Tag Archives: Pokemon XY

Best Pokemon Games for a Fighting Type Run

If you want to have a great and fun Monotype (or Single Type) Run I would highly suggest the Fighting type.  This type has steadily increased in diversity since Generation 1 and now contains a plethora of Pokemon that are fun to train and easily available.  But the best reason why you should do a Fighting Type Run is that it’s the most common secondary type for the starters.  As of Generation 7, there are four starters from four separate generations that evolve into a Fighting type.  If you want a Fighting team I suggest those games they are in but I am getting ahead of myself.  Let’s take a look at the teams and the Pokemon you’ll be training for a Fighting Team.  Punch it!

RULES

  1. Only Pokémon of a certain type may be caught and trained.
  2. You must catch the first Pokémon available of that type if your starter does not match that type (you’ll then have to disregard that starter).
  3. You may train a Pokémon that evolves to said type as long as you do it ASAP.
  4. No trading allowed.
  5. Mega Pokémon count as long as you Mega Evolve them as soon as they appear on the battlefield.
  6. Only Pokémon caught before Elite Four are counted.
Monotype Chart Version 2.01

Check out the Monotype Chart for different games and their respective types.

The Best Games

First, I would give Sun, Moon, and USUM a strong “B” as you have a variety of Fighting Pokemon but you won’t catch you first Pokemon (Crabrawler) for awhile and you’re exposed to Flying weaknesses (Lucario can’t be caught until after the Elite Four).  Still, you can catch a Bewear, Kommo-o, and the starter Pokemon by Island Scan which is really nice.  But we can do better than that.

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General rule of thumb, if there’s a starter that can evolve into a Fighting type then that game is, at minimal, a fun Fighting Run!  In RSE and ORAS, you don’t neutralize all the weaknesses but the teams are pretty decent and better than what the earlier generations could offer (and ORAS offers some more variety).  As a side note, when you’re playing ORAS, GET A BRELOOM, catch a Shroomish with its Hidden Ability Quick Feet and you’re going to get Technician when it evolves; it’s a lot of fun and you won’t regret it!

Meanwhile, Platinum is opposite as you have a simple but solid team.  There’s seven Pokemon you can train; Infernape, Gallade, Heracross, Croagunk, Lucario, and Medicham (with Machoke being the optional 7th) and they’re pretty great!  However, you will be stuck with Chimchar for awhile before you can catch a Medicham, Ralts, and Machop.  The most stressful part will be that Heracross which has a 5% of showing up on honey trees but other than that it’s a decent run.

Much better is the following generation; Black/White and B2W2.  Honestly, Black/White doesn’t differ much from B2W2 (Heracross and Lucario are the only major additions to those games) but there’s a VERY strong reason why you should do a Fighting Run in these games and its because of…

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If you are not opposed to training Legendary Pokemon I say capture Cobalion, Virizion, and Terrakion and add them to your team.  They’re strong, diverse and are available before the Elite Four.  And that Cobalion…damn!  It can wall any incoming Psychic or Flying moves that might mess you up.  Beyond the Musketeers you have your starter, Scrafty, and Mienshao which you can trade out for a Heracross in the sequels if you want.  You’re going to have a slow start in Black/White though so be prepared for that (in B2/W2 you can catch a Riolu fairly early on followed soon after by a Scraggy which is nice).

I think the best Fighting games in the Pokemon series though is XY with Y edging X due to the version-exclusive Heracross.  This is perfection.  This is the game you definitely want for a Fighting Run!  You have your starter, Chespin, followed quickly by Riolu and Ralts and the other Pokemon will just fall into place.  This is such a nice run that I played it myself actually.  I couldn’t decide who to keep on my final team and I just kept rotating them in and out.  One Pokemon I kept until the end was Toxicroak, because he’s soooooo much better due to the Fairies!  Here’s a pro tip, breed a Pangoro with Bullet Punch with a Croagunk.  Raise that Croagunk and teach it Sucker Punch and Poison Jab and you’ll have a Pokemon that can destroy Fairy and Psychic Pokemon (Sucker Punch is risky but so satisfying). This is a fantastic team that I am running out of adjectives to describe how stellar it can be!

 

The Worst Games

Fighting is one of those types that slowly got better as the generations progressed.  That first generation was rough on them due to the Psychics and they only modestly improved in the second generation (by the third generation they began to stand tall with diversity and starter-evolutions).  As such, RBY, GSC, FRLG, and HGSS are among the worst games in the series for a Fighting Run as it’s hard to get a full team with unique members, they are very exposed to their weaknesses, and sometimes the first one doesn’t show up until after the second gym.  It’s hard to pick which among these is the best as they are all just bad.  If you have a Pokewalker then HGSS would be the way to go as you can get a Machop through that device and then afterwards, you can start hunting for Poliwag and Heracross and then get the Hitmons after the eighth gym (you would need a ditto to breed with Tyrogue in order to get all three of them).

 

Fighting Teams in Pokemon Games

Pokemon Red, Blue, Yellow and FRLG
Ideal Team: Machoke, Hitmonlee/Hitmonchan, Primeape (Red, Yellow, FireRed), Poliwrath
First available Pokémon: In Yellow, FireRed and LeafGreen it’s Mankey on Route 3 before the first gym.  In Red, it’s Mankey via Route 5, after the second gym.  In Blue, it’s Machop in the Rock Tunnel after the second gym.
Covers Weaknesses? No, Flying and Psychic not neutralized.

 

Pokemon Gold, Silver, Crystal and HGSS
Ideal Team: Primeape (C, G, HG)/Machoke, Poliwrath, Heracross, Hitmontop, Hitmonchan, Hitmonlee
First Pokémon: Heracross via headbutting trees after the second gym, Poliwag in Crystal via Route 30 before the first gym, or Machop via Pokewalker.
Covers Weaknesses? No, Flying and Psychic not neutralized.

 

Pokemon Ruby, Sapphire, Emerald and ORAS
Ideal Team: Blaziken, Breloom, Heracross, Medicham (R, S, ORAS), Gallade (ORAS), Scrafty (ORAS)
Optional Pokémon: Machoke, Hariyama, Hitmonchan (ORAS), Hitmonlee (ORAS), Hitmontop (ORAS), Throh (OR), Sawk (AS), Gurdurr (ORAS), Primeape (ORAS)
First Pokémon: Torchic via starter
Covers Weaknesses? No, Flying is not neutralized.

 

Pokemon Diamond, Pearl, and Platinum
Ideal Team: Infernape, Heracross, Toxicroak, Medicham, Lucario, Gallade (Platinum)
Optional Pokémon: Machoke
First Pokémon: Chimchar via starter
Covers Weaknesses? Yes

 

Pokemon Black, White, and B2W2
BW Ideal Team:
Emboar, Scrafty, Cobalion, Virizion, Terrakion, Mienshao
Optional: Sawk (B)/Throh (W), Gurdurr
First Pokémon: Tepig via starter
Cover Weaknesses?  Yes

B2W2 Ideal Team: Emboar, Lucario/Cobalion, Scrafty, Mienshao, Virizion, Terrakion
Optional: Gurdurr, Sawk, Throh, Heracross
First Pokémon: Tepig via starter
Cover Weaknesses? Yes
Note: Heads up that in White 2 you can only get a Heracross via Hidden Grotto in Lostlorn Forest and even then it has a 0.75% of appearing.  Black 2 they are easier to catch and don’t need the Hidden Grotto.

 

Pokemon XY
Ideal Team: Chesnaught, Lucario, Gallade, Pangoro/Scrafty, Toxicroak, Hawlucha
Optional Pokémon: Medicham, Mienshao, Machoke, Hariyama, Throh (Y)/Sawk (X), Heracross (Y), Poliwrath, Gurdurr
First Pokémon: Chespin via Starter
Cover Weaknesses? Yes

 

Pokemon Sun, Moon, and USUM
SM Ideal Team: Crabominable, Emboar (scan), Poliwrath, Bewear, Kommo-o, Pangoro
Optional: Primeape, Passimian (Sun), Hariyama
First Pokémon: Crabrawler and Makuhita via Route 2, just before the first trial
Cover weaknesses? No, Flying is not neutralized

USUM Ideal Team: Crabominable, Blaziken (scan), Poliwrath, Bewear, Kommo-o, Pangoro
Optional: Primeape, Passimian (US), Hariyama, Scrafty, Hawlucha, Gallade (scan), Infernape (scan), Chesnaught (scan)
First Pokémon: Crabrawler and Makuhita via Route 2, just before the first trial
Cover weaknesses? No, Flying is not neutralized

 

MVP (Most Valuable Pokemon)

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Your Starter

Of course!  The best way to start a Monotype Run is to have a starter that evolves into your type.  Four games with four starters is a damn good record.  I honestly think, after theorizing and playing many Monotype Runs, that the best runs are the ones where you can get your Pokemon ASAP, especially if it’s a starter.  A lot of people complain about the prevalence of Fire/Fighters but this time it’s a blessing for you.  Speaking of which, that Fire typing is going to save your butt against the Fairies starting Generation 6 so they will be extra helpful.  What’s nice is that you can recapture some of them in the Sun and Moon games thanks to Island Scan.

Anyway, they’re great.  Good stats and good moves gives you an easy start that will glide your way to victory.  Chesnaught has its signature move, Spiky Shield, which further propels its role as a tank.  Emboar can learn Scald which…the hell?  And Blaziken and Infernape are such extreme attackers that they almost make the rest of your team redundant.  Good times.

