Tag Archives: Nintendo

Aged Like Fine Tasty Tonic: 10th Anniversary of Paper Mario: the Thousand Year Door

I wanted to write this before the year was up but let’s talk about Paper Mario: The Thousand Year Door.  Specifically, happy birthday to it!  It was released ten years ago on the Nintendo Gamecube and is by far one of the best games on the purple lunchbox.  After playing it again this year, I have to say that it has aged like Tasty Tonic indeed.

For the unenlightened, Thousand Year Door is a sequel to the RPG game, Paper Mario on the Nintendo 64.  Debuted in 2004, many of the original features of the game, such as partners, star special attacks, star pieces, and more have been retained if not enhanced.  Many new features were added as well including audience interaction and the ability to turn into a variety of paper-themed objects such as airplane, boat, and paper tube.

One of the main things people will talk about in this game is the humor.  TYD proves you can be funny without being crass.  Fourth-wall-breaking, slapstick, visual gags, and more makes TYD funnier than its prequel.  The game’s heavy use of humor does not distract the player from the overall story and can even enhance it such as the boss Doopliss.

It’s safe to say that with the improved humor comes improved characters.  Mario may be as flat (PUN) as ever but his partners have more depth in them compared to his N64 partners.  It’s almost tempting to reset certain scenes just so you could hear how your partners react to certain weird scenarios.  Intelligent Systems also made sure the partners didn’t become useless after their introductory chapters.  Because of the more complex puzzles, I was using them up until the end of the game.  I especially like Goombella who is far more useful to you than Goombario and more hilarious (especially when she’s telling male Goomba creeps to go stuff themselves).  It is truly sad when you say goodbye to them at the end of the game because they help make the game so memorable.

As a side note, it’s fun trying to get all the enemies in the game into her journal. GOTTA ANALYZE THEM ALL! Image from http://papermario.wikia.com/wiki/Goombella

Because of the cartoony (dare I say…papery?) design, the graphics have aged as well as the humor.  The animation runs fluidly even when a lot of enemies are on the screen.  This is especially nice when you are performing to an audience of a 100+ individuals.  The background models may betray the game’s age but the character animations themselves are pretty slick.

The story itself may at first seem just like the N64 version (i.e., collecting 7 powerful stars) but the few crucial differences make it stand out.  For one thing, Mario is not defeating Bowser and relinquishing his control on the Mushroom Kingdom.  In this game, Mario is fighting the X-Nauts for possession of the Crystal Stars in the land of Rogueport.  The Crystal Stars can be held by bosses who have no relationship with the X-Nauts and sometimes they are held by kind (albeit strange) characters!  This means that the story is not constrained to a formulaic plot and instead is more open to what it can do.  This is why we can get such memorable chapters like of Glitz and Glory, 3 Days of Excess, and especially For Pigs the Bells Toll.

I think of Glitz and Glory is my favorite chapter due to its setup as a gladiator setting but with a mysterious undertone.  It’s kind of cool how one chapter built up a lot of story just from talking to all the side and background characters.  The baby-Yoshi partner is also a nice especially how you can name him and get a variety of colors (I named mine “Tyson” cause I just watched Cosmos that week…).  The game’s intermissions can also be very entertaining as you control both Peach AND Bowser (as seen below)!

The game for the most part is relatively easy with a few challenging moments (especially the end boss) so you can get through it without having to stress out too much.  Grinding is actively discouraged as the amount of star points you get from an enemy goes down as you level up.  If you were looking to challenge yourself though you should try out the The Pit of 100 Trials.  This is by far the hardest part of the game as you have to go through 100 levels of enemies with no hopes up resting.  The last time I went through it I got up to about level 85 or something before I finally fainted.  I’m going to attempt it again but this time with more life shrooms.  I also recommend to equip the Happy Heart and Flower badges along with the Heart and Flower Finder badges as they can definitely aid you in the long run.

Thousand Year Door is one of the best sequels you can have for a game.  Not only does it retain the original premise and game mechanics from the prequel, but it enhances them and adds additional features as well.  If Paper Mario on the N64 was a 9 then the Gamecube version is a definite 10.  This game was fun to play 10 years ago and its just as fun now.

Reaction to HORI Battle Pad for Wii U

Unlike a lot of people, I decided to opt out of the Super Smash bundle as I thought it wasn’t really necessary to own another Gamecube remote when I already have four.  Instead, I decided to get the game and the Gamecube remote converter separately.  Unfortunately, despite my preorder, the Gamecube converter was already sold out and won’t be expected to ship to me until the middle of December.

