Monthly Archives: April 2020

Episode 10: After the Fracturing Betrayal

 

In this episode, we return to Teen Titans and finish watching season 2; these include episodes “Betrayal,” “Fractured,” and “Aftershock” parts 1 and 2.  We talk about Beast Boy’s character inconsistencies, Terra’s story arc, and what the heck was with that Larry episode??

Potential Partners For A New Paper Mario Game

Paper Mario Partners

So last night, I started replaying the stellar Super Mario Odyssey and while I was playing it I couldn’t help but admire all the citizens and characters from the very different kingdoms. It got me thinking how these citizens would serve as great partners in a classic Paper Mario game (Paper Mario 64 and Thousand Year Door).  And with the rumors that there might be a new, classic-based, Paper Mario game coming out (yay!) I thought to myself…well…who would Mario’s new partners be?

It’s been 16 years since Thousand Year Door was released and since then we’ve seen a slew of remarkable games like Mario Galaxy, Super Mario 3D World, and of course, Mario Odyssey.  In these games we see bad guys and allies of all sides come and face or aid Mario’s quest.  They include Lumas, Moe-Eyes, Jaxis, as well as characters like Nabbit too.  These new characters, along with classics like Shy Guys or Hammer Bros., can be very useful for Paper Mario’s journey.  But who to choose? Before we answer that let’s look at the first two Paper Mario games to gleam some ideas.

A good Paper Mario team needs to have diversity to help Mario progress in the game. This can be anything from blowing up walls with Bob-ombs, riding a Yoshi or Parakarry over gaps, or swimming with Sushi between docks. The team should also be good at traversing through hazards like Lakilester’s cloud or Lady Bow’s and Vivian’s intangibility. Finally, there should be a partner who can add insight to the world like our Goombas or find items like Watt or Ms. Mowz.

They should also be good with combat. The huge diversity of enemies means you need a lot of tricks to knock them out. This includes the Koopas’ Power Shell to knock through ground enemies, Watt’s or Yoshi’s defense-ignoring attacks, or Sushi’s advantage over fire enemies. What if the combat is too tough? Not to worry! Lady Bow’s Spook and Flurrie’s Gale Force can get them out of here! Mario’s stats looking bad? Give him a boost with Sushi’s Water Block or Koops’ Shell Shield! Don’t know your enemies’ stats and weaknesses? The Goombas can tattle on them! You guys get the idea.

With this in mind, I wrote up a complete team of new partners who’d be wonderful to have along with some honorable mentions.  Let’s take a look who Mario’s new partners could be!

Moe-Eye | Fantendo - Nintendo Fanon Wiki | Fandom

Moe-Eye
Ability: Find hidden objects
Attacks: Search, Headbonk, Pinpoint, Headbonk Hop

One of the more charming new citizens in Mario Odyssey are the Moe-Eyes; Moai statue-like people who roam Sand Kingdom.  When Mario captures one, he can lower his shades and see hidden platforms or objects similar to the Lens of Truth from the Legend of Zelda.  Although his Moe-Eye form cannot attack or jump, it’s very helpful to figure out how to get to, seemingly-impossible to reach, places.

Mario’s Moe-Eye Partner, we’ll call him Moe, can fill a combination of Goombella and Watt’s roles.  Not only can he give us background information on people, objects, and locations, but he can don his sunglasses to look for hidden objects.  Given that you may have Moe right at the beginning of the game, it might work better to give his ability to see hidden objects sometime later that way players aren’t constantly looking for invisible things.  Maybe Moe get’s a new pair of sunglasses later?

Battle-mode Moe is basically Goombario 3.0.  He has a “Headbonk” ability and he has his own version of tattle which would be called “Search.”  Standard stuff for a first party member.  However, we want to make Moe continually useful and not fall to the wayside like Goombario.  I think we can make Moe useful by giving him an attack called “Pinpoint” where he finds weaknesses in a foe’s defense and make them susceptible to attacks.  His final attack, “Headbonk Hop,” would allow Moe to jump from foe to foe until the attack’s timer runs out.

Capture List - Super Mario Odyssey - Mario Party Legacy

Uproot
Ability: Reach high places
Attacks: Root Uppercut, Vine Whip, Absorb, Timber!

Another partner from Mario Odyssey but this time it’s the antagonistic Uproot.  When you possess Uproots you’re able to reach extremely high platforms and minihop onto them.  Not only was that helpful for exploration but Mario also used an Uproot to defeat the spaceship boss Torkdrift by attacking it from below.

