Tag Archives: USUM

Best Pokemon Games for an Electric Type Run

If your favorite Pokemon type is Electric then I bring some good news for you as there are some great Pokemon games to do an Electric type run.  Admittedly, a Monotype (or Single Type) Run for Electric Pokemon can be hard as it ranks among the worst for movepool diversity and they can be quite rare but there are a few games out there that take care of this problem. So let’s take a look at which games are the best, the worst, and which Pokemon you should have on your team.

Rules

  1. Only Pokémon of a certain type may be caught and trained.
  2. You must catch the first Pokémon available of that type if your starter does not match that type (you’ll then have to disregard that starter).
  3. You may train a Pokémon that evolves to said type as long as you do it ASAP.
  4. No trading allowed.
  5. Mega Pokémon count as long as you Mega Evolve them as soon as they appear on the battlefield.
  6. Only Pokémon caught before Elite Four are counted.

Pokemon Monotype Chart Version 2.02

Best Pokemon Games

For the Electric type, you want a team that’s more about diversity and less about weakness coverage, so while there are a few teams early in the series that may be immune to Ground attacks, the Pokemon you’d train would be very restrictive.  As such, B2W2, XY, USUM, and SWSH are your best bets.  These teams favor Pokemon who can learn different move types and are available early which is very crucial for your team.

If you were to twist my arm I’d pick SWSH although B2W2 is my favorite for personal reasons (Magnezone, Eelektross, Ampharos, and Galvantula is a winning combo with a Mareep pre-first gym).  SWSH has the most diverse Electric team out of any of the games and these Pokemon are strong; two fossils with great type combos (Arctozolt and Dracozolt), an amazing rock star (Toxtricity), two bugs (Vikavolt and Galvantula), a  form-changing poltergeist (Rotom), and a host of supports (e.g., Jolteon, Pincurchin, and Boltund).  This team is pretty great and you get a bunch of them well before the first gym thanks to the Wild Area.

Worst Pokemon Games

Many Electric teams straddle the line between bad and okay and while their potential isn’t as poor as the average Ice or Ghost team…they’re still not good.  The worst Electric team is probably Pokemon Crystal.  Mareep, for some reason, is not available in that game.  In Gold and Silver you can catch one just after the first gym but here they are gone and you’ll catch a Magenmite instead after the second gym.  This drops your team diversity below six Pokemon as well.

People make fun of Diamond and Pearl for their lack of Fire Pokemon but the same can be held true with Electric which has the lowest Electric diversity with just three Pokemon!  And it’s just a horrible team setup; Pachirisu, Raichu, and a Luxray.  Yeesh.  At least Crystal had Lanturn.

 

Electric Pokemon Teams

Red, Blue, Yellow, and FRLG
Ideal Team: Raichu/Pikachu, Electrode, Electabuzz (Red, FireRed), Magneton, Jolteon, Zapdos
First Pokémon: Pikachu in Viridian Forest or Pikachu as a starter in Yellow
Covers weaknesses?  Yes

Gold, Silver, Crystal, and HGSS
Ideal Team: Raikou, Ampharos (G, S, HG, SS), Magneton, Lanturn, Electrode, Jolteon
First Pokémon: Mareep via Route 32 after first gym (except Crystal which would be Magnemite Route 38 after the second gym). Via Pokewalker Magnemite (Suburban Area at 1000+ steps), Elekid (Suburban Area at 5000+ steps), and Voltorb (Town Outskirts at 3000+ steps) are available.
Covers Weaknesses? No, Ground is not neutralized.

Ruby, Sapphire, Emerald, and ORAS
Ideal Team: Manectric, Magneton/Magnezone, Lanturn, Galvantula (ORAS), Jolteon (ORAS), Eelektross (ORAS)
Optional: Minun/Plusle, Electabuzz (ORAS), Zebstrika (ORAS), Electrode, Luxray (ORAS)
First Pokémon: Electrike, Plusle, and Minun can be caught at Route 110 after the second gym in ORAS (as well as Magnemite by Horde).  In RSE you can skip the second gym by giving Steven the letter, take the boat to Slateport, and capturing your Pokemon on Route 110.
Covers Weaknesses? Yes for ORAS but in Ruby, Sapphire, and Emerald, Ground is not neutralized.

Diamond, Pearl, and Platinum
Ideal Team: Luxray, Raichu, Jolteon (Platinum), Rotom (Platinum), Magnezone (Platinum), Electabuzz (Platinum)
Optional: Pachirisu
First Pokémon: Shinx in Route 202 before the first gym
Covers Weaknesses? Only in Platinum, in Diamond and Pearl the Ground type is not neutralized.

Black/White and Black 2, White 2
BW Ideal Team: Zebstrika, Emolga, Galvantula, Eelektross, Stunfisk, Zekrom (W)
First Pokémon: Blitzle via Route 3 after the first gym
Covers weaknesses? Yes

B2W2 Ideal Team: Ampharos, Magnezone, Electabuzz (W2)/Jolteon, Emolga, Galvantula, Eelektross
Optional: Zebstrika
First Pokémon: Mareep via Floccesy Ranch before first gym
Covers weaknesses? Yes

X and Y
Ideal Team: Heliolisk, Lanturn, Rotom, Magnezone, Ampharos, Stunfisk
Optional: Manectric (Y), Jolteon, Pachirisu, Raichu, Emolga, Dedenne, Electrode, all the other Rotom forms
First Pokémon: Pikachu via Santalune Forest, before 1st gym
Covers weaknesses? Yes

Sun, Moon, and UltraSun, UltraMoon
SM Ideal Team: Vikavolt, Graveler, Magnezone, Raichu, Oricorio, Electabuzz
Optional: Togedemaru, Jolteon, Lanturn
First Pokémon: Pichu and Grubbin via Route 1
Covers weaknesses? Yes

USUM Ideal Team: Vikavolt, Graveler, Magnezone, Raichu, Oricorio, Electabuzz
Optional: Togedemaru, Jolteon, Lanturn, Ampharos, Manectric, Dedenne
First Pokémon: Pichu and Grubbin via Route 1
Covers weaknesses? Yes

Sword and Shield
Ideal Team: Vikavolt, Toxtricity, Wash Rotom, Galvantula, Dracozolt, Arctozolt
Optional: Manectric, Jolteon, Other Rotom Forms, Boltund, Raichu, Morpeko, Togedemaru, Pincurchin, Heliolisk
First Pokémon: Grubbin by random encounters (10%) via Route 1.  Yamper will follow soon after on Route 2 by overworld (5%).
Covers weaknesses? Yes

 

MVP (Most Valuable Pokemon)
Unlike other types, there’s no one Pokemon or group of Pokemon I can point to and definitely say this is the best and you need to have it on your team.  Electric Pokemon are boosted or hampered by their availability, stats, abilities, type combos, and move diversity, so saying one is the true MVP would be foolish.  So instead, I’m listing seven great Electric Pokemon alphabetically.  There are many others that can be included but I didn’t want to go overboard.

Ampharos Pokédex: stats, moves, evolution & locations | Pokémon ...

Ampharos
Ampharos is a Pokemon that becomes better and better as the generations progress mainly thanks to the variety of moves it can learn!  Starting with just Fire Punch and Iron tail (by TM), Ampharos took an upgrade and acquired new moves through standard level up!  By Gen 4 it can learn Power Gem and Signal Beam and by Gen 6 it can learn Dragon Pulse!  And with a nice 115 Special Attack and hefty bulk, this is an Electric Pokemon that can survive hits and deal them back!  Ampharos’ is held back by its scattered availability but at least its pre-evolution Mareep is usually found early in the games.
Available in: GS, HGSS, B2W2, XY, USUM

Galvantula Pokédex: stats, moves, evolution & locations | Pokémon ...Vikavolt (Pokémon) - Bulbapedia, the community-driven Pokémon ...

