Tag Archives: mystery

“Return of the Obra Dinn” Sequel Ideas (feat. Mothman)

I wrote recently about my love for the hit indie game “Return of the Obra Dinn” (ROD) but now I want to talk about something else on my mind, sequels.  “ROD” has a huge potential for creating other stories set in the same universe (not just the mystery aspect but all the dark, fantastical creatures that reside in this world) that you can easily make a mini series based on the game.  Now I want to say upfront that Lucas Pope, the creator of “ROD,” doesn’t seem like a fellow who would be willing to make sequels.  His previous game, “Papers, Please” was another indie hit that told a story that could only be done through video games.  He seems like a person who wants to create insightful stories revolved around unique concepts which I can respect.

But it’s fun to create sequel ideas for such a fun concept so rather than dwell on the probably-nots, let’s instead dream about the what-ifs.  What would a sequel to “ROD” look like?

Return of the Obra Dinn on GOG.com

First, the Obra Dinn’s story is told and done.  We don’t need to come back to the ship or its characters.  Instead our sequel will revolve around the key item that makes the game work, i.e. the death watch itself, Memento Mortem.  Our “ROD” sequel’s protagonist, who could be the same one as the first game but is not required, will investigate a mystery using the magical watch.

These sequels can also improve the gameplay and story from ROD.  In an interview on eurogamer.net, creator Lucas Pope said

“…I really like I can only tell story through moments of death, the instant when somebody dies. But to relay a story to the player is kind of tricky, because you can only tell them things when somebody dies. So first off, people have to be dying left and right, and you need a reason for people to be dying constantly. And that’s sort of unusual, people don’t generally die all the time. Getting that working with the story in a way that the player can understand took a long time.”

To ease the burden of creating a story through death we can find other ways to tell this world’s story.  First off, we can have more deaths that aren’t human.  In “ROD,” the watch worked not only on humans but on animals (the cow and the monkey) and beasts (the mermaids and the crab soldiers).  If we lean more heavy on the animal deaths, which are more common, we can find ways to continue the story without running out of bodies quickly.

The other way we can expand the story is through old fashion detective work.  When you’re at the scene of the crime, you can read journals and observe items which can clue you in on the victims’ identities.  After all, we’re still trying to answer the two key questions of “Who is this?” and “What was this soul’s fate?”  Reading pages in a journal can clue us in to past events or a character’s actions.  Observing items can help us trace their path in dead memories and see how they went from point A to point B.  The catch of this is that you can only interact with these items in the present and not in the memories.

This is important because we can space out the deaths if needed.  In ROD’s ten chapters, the last seven very likely took place in the span of hours which is incredible to think about.  In the sequel, we can space events further from each other and allow us some breathing room, maybe have a story that takes place over a few days.

So now we need a story.  A story that involves a lot of deaths.

Keeping some consistency with “ROD,” let’s place our new story in the early 1800’s.  It doesn’t have to be exactly 1807 but as long as we hit the ball park range we should be good.  Two ideas come to my head that would create very interesting stories for our “ROD” sequel: a Ghost Train and a Ghost Town.

(love this song, this would be great to have as a theme)

Let’s start with the Ghost Train idea.  The story synopsis would be that a train has just arrived at its station but everyone on board is found dead or missing and you’re tasked to find out what happened to it.  As you can see, it’s very similar to the Obra Dinn structure so we can find some similarities there.  First, train cars will open up to you as you further your investigation just as the Obra Dinn opens up its lower levels.  I imagine that the caboose might be an important part for the investigation given its cargo-holding function.

Next, we can get a wide collection of individuals, mainly passengers, who are trying to get to a certain destination.  And what’s handy is we can have a passenger list with their names, if they bought a first class ticket or not, if they booked a round trip, and etc.  The passengers can be diverse and come from different countries, states, occupations, social standing, and etc.  This can also be the maiden voyage for this train and to celebrate the occasion everyone on board, both passengers and employees, took a (unlabeled) group photograph.

Admittedly, animal death would be minor in this game but I can see a few ways we can still use it.  An (unfortunate) death of a pet would be one but we can also have a bison death which could’ve stopped the train halfway through it journey and unknowingly pick up some hitchhikers.  These hitchhikers may bring with them a curse or amulet or whatever that starts the fantastical shenanigans.  Beside the hitchhiker, you can also have bandits who may attack the train.  Once you find evidence of the bandit attack, you suddenly gain access to wanted posters of them!  You can then pin the bandit faces to their posters which would be cool.