Fortunately, before the release, I preordered  the HORI Battle Pad for Wii U (Mario Version) with Turbo.  Lots of title fluff for just a Gamecube controller that connects to your Wiimote.  That’s basically what it is too!  If you have more than four players who just have to have a Gamecube controller than these controllers can solve that for you.

The fact that this is a wireless controller means you aren’t constrained to how close you have to be to the TV which is nice.

But the main thing I want to say is that it’s basically like a Gamecube controller with some exceptions.  For one thing, it lacks the reassuring weight that the normal controllers have and I assume that’s because the important stuff is on the Wiimote and the controller simply acts as a button receiver.  There’s also an extra Z-button on the left side of the controller.  The shoulder pads also lack the usual “pressing-down-until-it-clicks” method.  They’re just simple buttons which I find funny but I assume they’re designed like that so they could imitate the Wii U Pad.

The Turbo buttons are also strange but basically they’re similar to the NES Max.  While pressing the Turbo button you then press another button and it does that action for a certain amount of times per second.  I haven’t used them yet as I haven’t found them necessary so I can’t comment how well they work or not.

But let me just end my reaction here and say if you want to play Smash Bros on the Wii U and are looking for a good wireless controller then this will work great for you!  You’ll look over its slight peculiarities five minutes in and after that you will be smashing away while having a good time!  Have fun smashing!

From Starter to Finish

With this week’s release of ORAS I thought I would write an article about Pokemon.  Pokemon is like second nature to me as I can write about so many random topics about it that it isn’t even funny.  But for this week I thought I would talk about where every Pokemon trainer’s story begin, the starter.

The starter Pokémon are some of the most recognized, most remembered Pokémon, especially for their respective generation.  It’s kind of bittersweet though as when each new generation is introduced, a new wave of starter Pokémon come by to represent it and the old starter Pokémon are then replaced.  But Pikachu keeps on staying that yellow bast-

Anyway, the starter Pokémon are the most important Pokémon to you.  Period.  Without them, you couldn’t have beaten the Elite Four, or acquire all eight badges, or even catch your first Pokémon.  They are the genesis of your journey.

Unfortunately, some trainers, including myself, may not keep them for all of their journey.  This is probably one of the worst sins you could commit in the Pokémon world.  Maybe you find other Pokémon you like better or maybe you’re just not a fan of them.  It doesn’t matter, you have sinned.  Go and confess your sins to Arceus (or your respective diety, I don’t want to be prejudice).

Okay, so for me, I had my starters from beginning to end in Generation I, Generation II, and Generation III.  Generation IV though was when I began to waver from this sacred tradition.  When I played the Sinnoh games the first time through I had Turtwig and then I eventually gave up on him…The second time I played through I had Piplup…and gave up on him as well…the most recent time was with Chimchar and for him I finally held onto into the very end.  I initially refused to play him because of my love for Combusken in the last game and I didn’t want another fire/fighting Pokémon.

Generation V though was when I really didn’t care.  Now let me say up front that Generation V is not my favorite generation at all.  After the amazing Generation IV, I was…not too pleased with Generation V for several reasons.  It didn’t help that I thought each of the starter Pokémon looked so…bleh.  I mean, I guess Snivy is cool…but man…Oshawott and Tepig just didn’t strike my fancy.  I gave up on them when they were only level 16 or so.  Poor guys.

Generation VI definitely fired on all cylinders.  All three of these starters were well-designed and definitely represented what a starter Pokémon should be like.  The best part was that there was not a dominant favorite starter for Generation VI.  Everyone I knew who played the game didn’t overwhelmingly go for one starter.

As for me, I chose Froakie.  When the initial line up was revealed I was somewhat torn which Pokémon I would choose.  It wasn’t until the reveal of the starter’s second stage that I made my decision.  Fennekin’s Fire/Psychic typing was tempting but I ultimately went for Froakie and his Water/Dark line up.  I can’t explain it but I just like his initially dorky look and his evolution to his final, cool and slick stage.

This is a decision that I do not regret.  Though Froakie is alright I actually like Frogadier more.  I probably stayed with this stage for most of the game.  That kind of bonding time really gets to you after awhile and I missed Frogadier when he eventually evolved into Greninja.  Many battles were won with this guy.

My love for Greninja actually increased after I finished Pokémon X.  When Greninja was revealed to be a fighter in Super Smash Brothers, I was happy but not ecstatic.  But once I played him in the actual game my adoration for him just went through the roof.  He’s great!  Granted, his Substitute move has been done before but I like his Shadow Sneak and his amazing jumping and running speed.

