Tag Archives: Grass Type

Best Types for a Single Type Run in Pokemon Gold, Silver, Crystal, HG, and SS

Pokémon Gold and Silver remains one of the top rated and favorite games in the Pokémon franchise for fans all around. Their popularity was heavily boosted with Heartgold and Soulsilver which, at the time, modernized the games and brought with it Pokémon that could follow you wherever you go. And now, with the rerelease of Pokémon Gold and Silver on the Virtual Console, I thought it was time to revisit these games but this time ask the crucial question, what are the best types for a Single Type (or Monotype) Run? This article will be similar to my previous two articles on the subject matter so feel free to check those out for more information. As usual, a Single Type Run is a run that involves no trading, only trains Pokémon of a certain type, and is completed when you beat the Champion (or in our case the first Elite Four). Since Heartgold and Soulsilver are very similar to their original counterparts (minus the Pokewalker) they’ll be included as well.

Best Types

Image from bulbapedia

Generation 2 has an advantage over its predecessor as it’s building off of most of the original 150 Pokémon with the addition of a 100 new Pokémon that bring more type diversity. As such, there are a lot more fun runs to choose in these games compared to Red, Blue, Yellow, FireRed, and LeafGreen. The best type for a Single Type Run is probably the Water type. A huge diversity of Water Pokémon available throughout the game makes this a fun type to play as there are many different team combinations. Most notably, this generation introduced Quagsire which neutralizes Water’s weakness to Electricity and can be caught after the first gym. The Flying type is probably the second best as you can catch about ten different type combinations and there’s a new catchable, Flying Pokémon after each gym battle. Other types do very well including Ground, Bug, Normal, Poison, and, if you are generous, Grass and Rock. Check out a list of team combinations below.

Worst Types

Image from bulbapedia

The usual suspects for a bad Single Type Run are found here namely Dragon and Ice. Dragon’s especially bad as you can only catch a Dratini after the final gym and you can’t get a Kingdra unless you trade for one. Ice is very funky though as although the weaknesses are neutralized regardless of the game, the first Ice Pokémon you can catch is the Union Cave Lapras after you get the Surf HM (which is activated after the 4th gym). So you’ll be playing awhile without any Ice Pokémon. Ghost is also not that swell as despite Gastly’s pre-first gym availability, the next Ghost Pokémon you can catch is Misdrevous at Mount Silver, so basically at the end of the game!

Since Gold and Silver introduced Dark and Steel it’s no surprise that there is a rather low and late diversity of them in these games. You have some pretty big handicaps as Steelix and Scizor are basically off the table unless you have a trading partner. Then there’s poor Dark as many of the famous Dark Pokémon (Houndoom, Tyranitar, and Sneasel) are available after you beat the Elite Four.  Although once you finally catch that Murkrow, you won’t have to worry about Fighting and Bug attacks!

Pokewalker

Before I list Type Team Combinations, I should talk about the Pokewalker. As mentioned before, HG and SS are basically the same game as Gold and Silver with some tweaks, graphics update, and other gameplay features which doesn’t affect a route’s Pokémon. But the Pokewalker, God bless this device, makes it so you can catch some Pokémon as early as the first route. Sure, you might have to do a lot of walking but it will be worth it! The Pokewalker makes it so you can catch Electric, Steel, Psychic, Fighting, Dark, Ice, and even Dragon Pokémon right from the get-go! All these Pokémon are Pokémon you can still catch before the Elite Four so you won’t change your team diversity but at least you can get them earlier. This means you can do a feasible Ice type Run as you can catch a Shelldar and a Smoochum fairly early on. If you still have your Pokewalker, give HG and SS a go because a lot of types become more fun for a Single Type Run. I’ll make special mention of the types that are affected by the Pokewalker below.

Team Combinations

Bug

Ideal Team: Heracross, Venomoth, Shuckle, Parasect, Scyther/Yanmega, Forretress

First Pokémon: Caterpie (G, C, HG)/Weedle (S, C, SS)/Ledyba (S, C, SS)/Spinarak (G, C, HG) in Route 30 before the first gym. Venonat and Paras via Pokewalker.

Covers Weaknesses? Yes

Dark

Ideal Team: Murkrow, Umbreon

First Pokémon: Eevee given by Bill in Goldenrod after the third gym or Murkrow via Pokewalker.

Covers Weaknesses? Yes, thanks to Murkrow and Fairy not being introduced yet

Dragon

Ideal Team: Dragonite

First Pokémon: Dratini via Dragon Den after the eighth gym or bought at the Goldenrod Game Corner after the second gym (or by Pokewalker).

Covers Weaknesses? No

Electric

Ideal Team: Raikou, Ampharos (G, S, HG, SS), Magneton, Lanturn, Electrode, Jolteon

First Pokémon: Mareep via Route 32 after first gym (except Crystal which would be Magnemite Route 38 after the second gym) or Magnemite, Elekid, and Voltorb via Pokewalker.