Available in: RSE, DPP, BW, B2W2, XY, ORAS, SM (Emboar via Island Scan), and USUM (Blaziken, Infernape, and Chesnaught via Island Scan)

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Lucario and Cobalion

If your Fighting team has neutralized all its weaknesses, chances are you have one of these guys on your team.  The Fighting/Steel combo is fantastic as all the weaknesses are accounted for AND the Steel STAB perk gives you extra protection against the Fairies.  Cobalion shows up in all the Black and White games while Riolu sometimes shows up very early as seen in B2W2 and XY (and the latter portions of DPP) so you have a nice mixture of availability.

But that’s not all!  Cobalion has just incredible all around stats that can take hits, out-speed opponents, and attack back.  Lucario, however, I think trumps Cobalion on its higher Attack and Special Attack stats and its sheer diversity of moves.  Psychic, Shadow Ball, Shadow Claw, Poison Jab, Dark Pulse, Dragon Pulse, Ice Punch, and Thunder Punch are some of Lucario’s great moves.  Lucario also has the highest Special Attack stat out of any non-Mega, non-Legendary Fighting Pokemon so he can use these moves flawlessly!  If you have gaps in your team, Lucario will fill those gaps for you.

Finally, one of the most daunting problems that you will face in a Fighting Run is a weakness to birds.  They are so incredibly prevalent that you will run into trainers and wild Flying Pokemon guaranteed in almost every route.  Lucario is also one of the few Fighting Pokemon that can effectively counter Flying Pokemon without being OHKO’d by them.  Practically every Fighting Pokemon can learn Rock Slide but they are usually too slow to use it before they’re knocked out.  Lucario can take care of that for you with Ice Punch, Thunder Punch and the aforementioned Rock Slide.  Have him ready; he’s that important.

Available in: DPP (Lucario), BW (Cobalion), B2W2 (Cobalion and Lucario), XY (Lucario)

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Medicham and Gallade

I am always happy if I can find a Ralts because that means I can evolve it into a Gallade (if you’re after Gen 3 that is)!  Gallade are the counterparts of Gardevoir with exceptionally high Physical Attacks and very nice Special Defense.  This means Gallade can be thrown into an oncoming Psychic attack, take it fine, and dish back to it an X-Scissor or Night Slash.  Medicham, meanwhile, has an incredible 120 Attack stat thanks to its ability Pure Power.  It can also learn the elemental punches naturally by Move Relearner.  And of course, both of these can Mega-evolves which will come in handy for you in ORAS.

Available in:Ruby and Sapphire (Medicham), DPP (Diamond and Pearl for Medicham and Platinum for both), XY (Both), ORAS (Both), and USUM (Gallade via Scan)

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Scrafty and Pangoro

Pokemon Black and White finally answered our pleas and gave us our first Fighting/Dark type via Scrafty.  Scrafty, and later Pangoro, are absolute must haves for your Fighting team.  The 4x weakness to Fairy is pretty rough but the trade off is you are immune to Psychic attacks!  Both of these Pokemon are incredible in their own way thanks to their diverse abilities like Scrafty’s Moxie and Shed Skin and Pangoro’s Iron Fist and Mold Breaker.  Btw, Pangoro can learn Bullet Punch by leveling up so if you want to surprise some Fairies then Punch them!

Available in: BW and B2W2 (Scrafty), XY (Pangoro and Scrafty), ORAS (Scrafty), SM (Pangoro), and USUM (Pangoro and Scrafty)

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Heracross

Heracross is a bit of a mix bag when it comes to Fighting teams but I think he’s worth it in certain circumstances.  That 4x weakness to Flying is super rough but Megahorn makes up for it.  A STAB Megahorn with Heracross’ exceptionally high Physical Attack stat is one of the best Pokemon-move combos in the game.  Even Pokemon that aren’t weak to Bug moves would very likely be knocked out in one hit from this move.  Another prominent reason why he’s on this list is his availability which not a lot of other Fighting Pokemon can match.  And Heracross sometimes shows up early to mid-game so if you’re still struggling with a weak or limited team then Heracross will come in and give you a nice boost!

Available in: GSC, RSE, DPP, B2W2, Y, and ORAS

The Best Pokemon Games for a Normal Type Run

When people ask me which Pokemon type has the best Monotype (or Single Type) Runs out of all the types I unflinchingly respond with Normal.  In every single game of the series you can get a full team of unique Normal Pokemon, who are able to counter their main weakness (Fighting) easily, are found on the first route of the game, and can learn a diverse set of moves.  No other type comes even close to matching the diversity and early availability of Normal types.  But which games are the best of the best?  The ones you should play and the ones you should skip?  This won’t be easy to decide so let’s take a look.

But first…

RULES

  1. Only Pokémon of a certain type may be caught and trained.
  2. You must catch the first Pokémon available of that type if your starter does not match that type (you’ll then have to discard that starter).
  3. You may train a Pokémon that evolves to said type as long as you do it ASAP.
  4. No trading allowed.
  5. Only Pokémon caught before the Elite Four are counted.
Monotype Chart Version 2.01

Check out the Monotype Chart for different games and their respective types.

Worst Games
This is a very hard choice and is among my most difficult decisions since I started writing these articles.  In every single game for a Normal run you get a unique team, early availability, great stats, and weaknesses covered.  There’s no bad team at all.  Regardless of you choice you will have a fun time with your Normal team.  But if I had to choose…the Kanto games are a really rough start with Brock being the first gym leader and all.  You will have to level up a weak Rattata (cause your Pidgey and Spearow ain’t gonna cut it) and just hope for the best.  At least in Sinnoh you get Bidoof and in Hoenn you have Whismur and Slakoth helping you.  Additionally, Black and White have among the lowest diversity of Pokemon so you will still get a full team but you might be scraping the bottom of the barrel.

Best Games
And now for the harder question.  With all the fantastic games out there for Normal Runs I would go for either XY or Moon and Ultra Moon.  I just like the diversity in these games and they provide a lot of dual Normal types that’s not just Flying.  Moon and Ultra Moon give it the win due to the version exclusives Drampa and Oranguru.  These two Pokemon will give you the edge as Drampa can learn AN INCREDIBLE amount of diverse, strong moves!  Meanwhile, Oranguru has that Psychic typing and that’s pretty neat.  Add Snorlax and Bewear to your team and you’re in for a fun time.

 

Normal Teams from the Pokemon Games

Red, Blue, Yellow, FireRed, Leafgreen
Ideal Team: Snorlax, Tauros, Clefable, Pidgeot, Chansey, Kangaskhan
Optional Pokémon: Porygon, Fearow, Dodrio, Raticate, Persian, Farfetch’d, Lickitung, Wigglytuff, Ditto
First available Pokémon: Pidgey and Rattata in Route 1
Covers weaknesses? Yes!

 

Gold, Silver, Crystal, Heartgold, Soulsilver
Ideal Team: Pidgeot, Clefable (HGSS via Safari)/Wigglytuff, Dodrio/Togekiss (HGSS), Girafarig, Miltank, Tauros
Optional Pokémon: Stantler, Ursaring (S, C, SS), Fearow, Noctowl, Kangaskhan (HGSS via Pokewalker and Safari Zone), Lickitung, Ambipom (HGSS)/Aipom, Persian, Furret, Raticate, Ditto, Dunsparce, Farfetch’d
First Pokémon: Pidgey, Rattata, Sentret, and Hoothoot via Route 29 before the first gym. Kangaskhan, Doduo, and Spearow via Pokewalker.
Covers Weaknesses? Yes

 

Ruby, Sapphire, Emerald, OmegaRuby, AlphaSapphire
Ideal Team: Slaking, Swellow, Girafarig, Exploud, Wigglytuff, Dodrio
Optional Pokémon: Linoone, Kecleon, Zangoose (R, OR), Sawsbuck (ORAS), Porygon (ORAS), Delcatty, Spinda, Stoutland (ORAS), Chatot (ORAS), Unfezant (ORAS), Bouffalant (ORAS), Raticate (ORAS), Ambipom (ORAS), Pidgeot (ORAS), Lopunny (ORAS), Braviary (ORAS), Purugly (ORAS), Cinccino (ORAS), Audino (ORAS), Ditto (ORAS), Persian (ORAS), Stantler (ORAS)
First Pokémon: Zigzagoon in Route 101
Covers Weaknesses? Yes

 

Diamond, Pearl, Platinum
Ideal Team: Starraptor/Togekiss (Platinum), Clefable, Snorlax, Girafarig, Ambipom, Lopunny
Optional Pokémon: Bibarel, Chatot, Noctowl, Purugly (Pearl), Lickilicky (Platinum), Porygon (Platinum), Blissey
First Pokémon: Starly and Bidoof in Route 201
Covers Weaknesses? Yes

 

BW
Ideal Team: Stoutland, Unfezant, Cinccino, Audino, Sawsbuck, Bouffalant
Optional: Watchog, Braviary (W)
First Pokémon: Patrat and Lillipup via Route 1 before first gym
Cover weaknesses?  Yes

B2W2
Ideal Team: Stoutland, Unfezant, Clefable, Sawsbuck, Bouffalant, Zangoose
Optional: Watchog, Braviary (W2), Dunsparce, Raticate, Delcatty (W2)/Lopunny (B2), Eevee, Cinccino, Castform, Audino, Ditto
First Pokémon: Lillipup via Route 19 before the first gym
Cover weaknesses?  Yes

 

XY
Ideal Team: Snorlax, Pidgeot, Tauros/Miltank, Pyroar, Heliolisk, Wigglytuff
Optional Pokémon: Diggersby, Linoone, Swellow, Staraptor, Dodrio, Dunsparce, Delcatty, Farfetch’d, Furfrou, Furret, Audino, Smeargle, Kecleon, Exploud, Zangoose, Bibarel, Fearow, Watchog, Chatot, Noctowl, Kangaskhan, Spinda, Ursaring, Lickilicki, Ditto
First Pokémon: Bunnelby, Fletchling, Zigzagoon, and Pidgey via Route 2, before the first gym
Weaknesses Covered? Yes