Bug Pokemon (Galvantula and Vikavolt)
Galvantula and Vikavolt neutralize your Ground weakness which is nice but they’re here because of their moves, abilities, and stats.  Starting with my OG Galvantula, you gotta find one with Compound Eyes ability because that will increase his accuracy which means you’ll have a Thunder attack with 91% accuracy!  Paired that with Bug Buzz and Energy Ball and you have a fast spider that can hit a lot of Pokemon at least neutrally effective.  Galvantula is frail though so get him out of there with Volt Switch!  Vikavolt is much slower but makes up for this with its bulk and higher Special Attack.  It also has that sweet Levitate ability!  It can also learn Energy Ball as well as Air Slash which is great.  Both of these bugs as such can be a soft Ground counter but be wary of Rock moves!
Available in: Galvantula in BW, B2W2, ORAS, SWSH and Vikavolt in SM, USUM, SWSH

Eelektross (Pokémon) - Bulbapedia, the community-driven Pokémon ...

Eelektross
Electric Pokemon are among the worst types for Physical Attackers favoring Speed and Special Attack instead.  Fortunately, Eelektross has an impressive 115 stat for Physical Attack (and a very nice 105 for Special Attack) so if you want a brute then get this guy!  Eelektross is also one of the best Electric Pokemon for move diversity with such moves as Flamethrower/Fire Punch, Crunch, Giga Drain, Aqua Tail, Brick Break, and Rock Slide.  If you really want to be smart you teach it Coil (ups Attack, Accuracy, and Defense), and teach it Drain Punch, Wild Charge, and Superpower.  It’s a risky but fun moveset!  (Also helps that Eelektross’ Levitate Ability pairs nicely with Aqua Tail and Giga Drain).

Biggest setback is you need to train its first stage, Tynamo, up to Level 39 before you can evolve it and then evolve it again with a Thunder Stone.  Also…Elektross is uncommon so unfortunately you won’t run into them often.  Even in Generation 7 you can only catch one after the Championship which breaks the rules of the run.  Bummer.
Available in: BW, B2W2, ORAS

Lanturn (Pokémon) - Bulbapedia, the community-driven Pokémon ...

Lanturn
The Light Pokemon will be a shining beacon for your team.  Lanturn carries moves that very few other Electric Pokemon have namely Water (Surf and etc.), Fairy (Dazzling Gleam), and Ice (Ice Beam and etc.) type.  Water and Ice are especially nice if you’re in a pickle against some Rock and Ground types but it comes with the risk of being OHKO’d by an Earthquake or a decent Mud Bomb.  You also have some interesting move choices to consider like Aqua Ring, Confuse Ray, Scald, and Thunder Wave to debilitate your enemies and the Volt Absorb ability could be used to regenerate your health by friend or foe.  Unfortunately, Lanturn is hurt by a below average Special Attack (76) and doesn’t have a way to raise it through Calm Mind and such.
Available in: GSC, RSE, HGSS, XY, ORAS, SM, USUM

Magnezone (Pokémon) - Bulbapedia, the community-driven Pokémon ...

Magnezone Family
Although Magnezone and its pre-evolutions have a 4x weakness to Ground attacks it’s a really good defensive Pokemon with among the highest stats for Defense and Special Defense for Electric Pokemon and its Steel combo gives it the most resistances and immunities out of any Pokemon. In fact, it’s the second strongest, non-Mega, non-Legendary Electric Pokemon, just behind Electivire (but Magnezone doesn’t need to trade to evolve!).  It also has a beastly 130 Special Attack so teaching it Thunderbolt and Flash Cannon will do massive damage to many foes.  Unfortunately, it is really limited by its move diversity.  It’s basically going to be those two types and that’s it!  Sure it can learn Signal Beam but many Electric Pokemon can learn that so it’s not too special.  At least it’s quite common!
Available in: Magneton in RBY, GSC, RSE, FRLG, HGSS and Magnezone in Platinum, B2W2, XY, ORAS, SM, USUM

Rotom Pokédex: stats, moves, evolution & locations | Pokémon Database

Rotom
One of my favorite Pokemon ever, Rotom is a must have member due to its moves, ability, and crazy form changes!  By itself, Rotom is fine and having one on your team in Platinum is pretty fun!  Very few Electric Pokemon can learn a strong Ghost move and paired with its Levitate ability gives you a soft counter to your Ground foes.  However, the main reason Rotom is here is its forms which you can access in later generations.

Rotom’s five forms changes its Ghost type to match its new form (e.g. Heat Rotom becomes Fire/Electric) and gives Rotom a biiiig stat boost which makes Rotom a very nice tank with great Special Attack stats (105).  You can also learn some devastatingly powerful moves for each form which are Overheat, Blizzard, Hydro Pump, Air Slash, and Leaf Storm.  This gives you some much needed move diversity.  As you can tell, some of these moves have some trade backs like low accuracy (Blizzard/Hydro Pump) or drop of stats after use (Overheat/Leaf Storm).  You still get that Levitate ability though so for an Electric team a Wash Rotom is great because your immune to Ground attacks and can deliver a STAB Hydro Pump!

But man Rotom is a pain to catch.  I mean seriously.  A lot of times it’s after the Championship like Diamond/Pearl and USUM.  And sometimes it’s on a specific day (Tuesday in XY), a specific time (Platinum), or a specific weather condition (SWSH).  And getting the forms are harder with the only legitimate way to get them before the Championship is in XY or SWSH.  You really have to work hard if you want a Rotom.
Available in: Platinum, XY, SWSH

Best Pokemon Games for a Water Type Run

Without a doubt, the Water type is among the best types in Pokemon for a Monotype Run.  A Monotype Run is a run where you only train one type of Pokemon throughout the whole game.  Water is perfect for this as, with very few exceptions, you are bound to have a Water starter in your game.  Water is also the best starter type because it has only two weaknesses (unlike Grass) and it’s quite abundant (unlike Fire).  As such, you can pick a random Pokemon game and you are more than likely to have a great team.  Let’s find out which games are the best though (and the worst) and which Pokemon you should look out for!

Rules

  1. Only Pokémon of a certain type may be caught and trained.
  2. You must catch the first Pokémon available of that type if your starter does not match that type (you’ll then have to disregard that starter).
  3. You may train a Pokémon that evolves to said type as long as you do it ASAP.
  4. No trading allowed.
  5. Mega Pokémon count as long as you Mega Evolve them as soon as they appear on the battlefield.
  6. Only Pokémon caught before Elite Four are counted.

Pokemon Monotype Chart Version 2.02

Worst Games

There’s really only one “bad” game out there and that’s Pokemon Yellow.  Obviously, you have that Pikachu starter so that’s a setback but the real kicker is that your first Pokemon is after the first gym AND it’s Magikarp!  You buy it from the shady guy at the Pokemon Center near Mount Moon.  So you basically have to train with a Magikarp until level 20 so if you’re up for the challenge then go for it! Haha.  Honestly though, if you want to play in Kanto just pick RBY or FRLG and you’re in for a fun time.

