Tag Archives: Monotype Run

Best Types for a Single Type Run in Pokemon Gold, Silver, Crystal, HG, and SS

Pokémon Gold and Silver remains one of the top rated and favorite games in the Pokémon franchise for fans all around. Their popularity was heavily boosted with Heartgold and Soulsilver which, at the time, modernized the games and brought with it Pokémon that could follow you wherever you go. And now, with the rerelease of Pokémon Gold and Silver on the Virtual Console, I thought it was time to revisit these games but this time ask the crucial question, what are the best types for a Single Type (or Monotype) Run? This article will be similar to my previous two articles on the subject matter so feel free to check those out for more information. As usual, a Single Type Run is a run that involves no trading, only trains Pokémon of a certain type, and is completed when you beat the Champion (or in our case the first Elite Four). Since Heartgold and Soulsilver are very similar to their original counterparts (minus the Pokewalker) they’ll be included as well.

Best Types

Image from bulbapedia

Generation 2 has an advantage over its predecessor as it’s building off of most of the original 150 Pokémon with the addition of a 100 new Pokémon that bring more type diversity. As such, there are a lot more fun runs to choose in these games compared to Red, Blue, Yellow, FireRed, and LeafGreen. The best type for a Single Type Run is probably the Water type. A huge diversity of Water Pokémon available throughout the game makes this a fun type to play as there are many different team combinations. Most notably, this generation introduced Quagsire which neutralizes Water’s weakness to Electricity and can be caught after the first gym. The Flying type is probably the second best as you can catch about ten different type combinations and there’s a new catchable, Flying Pokémon after each gym battle. Other types do very well including Ground, Bug, Normal, Poison, and, if you are generous, Grass and Rock. Check out a list of team combinations below.

Worst Types

Image from bulbapedia

The usual suspects for a bad Single Type Run are found here namely Dragon and Ice. Dragon’s especially bad as you can only catch a Dratini after the final gym and you can’t get a Kingdra unless you trade for one. Ice is very funky though as although the weaknesses are neutralized regardless of the game, the first Ice Pokémon you can catch is the Union Cave Lapras after you get the Surf HM (which is activated after the 4th gym). So you’ll be playing awhile without any Ice Pokémon. Ghost is also not that swell as despite Gastly’s pre-first gym availability, the next Ghost Pokémon you can catch is Misdrevous at Mount Silver, so basically at the end of the game!

Since Gold and Silver introduced Dark and Steel it’s no surprise that there is a rather low and late diversity of them in these games. You have some pretty big handicaps as Steelix and Scizor are basically off the table unless you have a trading partner. Then there’s poor Dark as many of the famous Dark Pokémon (Houndoom, Tyranitar, and Sneasel) are available after you beat the Elite Four.  Although once you finally catch that Murkrow, you won’t have to worry about Fighting and Bug attacks!

Pokewalker

Before I list Type Team Combinations, I should talk about the Pokewalker. As mentioned before, HG and SS are basically the same game as Gold and Silver with some tweaks, graphics update, and other gameplay features which doesn’t affect a route’s Pokémon. But the Pokewalker, God bless this device, makes it so you can catch some Pokémon as early as the first route. Sure, you might have to do a lot of walking but it will be worth it! The Pokewalker makes it so you can catch Electric, Steel, Psychic, Fighting, Dark, Ice, and even Dragon Pokémon right from the get-go! All these Pokémon are Pokémon you can still catch before the Elite Four so you won’t change your team diversity but at least you can get them earlier. This means you can do a feasible Ice type Run as you can catch a Shelldar and a Smoochum fairly early on. If you still have your Pokewalker, give HG and SS a go because a lot of types become more fun for a Single Type Run. I’ll make special mention of the types that are affected by the Pokewalker below.

Team Combinations

Bug

Ideal Team: Heracross, Venomoth, Shuckle, Parasect, Scyther/Yanmega, Forretress

First Pokémon: Caterpie (G, C, HG)/Weedle (S, C, SS)/Ledyba (S, C, SS)/Spinarak (G, C, HG) in Route 30 before the first gym. Venonat and Paras via Pokewalker.