I also like how Greninja is portrayed in fancomics as pretty lax compared to the other two starters and just goes with the flow.  Check those out.

I actually recently made a poster for my university’s local geology conference that was enspired by Greninja’s color scheme.  I pretty much suck when it comes to color palate and layout for posters.  I decided to just screw it and base the poster off of his colors and the poster looks pretty good actually!

Greninja Poster

I should do this more often. For the curious, I used the eyedropper tool to get the exact colors of Greninja and then applied it to the poster. Background is body color, border is the head frill color, box color is part of the tongue while the darker pink is the other part of the tongue

In the end, Greninja is one of my favorite Generation VI Pokémon for many reasons and the best part is how my friends really like their starter Pokémon as well.  It really speaks volumes on how awesome Generation VI has been so far.

And with the release of Pokémon ORAS this week, we can continue on with the progression of Generation VI and Pokémon in general.  I’m especially looking forward to the releases as I like the starter Pokémon a lot.

Insert Mudkip Meme Joke Here. Image from http://bulbapedia.bulbagarden.net/wiki/Mudkip_(Pok%C3%A9mon)

Combusken is actually one of my favorite middle stage Pokémon of all time.  My love for this dorky Pokémon grew first from necessity as I desperately needed a Pokémon to take down Roxanne and her rock type Pokémon.  After that, I held onto Combusken for as long as I can so he can learn his moves as early as he could.  This method of evolving Torchic early and Blaziken late meant I spent so much time with Combusken that he eventually became my favorite stage of the three.

I have yet to decide if I’m going to pick Torchic again for ORAS as I already had one trained in X and Y.  I’m tempted to train Treecko since I haven’t picked him yet but I just love Combusken so much.  Regardless who I choose, I’ll guarantee you two things; one-ORAS is going to be great and two-whoever I choose, he’ll be with me from starter to finish in the wild lands of Hoenn.

If you have read through my article then riddle me this!  What’s your favorite starter?  I’m curious to hear!

No, there is no 9/11 reference in Pokemon Black/White

Pokemon Black and White introduced Pokemon’s Generation 5 to the world in 2010.  It marked a noticeable upheaval in the series as Gamefreak broke many of the series’ traditions.   One of the most obvious examples of this is a region, in this case Unova, that was not inspired by a place in Japan.  Unova had strong influences from the U.S.A. with a particular focus on NYC.  Castelia City for instance was inspired from Manhattan while Skyarrow Bridge comes from the Brooklyn Bridge.

But is the NYC inspiration more morbid than it seems?

Three years ago, Cracked.com published an article about The 9 Most Offensive 9/11 References in Pop Culture

You can see the original article here: http://www.cracked.com/article_19087_the-9-most-offensive-911-references-in-pop-culture.html#ixzz2eskwL8fK

In the number 5 spot is Pokemon Black/White where Fletcher Wortmann proclaimed that Nintendo’s game references 9/11. He does this from two different kinds of evidence.

The first one is that the barren wasteland (route 4) between Castelia and Nimbasa City represents Ground Zero from the 9/11 terrorist attacks. In the game, Route 4 contains buildings that are dilapidated. These ruins were supposedly caused by a meteor that fell from the sky and devastated the area.  The meteor represents the planes that brought down the two towers.

Kyurem, the second piece of evidence, was that respected meteor.  This 9/11 analogy is sealed up when the article points out that Kyurem is 9 feet and 11 inches tall.

kyurem

The problem with these two points of evidence is that if you actually played the game you would have found them to be simply not true.

One: Route 4 is a desert with actual desert storms and desert Pokemon. Not a site of devestation.

Two: The ruins are over 2500 years old and are dilapidated because of age, not of sudden destruction.  In fact, pokedex entries for the pokemon Sigilyph states that they are guardians for ancient cities.  Since they haunt the ruins we can therefore assume the ruins were not recently made.

Three: With the first two points in mind, there are no references in the game anywhere that a meteor “took out” this area.  However, the Giant Chasm region, where you can find Kyurem, was indeed formed by a meteor impact.  This meteor impact though is as far away as you can get from Route 4 and has no relationship to it whatsoever.  Even then, no buildings or cities were destroyed by it as it landed in a forest.

Fourth: Kyurem is 3 meteres tall which comes to about 9 feet and 10.11 inches. Not 9 feet, 11 inches.

