Tag Archives: video games

This Could Work-A Total War: Great War Game

Revolt, Rebellion, Revolution.  These three “R”’s are the magic words that help define both the Creative Assembly-produced Total War video game series and the awful Great War which is currently “celebrating” its centennial anniversary.  I am both surprised and not that these two topics haven’t come together to produce an in-depth, strategy-filled game that takes place during the Great War-era.  This game has the potential to be amazing but it could very easily be bogged down with bloated mechanics and stretches of time where you do nothing but click the next turn button.

I first thought about this marriage while I was playing both Empire: Total War and Napoleon: Total War.  Compared to other Total War games, both of these games take place relatively late in human history representing late 1700s and early 1800s respectively.  The use of guns and canons is a far step forward compared to the arrows and swords Total War embraces in its Rome, Medieval, and Shogun settings.  But, they are done surprisingly efficient especially when combined with cavalry and fortresses.

The Great War is also extremely perfect when playing as certain factions.  You can play as Britain, Germany, France, Austria-Hungary, Russia, and maybe even Ottoman Empire and Italy.  All seven of these nations fought in huge conflicts that ranged throughout a greater part of Europe.  And it’s not like the Great War: Total War would restrict you to certain allies or enemies.  You could start the game in say, 1900 (or even 1870 if you want to include the Franco-Prussian War) and have all the participants naturally decide their allies on their own accord.  It would be very similar to the board game Diplomacy now that I think about it.

The United States (and other foreign powers) could also play an important role in the game even if the map focuses only on Europe.  All these countries can play as a neutral to a less-than-neutral position at the beginning of the game.  Do you choose to sink a neutral power’s supply ships in hopes of hurting your opponent?  That may backfire and the neutral power could declare war on you (and your opponent could get maybe 10 more, free, soldier units or something).  Perhaps you could win over a neutral power through diplomacy, gifts, and trade agreements.  The choice is yours to make.

Given this is the late Industrial Era; you can have many improvements for your home country such as the usual factories and farms but even infrastructures such as railroads, electricity, and telecommunication.  Man, you could transport your armies so fast if you built railroads in your homeland.

The three “R”’s would also play a huge role in this game, perhaps more so than other Total War games.  Worker riots and soldier mutinies run rampant during the Great War, then you got the occasional independence rebellions like the one the Irish started in 1916 and of course, you got some major Russian revolutions to cap it off.  Soldier morale could also be affected by say recent gas attacks, current weather, or battles where many soldiers died and nothing was gain from it.  Whole units of soldiers can lay down their arms or even fight you in response to the awful conditions!  Also, can you imagine sending terrorists or instigators to your rivals in hopes of stirring a revolution?  That would be awesome!  On the one hand, you would have to keep your people happy but on the other, you can cause chaos from the inside out!  The Austria-Hungary Empire could disintegrate before your very eyes as armies representing different nationalities spring up and take back cities belonging to the people!

And maybe get a certain Archduke assassinated to start off a major conflict…? Image from http://en.wikipedia.org/wiki/Archduke_Franz_Ferdinand_of_Austria

Although a Great War setting is not a far cry from Empire or Napoleon and can be done easily there are a few key differences that have to be addressed.

The first key difference, machine guns, and by extension trench warfare, were such an integral part of the Great War that it’s hard to find one without the other.   So many soldiers were killed on both sides by these weapons of war that it was probably one of the main reasons why stalemates happened all the damn time.  This is where a Great War: Total War game can be frustrating if not done right.  Your own soldiers can be killed en masse after several machine gun units mow them down.  Though historically accurate, it’s not very fun to play with (except when you’re the one shooting of course).

As such, you can do several things to nerf the power of machine guns.  For one thing, they are a better defensive than offensive weapon.  As such, soldiers carrying them would be quite slow and cumbersome.  The soldiers can also only fire them for so long before the gun either jams or overheats making them not very effective for long battles.  Technology upgrades can fix these overheating issues somewhat but you still wouldn’t be able to fire them for very long.

Gas grenades and shells would be easier to incorporate as they’re basically a stand in for the howitzers.  You could probably do some sort of penalty against soldiers with tear gas (like they’re slowed down, do not fire as well, or morale is lowered) but the awful chlorine gas is where things truly matter.  Not only would there be a lot of fatalities but it would be a good morale killer for even hardened veterans.  And of course, one of the first technology upgrades you can get for the soldiers is the ability to wear gas masks which would be represented as a button on the tool bar during the real-time battles.  The gas masks might lower accuracy and make your soldiers tire faster but at least they’re not being gassed at.

Tanks would be another technology upgrade you could easily incorporate into the game.  At the beginning of the game, you could have cavalry units for horses which although they might be useful very early on (especially if we’re starting the game 1870), they can soon be antiquated by the arrival of the machine gun.  Tanks wouldn’t make their appearance into very late in the technology tree but once they do, they can easily smash through defensive lines of barb wire and trenches.  Still though, they would be expensive to produce and they would be rather slow and have the chance to break down (again, trying to make sure they don’t become OP).

But the most difficult technology to incorporate would be airplanes.  Though it would be easy to use biplanes for reconnaissance or blimps to bomb distant cities, the real-time strategy would be much harder to handle if it’s used at all.  The real-time section of the games work on a (mostly) two dimensional terrain and adding aircraft to the mixture would make them impossible to control, much less use them for their full potential.  Perhaps you can send in a squadron to bomb a certain part of the map during the overworld phase.  Maybe a passive advantage is an added accuracy bonus for artillery allowing them to hit a group of soldiers on target.  Though both of these sound acceptable, they still don’t really use the planes to their fullest capabilities.  This will need to be played around with before aircraft are fully realized.

I really hope the Total War series makes a Great War game.  After thinking about it and writing all the potential it has, I really think it could work very well.  The lack of a prominent Great War game should be filled by a prominent series.  The Total War series is that game as its elements of nation building and alliance forging go perfect with the Great War along with its real time strategy on the battlefield.

The Childhood Sweetheart Trope as Interpreted by 999 and Danganronpa

One of the most predictable and used tropes for anime, and in general other media, is the Childhood Sweetheart Trope (CST). A pre-ten year old boy and girl meet each other for the first time, acquire puppy love, and then are tragically separated due to extraneous circumstances before they meet up again as young adults. They fall in love again through a series of mishaps or adventures and then get married. There can be some fidgeting with this but for the most part this is basically the sub or main plot for a lot of romantic/semi-romantic anime ranging from the humorous Love Hina to the very gruesome Elfen Lied.