There would be a good potential for fun reading material such as journals, newspaper articles, and other lettering.  You can have a doctor’s notes about an onboard patient, a lawyer’s case files, or even as something as simple as a person’s recipe which contains an allergenic ingredient that kills a passenger!  I like the idea of the conductor taking careful notes about the train where a small, seemingly innocuous detail unravels the whole case.  A lot of fun can be done here.

As for the fantastical element?  I can imagine a few creatures like gargoyle-like bats, a plague of insects, a terrifying spirit, or hell, even dinosaurs intercepting the ride.  What I like in “ROD” was Lucas Pope’s addition of the spider crab soldiers which is so excellent.  Taking an unused animal and giving it horror-filled qualities would be great such as a mutated pronghorn, giant cicadas, or quill-shooting demon-porcupines.  The problem is you can’t have a large beast, like “ROD”‘s the Kraken, because that may topple the train altogether.  Although you never know, perhaps a beast did stop the train and the passengers have to clear or fix the railroad so they can survive another attack; that would be suspenseful!

File:Rainy Blue Ridge-27527.jpg - Wikimedia Commons

My favorite idea though is the Ghost Town which would definitely expand the setting’s scope but will see a huge rise in complexity and game development.  This would definitely be the bigger budget, more manpower, game but would create some interesting ideas.  Now, we don’t have to get too carried away but I feel maybe 80 people or so would be reasonable enough to have for our village size.  After all, in “ROD,” a real crew for a ship of that size would be much bigger (the original crew was 51 plus the 9 passengers) but we maintained our suspension of disbelief easily.  Also, more people does not mean it would be better.  It would make the game too frustrating and hard to keep track of.  So I think 80 people would be fine.  You can even divide the village up into smaller groups like a scene with just the miners or just the farmers to help with the logic process.

Our Ghost Town would take place in the Appalachian Mountains near a mine.  The story is as follows: after a terrible blizzard cutoff all communications with the mountain village of Hellbender, the town was found completely deserted and what few people remain were dead.  Something happened to the villagers.  You are hired by the state government to investigate the town and find out what happened.

You are given the Memento Mortem (of course) along with the town’s census list which documents their addresses, their family names, and their occupations.  You also find within the town hall a painting/photograph of the town’s village celebrating its official opening.  Armed with these few crucial pieces of evidence, you begin your investigation.

Compared to our Ghost Train story and the original “ROD,” Hellbender can give us a lot of fantastic potential for some great game play moments.  First, we can find lettering scattered throughout the village, with many of the same things found on Ghost Train found here like the journals, letters, and etc.  But we can get some other good stuff as well.  A foreman’s official documentation on mining activities, a constable’s notes on recent arrests, or a store clerk’s inventory on their goods.  A doctor’s notes would be especially great given how he would regularly visit most if not everyone in town and have keen knowledge on the town’s overall health and well being.

Obviously, Hellbender’s setting is going to be its best selling point.  The memories in the weird “deadception” pocket dimension of the Memento Mortem will open houses and stores up which may otherwise be inaccessible.  You may even reach the mine to see what exactly happened inside of it.  I also imagine the local graveyard would be a fantastic source for memories since the bodies are just sitting there waiting to be buried.  So the game will have a nice steady progression as more and more of the town opens up to you.

The deaths will be awesome; so many great ways to die!  Besides freezing to death, which will probably happen in the last chapter when the blizzard kills off the last few remaining survivors, we can get other interesting fates as well.  First, although the town is isolated, that doesn’t mean its impassable; unlike the train or ship, it would be easier for people to leave, and try their luck in the wilderness.  How many of these deserters will survive or not is up to the story…

But we can get a huge variety of deaths, too many to list here but include the usual gunshot, explosion (there’s a mine after all…), and the standard disease.  I imagine whatever curse fell upon this town (along with spicy human greed) will give us some great variety like strangulation, stabbing, and bludgeoning.

The creatures and animals though are the real selling point.  Wolves and other feral animals may harass the town but we can get some good, crazy-ass monsters here.  Giant crocodile-like salamanders can prowl the river and man-size naked mole rats can be freed in the mine and wreck havoc!  I also like the idea of seeing bigfoot just randomly showing up and ripping a guy in half (which would be morbidly hilarious).