It’s this kind of shoddy research that made me stop being a fan of Cracked.  I used to go to their site all the time but ever since this article came out, I slowly stopped visiting them.  Sure, you can be humorous for your articles even if they are sensitive topics BUT EVEN SO, you should still have your facts straight so you don’t misdirect your readers.  This is made doubly so for this article; since the author didn’t bother to double check his sources he is himself offending the 9/11 attacks by trivializing them in a Pokemon game.

The following post was adapted to a reddit post I posted last year on r/pokemon.  Original link can be seen here

Spoiler Free Review of 9 Hours, 9 Persons, 9 Doors

9 Hours, 9 Persons, 9 Doors (999) is a visual novel game released on the Nintendo DS in 2010.  It is widely hailed as one of the best games on the Nintendo DS.  After hearing so much about it, I decided to try it out over the summer.

999 centers around nine people and their struggle to escape a sinking ship in nine hours.  They do this by going through a series of nine rooms.  These nine rooms are locked though and require you to solve a set of puzzles to unlock these rooms.

I’ve never seen a game use the Nintendo DS’ capabilities to this degree before.  The touch screen is lovingly applied and both screens are equally employed so there’s not a strong focus of one screen over the other.  I have also never seen a game take the DS’ hardware and twist it around in the game’s mind blowing ending.  It’s great.

999’s biggest feature though is its choose-your-own-adventure-style gameplay.  There are several endings to the game.  As you progress, you have to make a series of decisions that can affect the outcome of the game.  I guarantee you that you will not get the right ending the first time.  And don’t stress out about that!  The game highlights what decisions you have already made so when you reach that branching point, you can choose another path without having to worry if you had already made that choice or not.

Unfortunately, this means you have to go through a lot of dialogue and a few puzzles you have gone through before.  Luckily, you can simply press the B button and the game zips you through the dialogue and drops you to the first decision point.  You can’t skip through puzzles you have already done but since you know how to do them, you can breeze through them easily.  Even so, redoing of puzzles is probably the biggest criticism I have of this game.

Since this is a choose your own adventure, certain themes, ideas, and plot devices that are alluded to near the beginning of the game can be emphasized or dropped completely as you play through the different stories of the game.  That’s kind of cool.

The whole game has a definite creepy vibe to it.  I would say it’s tone is similar to Myst though with a great deal more character interaction and less mind-frustrating confusion.  I guess I should expand on this and say it reminds me of the classic point and click adventure games as the constant use of the touchscreen combined with the unsettling music really bring out the dire situation the characters find in this game.

999-nine-hours-nine-persons-nine-doors-box-artwork-ds

Speaking of which, definitely the biggest plus for this game would be the nine characters.  Each character is associated with a number such as the protagonist who is number 5.  Their numbers play a strong role in the game as you can’t progress through the nine different doors without using a certain combination of characters via their digital root.  So I can go through Door 5 for instance if I have say number 5, 6, and 3 (5+6+3=14, 1+4=5).

It’s through these different doors that you can interact with the nine characters on a more personal level.  As you play through the games, their slowly revealed backstories shed light on the mystery of why they are trapped on this sinking ship.  And boy these characters are great.

My favorites characters are probably Seven and Snake.  Seven at first seems like a dumb oaf but the more you get to know him the more you realized that he’s smart and pretty funny.  Snake, who’s blind, is a sympathetic character but is still nonetheless quite capable in taking care of himself.   Even the protagonist’s love interest, June, at first seems like the stereotypical, childhood friend-turned-sweetheart but holy crap the things she says to the protagonist can be either very funny or insane.  At first I outright didn’t like her because she seemed like a flat character but that slowly crumbled before my eyes.

In fact, most of the game is like that, things aren’t as they seem and certain ideas and assumptions you may have are thrown into a vat of water and dissolve before your very eyes.  I’m going to shut up about that because I don’t want to ruin any more of the fun you guys may have playing this game.

As you can tell, I like this game a lot.  If you are a fan of Phoenix Wright or Professor Layton, give this a shot.  If you haven’t played those two games then let me say this, there’s a lot of reading in this game and that can turn people off, I totally get that.  You don’t want to read you want to play a game!  But, if you don’t mind sitting back and take the story in, then you won’t be disappointed.  In the future, I’ll give my full thoughts on this game but for now, go to Amazon and buy this game!  It’s only 20 dollars new, you can’t argue that price for a game like this!

As a side note, I accomplished a unique milestone with this game.  I started it on my trip to Europe and finished it on my trip back in two weeks.  First time I completed a game out of the U.S.!

Reaction to Nintendo Direct August 29th 2014

If you haven’t heard yet, Nintendo is releasing new 3DS consoles.  You can read all about them HERE.