Prune, our Uproot partner, will again fill a similar niche role.  She can carry Mario to extremely high places where they can hop off to nearby platforms (she could even get a power-up and reach even higher places as well!).

We also have some interesting implications for Prune on the battlefield.  She can hit the flying opponents but how about hitting them from below???  She can walk underneath them and just rise up and hit their soft belly (“Root Uppercut”)!  That would be fun.  And she could also do a simple “Vine Whip” attack to hit any ground-based enemies.  Through “Absorb,” Prune sucks the enemy’s HP and regains hers, and “Timber!” would be her growing extremely tall and falling on all her enemies doing bonus damage to flying foes.

Boomerang Bro | MarioWiki | Fandom

Boomerang Bro
Ability: Hit distant switches and grab objects
Attacks:  Boomerang, Sky Shot, Shell Up, Juggling
Bonus: Additional Defense but lower Max HP

This time we’re pulling from the classics and using a Boomerang Bro who made their debut in the iconic Mario Bros. 3 game.  Since then, these boomerang-chucking foes have been a semi-regular staple in the games and they can be tricky foes to defeat.  Mario himself face Boomerang Bros a few times in the classic Paper Mario games and we can base his BB partner off of those guys.

Boomer, our Boomerang Bro, would fill a very similar role to the Koopa partners in that he can hit distant switches and grab items but this time with his boomerang.  Yeah, that’s pretty much it!  He will be a very useful partner grabbing the likes of items, badges, and star pieces.

Boomer’s attack, “Boomerang,” would be a cross between Goombella’s multibonk and Bow’s fan.  He’ll throw the weapon out, hit the enemy, and the boomerang will come back and hit the enemy a second time, stealing any items along the way.  His final attack, “Juggling” would be this but could hit all the ground dwelling enemies AND ignore their defense.  “Sky Shot” would be similar to “Boomerang” but would hit just Sky dwelling enemies and “Shell Up” would give Mario a boost in defense.

Japanese Nintendo

A Shy Guy With A Chain Chomp
Ability: Wall Buster
Attacks: Chomp, Intimidate, Let Loose, Glare

Admittedly, Mary came up with this idea but I loved it so much I had to use it.  Mario’s next partner would be a duo; a sweet Shy Guy, named Shia and her pet Chain Chomp, Chompy.  Their role in the overworld would be similar to Mario’s previous Bob-omb partners but instead of blowing up walls they smash right through them!  Shia will direct Chompy to crash through any walls and her faithful companion will bust them up!  These down busted walls can lead to rooms and hallways and open up new areas of the map.

In battle, Chompy will be doing the heavy lifting.  His “Chomp” attack would pierce an enemy’s defense and hit any foe (although he’ll take damage if he bites a spiked enemy).  “Intimidate” would scare away foes similar to Bow’s “Spook” whereas “Glare” could lower an enemy’s defense down by frightening them.  For “Let Loose,” Shia lets go of Chompy’s chain allowing him to do massive amount of damage albeit to a random foe.

X-Naut PhD | Mario Kart Wii Wiki | Fandom

X-Naut PhD
Ability: Intangible
Attacks: Bomb Lob, Intangible, Minimize, Explosion!

X-Nauts were the main antagonists for Thousand Year Door and although their occurrences after the game have been very minimal, I think it would honestly be cool to bring them back.  Maybe after Sir Grodus’ (leader of the X-Nauts) failed to take over the world, the rest of the X-Nauts disbanded and positively integrated into society.  X-Nauts themselves are general mooks although there are higher-level X-Nauts, called X-Naut PhDs, who use chemicals to hurt Mario or buff their allies.

Mario’s partner, Dr. Xander, can serve as Mario’s support both on and off of the battle.  His overworld ability would be intangibility akin to Bow and Vivian’s ability.  After years of tireless work,Dr. Xander finally and successfully invented a device that will make you intangible.  Sure it only lasts for a few seconds or so but it works!  So when Mario’s walking into a dangeorus situation, he can push a button and swoosh! he and Mario are safe from rolling boulders or sudden spikes.