Best Games

Yeesh this is tough.  Just look at the chart above and you’ll see what I mean!  So many perfect scores.  I got a personal favorite but before I say it check out XY, USUM and SWSH as you can catch over 30 Water Pokemon!!!  XY also has the highest abundance of Pokemon for a Monotype Team for any type (and it has Greninja which is super ballin’)!  So if you want variety go for those!  Generation VII also introduced Pelipper with the Drizzle Ability so if you want to make it rain then those are the games to do it!

But me?  I have to fall back on my tried and true Sapphire, Emerald, and AlphaSapphire for this amazing reason.  Your starter is a Mudkip, who can take care of your Electric problems, and then catch a Wingull, for your Grass problems, and then catch a Lotad for further diversity.  Boom, three Pokemon ready to help you and get you up and running by the first gym!  And if you don’t like Wingull then you get the Old Rod in Dewford Town and fish for a Magikarp!  From there, you can catch a beautiful collection of Water Pokemon that range from Crawdaunt to Tentacruel and the likes of Slowbro and Jellicent in ORAS.  ORAS is also always nice with its cool catching feature so you can find Hidden Abilities and Egg Moves easily! (I love Crawdaunt with Adaptability).

 

Water Teams in Pokemon Games

RBY and FRLG
Ideal Team: Blastoise, Slowbro, Poliwrath, Lapras, Tentacruel, Vaporeon
Optional: Starmie, Gyarados, Omastar/Kabutops, Cloyster, Dewgong
First available Pokémon: Squirtle via starter or Magikarp via the Pokecenter just before Mt. Moon in Yellow
Covers weaknesses? No, Electric is not neutralized

GSC and HGSS
Ideal Team: Feraligatr, Gyarados, Quagsire, Slowbro/Starmie, Tentacruel, Lanturn
Optional: Lapras/Dewgong/Cloyster, Vaporeon, Seaking, Golduck, Azumarill, Kingler, Corsola, Poliwrath, Octillery (S, G, HG, SS), Mantine (G, C, HG), Suicune
First Pokémon: Totodile via starter
Covers Weaknesses? Yes

RSE and ORAS
Ideal Team: Swampert, Gyarados, Ludicolo (S, E, AS)/Lanturn, Tentacruel, Sharpedo/Crawdaunt, Starmie/Slowbro (ORAS)
Optional: Pelipper, Azumaril, Milotic, Whiscash, Relicanth, Walrein, Wailord, Vaporeon (ORAS), Jellicent (ORAS), Seismitoad (ORAS), Gastrodon (ORAS), Kingler (ORAS), Clawitzer (AS), Lumineon (ORAS), Alomomola (ORAS), Dewgong (ORAS), Barbaracle (ORAS), Kyogre (Sapphire and AS)
First Pokémon: Mudkip via starter
Covers Weaknesses? Yes

DPP
Ideal Team: Empoleon, Quagsire/Whiscash/Gastrodon, Gyarados/Mantine, Tentacruel, Octillery, Vaporeon (Platinum)
Optional: Golduck, Milotic, Azumarill, Floatzel, Lumineon, Palkia (Pearl)
First Pokémon: Piplup via Starter
Covers Weaknesses? Yes

Black/White and Black2/White2
BW Ideal Team: Samurott, Seismitoad, Carracosta, Swanna, Alomomola, Jellicent
Optional: Simipour, Basculin
First Pokémon: Oshawott via starter
Cover weaknesses? Yes

B2W2 Ideal Team: Octillery, Walrein, Jellicent, Vaporeon, Swanna, Starmie
Optional: Samurott, Simipour, Basculin, Azumarill, Mantine, Wailord, Golduck, Pelipper, Lapras, Floatzel, Corsola, Dewgong
First Pokémon: Oshawott via starter
Cover weaknesses? No, Electric is not neutralized

XY
Ideal Team: Greninja, Clawitzer (X)/Cloyster (Y), Gyarados, Slowbro, Quagsire, Ludicolo
Optional: Simipour, Bibarel, Crawdaunt, Seaking, Sharpedo, Golduck, Blastoise, Pelipper, Swanna, Wailord, Tentacruel, Starmie (X), Qwilfish, Lapras, Seadra, Relicanth, Vaporeon, Mantine, Octillery, Lanturn, Corsola, Gorebyss, Huntail, Alomomola, Whiscash, Poliwrath, Floatzel, Barbaracle, Azumarill, Wash Rotom
First Pokémon: Froakie via Starter
Weaknesses Covered? Yes, and in more ways than one, you can interchange some of these Pokemon for others and still be fine.

Sun/Moon and Ultra Sun/Ultra Moon
SM Ideal Team: Primarina, Gyarados/Pelipper, Slowbro/Starmie/Bruxish, Gastrodon, Golisopod/Aquachnid, Lanturn
Optional: Whiscash, Poliwrath, Milotic, Lanturn, Sharpedo, Corsola/Relicanth/Caracosta (Sun), Azumaril (scan), Feraligatr (scan), Cloyster/Lapras/Walrein(scan), Golduck, Vaporeon, Politoed (S.O.S. by any Pokemon in the rain at Malie Garden)
First Pokémon: Popplio via Starter
Cover weaknesses? Yes. Also, heads up, Pelipper now knows the ability Drizzle. Take that into account if you want to make a rain team.

USUM Ideal Team: Primarina, Gyarados/Pelipper, Slowbro/Starmie/Bruxish, Gastrodon, Empoleon (scan), Golisopod/Aquachnid
Optional: Whiscash, Poliwrath, Milotic, Lanturn, Sharpedo/Crawdaunt/Greninja (scan), Tentacruel, Corsola/Relicanth/Caracosta(US), Omastar (US), Kabutops (UM), Jellicent, Clawitzer, Blastoise (scan), Swampert (scan), Cloyster/Lapras/Walrein(scan), Golduck, Vaporeon, Slowking (S.O.S. by Slowpoke in Kala’e Bay), Politoed (S.O.S. by any Pokemon in the rain at Malie Garden)
First Pokémon: Popplio via Starter
Cover weaknesses? Yes. Also, heads up, Pelipper now knows the ability Drizzle. Take that into account if you want to make a rain team.

Sword and Shield
Ideal Team: Inteleon, Gyarados, Gastrodon, Dracovish, Araquanid, Ludicolo (Shield)/Cloyster
Optional: Crawdaunt, Drednaw, Quagsire, Seismitoad, Golisopod, Qwilfish, Toxapex, Whiscash, Wishiwashi, Pyukumuku, Barraskewda, Milotic, Wailord, Lanturn, Mantine, Basculin, Vaporeon, Pelipper, Kingler, Seaking, Octillery, Wash Rotom, Cramorant, Lapras, Jellicent, Arctovish
First Pokémon: Sobble via Starter
Weaknesses Covered? Yes, and it can be taken care before the first gym!  Which is good because the first gym is Grass.  You might want to consider a Rain team with Pelipper’s Drizzle ability.

 

MVP (Most Valuable Pokemon)

Top 6 Water Starters in Pokemon | LevelSkip

Your Starter

With over 100 Water Pokemon available, it would be overwhelming to list a whole bunch of Pokemon so I’m going to limit it to five key roles that’ll include multiple Pokemon.

By far, the most valuable member on your team is your Water Starter!  Excluding Yellow and the Let’s Go games, you are guaranteed a Water Starter at the start of the game!  Because of this, the Water Starters are the principal reasons why the Water Type is the best type to do a Monotype Run.  They are quite formidable and rank among the strongest non-Mega, non-Legendary Water Pokemon.  The starters come in many different flavors whether it’s their dual typing, stat distribution, Mega forms, or unique moves.