I am critical of this trope though for several reasons besides its foreseeable conclusions. One is that the characters, especially the female ones, are quite dull or one sided and have no overall personal goals or conflicting feelings that paint them as actual people. Two is that we as the audience already expect them to get together and thus when we see the boy or the girl dating someone else we know it will end badly. Three is that the trope has a very predestined feel behind it, especially if the boy and girl make a marriage promise, as the girl and boy are fated towards this end result no matter what they do. Finally, the girl characters are treated like rewards or trophies for the boy, especially if we primarily follow the boy’s POV, and not as actual humans.

Now I know this is not always the case (e.g., Elfen Lied) but CST is certainly prevalent in the story telling community. As such, I want to discuss two stories, the DS game 999 and the visual novel game/anime Danganronpa, and their unique interpretation of this dry trope. These two stories have an interesting approach to this tired theme and I wanted to gush why I think these two nailed it (and of course, spoilers).

Lower row, directly in the middle is Makoto and to his right is the blue-haired Sayaka. Image from http://www.egmnow.com/articles/reviews/egm-review-danganronpa-trigger-happy-havoc/#

Let’s start with Danganronpa, our main character, Makoto Naegi, likes Sayaka Maizono, a pop idol girl, whom he became acquainted with in middle school. The two hadn’t seen each other until the events depicted in Danganronpa and they hit it off well as they’re the only people they’re familiar with in the whole cast of characters. There is an implied mutual attraction and support between the pair.

Though they didn’t know each other before middle school, this is still the CST at heart as they were separated at a young age before being reacquainted several years later. When the terrible events of Danganronpa unfold, the story seems to set up the notion that their relationship will only get stronger before they become an actual couple.

However, this does not happen as a fellow student murders Sayaka and as such, we see the first twist Danganronpa offers for the CST. Makoto and Sayaka’s relationship will not blossom but Sayaka now becomes a martyr for Makoto, a beacon to for Makoto to triumph in the end.

Although Sayaka’s death may be inspirational, she is still a rather flat character. That was the case until an episode after her death revealed her hidden intentions. Sayaka, in all her innocent goodiness, was planning on murdering a fellow student and then frame Makoto for it. Of course, the murder doesn’t go as plan and she got murdered instead. This shocks both Makoto and us the viewer. We are set up at the beginning that Sayaka would be an innocent, loving girl and yet her actions had proved otherwise. Why did she do it? Well, we’re shown in the previous episode that her band members were severely hurt/already dead and probably would not be saved unless she murdered someone and successfully got away with it.

This…is awesome.

Her reasons for murdering actually seem sensible (besides, you know, the whole murder thing). Her band members are in grave danger and she has known them for years, they’re probably like family to her! Seeing them in peril prompted her to act the way she did so she could try and save them. She tricked Makoto into switching rooms with her, lured a student to the said room for the promise of teaching him music, and then attempted to murder that student and blame it on Makoto. Since she barely knows Makoto, she didn’t have any strong emotional attachment to him and thus didn’t have a problem in framing him for murder. I actually want to see an alternate universe where she did murder the student and and how Makoto would react to that.

Though I kind of thought she would be the first one to get murdered, I definitely did not see her ulterior motives coming and was nicely surprised by it. These first few episodes definitely set the tone for the rest of the series. Well played, Danganronpa.

Guy in the middle frame with the blue vest is Junpei and to his right is Akane.  Image from http://zeroescape.wikia.com/

Nine Hours, Nine Persons, Nine Doors just takes this trope though and blows it out of the water. Now, this game has so many ideas, themes, and morals behind it that I try to find any excuse to talk even just one of them. In this case, I want to talk 999’s interpretation of the CST as it’s just amazing.

Our main character is Junpei, a 21-year-old college student who is found on a rigged-to-blow cruise liner and must play the “Nonary Game” in order to escape from it. He meets eight other characters after escaping from his cabin room, one of which is Akane Kurashiki (alias “June”), whom he knew when they were kids. IMMEDIATELY, when Junpei explained who she was I was like “Ah, crap, here we go, another Childhood Sweetheart story.” I was not looking forward to Akane and I actively avoided her early on in the game. She seemed like such a flat character, another one of those innocent, sweethearts or whatever.

Well, as you may know, there are multiple endings to the game. After the first time through (I died of course), I went a different route but this time I actively engaged with Akane more often.

Holy crap, she’s funny, and a bit crazy too. Her sexually suggestive quips embarrassed Junpei (lol) and her crazy metaphysical concepts made him question her sanity. I was happily surprised how untypical she was while I was playing the game.

In fact, the more I played the game the more I realized that there was something really special about Akane but I couldn’t figure out why.

And then, wham, I came across the true ending to the game and my mind was blown. It was revealed that all along she was the one behind the “Nonary Game” and it was all an elaborate setup to not only get back at the people who hurt her ten years ago but also to save her from her own death.

Okay, where to begin.

When Akane was a kid, she was trapped in a room that was going to burn her alive. Her only way out was to solve a puzzle that she didn’t know how to answer. Her only way out was to telepathically communicate Junpei and have him solve the puzzle instead. How? Well, this is the part where things get crazy. One of the themes of the game is that the past is set but the future has multiple paths laid out. Akane tapped into that idea by communicating to Junpei ten years in the future and have him solve the puzzle instead. Her future self created an environment that was exactly similar to her past’s environment. This allowed Past Akane to look into the different future paths and try to steer Junpei to the puzzle that she could not solve. This is why the game has multiple endings (which blew my mind, this game did that a lot for me), Akane is trying to find that perfect ending. Once Junpei figured out the puzzle in the exact same environment, he telepathically communicated the answer back to past Akane and then she was able to figure it out.

This is actually why present Akane would inexplicably collapse when she and Junpei were exploring their environments. If the player chooses a wrong path (i.e., the path that takes them to the life-or-death puzzle) then present Akane would become sick because Junpei is not exposed to the puzzle, which means he can’t solve it, which means he can’t communicate the answer back to past Akane, which means she will die in the burning room, which means present Akane will die as well. Wrap your head around that one.

There are internet articles out there that like to deconstruct this concept into pieces and explain why this is so amazing so I won’t go into that. But what I do want to say is that all of this…the telepathy, the puzzles, the multiple endings, and the character herself just utterly destroy the CST. Whether done intentionally or not, 999 builds up CST and then just tears it down piece by piece and I really liked that. It’s not often that a storyteller has effortlessly guided my initial opinion of a character into making me think one way of them and then pull the rug from me and reveal what truly lies there. So good.

Image from Amazon.com

Okay, so what do these two stories have in common?  Why do I like them both?

Both of them set up the boy and girl’s relationship very casually, almost as if they were simply cookie-cutting the trope into their twisted plots but still keeping true to CST.  In Danganronpa, Makoto and Sayaka would get out of the murder game alive and become a couple; in 999, Junpei and Akane defeat Zero through the power of a emerging love.  However, this does not happen.  We are given a scenario where both Sayaka and Akane have ulterior motives and are trying desperately to win no matter what the costs.  We see what makes them tick and why they acted the way they did.