Covers Weaknesses? Yes

Dark

Ideal Team: Murkrow, Umbreon

First Pokémon: Eevee given by Bill in Goldenrod after the third gym or Murkrow via Pokewalker.

Covers Weaknesses? Yes, thanks to Murkrow and Fairy not being introduced yet

Dragon

Ideal Team: Dragonite

First Pokémon: Dratini via Dragon Den after the eighth gym or bought at the Goldenrod Game Corner after the second gym (or by Pokewalker).

Covers Weaknesses? No

Electric

Ideal Team: Raikou, Ampharos (G, S, HG, SS), Magneton, Lanturn, Electrode, Jolteon

First Pokémon: Mareep via Route 32 after first gym (except Crystal which would be Magnemite Route 38 after the second gym) or Magnemite, Elekid, and Voltorb via Pokewalker.

Covers Weaknesses? No, Ground is not neutralized.

Fighting

Ideal Team: Primeape (C, G, HG)/Machoke, Poliwrath, Heracross, Hitmontop, Hitmonchan, Hitmonlee

First Pokémon: Heracross via headbutting trees after the second gym, Poliwag in Crystal via Route 30 before the first gym, or Machop via Pokewalker.

Covers Weaknesses? Psychic and Flying not neutralized.

Fire

Ideal Team: Typhlosion, Magmar, Ninetales (S, SS)/Arcanine (G, C, HG), Flareon, Rapidash, Ho-Oh (G, HG)

First Pokémon: Cyndaquil via starter

Covers Weaknesses? No; Rock, Water, and Ground (besides Ho-Oh) are not covered

Flying

Ideal Team: Gyarados, Dragonite, Gligar/Gliscor (G, C, HG)/Skarmory (S, C, SS), Murkrow/Honchkrow, Jumpluff, Xatu

Optional Pokémon: Dodrio, Pidgeot, Spearow, Mantine (G, C, HG), Crobat, Yanma/Yanmega, Scyther

First Pokémon: Pidgey and Hoothoot via Route 29 before the first gym. Pidgey, Doduo, Spearow, Hoothoot, Murkrow, Zubat, and Dratini available via Pokewalker.

Covers Weaknesses? Yes, regardless of your version

Ghost

Ideal Team: Haunter

First Pokémon: Gastly via Sprout Tower (or at night at Route 30 in Pokémon Crystal) before the first gym; Gastly can also be caught on the Pokewalker.

Covers Weaknesses? No, Ghost and Dark not neutralized

Grass

Ideal Team: Meganium, Jumpluff, Victreebel/Vileplume, Exeggutor, Parasect, Tangela/Tangrowth

First Pokémon: Chikorita via starter

Covers Weaknesses? No, Flying, Ice, and Fire are not neutralized.

Ground

Ideal Team: Quagsire, Dugtrio, Rhydon, Nidoking, Nidoqueen, Mammoswine/Piloswine, Gligar/Gliscor (G, C, HG)

Optional Pokémon: Graveler, Onix, Donphan (G, C, HG), Sandslash (G, C, HG or by slotmachines in S and SS)

First Pokémon: Geodude, via the southern route of Route 46 before the first gym or Geodude, Onix, the Nidorans, and Wooper via Pokewalker.

Covers Weaknesses? Regardless of your version, all weaknesses are covered

Ice

Ideal Team: Piloswine/Mammoswine, Lapras, Dewgong, Cloyster, Jynx, Delibird (S, C, SS)

First Pokémon: Lapras in Union Cave after the fourth gym or Smoochum and Shelldar in Pokewalker

Covers Weaknesses? Surprisingly yes

Normal

Ideal Team: Pidgeot, Stantler, Dodrio, Girafarig, Miltank, Tauros

Optional Pokémon: Urasaring (S, C, SS), Fearow, Noctowl, Kangaskhan (via Pokewalker), Lickitung, Ambipom (HG, SS), Persian

First Pokémon: Pidgey, Rattata, Sentret, and Hoothoot via Route 29 before the first gym. Kangaskhan, Doduo, and Spearow via Pokewalker.