 

Sun, Moon
Ideal Team: Toucannon, Tauros/Drampa (Moon), Snorlax, Wigglytuff, Bewear, Oranguru (Moon)/Miltank
Optional: Raticate, Blissey, Braviary (Sun), Fearow, Staraptor (scan), Slaking (scan), Gumshoos, Smeargle, Spinda, Stoutland, Kangaskhan, Ditto, Komala
First Pokémon: Yungoos and Pikipek via Route 1
Cover weaknesses? Yes

Ultra Sun, Ultra Moon
Ideal Team
: Toucannon, Tauros/Drampa (UM), Snorlax, Wigglytuff, Bewear, Oranguru (UM)/Miltank
Optional: Raticate, Blissey, Pyroar, Pidgeot (scan), Lopunny, Braviary (US), Fearow, Gumshoos, Smeargle, Spinda, Stoutland, Kangaskhan, Ditto, Komala, Furfrou, Noctowl, Kecleon, Cinccino
First Pokémon: Yungoos, Pikipek, and Buneary via Route 1
Cover weaknesses? Yes

 

MVP (Most Popular Pokemon)

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Your Bird Pokemon

Normal/Flying is the most common dual type combo in Pokemon.  Because of which, these guys are the main reason why you can neutralize your Fighting weakness.  Plus, you are more than likely to find one within the first route of the game (Black and White are the only exceptions to this).  The early availability of these guys means you can train a Pokemon that can become relatively powerful from the start.

The sheer abundance of these birds means they are scattered throughout the games.  No one, individual bird is more common than the others excluding the Fearow and Pidgeot lines which are rather abundant.  Later games also have multiple birds so you can even pick which one you want (Team Starly for the win!).

The biggest drawback in training these Pokemon are their additional weaknesses and limited movepool.  You have a hard beginning for the Kanto, Sinnoh, and Hoenn games due to the Rock-inclined gym leader so be prepared to rely on your area-exclusive rats.  Your birds will primarily learn Normal and Flying moves and, in later generations, Fighting moves and U-turn.  Thankfully, you can teach them Steel Wing via TM which can neutralize the likes of Ice and Rock Pokemon.

Available in: Every Game

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Snorlax

The sheer commonality and abundance of Normal Pokemon means you will not see many repeating Pokemon from generation to generation.  Thankfully, Snorlax is surprisingly common and given its notoriety and its strength is a welcome addition to any Normal Team.

Snorlax’s main function is to hit hard and absorb special attacks like a champ.  A lot of people just have Snorlax use Curse a few times (which lowers Speed but ups Attack and Defense) and then go to town on its opponents.  Snorlax’s trademark move, Rest, can be used to regain HP and lose any debilitating status and you can have it use Sleep Talk to randomly pick a move and use it against your opponent while you’re napping (although there is a chance it would pick Rest and the move would just fail).  And then there’s the straight up attacking moves like Body Slam, the Elemental Punches, Earthquake, Crunch, and so forth.

Alright, so here’s the downside; Snorlax has shit Speed.  But you knew that already, right?  You don’t train a Snorlax for its agility.  But what you probably didn’t know is that Snorlax has a pretty mediocre Special Attack.  Which is such a shame!  It can learn Flamethrower, Ice Beam, Thunderbolt, Psychic and Shadow Ball!  You’d honestly be wasting your time teaching Snorlax these moves unless…if you teach your Snorlax via TM Work Up, then you can raise its Special Attack stat to a decent level.  The problem with that is that it also raises your Physical Attack as well.  So…you might as well keep using your physical moves if that’s the case!

Available in: RBY, FRLG, DPP, XY, SM, USUM

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Drampa

Okay, so here’s the problem.  Normal Pokemon in general, just suck when it comes to their Special Attack stat.  There are only a few Normal Pokemon that have a Sp. Attack stat 100 or greater and even fewer that you can catch within the rules of the run (even Fighting has a better Special Attack stat that Normal).  So your team will be mainly physical based.  Which is a shame considering the vast amount of moves Normal Pokemon can learn.  That’s why you need Drampa.  Drampa is tied for the highest Special Attack stat for Normal Pokemon at 135.  Only Porygon-Z and Mega Pidgeot can match it.  Even Arceus falls short of its stats!

Drampa’s Special Attack stat is used to its full extent.  The amount of moves Drampa can learn is stupid ridiculous.  It can learn Hyper Voice, Surf, Thunderbolt, Ice Beam, Flamethrower, Extrasensory, Signal Beam, Focus Blast, Hurricane, Dragon Pulse, Energy Ball, Shadow Ball, and others.  Use these moves to fill in the gaps that your team lacks.

Drampa’s two biggest downsides are its availability and its speed.  You can only find it (so far) in Moon and Ultra Moon so its pretty exclusive…It’s speed is also horrendous, just a smidge better than Snorlax.  But unlike Snorlax, it doesn’t have the bulk to take hits very well and dish them back.  Just be prepared to retreat if you see any Fairies!

Available in: Moon and Ultra Moon

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Togekiss and Clefable

It’s easy to overlook the Pokemon that changed to Fairy Type but don’t forget them!  If you want a Normal Pokemon with a strong Special Attack stat then look for these guys.  They can learn a wide range of elemental attacks and use them very well.  But man, Togekiss’ stats are ridiculous.  It takes hits no problem but that Special Attack is to die for.  120!  It’s 120!  And it can learn Aura Sphere and Air Slash!  Just send this bad boy out and go to town!

Here’s the but.  And the but is two buts named Shiny Stone and Moon Stone.  Depending on the game, they can be real easy or a pain in the butt to acquire.  There’s no consistent way you can find these stones so I’ll leave that up to you to find out how to get them.

Available in: RBY (Clefable), FRLG (Clefable), DPP (Clefable and Togekiss in just Platinum), HGSS (Both), and B2W2 (Clefable)

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Tauros and Miltank

The sheer commonality of Tauros and Miltank is the principal reason why they are on this list (that and their 490 Base Stat Total).  It just floors me how common these guys are.  You can get a Tauros of course back in Red and Blue days but when Miltank comes along in Gold and Silver, these two are together.  If you find one, you’re sure to find the other (except Kanto, because of course, it’s Kanto).

Okay, so you have your choices then.  Tauros is the physical attacker and Miltank is the sponge/healer.  Both fill these roles very well I have to say.  Tauros can learn Zen Headbutt upon leveling up and Wild Charge by TM and Miltank has the ability Thick Fat and the move Heal Bell.  But may I say, they’re both pretty fast!  Like, damn Miltank, 100 Speed?  That’s nuts.

Available in: RBY (Tauros), GSC (Both), FRLG (Tauros), Emerald (Both), DPP (Both), HGSS (Both), XY (Both), SM and USUM (Both)

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Girafarig and Oranguru

Girafarig was the first Normal Pokemon introduced that wasn’t paired with Flying.  As such, many people, including one of my close friends, commonly forgot about its Normal half and would use Ghost moves on it which would inevitably fail.  But this is the exact reason why this pairing is quite good as one weakness is gone completely (Ghost) and the other is neutralized (Fighting).  This sweet pairing means Girafarig and Oranguru should be on your team.

Although Oranguru has better stats overall than Girafarig, both of them have a 90 for their Special Attack.  Not bad, not great, but definitely better than the average Normal Pokemon.  Use this to your advantage for the likes of Thunderbolt, Energy Ball, and Shadow Ball.  They’re definitely a nice counter to your Fighting and Ghost problems.  Of course, I wouldn’t blame you if you forego’d these Pokemon.  If you want an all-physical team then be my guest!

Available in: Girafarig for GSC, RSE, DPP, HGSS, and ORAS;  Oranguru for Moon and Ultra Moon

Best Pokemon Games for a Dark Type Run

Update 1/14/2020: This article now contains Pokemon Sword and Shield Teams

Oh the Dark type.  I place it in that special category of types like Psychic, Steel, and Ghost of types you don’t see too often but are pretty cool.  For a type as…prestigious…as Dark, you may be surprise to learn that it’s actually a good type for a Monotype (or Single Type) Run.  Earlier generations not as much but the later games offer some premium teams that you can train and have fun with (what’s funny is that Dark type has the worst type run in the entire series as well as one of the best!).  Dark Pokemon are also just plain fun!  Crawdaunt, Krookodile, Hydreigon, and Scrafty are just a few of the amazing Pokemon you can train.  The games also cover your weaknesses and they offer a very diverse set of moves that make other types envious.  What are those games?  Let’s dive in and find out!

RULES

  1. Only Pokémon of a certain type may be caught and trained.
  2. You must catch the first Pokémon available of that type if your starter does not match that type (you’ll then have to disregard that starter).
  3. You may train a Pokémon that evolves to said type as long as you do it ASAP.
  4. No trading allowed.
  5. Mega Pokémon count as long as you Mega Evolve them as soon as they appear on the battlefield.
  6. Only Pokémon caught before Elite Four are counted.
Monotype Chart Version 2.01

Check out the Monotype Chart for different games and their respective types.

The Worst Games

In general, the first four generations will not offer very many, if at all, satisfying Dark-type runs.  Most of these earlier generations see Dark Pokemon in few numbers or appearing late in the games.  Of course, Kanto games are the worst example of this as there are no Dark Pokemon catchable in these regions.  This makes a Dark type run in FireRed and LeafGreen the worst Monotype Run in the entire franchise.  Dang!