I guess what I’m trying to say is that these two females felt like actual people to me.  They feared, they planned, they made hard decisions, and they are not defined by simply trying to find that special someone or being in love.  That may be a part of them yes but it’s not the full picture.  I really liked that but it’s unfortunate that these characters stood out to me because they directly oppose a rather flat trope.  Regardless, because of their actions, they are what help make 999 and Danganronpa great as they took this trope and punched it right in the face.  Now that is awesome.

Unapologetic Nerd will be on hiatus next week in preparation for an extensive Star Wars article for Star Wars Day.  It will focus on one of my favorite novels in the series.  Don’t forget to check it out!

One Year Later: Evaluating my Super Smash Bros Predictions

One year ago, I was preparing to start my own weekly blog by prewriting several articles to ensure I would meet my self-imposed deadline. Unfortunately, my blog started much earlier than expected thanks to an ill-timed Nintendo Direct video. The unlikely article that was now forced to become my first article for Unapologetic Nerd was “Possible New Smash Bros Characters.” I want to look back now and evaluate how good were my guesses. Some of them I got right, others I got close to, while the rest I was completely wrong about.

The Ones I got Right

Only two characters from my list were correct and granted, this is pretty good all things considering! The Mii Character was the first one and although I envisioned Mii using a variety of everyday objects such as a tennis racket or a golf club as weapons, Nintendo surprised us with a diverse character that could be a brawler, a shooter, or a swordsman. Still though, the inclusion of Mii into Super Smash Brothers was still an obvious choice thanks to their ubiquitous presence from the past seven years or so.

Less of an obvious choice was Mewtwo. Like so many other fans, I hoped dearly that Mewtwo would make a return even though it seemed unlikely thanks to the large amount of Pokémon fighters. Initially it seemed like he wouldn’t but that changed thanks to the Super Smash Brothers-only Nintendo Direct and its great reveal of Mewtwo. And let me tell you, I’m super looking forward to playing him again!

Characters I almost got Correct

Last year, I strongly predicted that Chrom from Fire Emblem: Awakening would be a new fighter. I was…not quite correct…Lucina was the first new character but the more new interesting character was Robin. Robin answered my problem with Chrom as I thought of him as too similar to the other swordfighters. Robin, however, was more diverse using both magic and swords to fight his opponents. And hey! Chrom makes an appearance anyway in the final smash for Robin!

Completely Wrong

Last year, I was predicting many favorite Third Party characters that starred in Nintendo consoles such as Simon Belmont, Bomberman, Professor Layton, and Banjo-Kazooie. I also guessed characters from already-represented franchises like Ryu and Phoenix Wright (CAPCOM) and Tails (SEGA). Third Party Characters were unfortunately low this time but I still can’t believe I missed one of the most famous video game characters of all time, Pac-Man (who is super fun to play btw!).

King K. Rool and Paper Mario also unfortunately didn’t make the cut despite how amazing both of them would be. I’m especially sad about the King K. Rool as we definitely need more bad guy as well as Donkey Kong representatives.

But…

The best part about all of this though is that there is still a chance that these characters can be in the game! Ever since Nintendo revealed in their latest Nintendo Direct that you can vote for a new Super Smash Brother character, I have seen a wide variety of requests from various screenshots promoting many of the characters I have talked about here. What’s more, Nintendo allowing third party characters to be included has open the door for a diverse set of possibilities. Many of the developers and owners of these characters have already expressed interest for their character to be featured in the game including WayForward’s Shantae, TeamMeat’s Meatboy, and perhaps most exciting of all, Xbox’s Banjo-Kazooie.

If I were to guess, we probably won’t be hearing about character selection anytime soon. Maybe at the earliest they’ll be announced in Autumn but more realistically speaking I’m thinking we’ll know by early next year. Still though, if my blog were to continue on for another year, I’m pretty sure I’ll be writing another article evaluating my predictions from the new DLC characters and I hope this time, Bomberman will finally be chosen.

Tomorrow, I’ll post my one year anniversary article where I pick my favorite articles I have written and a little about my experience on the website. Thanks for reading!

Who Would Win? Rocky vs. Little Mac

Ladies and Gentlemen! I bring you a match-up that will get your heart a-pumpin and your voice a-screamin! This is between the most famous fictionalized boxers of all time, Rocky Balboa from the Rocky movies and Little Mac from the Punch Out video games! They are known for their indomitable will, their stubborn tenacity, and the ability to beat the odds no matter what against larger-than-life opponents. Both of these boxers never met each other in the ring but what if they did? Who would win between these two boxing legends?? Let’s find out folks! Only canon sources are applied and no items will be used, let’s determine whose will and fortitude is stronger in a fantastic, 12-round, battle of Rocky the Two Time Heavyweight Champion vs. Little Mac the Champion of the World Video Boxing Association!

Image via huffingtonpost.com

Let’s start off with Rocky! A native Philadelphian, Rocky’s humble origins were eventually thrown into the spotlight when Apollo Creed, the Heavyweight Champion, handpicked him to fight in a special match. Since his legendary battle with the Champion, Rocky has faced tough opponents over the years such as the vicious Clubber Lang and the monster Ivan Drago. He even faced the new Champion, Mason Dixon, when he was 60 years old! He has had several trainers over the years such as Apollo’s trainer Duke, Apollo himself and of course, Mickey Goldmill played by Burgess Meredith. All of these trainers had imparted their boxing wisdom onto Rocky and he would have definitely not been the champ if it wasn’t for them.

Rocky’s main strength as a boxer is the ability to tire out his opponents. This is thanks to his iron jaw but especially to his will of steel. Even when faced against stronger opponents, he’s able to tire them out and finish the job. He actually uses this to his advantage by taunting some of his opponents, like Clubber Lang, and make them wear out faster by aggressively attacking him. One of Rocky’s main traits is his “southpaw” fighting, better known as fighting primarily with your left hand. It’s quite unorthodox in the boxing world and supposedly can throw off your opponent. In the end, Jim Lampley in Rocky Balboa said it best that Rocky has a “cast iron jaw, ferocious body attack, and will of steel; all of which carried him to victories over the years against physically superior opponents.”

Despite his talent as a great boxer, Rocky has some bad shortcomings that saw him some of his defeats. Rocky’s ego can get the better of him at times whether he either lacks or has too much of it. He had too much ego going up against Clubber Lang for their first fight and too little shortly before his first fight against Apollo Creed. Rocky also has a bad right eye which he got fighting his first match against Apollo Creed. He lacks some peripheral vision for that eye and that can be an almost literal blind spot for him. Also, Rocky seems to forget that he has hands and on those hands are gloves and he can use those gloves to block. He’s like Homer Simpson when he decided to take up boxing in “The Homer They Fall,” boxers punch him in the head but Rocky doesn’t seem to care.

