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Best Monotype Runs in Pokemon Ruby, Sapphire, Emerald, and ORAS

pokemon-oras-box-art

A lot of fans consistently rate Pokémon OmegaRuby and AlphaSapphire (ORAS) as among the best (if not the best) Pokémon games in the franchise. The rerelease garnered an intense love of Hoenn, its Pokémon, and, surprisingly, the story. But what makes ORAS so amazing is that it gives trainers a chance to catch Pokémon with Egg moves and hidden abilities but also Pokémon not found in Hoenn. These National Pokémon, unlike a plethora of other games, can be caught before the Elite Four! As such, these games are fantastic for a Monotype Run (or Single Type Run). For this article, I’ve included all Hoenn games so Pokémon Ruby, Sapphire, Emerald, and ORAS.

Rules

  1. Only Pokémon of a certain type may be caught and trained.
  2. You must catch the first Pokémon available of that type if your starter does not match that type (you’ll then have to discard that starter).
  3. You may train a Pokémon that evolves to said type as long as you do it ASAP.
  4. No out-of-game trading allowed.
  5. Mega Pokémon count as long as you Mega Evolve them as soon as they appear on the battlefield.
  6. Only Pokémon caught before Elite Four are counted.

Monotype Chart Version 2.03

The Best Types

1200px-260swampert

The Hoenn games may just be the best games in the series for a Water-type run. You have an abundance of Water Pokémon with substantial diversity. Mudkip’s Water/Ground evolutions neutralizes the Electric weakness and gives some strong moveset variety. From there, you can train Magikarp/Wingull, Tentacool, Carvanha/Corpish, and more! If you have Sapphire, AlphaSapphire, or Emerald, you can even catch a Lotad early on and have it alongside Mudkip and Wingull before the first gym!

Ground, Psychic, and Flying are other excellent types as well. Although you won’t get much diversity for Ground Pokémon, you’ll still have the likes of Swampert, Flygon, Claydol, Camerupt, and Rhydon to play around with. The Psychic type has better diversity as you can catch and train Ralts, Meditite, Staryu, Natu, Solrock/Lunatone, and Girafarig. The Flying type, like Water, can give you early diversity but also provide some great hitters later on like Skarmory, Salamence, Gyarados, and Crobat.

From there, there are a plethora of types that you can catch very early on but may lack substantial diversity like Bug, Dark, Normal, Fire, Grass, Fighting, Poison, Fairy, and Ghost. If you have an ORAS game, however, the late game availability of random, national Pokémon, gives these types a fully-fledged out team. I’d say out of these options for an ORAS run I would choose Bug and Dark due to constant availability of these Pokémon throughout the game mixed in with some stellar late game Pokémon like Volcarona, Hydregion, and Drapion.

 

The Worst Types

As Hoenn is a tropical island, Ice types are quite rare (only two families) and available very late in the game making them one of the worst types in the entire series to do a run on. Although not as difficult, Dragon Pokémon are rare and the first Pokémon you can catch would be a Swablu well after the third gym. However, ORAS significantly changes this as Sceptile’s Mega Evolution is Grass/Dragon which makes it available from the start. The Dragon type becomes amazing as you can catch the likes of Hydregion, Garchomp, and the Lati@s in these games (just watch out for Ice moves!). Finally, Electric type is rather poor in these games due to their lackluster diversity and the first one you can catch is after the second gym in ORAS (but you can skip Brawly in RSE by giving Steven the letter, go to Route 110, catch your Electric Pokemon, then fight him).

 

Type Teams

Bug
Ideal Team: Dustox/Venomoth (ORAS)/Beedril (ORAS), Heracross, Volcarona (ORAS), Forretress (ORAS), Galvantula (ORAS), Armaldo/Crustle (ORAS)
Optional: Pinsir, Beautifly, Shedinja, Ninjask, Leavanny (ORAS), Parasect (ORAS), Kricketune (ORAS)
First Pokémon: Wurmple via Route 101
Covers Weaknesses? Yes

Dark
Ideal Team: Crawdaunt/Sharpedo, Honchkrow (ORAS), Krookodile (ORAS), Drapion (ORAS), Hydreigon (ORAS), Scrafty (ORAS)
Optional: Absol, Mightyena, Umbreon (ORAS), Zoroark (ORAS), Mega-Gyarados (ORAS), Spiritomb (ORAS), Sabeleye (S, E, AS), Shiftry (R, E, OR)/Cacturne
First Pokémon: Poochyena via Route 101
Covers Weaknesses? Yes for all versions except Pokemon Ruby

Dragon
Ideal Team: Salamence, Flygon/Garchomp (ORAS), Mega Sceptile (ORAS), Dragalge (OR), Lati@s (ORAS), Hydreigon (ORAS)
Optional: Altaria, Druddigon (ORAS), Haxorus (ORAS), Rayquaza (Emerald)
First Pokémon: Besides Teecko in ORAS, you can catch a Swablu in Route 114 after the third gym
Covers Weaknesses? No, Ice is not neutralized and, unless you have a Mega Altaria, Dragon is not neutralized.

Electric
Ideal Team: Manectric, Magneton/Magnezone, Lanturn, Galvantula (ORAS), Jolteon (ORAS), Eelektross (ORAS)
Optional: Minun/Plusle, Electabuzz (ORAS), Zebstrika (ORAS), Electrode, Luxray (ORAS)
First Pokémon: Electrike, Plusle, and Minun can be caught at Route 110 after the second gym in ORAS (as well as Magnemite by Horde).  In RSE you can skip the second gym by giving Steven the letter, take the boat to Slateport, and capturing your Pokemon on Route 110.
Covers Weaknesses? Yes for ORAS but in Ruby, Sapphire, and Emerald, Ground is not neutralized.

Fairy (ORAS only)
Ideal Team: Gardevoir, Wigglytuff, Mawile (OR)/Klefki, Azumarill, Mega-Altaria, Clefable
Optional: Whimsicott, Sylveon, Mega-Audino
First Pokémon: Ralts via Route 102 before the first gym
Covers Weaknesses? Yes 

Fighting
Ideal Team: Blaziken, Breloom, Heracross, Medicham (R, S, ORAS), Gallade (ORAS), Scrafty (ORAS)
Optional: Machoke, Hariyama, Hitmonchan (ORAS), Hitmonlee (ORAS), Hitmontop (ORAS), Throh (OR), Sawk (AS), Gurdurr (ORAS), Primeape (ORAS)
First Pokémon: Torchic via starter
Covers Weaknesses? No, Flying is not neutralized.

Fire
Ideal Team: Blaziken, Camerupt, Magcargo, Ninetales, Volcarona (ORAS), Arcanine (ORAS)
Optional: Torkoal, Flareon (ORAS), Magmar (ORAS), Rapidash (ORAS), Ninetales (ORAS), Darmanitan (ORAS), Primal Groudon (OR)
First Pokémon: Torchic via starter
Covers Weaknesses? No, Water and Ground not neutralized.  In OmegaRuby, Water can be taken care of due to Primal Groudon’s Ability.

Flying
Ideal Team: Gyarados, Salamence, Swellow, Ninjask, Skarmory, Xatu
Optional: Beautifly, Masquerain (R, S, ORAS), Pelipper, Crobat, Altaria, Tropius, Honchkrow (ORAS), Drifblim (ORAS), Mega-Pinsir (ORAS), Mandibuzz (ORAS), Chatot (ORAS), Unfezant (ORAS), Pidgeot (ORAS), Braviary (ORAS), Rayquaza (Emerald)
First Pokémon: Wurmple via Route 101
Covers Weaknesses? Yes 

Ghost
Ideal Team: Shedinja, Sableye (S, E, AS)/Spiritomb (ORAS), Drifblim (ORAS), Trevanant (ORAS), Froslass (ORAS), Jellicent (ORAS)
Optional: Banette, Dusclops, Cofagrigus (ORAS), Mismagius (ORAS)
First Pokémon: Nincada in Route 116 before the first gym
Covers Weaknesses? Yes for Sapphire, Emerald, and ORAS.  However, in Ruby, Ghost and Dark are not neutralized.