Covers Weaknesses? No, Ground is not neutralized.

Fighting

Ideal Team: Primeape (C, G, HG)/Machoke, Poliwrath, Heracross, Hitmontop, Hitmonchan, Hitmonlee

First Pokémon: Heracross via headbutting trees after the second gym, Poliwag in Crystal via Route 30 before the first gym, or Machop via Pokewalker.

Covers Weaknesses? Psychic and Flying not neutralized.

Fire

Ideal Team: Typhlosion, Magmar, Ninetales (S, SS)/Arcanine (G, C, HG), Flareon, Rapidash, Ho-Oh (G, HG)

First Pokémon: Cyndaquil via starter

Covers Weaknesses? No; Rock, Water, and Ground (besides Ho-Oh) are not covered

Flying

Ideal Team: Gyarados, Dragonite, Gligar/Gliscor (G, C, HG)/Skarmory (S, C, SS), Murkrow/Honchkrow, Jumpluff, Xatu

Optional Pokémon: Dodrio, Pidgeot, Spearow, Mantine (G, C, HG), Crobat, Yanma/Yanmega, Scyther

First Pokémon: Pidgey and Hoothoot via Route 29 before the first gym. Pidgey, Doduo, Spearow, Hoothoot, Murkrow, Zubat, and Dratini available via Pokewalker.

Covers Weaknesses? Yes, regardless of your version

Ghost

Ideal Team: Haunter

First Pokémon: Gastly via Sprout Tower (or at night at Route 30 in Pokémon Crystal) before the first gym; Gastly can also be caught on the Pokewalker.

Covers Weaknesses? No, Ghost and Dark not neutralized

Grass

Ideal Team: Meganium, Jumpluff, Victreebel/Vileplume, Exeggutor, Parasect, Tangela/Tangrowth

First Pokémon: Chikorita via starter

Covers Weaknesses? No, Flying, Ice, and Fire are not neutralized.

Ground

Ideal Team: Quagsire, Dugtrio, Rhydon, Nidoking, Nidoqueen, Mammoswine/Piloswine, Gligar/Gliscor (G, C, HG)

Optional Pokémon: Graveler, Onix, Donphan (G, C, HG), Sandslash (G, C, HG or by slotmachines in S and SS)

First Pokémon: Geodude, via the southern route of Route 46 before the first gym or Geodude, Onix, the Nidorans, and Wooper via Pokewalker.

Covers Weaknesses? Regardless of your version, all weaknesses are covered

Ice

Ideal Team: Piloswine/Mammoswine, Lapras, Dewgong, Cloyster, Jynx, Delibird (S, C, SS)

First Pokémon: Lapras in Union Cave after the fourth gym or Smoochum and Shelldar in Pokewalker

Covers Weaknesses? Surprisingly yes

Normal

Ideal Team: Pidgeot, Stantler, Dodrio, Girafarig, Miltank, Tauros

Optional Pokémon: Urasaring (S, C, SS), Fearow, Noctowl, Kangaskhan (via Pokewalker), Lickitung, Ambipom (HG, SS), Persian

First Pokémon: Pidgey, Rattata, Sentret, and Hoothoot via Route 29 before the first gym. Kangaskhan, Doduo, and Spearow via Pokewalker.

Covers Weaknesses? Yes

Poison

Ideal Team: Haunter, Venomoth, Tentacruel, Victreebel/Vileplume, Crobat, Nidoking/Nidoqueen

Optional Pokémon: Muk, Weezing, Arbok, Ariados (G, C, HG)

First Pokémon: Weedle (S, C, SS) or Spinarak (G, C, HG) in Route 30. You can also get Grimer, Koffing, Tentacool, Gastly, Zubat, Venonat, Oddish, and the Nidorans on the Pokewalker.

Covers Weaknesses? No, Psychic is not neutralized.

Psychic

Ideal Team: Espeon, Exeggutor, Girafarig, Xatu, Jynx, Starmie/Slowbro

Optional Pokémon: Lugia (S and SS), Kadabra, Hypno, Wobbufett

First Pokémon: Slowpoke at the Slowpoke Well before the second gym. Abra, Wobbufett, Slowpoke, Smoochum, and Staryu via Pokewalker.

Covers Weaknesses? No, Dark is not neutralized

Rock

Ideal Team: Graveler, Rhydon, Shuckle, Sudowoodo, Corsola, Onix

First Pokémon: Geodude via southern portion of Route 46 before the first gym, or Geodude and Onix via Pokewalker.

Covers Weaknesses? Yes

Steel

Ideal Team: Magneton, Forretress, Skarmory (S, C, SS)

First Pokémon: Pineco via headbutting trees after the second gym or Magnemite via Pokewalker.