Image via smashbros.com

Little Mac hails from the Bronx and is primarily known for his short height. In the NES version of Punch Out he was 4’ 8’’ but then he was buffed up to 5’ 7’’ in the Wii version. Little Mac has faced many vainglorious opponents that were much bigger than him during his boxing matches. They’ve all been diverse and use unique techniques even to the point that some of them use magic to help them win. As such, Little Mac has valuable experience that was bestowed to him by his opponents and has prepared him for any kind of situation.

Little Mac’s main strength is his fast reaction. Some of his tougher opponents have punches that can strike fast and hard. However, all of them have tells that indicate their plan of action and Mac is good at picking those up. Depending on how well Mac knows his opponent, he can leave a match unscathed with another KO under his belt. Sometimes, Mac knows the tells so well that he’s able to hit his opponents at the right time to give him star punches. Star punches are extra strong punches that can do a lot of damage on his rivals. If he saved up three star punches he can knock them down with one blow. What’s more, if he’s out of hearts (basically his level of fatigue) only one star punch is needed to knock down the opponent and if he uses all three then that can knock them out for good.

However, if Little Mac is hit once after he gets a star punch he loses it. As such, he has to be careful to hold onto those star punches and use them when appropriate. Little Mac is also not the best defender as he can get knocked down by a few strong moves or even with one special move such as Bald Bull’s charge. If Little Mac gets hit, or if he blocks, or if he hits a blocking opponent then he’ll lose his hearts. If he reaches down to zero hearts, Mac will have to rest a bit and dodge his opponents until he can recover his hearts. During this critical time, Mac can’t throw any punches (except the star punches).

Doc Louis, his trainer, is also not the most helpful trainer at times. He’s good at getting Mac into shape and he was the one who taught Mac his star punches. However…Doc will give Mac cryptic advice how to beat his opponent in-between rounds and even then that doesn’t happen too much. Sometimes he’ll say what his favorite flower is (chocolate) or that he should join the Nintendo Fun Club. Other times he just commenting on how Mac is doing, the rival, or that Mac should finish this fight up. So yeah…not really the best support…

GIF from brotherbrain.tumblr.com

Alright, now that we have our introductions aside, we can begin the match! Before we begin we’re going to level the playing field a bit and say that Rocky or Little Mac do not know each other at all going into the ring. All they know is their height, weight, age, and Win-Loss ratio. With that said, let’s get ready to rumbleeeeeeee!

In front of a large, screaming crowd, Rocky and Little Mac are introduced and they meet each other for the first time in the ring. Rocky is initially surprised that his opponent is so small while Little Mac is relieved that for once his rival does not initially seem wacky or loud. As they step forward for the referee to explain the rules, Rocky notices that Little Mac means business, he’s got the Eye of the Tiger. Already, Rocky is breaking down his opinion that maybe he shouldn’t go easy on this guy.

They step back to their corners and the bell rings.

The crowd screams as the two opponents warily step forward. They test the waters by jabbing at their opposites. Little Mac in particular is trying to find the chink in Rocky’s armor. He jabs at his stomach and at his head, trying to determine where is the sweetest spot to hit. Rocky blocks the stomach punches and returns with some counter punches of his own.

But Little Mac is fast, he has reacted to opponents much quicker than Rocky before and he easily dodges his punches. After he dodges one, he returns back with a solid uppercut to Rocky’s face. Rocky is momentarily dazed and now Little Mac is wailing on him. Mickey screams at Rocky while Paulie clutches at the loose strands of hair on his balding head. Rocky finally regains his composure and steps back from Mac to regain his senses.

Rocky is now no longer going to take it easy on Mac. Mac means business and he can hit hard at that. Rocky is now dancing the ring trying to determine what to do. Little Mac sweeps in though and starts pummeling him in the face. Little Mac has picked up that Rocky’s face is the best part to hit as he rarely blocks it. Rocky responds with a hook onto Mac and he finally hits him squarely on the side.

Little Mac is momentarily stunned and now has to dodge Rocky’s punches. As he wonders what to do next, the bell signaling the end of Round 1 rings out.

Rocky, Little Mac, Rocky vs Little Mac, Punch Out

Image photoshopped by me. Punch Out NES text from https://www.splintered.co.uk/experiments/152/

Understandably, Mickey is more than pissed at Rocky and fiercely shouts that Little Mac is not some shrimpy punk; Mac has what it takes to beat him. Meanwhile, Doc Louis cheerfully talks riddles to Little Mac leaving Mac once again frustrated and confused towards his trainer.

Round 2 begins and now everything is changed. Rocky has regained his desire to win and he’s no longer treating Mac as a fragile, plaything. He goes out there like a bull in a china shop and is now throwing punches fiercely at Mac. Mac is dodging, dodging, dodging. He’s pondering hard where to strike the now serious boxer.

And now, an opening! When Rocky lets loose a right hook, he leaves the right side of his face open for a surprise attack. Mac dodges the right hook and strikes an uppercut at Rocky.

Ding! Little Mac just got his first star punch. Before Rocky knew what literally hit him, Mac decides to let go while he still has the chance and release the star punch onto Rocky.

Bam! Rocky stumbles back and hits the ground hard. The ref starts counting and before he even reaches three, Rocky is back up again. He’s ready to dance with Mac again.

Little Mac throws another uppercut at Rocky but he blocks it. Little Mac throws another one and Rocky blocks it as well. Rocky then lets loose a series of jabs at Little Mac and for once the Bronx-fighter was too slow. Little Mac is getting slammed repeatedly and can’t break away from Rocky’s onslaught. Rocky lets loose another punch and Little Mac is the one to go down this time.

Little Mac climbs back up, now bruised and badly hurt, and decides to step off from the attacks to analyze his opponent some more. Rocky comes back with his own attacks and he misses again and again. Another right hook from Rocky is responded by a counter from Little Mac to his face again. Ding! Little Mac gets another star punch but he’s holding onto it this time.

The bell rings and it’s the end of Round 2.

“Hey, Mac!” says Doc to Mac, “Chisel away at Rocky with your uppercut punches.”

Round 3 begins and now the bruised fighters are coming back out again. Rocky is about to attack but he’s surprised by Mac as he took the initiative and punched him right in the stomach.   Ding! Another star punch for Little Mac. Little Mac now proceeds to let a storm of punches onto Rocky. Left, right, left, right. Some to the face and some to the stomach. Rocky tries to respond with some punches of his own but Little Mac dodges it with ease. Another uppercut sends Rocky back down.

This time the referee gets to four and Rocky is back up. Rocky is about to attack again but Little Mac surprises him by jumping his star punches early and taking him down a second time.

Little Mac thinks that will keep Rocky down but he is surprised that Rocky comes back up, though admittedly struggling.

