Tag Archives: Sableye

Best Pokemon Games for a Ghost Type Run

I know what you’re thinking.

Yes, it CAN be done!  BUT!  If you want to do a Ghost Type Run you’ll have to do a little research first before you dive in because a Ghost Type run can be really rough.  Ghost Pokemon have a habit of showing up around mid-game but the biggest problem by far is their limited diversity which can be very debilitating.  They are the second rarest type  ranking just above Ice Type.  Because of which, trying to find a full team AND neutralize all your weaknesses can be a big challenge.  Fortunately, there are a few great Pokemon games where you can have a fantastic Ghost team who’ll curse your opponents and haunt your way to victory!  Let’s take a look which Pokemon games will be great for a Single Type Run (or Monotype Run) for you and your Ghost Pokemon.  But first…

RULES

  1. Only Pokémon of a certain type may be caught and trained.
  2. You must catch the first Pokémon available of that type if your starter does not match that type (you’ll then have to discard that starter).
  3. You may train a Pokémon that evolves to said type as long as you do it ASAP.
  4. No trading allowed.
  5. Mega Pokémon count as long as you Mega Evolve them as soon as they appear on the battlefield.
  6. Only Pokémon caught before Elite Four are counted.

Single Type Run Chart

Best Games

The best games, by far, for a Ghost Type Run have to be Pokemon Sun, Moon, Ultra Sun, and Ultra Moon.  These games just nail it on every front.  First, they have the highest amount of Ghost Pokemon as of Generation VII.  There are 13 unique Ghost families in Sun and Moon and 16 in USUM.  And they are really good Ghosts like Golurk, Gengar, Alolan Marowak, Palossand, Aegislash, and Decidueye.  You also have a nice abundance of Ghost Pokemon on the first island thanks to Hau’oli Cemetery and later Sableye on Ten Carat Hill.  You also have Rowlett as your starter which evolves into a Ghost type which is FREAKING AWESOME.  So far, it’s the only starter that can evolve into a Ghost which makes these games a lot less frustrating for a Ghost run.  Finally, as of Generation VII, these are the only games in the series where you can catch a Gengar.  That’s right!  No need to trade!  Go to the Thrifty Megamart, find a Haunter, use an adrenaline orb on it, chip its health down, and just sit and wait for it to call a Gengar.  It will take awhile (as seen in this handy video) but you will eventually catch one.  It’s because of these reasons that the Sun and Moon games are the best, by far, Ghost run games.

However, it will be tricky, especially at the beginning because Bite and Pursuit is very common for low level Pokemon so they can easily destroy the fragile Ghosts.  Also, the first Totem Pokemon can be an Alolan Raticate so that’s rough.  Thankfully, Rowlett would not evolve into Decidueye by then so you’ll be on equal footing by the time you face off against them.  There’s also a huge abundance of Dark Pokemon on your first island so you’ll need to tread carefully as you gather your team.

There are a few other games you can consider but they rank in “B” territory for me.  Pokemon XY can cover your weaknesses and give you variety but your first Pokemon, Nincada and Honedge, won’t come until after the first gym so you’ll need to be patient.  On the flip side, you can catch a Nincada in ORAS before the first gym but you’ll be starved of Ghost Pokemon until the end of the game (made even worse if you’re playing OmegaRuby as Sableye is exclusive to AlphaSapphire).

Worst Games

Yeah…just avoid Red, Blue, Yellow, FireRed, LeafGreen.  You only got the Gengar line which is available long after the third gym and you can’t get a Gengar unless you trade.  This is a very terrible run for Ghosts.  Please avoid for your own sake.

I’d also avoid the Johto games as well.  Gold, Silver, and Crystal gives you a Gastly via Sprout Tower before the first gym but you’re still gonna just have that Haunter (HGSS gives you a Misdreavus at least in the Safari Zone).  Black, White, and B2W2, give you a decent selection of Ghosts but you’ll have to wait until after the third gym to catch one.  Finally, Ruby and Pearl are inferior games to their already flawed counterparts due to version-exclusive Ghosts.