Covers Weaknesses? Yes

Poison

Ideal Team: Haunter, Venomoth, Tentacruel, Victreebel/Vileplume, Crobat, Nidoking/Nidoqueen

Optional Pokémon: Muk, Weezing, Arbok, Ariados (G, C, HG)

First Pokémon: Weedle (S, C, SS) or Spinarak (G, C, HG) in Route 30. You can also get Grimer, Koffing, Tentacool, Gastly, Zubat, Venonat, Oddish, and the Nidorans on the Pokewalker.

Covers Weaknesses? No, Psychic is not neutralized.

Psychic

Ideal Team: Espeon, Exeggutor, Girafarig, Xatu, Jynx, Starmie/Slowbro

Optional Pokémon: Lugia (S and SS), Kadabra, Hypno, Wobbufett

First Pokémon: Slowpoke at the Slowpoke Well before the second gym. Abra, Wobbufett, Slowpoke, Smoochum, and Staryu via Pokewalker.

Covers Weaknesses? No, Dark is not neutralized

Rock

Ideal Team: Graveler, Rhydon, Shuckle, Sudowoodo, Corsola, Onix

First Pokémon: Geodude via southern portion of Route 46 before the first gym, or Geodude and Onix via Pokewalker.

Covers Weaknesses? Yes

Steel

Ideal Team: Magneton, Forretress, Skarmory (S, C, SS)

First Pokémon: Pineco via headbutting trees after the second gym or Magnemite via Pokewalker.

Covers Weaknesses? No, Fire is not neutralized

Water

Ideal Team: Feraligatr, Gyarados, Quagsire, Slowbro/Starmie, Tentacruel, Lanturn

Optional Pokémon: Lapras/Dewgong/Cloyster, Vaporeon, Seaking, Golduck, Azumarill, Kingler, Corsola, Poliwrath, Octillery (S, G, HG, SS), Mantine (G, C, HG)

First Pokémon: Totodile via starter

Covers Weaknesses? Yes

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Best Pokemon Types for a Single Type Run in Sun and Moon

When Pokémon Sun and Moon was released I wanted to do another Single Type Run (or Monotype Run) analysis on these games similar to my earlier article on previous generations. The purpose of this project was to determine which types were the best for a Single Type Run in Pokémon Sun and Moon? With just two games to tackle, this question is easier to answer than before however, I had to change my setup as Trials and Kahunas were added and Gym Leaders were removed. I had to tackle this problem a little differently but I think I succeeded. If you want to find out what a team of Bug or Psychic Pokémon would be like in Pokémon Sun and Moon just scroll down past these next few paragraphs and find that type.

Image from pokemon.com

RULES: As in my last article, a Single Type Run assumes you don’t trade (so no Golem or Alakazam for instance) to yourself on Pokémon Bank or to other players. If you’re doing a run like Electric, you must capture the first available Electric Pokémon (Pichu) and box your starter. You may capture a Pokémon that will evolve into a certain type (like Pichu for a Psychic-type run) but you must evolve it asap. Only Pokémon that can be caught before the Elite Four are counted (so no Lucario).

So overall, how did Sun and Moon do compared to earlier games? Unfortunately, although Sun/Moon provides players with a diverse set of Pokémon fairly early on, these games are worse at covering weaknesses than XY (but roughly the same as ORAS). XY scored 32 out of 36 (18 types times two games) for neutralizing cover as opposed to SM’s 25 out of 36. Mind you, this is still pretty good when compared to other generation-premiere games as the next best is Ruby/Sapphire with a score of 16 out of 34.

What types did better in these games?

image from bulbagarden.net

image from bulbagarden.net

Right off the bat, the two types that benefited the most were Fairy and Ghost. This is the first time we have starters that evolve into those types. This combined with their neutral coverage makes them great types for a Single Type Run. This is one of the few times a Ghost-type run has neutral coverage so I urge you to try it out here. Also, you can catch a plethora of Ghost Pokémon on the first island including Drifloon, Gastly, Misdreavus, and Sableye; great Pokémon that will go far with you. Fairy types received a nice, mix bag of Pokémon such as Klefki’s weakness neutralization and Primarina and Mimikyu serving as back up.