Rocky is now in full swing, he is in the zone, he can now visualize himself winning.

“Come on!” Rocky taunts to Little Mac as he starts dancing around him, “come on! Is that all you got??”

Little Mac swings at Rocky but he dodges and counters back with two quick blows to the head.

Little Mac is unsure what to do now and steps off from attacking his now loud mouthed opponent, waiting to see what he does now.

Rocky comes back in with a series of jabs and Little Mac dodges. Rocky let’s loose a series of punches that are entirely random. Left, left, right, left, uppercut, right, left hook. Rocky is successfully confusing Little Mac. He can’t dodge all the punches.

Bam! A solid punch to his stomach sends Little Mac down.

He climbs back and starts aggressively attacking Rocky again to the face. But Rocky responds by putting his hands up again and again and again. He then hits Little Mac back with another left hook.

Little Mac glows pink as he his fatigue takes a hold of him. Rocky sets up a right hook but Little Mac is ready this time. He dodges it, recovers, and hits Rocky again squarely below his right eye.

Ding! Another star punch. And just in time too, Round 3 just ended.

Round 4 begins and Rocky, after some encouragement from Mickey, begins taunting Little Mac again. Little Mac swings at Rocky but Rocky blocks and hits Mac in the head. Rocky randomizes everything now. He comes in close, he dances around Mac, he punches low, he punches high, he blocks his stomach and sometimes his face.

It’s too much for Little Mac, he can’t hit Rocky at the right times, he can’t figure out when he should dodge and when he should counter.

Little Mac goes down again. He’s struggling hard to get back up. He tries to attack again but it’s fruitless. Rocky has this fight. After a series of dodges and blocks, Rocky punches Little Mac one more time and he’s down and out. KO.

The winner is Rocky.

via Rocky II.

So why do I think Rocky would win this fight?

There are several reasons why I think he would win. First off, let’s look at Rocky IV. Ivan Drago has a punching strength of 2,150 psi, well above what even the strongest boxers can achieve. This punch was so devastating that it even killed Apollo Creed in the second round. Rocky was able to take Drago’s punches to his head multiple times, went the full 15 rounds, won it, and lived long enough to make two more movies. Even Drago commented how Rocky had a body made of iron.

If Rocky was an opponent in Punch Out, he’d probably be one of the most frustrating opponents ever. His health bar would barely decrease after every punch. Even when he’s knocked down multiple times, he will be able to get back up and keep fighting.

Little Mac on the other hand has a weaker body. One strong blow from Mike Tyson can lead to an instant knockdown. Little Mac can also go down so many times before he is KO’d for good. He is definitely a short-term fighter.

That’s not to say it was all in the bag for Rocky. Little Mac was definitely the faster of the two. He could dodge many of Rocky’s attacks with ease and respond promptly as well. True, Rocky got a speed boost in Rocky III but even then, Rocky’s agility does not compare to some of Mac’s more tricky opponents such as Mike Tyson, Mr. Sandman, and Bald Bull.

And if Little Mac was able to figure out what the hell Doc Louis means when he talks about Rocky’s Northeye, then he could exploit Rocky’s bad peripheral vision for his right eye and get a few good star punches from it as well.

I think though the real reason why Rocky would win between the two is that Rocky is human. He doesn’t have a set pattern like all of Mac’s opponents do. He can change things up and randomize his attack pattern to the point that Mac couldn’t keep up with him. At the heart of the matter, Little Mac is a responder. He doesn’t have the hearts to waste by senselessly attacking his opponents. He has to gauge when to accurately use them or not. Rocky would realize this halfway through the fight and would just go crazy in the ring. From southpaw to orthodox, from swarmer to out-boxer, he would just mix things up so much that Little Mac wouldn’t know what to do.

So Rocky wins in the end but…

…what about a rematch?

via killscreen.tumblr.com

In true Punch Out and Rocky fashion there has to be a rematch. It’s funny because whenever I would look up what other people would say who would win between these two titans (or one titan at least) no one would talk about a rematch. I guarantee you that no matter who would win the first fight, the loser would win the rematch.

Besides the fact that’s the way underdog stories go, there is a clear reason why I think the loser would win the rematch. First off, if Mac won the first match, Rocky would go on a training montage and change up his fighting style just like he did for Apollo and Clubber Lang. He was able to win both rematches. This new style would throw off the pattern-loving Little Mac and Rocky would win.

But in this case, Little Mac would win because Doc Louis has a trump card that helps Little Mac through any trouble.

You see, in Punch Out for the Wii, Doc has an awesome training simulation machine that helps Mac through some of his more tricky opponents. He can practice again and again with them until he’s able to take the opponents in real life with ease. In this case, Rocky would practice against a Rocky simulation.

But how? How could Mac win against Rocky’s iron will and body?

The best method is to build up his star punches as fast as he could and knock Rocky down in a TKO. Three knockdowns in one round would satisfy a win for Mac. Mac would endlessly test against the simulation to determine weaknesses that even Rocky doesn’t know about.

And when that rematch happens, Little Mac would be ready and he would take Rocky down in a surprise upset in the first round.

And here, dear readers if you have managed to read this 3000+ word article, I leave you with this. I seriously believe that after that second match, Rocky and Little Mac would become friends similar to Rocky’s relationship with Apollo. Rocky would enjoy finding time to spar with a friendly rival while Mac would revel at the chance to be with a boxer that was not crazy or mean. Cause their burning hearts are, after all, made of gold.

Thanks for reading my longest article yet! This article was a culmination of research done on my free time by watching Rocky fights, playing Punch Out, learning boxing terminology, and watching Mike Tyson fights. Do you agree or disagree with who you’d think would win? Say so in the comments! I would be more than willing to hear what you think!

Favorite Games I Played in 2014

2014 was the Year of the New for me as I never before had played this many games that were either just released or released within a year that I played them.  This mainly stems from my 3DS which even though I got in October of 2013, I wasn’t able to exploit the games on it until 2014.  Another small boost came in the form of my used Wii U which I bought it and Mario Kart 8 at a decent price.

Even so, I still played many games that were released several years or more ago including quite a few for the DS, one on the PS3 (Arkham City), and one on the Gamecube (Metal Gear Solid: the Twin Snakes).

