Single Type Run, is blessed with neutral coverage AND an early-available Pokémon via Pichu. Both of these things do not happen often for Electric, much less when they are together. If you’ve been holding out for a good Electric-type game, now’s the chance to try it out with such picks as Magnezone, Vikavolt, Eelektross (scan), and the Alolan variants of Graveler and Raichu.

Finally, we have our usual types that do well for a Single Type Run such as Water, Normal, Steel and so forth.  In particular, Water is probably the best type in Pokemon Sun and Moon for a Single Type Run.  A huge diversity combined with a great starter makes Water Type stand above the rest.  From Gyarados to Aquachnid, from Slowbro to Gastrodon, Sun and Moon gave us a type that can fill many rolls (special defense, physical attacker, status inflictor) and is there with us from the beginning.

What types did worse in these games?

image from bulbagarden.net

As expected, some types took a hit and aren’t as efficient in a Single Type Run as in previous games. For instance, it takes a looooong time before you get a Rock Pokémon so that’s a big disadvantage. Bug’s probably the biggest loser here though as it’s great recent record has finally been broken with glaring weaknesses to Rock attacks. This isn’t to say that a Bug-type run is bad as you still get a lot of new and interesting Pokémon to work with such as Golisopod or Vikavolt, but you’ll have to work hard to make sure you aren’t being torn apart by hikers.

Fighting type also took a hit due to FINALLY losing a starter that gains it as a secondary type. It takes awhile before you catch your first Fighting Pokémon (Crabrawler) and your team will have to watch out for Flying Pokémon (usually, a Lucario would watch your back in previous games but not this time around, they’re available after the Elite Four).

Types

Bug

Ideal Team: Vikavolt, Golisopod/Aquachnid, Romblebee, Parasect, Masquerain, Scolipede (scan)

First Pokémon: Caterpie, Ledyba, and Spinarak via Route 1

Cover weaknesses? No, Rock is not neutralized.

 

Dark

Ideal Team: Incineroar, Sabeleye, Hydregion (scan), Honchkrow, Muk, Pangoro

Optional: Krookodile, Absol, Weavile, Raticate, Sharpedo

First Pokémon: Litten via Starter

Cover weaknesses? Yes

 

Dragon

Ideal Team: Salamence, Komomo-o, Garchomp, Hydreigon (scan), Exeggutor, Drampa (moon)/Turtonator (sun)

Optional: Flygon, Haxorus (scan), Goodra

First Pokémon: Bagon via Route 3

Cover weaknesses? Nope, Dragon is not neutralized in both versions and Fairy is not neutralized in Moon.

 

Electric

Ideal Team: Vikavolt, Graveler, Magnezone, Eelektross(scan), Raichu, Oricorio

Optional: Electivire, Togedemaru, Jolteon, Lanturn

First Pokémon: Pichu via Route 1

Cover weaknesses? Yes

 

Fairy

Ideal Team: Primarina, Klefki, Whimsicott/Shiinotic, Mimikyu, Wigglytuff, Togekiss (scan)

Optional: Sylveon, Granbul, Ninetales, Carbink, Ribombee, Azumaril (scan)

First Pokémon: Popplio via Starter

Cover weaknesses? Yes

 

Fighting

Ideal Team: Crabominable, Emboar (scan), Poliwrath, Bewear, Kommo-o, Pangoro

Optional: Primeape, Passimian (sun), Hariyama

First Pokémon: Crabrawler via Berry Fields

Cover weaknesses? No, Flying is not neutralized

 

Fire

Ideal Team: Incineroar, Arcanine/Turtonator(sun), Talonflame, Salazzle, Marowak, Emboar (scan)

Optional: Flareon, Chandelure (scan)

First Pokémon: Litten via Starter

Cover weaknesses? Only in Sun thanks to Turtonator. In Moon, Water is not neutralized.

 

Flying

Ideal Team: Toucannon, Gyarados, Drifblim, Aerodactyl, Salamence, Skarmory

Optional: Braviary(sun)/Mandibuzz(moon), Crobat, Talonflame, Masquerain, Honchkrow, Minior, Togekiss (scan)

First Pokémon: Rowlett via Starter

Cover weaknesses? Yes

 

Ghost

Ideal Team: Decidueye, Sableye, Palossand, Aegislash(scan), Marowak, Mimikyu

Optional: Trevanant, Dhelmise, Froslass, Drifblim, Haunter, Chandelure (scan), Mismagius

First Pokémon: Rowlett via Starter

Cover weaknesses? Yes

 

Grass

Ideal Team: Decidueye, Whimsicott, Parasect, Exeggutor, Roserade (scan), Dhelmise

Optional: Victreebel (scan)

First Pokémon: Rowlet via Starter

Cover weaknesses? No, Ice and Flying are not neutralized.

 

Ground

Ideal Team: Dugtrio, Gastrodon, Mamoswine (scan), Palossand, Krookodile, Garchomp

Optional: Mudsdale, Flygon, Rhydon (scan)

First Pokémon: Diglett in Verdant Cavern after completion of first trial

Cover weaknesses? Yes

 

Ice

Ideal Team: Froslass, Weavile, Sandslash(sun)/Ninetales (moon), Mamoswine (scan), Cloyster/Lapras/Walrein(scan), Crabominable

Optional: Delibird, Glaceon

First Pokémon: Crabrawler via berry patches in Berry Fields on Melemele Island

Cover weaknesses? Surprisingly yes regardless of version differences.

 

Normal

Ideal Team: Toucannon, Tauros/Drampa (Moon), Snorlax, Wigglytuff, Bewear, Oranguru (moon)/Miltank

Optional: Raticate, Blissey

First Pokémon: Yungoos and Pikipek via Route 1

Cover weaknesses? Yes

 

Poison

Ideal Team: Muk, Scolipede(scan)/Ariados, Crobat, Tentacruel/Toxapex, Salazzle, Roserade (scan)

Optional: Haunter, Victreebel (scan)

First Pokémon: Grimer near the Trainer School

Cover weaknesses? Heck yes.

 

Psychic

Ideal Team: Oranguru, Slowbro/Starmie, Espeon, Metagross, Oricorio, Raichu

Optional: Hypno, Kadabra, Bruxish

First Pokémon: Pichu via Route 1

Cover weaknesses? Nope, Dark is not neutralized.

 

Rock

Ideal Team: Carbink, Rhydon(scan), Graveler, Aerodactyl, Corsola/Relicanth/Caracosta(sun), Bastiodon(moon)/Probopass

Optional: Lycanroc, Sudowoodo, Rampardos (sun), Archeops (moon)

First Pokémon: Roggenrola at Ten Carat Hill

Cover weaknesses? Yes

 

Steel

Ideal Team: Metagross, Skarmory, Magnezone, Dugtrio, Bastiodon(moon)/Probopass, Aegislash (scan)

Optional Pokémon: Sandslash (sun), Togedemaru, Klefki

First Pokémon: Magnemite near the Trainer School

Cover weaknesses? Yes

 

Water

Ideal Team: Primarina, Gyarados, Slowbro/Starmie/Bruxish, Gastrodon, Cloyster/Lapras/Walrein(scan), Golisopod/Aquachnid,

Optional: Whiscash, Poliwrath, Milotic, Lanturn, Sharpedo, Corsola/Relicanth/Caracosta(sun), Azumaril (scan)

First Pokémon: Popplio via Starter

Cover weaknesses? Yes