I would argue that Sun and Moon are probably the best Pokémon games for an Ice-type run. You can get a Crabrawler somewhat early and from there you can get a Delibird and a Shellder and then an Eevee on Aklala Island. The biggest thing to consider is your Sandslash and Ninetales exclusives. Both of which neutralize certain weaknesses (Rock, Steel and Fighting respectively) but other Pokémon can cover them so it’s not a do-or-die situation. The biggest drawback is many of your powerhouses won’t be available until RIGHT before the Elite Four so that’s too bad.

I need to mention Fire type as well but only for Sun. There’s been only one game in the history of Pokémon where Fire’s weaknesses are neutralized and that’s Pokémon Black. Sun has offered a second chance at a fun Fire-type run thanks primarily to the Sun-exclusive Turtonator. It will still be a difficult run but fun nonetheless.

Electric, usually an okay type for a Single Type Run, is blessed with neutral coverage AND an early-available Pokémon via Pichu. Both of these things do not happen often for Electric, much less when they are together. If you’ve been holding out for a good Electric-type game, now’s the chance to try it out with such picks as Magnezone, Vikavolt, Eelektross (scan), and the Alolan variants of Graveler and Raichu.

Finally, we have our usual types that do well for a Single Type Run such as Water, Normal, Steel and so forth.  In particular, Water is probably the best type in Pokemon Sun and Moon for a Single Type Run.  A huge diversity combined with a great starter makes Water Type stand above the rest.  From Gyarados to Aquachnid, from Slowbro to Gastrodon, Sun and Moon gave us a type that can fill many rolls (special defense, physical attacker, status inflictor) and is there with us from the beginning.

What types did worse in these games?

image from bulbagarden.net

As expected, some types took a hit and aren’t as efficient in a Single Type Run as in previous games. For instance, it takes a looooong time before you get a Rock Pokémon so that’s a big disadvantage. Bug’s probably the biggest loser here though as it’s great recent record has finally been broken with glaring weaknesses to Rock attacks. This isn’t to say that a Bug-type run is bad as you still get a lot of new and interesting Pokémon to work with such as Golisopod or Vikavolt, but you’ll have to work hard to make sure you aren’t being torn apart by hikers.

Fighting type also took a hit due to FINALLY losing a starter that gains it as a secondary type. It takes awhile before you catch your first Fighting Pokémon (Crabrawler) and your team will have to watch out for Flying Pokémon (usually, a Lucario would watch your back in previous games but not this time around, they’re available after the Elite Four).

Types

Bug

Ideal Team: Vikavolt, Golisopod/Aquachnid, Romblebee, Parasect, Masquerain, Scolipede (scan)

First Pokémon: Caterpie, Ledyba, and Spinarak via Route 1

Cover weaknesses? No, Rock is not neutralized.

 

Dark

Ideal Team: Incineroar, Sabeleye, Hydregion (scan), Honchkrow, Muk, Pangoro

Optional: Krookodile, Absol, Weavile, Raticate, Sharpedo

First Pokémon: Litten via Starter

Cover weaknesses? Yes

 

Dragon

Ideal Team: Salamence, Komomo-o, Garchomp, Hydreigon (scan), Exeggutor, Drampa (moon)/Turtonator (sun)

Optional: Flygon, Haxorus (scan), Goodra

First Pokémon: Bagon via Route 3

Cover weaknesses? Nope, Dragon is not neutralized in both versions and Fairy is not neutralized in Moon.

 

Electric

Ideal Team: Vikavolt, Graveler, Magnezone, Eelektross(scan), Raichu, Oricorio

Optional: Electivire, Togedemaru, Jolteon, Lanturn

First Pokémon: Pichu via Route 1

Cover weaknesses? Yes

 

Fairy

Ideal Team: Primarina, Klefki, Whimsicott/Shiinotic, Mimikyu, Wigglytuff, Togekiss (scan)

Optional: Sylveon, Granbul, Ninetales, Carbink, Ribombee, Azumaril (scan)

First Pokémon: Popplio via Starter

Cover weaknesses? Yes

 

Fighting

Ideal Team: Crabominable, Emboar (scan), Poliwrath, Bewear, Kommo-o, Pangoro

Optional: Primeape, Passimian (sun), Hariyama

First Pokémon: Crabrawler via Berry Fields

Cover weaknesses? No, Flying is not neutralized

 

Fire

Ideal Team: Incineroar, Arcanine/Turtonator(sun), Talonflame, Salazzle, Marowak, Emboar (scan)

Optional: Flareon, Chandelure (scan)

First Pokémon: Litten via Starter

Cover weaknesses? Only in Sun thanks to Turtonator. In Moon, Water is not neutralized.