With this being a noteworthy year for my video games, I will give you my list of the new games I played for the 2014 year along with small awards for the “Best of” for that category.  Here’s the full list of them:

DS: 999: 9 Hours 9 Persons 9 Doors, Professor Layton and the Last Specter, Miles Edgeworth Investigations, Phoenix Wright Trials and Tribulations

Gamecube: Metal Gear Solid: Twin Snakes

PS3: Batman: Arkham City

3DS: Bravely Default, Pokémon ORAS, Fire Emblem Awakening, Professor Layton vs. Phoenix Wright, Animal Crossing: New Leaf, Pokémon TCG (via Virtual Console), Super Smash Brothers

Wii U: Mario Kart 8, Super Smash Brothers

Most Hyped: Professor Layton vs. Phoenix Wright

Okay, this was pretty close for me, it was either PLvPW or Super Smash Brothers.  True, I’ve been waiting for Smash Bros longer than PLvPW but I just love the professor and the lawyer so much.  It was very agonizing for me to just sit here in the U.S. seeing Japan get the game…and then Europe get the game…and we don’t!  I was sure it wasn’t going to come…and I was soooooo happy that it finally did.  You see, I knew Super Smash Bros would get to the U.S. eventually but not PLvPW.  But opening up that game and turning it on and hearing that music and seeing that title screen and seeing the characters gloriously animated was quite a treat and would have been hard to top.

Best Multiplayer: Super Smash Brothers (WiiU)
This should be pretty obvious, Mario Kart 8 was super fun and it’s nice to play against your friends on the 3ds version of this game but come on, 8 players!  That just seals the deal for me right there.  Playing with my friends on a variety of controllers with a variety of characters was just simple fun with simple madness.  Can’t be beat.

Best Game to Play with Mary: Animal Crossing: New Leaf

We smashed, we raced, and we played Pokemon together but Animal Crossing is the best game to play with her.  True, I love doing all three of the previously mentioned games with her before but Animal Crossing is different.  We are in a town together with our own homes interacting with our own villagers.  And though we can’t directly interact with each other, our interaction with the town and its quirky villagers makes this a nice gem to play.  Animal Crossing towns do have a vibe of loneliness if you’re the only human player but this is cured if you have other people inhabiting your town, it makes it feel more active.  Plus it makes funding projects that much easier!

Best Story: 999
I played games that had a good story in them whether it was the trials in Phoenix Wright, Snake infiltrating Shadow Moses, or Professor Layton duking it with Phoenix Wright but none took me on the twist and turns of 999.  Perhaps it was because I was not familiar with the series but the game took me on a wild ride and that never stopped (until I failed an ending and had to restart).  I was legitimately creeped out by some of the moments in the game and I regretted playing it while I was in bed.

Special shoutout though has to be done for the story behind PLvsPW as that story took me on an emotional roller coaster with some good twists.  Another special shoutout has to be done for PW: Trials and Tribulations because that final trial was definitely a doozy and remains among the best in Pheonix Wright’s cases that I have done so far.

Unexpected Hit: 999 and Pokemon Trading Card Game
These two are on top of the list for different reasons.  I knew 999 was critically acclaimed but I just didn’t get why until I played the game.  I devoured this game in less than two weeks (normally it takes me at least a month to finish games).  On the other hand, Pokemon Trading Card Game was just so much fun to play.  I first played this game more than ten years ago and I suuuucked at it even with the cheat codes.  My brief dance with the TCG in real life made me learn how to play the TCG and so when I bought it on the Virtual Console it was just too much fun.  Creating your own deck was fun and beating the game (which is hard mine you) was quite rewarding.  I definitely hope Nintendo decides to release an updated version of this game!

Biggest Disappointment: Bravely Default

For all the hype and praise surrounding this game, I was honestly burned out by it.  The amount of grinding I had to do was intense and it just got to me.  I haven’t played the game in awhile but I’ll probably pick it up again later.  The same thing happened for Fire Emblem Awakening (which was fantastic btw) where I got frustrated by it and stopped playing for three months.  I picked it up again, powered through it, found out I loved it, and finished it rather quickly.  I’m hoping BD will be the same thing but I won’t be touching it again for awhile.  I’m still surprised by people’s praise, anyone want to give me their thoughts on this game and why you might have liked it?

Best NPC: Joker from Batman: Arkham City
999 had a host of characters that I enjoyed interacting with.  Most of the characters I originally passed off as Trope characters that had only one particular trait, however, as the game went on, they would continuously surprise me by the things they did, their knowledge, and their history.  Number 7 was one of my favorites.
However, Joker was by far the best NPC.  Mark Hamill was as usual great in his role as the Clown Prince of Crime.  Plus, Joker’s role in the game was a I think better than his main antagonistic role in Arkham Asylum.  His joking personality was at his height here and let’s not forget those hilarious answering machine messages he left for Batman.  Classic Joker.

Best Line Delivery: Twin Snakes
https://www.youtube.com/watch?v=FlOih2hq4Ug&t=3m34s

Enough said.

Best Sequel: Pokemon ORAS
I played a lot of sequels during this year of franchises that I love.  A good sequel in my book is one that retains the original charm of the first game while adding new stuff to it that makes it a refreshing experience.  For that, Pokemon ORAS was probably the best sequel of them all.  ORAS not only was a good Hoenn remake but a good step forward in the evolution of Pokemon games.  The sneaking mechanic for Dexnav made catching pokemon a whole new level of fun!  Hidden abilities, special moves only learned normally through breeding, and held items made it fun to find the best pokemon.

Not only that but the map and pokedex features improved a lot making you want to catch odd pokemon even if you didn’t want them in the first place.  The New mega evolutions are great and Hoenn getting a full 3D remake was just amazing.

Best Item(s):  The Brave Weapons from Fire Emblem Awakening
In the Awakening game, weapons matter a lot to you especially for the higher ranked ones as they can give more damage with better bonuses as well.  The brave weapons as such were among the best weapons in the game that I liked to equip my warriors with.  True, they may not be the strongest ones, but they’re among the best weapons to buy and that goes a long way.

Best BossThe Grand Masters from Pokemon Trading Card Game

As said before, defeating the Pokemon TCG was challenging mostly thanks to the Grand Masters.  All of them were packing Legendary cards that I couldn’t access yet.  Getting my butt kicked by Courtney, the first Master, several times made me rethink deck strategies to the point of dismantling them entirely and working from the ground up again.

Ironically, one of my easier battles came from the final battle against Ronald, your rival in the game.  He flat out refused to call back his Zapdos despite the fact that he only had fire and water energy cards.  I chose not to kill him on a gamble that he wouldn’t return him so I just outwaited him.  He ran out of cards before I did and I won.  One of the most hilarious victories I ever had.

 

Would You Like to Know More? 1.03 League of Legends

 

In episode 3 of Would You Like to Know More we talk about League of Legends!  We discuss what this video game is about and why it is so popular.  We investigate how balanced the game is and which characters are underpowered and which are overpowered and more!  Finally, we recommend to new players which heroes they should play in order to get familiar with the game.

 

Special guests in this episode are Cameron Atwill, Jared Barton, and Paydon Wilson.

Play it Again: Resident Evil 4

Easily in my top ten favorite video games list is the much praised Resident Evil 4.  By all accounts, this is a game that I should not like or be interested in at all.  A Horror, FPS game is definitely a far cry from my usual Pokemanz, Phoenix Wright, Professor Layton, and general platforming.