Grass
Ideal Team: Sceptile, Brleoom, Shiftry (R, E, OR)/Cacturne, Roserade/Roselia (R, S, ORAS)/Vileplume, Ludicolo (S, E, AS), Cradily
Optional: Tropius, Trevanant (ORAS), Leafeon (ORAS), Sawsbuck (ORAS), Whimsicott (ORAS), Parasect (ORAS), Tangrowth (ORAS), Sunflora (ORAS), Cherrim (ORAS), Lilligant (ORAS), Maractus (ORAS)
First Pokémon: Treecko via starter
Covers Weaknesses? Yes for Sapphire, Emerald, and AlphaSapphire. In other versions, Ice is not neutralized. 

Ground
Ideal Team: Swampert, Rhydon, Flygon/Garchomp (ORAS), Krookodile (ORAS), Camerupt, Excadrill (ORAS)
Optional: Graveler, Donphan, Claydol, Whiscash/Seismitoad (ORAS)/Gastrodon (ORAS), Dugtrio (ORAS), Groudon (Ruby and OR)
First Pokémon: Mudkip via starter
Covers Weaknesses? Yes

Ice
Ideal Team: Walrein, Glalie, Glaceon (ORAS), Beartic (ORAS), Dewgong (ORAS), Delibird (ORAS)
First Pokémon: Snorunt via Shoal Cave, before 7th gym
Covers Weaknesses? No, Rock is not neutralized and Ruby, Sapphire, and Emerald are additionally weak to Fighting.

Normal
Ideal Team: Slaking, Swellow, Girafarig, Exploud, Wigglytuff, Dodrio
Optional: Linoone, Kecleon, Zangoose (R, OR), Sawsbuck (ORAS), Porygon (ORAS), Delcatty, Spinda, Stoutland (ORAS), Chatot (ORAS), Unfezant (ORAS), Bouffalant (ORAS), Raticate (ORAS), Ambipom (ORAS), Pidgeot (ORAS), Lopunny (ORAS), Braviary (ORAS), Purugly (ORAS), Cinccino (ORAS), Audino (ORAS), Ditto (ORAS), Persian (ORAS), Stantler (ORAS)
First Pokémon: Zigzagoon in Route 101
Covers Weaknesses? Yes

Poison
Ideal Team: Dustox/Beedril (ORAS)/Venomoth (ORAS), Crobat, Tentacruel, Vileplume, Dragalge (OR), Drapion (ORAS)
Optional: Seviper (S, E, AS), Swalot, Roselia (R, S, ORAS), Muk, Weezing, Garbodor (ORAS)
First Pokémon: Wurmple via Route 101
Covers Weaknesses? Yes except for Ruby, Sapphire, and Emerald where Psychic is not neutralized.

Psychic
Ideal Team: Gardevoir, Medicham (R,S,ORAS)/Gallade (ORAS), Girafarig, Xatu, Claydol, Slowbro (ORAS)/Starmie
Optional: Lunatone (S, AS)/Solrock (R, E, OR), Lati@s (ORAS), Grumpig, Espeon (ORAS), Bronzong (ORAS), Gothitelle (ORAS), Hypno (ORAS), Beheeyem (ORAS), Musharna (ORAS), Unown (ORAS)
First Pokémon: Ralts via Route 102 before the first gym
Covers Weaknesses? Yes, except Emerald where Dark is not neutralized

Rock
Ideal Team: Rhydon, Aggron, Lunatone (S, AS)/Solrock (R, E, OR), Magcargo, Relicanth, Armaldo/Crustle (ORAS)
Optional: Graveler, Cradily, Boldore (ORAS), Barbaracle (ORAS)
First Pokémon: Geodude and Aron (RSE only) via Granite Cave shortly before the second gym
Covers Weaknesses? Yes

Steel
Ideal Team: Aggron, Skarmory, Magneton/Magnezone, Mawile (R, E, OR)/Klefki (ORAS), Bronzong (ORAS), Excadrill (ORAS)
Optional: Forretress (ORAS), Klinklank (ORAS),
First Pokémon: In RSE, Aron via Granite Cave shortly before the second gym.  However, in ORAS, the second floor basement is blocked off and you need a Mach Bike to access it.  As such Aron is acquired after the second gym (as well as Mawile in OR).  The earliest Steel Pokemon you can catch in ORAS is a Magnemite via Horde Encounter on Route 110, also after the second gym.
Covers Weaknesses? Yes 

Water
Ideal Team: Swampert, Gyarados, Ludicolo (S, E, AS)/Lanturn, Tentacruel, Sharpedo/Crawdaunt, Slowbro (ORAS)/Starmie
Optional: Pelipper, Azumaril, Milotic, Whiscash, Relicanth, Walrein, Wailord, Vaporeon (ORAS), Jellicent (ORAS), Seismitoad (ORAS), Gastrodon (ORAS), Kingler (ORAS), Clawitzer (AS), Lumineon (ORAS), Alomomola (ORAS), Dewgong (ORAS), Barbaracle (ORAS), Kyogre (Sapphire and AS)
First Pokémon: Mudkip via starter
Covers Weaknesses? Yes

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Episode 5: Lostalgia-“Give Yourself Magination Goosebumps”

In this episode, we explore our lostalgia, nostalgia over media that hasn’t been popular since it debut.  Mary talks about “Magination,” the Gameboy Color game while Andy talks about the Goosebumps spin-off series “Give Yourself Goosebumps.”  We gush about why we love our respective nostalgia and the probable reasons why they haven’t been popular since they debuted.

Best Monotype Runs in Pokemon Red, Blue, Yellow, FireRed, and LeafGreen

With the quasi-remake of Pokémon Red, Blue, and Yellow, “Pokémon Let’s Go!,” coming out this year I thought it would be a perfect opportunity to write another  Monotype Run article.  As mentioned before, a Monotype (or Single Type) Run in Pokémon is a playthrough where you only train a certain Pokémon type.  And boy howdy the Kanto games are probably the most difficult and/or frustrating games in the main series for a Monotype Run.  A low diversity and a low amount of available Pokémon make some types almost unplayable.  But there’s still some good ones out there so let’s take a look!

Rules

  1.   You can only catch and train Pokémon of a certain type.  Once you capture your first Pokemon of that type, disregard any previous Pokemon on your team.
  2.   If a Pokémon evolves to said type you may train it but evolve it ASAP.
  3.   No out-of-game trading allowed
  4.   Only Pokémon caught before the Elite Four are counted.

Monotype Chart Version 2.03

Best Types

143

The Normal type had its heyday in Generation 1.  Iconic Pokémon like Snorlax, Jigglypuff, and Tauros are all found in these games.  Of course, you have Normal Pokémon available immediately at Route 1 like Rattata and Pidgey so right away you have yourself a team (good luck with Brock, though!).  What’s more, you have a plethora of Flying/Normal Pokémon like Pidgeot, Dodrio, and Spearow that can protect you from fighters.  Normal Pokémon can also learn a diverse array of special moves so you can teach them the likes of Surf, Ice Beam, and Thunderbolt to take down any foe that stands in your way.

From Normal, we quickly fall into a range of types that range from pretty decent to meh.  There are tons of Water, Flying, and Poison Pokémon with great move diversity but watch out for their weaknesses.  Zapdos makes an Electric type run interesting but be prepared for low movepool diversity.  If you’re patient, you can catch a Geodude at Mount Moon and do a Rock type run.  The Rock type actually has all its weaknesses covered thanks to the fossil Pokémon but you won’t be playing with a full unique team.  And speaking of Geodude, a Ground type run would be another decent run thanks to the Nidorans being available fairly early on (just watch out for Water moves!).

Worst Types

Pic from Bulbapedia

It may not be a shock to you but Dragon, Ghost, and Ice types are just a generally bad idea all together.  There’s only one Ghost and Dragon family and they’re available mid and late game respectively (plus you would only be dealing with a Haunter if you didn’t trade).  Ice types are a little better as there are some decent Ice Pokémon but they’re available at best mid-game.  And God forbid you decide to do a Steel or Dark type run for FireRed and LeafGreen.  The only Steel type would be the Magnemite line (catchable after you can surf) and Gamefreak decided, for some reason, you couldn’t evolve an Eevee into an Umbreon so there’s no way you can catch and train a Dark type at all.

Type Teams

Bug
Ideal Team: Parasect, Venomoth, Scyther (Red, FireRed, Yellow)/Pinsir (Blue, Leafgreen, Yellow), Butterfree, Beedrill (all versions except Yellow)
First Pokémon: Caterpie and/or Weedle (except Yellow) via Viridian Forest.
Cover weaknesses?  No, Flying, Fire, and Rock not neutralized. 