Mothman - Wikipedia

Obviously, a horror-themed Mothman should be our antagonist (?) that catalyzes the series of misfortunes that fall upon the town.  Imagine this for our first memory.  You find a body at the bottom of a cliff next to the remains of a bridge.  This is the only bridge that connects Hellbender to the rest of the world and its collapse causes the town’s isolation.  In the memory, you see the individual as he makes ground contact but in the background you see the Mothman…eyes glowing brightly.  In fact, his eyes glow just like the shells do in “ROD,” in the memory world where everything seems still, the Mothman’s eyes are ablaze.   And in the rest of the memories, you can find his eyes in the distance, still watching as the town falls prey to whatever supernatural fate fell upon them…

Obviously, these thoughts and ideas are just a fan day dreaming but I nonetheless hope to play another game like “Return of the Obra Dinn.”  What about you?  Would you like to see a sequel?  If so, where do you think the sequel should take place?  Love to hear your thoughts on this excellent, mystery game.

I still can’t stop thinking about “Return of the Obra Dinn”

Warning: this article contains spoilers for “Return of the Obra Dinn”

Return of the Obra Dinn on GOG.com

It’s been a year and a half since I first played the hit indie game “Return of the Obra Dinn” and I still can’t stop thinking about it. It has become one of my favorite games in recent memory and there’s nothing else quite like it. The visuals are unique, the soundtrack is great, but the gameplay really sells it. You investigate a ghost ship and determine what happened to it using the Memento Mortem, a pocket watch that reveals the last things a person heard and saw before their death.  Once you correctly identified three people and their cause of death, the journal given to you will lock their fates in place affirming your deductions.  Through these death scenes and context clues, you are able to piece together the Obra Dinn’s story and (mostly) figure out what transpired.

I first became aware of this game through one of my favorite Youtubers, Game Makers Toolkit, who did an episode on detective games. At the time, the game hadn’t been released yet but he commented on it and thought it would likely be a good mystery game. Turns out, he was right! He, and other reviewers, praised “Return of the Obra Dinn” and awarded it for its unique and fun gameplay. After I saw his 2018-best-of video, I decided that it was time I tried it out as well.

To say the least, this is one of those games that I never knew wanted until I played it. I love playing mystery games.  I enjoyed all the Phoenix Wright and Professor Layton games, full-motion-video games like “Contradiction!,” “Her Story,” and “The Shapeshifting Detective,” visual novels like “Danganronpa,” and the unique mix-and-match setup of “Tangle Tower.”  The list goes on. But of all the games I played, I honestly think “Return of the Obra Dinn” is my favorite mystery game despite it’s very nontraditional-Mystery Genre setup.

Return of the Obra Dinn review - The Verge

First, there are many things that a mystery game should excel at for its audience like

  • It should give you clear question(s) for you to solve and work towards
  • You should be able to collect and analyze clues and determine their importance to the mystery (some games only give you the bare essentials while Sherlock Holmes gives you waaaaaay too much useless information)
  • You should work for your answer without spoon feeding it (unlike Phoenix Wright)
  • It should give you a wide range of possible answers that you can systematically eliminate (many Layton games don’t even give you the option to figure out the crime).
  • It should make it hard to guess the correct answer but at the same time not make it too frustrating (“Contradiction” was unfairly hard)
  • Plot twists are welcome but shouldn’t be so far left field that there was no way you could’ve guessed the correct answer (Layton is a frequent victim of this which is why normally he answers the mystery and not the player)
  • It shouldn’t overly criticize the player for mistakes or wrong answers (the full-motion-video Sherlock Holmes games made me feel dumb)
  • And if there are any fantastical elements, it should be constrained to a very strict, easy-to-understand rules (which “Danganronpa 2” miserably failed at)

This is a very tight rope to balance and it’s easy for one of these key features to disappoint the players.  With few exceptions, “Return of the Obra Dinn” excels at these standards.