They’re all great but there are some that stand out to me.  Swampert’s Ground typing gives it a nice immunity to Electric moves and a STAB Earthquake attack.  Empoleon’s unique Steel/Water typing gives it a basket of resistances.  Greninja is fast, knows Water Shuriken, and is very cool looking.  And Blastoise can Mega Evolve and learns a a diverse set of moves.  The other four are amazing as well; pick one and have at it!

Quagsire Pokédex: stats, moves, evolution & locations | Pokémon ...

Water/Ground

You only have two weaknesses to worry about; Grass and Electric.  Thankfully, you gain a necessary Electric immunity with Water/Ground Pokemon who are super popular and can be found in almost every game!  Not only can they act as a necessary wall but they also have those sweet STAB, Super Effective attacks against your Electric foes!

There are five familes of W/G Pokemon; Quagsire, Swampert, Whiscash, Gastrodon, and Seismitoad.  And the nice thing is they all range from decent to great with some bringing unique abilities or moves to the table.  The OG Quagsire can learn Earthquake naturally since Gen 2 and has the Water Absorb Ability.  Swampert is a starter and can Mega evolve in ORAS.  Gastrodon has the highest Special Attack among the five, naturally learns Earth Power, and knows Water Drain. Seismitoad is ugly and has Swift Swim.  And Whiscash is there.

Of course, the biggest thing to worry about is that 4x weakness to Grass, just don’t even think about facing an Oddish!  Thankfully, you’ll have another team member that will spot you…

Swanna Pokédex: stats, moves, evolution & locations | Pokémon Database

Water/Flying

There since Generation 1, you are guaranteed to find a Water/Flying Pokemon in every game.  That’s awesome!  Sure, there are other Pokemon out there that can wall Grass types like Tentacruel (who is most excellent) but they are nowhere near as common as these flying bois.  They are one of the main reasons why your weaknesses are covered in throughout the games.  They’re pretty much the antithesis of their Ground brethren who lose a weakness but gain a 4x weakness; in this case to Electric moves.

Okay, so Gyarados is incredibly popular, strong and very common!  So when you’re fulfilling your dream role of being an amazing Water trainer then have this sucker on your team!  Biggest thing to think about though is Gyarados has a dismal lack of Flying moves and, imo, doesn’t really become useful until Gen 4 when the Physical/Special split happened.  Still, he can learn a lot of strong physical moves which is great!  If you want Flying moves consider maybe Cramorant or Swanna who can learn them naturally and easily by TMs.  Also, Pelipper, in later generations, has the Drizzle Ability which is super sweet.  Mantine is alright but at least has some decent bulk.

Slowbro Pokédex: stats, moves, evolution & locations | Pokémon ...

Move Diversity Learners (e.g., Slowbro, Clawitzer, Octillery, Ludicolo)

This is a relatively broad category but basically, many Water Pokemon are kind of limited in their movesets.  99% of them can learn a strong Ice Move, which is incredible, and over half can learn a strong Ground move like Earthquake.  But finding a Pokemon that knows a Fairy, Grass, Fire, or Electric move can be challenging.  You’ll need a Pokemon that can fill in gaps for you!

Slowbro is probably the best example of a multi-talented Pokemon!  Some Pokemon can learn a diverse set of moves but aren’t able to fully utilize them (like Golisopod).  But Slowbro has a high Special Attack AND can learn Flamethrower, Shadow Ball, Signal Beam, and of course Psychic.  Meanwhile, Clawitzer has the Mega Launcher ability so be sure to have it use Dragon Pulse, Aura Sphere, and Water Pulse (and maybe Flash Cannon or Sludge Wave).  Then you have Octillery who can learn Energy Ball, Flamethrower, Flash Cannon, Sludge Wave, and Psychic.  Finally, Ludicolo can learn the Grass attacks, Elemental Punches and potentially learns Zen Headbutt and Drain Punch.  You should also consider other Pokemon like Lanturn, Tentacruel, and Jellicent for move diversity.

Ludicolo Pokédex: stats, moves, evolution & locations | Pokémon ...

Rain Users

Our last group includes all the Pokemon boosted by the rain.  Of course, Water attacks are strengthened while it’s raining and Thunder is 100% accurate but there are Pokemon whose abilities make them much better while it’s raining.  This is definitely beneficial if you happen to have a Pelipper from Gen 7 onward who has the Drizzle Ability.  A lot of Water Pokemon have Rain Dish, Swift Swim, or Hydration abilities which are activated in the rain.  Hydration and Rain Dish will be the rarest for you but quite a few Water Pokemon know Swift Swim so if you want to have a fast team then look out for these guys!  For me, I like the idea of having a Rain Dish Ludicolo who can keep chugging along with HP recoveries in Leech Seed, Giga Drain, and Drain Punch.

Best Monotype Runs in Sun and Moon and USUM

June 1st, 2019 Update: This article has been updated to include a Monotype Run for Ultra Sun and Ultra Moon. Since the games are very similar I didn’t think it was worth it to make an entirely new article altogether. When looking at the Type Teams look out for the USUM symbols for Ultra Sun and Ultra Moon.
There were also minor corrections on which Pokemon could be caught, I had to remove Heracross, for instance, as it couldn’t be caught until after the Elite Four.
Enjoy!

When Pokémon Sun and Moon was released I wanted to do another Monotype (or Single Type) Run analysis on these games similar to my earlier article on previous generations. The purpose of this project was to determine which types were the best for a Monotype Run in Pokémon Sun and Moon? With just two games to tackle, this question is easier to answer than before however, I had to change my setup as Trials and Kahunas were added and Gym Leaders were removed. I had to tackle this problem a little differently but I think I succeeded. If you want to find out what a team of Bug or Psychic Pokémon would be like in Pokémon Sun, Moon, or USUM just scroll down past these next few paragraphs and find that type.

Image from pokemon.com

RULES: As in my last article, a Monotype Run assumes you don’t trade (so no Golem or Alakazam for instance) to yourself on Pokémon Bank or to other players. If you’re doing a run like Electric, you must capture the first available Electric Pokémon (Pichu) and box your starter. You may capture a Pokémon that will evolve into a certain type (like Pichu for a Psychic-type run) but you must evolve it asap. Only Pokémon that can be caught before the Elite Four are counted (so no Lucario).

So overall, how did Sun and Moon do compared to earlier games? Unfortunately, although Sun/Moon provides players with a diverse set of Pokémon fairly early on, these games are worse at covering weaknesses than XY (but roughly the same as ORAS). XY scored 32 out of 36 (18 types times two games) for neutralizing cover as opposed to SM’s 25 out of 36. Mind you, this is still pretty good when compared to other generation-premiere games as the next best is Ruby/Sapphire with a score of 16 out of 34.
Ultra Sun and Ultra Moon fared better with its increase of 101 Pokemon in the games. They score 31 out of 36 with Pokemon type coverage. Read a few paragraphs below for more information.

Monotype Chart 2.02What are great types for Pokemon Sun and Moon?

image from bulbagarden.net

image from bulbagarden.net

Right off the bat, the two types that are wonderful are Fairy and Ghost. This is the first time we have starters that evolve into these types. This combined with their neutral coverage makes them great types for a Monotype Run. This is one of the few times a Ghost-type run has neutral coverage so I urge you to try it out here. Also, you can catch a plethora of Ghost Pokémon on the first island including Drifloon, Gastly, Misdreavus, and Sableye; great Pokémon that will go far with you (this is also one of the few games where you can catch a Gengar in the wild!  No trading neaded!). Fairy types received a nice, mix bag of Pokémon such as Klefki’s weakness neutralization and Primarina and Mimikyu serving as back up. You can also get a Gardevoir via Island Scan in USUM.