 

Flying

Ideal Team: Toucannon, Gyarados, Drifblim, Aerodactyl, Salamence, Skarmory

Optional: Braviary(sun)/Mandibuzz(moon), Crobat, Talonflame, Masquerain, Honchkrow, Minior, Togekiss (scan)

First Pokémon: Rowlett via Starter

Cover weaknesses? Yes

 

Ghost

Ideal Team: Decidueye, Sableye, Palossand, Aegislash(scan), Marowak, Mimikyu

Optional: Trevanant, Dhelmise, Froslass, Drifblim, Haunter, Chandelure (scan), Mismagius

First Pokémon: Rowlett via Starter

Cover weaknesses? Yes

 

Grass

Ideal Team: Decidueye, Whimsicott, Parasect, Exeggutor, Roserade (scan), Dhelmise

Optional: Victreebel (scan)

First Pokémon: Rowlet via Starter

Cover weaknesses? No, Ice and Flying are not neutralized.

 

Ground

Ideal Team: Dugtrio, Gastrodon, Mamoswine (scan), Palossand, Krookodile, Garchomp

Optional: Mudsdale, Flygon, Rhydon (scan)

First Pokémon: Diglett in Verdant Cavern after completion of first trial

Cover weaknesses? Yes

 

Ice

Ideal Team: Froslass, Weavile, Sandslash(sun)/Ninetales (moon), Mamoswine (scan), Cloyster/Lapras/Walrein(scan), Crabominable

Optional: Delibird, Glaceon

First Pokémon: Crabrawler via berry patches in Berry Fields on Melemele Island

Cover weaknesses? Surprisingly yes regardless of version differences.

 

Normal

Ideal Team: Toucannon, Tauros/Drampa (Moon), Snorlax, Wigglytuff, Bewear, Oranguru (moon)/Miltank

Optional: Raticate, Blissey

First Pokémon: Yungoos and Pikipek via Route 1

Cover weaknesses? Yes

 

Poison

Ideal Team: Muk, Scolipede(scan)/Ariados, Crobat, Tentacruel/Toxapex, Salazzle, Roserade (scan)

Optional: Haunter, Victreebel (scan)

First Pokémon: Grimer near the Trainer School

Cover weaknesses? Heck yes.

 

Psychic

Ideal Team: Oranguru, Slowbro/Starmie, Espeon, Metagross, Oricorio, Raichu

Optional: Hypno, Kadabra, Bruxish

First Pokémon: Pichu via Route 1

Cover weaknesses? Nope, Dark is not neutralized.

 

Rock

Ideal Team: Carbink, Rhydon(scan), Graveler, Aerodactyl, Corsola/Relicanth/Caracosta(sun), Bastiodon(moon)/Probopass

Optional: Lycanroc, Sudowoodo, Rampardos (sun), Archeops (moon)

First Pokémon: Roggenrola at Ten Carat Hill

Cover weaknesses? Yes

 

Steel

Ideal Team: Metagross, Skarmory, Magnezone, Dugtrio, Bastiodon(moon)/Probopass, Aegislash (scan)

Optional Pokémon: Sandslash (sun), Togedemaru, Klefki

First Pokémon: Magnemite near the Trainer School

Cover weaknesses? Yes

 

Water

Ideal Team: Primarina, Gyarados, Slowbro/Starmie/Bruxish, Gastrodon, Cloyster/Lapras/Walrein(scan), Golisopod/Aquachnid,

Optional: Whiscash, Poliwrath, Milotic, Lanturn, Sharpedo, Corsola/Relicanth/Caracosta(sun), Azumaril (scan)

First Pokémon: Popplio via Starter

Cover weaknesses? Yes