Ghost Teams in Pokemon Games

Pokemon RBY and FRLG
Ideal Team: Haunter
First available Pokémon: Gastly at Lavender Tower, after the third gym
Covers weaknesses? No, Ghost and Dark moves are not covered

 

Pokemon GSC and HGSS
Ideal Team: Haunter, Misdreavus (HGSS via Safari Zone)
First Pokémon: Gastly via Sprout Tower (or at night at Route 30 in Pokémon Crystal) before the first gym; Gastly can also be caught on the Pokewalker.
Covers Weaknesses? No, Ghost and Dark not neutralized

 

Pokemon RSE and ORAS
Ideal Team: Shedinja, Sableye (S, E, AS)/Spiritomb (ORAS), Drifblim (ORAS), Trevanant (ORAS), Froslass (ORAS), Jellicent (ORAS)
Optional Pokémon: Banette, Dusclops, Cofagrigus (ORAS), Mismagius (ORAS)
First Pokémon: Nincada in Route 116 before the first gym
Covers Weaknesses? Yes for Sapphire, Emerald, and ORAS.  However, in Ruby, Ghost and Dark are not neutralized.

 

Pokemon DPP
Ideal Team: Haunter, Drifblim, Dusclops (Platinum)/Mismagius (Diamond), Rotom (Platinum), Froslass (Platinum)
Optional Pokémon: Giratina (Platinum)
First Pokémon: Drifloon on Fridays at the Valley Windworks before the second gym
Covers Weaknesses? No, Ghost and Dark moves are not neutralized

 

Pokemon BW and B2W2
BW Ideal Team: Cofagrigus, Chandelure, Jellicent, Golurk
First Pokémon: Yamask via Relic Castle after the third gym
Cover weaknesses? No, Dark and Ghost moves not neutralized

B2W2 Ideal Team: Cofagrigus, Chandelure, Banette, Drifblim, Jellicent, Golurk
First Pokémon: Yamask via Relic Castle after the third gym
Cover weaknesses? No, Dark and Ghost moves not neutralized

 

Pokemon XY
Ideal Team: Shedinja, Aegislash, Rotom, Golurk, Sableye, Chandelure
Optional Pokémon: Haunter, Phantump/Pumpkaboo, Drifblim, Banette
First Pokémon: Nincada and Honedge via Route 6 after the first gym.
Weaknesses Covered? Yes

 

Pokemon SM and USUM
SM Ideal Team: Decidueye, Sableye, Palossand, Aegislash(scan), Gengar (S.O.S. by Haunter in Thrifty Megamark after the Ula’ula Trials), Mimikyu
Optional: Trevanant, Dhelmise, Froslass, Drifblim, Chandelure (scan), Mismagius, Alolan Marowak
First Pokémon: Rowlett via Starter
Cover weaknesses? Yes

USUM Ideal Team: Decidueye, Sableye, Palossand/Golurk (US), Aegislash(scan), Gengar (S.O.S. by Haunter in Thrifty Megamark after the Ula’ula Trials), Mimikyu
Optional: Trevanant, Dhelmise, Froslass, Drifblim, Chandelure (scan), Mismagius, Banette, Jellicent, Alolan Marowak
First Pokémon: Rowlett via Starter
Cover weaknesses? Yes

 

MVP (Most Valuable Pokemon)

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Decidueye

At the top of our list is Decidueye, with only four in-game appearances there is a lot going for him.  Mainly, Decidueye is the strongest non-Legendary, non-Mega Ghost Pokemon as of Generation VII.  This combined with their status as a starter Pokemon means you have your strongest team member right from the get-go.

I think your biggest flaw with Decidueye is his rather low movepool diversity.  Don’t get me wrong, the moves it can learn are strong and rather exclusive but…not very diverse type-wise and that’s probably the Grass pairing weighing him down.   Also, there is the elephant in the room with Decidueye being a starter from a later generation so availability is very limited at this time.

As a side note, I feel sorry about Dhelmise which was also introduced in this generation and is also very strong.  Hopefully, you’ll get a chance to shine later, anchor-buddy!

Available in: SM and USUM

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Sableye (and to an extent Spiritomb)

At the time of this writing, there are unfortunately no Ghost/Normal Pokemon officially released.  Which is a shame as that pairing can give you a Pokemon that’s totally immune to Ghost moves.  Thankfully, we have Sableye (and I guess Spiritomb) who can solve both your Ghost AND Dark problems!