Dr. Xander can use “Intangible” in battle to protect Mario from charged up attacks that would otherwise do massive damage to him.  Unfortunately, the device’s cool down rate will make Dr. Xander inaccessible the following turn meaning it will just be Mario for awhile.  Thankfully, Dr. Xander’s other attacks that will make him quite useful.  Through “Bomb Lob,” Dr. Xander throws an unstable potion to an enemy causing explosive damage with a high probability of burning them.  In “Minimize,” he throws concoctions that will shrink and diminish an enemy’s attack power (and the better the player is in the quick time event, the more enemies will be shrunk by the attack).  Finally, in “Explosion,” he mixes together volatile chemicals to create a super explosion that will do massive damage to all opponents!

Paper Mario Duplighost - Roblox

Duplighost
Ability: Disguise
Attacks: Headbutt, Duplicate, Fooled You!, Mario Mimicry

Our last partner is a bit high concept and would be hard to program but would nonetheless be the most entertaining!  One Mario mook that’s only seen in the Paper Mario games are the Duplighosts; fiends who can almost perfectly copy a person or species right down to their weaknesses.  Doopliss, a chapter antagonist in Thousand Year Door, is a Duplighost who managed to steal Mario’s identity without fooling his partners!  In a game with notable scenes and chapters, this one really stood out to a lot of people and definitely change up the game’s formula.

Our Duplighost, Mimi, will use her Disguise ability to infiltrate fortresses and bypass guards who may otherwise kick Mario and his crew out.  I imagine it would be very similar to the umbrella mechanic that Peach briefly used in the original Paper Mario game.  Mario will direct Mimi to a nearby enemy who will change into and perfectly match them (except for the voice which might be hilarious writing).  While transformed, Mimi can lead Mario, through a guise that he’s a hostage or she’s a chauffeur, through the area.  This will cut down on the stress level A LOT as you can walk through an area without anyone attacking you which would be sooooo niiiiice.  When done, Mimi will transform back and change into another foe!  But if Mimi changes back too soon, the enemy will be startled and immediately attack!  So you want to be careful where you change.

Mimi is going to be a high-strategy partner like Dr. Xavier in the battle.  She has a simple “Headbutt” attack but after that it’s going to get crazy.  “Duplicate” will transform Mimi into an opposing foe.  Why would you want to do this?  I imagine you could have enemies whose only weakness are themselves akin to when Baby Yoshi would swallow and spit opponents in Thousand Year Door.  You could do this for literally any enemy of the game so you would have similar attack power regardless of the enemy.  This is by far her most complicated attack so thankfully her boosted attacks are less mind-boggling.  “Fooled You!” will confuse the enemies so much they become dizzy and “Mario Mimicry” will temporarily transform Mimi into Mario allowing her to perform any actions Mario could do too.

Mario Pokio PT 2 by PrincessPuccadomiNyo on DeviantArt

Honorable Partners

There were a few other partner ideas that I had that didn’t make the cut.  Some partners I like the idea of but couldn’t figure out how they would be useful!  So I can leave that in your hands if you want.

Piranha Plant-burn environmental objects
Paragoomba-tattle or lift Mario
A Koopling-transport Mario through rough terrain or hit switches with their hammers
Jaxi-travel rough terrain
Glydon/Waddlewings-Fly through air
Nabbit/Bandit-Steal items
Luma-???
Ookio-wall…peck…jumping?

What about you reader?  What partners would you love to see in the next Paper Mario game?  What abilities would they have?  Let me know in the comments below and thanks as usual for reading!

Best Pokemon Games for a Water Type Run

Without a doubt, the Water type is among the best types in Pokemon for a Monotype Run.  A Monotype Run is a run where you only train one type of Pokemon throughout the whole game.  Water is perfect for this as, with very few exceptions, you are bound to have a Water starter in your game.  Water is also the best starter type because it has only two weaknesses (unlike Grass) and it’s quite abundant (unlike Fire).  As such, you can pick a random Pokemon game and you are more than likely to have a great team.  Let’s find out which games are the best though (and the worst) and which Pokemon you should look out for!

Rules

  1. Only Pokémon of a certain type may be caught and trained.
  2. You must catch the first Pokémon available of that type if your starter does not match that type (you’ll then have to disregard that starter).
  3. You may train a Pokémon that evolves to said type as long as you do it ASAP.
  4. No trading allowed.
  5. Mega Pokémon count as long as you Mega Evolve them as soon as they appear on the battlefield.
  6. Only Pokémon caught before Elite Four are counted.