Dark
lol

Dragon
Ideal Team: Dragonite
First Pokémon: Dratini via Safari Zone
Covers weaknesses?  No, Ice and Dragon not covered 

Electric
Ideal Team: Raichu/Pikachu, Electrode, Electabuzz (Red, FireRed), Magneton, Jolteon, Zapdos
First Pokémon: Pikachu in Viridian Forest or Pikachu as a starter in Yellow
Covers weaknesses?  Yes

Fighting
Ideal Team: Machoke, Hitmonlee/Hitmonchan, Primeape (all versions except Blue), Poliwrath
First Pokémon: In Yellow, FireRed and LeafGreen it’s Mankey on Route 3 before the first gym.  In Red, it’s Mankey via Route 5, after the second gym.  In Blue, it’s Machop in the Rock Tunnel after the second gym.
Covers weaknesses? No, Flying or Psychic not neutralized. 

Fire
Ideal Team: Charizard, Arcanine (Red, FireRed, Yellow)/Ninetales (Blue, LeafGreen, Yellow), Magmar (Blue, LeafGreen), Flareon, Rapidash, Moltres
First Pokémon: Charmander via starter or via Route 24 after Mt. Moon in Yellow.
Covers weaknesses? No, Rock or Water not neutralized. 

Flying
Ideal Team: Charizard, Dragonite, Aerodactyl, Gyarados, Zapdos, Articuno
Optional: Pidgeot, Fearow, Dodrio, Scyther (Red, FireRed, Yellow), Moltres, Butterfree, Golbat, Farfetch’d
First Pokémon: Charmander via starter or Pidgey (Yellow) via Route 1.
Covers weaknesses? No, Rock is not covered.

Ghost
Ideal Team: Haunter
First Pokémon: Gastly at Lavender Tower
Covers weaknesses? No, Ghost and Dark (and for that matter Psychic and Ground) are not covered

Grass
Ideal Team: Venusaur, Exeggutor, Vileplume (Red, FireRed, Yellow), Victreebel (Blue, LeafGreen, Yellow), Parasect, Tangela
First Pokémon: Bulbasaur via starter or Paras via Mt. Moon in Yellow
Covers weaknesses? No, Flying, Ice, or Fire not neutralized.

Ground
Ideal Team: Nidoking, Nidoqueen, Rhydon, Onix, Dugtrio, Sandslash (Blue, LeafGreen, and Yellow)
Optional: Graveler (or Golem if you can evolve it)
First Pokémon: Nidorans in Route 22 for RBY (pre-First Gym) and Route 3 for FRLG (just after first Gym)
Covers weaknesses? No, Water and Ice are not neutralized.

Ice
Ideal Team: Lapras, Articuno, Dewgong, Jynx (all versions except Yellow), Cloyster (all versions except LeafGreen)
First Pokémon: In every game except LeafGreen, Shellder via the Super Rod (from Route 12 from a fisherman), attainable after you complete Lavender Tower and move the Snorlax.  Shellder can be fished in various areas of Kanto.  In LeafGreen, use the Super Rod to fish a Poliwhirl (found in various areas) and trade it to an NPC in Cerulean City for his Jynx.
Covers weaknesses? No, Rock is not neutralized.

Normal
Ideal Team: Snorlax, Tauros, Clefable, Pidgeot, Chansey, Kangaskhan
Optional: Porygon, Fearow, Dodrio, Raticate, Persian (Blue, FRLG), Farfetch’d, Lickitung, Wigglytuff, Ditto
First Pokémon: Pidgey and Rattata in Route 1
Covers weaknesses? Yes!

Poison
Ideal Team: Venomoth, Golbat, Venusaur, Nidoking, Nidoqueen, Tentacruel
Optional: Vileplume (Red, FireRed, Yellow), Victreebel (Blue, LeafGreen, Yellow), Haunter, Weezing (all versions except Yellow), Arbok (Red, FireRed), Muk
First Pokémon: Bulbasaur via starter or Nidorans via Route 22 in Yellow
Covers weaknesses? No, Psychic not neutralized.

Psychic
Ideal Team: Hypno, Mr. Mime, Exeggutor, Jynx (all versions except Yellow), Starmie (all versions except FireRed), Slowbro (all versions except FireRed)
Optional: Kadabra
First Pokémon: Abra via Route 24 after Mount Moon for all versions except Pokemon Yellow, just before the second gym; in Pokemon Yellow you catch Abra in Route 5 after the second gym.
Covers weaknesses? No, Bug and Ghost are not neutralized.

Rock
Ideal Team: Graveler, Rhydon, Onix, Aerodactyl, Omastar/Kabutops
First Pokémon: Geodude at Mount Moon
Covers weaknesses? Surprisingly, yes.

Steel
Ideal Team: Magneton
First Pokémon: Magnemite via Power Plant through surfing (need the Soul Badge)
Covers weaknesses? No, Ground, Fighting, and Fire not neutralized.

Water
Ideal Team: Blastoise, Slowbro (all versions except FireRed), Poliwrath, Lapras, Tentacruel, Vaporeon
Optional: Starmie (all versions except FireRed), Gyrados, Omastar/Kabutops, Cloyster (all versions except LeafGreen), Dewgong, Golduck (all versions except LeafGreen), Kingler, Seadra, Seaking
First Pokémon: Squirtle via starter or Magikarp via the Pokecenter just before Mt. Moon in Yellow
Covers weaknesses? No, Electric is not neutralized.

 

Best Monotype Runs in Pokemon Gold, Silver, Crystal, HG, and SS

Update 12/5/2019-This article now contains links to my other Single Type Run articles located at the bottom of this page.  I also added more details on the Pokewalker routes.

Pokémon Gold and Silver remains one of the top rated and favorite games in the Pokémon franchise for fans all around. Their popularity was heavily boosted with Heartgold and Soulsilver which, at the time, modernized the games and brought with it Pokémon that could follow you wherever you go. And now, with the rerelease of Pokémon Gold and Silver on the Virtual Console, I thought it was time to revisit these games but this time ask the crucial question, what are the best types for a Monotype (or Single Type) Run?

The full list of teams are located below but first, let’s set some rules

Rules

  1. Only Pokémon of a certain type may be caught and trained.
  2. You must catch the first Pokémon available of that type if your starter does not match that type (you’ll then have to discard that starter).
  3. You may train a Pokémon that evolves to said type as long as you do it ASAP.
  4. No out-of-game trading allowed.
  5. Only Pokémon caught before Elite Four are counted.

Monotype Chart Version 2.03

Best Types

Image from bulbapedia

Generation 2 has an advantage over its predecessor as it’s building off of most of the original 150 Pokémon with the addition of a 100 new Pokémon that bring more type diversity. As such, there are a lot more fun runs to choose in these games compared to Red, Blue, Yellow, FireRed, and LeafGreen. The best type for a Single Type Run is probably the Water type. A huge diversity of Water Pokémon available throughout the game makes this a fun type to play as there are many different team combinations. Most notably, this generation introduced Quagsire which neutralizes Water’s weakness to Electricity and can be caught after the first gym. The Flying type is probably the second best as you can catch about ten different type combinations and there’s a new catchable, Flying Pokémon after each gym battle. If you have HGSS, evolve that Togepi and get a Togekiss for some sweet elemental attacks!  Other types do very well including Ground, Bug, Normal, Poison, and, if you are generous, Grass, Psychic and Rock. Check out the list of team combinations below.

Worst Types

Image from bulbapedia

The usual suspects for a bad Single Type Run are found here namely Dragon and Ice. Dragon’s especially bad as you can only catch a Dratini after the final gym and you can’t get a Kingdra unless you trade for one. Ice is very funky though as although the weaknesses are neutralized regardless of the game, the first Ice Pokémon you can catch is the Union Cave Lapras after you get the Surf HM (which is activated after the 4th gym). So you’ll be playing awhile without any Ice Pokémon. Ghost is also not that swell as despite Gastly’s pre-first gym availability, the next Ghost Pokémon you can catch is Misdreavus at Mount Silver, so basically at the end of the game!  However, if you’re playing HGSS, you can catch one in the Safari Zone but still…not that good of a team.