Spiritomb’s availability is very limited but Sableye is much more common which is why we’re primarily focusing on Sableye.  It’s stats are…okay…and honestly really lacking if I have to be honest.  But it’s a trade off.  You get subpar stats for a much-needed defensive typing and a decent moveset.  Sabeleye can learn Dazzling Gleam which is ballin’ so take that Dark types!  And those Dark and Ghost moves are really nice to stick it to Ghost enemies who may take you down with one hit.

Why not both?  If you want Spiritomb and Sableye you can pick up AlphaSapphire.  It’s one of the few games where you can pick up Spiritomb and not go through all sorts of crazy, underground, shenanigans.  You can capture one before the Elite Four which is nice but…why not train a Mega Sableye instead???  Instantly Sableye’s medicore stats are boosted and you get a great defensive Pokemon ready to shield your attacks.  Poor Spiritomb…at least you got OmegaRuby?

Available in:Ruby and Emerald (Sableye), XY (Sableye), OmegaRuby (Spiritomb), AlphaSapphire (Spiritomb and Sableye), SM and USUM (Sableye)

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Aegislash

Aegislash’s arrival came a hair too late as Steel lost its resistances to Dark and Ghost in Generation VI.  Very unfortunate but not the end of the world.  Aegislash has some of the best stats either offensive or defensive for any Ghost Pokemon.  Many competitive players use Aegislash’s form change to strike hard and strong and play defensive and cool.  It’s super versatile and damn is it a cool Pokemon.  Like Decidueye, its movepool is alright but who cares?? Those attack stats are out of this world (150)!  A STAB Iron Head or Shadow Ball (and to an extent the priority move Shadow Sneak) can just obliterate opponents, throw in Sacred Sword and your golden.

Main issues here are its HP and Speed which are lackluster.  So if you’re in Blade Forme and get hit by something you’re probably out of here.  Bye bye.  Still, the move King’s Shield can lower an opponents Attack stat so you can have them suffer.  Open yourself back up and swish, slash!

Available in:XY, SM and USUM (Island Scan)

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Chandelure

Chandelure is a fantastic, and surprisingly common, Pokemon in its own right and should always be considered when doing a Ghost run.  It has a whopping 145 Special Attack stat which is just incredible.  A STAB Shadow Ball and Flamethrower is enough to carry Chandulure around.  If you want, you can burn your opponents with Will-o-wisp and use Hex which doubles its power to 130 (by comparison, Shadow Ball’s power is 80).

Hex can also be used with one of Chandelure’s abilities, Flame Body which has a 30% of burning an opponent if it physically attacks you.  On the flip side, the Flash Fire ability makes you immune to Fire attacks and charges up your Fire moves instead.  This can work very well if you have Shedinja, Decidueye, Trevanant, Dhelmise, Gourgeist, Froslass, or Aegislash on your team as you can bait an enemy Fire Pokemon, switch to Chandelure, take the hit and use Shadow Ball on them.

Only faults?  This is minor but Chandelure’s Speed and bulk are okay.  Not bad, not good, just average.  You also won’t get an incredible move diversity out of Chandelure besides the usual Ghost, Dark, and Psychic moves that practically all Ghost Pokemon have.  The Grass-move Energy Ball is nice though as well as its plethora of Fire moves.  And who needs diversity when you have Calm Mind?  Use that once or twice and just go to town!

Available in: BW, B2W2, XY, SM and USUM (Island Scan)

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Golurk

When you’re doing a Single Type Run, you want to find the oddballs.  The Pokemon who get off the bandwagon and do their own thing.  These Pokemon, like Golurk, can round out your team and give you diversity that’s not just about weakness-neutralization.  Golurk is, to put it simply, everything a Ghost Pokemon is not.  It’s bulky, not particularly fast, has very low Special Attack, and it has high Physical Attack.  Like, really high.  124 to be exact.  Few other regular Ghost Pokemon, except my beloved Dhelmise and Aegislash, exceed that stat.

Here’s the thing.  Golurk can actually use this stat to its full advantage!  Dhelmise and Aegislash, and a lot of other Ghosts for that matter, struggle to reach the movepool that Golurk has achieved.  This combined with Golurk’s Iron Fist ability makes him a BEAST.  Hammer Arm, Shadow Punch, Dynamic Punch, and Focus Punch can be learned by leveling up while the elemental punches and Drain Punch can be taught by Move Tutor (best used in B2W2 or US).  Golurk can also learn Earthquake, Rock Slide, and Heavy Slam; physical moves that other Ghosts don’t even have a chance, a dream, to properly use or learn.