  • It gives me a clear question: “What happened to the Obra Dinn its crew?”
  • It allows me to analyze a whole suite of clues that are neatly arranged like the crew list, the ship map, the sketches, and of course, the memories.  Using these pieces of evidence, I can make reasonable assumptions on who is who.
  • The watch has some clear usage rules (find a dead body and activate the memory) if there’s another dead body in the person’s memory you can reactivate the watch again and see that corpse’s memory.  The watch and journal follow their stringent rules tightly but still find creative outlets like the watch’s effect on dead animals (or beasts) or the journal documenting the disappearance of certain souls.
  • Speaking of the beasts, they themselves do not confuse the cause of death and make it very clear what transpired (strangulation, spiked, and etc.).  If there is some debate of the cause of death there can be multiple right answers (e.g., a seaman died from a cannon blast that was pointed to them by the kraken’s tentacles, yet the cannon was lit by a another seaman, which one is the murderer?  Both answers are correct in this case)
  • I love that I don’t have to answer a series of multiple choice questions.  I want to be in control of this detective story and I don’t want the game tell me I’m ready to solve it.  Throughout the whole game I have to answer just two questions for all sixty souls, “Who is this?” and “What is their fate?”  The simplicity makes the game satisfying to solve.
  • I don’t feel stupid while playing the game.  In fact, if you play it smartly, you can have two souls that you’re positive on, and then work on a harder third soul and play around with the names until you land on the correct answer.  Even so, when you have an incorrect entry, the game doesn’t ring an incorrect buzzer or deduct points (it straight up doesn’t have any).  It’s the story that matters and that’s it.
  • Granted, there is some guessing, especially near the end of the game for the countless seamen but by then you are pretty close to solving it all and sometimes you just need to rearrange names a few times before you get it right.  Even then, this guessing doesn’t feel cheated as, well, of course you’re not able to get everyone’s name 100% correct since it’s not like they say their name out loud when they die…
  • And probably my favorite bit in the game is the “Eureka!” moment.  Hearing that string instrument gave me such joy as well as seeing my hard work deductions turn into correct answers.  God it’s so good.
Return of the Obra Dinn Announced for Consoles | Gaming Instincts

God this whole scene was crazy…

“Return of the Obra Dinn” left an impact on me that no other mystery game has come close to touching.  I wish I could magically forget and replay it just so I could have those satisfying “Eureka!” moments.  I did replay it again recently and it was still satisfying to solve as I forgot the countless souls on board and only remembered a few key clues.

Game Maker’s Toolkit said it best that many mystery games use realism to try to create the perfect mystery game but that perfection leads to awkward gameplay and makes it hard to fully enjoy the game.  But “Return of the Obra Dinn”‘s contrived setting changes the traditional Sherlock Holmes formula and completely restructures the mystery genre.  I’m hoping that other mystery games follow suit and gives us something exciting and different.  “Her Story” and “The Shapeshifting Detective” both are standouts that change the formula and excel in their new gameplay.  Hopefully other games follow suit but in the mean time, I’m hoping for a sequel to “Return of the Obra Dinn” in a different setting!  That would be awesome.

What do you think?  What has been your favorite mystery game and why?  Love to hear your answers!

If Columbo Was Remade, What Would It Be Like?

I think it speaks volumes that Columbo remains one of the most popular shows from both the 70s and from the detective genre.  There’s just nothing else quite like it.  The style, the main character, the soundtrack, and of course, the reverse-whodunit story lines.  Whereas many tv shows older than 30 years may fall by the wayside, Columbo remains an oddly timeless piece despite its very dated setting.  You can sit back, watch an episode, and be enamored by this humble detective and his charismatic, murdering antagonist.  So in this age of reboots, remakes, and sequels, I’ve been asking myself the question: What would a Columbo remake be like?

Columbo’s simple and surprisingly still unique premise can be easily adopted to modern television.  A perpetrator murders their victim and Columbo has to figure out how they done it and how he will catch them.  Through a humble, often forgetful approach, the perpetrator will let down their guard and allow Columbo into their lives even to the point of helping him.  But through slip ups and confusion, they will spiral further and further into Columbo’s figurative trap where he nabs them.  It’s such a splendid show that it works very well despite the formula repeating (almost) every episode.

So I think the Columbo series would fit very well as a miniseries similar to Sherlock.  Instead of producing 22 or even 13 episodes, we can produce maybe 7 or 8 episodes that are about an hour and a half long.  An episode being more than an hour long will definitely help us connect to a new villain and give us time with them which is very valuable.

Additionally, Columbo has two persistent themes that continue from season to season that I think can be adopted very well for the 2020’s; cutting edge technology employed in the murder, and, more importantly, a lower class man outwitting upper class murderers.