Since Gold and Silver introduced Dark and Steel it’s no surprise that there is a rather low and late diversity of them in these games. You have some pretty big handicaps as Steelix and Scizor are basically off the table unless you have a trading partner. Then there’s poor Dark as many of the famous Dark Pokémon (Houndoom, Tyranitar, and Sneasel) are available after you beat the Elite Four.  Although once you finally catch that Murkrow, you won’t have to worry about Fighting and Bug attacks (also you can catch a Larvitar in HGSS via the Safari)!

Pokewalker

Before I list Type Team Combinations, I should talk about the Pokewalker. As mentioned before, HG and SS are basically the same game as Gold and Silver with some tweaks, graphics update, and other gameplay features which doesn’t affect a route’s Pokémon. But the Pokewalker, Arceus bless this device, makes it so you can catch some Pokémon as early as the first route. Sure, you might have to do a lot of walking but it will be worth it! The Pokewalker makes it so you can catch Electric, Steel, Psychic, Fighting, Dark, Ice, and even Dragon Pokémon right from the get-go! All these Pokémon are Pokémon you can still catch before the Elite Four so you won’t change your team diversity but at least you can get them earlier. This means you can do a feasible Ice type Run as you can catch a Shelldar and a Smoochum fairly early on. If you still have your Pokewalker, give HG and SS a go because a lot of types become more fun for a Monotype Run. I’ll make special mention of the types that are affected by the Pokewalker below.

Type Teams

Bug
Ideal Team: Heracross, Venomoth, Shuckle, Parasect, Scyther/Yanmega, Forretress
Optional: Butterfree (G, C, HG), Beedril (S, C, SS), Ledian (S, C, SS), Ariados (G, C, HG)
First Pokémon: Caterpie (G, C, HG)/Weedle (S, C, SS)/Ledyba (S, C, SS)/Spinarak (G, C, HG) in Route 30 before the first gym. Venonat and Paras via Pokewalker in Noisy Forest at 700+ steps.
Covers Weaknesses? Yes

Dark
Ideal Team: Murkrow, Umbreon, Tyranitar (HGSS via Safari)
First Pokémon: Eevee given by Bill in Goldenrod after the third gym or Murkrow via Pokewalker in Suburban Area at 1000+ steps.
Covers Weaknesses? Yes, thanks to Murkrow and Fairy not being introduced yet

Dragon
Ideal Team: Dragonite
First Pokémon: Dratini via Dragon Den after the eighth gym or bought at the Goldenrod Game Corner after the second gym. Via Pokewalker in Blue Lake at 5000+ steps.
Covers Weaknesses? No

Electric
Ideal Team: Raikou, Ampharos (G, S, HG, SS), Magneton, Lanturn, Electrode, Jolteon
First Pokémon: Mareep via Route 32 after first gym (except Crystal which would be Magnemite Route 38 after the second gym).  Via Pokewalker Magnemite (Suburban Area at 1000+ steps), Elekid (Suburban Area at 5000+ steps), and Voltorb (Town Outskirts at 3000+ steps) are available.
Covers Weaknesses? No, Ground is not neutralized.

Fighting
Ideal Team: Primeape (C, G, HG)/Machoke, Poliwrath, Heracross, Hitmontop, Hitmonchan, Hitmonlee
First Pokémon: Heracross via headbutting trees after the second gym, Poliwag in Crystal via Route 30 before the first gym, or Machop via Pokewalker (Rugged Road at 1000+ steps and Dim Cave at 0+ steps).
Covers Weaknesses? Psychic and Flying not neutralized.

Fire
Ideal Team: Typhlosion, Magmar, Ninetales (S, SS)/Arcanine (G, C, HG), Flareon/Magcargo (HGSS), Rapidash, Ho-Oh (G, HG), Entei
First Pokémon: Cyndaquil via starter
Covers Weaknesses? No; Rock, Water, and Ground (besides Ho-Oh) are not covered
Note: In HGSS, you can get a Slugma Egg from Primo in Violet City center.  You’ll need to give him a phrase which is dependent on your Trainer ID which you can receive here.

Flying
Ideal Team: Gyarados, Dragonite, Gligar/Gliscor (G, C, HG)/Skarmory (S, C, SS), Murkrow/Honchkrow, Jumpluff/Togekiss (HGSS), Xatu
Optional: Dodrio, Pidgeot, Spearow, Mantine (G, C, HG), Crobat, Yanma/Yanmega, Scyther, Ledian, Butterfree (G, C, HG), Farfetch’d, Ho-Oh (G, HG), Lugia (S, SS)
First Pokémon: Pidgey and Hoothoot via Route 29 before the first gym.
Via Pokewalker Pidgey (Refreshing Field at 0+ steps), Doduo (Refreshing Field at 2000+ steps), Spearow (Noisy Forest at 0+ steps), Hoothoot (Rugged Field at 0+ steps and Suburban Area at 0+ steps), Murkrow (Suburban Area at 1000+ steps), Zubat (Dim Cave at 0+ steps), and Dratini (Blue Lake at 5000+ steps) are available.
Covers Weaknesses? Yes, regardless of your version

Ghost
Ideal Team: Haunter, Misdreavus (HGSS via Safari Zone)
First Pokémon: Gastly via Sprout Tower (or at night via Route 30 in Crystal) before the first gym; Gastly can also be caught on the Pokewalker in Dim Cave at 1000+ steps.
Covers Weaknesses? No, Ghost and Dark not neutralized

Grass
Ideal Team: Meganium, Jumpluff, Victreebel/Vileplume, Exeggutor, Parasect, Tangela/Tangrowth
First Pokémon: Chikorita via starter
Covers Weaknesses? No, Flying, Ice, and Fire are not neutralized.

Ground
Ideal Team: Quagsire, Dugtrio, Rhydon, Nidoking/Nidoqueen, Mammoswine/Piloswine, Gligar (G, HG)
Optional: Graveler, Onix, Donphan (G, C, HG), Sandslash (G, C, HG or by slotmachines in S and SS)
First Pokémon: Geodude via the southern route of Route 46 before the first gym and in Crystal you can catch a Phanpy and Geodude on Route 46.
Via Pokewalker Geodude (Rugged Road in 0+ steps), Onix (Rugged Road in 4000+ steps or Dim Cave in 1000+ steps), the Nidorans (Refreshing Field in 500+ steps), and Wooper (Beautiful Beach in 0+ steps) are available.
Covers Weaknesses? Regardless of your version, all weaknesses are covered

Ice
Ideal Team: Piloswine/Mammoswine, Lapras, Dewgong, Cloyster, Jynx, Delibird (S, C, SS)
First Pokémon: Lapras in Union Cave after the fourth gym or Smoochum (Dim Cave at 5000+ steps) and Shelldar (Blue Lake at 500+ steps) via Pokewalker
Covers Weaknesses? Surprisingly yes

Normal
Ideal Team: Pidgeot, Clefable (HGSS via Safari)/Wigglytuff, Dodrio/Togekiss (HGSS), Girafarig, Miltank, Tauros
Optional: Stantler, Urasaring (S, C, SS), Fearow, Noctowl, Kangaskhan (HGSS via Pokewalker and Safari Zone), Lickitung/Lickilicki (HGSS), Ambipom (HGSS)/Aipom, Persian, Furret, Raticate, Ditto, Dunsparce, Farfetch’d
First Pokémon: Pidgey, Rattata, Sentret, and Hoothoot via Route 29 before the first gym. Via Pokewalker Pidgey (Refreshing Field at 0+ steps), Doduo (Refreshing Field at 2000+ steps), Spearow (Noisy Forest at 0+ steps), Hoothoot (Rugged Field at 0+ steps and Suburban Area at 0+ steps), Rattata (Suburban Area and Town Outskirts at 0+ steps), Sentret (Refreshing Field at 0+ steps), Furret (Town Outskirts at 0+ steps), and Kangaskhan (Refreshing Field at 3000+ steps) are available.
Covers Weaknesses? Yes

Poison
Ideal Team: Haunter, Venomoth, Tentacruel, Victreebel/Vileplume, Crobat, Nidoking/Nidoqueen
Optional: Muk, Weezing, Arbok, Ariados (G, C, HG), Beedril (S, C, SS)
First Pokémon: Weedle (S, C, SS) or Spinarak (G, C, HG) in Route 30.
Via Pokewalker Grimer and Koffing (Town Outskirts at 1500+ steps), Tentacool (Blue Lake at 0+ steps), Gastly (Dim Cave at 1000+ steps), Zubat (Dim Cave at 0+ steps), Venonat (Noisy Forest at 700+ steps), Oddish (Noisy Forest at 0+ steps), Bellsprout (Noisy Forest at 3000+ steps) and the Nidorans (Refreshing Field in 500+ steps) are available.
Covers Weaknesses? No, Psychic is not neutralized.