Available in:BW, B2W2, XY, US

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Gengar/Haunter

The Gengar line in Pokemon is such a twisted, crazy mess that I debated whether to include them or not.  The biggest thing, by far, that’s holding them back is the required trading to evolve your Haunter which breaks the rules of the run.  If it wasn’t for that they would be top of this list, no doubt.  But they’re not and we have to sort through this to understand why Gastly, Haunter, and Gengar can still be very important to you and your team.

Of course, they are the first Ghosts that were introduced in Pokemon.  And this early introduction combined with Ghosts’ scarcity, makes them the most common Ghost line in all the Pokemon games by far.  They are catchable before the Elite Four in 19 games as of Generation VII (the next most common line, Misdreavus, is catchable in 9 games).  A few of these games are pretty early too!  In the Johto games you can catch a Gastly before the first gym, in Sinnoh it’s shortly after the first gym, and Alola you can get them in the cemetery shortly before the first trial.

Haunter and Gengar can also learn some nice moves like Thunderbolt and Dazzling Gleam.  If you’re training one before Generation IV you can teach them Ice, Thunder, and Fire Punch which they will use very well thanks to their high Special Attack.  Gengar can also learn Focus Blast too.  Sludge Bomb is also great for potential poison damage.

Despite being a second stage, Haunter is quite fast and has a really nice Special Attack stat (115).  However, it’s incredibly fragile and a decent physical attack move can shut it down.  But still, Haunter is really cool!  I’ve trained Haunter several times when I was much younger on Pokemon Blue and it was great!

There’s also some good news for you Gengar purists.  If you want a Gengar you can catch one in Sun, Moon, UltraSun, and UltraMoon!  I mentioned it earlier but if you go to the Thrifty Megamart after its trial and force a Haunter to call for help, there’s a chance it will call a Gengar.  However, this is a very tedious process so be prepared to hang tight and be patient.  This video demonstrates the procedure and how long it takes.  Thankfully, once you catch your Gengar, you are ready to go to town on your opponents with a very powerful, and iconic, Ghost Pokemon!

Available in: RBY, GSC, FRLG, DPP, HGSS, XY, SM, USUM

Best Pokemon Games for a Dark Type Run

Oh the Dark type.  I place it in that special category of types like Psychic, Steel, and Ghost of types you don’t see too often but are pretty cool.  For a type as…prestigious…as Dark, you may be surprise to learn that it’s actually a good type for a Single Type Run (or a Monotype Run).  Earlier generations not as much but the later games offer some premium teams that you can train and have fun with (what’s funny is that Dark type has the worst type run in the entire series as well as one of the best!).  Dark Pokemon are also just plain fun!  Crawdaunt, Krookodile, Hydreigon, and Scrafty are just a few of the amazing Pokemon you can train.  The games also cover your weaknesses and they offer a very diverse set of moves that make other types envious.  What are those games?  Let’s dive in and find out!

RULES

  1. Only Pokémon of a certain type may be caught and trained.
  2. You must catch the first Pokémon available of that type if your starter does not match that type (you’ll then have to disregard that starter).
  3. You may train a Pokémon that evolves to said type as long as you do it ASAP.
  4. No trading allowed.
  5. Mega Pokémon count as long as you Mega Evolve them as soon as they appear on the battlefield.
  6. Only Pokémon caught before Elite Four are counted.

The Worst Games

In general, the first four generations will not offer very many, if at all, satisfying Dark-type runs.  Most of these earlier generations see Dark Pokemon in few numbers or appearing late in the games.  Of course, Kanto games are the worst example of this as there are no Dark Pokemon catchable in these regions.  This makes a Dark type run in FireRed and LeafGreen the worst Single Type Run in the entire franchise.  Dang!

It’s not all gloom and doom.  Emerald and Sapphire are actually quite good as they offer a diverse team that covers your weaknesses and you can have two Pokemon that evolve into a dark type by the time you hit your first gym (Poochyena and Nuzleaf) and your neutralizer Sableye before your second gym.  But why play Emerald or Sapphire when you have their remakes…

The Best Games

Starting from Pokemon Black to USUM you get a series of games that are very high quality for a Dark playthrough (with the exception of Pokemon White due to the absence of Mandibuzz which your mileage may vary for that one).  These games hit all the good marks; an early available Pokemon, a full and diverse team, all the weaknesses are covered, and there’s a nice distribution throughout the routes.  The best games by far are Pokemon USUM followed by XY but like I said, Pokemon Black, B2W2, ORAS, and SM are also good.