It’s not all gloom and doom.  Emerald and Sapphire are actually quite good as they offer a diverse team that covers your weaknesses and you can have two Pokemon that evolve into a dark type by the time you hit your first gym (Poochyena and Nuzleaf) and your neutralizer Sableye before your second gym.  But why play Emerald or Sapphire when you have their remakes…

The Best Games

Starting from Pokemon Black to SWSH you get a series of games that are very high quality for a Dark playthrough (with the exception of Pokemon White due to the absence of Mandibuzz which your mileage may vary for that one).  These games hit all the good marks; an early available Pokemon, a full and diverse team, all the weaknesses are covered, and there’s a nice distribution throughout the routes.  The best games by far are Pokemon USUM followed by XY but ORAS, SM, and SWSH are also really good.

XY and USUM’s diversity is on a whole another level, like God-tier level.  You can catch about 12 different type combinations from each game which is ridiculous.  The amount of Dark Pokemon you can train is insane in X (19), Y (20), US (17), and UM (18).  The Pokemon are also spread nicely throughout the games (and not all bunched up at the end like ORAS).  Finally, you get a starter that evolves into a Dark type which equates these games to a near-perfect Monotype Run.

The reason why I edge USUM over XY is the weakness-neutralization that’s done near the start of the game.  First, your starter, Litten, will be a Fire/Dark type which takes care of Bug and Fairy weaknesses (and SE against Bug types).  Quickly following that you can catch an Inkay near Professor Kukui’s lab which neutralizes the Fighting weakness (Psychic/Dark and it’s SE against Fighting).  These weaknesses are further taken care one after the other with an Alolan Grimer at the Trainer School (Poison/Dark which neutralizes ALL the weaknesses and is SE against Fairies), Murkrow in the Hau’oli Cemetery (Flying/Dark neutralizes Fighting and Bug and SE against the two), and a Sableye at Ten Carat Hill (Ghost/Dark which is immune to Fighting and neutralizes Bug).  That’s FIVE Pokemon on just the first island alone!  And that’s not counting Alolan Raticate, Alolan Persian, and the very rare Zoroark!  You could have a full team by the time you get off the island and take it to the Elite Four with no problem!  Did I say near-perfect run?  Forget that!  A Dark type run in USUM is as perfect of a run as you can get in the entire Pokemon Series.  Don’t pass it up!  I played with this one and it was great!

Dark Teams in Pokemon Games

Pokemon GSC and HGSS
Ideal Team: Murkrow, Umbreon, Tyranitar (HGSS via Safari)
First Pokémon: Eevee given by Bill in Goldenrod after the third gym or Murkrow via Pokewalker.
Covers Weaknesses? Yes, thanks to Murkrow and Fairy not being introduced yet

 

Pokemon Ruby, Sapphire, Emerald, ORAS
Ideal Team:  Crawdaunt/Sharpedo, Honchkrow (ORAS), Krookodile (ORAS), Drapion (ORAS), Hydreigon (ORAS), Scrafty (ORAS)
Optional Pokémon: Absol, Mightyena, Umbreon (ORAS), Zoroark (ORAS), Mega-Gyarados (ORAS), Spiritomb (ORAS), Sabeleye (S, E, AS), Shiftry (R, E, OR)/Cacturne
First Pokémon: Poochyena via Route 101
Covers Weaknesses? Yes for all versions except Pokemon Ruby

 

Pokemon Diamond, Pearl, Platinum
Ideal Team:  Drapion, Weavile
Optional Pokémon: Absol (Platinum), Honchkrow (Diamond), Stuntank (Diamond), Houndoom (Platinum), Umbreon (Platinum)
First Pokémon: Murkrow can be caught at Eterna Forest after the first gym in Diamond. In Pearl, you can catch a Skorupi in the Great Marsh well after the third gym. In Platinum, you can acquire an Eevee in Hearthome City just before the third gym.
Covers Weaknesses? Yes

 

Pokemon Black, White, and B2W2
BW Ideal Team: Liepard, Scrafty, Krookodile, Bisharp, Mandibuzz (B), Hydreigon
First Pokémon: Purrloin via Route 2 before the first gym
Cover weaknesses? Only for Pokemon Black, in Pokemon White Fighting is not neutralized.

B2W2 Ideal Team: Hydreigon, Mandibuzz (B2)/Absol, Krookodile, Scrafty, Drapion, Bisharp
Optional: Liepard, Umbreon
First Pokémon: Purrloin via Route 19 before the first gym
Cover weaknesses? Yes, thanks to Drapion

 

Pokemon XY
Ideal Team: Greninja, Pangoro/Scrafty, Malamar, Honchkrow, Houndoom (X)/Bisharp, Drapion/Skuntank
Optional Pokémon: Crawdaunt, Sharpedo, Absol, Umbreon, Sableye, Liepard (Y)/Mightyena (X), Krookodile, Weavile, Tyranitar (Y), Hydreigon (Y), Zoroark
First Pokémon: Froakie via Starter
Covers Weaknesses? Yes

 

Pokemon SM and USUM
SM Ideal Team:
 Incineroar, Honchkrow, Muk, Pangoro, Hydregion (scan), Sabeleye
Optional: Krookodile, Absol, Weavile, Raticate, Sharpedo, Mandibuzz (Moon), Umbreon
First Pokémon: Litten via Starter
Covers Weaknesses? Yes

USUM Ideal Team: Incineroar, Malamar, Bisharp, Honchkrow, Muk, Pangoro
Optional: Krookodile, Absol, Weavile, Raticate, Sharpedo/Crawdaunt/Greninja (scan), Tyranitar, Scrafty, Sabeleye, Mandibuzz (UM), Umbreon, Houndoom (US)
First Pokémon: Litten via Starter
Covers Weaknesses? Yes

 

Pokemon Sword and Shield
Ideal Team: Drapion, Grimmsnarl, Malamar, Bisharp, Scrafty (Sword)/Pangoro, Mandibuzz (Shield)/Crawdaunt
Optional Pokémon: Thievul, Liepard, Shiftry (Sword), Obstagoon, Skuntank, Umbreon, Weavile, Sableye (Shield), Morpeko, Tyranitar (Shield), Hydreigon (Sword)
First Pokémon: Nickit by overworld (5%) via Route 1.  Route 2 is more productive with Zigzagoon and Nickit by overworld (2% and 15%) and Purrloin and Seedot (Sword) by random encounters (10% and 20%).
Weaknesses Covered? Yes

 

MVP (Most Valuable Pokemon)

452
Poison/Dark Pokemon

Monotype runs can be difficult.  So finding that one Pokemon that can neutralize all your weaknesses is like hitting the jackpot.  The Dark type has three of them.

One of the best type combos in the games, Poison/Dark is a fantastic combination for Dark Pokemon as Poison neutralizes ALL its weaknesses and you get a STAB super-effective move against the Fairies.  Having one of these Pokemon on your team guarantees you a wall against a tricky opponent.  But the other reason why this is #1 on our list is their prevalence.  Drapion, Skuntank, and Alolan Muk are catchable in every game starting from Pokemon Diamond and Pearl onwards with the exception being Pokemon Black and White.  You can find these guys in all the other games before the Elite Four.  These three can also fight your enemies well.  For instance, Alolan Muk can learn Rock Slide and Flamethrower, Drapion can learn Fire Fang, Aerial Ace, Iron Tail, and Rock Slide, and Skuntank can learn Iron Tail and Flamethrower.

Disadvantages?  Hm, well, they sometimes show up late in the games.  Um, Muk and Drapion’s move diversity is good…but Skuntank’s is okay.  They also have a…Ground weakness…?  But it’s just the one so just…not fight against a Steelix?  These Pokemon are also strong (Muk and Drapion have 500 Total Base Stats while Skuntank has 479) but nothing to write home about.  Really, the only major qualm I have is they don’t show up in earlier games, but those games aren’t even that good for a Dark type run to begin with so that’s not the worst thing ever.

Yeah, these guys are sweet.

Available in: DPP (Skuntank in Diamond and Drapion for all), B2W2 (Drapion), XY (Drapion and Skuntank), ORAS (Drapion), SM and USUM (Muk), SWSH (Drapion and Skuntank)

250px-197umbreon

Umbreon

After the Poison/Dark Pokemon, all other MVPs fight for second place.  They will give you support, diversity, and availability where the previous Pokemon fail.

One of those is Umbreon.  Umbreon is a widely popular Pokemon and the recent, Reddit survey of favorite Pokemon had placed it 6th place (607 people out of 52,725 voted for it) making it the most popular Eevee family member.  But what makes Umbreon special is not its popularity but its availability and stats.  First, Eevee is a very common Pokemon in the games.  And depending on the version, you can catch one in every region (except for the Kanto remakes which is pbbbbbtttt).  Umbreon also has some impressive stats and its highest of which are on its defenses and third highest in its HP.  Umbreon is thus the ideal tank to have if you’re worried about being one-shot by an opponent.

As such, Umbreon is not one for attacking, more for defense and status-inflicting moves.  Even its moveset reflects this as it barely knows any moves that are not Dark type.  Still, Umbreon does its job very well and will be a lovely partner for you through thick and thin.

Available in: GSC, Platinum, HGSS, B2W2, XY, ORAS, SM, USUM, SWSH

250px-430honchkrow
Honchkrow and Mandibuzz

When I’m doing a Dark type run, these are the guys I make a beeline towards as quick as I can.  Flying pairs nicely for Dark type as it neutralizes its Bug and Fighting weakness and provides Super Effective STAB moves to boot.  In fact, if you’re playing any game before Generation 6, having one of these guys on your team will guarantee you weakness coverage since Fairy wasn’t introduced yet.  Because of which, Mandibuzz’s absence in Pokemon White demotes a Dark type run from fantastic to decent.