Psychic
Ideal Team: Espeon, Exeggutor, Girafarig, Xatu, Jynx, Starmie/Slowbro
Optional: Lugia (S, SS), Kadabra, Hypno, Wobbufett, Mr. Mime (HGSS via Safari), Unown
First Pokémon: Unown at the Ruins of Alph before the first gym; after Unown you can get a Slowpoke at the Slowpoke well before the second gym.
Via Pokewalker Abra (Town Outskirts at 5000+ steps), Wobbufett (Noisy Forest at 4000+ steps), Slowpoke (Beautiful Beach at 1000+ steps), Smoochum (Dim Cave at 5000+ steps), and Staryu (Beautiful Beach at 5000+ steps) are available.
Covers Weaknesses? No, Dark is not neutralized

Rock
Ideal Team: Tyranitar (HGSS via Safari), Rhydon, Shuckle, Sudowoodo, Corsola, Magcargo (HGSS)
Optional: Graveler, Onix
First Pokémon: Geodude via southern portion of Route 46 before the first gym; via Pokewalker Geodude (Rugged Road in 0+ steps) and Onix (Rugged Road in 4000+ steps or Dim Cave in 1000+ steps) are available.
Covers Weaknesses? Yes
Note: In HGSS, you can get a Slugma Egg from Primo in Violet City center.  You’ll need to give him a phrase which is dependent on your Trainer ID which you can receive here.

Steel
Ideal Team: Magneton, Forretress, Skarmory (S, C, SS)
First Pokémon: Pineco via headbutting trees after the second gym or Magnemite in Suburban Area at 1000+ steps via Pokewalker.
Covers Weaknesses? No, Fire is not neutralized

Water
Ideal Team: Feraligatr, Gyarados, Quagsire, Slowbro/Starmie, Tentacruel, Lanturn
Optional: Lapras/Dewgong/Cloyster, Vaporeon, Seaking, Golduck, Azumarill, Kingler, Corsola, Poliwrath, Octillery (S, G, HG, SS), Mantine (G, C, HG), Suicune
First Pokémon: Totodile via starter
Covers Weaknesses? Yes


Other Pokemon Games
Red/Blue/Yellow
Gold/Silver/Crystal
Ruby/Sapphire/Emerald
FireRed/LeafGreen
Diamond/Pearl/Platinum
HeartGold/SoulSilver
Black/White/Black2/White2
X/Y
OmegaRuby/AlphaSapphire
Sun/Moon
Ultra Sun/Ultra Moon
Pokemon Let’s Go Pikachu and Eevee
Sword/Shield

Types
Bug
Dark
Dragon
Electric
Fairy
Fighting
Fire
Flying
Ghost
Grass
Ground
Ice
Normal
Poison
Psychic
Rock
Steel
Water

Console Wars: 2 Good 2 Be True

For over a dozen years, I’ve been looking for a good book about video games. For such an influential media, it’s surprising that there are very few books that dive into this topic that are seriously good. When I heard about Console Wars, I knew I had to check it out and I finally did this summer.

Console Wars focuses on one of the most exciting years in video game history, namely, the war between the Sega Genesis and the Super Nintendo. And rather than being a standard nonfiction book (dry and full of references and quotes), author Blake Harris crafts a novel that’s more story than essay yet does not lose the flavor of reality. His book throws you into the early nineties and drops you into the heated moments and settings that shaped the era of videogames. The author’s love and enthusiasm for video games really comes through in this novel and as such, I had a hard time putting this book down.

One of the first things you’ll notice about Console Wars is how big it is. This book is dense but thankfully, does not overload the reader. Even though I knew a lot about video game history, mainly thanks to the internet, before reading this novel, I was surprised at just how little I actually knew, and that was great!

Some of my favorite moments in the book are those that seem like they’re straight out of a movie. I particularly liked the scene involving the recording of the infamous “SEGA!” scream used in commercials. Then there’s the part where the Sega employees were inspired to do a worldwide release of Sonic and Tails on Sonic 2sday. It’s moments like these that really help the book come together nicely.

Now truthfully, this doesn’t mean Console Wars is perfect. There are some problems I have which fortunately didn’t dampen my love for this book. One of which was the many characters. Although the photo section was helpful, I wish there was a simple group shot of the Sega team as I kept losing track of who was who. The biggest problem I had however was one of the big conflicts in the book; the Sega of America vs. Sega of Japan conflict was mainly from the Sega of America point of view. This, unfortunately, paints Sega of Japan as mean, subversive, and unpredictable. I wish we got more scenes from their point of view to understand exactly why there was so conflict between the two. Same thing can be applied to Nintendo as well. Nintendo in this book was like the antagonist in an action movie; we would get scenes of them every now and then and peek into their diabolical plans for their plucky foe. I wish we could see more of them to really help us understand what they were thinking.

But the thing is, that’s not really the point of the book, the point of the book is how Sega, through Tom Kalinske, president and CEO of Sega of America, was able to bring Nintendo to its knees and really shape the video game market. As such, “Console Wars” as a title is a bit off and perhaps a better title would be “the Rise and Fall of Sega” (but then it wouldn’t be catchy).

On another note, I’m pretty sure Blake Harris is a fan of the Angry Video Game Nerd. There are several spots in this book that seem a lot like what AVGN has said before. The casual reference to the porno Atari game, Custer’s Revenge, was too on the nose as nobody knew about this game until after AVGN did an episode on it. Even more obvious was the reference to LJN’s bad video games, I mean, that’s one of AVGN’s gimmicks! He hates LJN games! But I love it and I find it funny to think that Blake is a fan of the Nerd.

I was sad when the novel eventually finished as I would have liked to see the battle between the N64, Playstation, and eventually the Sega Saturn. However, part of me is glad that Blake did not talk about that. This is the story of Tom Kalinske and how he turned Sega from a joke to a star. That era of video games was not under his jurisdiction. As such, Blake Harris should seriously consider writing another novel on video games (whether it be nonfiction or fiction) as his love for the material is fantastic. Perhaps a book about Nintendo’s comeback via the Wii? Or on the Atari era and why it eventually collapsed? Or even why the Playstation 2 was such a huge success? All of these are great topics.

And yet, nothing can ever hold a candle to the Console Wars of the early 90s. So much was happening at that time that it almost seems unreal. New video game franchises were born, records were broken, the media boundaries were pushed, and deep rivalries formed.  I doubt there will ever be a time just like the early 90s for video games.

As for me, I’m glad I was finally able to read a book about video games. Thank you Blake, you kept me up late many times.

This could work: an Anime Adaptation of 999

Here’s a fun fact for you, did you know that the creators of Danganronpa and Zero Escape are friends? I’m not honestly surprised and in fact, I find that enduring, given the creators perchance for making dark video games with diabolic and white, cuddly characters. Although I have not yet played Danganronpa (mainly through lack of specific hardware) I have seen the anime and it’s quite good in all honesty. After seeing the anime, I really want to play the game even though I know the ending to it.

Video game adaptations to the small screen can be hit or miss but can be done right and even extremely well. In particular, the visual novel genre seems to hit a particular easy-adaptation and well-produced stride among other video games. It’s not surprising given how there is already a well-thought out story immersed with fleshed-out characters and plot twists galore. A simple elimination of the minimal player interaction combined with a full anime budget and you got yourself a decent miniseries on hand. Ace Attorney has finally gotten its own anime adaptation and I’m hoping that Professor Layton will follow suit soon. As such, why hasn’t Nine Hours, Nine Persons, and Nine Doors (or “999”) gotten its own anime adaptation yet? I honestly think it will adapt quite well.

I think 999’s biggest problem is the branching storyline that is absolutely essential to the game. 999’s alternate histories and complex plot could easily confuse new viewers who may lose focus even for a moment. What’s more, 999’s, and its sequel, loves thought experiments and hypothetical situations, which take time to explain and may further confuse a person who would question why these are here in the first place.