Ever since I got my Pokemon X/Y themed 3DSXL last year, I have been a big fan of the 3DS and its games.  Nintendo has been hitting all the right notes for its handheld console as opposed to the slowly improving Wii U.  Do they do it again here?

The “New 3DS” looks great in my opinion.  Slight improvements in the design make them shine including the colored X, Y, A, and B buttons.  The new buttons at the shoulder and the rearrangement of the volume control give them an additional bonus.  This is definitely a system that looks fun to play.

The added C-button concerns me though.  On the one hand, it’s great that Nintendo added it to the console as now we can play 3DS games, like Metal Gear Solid 3, without resorting to the 3DS pro pad.  However, the C-button looks unreliable as I can easily imagine my thumb slipping over it.  But I’ll reserve my judgment on that once people test how reliable it is.

The boosted battery life is a definite plus.  It was also one of the key reasons why I shirked the regular 3DS and went for the XL instead.  A longer battery life means the 3DS can become a more portable console.

The most controversial aspect surrounding the “New 3DS” is the boosted CPU power.  This, combined with the extra buttons, means that games like the upcoming Xenoblade Chronicles rerelease are not compatible to older models.  Many people on the internet, including myself, are concerned about this.  What does this mean exactly?  How many new 3DS games will be required to play on the “New 3DS?”  Do I have to give up my old 3DS for these new ones?

I can’t speak for other gamers but I have grown attached to my 3DS console thanks to its Pokemon Theme and the places I have taken it.  It will be hard for me to give this console up.  The only two ways I will get a new console is if it’s a new console generation (which in this case, I think it’s not as it’s still relying on the 3DS brand name but then again so does the Wii U…) or if there is a new Pokemon game that requires the “New 3DS.”  Pokemon was the main reason why I bought my DS and later my 3DS in the first place.

It seems like Nintendo might finally have stumbled for its 3DS.  After a slow start, it has picked up speed and has become one of the best consoles currently out there.  Now with this new console coming out, people might not be so incline to buy it and instead stick to what they have.  However, Nintendo usually listens well to its fanbase so perhaps it might make some changes.  We’ll just wait and see…

On a more positive note, let’s talk about Xenoblade Chronicles!  When I first saw the trailer I had nooooo idea who this guy was and originally thought he was some Final Fantasy character.  After doing a little digging to learn what the hell Xenoblade Chronicles was, I was surprised to see it came out exclusively on the Wii and is lauded as one of the best Wii games of all time.  This surprised me as I never heard of it before (but then again, I’m more of a handheld guy).  Now, after reading reviews of it and seeing the gameplay in action, I want to try this game out!   It’s likely I won’t play it on the 3DS since it won’t come out for a while and I’ll probably not get the “New 3DS” so instead I’ll just play it on my Wii U.  That’s going to be on the backburner though for now as Professor Layton vs Phoenix Wright comes out today!

Finally, Shulk looks like he’ll be an interesting fighter with his ability to change skills in-battle and his future sight…thingy…I’m kind of disappointed we got another swordsman but whatever.  He looks like a character for more advance players as you have to do a fair bit of prediction to beat your opponent.  His large sword also gives him a fairly large swinging range but no projectiles (as far as I can tell).

Final note: my friend brought this up as the “New 3DS” is similar to the expansion pack for the N64.  So you couldn’t play games like Majora’s Mask or Donkey Kong 64 on it.  But then again, not many games used this feature.  Perhaps a similar fate is in store for the “New 3DS?”

Gender Roles in Harvest Moon (SNES)

Harvest Moon on the Super Nintendo has always been a staple game for me since late elementary school.  I have played this game multiple times and I’m quite fond of it.  The only other game in the series that I like more than it would be Friends of Mineral Town on the Gameboy Advance.  Yet despite my admiration for this game there is a flaw that, whether done consciously or not, negatively reinforces gender roles in today’s society.

Before I go further, let me clarify that I am by no means a gender studies person nor have I taken any classes in gender studies.  This is from a personal view that should be taken with a grain of salt.

Society, though not as big on this as it once was, force men to accomplish three goals in life in order to be viewed as successful.  Athletic prowess, economic stability, and sexual conquest.  If you do not accomplish all three of these goals, you could be considered a failure. And though I can’t speak for all of my fellow brethren, I know that I fear, to an extent, not being able to accomplish all three of these things (especially the economic one).