Covers Weaknesses? No, Fire is not neutralized

Water

Ideal Team: Feraligatr, Gyarados, Quagsire, Slowbro/Starmie, Tentacruel, Lanturn

Optional Pokémon: Lapras/Dewgong/Cloyster, Vaporeon, Seaking, Golduck, Azumarill, Kingler, Corsola, Poliwrath, Octillery (S, G, HG, SS), Mantine (G, C, HG)

First Pokémon: Totodile via starter

Covers Weaknesses? Yes

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Best Pokemon Types for a Single Type Run in Sun and Moon

When Pokémon Sun and Moon was released I wanted to do another Single Type Run (or Monotype Run) analysis on these games similar to my earlier article on previous generations. The purpose of this project was to determine which types were the best for a Single Type Run in Pokémon Sun and Moon? With just two games to tackle, this question is easier to answer than before however, I had to change my setup as Trials and Kahunas were added and Gym Leaders were removed. I had to tackle this problem a little differently but I think I succeeded. If you want to find out what a team of Bug or Psychic Pokémon would be like in Pokémon Sun and Moon just scroll down past these next few paragraphs and find that type.

Image from pokemon.com

RULES: As in my last article, a Single Type Run assumes you don’t trade (so no Golem or Alakazam for instance) to yourself on Pokémon Bank or to other players. If you’re doing a run like Electric, you must capture the first available Electric Pokémon (Pichu) and box your starter. You may capture a Pokémon that will evolve into a certain type (like Pichu for a Psychic-type run) but you must evolve it asap. Only Pokémon that can be caught before the Elite Four are counted (so no Lucario).

So overall, how did Sun and Moon do compared to earlier games? Unfortunately, although Sun/Moon provides players with a diverse set of Pokémon fairly early on, these games are worse at covering weaknesses than XY (but roughly the same as ORAS). XY scored 32 out of 36 (18 types times two games) for neutralizing cover as opposed to SM’s 25 out of 36. Mind you, this is still pretty good when compared to other generation-premiere games as the next best is Ruby/Sapphire with a score of 16 out of 34.

What types did better in these games?

image from bulbagarden.net

image from bulbagarden.net

Right off the bat, the two types that benefited the most were Fairy and Ghost. This is the first time we have starters that evolve into those types. This combined with their neutral coverage makes them great types for a Single Type Run. This is one of the few times a Ghost-type run has neutral coverage so I urge you to try it out here. Also, you can catch a plethora of Ghost Pokémon on the first island including Drifloon, Gastly, Misdreavus, and Sableye; great Pokémon that will go far with you. Fairy types received a nice, mix bag of Pokémon such as Klefki’s weakness neutralization and Primarina and Mimikyu serving as back up.

I would argue that Sun and Moon are probably the best Pokémon games for an Ice-type run. You can get a Crabrawler somewhat early and from there you can get a Delibird and a Shellder and then an Eevee on Aklala Island. The biggest thing to consider is your Sandslash and Ninetales exclusives. Both of which neutralize certain weaknesses (Rock, Steel and Fighting respectively) but other Pokémon can cover them so it’s not a do-or-die situation. The biggest drawback is many of your powerhouses won’t be available until RIGHT before the Elite Four so that’s too bad.

I need to mention Fire type as well but only for Sun. There’s been only one game in the history of Pokémon where Fire’s weaknesses are neutralized and that’s Pokémon Black. Sun has offered a second chance at a fun Fire-type run thanks primarily to the Sun-exclusive Turtonator. It will still be a difficult run but fun nonetheless.

Electric, usually an okay type for a Single Type Run, is blessed with neutral coverage AND an early-available Pokémon via Pichu. Both of these things do not happen often for Electric, much less when they are together. If you’ve been holding out for a good Electric-type game, now’s the chance to try it out with such picks as Magnezone, Vikavolt, Eelektross (scan), and the Alolan variants of Graveler and Raichu.

Finally, we have our usual types that do well for a Single Type Run such as Water, Normal, Steel and so forth.  In particular, Water is probably the best type in Pokemon Sun and Moon for a Single Type Run.  A huge diversity combined with a great starter makes Water Type stand above the rest.  From Gyarados to Aquachnid, from Slowbro to Gastrodon, Sun and Moon gave us a type that can fill many rolls (special defense, physical attacker, status inflictor) and is there with us from the beginning.

What types did worse in these games?

image from bulbagarden.net

As expected, some types took a hit and aren’t as efficient in a Single Type Run as in previous games. For instance, it takes a looooong time before you get a Rock Pokémon so that’s a big disadvantage. Bug’s probably the biggest loser here though as it’s great recent record has finally been broken with glaring weaknesses to Rock attacks. This isn’t to say that a Bug-type run is bad as you still get a lot of new and interesting Pokémon to work with such as Golisopod or Vikavolt, but you’ll have to work hard to make sure you aren’t being torn apart by hikers.