Before I offer suggestions how this could be resolved, let’s look at another visual novel-adapted anime that also has branching storylines, Umineko: When They Cry.

Umineko focuses on an extended family that visits their island after the head of the household dies. The greedy family wants to know who inherited what in the will of their now deceased father/grandfather. What follows are a series of supernatural events where many deaths occur and many alternate histories are explored.

What made Umineko easy to follow was how the main character was aware of these alternate storylines. Through him, he can remind us how things happened and how he was going to change them. What’s more, the anime made watching easy for the viewer and sped up certain already-seen events while establishing who was alive and when. In the end of the first season, we are left with a cliff hanger but we are not confused thanks to the excellent plot development.

The anime adaptation of 999 should follow a similar tract. Some events, mainly those at the beginning of the game, are ones that we will witness over and over again. A simple reminder of what happened and when will help orient the viewers of where they are in the timeline and what puzzle rooms have been solved. What’s more, Junpei’s ability to jump timelines should be more heavily explored near the beginning of the anime so the viewer is not confused why events are happening differently this time. The thought experiments, which are very dialogue heavy, is probably the trickiest part of 999 to adapt as the original flavor of the game would be lost if these aren’t included. I honestly think these can be done though given the right circumstances. If other, thought-provoking anime shows, like Death Note, are not afraid to be complex and not talk-down to the audience, then 999 shouldn’t be afraid either.

If you wanted to be poetic, the anime could be produced into nine episodes. I’m not honestly sure if that would be feasible or not but given the circumstances, it’s possible.

With the final Zero Escape game coming out this summer, I would welcome the possibility of a complete anime adaptation of this series but I stress that an anime adaptation of Virtue’s Last Reward would likely be insane. 999 had only five separate endings whereas Virtue’s Last Reward had over 20! True, you probably wouldn’t have to explore every single damn ending (quite a few of them aren’t necessary), but the amount of timeline jumping in that game is craaaaazy. The game had a helpful timeline chart you could look at but I bet the anime wouldn’t have it as easy as that.

I think the best course of action is just to stick to 999 as that game is more concise compared to its sequel. Video games are a form of art and sometimes, just like from books to movies, you can’t do the original media justice when you transform the source into something else. And maybe an anime adaptation of 999 will fall to pieces because of which. You just can’t adapt the player interaction into an anime. But hey, it could work.

Reaction to Civ Battle Royale Part 40

Map created by /u/LacsiraxAriscal

Summary

-For once, relevant wars are fought on all six continents creating another exciting part in the latest CBR. Some notable highlights include the Blackfoot most impressive city capture of the game (Olongapo from Champa) and Finland sending paratroopers to Arabia (a civ that it doesn’t even share a land border with).

-The Great Pacific War continues as Vietnam resurges forward and annexes many coastal and island cities. Kimberly defenses begin to weaken but have still held up strong against Australia’s onslaught.

-In what is dubbed by the latest Power Rankings as the “War of South American Relevance” Chile and the Buccaneers declare war on Brazil and Inca creating one of the most exciting wars that South America has produced since the beginning of the game. Brazil invades Chile while the Buccaneers shell the Incan coastline.

-The Inuit’s advances stall under heavy Canada and Texas defense but continue to bring advance units to the frontline. By the end of Part 40, Texan defenses broke down and the White Walkers are advancing southward with gusto.

-Sparta has found its foothold again and is fighting back against Sweden in the Second Sweden-Sparta War.

-Mughals adopt Freedom in a world where only tyranny exists. Good for you Mughals!

-Argentina is eliminated by Brazil making it the 18th civ to be eliminated from the game.

Lower Half Civs: #23-44 based off of Power Rankings Part 39

This was a bad part for: Argentina, Inca, Ayyubids, Champa

Truth be told, I’m kind of surprised that Argentina got eliminated due to its last city nestled in the mountains but Brazil’s determination did not let that faze them. Argentina’s neighbor, the Incans, is now the new South American punching bag as the Buccaneers ravage their coastline cities.  Finally, Ayyubids continue to circle the drain as, despite regaining Cairo a couple of times, they ultimately lost their capital, along with Aswan, to their hated Carthagian rivals. Ayyubids’ fate may soon be like the extinct Argentina, or worse, irrelevant like Japan. Over in the Pacific, the Champa have been kicked off the mainland by Vietnam and now reside on island cities. I think Champa may retake Kauthara but I feel like Vietnam has a good grip on the situation and have shut out Champa from the rest of Asia. If the weakened Champa isn’t too careful, Burma might surprise us all and DOW. That would be neat.

This was a good part for: Sparta

Sparta managed to reverse the Sweden conquest and is now pushing back north. They have reclaimed Cumae and Ohrid and now have the units to go on the offense. Their next target would probably be Tegea but Sweden cannons and troops protect the city. Expect much blood to be shed by these two civs in the next part.

Upper Half Civs: #1-22 based off of Power Rankings Part 39

This was a bad part for: Texas, Sweden

Although Texas didn’t lose any cities by the end of Part 40, the situation certainly looks grim for them. Near the end of the part, we see Inuit forces bursting through the borders, causing wreckage and mass chaos throughout the territories. What’s more, Texas’ Sisseton is at zero health, and Corpus Christi is in yellow. Further tightening the noose is the big tech difference as Inuit has modern infantry, helicopters, bazookas, and airplanes, against Texas’ cannons and great war infantry. Canada and Inuit may stalemate hard, but Texas is about to fold.

Sweden had perhaps reached its peak at the end of Part 39 as now it is facing a resurgent Sparta. Although Sweden may be able to hold onto its other conquered cities, what’s most troubling is the lack of troops that defend its core cities in the north. As the narrator points out, Sweden’s paucity of soldiers looks quite delicious to Finland…

This was a good part for: Vietnam, Carthage, Buccaneers, Boers

Perhaps the biggest winner this part was Vietnam. Vietnam was definitely not looking good in the last part but all that has changed. Their horde of submarines has fought off Australia’s armada, and now, their troops and ships are capturing or recapturing many coast line cities. Granted, these cities could flip in the next part but nonetheless, Vietnam is looking better off and should continue to push forward and try to take other island cities that host Australian aircraft. Not only will this expand their homeland, but it will also provide relief to their core cities from Australian bombers.

Meanwhile, the Buccaneers, fresh off their Portugal war, declare war on Brazil and the Inca and become allies with Chile which sandwiches their rivals neatly. Although Buccaneers are extremely light in their land defense in northern South America, at least Brazil is heavily distracted by Chile which was well played by the pirates. What’s more, their intense armada is shelving Incan cities and have even sniped them from Chile! If I was playing Chile I would be embarrassed right now. The Buccaneers need to be careful though as the Brazilian core cities could start producing armies that will stop their total conquests. Watch the entanglement between Brazil and Buccaneers to see how it all plays out in Part 41.

Carthage has done well thanks to their persistent conquest of Ayyubid territory. Not only do they have Cairo firmly in their control, they also occupy Aswan and still have a (relatively) strong army to boot that is now marching towards Baalbek. Carthage’s conquest may be impressive if it wasn’t for the fact that they occupy a border with the Boers. Ouch.

Speaking of which, the Boers continue to surprise us as they skip tanks and go straight to modern armor. Of course there is also the fact that they have AN ATOMIC BOMB at their disposal, so, you know, no biggie. Their development also highlights the new timeline TPang has introduced into the gameplay. I myself have yet to play with the new timeline so I am unsure how all of this will turn out but nevertheless, I am now more than ever convinced that Boers will be the winner of the CBR. At this point, only a few civs have even a chance of stopping them. We’ll just have to wait and find out.

If…

If Mexico declares war on Texas…

Although we haven’t seen Mexico much during this last part, what little we have seen has shown us a respectable army that is nothing to sneeze at. Both Blackfoot and the Mexicans have taken a very neutral position for the Inuit vs. Canada+Texas War, but it is Mexico that could have the bigger effect here. Blackfoot’s army is a joke next to the Inuit so Blackfoot would only make a small dent to the Inuit. However, if Mexico were to intervene on the side of the Inuit, it would spell disaster for Texas (and to an extent, Canada). Mexico has proven in the past that it could take Austin so no one would doubt Mexico’s competence. What’s more, Texas is weakened but still respectable; if Mexico were to intervene then Texas could falter majorly. This would only benefit the Inuit who could swing around and add another front to Canada.