XY and USUM’s diversity is on a whole another level, like S-tier level.  You can catch about 12 different type combinations from each game which is ridiculous.  The Pokemon are also spread nicely throughout the games (and not all bunched up at the end like ORAS).  Finally, you get a starter that evolves into a Dark type which equates these games to a near-perfect Single Type Run.

The reason why I edge USUM over XY is the weakness-neutralization that’s done near the start of the game.  First, your starter, Litten, will be a Fire/Dark type which takes care of Bug and Fairy weaknesses (and SE against Bug types).  Quickly following that you can catch an Inkay near Professor Kukui’s lab which neutralizes the Fighting weakness (Psychic/Dark and it’s SE against Fighting).  These weaknesses are further taken care one after the other with an Alolan Grimer at the Trainer School (Poison/Dark which neutralizes ALL the weaknesses and is SE against Fairies), Murkrow in the Hau’oli Cemetery (Flying/Dark neutralizes Fighting and Bug and SE against the two), and a Sableye at Ten Carat Hill (Ghost/Dark which is immune to Fighting and neutralizes Bug).  That’s FIVE Pokemon on just the first island alone!  And that’s not counting Alolan Raticate, Alolan Persian, and the very rare Zoroark!  You could have a full team by the time you get off the island and take it to the Elite Four with no problem!  Did I say near-perfect run?  Forget that!  A Dark type run in USUM is as perfect of a run as you can get in the entire Pokemon Series.  Don’t pass it up!  I played with this one and it was great!

Dark Teams in Pokemon Games

Pokemon GSC and HGSS
Ideal Team: Murkrow, Umbreon, Tyranitar (HGSS via Safari)
First Pokémon: Eevee given by Bill in Goldenrod after the third gym or Murkrow via Pokewalker.
Covers Weaknesses? Yes, thanks to Murkrow and Fairy not being introduced yet

 

Pokemon Ruby, Sapphire, Emerald, ORAS
Ideal Team:  Crawdaunt/Sharpedo, Honchkrow (ORAS), Krookodile (ORAS), Drapion (ORAS), Hydreigon (ORAS), Scrafty (ORAS)
Optional Pokémon: Absol, Mightyena, Umbreon (ORAS), Zoroark (ORAS), Mega-Gyarados (ORAS), Spiritomb (ORAS), Sabeleye (S, E, AS), Shiftry (R, E, OR)/Cacturne
First Pokémon: Poochyena via Route 101
Covers Weaknesses? Yes for all versions except Pokemon Ruby

 

Pokemon Diamond, Pearl, Platinum
Ideal Team:  Drapion, Weavile
Optional Pokémon: Absol (Platinum), Honchkrow (Diamond), Stuntank (Diamond), Houndoom (Platinum), Umbreon (Platinum)
First Pokémon: Murkrow can be caught at Eterna Forest after the first gym in Diamond. In Pearl, you can catch a Skorupi in the Great Marsh well after the third gym. In Platinum, you can acquire an Eevee in Hearthome City just before the third gym.
Covers Weaknesses? Yes

 

Pokemon Black, White, and B2W2
BW Ideal Team: Liepard, Scrafty, Krookodile, Bisharp, Mandibuzz (B), Hydreigon
First Pokémon: Purrloin via Route 2 before the first gym
Cover weaknesses? Only for Pokemon Black, in Pokemon White Fighting is not neutralized.

B2W2 Ideal Team: Hydreigon, Mandibuzz (B2)/Absol, Krookodile, Scrafty, Drapion, Bisharp
Optional: Liepard, Umbreon
First Pokémon: Purrloin via Route 19 before the first gym
Cover weaknesses? Yes, thanks to Drapion

 

Pokemon XY
Ideal Team: Greninja, Pangoro/Scrafty, Malamar, Honchkrow, Houndoom (X)/Bisharp, Drapion/Skuntank
Optional Pokémon: Crawdaunt, Sharpedo, Absol, Umbreon, Sableye, Liepard (Y)/Mightyena (X), Krookodile, Weavile, Tyranitar (Y), Hydreigon (Y), Zoroark
First Pokémon: Froakie via Starter
Covers Weaknesses? Yes