Fighting type also took a hit due to FINALLY losing a starter that gains it as a secondary type. It takes awhile before you catch your first Fighting Pokémon (Crabrawler) and your team will have to watch out for Flying Pokémon (usually, a Lucario would watch your back in previous games but not this time around, they’re available after the Elite Four).

Types

Bug

Ideal Team: Vikavolt, Golisopod/Aquachnid, Romblebee, Parasect, Masquerain, Scolipede (scan)

First Pokémon: Caterpie, Ledyba, and Spinarak via Route 1

Cover weaknesses? No, Rock is not neutralized.

 

Dark

Ideal Team: Incineroar, Sabeleye, Hydregion (scan), Honchkrow, Muk, Pangoro

Optional: Krookodile, Absol, Weavile, Raticate, Sharpedo

First Pokémon: Litten via Starter

Cover weaknesses? Yes

 

Dragon

Ideal Team: Salamence, Komomo-o, Garchomp, Hydreigon (scan), Exeggutor, Drampa (moon)/Turtonator (sun)

Optional: Flygon, Haxorus (scan), Goodra

First Pokémon: Bagon via Route 3

Cover weaknesses? Nope, Dragon is not neutralized in both versions and Fairy is not neutralized in Moon.

 

Electric

Ideal Team: Vikavolt, Graveler, Magnezone, Eelektross(scan), Raichu, Oricorio

Optional: Electivire, Togedemaru, Jolteon, Lanturn

First Pokémon: Pichu via Route 1

Cover weaknesses? Yes

 

Fairy

Ideal Team: Primarina, Klefki, Whimsicott/Shiinotic, Mimikyu, Wigglytuff, Togekiss (scan)

Optional: Sylveon, Granbul, Ninetales, Carbink, Ribombee, Azumaril (scan)

First Pokémon: Popplio via Starter

Cover weaknesses? Yes

 

Fighting

Ideal Team: Crabominable, Emboar (scan), Poliwrath, Bewear, Kommo-o, Pangoro

Optional: Primeape, Passimian (sun), Hariyama

First Pokémon: Crabrawler via Berry Fields

Cover weaknesses? No, Flying is not neutralized

 

Fire

Ideal Team: Incineroar, Arcanine/Turtonator(sun), Talonflame, Salazzle, Marowak, Emboar (scan)

Optional: Flareon, Chandelure (scan)

First Pokémon: Litten via Starter

Cover weaknesses? Only in Sun thanks to Turtonator. In Moon, Water is not neutralized.

 

Flying

Ideal Team: Toucannon, Gyarados, Drifblim, Aerodactyl, Salamence, Skarmory

Optional: Braviary(sun)/Mandibuzz(moon), Crobat, Talonflame, Masquerain, Honchkrow, Minior, Togekiss (scan)

First Pokémon: Rowlett via Starter

Cover weaknesses? Yes

 

Ghost

Ideal Team: Decidueye, Sableye, Palossand, Aegislash(scan), Marowak, Mimikyu

Optional: Trevanant, Dhelmise, Froslass, Drifblim, Haunter, Chandelure (scan), Mismagius

First Pokémon: Rowlett via Starter

Cover weaknesses? Yes

 

Grass

Ideal Team: Decidueye, Whimsicott, Parasect, Exeggutor, Roserade (scan), Dhelmise

Optional: Victreebel (scan)

First Pokémon: Rowlet via Starter

Cover weaknesses? No, Ice and Flying are not neutralized.

 

Ground

Ideal Team: Dugtrio, Gastrodon, Mamoswine (scan), Palossand, Krookodile, Garchomp

Optional: Mudsdale, Flygon, Rhydon (scan)

First Pokémon: Diglett in Verdant Cavern after completion of first trial

Cover weaknesses? Yes

 

Ice

Ideal Team: Froslass, Weavile, Sandslash(sun)/Ninetales (moon), Mamoswine (scan), Cloyster/Lapras/Walrein(scan), Crabominable

Optional: Delibird, Glaceon

First Pokémon: Crabrawler via berry patches in Berry Fields on Melemele Island

Cover weaknesses? Surprisingly yes regardless of version differences.

 

Normal

Ideal Team: Toucannon, Tauros/Drampa (Moon), Snorlax, Wigglytuff, Bewear, Oranguru (moon)/Miltank

Optional: Raticate, Blissey

First Pokémon: Yungoos and Pikipek via Route 1

Cover weaknesses? Yes

 

Poison

Ideal Team: Muk, Scolipede(scan)/Ariados, Crobat, Tentacruel/Toxapex, Salazzle, Roserade (scan)

Optional: Haunter, Victreebel (scan)

First Pokémon: Grimer near the Trainer School

Cover weaknesses? Heck yes.