The Best Pokémon Games and Types for a Monotype Run

11/28/2022 Update: This article will soon include analysis from Pokemon Scarlet and Violet which an article dedicated to it is currently out.

Self-made video game challenges and runs have been a staple in recent gaming and can create exciting and new ways to replay your favorite games. There are a whole variety of them ranging from a no-kill run in Metal Gear Solid to only using your knife as a weapon in Resident Evil 4. Pokémon is no exception to this rule as one of the most famous video game challenges of all time is the Nuzlocke Run which actually makes the Pokémon games exceedingly difficult. Today, I offer you a different sort of run, one that although is not as challenging as a Nuzlocke Run, is still very enjoyable. I give you, a Monotype Run/Challenge.

Simply put, a Monotype Run (or Single Type Run) is where you catch Pokémon who only belong to a certain type whether it is Water, Bug, Dark, or Dragon. If a Pokémon does not have a type in that category then it’s out.   This is a great challenge I think because you can form a team around your favorite type(s) and not have to worry much about picking your favorites. Your team’s weaknesses are what make this challenging as you have to look out for moves or Pokémon that may defeat you. And to be fair, this isn’t exactly a brand new, exciting concept; many people have done this Run for a long time. That is why today, I’m going in depth and telling you what Pokémon games and types are the best for a Monotype Run. Let’s take a look!

If you want to cut right to the chase, just click the image below that will explain everything to you concisely. Below the chart I have written my methods in approaching this monumental task and the overall best games and types for a Monotype Run.

Monotype Chart Version 2.03

Before I analyzed a whole bunch of different pokedexes, I had to design a series of rules to make sure I kept my analysis consistent which are as follows.

  1. A type must be selected before starting the game. Upon playing the game the player must make all attempts to capture a Pokémon of that type as soon as possible. Once captured, the previous Pokémon of the party must be disregarded if they are not of that type.
  2. Pokémon that have yet to evolve into that type (e.g., Nidoran in a Ground type Run or Caterpie in a Flying type Run) may be caught but must be evolved as soon as possible.
  3. Trading is not allowed
  4. Only Pokemon caught before Elite Four are applicable for your team.
  5. Mega Evolutions that changes a Pokémon to your type are allowed provided you mega evolve the Pokémon as soon as their battle begins.

Of course, everyone has their own version of the rules and that’s totally fine! This is just how I approached the analysis.

In order to determine which Pokémon games are the best for a Monotype Run I had to design a categorizing system that was nonsubjective. What’s more, I had to find a simple but effective rating system that can satisfy all 516 possible combinations between typing and the games. This was solved by a dual grading system using numbers and letters. Every typing and video game combination has a letter (S-F) and number grade for how beneficial a Monotype Run would be. Numbers indicate a game’s type diversity by the amount of unique Pokémon of that type you can catch.  Letters indicate how early you can catch a Pokémon: S=Your first Pokémon is your starter; A=First Pokémon you can catch is before the 1st gym; B=Between the 1st-2nd gym; C=Between the 2nd-3rd gym; D=Between the 3rd-4th gym; F=After the 4th gym. For the Sun and Moon games I used the trials in place of gyms since they acted as similar milestones.  Finally, the asterisk symbol, “*”, represents a team that neutralizes all the weaknesses.  For example, if you were to do a Ground type run in Pokémon Red, you would have a 6A rating (i.e., you can catch at least six, fully-evolved Ground type Pokémon and the first Pokémon you can catch, the Nidorans, is before the first gym but you are exposed to your Ice and Water weaknesses).

As such, teams with a rating of *6A or higher are the Runs you are looking for. You can catch a Pokémon fairly early on and you can get a diversified team that has all of its weaknesses covered. A *6S rating is the best because you will have your Starter right from the getgo! Surprisingly, given all the strict guidelines, we see a huge amount of teams that can match these strict standards, especially in the later games.

For the purpose of saving a lot of headaches, trading was not included in the Monotype Run Chart. Trading defeats the purpose of the Run as it’s much easier to get a team of six Pokémon (especially in the later generations) that has all of its weaknesses covered. This is why a lot of games on the Chart (such as Generation One for Bug types) won’t have the full team even if they have the diversity needed (Scyther and Pinsir are version-exclusive Pokémon). Also, Pokémon catchable after the Elite Four were not included as, in my opinion, you’re at the end of the game. I imagine you win the challenge once you beat the Elite Four. True, some games have a lot of content after the Elite Four (such as the Johto games), but this is only after hours and hours of playing the games. Tyranitar in Gold/Silver is a great example as you can catch Larvitar at Mount Silver but that’s only after you acquired 16 badges (and by then, what’s the point?).

The Best and Worst Pokémon Games for a Monotype Run

By far, the best Pokémon games for a Monotype Run are Pokemon Sword and Shield, followed by Generation 6 and 7.  These later generations are fantastic as the amount of Pokemon you can catch in them is staggering.  SWSH wins out in the end though because of the Wild Area which is available after Route 2 and just hits you with a tsunami of Pokemon.  No joke, every type can be caught before the first gym.  No other game can claim that title.  If you have a Switch, go for SWSH and if not, there’s nothing wrong with either generation 6 or 7.

Sun, Moon, and USUM are really good.  First off, the level of diversity in Sun and Moon rivals ORAS while Ultra Sun and Ultra Moon have a team diversity almost on par with X and Y.  This means that many types are quite feasible for a Monotype Run although I would hesitate to choose Rock or Dragon types due to their availability of the end of the first island.  Ice types are actually doable in the game thanks to Crabrawler which is a welcome change of pace for them!  For more information about Sun and Moon and its sequels check out my in-depth article here.

The games to avoid would definitely be the Generation 1 games and that’s not surprising given the games’ initial lack of diversity. Pokémon Blue and Yellow only have one type that’s *6A or better (Normal) while Red has that and Electric. Ironically, the Electric type only sometimes acquires a *6A rating given their low diversity. If you want to do an Electric type Run in Yellow, catch a Pikachu and later catch a Magnemite, then Jolteon, Electabuzz, Voltorb, and Zapdos. I wouldn’t recommend this though given the mentioned Pokémon have a rather low movepool (look towards B2W2, USUM, and SWSH if you want a great Electric type Run).

The Best and Worst Types for a Monotype Run

Normal, Normal, Normal, Normal! The Normal type is the only type that has a 100% excellent rating. This is thanks to Normal type having only one weakness (Fighting) which it can easily cover! Oh, and guess what! The Normal/Flying type combination is the most common type combination in the games. Every generation (except Gen 8) has introduced one and you are more than likely to run into one in the game’s first route. Boom, Normal’s commonality combined with its low weaknesses and early route availability makes it the perfect type for a Monotype Run. I recommend going old school and do a Normal type Run in Generation 1 as you can catch a plethora of iconic Pokémon like Jigglypuff, Pidgey, Tauros, Kangaskhan, and Snorlax. You will have a fun time as they are strong and can learn a variety of moves.

If you don’t want Normal I would then recommend a Water type Run (although Ground, Bug, Fighting, Fairy, and Flying are also good). Again, their commonality and low amount of weaknesses make them a great type to do a Run. Water/Ground and Water/Flying Pokémon are surprisingly common and are introduced in almost every generation. These two potent combos cover Water type’s weaknesses and more than help you have a good time. Also, the Water type has the most superb ratings, a *6S or better, out of any type!  As Water type is one of the key starters in most of the games, it’s no wonder that Water teams are easy and fun to do.  If I were to recommend some games they would be Pokémon Sapphire, Emerald, and Alpha Sapphire. Pick Mudkip as your starter (Water/Ground), catch a Lotad (Water/Grass) in Route 102, and Wingull (Water/Flying) in Route 104 and you are set. From there, you are given a huge range of great Water Pokémon. Some off the top of my head are Gyarados, Crawdaunt, Sharpedo, Lanturn, Tentacruel, Marill, and Relicanth.

Ice and Dragon type are the worst types for a Monotype Run and have an average D+ and C- grade respectively. This is not surprising given they are usually available fairly late in the game and their diversity is rather lack luster. Surprisingly, Ice type neutralizes its weaknesses in GSC but is severely marred by their late game status. If you want to do an Ice type run go for SWSH thanks to the extreme early availability of Ice Pokemon in the Wild Area.  You can also do Pokemon SM and USUM thanks to Crabrawler’s early availability and the nice diversity of Ice types in those games.  The best Dragon game is definitely SWSH thanks to, again, the Wild Area which adds a lot of Dragon Pokemon in the Raids and you can neutralize your weaknesses thanks to Duraludon.