 

Pokemon SM and USUM
SM Ideal Team:
 Incineroar, Honchkrow, Muk, Pangoro, Hydregion (scan), Sabeleye
Optional: Krookodile, Absol, Weavile, Raticate, Sharpedo, Mandibuzz (Moon), Umbreon
First Pokémon: Litten via Starter
Covers Weaknesses? Yes

USUM Ideal Team: Incineroar, Malamar, Bisharp, Honchkrow, Muk, Pangoro
Optional: Krookodile, Absol, Weavile, Raticate, Sharpedo/Crawdaunt/Greninja (scan), Tyranitar, Scrafty, Sabeleye, Mandibuzz (UM), Umbreon
First Pokémon: Litten via Starter
Covers Weaknesses? Yes

 

MVP (Most Valuable Pokemon)

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Poison/Dark Pokemon

Single Type runs can be difficult.  So finding that one Pokemon that can neutralize all your weaknesses is like hitting the jackpot.  The Dark type has three of them.

One of the best type combos in the games, Poison/Dark is a fantastic combination for Dark Pokemon as Poison neutralizes ALL its weaknesses and you get a STAB super-effective move against the Fairies.  Having one of these Pokemon on your team guarantees you a wall against a tricky opponent.  But the other reason why this is #1 on our list is their prevalence.  Drapion, Skuntank, and Alolan Muk are catchable in every game starting from Pokemon Diamond and Pearl onwards with the exception being Pokemon Black and White.  You can find these guys in all the other games before the Elite Four.  These three can also fight your enemies well.  For instance, Alolan Muk can learn Rock Slide and Flamethrower, Drapion can learn Fire Fang, Aerial Ace, Iron Tail, and Rock Slide, and Skuntank can learn Iron Tail and Flamethrower.

Disadvantages?  Hm, well, they sometimes show up late in the games (excluding Alola Muk as you can find it very near the beginning of the game).  Um, Muk and Drapion’s move diversity is good…but Skuntank’s is okay.  They also have a…Ground weakness…?  But it’s just the one so just…not fight against a Steelix?  These Pokemon are also strong (Muk and Drapion have 500 Total Base Stats while Skuntank has 479) but nothing to write home about.  Really, the only major qualm I have is they don’t show up in earlier games, but those games aren’t even that good for a Dark type run to begin with so that’s not the worst thing ever.

Yeah, these guys are sweet.

Available in: DPP (Skuntank in Diamond and Drapion for all), B2W2 (Drapion), XY (Drapion and Skuntank), ORAS (Drapion), SM and USUM (Muk)

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Umbreon

After the Poison/Dark Pokemon, all other MVPs fight for second place.  They will give you support, diversity, and availability where the previous Pokemon fail.

One of those is Umbreon.  Umbreon is a widely popular Pokemon and the recent, Reddit survey of favorite Pokemon had placed it 6th place (607 people out of 52,725 voted for it) making it the most popular Eevee family member.  But what makes Umbreon special is not its popularity but its availability and stats.  First, Eevee is a very common Pokemon in the games.  And depending on the version, you can catch one in every region (except for the Kanto remakes which is pbbbbbtttt).  Umbreon also has some impressive stats and its highest of which are on its defenses and third highest in its HP.  Umbreon is thus the ideal tank to have if you’re worried about being one-shot by an opponent.

As such, Umbreon is not one for attacking, more for defense and status-inflicting moves.  Even its moveset reflects this as it barely knows any moves that are not Dark type.  Still, Umbreon does its job very well and will be a lovely partner for you through thick and thin.

Available in: GSC, Platinum, HGSS, B2W2, XY, ORAS, SM, USUM

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Honchkrow and Mandibuzz

When I’m doing a Dark type run, these are the guys I make a beeline towards as quick as I can.  Flying pairs nicely for Dark type as it neutralizes its Bug and Fighting weakness and provides Super Effective STAB moves to boot.  In fact, if you’re playing any game before Generation 6, having one of these guys on your team will guarantee you weakness coverage since Fairy wasn’t introduced yet.  Because of which, Mandibuzz’s absence in Pokemon White demotes a Dark type run from fantastic to decent.