 

Psychic

Ideal Team: Oranguru, Slowbro/Starmie, Espeon, Metagross, Oricorio, Raichu

Optional: Hypno, Kadabra, Bruxish

First Pokémon: Pichu via Route 1

Cover weaknesses? Nope, Dark is not neutralized.

 

Rock

Ideal Team: Carbink, Rhydon(scan), Graveler, Aerodactyl, Corsola/Relicanth/Caracosta(sun), Bastiodon(moon)/Probopass

Optional: Lycanroc, Sudowoodo, Rampardos (sun), Archeops (moon)

First Pokémon: Roggenrola at Ten Carat Hill

Cover weaknesses? Yes

 

Steel

Ideal Team: Metagross, Skarmory, Magnezone, Dugtrio, Bastiodon(moon)/Probopass, Aegislash (scan)

Optional Pokémon: Sandslash (sun), Togedemaru, Klefki

First Pokémon: Magnemite near the Trainer School

Cover weaknesses? Yes

 

Water

Ideal Team: Primarina, Gyarados, Slowbro/Starmie/Bruxish, Gastrodon, Cloyster/Lapras/Walrein(scan), Golisopod/Aquachnid,

Optional: Whiscash, Poliwrath, Milotic, Lanturn, Sharpedo, Corsola/Relicanth/Caracosta(sun), Azumaril (scan)

First Pokémon: Popplio via Starter

Cover weaknesses? Yes

The Best Pokémon Games and Types for a Single Type Run

Self-made video game challenges and runs have been a staple in recent gaming and can create exciting and new ways to replay your favorite games. There are a whole variety of them ranging from a no-kill run in Metal Gear Solid to only using your knife as a weapon in Resident Evil 4. Pokémon is no exception to this rule as one of the most famous video game challenges of all time is the Nuzlocke Run which actually makes the Pokémon games exceedingly difficult. Today, I offer you a different sort of run, one that although is not as challenging as a Nuzlocke Run, is still very enjoyable. I give you, a Single Type Run/Challenge.

Simply put, a Single Type Run is where you catch Pokémon who only belong to a certain type whether it is Water, Bug, Dark, or Dragon. If a Pokémon does not have a type in that category then it’s out.   This is a great challenge I think because you can form a team around your favorite type(s) and not have to worry much about picking your favorites. Your team’s weaknesses are what make this challenging as you have to look out for moves or Pokémon that may defeat you. And to be fair, this isn’t exactly a brand new, exciting concept; many people have done this Run for a long time. That is why today, I’m going in depth and telling you what Pokémon games and types are the best for a Single Type Run. Let’s take a look!

If you want to cut right to the chase, just click the image below that will explain everything to you concisely. Below the chart I have written my methods in approaching this monumental task and the overall best games and types for a Single Type Run.

Pokemon, Pokemon Single Type Run, Single Type Run, Single Type

Before I analyzed a whole bunch of different pokedexes, I had to design a series of rules to make sure I kept my analysis consistent. As such, here are the rules for my version of the Single Type Run.

  1. A type must be selected before starting the game. Upon playing the game the player must make all attempts to capture a Pokémon of that type as soon as possible. Once captured, the previous Pokémon of the party must be disregarded if they are not of that type.
  2. Pokémon that have yet to evolve into that type (e.g., Nidoran in a Ground type Run or Caterpie in a Flying type Run) may be caught but must be evolved as soon as possible.
  3. Mega Evolutions that changes a Pokémon to your type are allowed provided you mega evolve the Pokémon as soon as their battle begins.

Of course, everyone has their own version of the rules and that’s totally fine! This is just how I approached the analysis.

In order to determine which Pokémon games are the best for a Single Type Run I had to design a categorizing system that was nonsubjective. What’s more, I had to find a simple but effective rating system that can satisfy all 406 possible combinations between typing and the games. This was solved by a dual grading system using numbers and letters. Every typing and video game combination has a one letter (A-F) and one number (1-4) grade for how beneficial a Single Type Run would be. Numbers indicate a game’s type diversity. For instance: 1=At least six unique catchable Pokémon, all weaknesses are neutralized/covered; 2=At least six unique catchable Pokémon; 3=Three-to-five unique catchable Pokémon; 4=Only one-to-two unique catchable Pokémon. Letters indicate how early you can catch a Pokémon: A=First Pokémon you can catch is before the first gym; B=Between the first-second gym; C=Between the second-third gym; D=Between the third-fifth gym; F=After the fifth gym. For example, if you were to do a Ground type run in Pokémon Red, you would have a 2A rating (i.e., you can catch at least six Ground type Pokémon and the first Pokémon you can catch is before the first gym (the Nidorans)).