But I love the hell out of this game.  In fact, it’s one of the few games that I regularly play and beat several times (at least five on my last count).  I always get the hunger to play this game every time Autumn rolls around.  I just want to curl up in a blanket and play it until the cows come home.

The first time I tried out this game was at a friend’s house when I was in high school.  My friend turned off the lights and forced the wiimote and the nunchuck into my hands and had me play the first level.  Holy crap that was scary for me, especially the village scene when you’re fighting all the villagers and mother-freaking Dr. Salvador.  My hand shook as I tried desperately to hit my raging opponents.

It wasn’t until college that I truly got to play this game.  My roommate let me play it with his Gamecube.  It was hard at first for me to get into it but once I did I was hooked.  I had to play it and I had to beat it.

One of the things I like about RE4 is the low-reliance of jump scares, something that I’m terrified of both in horror movies and in real life (via thunderstorms or worse, balloons).  RE4 was nonetheless scary for me as its great atmosphere is perfect for spooking you.  Though I never played any of the other Resident Evil games (save 1 briefly but I didn’t like it), I’ve come to learn over the years that RE4 changed the RE format for better or for worse.  The camera over the shoulder was a great change (main reason why I couldn’t play the first one) but the shift towards a more action format was another.  Anyways, this action-oriented format I know many people complained about as it made the games less scary but I respectively disagree.  For a person who never played horror games before, RE4 can still be scary as you panicky waste your bullets and try desperately to survive despite your stupidity.

Here are some of the key scenes that scared the crap out of me for my first play through:

-The first time you arrive at the village (especially Dr. Salvador AKA the Chainsaw Guy)

-The first time a parasite explodes through a person’s head

-El Gigante

-Those fucking dogs both at the Church but especially in the Maze

-The cabin scene when the villagers surround you and Luis a la Night of the Living Dead style

-The Garrador (the blind guys with Wolverine-like claws)

-The Invisible Novistadors (this was especially scary as you panic from all the different sounds in the cramp underground sewers)

-Salazar’s Right Hand Man (ah man screw this guy!)

-It (especially in that weird compartment area)

-Oven man (one of the rare but very well executed jump scares)

It’s hard to rank all these scary moments but there are definitely two moments that easily top the list.  The second scariest thing in RE4 is when you’re playing as Ashley and you’re trying to get back to Leon.  Holy fuck.  That Ashley scene is what a lot of modern horror games do for their entire game.  You have no ability to take down these guys, you’re only hope is to run away and try to live.  That scene is especially bad thanks to the low lighting and the great use of sound effects.  I should mention that this scene works well as you play as kick ass Leon throughout the entire game and suddenly you’re playing as Ashley.  The degree of helplessness is incredibly high here.

First place though has to be the Regenerators.  Fuck.  These.  Guys.  They are scary as hell.  I still get creeped out by them.  Every time I see one I get the chills running down my spine.  The way they walk, the way they just won’t die, but especially the way they sound.  It’s especially bad when you’re running in the freezer-area trying to find that special sniper scope.  Ah Jesus I get worked up just thinking about them.

So why do I keep playing it?

I think the best answer to this question can be summed up with one character.

The Merchant.

God, I love the hell out of this guy, what’s his story????  Why does he have so many guns???  How is he able to teleport so quickly and survive all the infected villagers???  His funny but slightly cynical nature is so great that you can not love him.  I always look forward to seeing him.  He is my savior, he is my backup and he’s one of the few characters who won’t kill you so that’s nice.

You might think I’m joking, and I kind of am, but the Merchant is part of an overall world that is built just right.  I like going into the world of RE4 and trying to find all the easter eggs, the hidden treasures, and the precious ammo.  The game works quite well as you didn’t have to play any of the previous games.  True, you might have the bonus of getting all the references and understanding the minor character’s motivations but that’s more of an afterthought.

The second thing that pulls me back in is that its perfect difficulty level.  I still die every time I play it despite the number of times I beat the game.  Professional Mode, however, really straightened me up and made me into a hardcore player.  I would rely on the headshots and knife stabs so much that when I went back and played Normal mode again, I would be overflowing with ammo and health packs.  Even so, the game can still be difficult for me and that’s why it’s still fun for me.

I may no longer be as scared of the game as I once was, but I can still enjoy its gameplay and its story.  Long shot this may be but if I ever get a magic lamp, I would wish to forget all my memories of RE4 so I could have the pleasure of playing it all over again.  It’s that good.

—–

On a side note…Mary pointed this out to me one time but the guy who says “Resident Evil 4” on the title screen sounds just like Muscle Man from Regular Show.  Yeah, doesn’t it??  I crack a smile every time I hear it now.  I can imagine Muscle Man going up to Mordecai and Rigby and saying

“Yo dudes!  Check out this sweeeet game here!  It’s like the best game ever!”

“Oh yeah?  What’s it called?”

“It’s called,” dramatic close up of Muscle Man’s face in shadow, “Resident…Evil…FOOOOOUR!”

And then they get sucked into the game and have to win it in order to escape it…because that’s Regular Show.

New Podcast Coming Soon!

Hello everyone!  Exciting news!  I’m developing a podcast with the help of many of my friends!  We are currently recording the episodes and will hopefully have Season 1 of the podcast ready in the nearby future.

What’s the theme of the podcast?  In general, it’s to celebrate certain topics of nerdom.  Not only that, we’ll go into detail why these nerdy franchises work and why they are so popular.  What’s more, these episodes will provide interested people an introduction to the franchise and how they can become acquainted with the said franchise.

We’re keeping Season 1 pretty low key with just five episodes but they’ll range from 40 to 80 minutes long depending on the subject.  Each of these five episodes are diverse and will focus on a different nerdy theme.  Though I won’t say what their subjects are yet, I can say that one is based off of a movie franchise, one from a comic, one from a video game, one from a series of books, and one from board games.

I’ll update you guys once we have a date set.  I’ll also reveal the podcast’s title and more!  Stay tuned!

Spoiler Free Review of 9 Hours, 9 Persons, 9 Doors

9 Hours, 9 Persons, 9 Doors (999) is a visual novel game released on the Nintendo DS in 2010.  It is widely hailed as one of the best games on the Nintendo DS.  After hearing so much about it, I decided to try it out over the summer.

999 centers around nine people and their struggle to escape a sinking ship in nine hours.  They do this by going through a series of nine rooms.  These nine rooms are locked though and require you to solve a set of puzzles to unlock these rooms.

I’ve never seen a game use the Nintendo DS’ capabilities to this degree before.  The touch screen is lovingly applied and both screens are equally employed so there’s not a strong focus of one screen over the other.  I have also never seen a game take the DS’ hardware and twist it around in the game’s mind blowing ending.  It’s great.