Monotype Chart Version 2.03

Worst Games

There’s really only one “bad” game out there and that’s Pokemon Yellow.  Obviously, you have that Pikachu starter so that’s a setback but the real kicker is that your first Pokemon is after the first gym AND it’s Magikarp!  You buy it from the shady guy at the Pokemon Center near Mount Moon.  So you basically have to train with a Magikarp until level 20 so if you’re up for the challenge then go for it! Haha.  Honestly though, if you want to play in Kanto just pick RBY or FRLG and you’re in for a fun time.

Best Games

Yeesh this is tough.  Just look at the chart above and you’ll see what I mean!  So many perfect scores.  I got a personal favorite but before I say it check out XY, USUM and SWSH as you can catch over 30 Water Pokemon!!!  XY also has the highest abundance of Pokemon for a Monotype Team for any type (and it has Greninja which is super ballin’)!  So if you want variety go for those!  Generation VII also introduced Pelipper with the Drizzle Ability so if you want to make it rain then those are the games to do it!

But me?  I have to fall back on my tried and true Sapphire, Emerald, and AlphaSapphire for this amazing reason.  Your starter is a Mudkip, who can take care of your Electric problems, and then catch a Wingull, for your Grass problems, and then catch a Lotad for further diversity.  Boom, three Pokemon ready to help you and get you up and running by the first gym!  And if you don’t like Wingull then you get the Old Rod in Dewford Town and fish for a Magikarp!  From there, you can catch a beautiful collection of Water Pokemon that range from Crawdaunt to Tentacruel and the likes of Slowbro and Jellicent in ORAS.  ORAS is also always nice with its cool catching feature so you can find Hidden Abilities and Egg Moves easily! (I love Crawdaunt with Adaptability).

Water Teams in Pokemon Games

RBY and FRLG
Ideal Team: Blastoise, Slowbro (all versions except FireRed), Poliwrath, Lapras, Tentacruel, Vaporeon
Optional: Starmie (all versions except FireRed), Gyrados, Omastar/Kabutops, Cloyster (all versions except LeafGreen), Dewgong, Golduck (all versions except LeafGreen), Kingler, Seadra, Seaking
First available Pokémon: Squirtle via starter or Magikarp via the Pokecenter just before Mt. Moon in Yellow
Covers weaknesses? No, Electric is not neutralized

GSC and HGSS
Ideal Team: Feraligatr, Gyarados, Quagsire, Slowbro/Starmie, Tentacruel, Lanturn
Optional: Lapras/Dewgong/Cloyster, Vaporeon, Seaking, Golduck, Azumarill, Kingler, Corsola, Poliwrath, Octillery (S, G, HG, SS), Mantine (G, C, HG), Suicune
First Pokémon: Totodile via starter
Covers Weaknesses? Yes

RSE and ORAS
Ideal Team: Swampert, Gyarados, Ludicolo (S, E, AS)/Lanturn, Tentacruel, Sharpedo/Crawdaunt, Starmie/Slowbro (ORAS)
Optional: Pelipper, Azumaril, Milotic, Whiscash, Relicanth, Walrein, Wailord, Vaporeon (ORAS), Jellicent (ORAS), Seismitoad (ORAS), Gastrodon (ORAS), Kingler (ORAS), Clawitzer (AS), Lumineon (ORAS), Alomomola (ORAS), Dewgong (ORAS), Barbaracle (ORAS), Kyogre (Sapphire and AS)
First Pokémon: Mudkip via starter
Covers Weaknesses? Yes

DPP
Ideal Team: Empoleon, Quagsire/Whiscash/Gastrodon, Gyarados/Mantine, Tentacruel, Octillery, Vaporeon (Platinum)
Optional: Golduck, Milotic, Azumarill, Floatzel, Lumineon, Palkia (Pearl)
First Pokémon: Piplup via Starter
Covers Weaknesses? Yes

Black/White and Black2/White2
BW Ideal Team: Samurott, Seismitoad, Carracosta, Swanna, Alomomola, Jellicent
Optional: Simipour, Basculin
First Pokémon: Oshawott via starter
Cover weaknesses? Yes

B2W2 Ideal Team: Octillery, Walrein, Jellicent, Vaporeon, Swanna, Starmie
Optional: Samurott, Simipour, Basculin, Azumarill, Mantine, Wailord, Golduck, Pelipper, Lapras, Floatzel, Corsola, Dewgong
First Pokémon: Oshawott via starter
Cover weaknesses? No, Electric is not neutralized