As such, a 1A rating in Single Type Run is the best rating you could get when selecting your type and game. You can catch a Pokémon fairly early on and you can get a diversified team that has all of its weaknesses covered. If that doesn’t bother you and are fine with doubling up, then hey, that’s cool. Surprisingly, given all the strict guidelines, there are a whopping 145 combinations that have a 1A rating. That’s 36%! This is mainly thanks to Generation 6 which had a huge diversity of Pokémon in their respective games (64% of their possible type combinations had a 1A rating).

For the purpose of saving a lot of headaches, trading was not included in the Single Type Run Chart. Trading defeats the purpose of the Run as it’s much easier to get a team of six Pokémon (especially in the later generations) that has all of its weaknesses covered. This is why a lot of games on the Chart (such as Generation One for Bug types) won’t have the full team even if they have the diversity needed (Scyther and Pinsir are version-exclusive Pokémon). Also, Pokémon catchable after the Elite Four were not included as, in my opinion, you’re at the end of the game. I imagine you win the challenge once you beat the Elite Four. True, some games have a lot of content after the Elite Four (such as the Johto games), but this is only after hours and hours of playing the games. Tyranitar in Gold/Silver is a great example as you can catch Larvitar at Mount Silver but that’s only after you acquired 16 badges (and by then, what’s the point?).

The Best and Worst Pokémon Games for a Single Type Run

By far, the best Pokémon games for a Single Type Run are Pokémon X and Y followed by Pokémon AlphaSapphire, and then Pokémon OmegaRuby and Pokémon Platinum. Both Pokémon X and Y had a remarkable 1A ratio of 13-18. That’s unreal! And the other types that did not get a 1A were also pretty good as the worse rating was only a 2B (Dragon). And considering how this is one of the few games that an Ice type Run is actually feasible, I think this is a good bet to go for! Alpha Sapphire is the other game I recommend you play for a Single Type Run. It has a high amount of 1A ratings (11-18) and is the only game in the entire series to have a 1A rating for Ghost! This is thanks to Nincada in Route 116, a Sableye in Granite Cave, as well as the plethora of catchable Ghost Pokémon near the end of the game.

The games to avoid would definitely be the Generation 1 games and that’s not surprising given the games’ initial lack of diversity. Pokémon Blue and Yellow only have one 1A rating (Normal) while Red has that and Electric. Ironically, the Electric type only sometimes acquires a 1A rating given their low diversity. If you want to do an Electric type Run in Yellow, catch a Pikachu and later catch a Magnemite, then Jolteon, Electabuzz, Voltorb, and Zapdos. I wouldn’t recommend this though given the mentioned Pokémon have a rather low movepool (look towards B2 and W2 if you want an Electric type Run).

The Best and Worst Types for a Single Type Run

Normal, Normal, Normal, Normal! The Normal type is the only type that has a 100% 1A rating. This is thanks to Normal type having only one weakness (Fighting) which it can easily cover! Oh, and guess what! The Normal/Flying type combination is the most common type combination in the games. Every generation has introduced one and you are more than likely to run into one in the game’s first route. Boom, Normal’s commonality combined with its low weaknesses and early route availability makes it the perfect type for a Single Type Run. I recommend going old school and do a Normal type Run in Generation 1 as you can catch a plethora of iconic Pokémon like Jigglypuff, Pidgey, Tauros, Kangaskhan, and Snorlax. You will have a fun time as they are strong and can learn a variety of moves.

If you don’t want Normal I would then recommend a Water type Run (although Ground, Bug, and Flying are also good). Again, their commonality and low amount of weaknesses make them a great type to do a Run. Water/Ground and Water/Flying Pokémon are surprisingly common and are introduced in almost every generation. These two potent combos cover Water type’s weaknesses and more than help you have a good time. If I were to recommend some games they would be Pokémon Sapphire, Emerald, and Alpha Sapphire. Pick Mudkip as your starter (Water/Ground), catch a Lotad (Water/Grass) in Route 102, and Wingull (Water/Flying) in Route 104 and you are set. From there, you are given a huge range of great Water Pokémon. Some off the top of my head are Gyarados, Crawdaunt, Sharpedo, Lanturn, Tentacruel, Marill, and Relicanth.

Ice and Dragon type are the worse types for a Single Type Run. This is not surprising given they are usually available fairly late in the game and their diversity is rather lack luster. Surprisingly, Ice type received a 1 rating in Silver and Crystal but is severely marred by their late game status. If you want to do an Ice type run go for X and Y. Pick up the Sail Fossil, resurrect Amaura, and start catching some great Ice Pokémon. Unfortunately, Dragon type never gets a 1 rating although it has come close. As for which game, I’m honestly torn between XY and ORAS. On the one hand, you can get a Mega Sceptile/Altaria in ORAS although in X you can get a Mega Charizard X. Tough call.