999’s biggest feature though is its choose-your-own-adventure-style gameplay.  There are several endings to the game.  As you progress, you have to make a series of decisions that can affect the outcome of the game.  I guarantee you that you will not get the right ending the first time.  And don’t stress out about that!  The game highlights what decisions you have already made so when you reach that branching point, you can choose another path without having to worry if you had already made that choice or not.

Unfortunately, this means you have to go through a lot of dialogue and a few puzzles you have gone through before.  Luckily, you can simply press the B button and the game zips you through the dialogue and drops you to the first decision point.  You can’t skip through puzzles you have already done but since you know how to do them, you can breeze through them easily.  Even so, redoing of puzzles is probably the biggest criticism I have of this game.

Since this is a choose your own adventure, certain themes, ideas, and plot devices that are alluded to near the beginning of the game can be emphasized or dropped completely as you play through the different stories of the game.  That’s kind of cool.

The whole game has a definite creepy vibe to it.  I would say it’s tone is similar to Myst though with a great deal more character interaction and less mind-frustrating confusion.  I guess I should expand on this and say it reminds me of the classic point and click adventure games as the constant use of the touchscreen combined with the unsettling music really bring out the dire situation the characters find in this game.

999-nine-hours-nine-persons-nine-doors-box-artwork-ds

Speaking of which, definitely the biggest plus for this game would be the nine characters.  Each character is associated with a number such as the protagonist who is number 5.  Their numbers play a strong role in the game as you can’t progress through the nine different doors without using a certain combination of characters via their digital root.  So I can go through Door 5 for instance if I have say number 5, 6, and 3 (5+6+3=14, 1+4=5).

It’s through these different doors that you can interact with the nine characters on a more personal level.  As you play through the games, their slowly revealed backstories shed light on the mystery of why they are trapped on this sinking ship.  And boy these characters are great.

My favorites characters are probably Seven and Snake.  Seven at first seems like a dumb oaf but the more you get to know him the more you realized that he’s smart and pretty funny.  Snake, who’s blind, is a sympathetic character but is still nonetheless quite capable in taking care of himself.   Even the protagonist’s love interest, June, at first seems like the stereotypical, childhood friend-turned-sweetheart but holy crap the things she says to the protagonist can be either very funny or insane.  At first I outright didn’t like her because she seemed like a flat character but that slowly crumbled before my eyes.

In fact, most of the game is like that, things aren’t as they seem and certain ideas and assumptions you may have are thrown into a vat of water and dissolve before your very eyes.  I’m going to shut up about that because I don’t want to ruin any more of the fun you guys may have playing this game.

As you can tell, I like this game a lot.  If you are a fan of Phoenix Wright or Professor Layton, give this a shot.  If you haven’t played those two games then let me say this, there’s a lot of reading in this game and that can turn people off, I totally get that.  You don’t want to read you want to play a game!  But, if you don’t mind sitting back and take the story in, then you won’t be disappointed.  In the future, I’ll give my full thoughts on this game but for now, go to Amazon and buy this game!  It’s only 20 dollars new, you can’t argue that price for a game like this!

As a side note, I accomplished a unique milestone with this game.  I started it on my trip to Europe and finished it on my trip back in two weeks.  First time I completed a game out of the U.S.!

Paper Mario vs. Super Mario 64

The era of the Nintendo 64 would be remembered for a host of great games that are still enjoyable to this day.  From the very start, we were given one of the most revolutionary games of the time, Super Mario 64, released in 1996.  This game revolutionized 3d platforming and served as a basis for the future in 3d gaming.  Four years later, Paper Mario was released in 2000 and some have consider it the spiritual successor to Super Mario RPG.

Both of these games are considered to be “must-haves” in the N64 line up.  But which game is the best?  Which game is in general, more fun to play?

Considering that these two games occupy different genres, this question can be hard to answer.  SM64 is a platforming game.  It has a non-linear progression in the story and you don’t have to acquire all of the stars in order to fight Bowser. PM, on the other hand, is an RPG.  It has a strictly linear storyline and you are required to collect all seven stars before taking on Bowser.  Nonetheless, both of them are, at their heart, a Mario game.

Both of these games also rank high on the nostalgia meter for me.  If you were my age plus or minus a few years, it’s somewhat likely you played these games growing up at your house or at a friend’s house.  I remember the first time I played SM64 and was astonished by the colorful graphics, the music, the world, and of course, the flying.  Putting on the flying cap and soaring through the air was amazing and it was real treat to wear that cap.  PM was a different sort of nostalgia as I especially loved the humor, the art style, and again, the music.

However, to cut right to the chase, I think the better game in the series was PM.  PM has several things going for it that make it the better game.

The first reason why was the world of the game.  Though these games were on near equal footing, PM’s world felt realistic.   We saw it not as stages but as actual places where you can walk from the Goomba Village on one end of the world to the Koopa Village on the other.  True the SM64’s paintings and castle were very well fleshed out, but I found it a real treat to explore the Mushroom Kingdom and talk to its denizens.

paper mario map

Speaking of which, that’s the second thing PM has over SM64.  SM64 felt so lonely to me as you could only speak to a few characters (mainly toads).  PM had tons of characters with varying personalities, many of which weren’t just one-note characters that said the same thing over and over.  This becomes apparent after you defeat the boss of the chapter.  The characters express gratitude for saving them and they can later be involved in certain sidequests.  Your partners also had personality, especially Bow.

Finally, it wasn’t just the characters but the game itself that had personality.  Humor filled PM through dialogue, battles, and scenery.  The Koopa Bros and their Bowser Machine, the Crystal Palace and its kooky puzzles, and Bowser and his hopeless infatuation with Peach.  And when you combine this humor with the tight RPG system, you have an amazing Mario game.

Paper Mario, Crystal Palace, Kooper

This was an especially great moment in the game. Gotta love the Crystal Palace. Image from https://www.youtube.com/watch?v=3Bl5hGsU54k

Regardless, SM64 still does things right that PM just couldn’t achieve.  The tight controls are amazing and lend itself incredibly well to the ample wall jumping and backflipping you do in that game.  The game is also a step more difficult than PM and thus when you acquire each of those 120 stars, you feel gratified in accomplishing a difficult or long winded feat.   The open world system that I mentioned before is also nice as you can pick and choose what stars you want to get instead of following a direct path.  Because of which, I have played this game more often than PM.  If I want to kill five or ten minutes of my time, I can turn on the game, play a random stage, get a star, and continue doing on other things.  Sometimes, I get the same star twice because they’re hella fun!  Especially the Boo Mansion and Bob-omb Battlefield stars.

But even so, PM is one of my favorite Mario games.  It was only topped by one other Mario game, Paper Mario: The Thousand Year Door, which took everything that I liked about PM and made it one step better.  But my gushing for that game will be for another time.