Since Murkrow was introduced in Generation 2, we get to see these guys pop up all over the place so you’re likely to run into them in later generations.  Murkrow’s evolution, Honchkrow, arrives in Generation 4 providing a strong boost to this family.  In fact, both of these bad birds total base stats are over 500 which is really nice.  Mandibuzz is on the tanky side so if you want an attacker go for Honchkrow.  Honchkrow can even learn Steel Wing so if you want to give Fairies the middle finger you can surprise them with this move.

Your big fault here is the move diversity.  Flying Pokemon in general have poor movepools so Mandibuzz and Honchkrow suffer.  Embarrassingly, Honchkrow’s only strong Flying move by TM or Level Up is Fly and that’s it.  Honchkrow can still learn Psychic and Shadowball though so it’s not all bad news (and Nasty Plot is nice).  However, if you have a move tutor your movepool expands greatly so look out for them in B2W2 and USUM.

Available in: GSC (Murkrow), Diamond (Honchkrow), HGSS (Honchkrow), Black and Black 2 (Mandibuzz), XY (Honchkrow), ORAS (Honchkrow and Mandibuzz), SM and USUM (Honchkrow in all and Mandibuzz in Moon and UM)

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Pangoro and Scrafty

Both Scrafty and Pangoro are incredible Pokemon for their own reasons but the main reason why you want to carry them is not their Bug resistance but their move diversity.  Elemental punches, Outrage, Earthquake, X-Scissor, and of course, Fighting moves give you nice coverage.  Pangoro can also learn Bullet Punch by level up which is nice to surprise Fairies.  These guys are stroooong and with their nice abilities you can be an effective attacker (Pangoro) or a tank (Scrafty).  However, watch out for those Fairy weaknesses, they can mess you up!

Available in: BW and B2W2 (Scrafty), XY (Pangoro and Scrafty), ORAS (Scrafty), SM (Pangoro), and USUM (Pangoro and Scrafty)

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Your Starter

Greninja and Incineroar are both starters for their respective series, XY for Greninja and SM and USUM for Incineroar.  They are what make their respective games amazing for a Dark type run.  You have your Pokemon and you don’t need to wait and catch one.  This makes them very ideal to have on your team and they’re both so good.  Greninja is fast, learns Water Shuriken, and can learn a variety of moves.  Incineroar’s Fire type neutralizes Bug and Fairy weaknesses, and can learn some strong Fighting moves.  If you’re torn between the two, why not both?  They both appear in Ultra Sun and Ultra Moon!  Really, their only downfall is that they don’t appear in all the games!

Available inXY (Greninja), SM (Incineroar), USUM (Incineroar and Greninja)

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Sabeleye (and if you’re lucky, Spiritomb)

In the old days, Spiritomb and Sabeleye had no weaknesses due to their type combinations.  When Gamefreak made them they were either weak (Sableye) or had very limited movepool selection (Spiritomb).  Now they have a Fairy weakness but unfortunately, neither problem was fixed with the exception of Sableye’s Mega Evolution.  Still, that Ghost type is really nice for them as you have an immunity to Fighting and a neutralization for Bug.  Of the two, I pick Sabeleye as its more common and it learns some nice moves.  It will learn Zen Headbutt and Power Gem via level up so you can counter your foes easily.  Sabeleye is also available usually early on so keep an eye out for it!  Spiritomb, meanwhile, will only show up legitimately in ORAS but why catch him when you got a sweet Mega-Sabeleye?

Available in: Sapphire and Emerald (Sabeleye), XY (Sabeleye), ORAS (Sabeleye in Sapphire and Spiritomb in both), SM and USUM (Sabeleye)

krookodile

Krookodile

The last MVP Pokemon is a bit subjective but hear me out on this.  Although Krookodile does not neutralize any weaknesses, it makes up for it by stats, moves, abilities, and commonality.  Krookodile’s strength is just behind the starters and Umbreon sitting at a BST of 519.  Intimidate pairs well for its average defenses but its Moxie that sells it with Krookodile’s great speed which can make him a Juggernaut.  Krookodile can learn the various Earth-based moves, of course, but it can also learn Outrage, Thunder and Fire Fang, Shadow Claw, and Aqua Tail.  Finally, it is found in every game from Pokemon BW up to Pokemon USUM.  Again, another reason why the later games are best for a Dark type run!

Available in: BW, B2W2, XY, ORAS, SM, USUM