Harvest Moon on the SNES embraces all three of these goals very nicely.  After all, the game is about a boy growing up to be a man.  In the beginning of the game you are a boy who has taken up his grandfather’s run down farm and are tasked to make it great once again.  Not an easy trial that’s for sure.  While conquering this feat, you simultaneously fulfill the three criteria of society’s man definition  In fact, the game’s ending (yes, there is an ending to the game) depends on your accomplishing these three criteria.

First, athletic prowess.  At the beginning of the game you are a pretty weak boy.  Doing hard tasks like chopping wood and breaking stone can wear you down pretty quick.  But as you explore the world and continue to work hard, you are rewarded with magical items called Power Berries.  Eating these Power Berries increases your stamina and makes you last longer while doing hard labor.  There are ten of them and though some of them can be found doing random tasks, most of them are acquired by doing hard labor.  You might find one while plowing the field or inside a stump after you chop one up.  As you eat them you become a strong man.

"God, I hate eratics" taken from https://www.youtube.com/watch?v=nEfdF6GFh4Y

“God, I hate eratics”
taken from https://www.youtube.com/watch?v=nEfdF6GFh4Y

Eating these Power Berries also helps attain your goal of economic stability.  You are able to expand your fields, build your house, and obtain stronger and better items.  Even without the Berries, you could still obtain economic success by raising chickens and cows.  However, the game can be cruel to you by showing that life isn’t always fair.  Hurricanes in particular are nasty as they can ruin your farm and make your animals go hungry.  It’s up to you to pick yourself back up and keep going forward.  Through every hardship you must persevere and become a better man.  Don’t look back or else you won’t succeed.

And finally, we reach sexual conquest.  Women in Harvest Moon are as objectified as the cattle you raise and the crops you harvest.  They are nothing more than a desirable object which you have to tend to as much as you tend your farm animals.  Even the women’s privacy is cast aside as you are able to sneak into their rooms and look through their diary to determine how much you like them.

Found a one way ticket to a black eye!

Found a one way ticket to a black eye!

You might say I’m overreacting but this objectifying and simplifying women becomes truly apparent when you marry your sweetheart.  In the game there are five potential women to marry, all of whom have their own unique sprites and (relatively) distinct personalities.  There’s the barmaid, the flower girl, the mechanic, the farm girl, and the church girl.  Boom, individualistic girls who have their own set of likes and dislikes and personality traits.

HOWEVER, this is all toss aside when you marry the girl.  Her distinct avatar and personality vanishes and is replaced by a docile wife who looks 30 sprite years older.  And oh yeah, the wife sprite is the SAME for all five wives!  The only difference is the hair color.  I honestly don’t think marriage matters in Harvest Moon since the end result is a partner who is nothing like the woman I wanted to be with.  I’m not even exaggerating, all of the wives’ dialogue is exactly the same no matter who you’re married to.  The only time your wife’s personality comes through is the end of the game where you spend time with her and that’s like a 15 second clip.  Big whoop.

Wives

Wives, taste the rainbow

What’s worse is how useless your wife is.  Her main purpose is to give you support and give birth to two children.  That’s it.  She doesn’t help with the livestock or the field, she just sits in the house and makes you meals while popping out babies.

Granted…Harvest Moon is not a romance game.  It is a game that has romance in it, but it’s not solely about it.  Exploration, harvesting, and animal husbandry are also important factors in the game.  But even so, three small changes could have been made to improve the game’s romance.

-Distinct wife sprites: What was honestly wrong with their original sprites??  I wouldn’t have mind it at all if they kept their original sprites.  Why do the girls change appearance while the boy remains the same?

-Special wife traits: Each girl in Harvest Moon has a distinct hobby and personality.  If this carried onto the wives then this would add a layer of depth to the game.  Ann the inventor could give you a cool farming instrument.  Ellen the farm girl could feed all of the cattle.  The list goes on.  If you’re trying to build a certain farm, maybe the girl who you marry can help build that farm for you!

-Unique Dialogue: Oh God, yes!  Honey!  What’s wrong with you?? You seem so zombie like and dead inside!  Where’s the girl that I fell in love with??  Say something that makes me know you are still you!

*Cough* In the end, the women in Harvest Moon are subjected to the game’s definition of what it means to be a man.  In order to be viewed as successful, you must have a wife who can cook and bear you children, in other words, sexual conquest.  They are not human beings who have equal status to their husband.  They are simply an item to obtain.

To finish this off, I would like to say that the Harvest Moon series has improved dramatically since their first game when it comes to gender roles.  As more complexity is allowed in more advanced systems, the women evolve into actual characters who retain their personality throughout the game.  What’s more, you are now able to play as a girl farmer who is looking to develop a successful farm and marry just like the boy farmer.