Since Murkrow was introduced in Generation 2, we get to see these guys pop up all over the place so you’re likely to run into them in later generations.  Murkrow’s evolution, Honchkrow, arrives in Generation 4 providing a strong boost to this family.  In fact, both of these bad birds total base stats are over 500 which is really nice.  Mandibuzz is on the tanky side so if you want an attacker go for Honchkrow.  Honchkrow can even learn Steel Wing so if you want to give Fairies the middle finger you can surprise them with this move.

Your big fault here is the move diversity.  Flying Pokemon in general have poor movepools so Mandibuzz and Honchkrow suffer.  Embarrassingly, Honchkrow’s only strong Flying move by TM or Level Up is Fly and that’s it.  Honchkrow can still learn Psychic and Shadowball though so it’s not all bad news (and Nasty Plot is nice).  However, if you have a move tutor your movepool expands greatly so look out for them in B2W2, USUM, and SWSH.

Available in: GSC (Murkrow), Diamond (Honchkrow), HGSS (Honchkrow), Black and Black 2 (Mandibuzz), XY (Honchkrow), ORAS (Honchkrow and Mandibuzz), SM and USUM (Honchkrow in all and Mandibuzz in Moon and UM), Shield (Mandibuzz)

1200px-560scrafty

Pangoro and Scrafty

Both Scrafty and Pangoro are incredible Pokemon for their own reasons but the main reason why you want to carry them is not their Bug resistance but their move diversity.  Elemental punches, Outrage, Earthquake, X-Scissor, and of course, Fighting moves give you nice coverage.  Pangoro can also learn Bullet Punch by level up which is nice to surprise Fairies.  These guys are stroooong and with their nice abilities you can be an effective attacker (Pangoro) or a tank (Scrafty).  However, watch out for those Fairy weaknesses, they can mess you up!

Available in: BW and B2W2 (Scrafty), XY (Pangoro and Scrafty), ORAS (Scrafty), SM (Pangoro), and USUM (Pangoro and Scrafty), SWSH (Pangoro for both and Scrafty for Sword)

1200px-658greninja
Your Starter

Greninja and Incineroar are both starters for their respective series, XY for Greninja and SM and USUM for Incineroar.  They are what make their respective games amazing for a Dark type run.  You have your Pokemon and you don’t need to wait and catch one.  This makes them very ideal to have on your team and they’re both so good.  Greninja is fast, learns Water Shuriken, and can learn a variety of moves.  Incineroar’s Fire type neutralizes Bug and Fairy weaknesses, and can learn some strong Fighting moves.  If you’re torn between the two, why not both?  They both appear in Ultra Sun and Ultra Moon!  Really, their only downfall is that they don’t appear in all the games!

Available inXY (Greninja), SM (Incineroar), USUM (Incineroar and Greninja)

sableye-mega

Sabeleye (and if you’re lucky, Spiritomb)

In the old days, Spiritomb and Sabeleye had no weaknesses due to their type combinations.  When Gamefreak made them they were either weak (Sableye) or had very limited movepool selection (Spiritomb).  Now they have a Fairy weakness but unfortunately, neither problem was fixed with the exception of Sableye’s Mega Evolution.  Still, that Ghost type is really nice for them as you have an immunity to Fighting and a neutralization for Bug.  Of the two, I pick Sabeleye as its more common and it learns some nice moves.  It will learn Zen Headbutt and Power Gem via level up so you can counter your foes easily.  Sabeleye is also available usually early on so keep an eye out for it!  Spiritomb, meanwhile, will only show up legitimately in ORAS but why catch him when you got a sweet Mega-Sabeleye?

Available in: Sapphire and Emerald (Sabeleye), XY (Sabeleye), ORAS (Sabeleye in Sapphire and Spiritomb in both), SM and USUM (Sabeleye), Shield (Sableye)

krookodile

Krookodile

The last MVP Pokemon is a bit subjective but hear me out on this.  Although Krookodile does not neutralize any weaknesses, it makes up for it by stats, moves, abilities, and commonality.  Krookodile’s strength is just behind the starters and Umbreon sitting at a BST of 519.  Intimidate pairs well for its average defenses but its Moxie that sells it with Krookodile’s great speed which can make him a Juggernaut.  Krookodile can learn the various Earth-based moves, of course, but it can also learn Outrage, Thunder and Fire Fang, Shadow Claw, and Aqua Tail.  Finally, it is found in every game between Pokemon BW to Pokemon USUM.  Again, another reason why the later games are best for a Dark type run!

Available in: BW, B2W2, XY, ORAS, SM, USUM

Best Monotype Runs for Pokemon X and Y

If I may be frank, Pokémon X and Y are among the best (if not the best) games to do a Monotype (or Single Type) Run.  Pick almost any type and you’re guaranteed a fantastic time, even Ice and Dragon are doable to a degree.  With over 400 Pokemon available in these games lot of types neutralize their weaknesses and can be caught before the first gym.  So what would your team look like? Let’s take a look but first…

Rules

  1.   You can only catch and train Pokémon of a certain type.  Once you capture your first Pokemon of that type, disregard any previous Pokemon on your team.
  2.   If a Pokémon evolves to said type you may train it but evolve it ASAP.
  3.   No trading allowed
  4.   If a Pokémon changes to said type via Mega Evolution you are allowed to train it provided you Mega evolve it every time.
  5.   Only Pokémon caught before the Elite Four are counted.
Monotype Chart Version 2.01

Check out the Monotype Chart for different games and their respective types.

The Best Types

To give a cop-out answer, almost all the types in these games are great for a Monotype Run.  I’m serious, pick a type and you’re bound to have a good time.  But what if you want the very best? In my opinion, the best of the best are Flying, Water, and Fighting.  What these three types have in common are high diversity of strong Pokemon.  You can have multiple variations of each type and easily cover their weaknesses.  The hardest thing about their runs is picking your final six. I myself did a Fighting Run recently and it was tough for me to narrow it down.  You have Chesnaught, Lucario, Toxicroak, Hawlucha, and so forth who can give you a great diversity of moves. Water Pokemon can give you a healthy team for role diversity in terms of defense, support, and attack (and Greninja is always nice).  Flying Type also has a lot of gems, most notably Gliscor, Charizard, and Honchkrow. All of these types are available very early and consistently give you new Pokemon to play with as you progress.

The Worst Types


Like I said before, even the “worst” types in the game are still not bad, especially compared to the other games.  But the
worst would probably be Rock as it’s available relatively late compared to the other types.  The first pokemon you can catch, Dwebble and Binnacle, are available shortly before you get to the second gym.  Still though, this may be one of the best Rock Type runs in Pokemon due to the sheer abundance and diversity of them.  You neutralize your weaknesses right off the bat thanks to the aforementioned Dwebble and Binnacle! So how about that?  Also, when you arrive to Glittering Cave, shortly afterwards, you can catch a Solrock, Lunatone, Onix, and a Rhyhorn! So you go from drought to deluge in almost an instant!  Also, you can’t go wrong with Tyrantrum.

Dragon, Ice, Ghost, and Fire would be the other subpar types in these games but still, not too bad.  For Dragon Pokemon, you get your first Pokemon, whether a Charmander or Axew, after the first gym and you have some weaknesses to watch out for.  Still, this is a pretty solid team. Hydreigon, Garchomp, potentially Mega-Charizard X and Dragalge, and others give you a nice solid, strong team to fight with!  Fire Pokemon also have weaknesses to Rock and, for Y, Water but at least you have Fennekin as your starter so you can play Fire right from the get go.

Ice Pokemon have all their weaknesses covered which is a shock, but your first Pokemon, Eevee, won’t be acquired until after your first gym.  The same goes for Ghost Pokemon who are also available after the first gym but have their weaknesses covered. On Route 6 you can catch a Nincada and a Honedge at the same time which is nice.

 

Type Teams

Bug

Ideal Team: Vespiquen/Yanmega, Shedinja, Scolipede, Crustle, Heracross (Y), Durant

Optional Pokémon: Beedrill, Butterfree, Viviilon, Ninjask, Masquerain, Pinsir (X), Shuckle, Scyther, Wormadam and its various forms, Mothim

First Pokémon: Scatterbug via Route 2 and Weedle (X)/Caterpie (Y) for Route 2 as well but you can catch them both in both versions at Santalune Forest.

Weaknesses Covered?  Regardless of versions, you’re good!

 

Dark

Ideal Team: Greninja, Pangoro/Scrafty, Malamar, Honchkrow, Houndoom (X)/Bisharp, Drapion/Skuntank

Optional Pokémon: Crawdaunt, Sharpedo, Absol, Umbreon, Sableye, Liepard (Y)/Mightyena (X), Krookodile, Weavile, Tyranitar (Y), Hydreigon, Zoroark

First Pokémon: Froakie via Starter

Weaknesses Covered? Yes

 

Dragon

Ideal Team: Goodra, Dragonite, Mega Charizard X (X)/Dragalge (Y), Tyrantrum, Garchomp, Hydreigon

Optional Pokémon: Flygon, Noivern, Haxorus, Salamence, Altaria, Druddigon

First Pokémon: Axew via Connecting Cave after the first gym or Charmander in Lumiose City after the first gym for Pokémon X.

Weaknesses Covered? No, X is weak to Dragon.  Y is weak to Dragon and Ice.