That cutting edge technology I think has so much potential.  Sure, it would make our modern Columbo dated within 10 or 20 years of its time but so did the show from the 70’s!  Those ancient computers, subliminal messaging (which is debunked), and, weirdly, Robby the Robot are so humorous to watch nowadays.  Technology shouldn’t stop us here.  This can be anything from a newly developed app, to medical devices, drones, mechanical ingenuity (Battlebots anyone?), smartphones, self-driving cars, AI, virtual reality, and 3D printing.  And this is just off the top of my head!  The use of any of these for murdering people can be done with excellence.  I would love to see the use of that self-driving car, btw, I can totally imagine the murderer be like “Perhaps the car didn’t “see” the victim when it accidentally ran over it.”  Pick any of these and it’s bound to be a fun story.

Image result for columbo robby the robot

Love this episode (from “Mind Over Mayhem”) 

But I think the more important reoccurring story element is the lower class man outmaneuvering the egotistical upper class individual.  The original Columbo show always had hints and elements of this.  Columbo’s car is rusty and on the verge of a breakdown, he smokes cheap cigars and his trench-coat looks old and ragged.  Meanwhile, his antagonists’ homes are large and lavishing, they pursue expensive hobbies, they run large corporations or enterprises, they’re big-time actors, high ranking generals, scumbag politicians, notable doctors, and even a lauded matador.  They may be repelled by Columbo’s cigar or amused by his forgetful and humble mannerisms.  They see themselves as above him and are increasingly frustrated by his persistence and ingenuity.  This iconic symbolism definitely needs to continue in the new series.  Columbo can now go after Bezos or Zuckerberg-esque archetypes.  He can take down greedy bankers, careless oil tycoons, gluttonous Hollywood producers, and insufferable Pharm leaders.  It would be so satisfying to watch.

There should also be a few episodes with a sympathetic villain.  There are several Columbo episodes with likable villains like “Try and Catch Me” or “Bye Bye Sky High IQ Murder Case” and I think a modern audience would really connect to that.  I can real quickly list several murderers that can easily connect with the audience; an abused wife of a rich CEO, a veteran damaged by a corrupt officer, or a scientist whose funding has just been terminated.  Columbo was also not afraid to get political, as seen in “The Conspirators,” so it would be refreshing to see a take on maybe police brutality or immigration.  Again, the well for these villains is deep.

This segues into the big question, who would play Columbo?  The great Peter Falk, God rest his soul, had passed away in 2011, and left a noticeable void in our heart.  His death does make the show’s revival tricky as when you think of Columbo, you think of Peter Falk!  The man and the character are one and the same!

And to a point this is true, but here’s the thing.  Columbo was adopted from the play “Prescription: Murder.”  This play had gone on showings long before Peter Falk took on the role.  The play still continues to this there and there are other actors who’ve played Columbo since Peter Falk’s passing.  They may not have the exact same mannerisms but they still pull of their own interpretation of the character.  So the thought of someone else playing Columbo isn’t that surprising.

And if we really want to separate fans of the classic Columbo to our new one I think it would help to go off the beaten path and hire a female actor to play the lead role.

I want to emphasize that this is not “Mrs. Columbo;” this is “Lt. Columbo” who works in the police force.  After all, Columbo is just a last name and we were never confirmed what Peter Falk’s character’s first name is.  He always introduced himself as Lt. Columbo and everyone would refer to him as such.  This new Columbo would be the same.

I honestly think this can open a lot of cool and unexpected doors for our new female lead.  The most prominent of which is that underestimation that so many murderers have against Columbo.  A female lead would honestly benefit from this (which is an unfortunate truth about our society).  But can you imagine some douchey CEO who thinks he got away with the perfect murder and in walks this shabbily dressed lady who seems meek and polite?  He thinks he’s got this in the bag!  And then his whole world comes crashing down as she just brings him down, down, down, and down.  God I would pay to see that.

I think another thing that might strengthen our new Columbo would be making her Latina.  I can imagine her being the daughter of immigrants and growing up in a poor neighborhood.  In all the vague story recollections and character interactions we had with Falk’s Columbo, we are given the impression that this Italian man feels for his people and for the downtrodden.  He wants to make sure they are well and he understands their plight.  Our Latina Columbo could do this in spades; she can interact with folks who can help her solve the case (maids, drivers, construction workers, landscapers, and etc.).  Time and time again, Columbo has asked the help of the working class and the poor to help him and they oblige as his friendly and easy going nature really brings them to his side.  Latina Columbo can easily achieve this, especially if the series took place in California again.

Image result for columbo dog

And they should definitely bring back a dog…maybe a French Bulldog?  