XY
Ideal Team: Greninja, Clawitzer (X)/Cloyster (Y), Gyarados, Slowbro, Quagsire, Ludicolo
Optional: Simipour, Bibarel, Crawdaunt, Seaking, Sharpedo, Golduck, Blastoise, Pelipper, Swanna, Wailord, Tentacruel, Starmie (X), Qwilfish, Lapras, Seadra, Relicanth, Vaporeon, Mantine, Octillery, Lanturn, Corsola, Gorebyss, Huntail, Alomomola, Whiscash, Poliwrath, Floatzel, Barbaracle, Azumarill, Wash Rotom
First Pokémon: Froakie via Starter
Weaknesses Covered? Yes, and in more ways than one, you can interchange some of these Pokemon for others and still be fine.

Sun/Moon and Ultra Sun/Ultra Moon
SM Ideal Team: Primarina, Gyarados/Pelipper, Slowbro/Starmie/Bruxish, Gastrodon, Golisopod/Aquachnid, Lanturn
Optional: Whiscash, Poliwrath, Milotic, Lanturn, Sharpedo, Corsola/Relicanth/Caracosta (Sun), Azumaril (scan), Feraligatr (scan), Cloyster/Lapras/Walrein(scan), Golduck, Vaporeon, Politoed (S.O.S. by any Pokemon in the rain at Malie Garden)
First Pokémon: Popplio via Starter
Cover weaknesses? Yes. Also, heads up, Pelipper now knows the ability Drizzle. Take that into account if you want to make a rain team.

USUM Ideal Team: Primarina, Gyarados/Pelipper, Slowbro/Starmie/Bruxish, Gastrodon, Empoleon (scan), Golisopod/Aquachnid
Optional: Whiscash, Poliwrath, Milotic, Lanturn, Sharpedo/Crawdaunt/Greninja (scan), Tentacruel, Corsola/Relicanth/Caracosta(US), Omastar (US), Kabutops (UM), Jellicent, Clawitzer, Blastoise (scan), Swampert (scan), Cloyster/Lapras/Walrein(scan), Golduck, Vaporeon, Slowking (S.O.S. by Slowpoke in Kala’e Bay), Politoed (S.O.S. by any Pokemon in the rain at Malie Garden)
First Pokémon: Popplio via Starter
Cover weaknesses? Yes. Also, heads up, Pelipper now knows the ability Drizzle. Take that into account if you want to make a rain team.

Sword and Shield
Ideal Team: Inteleon, Gyarados, Gastrodon, Dracovish, Araquanid, Ludicolo (Shield)/Cloyster
Optional: Crawdaunt, Drednaw, Quagsire, Seismitoad, Golisopod, Qwilfish, Toxapex, Whiscash, Wishiwashi, Pyukumuku, Barraskewda, Milotic, Wailord, Lanturn, Mantine, Basculin, Vaporeon, Pelipper, Kingler, Seaking, Octillery, Wash Rotom, Cramorant, Lapras, Jellicent, Arctovish
First Pokémon: Sobble via Starter
Weaknesses Covered? Yes, and it can be taken care before the first gym!  Which is good because the first gym is Grass.  You might want to consider a Rain team with Pelipper’s Drizzle ability.

MVP (Most Valuable Pokemon)

Top 6 Water Starters in Pokemon | LevelSkip

Your Starter

With over 100 Water Pokemon available, it would be overwhelming to list a whole bunch of Pokemon so I’m going to limit it to five key roles that’ll include multiple Pokemon.

By far, the most valuable member on your team is your Water Starter!  Excluding Yellow and the Let’s Go games, you are guaranteed a Water Starter at the start of the game!  Because of this, the Water Starters are the principal reasons why the Water Type is the best type to do a Monotype Run.  They are quite formidable and rank among the strongest non-Mega, non-Legendary Water Pokemon.  The starters come in many different flavors whether it’s their dual typing, stat distribution, Mega forms, or unique moves.

They’re all great but there are some that stand out to me.  Swampert’s Ground typing gives it a nice immunity to Electric moves and a STAB Earthquake attack.  Empoleon’s unique Steel/Water typing gives it a basket of resistances.  Greninja is fast, knows Water Shuriken, and is very cool looking.  And Blastoise can Mega Evolve and learns a a diverse set of moves.  The other four are amazing as well; pick one and have at it!