I would argue that Sun and Moon are one of the best Pokémon games for an Ice-type run. You can get a Crabrawler somewhat early and from there you can get a Delibird, Shellder, and Smoochum (just USUM) and then an Eevee on Aklala Island. The biggest thing to consider is your Sandslash and Ninetales exclusives. Both of which neutralize certain weaknesses (Rock, Steel and Fighting respectively) but other Pokémon can cover them so it’s not a do-or-die situation. Also, this is one of the few games where you can do an Ice team with the Snow Warning ability. Catch and train a Vanillish and evolve it into a Vanilluxe for that sweet Hailstorm, your Froslass and other pokemon will benefit HUGELY from it. However, the biggest drawback of your Ice team is many of your powerhouses won’t be available until RIGHT before the Elite Four so that’s too bad.

I need to mention Fire type as well but only for Sun and Ultra Sun. There’s been only one game in the history of Pokémon where Fire’s weaknesses are neutralized and that’s Pokémon Black. Sun and US offers a second chance at a fun Fire-type run thanks primarily to the Sun-exclusive Turtonator. If you’re up for it, catch a Torkoal as well because starting this generation it can learn the ability Drought! Which is fantastic when you want to stop those water types! It will still be a difficult run but fun nonetheless. Look out for Charizard, btw, for Island Scan in USUM.

Electric, usually an okay type for a Monotype Run, is blessed with neutral coverage AND an early-available Pokémon via Pichu. Both of these things do not happen often for Electric, much less when they are together. If you’ve been holding out for a good Electric-type game, now’s the chance to try it out with such picks as Magnezone, Vikavolt, and the Alolan variants of Graveler and Raichu.

Finally, we have our usual types that do well for a Monotype Run such as Water, Normal, Steel and so forth. In particular, Water is probably the best type in Pokemon Sun and Moon for a Monotype Run. A huge diversity combined with a great starter makes Water Type stand above the rest. From Gyarados to Aquachnid, from Slowbro to Gastrodon, Sun and Moon gave us a type that can fill many rolls (special defense, physical attacker, status inflictor) and is there with us from the beginning. Pelipper also has the ability Drizzle in this generation which means you can run a Rain team which is quite rare! If you do that, keep an eye out with pokemon with abilities that use the rain. Oh, and pick up an Empoleon via Island Scan in USUM, lord knows how rare this penguin is so catch it if you’re doing a Water or Steel Type run!

What are poor types in Sun and Moon?

image from bulbagarden.net

As expected, some types took a hit and aren’t as efficient in a Monotype Run as in previous games. For instance, it takes a looooong time before you get a Rock Pokémon so that’s a big disadvantage. Bug’s probably the biggest loser here though as it’s great recent record has finally been broken with glaring weaknesses to Rock attacks. This isn’t to say that a Bug-type run is bad as you still get a lot of new and interesting Pokémon to work with such as Golisopod or Vikavolt, but you’ll have to work hard to make sure you aren’t being torn apart by hikers.

Fighting type also took a hit due to FINALLY losing a starter that gains it as a secondary type. It takes awhile before you catch your first Fighting Pokémon (Crabrawler) and your team will have to watch out for Flying Pokémon (usually, a Lucario would watch your back in previous games but not this time around, they’re available after the Elite Four).

What about USUM?
The increase in type variability lifts Bug type out of the slums and makes it a fantastic type again to train, so hooray! Volcarona and Forretress add some great resistances while providing some stellar support and attacking moves. With them plus Vikavolt, Golisopod and Armaldo (US only), this is probably the best Bug team out of all the games, enjoy it! Your other big winner is Psychic Type as it’s Dark weakness is neutralized. Gallade, Gardevoir, AND Malamar all came to the rescue to stop Dark moves!

 

Types

Bug
SM Ideal Team: Vikavolt, Golisopod/Aquachnid, Scolipede (scan), Masquerain, Romblebee
Optional: Parasect, Butterfree, Ledian
First Pokémon: Caterpie, Ledyba, Grubbin, and Spinarak via Route 1
Cover weaknesses? No, Rock is not neutralized in Sun and Moon

USUM Ideal Team: Vikavolt, Golisopod/Aquachnid, Volcarona, Forretress, Armaldo (US)/Masquerain, Romblebee
Optional: Parasect, Butterfree, Ledian, Ariados, Beedril (scan)
First Pokémon: Caterpie, Ledyba, Grubbin, and Spinarak via Route 1
Cover weaknesses? Yes, every type is taken care of

Dark
SM Ideal Team: Incineroar, Honchkrow, Muk, Pangoro, Hydregion (scan), Sabeleye
Optional: Krookodile, Absol, Weavile, Raticate, Sharpedo, Mandibuzz (Moon), Umbreon
First Pokémon: Litten via Starter
Cover weaknesses? Yes

USUM Ideal Team: Incineroar, Malamar, Bisharp, Honchkrow, Muk, Pangoro
Optional: Krookodile, Absol, Weavile, Raticate, Sharpedo/Crawdaunt/Greninja (scan), Tyranitar, Scrafty, Sabeleye, Mandibuzz (UM), Umbreon, Houndoom (US)
First Pokémon: Litten via Starter
Cover weaknesses? Yes

Dragon
SM Ideal Team: Komomo-o, Garchomp, Exeggutor, Drampa (Moon)/Turtonator (Sun), Salamence, Hydreigon (scan)
Optional: Flygon, Haxorus (scan), Goodra
First Pokémon: Bagon via Route 3 (south of the bridge), shortly before the Melemele Grand Trial
Cover weaknesses? Pokemon Sun is weak to just Dragon moves. Pokemon Moon is weak to Dragon, Ice, and Fairy moves.

USUM Ideal Team: Tyrantrum (US)/Dragalge (UM), Komomo-o, Garchomp, Exeggutor, Drampa (UM)/Turtonator (US), Salamence/Noivern
Optional: Flygon, Haxorus (scan), Goodra
First Pokémon: Noibat in Verdant Cavern after the first trial is completed.
Cover weaknesses? Pokemon Ultra Sun is weak to just Dragon moves.  Pokemon Ultra Moon is weak to Dragon and Ice moves.

Electric
SM Ideal Team: Vikavolt, Graveler, Magnezone, Raichu, Oricorio, Electabuzz
Optional: Togedemaru, Jolteon, Lanturn
First Pokémon: Pichu and Grubbin via Route 1
Cover weaknesses? Yes

USUM Ideal Team: Vikavolt, Graveler, Magnezone, Raichu, Oricorio, Electabuzz
Optional: Togedemaru, Jolteon, Lanturn, Ampharos, Manectric Dedenne
First Pokémon: Pichu and Grubbin via Route 1
Cover weaknesses? Yes

Fairy
SM Ideal Team: Primarina, Klefki, Mimikyu, Wigglytuff, Whimsicott (Sun)/Shiinotic, Sylveon
Optional: Granbul, Ninetales (Sun), Carbink, Ribombee, Azumaril (scan)
First Pokémon: Popplio via Starter
Cover weaknesses? Yes

USUM Ideal Team: Primarina, Klefki/Mawile, Mimikyu, Wigglytuff, Whimsicott (US)/Shiinotic, Gardevoir (scan)
Optional: Sylveon, Granbul, Ninetales (US), Carbink, Ribombee, Florges, Dedenne, Mr. Mime
First Pokémon: Popplio via Starter
Cover weaknesses? Yes