Trivia

-If you want to do a Water type Run in Pokémon Yellow, your first Pokémon will be a Magikarp from the Pokecenter salesman outside of Mount Moon. Have fun!

-In general, the third game in a series (Crystal, Emerald, Platinum, and B2W2) will have an increase in 1A ratings due to an increase in diversity. The only exception to this is Pokémon Yellow.

-Remakes’ (FRLG and HGSS) ratings are generally similar to their original games as Pokémon availability are generally the same. The major exception to this is ORAS which introduced the National Dex before the Elite Four and not after. ORAS has a 1A rating of 11/18 (61%) while Ruby and Sapphire averages out to 6.5/17 (38%).

-Despite being introduced in Generation Six, Fairy type has a 1A rating of 100% in all four Generation Six games. This is thanks to the variety of Pokémon from previous generations changing to the Fairy type like Mawile, Gardevoir, Marill, and Wigglytuff.

Final Thoughts?

So that’s the article! I worked on this for a couple of months, whenever I had time to kill or just wanted a break from my normal work load. I double checked my sources although I know I might have messed up a rating so if you spot something that’s incorrect, let me know! Happy playing!

The Pokemon Riddle Challenge

So last year, I talked about the Seven Deadly Sins Riddle Challenge that I gave to my friends on my 21st birthday.  I basically challenged my friends to solve seven riddles with each riddle based on  one of the Seven Deadly Sins.  If you solved all seven riddles then I rewarded you with a prize.  When everyone wanted a sequel, I decided to rehost the challenge again on my 22nd birthday but this time, with a little extra flair.  As you can guess from the title, that year’s Riddle Challenge theme was based on Pokémon and this one was really cool in my opinion.

In total, there were eight riddles, representing the eight gyms, and each riddle was based on a Pokémon type.  So for instance, a riddle that took place in a nearby state park was the Forest Badge and it represented Grass Type.

Now, this Pokémon-themed challenge would have been fine with just the badges but I had to take it one step further and make this challenge different from the previous year.  In this case, I printed out Pokémon cards that everyone would have.  These Pokémon (Gallade for instance) knew two attacks (Ice Punch and Psycho Cut) which the competitor could use against the badges.  If the competitor was stuck on a riddle and everyone else had already solved their riddle, they could use their Pokémon and bypass the badge to the next riddle.  There are three catches to this though; one, you can only use moves that are super effective against the badge (Gallade uses Ice Punch on the Forest Badge for instance), two, your Pokémon is used up and can’t be used anymore, and three, the final cash prize is cut by half.  I liked the cards so much I even made one for myself to join in the fun (mine was Porygon2).  It was great because so many people got attached to their Pokémon and did not want to use it up even when they were stuck on their riddle (one of my friends was so excited when he got Garbodor while another was confused what the hell a Hippowdon was).  I liked that.  Once I passed out a Pokémon to everyone at my 22nd birthday party, I talked about the usual rules and the first riddle to the challenge.

Unfortunately, I can’t find the original card which makes me very sad. I love Porygon2 and it’s among my favorite Pokemon. It had the moves Thunderbolt and Ice Beam. Image from http://bulbapedia.bulbagarden.net/wiki/Porygon2_(Pok%C3%A9mon)

Unfortunately, I do not remember all of the Pokémon riddles and the original file that had all of them I think I lost when my old computer crashed on me.  Nonetheless, here are the ones I remembered along with a few in their original state (which you can try at home if you want!).

Badges

Metamorphous Badge-Bug Type.  Here is the riddle in its original form.

“I am famous.

Or do you not know?

Do I have to take you on a wondrous, whimsical trip, in order for you to understand?  I have given you all an invitation to this event and you came with no hesitation.

I am the son of four men!

Certainly, that idiot up there on that pile of dirt understands perfectly clear.  People don’t particularly adore the idiot but he sees the celestial body setting on the horizon and even his own two pupils!  He sees the Earth revolve around its axis.  Revolve, revolve, revolve.

I contain many stories of all sorts, both good memories and bad ones as well.

It has always been my dream to be an author.  But what should I write?  When I figure out, can I give you a sample of it?  It should be good!  True, it is about as long as War and Peace but I think you would like it!

I know my dads’ lives quite well, from their innocent beginnings to their climatic end.

There’s a girl that I adore, how I love her, how I need her!  But alas, she’s too fat.

My favorite numbers are five and six!

What’s that from afar?  It looks like a whole bunch of single people!  They haven’t been in a relationship in a while so they’re kind of sad.  Emily was one of them, that’s why no one showed up to her funeral.

Don’t you know who I am?

I am Humpty Dumpty!

 

Where can you find me?  Well, for starters, my neighbor is Earth!  I’m at a place where the host is a crazy addict whose a bit of a dork.  I hold your riddle!  Come and find me!”