Quagsire Pokédex: stats, moves, evolution & locations | Pokémon ...

Water/Ground

You only have two weaknesses to worry about; Grass and Electric.  Thankfully, you gain a necessary Electric immunity with Water/Ground Pokemon who are super popular and can be found in almost every game!  Not only can they act as a necessary wall but they also have those sweet STAB, Super Effective attacks against your Electric foes!

There are five familes of W/G Pokemon; Quagsire, Swampert, Whiscash, Gastrodon, and Seismitoad.  And the nice thing is they all range from decent to great with some bringing unique abilities or moves to the table.  The OG Quagsire can learn Earthquake naturally since Gen 2 and has the Water Absorb Ability.  Swampert is a starter and can Mega evolve in ORAS.  Gastrodon has the highest Special Attack among the five, naturally learns Earth Power, and knows Water Drain. Seismitoad is ugly and has Swift Swim.  And Whiscash is there.

Of course, the biggest thing to worry about is that 4x weakness to Grass, just don’t even think about facing an Oddish!  Thankfully, you’ll have another team member that will spot you…

Swanna Pokédex: stats, moves, evolution & locations | Pokémon Database

Water/Flying

There since Generation 1, you are guaranteed to find a Water/Flying Pokemon in every game.  That’s awesome!  Sure, there are other Pokemon out there that can wall Grass types like Tentacruel (who is most excellent) but they are nowhere near as common as these flying bois.  They are one of the main reasons why your weaknesses are covered in throughout the games.  They’re pretty much the antithesis of their Ground brethren who lose a weakness but gain a 4x weakness; in this case to Electric moves.

Okay, so Gyarados is incredibly popular, strong and very common!  So when you’re fulfilling your dream role of being an amazing Water trainer then have this sucker on your team!  Biggest thing to think about though is Gyarados has a dismal lack of Flying moves and, imo, doesn’t really become useful until Gen 4 when the Physical/Special split happened.  Still, he can learn a lot of strong physical moves which is great!  If you want Flying moves consider maybe Cramorant or Swanna who can learn them naturally and easily by TMs.  Also, Pelipper, in later generations, has the Drizzle Ability which is super sweet.  Mantine is alright but at least has some decent bulk.

Slowbro Pokédex: stats, moves, evolution & locations | Pokémon ...

Move Diversity Learners (e.g., Slowbro, Clawitzer, Octillery, Ludicolo)

This is a relatively broad category but basically, many Water Pokemon are kind of limited in their movesets.  99% of them can learn a strong Ice Move, which is incredible, and over half can learn a strong Ground move like Earthquake.  But finding a Pokemon that knows a Fairy, Grass, Fire, or Electric move can be challenging.  You’ll need a Pokemon that can fill in gaps for you!

Slowbro is probably the best example of a multi-talented Pokemon!  Some Pokemon can learn a diverse set of moves but aren’t able to fully utilize them (like Golisopod).  But Slowbro has a high Special Attack AND can learn Flamethrower, Shadow Ball, Signal Beam, and of course Psychic.  Meanwhile, Clawitzer has the Mega Launcher ability so be sure to have it use Dragon Pulse, Aura Sphere, and Water Pulse (and maybe Flash Cannon or Sludge Wave).  Then you have Octillery who can learn Energy Ball, Flamethrower, Flash Cannon, Sludge Wave, and Psychic.  Finally, Ludicolo can learn the Grass attacks, Elemental Punches and potentially learns Zen Headbutt and Drain Punch.  You should also consider other Pokemon like Lanturn, Tentacruel, and Jellicent for move diversity.

Ludicolo Pokédex: stats, moves, evolution & locations | Pokémon ...

Rain Users

Our last group includes all the Pokemon boosted by the rain.  Of course, Water attacks are strengthened while it’s raining and Thunder is 100% accurate but there are Pokemon whose abilities make them much better while it’s raining.  This is definitely beneficial if you happen to have a Pelipper from Gen 7 onward who has the Drizzle Ability.  A lot of Water Pokemon have Rain Dish, Swift Swim, or Hydration abilities which are activated in the rain.  Hydration and Rain Dish will be the rarest for you but quite a few Water Pokemon know Swift Swim so if you want to have a fast team then look out for these guys!  For me, I like the idea of having a Rain Dish Ludicolo who can keep chugging along with HP recoveries in Leech Seed, Giga Drain, and Drain Punch.