Fighting
SM Ideal Team: Crabominable, Emboar (scan), Poliwrath, Bewear, Kommo-o, Pangoro
Optional: Primeape, Passimian (Sun), Hariyama
First Pokémon: Crabrawler and Makuhita via Route 2, just before the first trial
Cover weaknesses? No, Flying is not neutralized

USUM Ideal Team: Crabominable, Blaziken (scan), Poliwrath, Bewear, Kommo-o, Pangoro
Optional: Primeape, Passimian (US), Hariyama, Scrafty, Hawlucha, Gallade (scan), Infernape (scan), Chesnaught (scan)
First Pokémon: Crabrawler and Makuhita via Route 2, just before the first trial
Cover weaknesses? No, Flying is not neutralized

Fire
SM Ideal Team: Incineroar, Arcanine/Turtonator (Sun), Talonflame, Torkoal, Marowak, Emboar (scan)
Optional: Flareon, Chandelure (scan), Salazzle, Magmar, Typhlosion (scan), Oricorio
First Pokémon: Litten via Starter
Cover weaknesses? Only in Sun thanks to Turtonator. In Moon, Water is not neutralized. However, you can cut back on Water’s strength if you train a Torkoal which now can learn the ability Drought.

USUM Ideal Team: Incineroar, Arcanine/Turtonator (US), Charizard (scan), Torkoal, Marowak, Blaziken (scan)
Optional: Flareon, Chandelure (scan), Pyroar, Talonflame, Infernape (scan), Delphox (scan), Salazzle, Volcarona, Magmar, Houndoom (US), Oricorio
First Pokémon: Litten via Starter
Cover weaknesses? Only in Ultra Sun thanks to Turtonator. In Ultra Moon, Water is not neutralized. However, you can cut back on Water’s strength if you train a Torkoal which now can learn the ability Drought.

Flying
SM Ideal Team: Toucannon, Gyarados, Drifblim, Aerodactyl, Salamence, Skarmory
Optional: Braviary (Sun)/Mandibuzz (Moon), Crobat, Talonflame, Masquerain, Honchkrow, Minior, Fearow, Staraptor (scan), Oricorio (4 forms), Dartrix
First Pokémon: Rowlett via Starter
Cover weaknesses? Yes

USUM Ideal Team: Toucannon, Gyarados, Charizard (scan), Aerodactyl, Salamence, Skarmory
Optional: Braviary (US)/Mandibuzz (UM), Crobat, Talonflame, Masquerain, Honchkrow, Minior, Xatu, Tropius, Hawlucha, Noivern, Pidgeot, Fearow, Noctowl, Drifblim, Oricorio (4 forms), Dartrix
First Pokémon: Rowlett via Starter
Cover weaknesses? Yes

Ghost
SM Ideal Team: Decidueye, Sableye, Palossand, Aegislash(scan), Gengar (S.O.S. by Haunter in Thrifty Megamark after the Ula’ula Trials), Mimikyu
Optional: Trevanant, Dhelmise, Froslass, Drifblim, Chandelure (scan), Mismagius, Alolan Marowak, Oricorio
First Pokémon: Rowlett via Starter
Cover weaknesses? Yes

USUM Ideal Team: Decidueye, Sableye, Palossand/Golurk (US), Aegislash(scan), Gengar (S.O.S. by Haunter in Thrifty Megamark after the Ula’ula Trials), Mimikyu
Optional: Trevanant, Dhelmise, Froslass, Drifblim, Chandelure (scan), Mismagius, Banette, Jellicent, Alolan Marowak, Oricorio
First Pokémon: Rowlett via Starter
Cover weaknesses? Yes

Grass
SM Ideal Team: Decidueye, Whimsicott (Sun)/Shiinotic, Exeggutor, Roserade (scan), Dhelmise, Serperior (scan)
Optional: Victreebel (scan), Meganium (scan), Parasect, Leafeon
First Pokémon: Rowlet via Starter
Cover weaknesses? No, in Sun and Moon, Grass is weak to Flying and Ice

USUM Ideal Team: Decidueye, Whimsicott (US)/Shiinotic, Torterra (scan), Exeggutor, Venusaur (scan), Cradily (UM)/Chesnaught (scan)
Optional: Sceptile (scan), Dhelmise, Tropius, Parasect, Leafeon
First Pokémon: Rowlet via Starter
Cover weaknesses? No, In Ultra Sun, Grass is weak to Flying and Ice. In Ultra Moon, Grass is weak to Ice.

Ground
SM Ideal Team: Dugtrio, Gastrodon, Mamoswine (scan), Palossand, Krookodile, Garchomp
Optional: Mudsdale, Flygon, Rhydon (scan), 
First Pokémon: Diglett in Verdant Cavern after completion of first trial
Cover weaknesses? Yes

USUM Ideal Team: Dugtrio, Gastrodon, Mamoswine (scan), Palossand, Krookodile, Garchomp
Optional: Mudsdale, Flygon, Rhydon (scan), Claydol (UM), Golurk (US), Swampert (scan), Torterra (scan), Onix (scan)
First Pokémon: Diglett in Verdant Cavern after completion of first trial
Cover weaknesses? Yes

Ice
SM Ideal Team: Froslass, Vanilluxe, Sandslash(Moon)/Ninetales (Sun), Mamoswine (scan), Cloyster/Lapras/Walrein(scan), Crabominable
Optional: Delibird, Glaceon, Weavile
First Pokémon: Crabrawler via Route 2, just before the first trial
Cover weaknesses? Surprisingly yes regardless of version differences.

USUM Ideal Team: Jynx, Vanilluxe, Sandslash(UM)/Ninetales (US), Mamoswine (scan), Cloyster/Lapras/Walrein(scan), Crabominable
Optional: Delibird, Glaceon, Dewgong, Aurorus (UM), Weavile, Froslass
First Pokémon: Crabrawler via Route 2, just before the first trial
Cover weaknesses? Surprisingly yes regardless of version differences.

Normal

SM Ideal Team: Toucannon, Tauros/Drampa (Moon), Snorlax, Wigglytuff, Bewear, Oranguru (Moon)/Miltank
Optional: Raticate, Blissey, Braviary (Sun), Fearow, Staraptor (scan), Slaking (scan), Gumshoos, Smeargle, Spinda, Stoutland, Kangaskhan, Ditto, Komala
First Pokémon: Yungoos and Pikipek via Route 1
Cover weaknesses? Yes

USUM Ideal Team: Toucannon, Tauros/Drampa (UM), Snorlax, Wigglytuff, Bewear, Oranguru (UM)/Miltank
Optional: Raticate, Blissey, Pyroar, Pidgeot (scan), Lopunny, Braviary (US), Fearow, Gumshoos, Smeargle, Spinda, Stoutland, Kangaskhan, Ditto, Komala, Furfrou, Noctowl, Kecleon, Cinccino
First Pokémon: Yungoos, Pikipek, and Buneary via Route 1
Cover weaknesses? Yes

Poison
SM Ideal Team: Muk, Crobat, Tentacruel/Toxapex, Gengar (S.O.S. by Haunter in Thrifty Megamark after the Ula’ula Trials), Roserade (scan), Scolipede (scan)
Optional: Victreebel (scan), Ariados, Garbodor, Salazzle
First Pokémon: Spinarak via Route 1
Cover weaknesses? Yes

USUM Ideal Team: Muk, Dragalge (UM)/Salazzle, Crobat, Tentacruel/Toxapex, Gengar (S.O.S. by Haunter in Thrifty Megamark after the Ula’ula Trials), Venusaur (scan)
Optional: Garbodor, Arbok, Salazzle, Ariados, Beedril (scan)
First Pokémon: Spinarak via Route 1
Cover weaknesses? Yes

Psychic
SM Ideal Team: Oranguru (Moon)/Gothitelle (scan), Starmie, Espeon, Metagross, Raichu, Slowbro
Optional: Hypno, Kadabra, Bruxish, Oricorio, Reuniclus (scan)
First Pokémon: Pichu via Route 1
Cover weaknesses? No, Dark is not neutralized in Sun and Moon.