 

Electric

Ideal Team: Heliolisk, Lanturn, Rotom, Magnezone, Ampharos, Stunfisk

Optional Pokémon: Manectric (Y), Jolteon, Pachirisu, Raichu, Emolga, Dedenne, Electrode, all the other Rotom forms

First Pokémon: Pikachu via Santalune Forest, before 1st gym

Weaknesses Covered? Yes

 

Fairy

Ideal Team: Azumarill, Gardevoir, Wigglytuff, Dedenne, Mawile, Granbull

Optional Pokémon: Aromatisse (Y)/Slurpuff (X), Sylveon, Mr. Mime, Carbink, Klefki, Florges

First Pokémon: Azurill via Route 3 before the first gym

Weaknesses Covered? Yes

 

Fighting

Ideal Team: Chesnaught, Lucario, Gallade, Pangoro/Scrafty, Toxicroak, Hawlucha

Optional Pokémon: Medicham, Mienshao, Machoke, Hariyama, Throh (Y)/Sawk (X), Heracross (Y), Poliwrath, Gurdurr

First Pokémon: Chespin via Starter

Weaknesses Covered? Yes

 

Fire

Ideal Team: Delphox, Talonflame, Charizard, Pyroar, Houndoom (X), Chandelure

Optional Pokémon: Simisear, Flareon, Magcargo, Torkoal, Heat Rotom

First Pokémon: Fennekin via Starter

Weaknesses Covered? No, in Pokemon X, Rock is not neutralized.  In Pokemon Y, Water and Rock are not neutralized.

 

Flying

Ideal Team: Talonflame/Charizard, Gyarados, Gliscor, Salamence/Dragonite, Aerodactyl, Honchkrow

Optional Pokémon: Ninjask, Mothim, Butterfree, Swanna, Pelipper, Swellow, Vivillon, Jumpluff, Swoobat, Crobat, Drifblim, Emolga, Hawlucha, Sigilyph, Staraptor, Mantine, Fan Rotom, Skarmory, Noivern, Pidgeot, Altaria, Scyther, Yanmega, Delibird

First Pokémon: Pidgey, Scatterbug, and Fletchling via Route 2

Weaknesses Covered? Yes, and in more ways than one.  You can have several different team matchups and still have your bases covered.

 

Ghost

Ideal Team: Shedinja, Aegislash, Rotom, Golurk, Sableye, Chandelure

Optional Pokémon: Haunter, Phantump/Pumpkaboo, Drifblim, Banette

First Pokémon: Nincada and Honedge via Route 6 after the first gym.

Weaknesses Covered? Yes

 

Grass

Ideal Team: Chesnaught, Venusaur, Ferrothorn, Exeggutor, Ludicolo, Mow Rotom

Optional Pokémon: Wormadam, Simisage, Roserade, Gogoat, Vileplume, Bellossom, Jumpluff, Leafeon, Victreebel, Carnivine, Amoonguss, Phantump/Pumpkaboo, Abomasnow

First Pokémon: Chespin via Starter

Weaknesses Covered? Yes

 

Ground

Ideal Team: Hippowdon, Nidoqueen/Nidoking, Gliscor, Golurk, Steelix, Garchomp

Optional Pokémon: Diggersby, Marowak, Dugtrio, Rhydon, Quagsire, Graveler, Stunfisk, Whiscash, Mamoswine, Sandslash, Krookodile, Wormadam

First Pokémon: Bunnelby via Route 2, before the first gym

Weaknesses Covered? Yes, and you can even interchange some of these pokemon and still cover weaknesses fine.

 

Ice

Ideal Team: Aurorus, Frost Rotom, Cloyster (Y)/Lapras, Mamoswine, Jynx, Abomasnow  

Optional Pokémon: Glaceon, Beartic, Avalugg, Weavile, Vanilluxe, Delibird, Cryogonal

First Pokémon:  Eevee via Trade in Camphrier Town after the first gym.

Weaknesses Covered? Yes

 

Normal

Ideal Team: Snorlax, Pidgeot, Tauros/Miltank, Pyroar, Heliolisk, Wigglytuff

Optional Pokémon: Diggersby, Linoone, Swellow, Staraptor, Dodrio, Dunsparce, Delcatty, Farfetch’d, Furfrou, Furret, Audino, Smeargle, Kecleon, Exploud, Zangoose, Bibarel, Fearow, Watchog, Chatot, Noctowl, Kangaskhan, Spinda, Ursaring, Lickilicki, Ditto

First Pokémon: Bunnelby, Fletchling, Zigzagoon, and Pidgey via Route 2, before the first gym

Weaknesses Covered? Yes

 

Poison

Ideal Team: Venusaur, Nidoking/Nidoqueen, Drapion/Skuntank, Scolipede, Toxicroak, Dragalge (Y)/Tentacruel

Optional Pokémon: Beedrill, Roserade, Vileplume, Swalot, Crobat, Seviper, Haunter, Arbok, Amoonguss, Garbodor, Ariados, Qwilfish

First Pokémon: Weedle via Route 2 in X or Santalune Forest in Y.  Both before the first gym

Weaknesses Covered? Yes

 

Psychic

Ideal Team: Delphox, Gardevoir, Gallade, Malamar, Slowbro, Sigilyph

Optional Pokémon: Kadabra, Meowstic, Medicham, Grumpig, Lunatone, Solrock, Swoobat, Espeon, Chimecho, Mr. Mime, Wobbuffet, Reuniclus, Exeggutor, Jynx, Gothitelle, Starmie (X)

First Pokémon: Fennekin via Starter

Weaknesses Covered? Yes

 

Rock

Ideal Team: Tyrantrum, Barbaracle, Crustle, Aerodactyl, Probopass/Aggron (X), Tyranitar (Y)/Lunatone

Optional Pokémon: Solrock, Aurorus, Relicanth, Rhydon, Onix, Boldore, Carbink, Corsola, Graveler, Magcargo, Shuckle, Sudowoodo

First Pokémon: Dwebble and Binacle via Rock Smash in Ambrette Town.  This is well into the game but is still before the second gym. Get the Rock Smash TM from the girl outside of the Aquarium.  You can then get Rhyhorn, Onix, Solrock, and Lunatone almost immediately afterwards in Glittering Cave with the fossils following shortly afterwards.

Weaknesses Covered? Yes

 

Steel

Ideal Team: Lucario, Probopass/Aggron (X), Steelix, Mawile, Ferrothorn, Durant

Optional Pokémon: Wormadam, Klefki, Bisharp, Magnezone, Skarmory

First Pokémon: Burmy via Route 3, before the first gym.  Don’t worry, you’ll get a Riolu soon after via Route 22, also before the first gym.

Weaknesses Covered? Yes and in more ways than one. Ground is covered by Ferrothorn, Durant, and Skarmory.  Fire by Probopass/Aggron. Fighting by Mawile, Durant, Wormadam, and Skarmory.

 

Water

Ideal Team: Greninja, Clawitzer (X)/Cloyster (Y), Gyarados, Slowbro, Quagsire, Ludicolo

Optional Pokémon: Simipour, Bibarel, Crawdaunt, Seaking, Sharpedo, Golduck, Blastoise, Pelipper, Swanna, Wailord, Tentacruel, Starmie (X), Qwilfish, Lapras, Seadra, Relicanth, Vaporeon, Mantine, Octillery, Lanturn, Corsola, Gorebyss, Huntail, Alomomola, Whiscash, Poliwrath, Floatzel, Barbaracle, Azumarill, Wash Rotom

First Pokémon: Froakie via Starter

Weaknesses Covered? Yes, and in more ways than one, you can interchange some of these pokemon for others and still be fine.

The Best Pokemon Games for a Grass Type Run

Update 12/28/2019: This article now includes Sword and Shield.

If you’re looking for a challenging but doable Monotype (or Single Type) Run in Pokémon let me suggest the Grass type. Unlike Ice, Dragon, and other difficult types, Grass Pokémon are (most of the time) available at the game’s beginning due to your starter. As such, you have a companion you can rely on for the entirety of your game regardless of team size or diversity. However, you will have to overcome difficult feats like low movepool and dual-type diversity and a large amount of weaknesses. These difficult feats make Grass a challenging but not impossible run to do. So which games are the best for a Grass type Run? Let’s find out.

First here are the rules for a Monotype Run

  1. Only Pokémon of a certain type may be caught and trained.
  2. You must catch the first Pokémon available of that type if your starter does not match that type (you’ll then have to disregard that starter).
  3. You may train a Pokémon that evolves to said type as long as you do it ASAP.
  4. No trading allowed.
  5. Mega Pokémon count as long as you Mega Evolve them as soon as they appear on the battlefield.
  6. Only Pokémon caught before Elite Four are counted.
Monotype Chart Version 2.01

Check out the Monotype Chart for different games and their respective types.

The Best Games

The good news is that most of the series’ games will give you a full team of Grass types with the bad news being not all of them will cover your weaknesses. But for you die hard fans I recommend looking at Pokémon Sapphire, Emerald, X, Y, AlphaSapphire, and Shield thanks primarily to this beautiful Pokémon right here.

Yep, Ludicolo’s Grass/Water makes him a valuable Pokémon. I’ll go into Ludicolo later but for now understand that if you want a slick Grass type run, find a game that has this dancing Pokémon in it. If this doesn’t bother you, however, consider Ruby, Omega Ruby, Sword, and any of the Sun/Moon games as they have reasonable diversity with some fun Pokémon.

Given the choice I would choose XY as you have a lot of beautiful Pokémon working together. Your starter Chesnaught gives you a strong fighter and learns Rock Slide to handle Bug Pokémon. Mega Venusaur’s Thick Fat ability neutralizes Fire and Ice weaknesses so if you don’t want Ludicolo then you’re fine. I’d still push for Ludicolo as it can learn Ice Beam which is rare among Grass types (and of course Surf takes care of your Fire Pokémon). Exeggutor and Trevenant learn some unique moves featuring Psychic and Ghost which further aid your run. Finally, Ferrothorn rounds off our team by being a wall and shutting down the like of Ice, Flying, and Poison types. If you’re really worried about Flying Pokémon then get a Mow Rotom and zap them down. These Pokémon (and more) are spread nicely throughout the game you have decent progression of your team.