I think one thing this new series should definitely not change is Columbo’s mysterious personal life.  I know it would be tempting to give her a backstory, and show her family, and give her goals and challenges but honestly?  We already have plenty of that in other shows.  The new Columbo show should really hold firm on her mysterious backstory.  Focus on the murderer, the episode’s protagonist, and learn from them why we should care for them and even secretly hope they get away.  The murderers are the actual driving force behind the story.

Who would play our new Columbo?  Honestly, I wouldn’t know who to pick as I don’t really have an eye for that.  Really, I think it should be a nobody, somebody that hasn’t big on any major television or movie roles.  I think that may make some Universal execs feel uncomfortable with that but remember that a lot of the guest stars in the original Columbo series were relatively famous.  They were really recognizable back then and some are still recognizable today like William Shatner, Leonard Nimoy, Leslie Nielsen, Janet Leigh, and Dick Van Dyke to name a few.  I think it would be really fun if we had the likes of Bryan Cranston, Emilia Clarke, or Kumail Nanjiani play as guest murderers.  The previous series had plenty of Oscar-winning stars guest star so it’s not a stretch to see that high level of fame for here too.

The potential for our new Columbo series would be amazing given our current circumstances.  I think modern audiences would love the character relationships, the ingenious murderous plots, and of course, Columbo herself.  What do you guys think?  Would you like to see another Columbo series?  Who do you think should play her (or him if you want)?  Let me know!

Oh and one more thing, regardless of gender, Columbo needs to have her Misses Columbo.  That’s gotta stay!

Internet Story: My Favorite Creepypasta

Several years ago, my friend and I watched a whole bunch of Creepypasta films and stories on Halloween and were delightfully creeped out by the majority of them.  They ranged from the Russian Sleep Experiment to Ben Drowned.  Ben Drowned certainly creeped me out and gave me constant shivers down my spine.  However, the problem with tackling Creepypasta stories altogether is that you eliminate that doubt the hangs around in the back of your head.  You know these tales aren’t true simply because people have gone out of their way to debunk them and you are reading them all on a Creepypasta page.

So one year later, while I was doing research at the library, one of my Facebook friends posted a link (see below) on his wall and commented on its weird and chilling nature.  So I clicked on the link and sat back and watched it.

The video starts with a calm and stoic voice that introduces you to a story of a man who has hid quite a bit of money somewhere in Great Britain.  The content of the video, as it divulges information, strikes a healthy balance between seriousness and dark comedy that does not outright seem farfetched or outlandish.  I myself related to the video as I had by then hosted two riddle challenges for my friends where I hid a prize somewhere in my hometown.

The introduction of Fortress is another convincing piece of evidence for this video’s authenticity.  Although Fortress may have been a bit over the top, the use of old Youtube footage from 2005 sparks this degree of believability as by the time the video was released, this was six years ago and Youtube had gone though many major overhauls to its structure (such as the “star rating” system).  What’s more, our memories are untrustworthy so when we see old footage like this, we may lead towards video credibility if we are pushed justly in that direction.

Then we get the Pardoner’s Tale flash animation story.  Not only is the story delightful and creepy, it is well made and delivered.  This again lends credibility towards the video’s story on this riddle challenge.  If someone wanted to properly showcase an almost forgotten story on the internet, they would make sure to deliver quality services to its inquisitive viewers.

As the video continues, we return back to Fortress’ attempts to solve the puzzles.  The puzzles are hard but Fortress, along with his amateur video quality, takes us through his thinking process and finds the puzzles ones by one.  However, the video quietly takes a dark tone and this creepy music, similar in style to the movie It Follows, slowly seeps into the video and I can’t help but get these chills along my spine as the narrator’s voice just suddenly turns me off even though he barely changed his disposition.  And oh God that reveal at the end with the yellow letters just pushed it into uncomfortable territory.  But what really seals it for me is that creepy photograph at the end with the article about the dead body and the mystery of the unidentified person.  Fuck, no matter how many times I watch the video I still get these horrible chills from it.

So when the video ended, I had to check it out if it was real and, truth be told, it took me awhile to figure out that this was fake.  But here, I have to say, the video’s believability combined with its intriguing storyline, makes this my favorite Creepypasta story.  You see, I wasn’t watching this video during Halloween or actively looking for a video like it, it fell upon my lap most innocently and from there, I believed it, even if it was only for a few minutes.  That’s what makes a great Creepypasta, the ability to deceive while at the same time make you as uncomfortable as possible.