What are your thoughts?  What are some game series whose gender roles improve (or not) as the series progressed?

Paper Mario vs. Super Mario 64

The era of the Nintendo 64 would be remembered for a host of great games that are still enjoyable to this day.  From the very start, we were given one of the most revolutionary games of the time, Super Mario 64, released in 1996.  This game revolutionized 3d platforming and served as a basis for the future in 3d gaming.  Four years later, Paper Mario was released in 2000 and some have consider it the spiritual successor to Super Mario RPG.

Both of these games are considered to be “must-haves” in the N64 line up.  But which game is the best?  Which game is in general, more fun to play?

Considering that these two games occupy different genres, this question can be hard to answer.  SM64 is a platforming game.  It has a non-linear progression in the story and you don’t have to acquire all of the stars in order to fight Bowser. PM, on the other hand, is an RPG.  It has a strictly linear storyline and you are required to collect all seven stars before taking on Bowser.  Nonetheless, both of them are, at their heart, a Mario game.

Both of these games also rank high on the nostalgia meter for me.  If you were my age plus or minus a few years, it’s somewhat likely you played these games growing up at your house or at a friend’s house.  I remember the first time I played SM64 and was astonished by the colorful graphics, the music, the world, and of course, the flying.  Putting on the flying cap and soaring through the air was amazing and it was real treat to wear that cap.  PM was a different sort of nostalgia as I especially loved the humor, the art style, and again, the music.

However, to cut right to the chase, I think the better game in the series was PM.  PM has several things going for it that make it the better game.

The first reason why was the world of the game.  Though these games were on near equal footing, PM’s world felt realistic.   We saw it not as stages but as actual places where you can walk from the Goomba Village on one end of the world to the Koopa Village on the other.  True the SM64’s paintings and castle were very well fleshed out, but I found it a real treat to explore the Mushroom Kingdom and talk to its denizens.

paper mario map

Speaking of which, that’s the second thing PM has over SM64.  SM64 felt so lonely to me as you could only speak to a few characters (mainly toads).  PM had tons of characters with varying personalities, many of which weren’t just one-note characters that said the same thing over and over.  This becomes apparent after you defeat the boss of the chapter.  The characters express gratitude for saving them and they can later be involved in certain sidequests.  Your partners also had personality, especially Bow.

Finally, it wasn’t just the characters but the game itself that had personality.  Humor filled PM through dialogue, battles, and scenery.  The Koopa Bros and their Bowser Machine, the Crystal Palace and its kooky puzzles, and Bowser and his hopeless infatuation with Peach.  And when you combine this humor with the tight RPG system, you have an amazing Mario game.

Paper Mario, Crystal Palace, Kooper

This was an especially great moment in the game. Gotta love the Crystal Palace. Image from https://www.youtube.com/watch?v=3Bl5hGsU54k

Regardless, SM64 still does things right that PM just couldn’t achieve.  The tight controls are amazing and lend itself incredibly well to the ample wall jumping and backflipping you do in that game.  The game is also a step more difficult than PM and thus when you acquire each of those 120 stars, you feel gratified in accomplishing a difficult or long winded feat.   The open world system that I mentioned before is also nice as you can pick and choose what stars you want to get instead of following a direct path.  Because of which, I have played this game more often than PM.  If I want to kill five or ten minutes of my time, I can turn on the game, play a random stage, get a star, and continue doing on other things.  Sometimes, I get the same star twice because they’re hella fun!  Especially the Boo Mansion and Bob-omb Battlefield stars.

But even so, PM is one of my favorite Mario games.  It was only topped by one other Mario game, Paper Mario: The Thousand Year Door, which took everything that I liked about PM and made it one step better.  But my gushing for that game will be for another time.

Reaction to WiiU Converter for Gamecube Controller

Nintendo of America revealed today on their twitter account that the WiiU version of Super Smash Bros will be playable with Gamecube controllers.  I AM PUMPED!

When I heard about this I was deeply surprised.  Nintendo taking a step back and using Gamecube controllers on the WiiU is a shocking move on their part.  From this little reveal, there are already big and great things ahead for Nintendo.

The fact that Nintendo is now allowing Gamecube controllers combined with the “For Glory” online mode means that Nintendo is recognizing their hardcore audience.  They are connecting to them while still embracing their casual audience.  As such, I expect we’ll see more news in the future, not just on Super Smash Bros, but other games as well that will appeal to the hardcore gamers.