Worst Games

The worst game in the franchise for a Grass type run is probably Pokémon Yellow, Bulbasaur is not a starter and you can get him only right before the second gym (at least in Pokémon Let’s Go you can get a Bulbasaur in Viridian Forest which is leagues better). Even then the Kanto games are not the best as your dealing with a less-than-full team with half of your team being Grass/Poison which is pretty bad considering Psychics reign supreme in those games.

MVP (Most Valuable Pokémon)

Your Starter

Duh! This is the Pokémon you’ll be hanging out with for all of the game! Doesn’t matter who, you’ll want to take your starter to the Elite Four as they all have great stats. Quite a few of them even have dual typing which further expands their moveset and can counter common weaknesses. Mega Sceptile neutralizes Fire moves (at the cost of 4x weakness to Ice) and Mega Venusaur neutralizes Fire and Ice moves. Torterra can learn Rock and Ground moves while Deceidueye gives you some sweet Ghost moves. Serperior has the rare Coil move which can make it a tank. Meganium is probably the worse out of the bunch but at least you can teach it Earthquake.

Available in: All the games

Ludicolo

As mentioned before, if you want to cover all your Grass’ weaknesses you’ll likely need this pineapple Pokémon.  Ludicolo has okay stats but is boosted by a decent movepool selection. Besides its Water moves it can also learn Ice Beam, Zen Headbutt, and Focus Blast countering the likes of Flying, Poison, and Ice Types (along a host of other Pokémon). If you’re up for it, you can also run a Rain Dance set on it due to its rain abilities (and dampening Fire type’s super effectiveness).

Available In: Sapphire, Emerald, X, Y, AlphaSapphire, Shield

Grass/Poison Pokémon

The dual Grass/Poison combo is the third most common dual type combo and is available in every game. This commonality means you are guaranteed to neutralize Bug and Poison moves. Unfortunately, a Grass/Poison Pokémon for a Grass team is kind of meh due to said abundance and a glaring weakness to Psychic moves. But a lot of these guys can learn Earthquake so it’s not all bad.

Available in: All games

250px-598Ferrothorn

Ferrothorn

Generally speaking, when you do a Monotype run of any type, you’ll want your type paired up with Steel and man is this a fantastic combo! Steel neutralizes Grass’ Poison, Bug, and Flying weaknesses while the favor’s return by neutralizing Ground. I need to doubly stress that Flying weakness as there are very few Grass Pokémon that can do that. Ferrothorn is a fantastic wall thanks to its high Defense and Sp Defense and Iron Barbs ability. Although you won’t get any Spikes or Stealth Rock via leveling up you’ll still have some great Steel moves. Ferrothorn’s biggest flaw might be its lack of move diversity (despite it defending your team against the birds, it doesn’t learn any strong Rock moves to use against them unlike our next candidate…).

Available in: Black/White/B2W2, XY, Sword and Shield

Cradily

Your other major counter against the birds will be Cradily who can actually learn Rock moves but you’ll have to use a TM like Rock Tomb or Rock Slide, bleh! But! At the same time it can learn TM Earthquake! This means Cradily is effective against the like of Fire Pokémon which is quite impressive. However, Cradily suffers from its horrendous speed, its lackluster ability, and a hit-or-miss availability.

Available in: Ruby, Sapphire, Emerald, ORAS, X, and USUM

 

Image result for alolan exeggutor

Alolan Exeggutor

By itself, Exeggutor is a fine Pokemon but the real star is its Alolan form.  Alolan Exeggutor boosts the move diversity to a respectable degree.  It’s one of the few Grass types that can learn Flamethrower, which is baller, and it can learn Dragon Hammer which is very rare and can only be learned from A. Exeggutor and Tropius (via breeding).  The Dragon typing it not bad either as it neutralizes the Fire Weakness (but watch out for Ice!).  This neutrality to Fire means you can teach A. Exeggutor Earthquake and go to town against hot opponents.  Also, why wouldn’t you train one?  They’re hilarious!

Available in: SM and USUM, and Let’s Go

 

Mow Rotom

There’s one more Grass Pokémon that resists Flying moves and it’s one I’m sure you may have forgotten! In its base form, Rotom is Ghost/Electric but after Generation 5, its forms change it to different types. Mow Rotom thus is the only Grass/Electric type out there and it’s strange. You got Levitate, some weird resistances here and there, but most importantly you got Thunderbolt. It’s very rare for a Grass Pokemon to learn an Electric move which is why Mow Rotom deserves to be on this list.  Additionally, the form Rotoms are much stronger than regular Rotom and you get a Pokémon with great Defense, Sp. Attack, and Sp. Defense. Now, it’s going to be a pain to get this Rotom but if you love this Pokémon, then it will be worth it!

Available in: XY, Sword and Shield

The Best Pokemon Games for a Poison-Type Run

Update 1/14/2020: This article now includes Sword and Shield

If you’re looking for a fun, and rather different, Single Type (or Monotype) run in Pokémon I would suggest the Poison Type. This is one of the few types that make a feasible run in Generation 1 due to their extraordinarily high abundance and diversity. Ever since then, these toxic monsters litter the games and make a wonderful monotype run in every generation with the exception of Black/White and its sequels. For this article, we will look at the best games for a Poison Run and the most common and/or useful poison type Pokémon you’ll run into during your playthroughs (along with some helpful moves to look out for).

As usual, the rules are as stated. You must catch the first Pokémon of that type ASAP and disregard all other types. A Pokémon that evolves into your type may be trained as long as you evolve it ASAP. Only Pokémon you can catch in your game are counted (i.e., no traded Pokémon). And only pre-Elite Four Pokémon are counted for the run.

Monotype Chart Version 2.01

Check out the Monotype Chart for different games and their respective types.

The Worst Games

Just avoid Black and White. You can train only three unique Pokemon (Scolipede, Garbodor, and Amoongus), which all have subpar typing.  And the first Poison type you catch is after the second gym.  No thanks!  At least its sequels are much better for Poison.

The Best Games

Honestly, pick virtually any other game in the series and you’ll have a fun time. If you want more information, consult my type chart as seen here. Now, you’re going to watch out for Psychics, especially in early games, as Poison/Dark Pokemon are uncommon and unfortunately there’s no Poison/Steel or Poison/Psychic yet.

Nostalgia paints a rosy picture for all of us so take this for what you will but one of the best Poison-Type games would be Red, Blue, and Yellow. You can get a Bulbasaur as a starter (or get it later in Yellow), catch a Weedle in the forest and from there, pick up the Nidorans, catch a Zubat in Cerulean Cave, pick up a Bellsprout or Oddish if you’re feeling it, and then find a Gastly/Haunter in the Lavender Tower. Later on, you can find your Tentacool in the seas, Venonat in the Safari, and finally catch a Muk or Koffing in the Cinnabar Mansion. Lots of good choices!

But what if you hate Psychics and realllly want to defend yourself?

Generation 6, 7, and 8 are fantastic but the best games are Pokemon XY.  All these games have diversity and coverage necessary to block attacking types and give you great type coverage.  Sword and Shield have the wonderful Wild Area to give you a plethora of Poison Pokemon, while Sun and Moon can give you Alolan Muk (’nuff said).  XY though are the best as they have the highest diversity of Poison Pokemon in any game and the Pokemon they have are amazing!

I think if I had to choose I would go for Pokémon Y as you can catch a Skrelp and evolve it into a Dragalge! I love this Pokémon but it’s unfortunately rare. You can also get a Bulbasaur (with a mega bonus too!), Venipede, Croagunk, and Zubat fairly early on so that already gives you a good wide base of moves and abilities. Later on you can catch a Nidoran, Stunky, and Tentacool which further expands your movesets. Drapion fans are in luck as Skorupi is catchable with the setback that you won’t find one until late in the game. I’m not even counting other Poison Pokémon as well! So you got a lot of great choices going into it.

Poison Teams in Pokemon Games

Pokemon RBY and FRLG
Ideal Team: Venomoth, Golbat, Venusaur, Nidoking, Nidoqueen, Tentacruel
Optional: Vileplume (Red, FireRed, Yellow), Victreebel (Blue, LeafGreen, Yellow), Haunter, Weezing (all versions except Yellow), Arbok (Red, FireRed)
First available Pokémon: Bulbasaur via starter or Nidorans via Route 22 in Yellow
Covers weaknesses? No, Psychic not neutralized.

 

Pokemon GSC and HGSS
Ideal Team: Haunter, Venomoth, Tentacruel, Victreebel/Vileplume, Crobat, Nidoking/Nidoqueen
Optional: Muk, Weezing, Arbok, Ariados (G, C, HG), Beedril (S, C, SS)
First Pokémon: Weedle (S, C, SS) or Spinarak (G, C, HG) in Route 30.
Via Pokewalker Grimer and Koffing (Town Outskirts at 1500+ steps), Tentacool (Blue Lake at 0+ steps), Gastly (Dim Cave at 1000+ steps), Zubat (Dim Cave at 0+ steps), Venonat (Noisy Forest at 700+ steps), Oddish (Noisy Forest at 0+ steps), Bellsprout (Noisy Forest at 3000+ steps) and the Nidorans (Refreshing Field in 500+ steps) are available.
Covers Weaknesses? No, Psychic is not neutralized.