­The answer to this riddle?  The Beetles!  The riddle was hid in the Magical Mystery Tour album in a record store.

Granite Badge-Rock Type.  Pretty standard, this riddle was located in the geology building on campus.  I used the student lounge room and hid it in one of the never-used drawers.  The riddle was a series of codes and letters that filled out the location of the riddle (address, room number, drawer number, etc.)

Forest Badge-Grass Type.  Mentioned this one before but this one was more of a challenge than a riddle as it depended on the first 8 out of 10 people to find the riddle.  The riddle was a simple word game and the trainer had to guess what grass-type Pokémon the words spell out.

Spectre Badge-Ghost Type.  One of my favorite, and most longwinded, of the riddles!  The trainer is given five names, arranged in a pentagram, and that’s it.  The five names are actually tombstones in a local cemetery and the five names surround a tombstone of a person whom a campus library was named after.  I placed a flower basket on that tombstone and it had a code which took the trainer to a book in the said library, inside the book was the next riddle (the book btw, was Legend of the Sleepy Hollow).

Stratigraphic Badge-Ground Type.  The last of the eight riddles, the trainer was simply given the phrase “TM28” along with six Pokémon.  The Pokémon represented latitudinal and longitudinal coordinates based on their pokedex number and “TM28” is the Pokémon move, Dig.  The trainer had to go to this spot and dig up the treasure.

Freedom Badge-Flying Type.  I actually have the original riddle right here “Follow, from beginning to end, the flight of the Jayhawk and on its doorsteps you will find the next riddle.”

The University of Kansas has a lot of Jayhawks, but this riddle talks about our mascot’s evolution which can be seen on the Union Floor.  If you follow their path, you are taken to the doorsteps of the Art Museum which is where I hid the next riddle.

This was the best image I could find on the internet that had the floor….so yeah…storm troopers! Anyway, you can see one of the jayhawks where they are standing. Image from http://www.kualumni.org/tag/kansas-union/

Antidote Badge-Poison Type.  Finally, we get to the Antidote Badge, maybe my actual favorite riddle of the eight.  In this challenge, instead of trainers trying to find a riddle, they are trying to solve a logic puzzle as seen below.  I’ll set out the rules and guidelines, but basically there are nine potions but only one of them is the antidote. You have to drink the antidote (with some exceptions) to move on.  Trainers have to tell me which potion they drink in person and I tell them if they drank the antidote or a poison.  Take a look

Poison Table 2

“Explanation:

There are nine potions in total and they are laid out in the table in front of you as seen in the diagram above.  6 of the potions are poisonous and will kill you instantly (these potions are known as the “Regulars”).  1 is the Antidote which allows you to go on to the next riddle if you choose to drink it.  1 is the Slow Poison which allows you 15 seconds to live before you die.  Finally, 1 is the Sacrifice Potion; the Sacrifice Potion gives you two options, either forfeit your Pokemon or choose another competitor to die in your place.  Either option will allow you to move on to the next riddle.

The Slow Poison is special in that you’re given the chance to correct your mistake by either A. drink the Antidote/Sacrifice Potion or B. use your Pokemon to save you from your error.  You are only given 15 seconds to decide though.

All nine potions have two statements that will help you determine which of them is the Antidote.  However, one of their statements is false and the other is true.  It is thus your duty to sort out the truths from the lies and narrow the selection down.

Some of the statements may seem confusing to this paragraph sorts out any inquires you may have.

  • For example, Green’s first statement is “The Slow Potion is not below me or to my right,” therefore, if this was true then the Slow Potion is not Blue, Purple or Brown. If this was false then the Slow Potion is either Blue, Purple or Brown.
  • “Rows” are the horizontal layers.
  • For other statements that mention several potions at once you will have to think carefully on. For example, Yellow’s second statement is “For Red, Blue, Green and Black.  All but one is a ‘Regular’.” If this was true then one of the four potions would be a special potion (the Antidote, the Slow Poison or the Sacrifice Potion) and the rest would be “Regulars.”  If this statement was false then it could be that more than one of them was a special potion or maybe none of them was a special potion.
  • Primary Colors are Red, Blue, Yellow. Secondary Colors are Green, Purple and Orange.”

I was later told by my friends that there are actually two solutions to this puzzle, whoops!  But that’s okay, this was my first shot in making a puzzle like this and it was fuuuuuuun.  I really liked this one because the trainer can be a dick if he or she wanted and kill someone else with the poison so they could eliminate competition.  No one did that, of course, but I figured I would throw it in.  I enjoy this riddle so see if you can figure it out!

In the end, this challenge was a lot of fun and my friends and I enjoyed it a lot.  I didn’t do another Birthday Riddle Challenge after this as I was kind of burnt out on riddles but still, it was great and I had a splendid time.