But they are introducing an add-on converter to the Wii U.  This converter will cost them money and they want to make sure that it is worth it.  As such, I strongly believe after looking at the photograph that Nintendo will sell new Gamecube controllers!  I’m really excited about that.  The Gamecube controller is one of the best controllers in video games.  It feels so great in your hands and the buttons are placed in just the right manner.  Also, many of the old controllers have become broken, dirty, or unplayable.  If Nintendo decides to sell new controllers many of us would gladly buy them just as we did 13 years ago.

This WiiU converter also means that Super Smash Bros won’t be the only game that will be compatible with the Gamecube controller.  If Nintendo will allow it, other games can latch onto them as they can serve as great multiplayer controllers.  Mario Party could work well with it and hell, though this is doubtful, they could add an update to Mario Kart 8 so it too could be compatible with the controllers.  In all honesty, these controllers are way better than the WiiU gamepad and the Wiimote, please Nintendo, make it happen!

I was already pumped for Super Smash Bros on the WiiU and now I’m almost doubly pumped, I’m really looking forward to see what Nintendo has to offer to us at E3!

What are your thoughts on the WiiU Gamecube controller converter?

The Last True Gaming Console

Back in February, Nintendo announced that it would disconnect the Wii and the DS’ internet service for games on May 20th, 2014 https://www.nintendo.com/whatsnew/detail/vyWpoM6CBIe6FjW8NIY7bvzOrgBURhzw.  When I heard this, I was both sad and not surprised.  I expected this to happen as Nintendo is not seeing any use for games that are no longer popular.  Ridding themselves of these internet services will cost them less money.

Even so, many of these games are now affected by their lack of internet connection.   Sure, games like Pokemon and Super Smash Brothers Brawl will not be totally impacted by this, but other games like the Professor Layton series would be.  In the Professor Layton games, you could download many puzzles which were otherwise not accessible in the games.  However, with the discontinuing of their internet connection, gamers, who might have picked up the games used, will not be able to enjoy these puzzles as we do now.

It’s here that we see the weakness of modern consoles and that is the internet.  The strong reliance of the internet makes modern day consoles handicapped to certain situations.  If you are in a place that has no internet connection then you can’t play online nor could you download patches or expansion packs.  As such, the enjoyment of certain games goes down considerably.  You can also get some games like SimCity 4 whose total dependency on the internet ended in complete disaster.  Eventually, most of these consoles will become obsolete as their games will eventually lose their internet service making them obsolete.

But I don’t see this happening for older, traditional consoles.  The beauty in them is that you can transport them wherever you go, connect them to the TV, and play some fun games without worrying about internet connection.  My N64 and Sega Genesis works just as well now as it did years ago.  These traditional consoles do not have to stress about being outdated as you can still get your full enjoyment from them (provided you have a TV you can connect them too).

As such, I believe the Nintendo Gamecube is the last of the traditional gaming consoles most of us grew up with.  Nowadays, modern consoles focus strongly on versatility by including features such as playing or streaming movies, social networking, surfing the web and so forth.  Video gaming itself almost takes a backseat to these consoles.

gamecube-console

The Nintendo Gamecube, however, strived to be an actual gaming console.  With its contemporaries already playing music with CDs or movies with DVDs, the Gamecube stuck to its guns with fun-to-play video games.  Also, the Gamecube didn’t have to worry much about internet services being terminated.  Yes, there were some Gamecube games that had internet capabilities (such as Phantasy Star Online) but that was it.  Some of these games, like Mario Kart: Double Dash, can still be played online using a LAN server.  Besides these exceptions, you did not need the internet in order to fully enjoy Gamecube games (besides, you had to buy the Gamecube Broadband Adapter which was sold separately from the console, again, supporting the fact that the Gamecube was not originally intended to be used for internet purposes).

Even with one foot lingering in the past, the Gamecube was still a product of its time.  Some of its characteristics we still see in modern consoles today.  There was the use of discs instead of cartridges which prompted the use of memory cards as well.  As said before there was (some) internet connectivity.  The Wavebird Controller was wireless and freed the gamer from the restriction of cords.  This was also the era of videogames when old games were being redone in higher graphics (e.g., Metal Gear Solid: the Twin Snakes, Resident Evil 1 and 2, and etc.).  All of this indicates that the Nintendo Gamecube represents a bridge between the then and the now.

Regardless, a focus on games and a freedom from the internet means that the Gamecube is the last of the true, gaming consoles.  Which means I can take my funky lunchbox console wherever I go and have a blast with it.  Arceus bless you Gamecube, you silly, dorky, fun-as-hell console.