 

Pokemon RSE and ORAS
Ideal Team: Dustox/Beedril (ORAS)/Venomoth (ORAS), Crobat, Tentacruel, Vileplume, Dragalge (OR), Drapion (ORAS)
Optional: Seviper (S, E, AS), Swalot, Roselia (R, S, ORAS), Muk, Weezing, Garbodor (ORAS)
First Pokémon: Wurmple via Route 101
Covers Weaknesses? Yes except for Ruby, Sapphire, and Emerald where Dark is not neutralized.

 

Pokemon DPP
Ideal Team: Roserade, Crobat, Drapion, Toxicroak, Tentacruel, Dustox
Optional: Haunter, Stuntank (Diamond)
First Pokémon: Zubat via Route 203 and 204 and Budew via Route 204 both of which can be caught before the first gym
Covers Weaknesses? Yes

 

Pokemon BW and B2W2
BW Ideal Team: Scolipede, Garbodor, Amoongus
First Pokémon: Venipede via Pinwheel Forest after second gym
Cover weaknesses?  No, Psychic is not neutralized.

B2W2 Ideal Team: Scolipede, Weezing, Muk, Crobat, Drapion, Roserade
Optional: Amoongus, Seviper, Garbodor
First Pokémon: Venipede via Route 20 in dark grass after the first gym
Cover weaknesses? Yes

 

Pokemon XY
Ideal Team: Venusaur, Nidoking/Nidoqueen, Drapion/Skuntank, Scolipede, Toxicroak, Dragalge (Y)/Tentacruel
Optional: Beedrill, Roserade, Vileplume, Swalot, Crobat, Seviper, Haunter, Arbok, Amoonguss, Garbodor, Ariados, Qwilfish
First Pokémon: Weedle via Route 2 in X or Santalune Forest in Y.  Both before the first gym
Weaknesses Covered? Yes

 

Pokemon SM and USUM
SM Ideal Team: Muk, Crobat, Tentacruel/Toxapex, Gengar (S.O.S. by Haunter in Thrifty Megamark after the Ula’ula Trials), Roserade (scan), Scolipede (scan)
Optional: Victreebel (scan), Ariados, Garbodor, Salazzle
First Pokémon: Spinarak via Route 1
Cover weaknesses? Yes

USUM Ideal Team: Muk, Dragalge (UM)/Salazzle, Crobat, Tentacruel/Toxapex, Gengar (S.O.S. by Haunter in Thrifty Megamark after the Ula’ula Trials), Venusaur (scan)
Optional: Garbodor, Arbok, Salazzle, Ariados, Beedril (scan)
First Pokémon: Spinarak via Route 1
Cover weaknesses? Yes

 

Pokemon SWSH
Ideal Team: Drapion, Roserade, Toxapex, Weezing, Toxicroak (Shield)/Toxtricity, Gengar
Optional: Vileplume, Skuntank, Garbodor, Salazzle (Shield), Qwilfish, Toxtricity, Eternatus
First Pokémon:  You can always find Stunky in random encounters at North Lake Miloch.  Keep an eye out for Oddish, Gastly, Budew, and Roselia as they can be found throughout the Wild Area.  Finally, Den 29/86 at East Lake Axewell will always spawn Poison Pokemon for Max Raid Battles.
Weaknesses Covered? Yes, and it’s taken care of before the first gym!

 

MVP (Most Valuable Pokémon)

Crobat Line

Considered one of the most pestilent, annoying Pokémon, Zubat, and its evolutions, can be found in almost every single game naturally except BW and SWSH. There’s a reason many players dread going into the caves! But to the Poison Type fan, Zubat is a blessing. Not only are they usually found early on but they offer a valuable immunity to Poison’s hated Ground weakness. Zubat’s final evolution, Crobat, is also a solid Pokémon to train. Incredible speed and a wide range of support moves makes Crobat a great partner when tackling your respective region. Oh, and Crobat has the highest stats of any non-Mega, non-Legendary Poison Pokémon. That’s pretty awesome! Plus, Crobat gets a subjective boost as you need to love and support your bat to be its very best! Love it.

Available in: RBY and FRLG (Golbat), GSC and HGSS, RSE and ORAS, DPP, B2W2, XY, SM and USUM

Tentacruel

Similar to the ubiquitous Zubat, you can find Tentacool in almost every game. Unlike Zubat though, Tentacool does not neutralize any weaknesses but the trade-off is pretty great. Tentracruel is a great wall that has decent special attack. Teaching Tentacruel Surf and Ice Beam is a smart way to handle Ground types (and Giga Drain as well in some games!). Tentacruel also learns Toxic Spikes which really hones in that Poison mentality.

Available in: RBY and FRLG, GSC and HGSS, RSE and ORAS, DPP, XY, SM and USUM

Poison/Grass Pokemon

Unfortunately from here, Poison Pokémon are more scattered throughout the games so any I list from now on must be taken with exceptions. That being said, these four itchy and allergenic Pokémon you will more than likely find on your journey. Grass/Poison Pokémon serves as a decent wall for different types and offers a nice neutralization towards Ground moves. Poison status and Leech Seed/Drain moves can make short work of walls while gaining you a nifty HP boost in return. Venusaur is obviously the top choice here as it’s the strongest of the four and, if you’re playing in later generations, can go Mega. That being said, if you want to venom-up your creepy Poison team, I would get a Victreebel ASAP!

Available in: Every game

Poison/Dark Pokemon

One of the best type combos in the games, Poison/Dark is a fantastic combination for Poison Pokemon as that Dark type makes them immune (!) to Psychic attacks!  But the other reason why they’re here on our list is their prevalence.  Drapion, Skuntank, and Alolan Muk are catchable in every game starting from Pokemon Diamond and Pearl onwards with the exception being Pokemon Black and White.  These three can also fight your enemies well.  For instance, Alolan Muk can learn Rock Slide and Flamethrower, Drapion can learn Fire Fang, Aerial Ace, Iron Tail, and Rock Slide, and Skuntank can learn Iron Tail and Flamethrower.

Disadvantages?  Hm, well, they sometimes show up late in the games.  Um, Muk and Drapion’s move diversity is good…but Skuntank’s is okay.  They also have a…Ground weakness…?  But it’s just the one so just…not fight against a Steelix?  These Pokemon are also strong (Muk and Drapion have 500 Total Base Stats while Skuntank has 479) but nothing to write home about.  Really, the only major qualm I have is they don’t show up in earlier games.  At least you can train an Alolan Muk in Let’s Go Pikachu!

Available in: DPP (Skuntank in Diamond and Drapion for all), B2W2 (Drapion), XY (Drapion and Skuntank), ORAS (Drapion), SM and USUM (Muk), SWSH (Drapion and Skuntank)

Nidoking/Nidoqueen

As much as I love the Nidorans, they are unfortunately not that common in the main games; Kanto, Johto, and Kalos are pretty much the main regions you can catch them. That being said, they are great for their nice stats, lovely designs, and a STAB Earthquake bonus. The Nidorans also learn a bunch of moves through TMs like Thunderbolt, Flamethrower, Ice Beam, and Surf. Finally, they both learn moves naturally that can combat weaknesses like Nidoking’s Megahorn and Nidoqueen’s Crunch (but only for Generation 3 and on).

Available in: RBY and FRLG, GSC and HGSS, XY

Scolipede (and other Bug/Poison Pokémon)

Bug/Poison Pokémon are honestly a mixed bag. On the one hand, they’re (usually) available early on, they neutralize Ground weakness and have a STAB, super effective move against Psychics. On the other hand, their stats range from average to poor and what Bug moves they do learn are usually weak (or in early Generations practically nonexistent). Scolipede is the exception to this rule, although mainly available in Black/White and X/Y, Scolipede is a fast, hard-hitting Bug Pokémon that can learn Megahorn naturally and learn some decent TMs, like Earthquake. If you can’t catch a Venipede but still want a Bug, go for the likes of Venomoth or even Dustox. In later generations, they can learn Giga Drain along with Bug Buzz and the incredible Quiver Dance.

Available in: Every game

gengar

Gengar/Haunter

So I honestly hesitate to put Gengar on here as although it is a strong Pokémon, there’s some unfortunate setbacks. First, trading. If you’re going solo you’re basically stuck with a Haunter. Now if you love Haunter that’s not a big deal! I honestly have taken Haunter to the  Elite Four several times and I love that creepy ghost. So if that doesn’t bother you then good!  Fortunately, in Sun/Moon and USUM you can catch a Gengar in the Thrifty Megamart!! After the Ula’ula Trials, go back to the mart, find a Haunter, and have it call for a Gengar via S.O.S.  It may take a few tries but it’s definitely going to be worth it.  Gengar is amazing.  You can also catch a Gengar in the Wild Areas which is amaaaaaazing.

Second, the game appearances. Gengar has a spotty record of locations as it’s entirely absent from Hoenn and basically nonexistent in Unova. Other than that you’re looking at a Pokémon that surprisingly has some early-in-game locations as seen in Johto, Sinnoh, Alola, and Galar.

There’s also a weird sticking point for its ability. Gastly and Haunter have Levitate which is amazing for those Ground moves. Gengar though lost its Levitate ability in Generation VII so be prepared to suffer a OHKO from an Earthquake attack as Gengar’s defenses are low. However, Gengar is a beast! He can learn an amazing array of moves like Shadow Ball, Psychic, Thunderbolt, Dazzling Beam, Energy Ball, and the list goes on. He’s fast as well and that special defense is pretty good. If you can get your hands on a Gengar you’re going to have a stellar time on your Poison Run!

Available in: RBY and FRLG (Haunter), GSC and HGSS (Haunter), DPP (Haunter), XY (Haunter), SM and USUM (Gengar), SWSH (Gengar)