USUM Ideal Team: Oranguru (UM)/Malamar, Slowbro/Starmie, Gallade (scan), Metagross, Gardevoir (scan), Delphox (scan)
Optional: Hypno, Kadabra, Bruxish, Oricorio, Xatu, Claydol (UM), Beheeyem, Mr. Mime, Espeon, Raichu, Slowking (S.O.S. by Slowpoke in Kala’e Bay), Jynx
First Pokémon: Pichu via Route 1
Cover weaknesses? Yes, all weaknesses are neutralized.

Rock
SM Ideal Team: Rhydon(scan), Aerodactyl, Relicanth/Caracosta(Sun), Bastiodon(Moon)/Probopass, Lycanroc, Carbink
Optional: Sudowoodo, Rampardos (Sun), Archeops (Moon), Graveler, Corsola, Boldore, Minior
First Pokémon: Bonsly via Route 1, after the Grand Trial
Cover weaknesses? Yes

USUM Ideal Team: Tyrantrum (US)/Lycanroc, Rhydon(scan), Tyranitar, Aerodactyl, Relicanth/Caracosta(US), Bastiodon(UM)/Probopass
Optional: Lycanroc, Sudowoodo, Rampardos (US), Archeops (UM), Omastar (US), Kabutops (UM), Graveler, Armaldo (US), Cradily (UM), Carbink, Aurorus (UM), Boldore, Corsola, Minior, Onix (scan)
First Pokémon: Bonsly via Route 1, after the Grand Trial
Cover weaknesses? Yes

Steel
SM Ideal Team: Metagross, Skarmory, Dugtrio, Bastiodon (Moon)/Probopass, Aegislash (scan), Klefki
Optional Pokémon: Sandslash (Moon), Togedemaru, Magnezone
First Pokémon: Magnemite near the Trainer School, before the first trial
Cover weaknesses? Yes

USUM Ideal Team: Metagross, Skarmory, Empoleon (scan), Dugtrio, Bastiodon (UM)/Probopass, Aegislash (scan)
Optional Pokémon: Sandslash (UM), Togedemaru, Klefki/Mawile, Forretress, Bisharp, Magnezone
First Pokémon: Magnemite near the Trainer School, before the first trial
Cover weaknesses? Yes

Water
SM Ideal Team: Primarina, Gyarados/Pelipper, Slowbro/Starmie/Bruxish, Gastrodon, Golisopod/Aquachnid, Lanturn
Optional: Whiscash, Poliwrath, Milotic, Lanturn, Sharpedo, Corsola/Relicanth/Caracosta (Sun), Azumaril (scan), Feraligatr (scan), Cloyster/Lapras/Walrein(scan), Golduck, Vaporeon, Politoed (S.O.S. by any Pokemon in the rain at Malie Garden)
First Pokémon: Popplio via Starter
Cover weaknesses? Yes. Also, heads up, Pelipper now knows the ability Drizzle. Take that into account if you want to make a rain team.

USUM Ideal Team: Primarina, Gyarados/Pelipper, Slowbro/Starmie/Bruxish, Gastrodon, Empoleon (scan), Golisopod/Aquachnid
Optional: Whiscash, Poliwrath, Milotic, Lanturn, Sharpedo/Crawdaunt/Greninja (scan), Tentacruel, Corsola/Relicanth/Caracosta(US), Omastar (US), Kabutops (UM), Jellicent, Clawitzer, Blastoise (scan), Swampert (scan), Cloyster/Lapras/Walrein(scan), Golduck, Vaporeon, Slowking (S.O.S. by Slowpoke in Kala’e Bay), Politoed (S.O.S. by any Pokemon in the rain at Malie Garden)
First Pokémon: Popplio via Starter
Cover weaknesses? Yes. Also, heads up, Pelipper now knows the ability Drizzle. Take that into account if you want to make a rain team.

The Best Pokémon Games and Types for a Monotype Run

Major Update 12/22/2019: The article now includes additional analysis from Pokemon SWSH as well as a brand new Monotype Chart!!!  Check it out, and let me know what you think.  Thanks as always for reading!

Self-made video game challenges and runs have been a staple in recent gaming and can create exciting and new ways to replay your favorite games. There are a whole variety of them ranging from a no-kill run in Metal Gear Solid to only using your knife as a weapon in Resident Evil 4. Pokémon is no exception to this rule as one of the most famous video game challenges of all time is the Nuzlocke Run which actually makes the Pokémon games exceedingly difficult. Today, I offer you a different sort of run, one that although is not as challenging as a Nuzlocke Run, is still very enjoyable. I give you, a Monotype Run/Challenge.

Simply put, a Monotype Run (or Single Type Run) is where you catch Pokémon who only belong to a certain type whether it is Water, Bug, Dark, or Dragon. If a Pokémon does not have a type in that category then it’s out.   This is a great challenge I think because you can form a team around your favorite type(s) and not have to worry much about picking your favorites. Your team’s weaknesses are what make this challenging as you have to look out for moves or Pokémon that may defeat you. And to be fair, this isn’t exactly a brand new, exciting concept; many people have done this Run for a long time. That is why today, I’m going in depth and telling you what Pokémon games and types are the best for a Monotype Run. Let’s take a look!

If you want to cut right to the chase, just click the image below that will explain everything to you concisely. Below the chart I have written my methods in approaching this monumental task and the overall best games and types for a Monotype Run.

Monotype Chart 2.02Before I analyzed a whole bunch of different pokedexes, I had to design a series of rules to make sure I kept my analysis consistent which are as follows.

  1. A type must be selected before starting the game. Upon playing the game the player must make all attempts to capture a Pokémon of that type as soon as possible. Once captured, the previous Pokémon of the party must be disregarded if they are not of that type.
  2. Pokémon that have yet to evolve into that type (e.g., Nidoran in a Ground type Run or Caterpie in a Flying type Run) may be caught but must be evolved as soon as possible.
  3. Trading is not allowed
  4. Only Pokemon caught before Elite Four are applicable for your team.
  5. Mega Evolutions that changes a Pokémon to your type are allowed provided you mega evolve the Pokémon as soon as their battle begins.

Of course, everyone has their own version of the rules and that’s totally fine! This is just how I approached the analysis.

In order to determine which Pokémon games are the best for a Monotype Run I had to design a categorizing system that was nonsubjective. What’s more, I had to find a simple but effective rating system that can satisfy all 516 possible combinations between typing and the games. This was solved by a dual grading system using numbers and letters. Every typing and video game combination has a letter (S-F) and number grade for how beneficial a Monotype Run would be. Numbers indicate a game’s type diversity by the amount of unique Pokémon of that type you can catch.  Letters indicate how early you can catch a Pokémon: S=Your first Pokémon is your starter; A=First Pokémon you can catch is before the 1st gym; B=Between the 1st-2nd gym; C=Between the 2nd-3rd gym; D=Between the 3rd-4th gym; F=After the 4th gym. For the Sun and Moon games I used the trials in place of gyms since they acted as similar milestones.  Finally, the asterisk symbol, “*”, represents a team that neutralizes all the weaknesses.  For example, if you were to do a Ground type run in Pokémon Red, you would have a 6A rating (i.e., you can catch at least six, fully-evolved Ground type Pokémon and the first Pokémon you can catch, the Nidorans, is before the first gym but you are exposed to your Ice and Water weaknesses).

As such, teams with a rating of *6A or higher are the Runs you are looking for. You can catch a Pokémon fairly early on and you can get a diversified team that has all of its weaknesses covered. A *6S rating is the best because you will have your Starter right from the getgo! Surprisingly, given all the strict guidelines, we see a huge amount of teams that can match these strict standards, especially in the later games.

For the purpose of saving a lot of headaches, trading was not included in the Monotype Run Chart. Trading defeats the purpose of the Run as it’s much easier to get a team of six Pokémon (especially in the later generations) that has all of its weaknesses covered. This is why a lot of games on the Chart (such as Generation One for Bug types) won’t have the full team even if they have the diversity needed (Scyther and Pinsir are version-exclusive Pokémon). Also, Pokémon catchable after the Elite Four were not included as, in my opinion, you’re at the end of the game. I imagine you win the challenge once you beat the Elite Four. True, some games have a lot of content after the Elite Four (such as the Johto games), but this is only after hours and hours of playing the games. Tyranitar in Gold/Silver is a great example as you can catch Larvitar at Mount Silver but that’s only after you acquired 16 badges (and by then, what’s the point?).

The Best and Worst Pokémon Games for a Monotype Run

By far, the best Pokémon games for a Monotype Run are Pokemon Sword and Shield, followed by Generation 6 and 7.  These later generations are fantastic as the amount of Pokemon you can catch in them is staggering.  SWSH wins out in the end though because of the Wild Area which is available after Route 2 and just hits you with a tsunami of Pokemon.  No joke, every type can be caught before the first gym.  No other game can claim that title.  If you have a Switch, go for SWSH and if not, there’s nothing wrong with either generation 6 or 7.

Sun, Moon, and USUM are really good.  First off, the level of diversity in Sun and Moon rivals ORAS while Ultra Sun and Ultra Moon have a team diversity almost on par with X and Y.  This means that many types are quite feasible for a Monotype Run although I would hesitate to choose Rock or Dragon types due to their availability of the end of the first island.  Ice types are actually doable in the game thanks to Crabrawler which is a welcome change of pace for them!  For more information about Sun and Moon and its sequels check out my in-depth article here.

The games to avoid would definitely be the Generation 1 games and that’s not surprising given the games’ initial lack of diversity. Pokémon Blue and Yellow only have one type that’s *6A or better (Normal) while Red has that and Electric. Ironically, the Electric type only sometimes acquires a *6A rating given their low diversity. If you want to do an Electric type Run in Yellow, catch a Pikachu and later catch a Magnemite, then Jolteon, Electabuzz, Voltorb, and Zapdos. I wouldn’t recommend this though given the mentioned Pokémon have a rather low movepool (look towards B2W2, USUM, and SWSH if you want a great Electric type Run).

The Best and Worst Types for a Monotype Run

Normal, Normal, Normal, Normal! The Normal type is the only type that has a 100% excellent rating. This is thanks to Normal type having only one weakness (Fighting) which it can easily cover! Oh, and guess what! The Normal/Flying type combination is the most common type combination in the games. Every generation (except Gen 8) has introduced one and you are more than likely to run into one in the game’s first route. Boom, Normal’s commonality combined with its low weaknesses and early route availability makes it the perfect type for a Monotype Run. I recommend going old school and do a Normal type Run in Generation 1 as you can catch a plethora of iconic Pokémon like Jigglypuff, Pidgey, Tauros, Kangaskhan, and Snorlax. You will have a fun time as they are strong and can learn a variety of moves.

If you don’t want Normal I would then recommend a Water type Run (although Ground, Bug, Fighting, Fairy, and Flying are also good). Again, their commonality and low amount of weaknesses make them a great type to do a Run. Water/Ground and Water/Flying Pokémon are surprisingly common and are introduced in almost every generation. These two potent combos cover Water type’s weaknesses and more than help you have a good time. Also, the Water type has the most superb ratings, a *6S or better, out of any type!  As Water type is one of the key starters in most of the games, it’s no wonder that Water teams are easy and fun to do.  If I were to recommend some games they would be Pokémon Sapphire, Emerald, and Alpha Sapphire. Pick Mudkip as your starter (Water/Ground), catch a Lotad (Water/Grass) in Route 102, and Wingull (Water/Flying) in Route 104 and you are set. From there, you are given a huge range of great Water Pokémon. Some off the top of my head are Gyarados, Crawdaunt, Sharpedo, Lanturn, Tentacruel, Marill, and Relicanth.

Ice and Dragon type are the worst types for a Monotype Run and have an average D+ and C- grade respectively. This is not surprising given they are usually available fairly late in the game and their diversity is rather lack luster. Surprisingly, Ice type neutralizes its weaknesses in GSC but is severely marred by their late game status. If you want to do an Ice type run go for SWSH thanks to the extreme early availability of Ice Pokemon in the Wild Area.  You can also do Pokemon SM and USUM thanks to Crabrawler’s early availability and the nice diversity of Ice types in those games.  The best Dragon game is definitely SWSH thanks to, again, the Wild Area which adds a lot of Dragon Pokemon in the Raids and you can neutralize your weaknesses thanks to Duraludon.

Trivia

-The worst Monotype Run is probably the Dark Type run in Pokemon LeafGreen and FireRed.  You CANNNOT catch ANY Dark Type Pokemon!   The game doesn’t even allow your Eevee to evolve into one which sucks.  This easily makes it the worst run in the entire series.

-In general, the sequel game in a series (Crystal, Emerald, Platinum, B2W2, and USUM) will have better runs due to an increase in diversity. The only exception to this is Pokémon Yellow.

-Remakes’ (FRLG and HGSS) ratings are generally similar to their original games as Pokémon availability are usually the same. The major exception to this is ORAS which introduced the National Dex before the Elite Four and not after.

-If you want to do a Water type Run in Pokémon Yellow, your first Pokémon will be a Magikarp from the Pokecenter salesman outside of Mount Moon. Have fun!

Final Thoughts?

So that’s the article! I originally published it in February 2016 and have continuously update and change it as new games are made.  The amount of time I have sunk into this project is ridiculous but hopefully worth it, I consider my chart version 2.0 to be one of my best works.  Additionally, there’s so much research and data in this that some mistakes may have fallen through the cracks; if you spot something that’s incorrect, let me know! Happy playing!

Link to other Monotype Run Articles (this will slowly update over time)

Games
Red/Blue/Yellow
Gold/Silver/Crystal
Ruby/Sapphire/Emerald
FireRed/LeafGreen
Diamond/Pearl/Platinum
HeartGold/SoulSilver
Black/White/Black2/White2
X/Y
OmegaRuby/AlphaSapphire
Sun/Moon
Ultra Sun/Ultra Moon
Let’s Go Pikachu and Eevee
Sword/Shield

Types
Bug
Dark
Dragon
Electric
Fairy
Fighting
Fire
Flying
Ghost
Grass
Ground
Ice
Normal
Poison
Psychic
Rock
Steel
Water

 

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