Trivia

-The worst Monotype Run is probably the Dark Type run in Pokemon LeafGreen and FireRed.  You CANNNOT catch ANY Dark Type Pokemon!   The game doesn’t even allow your Eevee to evolve into one which sucks.  This easily makes it the worst run in the entire series.

-In general, the sequel game in a series (Crystal, Emerald, Platinum, B2W2, and USUM) will have better runs due to an increase in diversity. The only exception to this is Pokémon Yellow.

-Remakes’ (FRLG, HGSS, BDSP) ratings are generally similar to their original games as Pokémon availability are usually the same. The major exception to this is ORAS which introduced the National Dex before the Elite Four and not after.

-If you want to do a Water type Run in Pokémon Yellow, your first Pokémon will be a Magikarp from the Pokecenter salesman outside of Mount Moon. Have fun!

Final Thoughts?

So that’s the article! I originally published it in February 2016 and have continuously update and change it as new games are made.  The amount of time I have sunk into this project is ridiculous but hopefully worth it, I consider my chart version 2.0 to be one of my best works.  Additionally, there’s so much research and data in this that some mistakes may have fallen through the cracks; if you spot something that’s incorrect, let me know! Happy playing!

Link to other Monotype Run Articles

Games
Red/Blue/Yellow
Gold/Silver/Crystal
Ruby/Sapphire/Emerald
FireRed/LeafGreen
Diamond/Pearl/Platinum
HeartGold/SoulSilver
Black/White/Black2/White2
X/Y
OmegaRuby/AlphaSapphire
Sun/Moon
Ultra Sun/Ultra Moon
Let’s Go Pikachu and Eevee
Sword/Shield
Scarlet/Violet

Types
Bug
Dark
Dragon
Electric
Fairy
Fighting
Fire
Flying
Ghost
Grass
Ground
Ice
Normal
Poison
Psychic
Rock
Steel
Water

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Crazy Theory: Missingno. is in Pokemon Sun and Moon

Okay, crack theory time.

In the latest Pokémon Direct (February 26th, 2016), the Pokémon Company revealed that you can transfer your Pokémon in Red, Blue, and Yellow, from their Virtual Console games, to Pokémon Bank, and to the newly revealed upcoming games, Pokémon Sun and Moon. This is exciting news. As I’m sure you are aware, fans were very displeased when Pokémon Ruby and Sapphire were released as you couldn’t transfer your Pokémon from Generation 1 or 2 to these games. You had to leave your old Pokémon behind.

But now that’s changed. Not only can you replay the original Pokémon Red, Blue, and Yellow games, now you can play them and transfer them to new games and still be with them.

And in all of the excitement of transfers, I would like to bring up Missingno. which has been confirmed, via fan footage, that you can capture this “Pokémon” again in the new virtual console games. The question though begs to be asked, can you transfer this glitched Pokémon to Pokémon Bank?

In Generation 1 when you transfer Missingno. to Pokémon stadium, it can become a ditto or a substitute doll no matter what form. Will the same thing happen to Pokémon Bank? In this case, will Missingno. turn into a ditto upon upload?

I (like to) think not and here’s why. One, Nintendo knows that Missingno. exists as evidenced by their Customer Service account. Two, since they do know it exists, and the potential harm Missingno. can have on saved accounts, why would they bother to still keep it in the game? At the very least they probably programmed it so you can capture a Missingno. and still have infinite items without messing up your data.

As such, I propose my very crazy theory in that Missingno. will be an actual, for real Pokémon, in Pokémon Sun and Moon. Not only will it be a Pokémon, it will be an story driven Pokémon that the evil team will use to glitch the world into their favor. Maybe they won’t use it in Sun and Moon (perhaps in a sequel), but the possibilities of Missingno. are endless as the evil team could use this Pokémon to create infinite items, say Master Balls, and use the Pokémon to exploit the world you live in. And if they’re not careful, could throw the whole world out of whack. Super scary thought for sure.

Although the above scenario is highly unlikely, I still find the upcoming events of Missingno., Virtual Console, Pokémon Bank, and Sun and Moon quite interesting so keep an eye out for that when more information is revealed.

This could work: Star Wars KotoR and One Piece mash up

Surprisingly, I played Star Wars: Knights of the Old Republic for the first time this year after some pressure from my friends and Mary. Despite a few buggy issues, the game was marvelous (even if I was spoiled). The characters are funny, complex, and memorable, and the combat system is neat with a diverse range of upgrade options. This game has convinced me to try out the Mass Effect games sometime in the future as not only does the same company make them but they also have been highly praised as well.

Now with that said, wouldn’t it be cool if there was a KotoR-style game in the One Piece universe? Imagine it, you are a captain of a pirate crew and you travel the world of One Piece while recruiting members, fighting the marines, and establishing yourself as King of the Pirates! Now, you could do a game following the Straw Hat Pirate crew but that can be limiting in terms of story and character development (plus the story is not even done yet). Instead, this game should follow KotoR’s path and establish itself far in the past, free from all the restrictions of Luffy and his crew’s main storyline.

Of course, the immediately clear benefit of this is that all the Devil Fruits are ripe for the eating! All the Paramecian, Zoan, and Logian fruits would be available for yourself, your crew, and the variety of enemies you can fight! Maybe at the beginning of the game, while you are designing your character, gender, and so forth, you can choose (or Hell just forego completely!) a certain selection of Devil Fruits for your captain-to-be. Afterwards, you can name your ship, your crew name, and the design of your flag.

After you pick your character and his fighting style, you can then recruit characters as you sail the four seas and the Grand Line. Maybe certain characters would want to be a great brawler, swordsman, or sniper. As they level up, put skill points on the variety of fighting styles to improve their profession.

Leveling up would also give you noncombat skill points for carpeting, navigation, cooking, music playing, and first-aid. Navigation I think would be especially important as every crew needs a good navigator to get through the seas with their wild and crazy storms. Certain islands would need a navigation skill level, and of course the required log post, in order to reach them. Especially high would be islands in the New World. Likewise, carpeting can improve your ship’s sailing and battling capabilities as well as needed repairs. Carpeting could also improve your ship’s accessibility to treacherous waters that would otherwise capsize or demolish it. Cooking would give you handy healing and morale-boosting items that would otherwise be unavailable during the game while first-aid training would serve as your standard “Healer” role in RPGs. As for musician training, you can do your standard morale-boosting spells but also incorporate music into your attacks, that would be great!

YOHOHOHOHOHOHO

Now your crew members, I think, should already be their own characters in the same vein as Mass Effect and KotoR. They were what made KotoR so great, all the great characters like HK-47 and Jolee really made the game fun to play. Likewise, having kooky characters with a variety of personalities or traits would bestow a real charm to your crew (plus the bickering would be quite amusing).

One important aspect of KotoR that would also be incorporated into this One Piece game would be the moral decision making. Do you choose to be honorable pirates or pirates that do whatever the hell they want or pirates who burn, pillage, and kill anyone and anything in its path? One Piece has certainly given us a variety of pirate crews that vary considerably on this sliding scale of morality. Key scenes such as whether or not to kill some captive marines, stealing a poor town’s treasure, or a simple good deed can reflect your popularity (and notoriety) with citizens, the marines, and other pirate crews. The same could be said with your actions whether it’s finding a little girl’s mom or toppling an island’s ruthless dictatorship. This would be very similar to Red Dead Redemption’s morality and popularity scales.

Speaking of which, bounties in the game can be interesting as depending on your actions, yours and your crew’s bounties could increase over time. The marines are very bias (and corrupt) though so certain actions, like sinking a marine ship, could raise your bounty faster than stealing a town’s gold. I can only imagine how that will affect your performance during the game as what would happen if you got caught or lost a battle? Maybe it will reset to your last save point but I haven’t come up a good way in handling bounties yet in this One Piece RPG.

Something that also could be incorporated into the game is having your own fleet. Once you achieve a certain amount of popularity, you could recruit other pirate crews to be your division commanders and that would be AWESOME. Having a fleet means you can storm guarded bases like Impel Down or Enies Lobby or even topple an entire country! You could have an army of ships, ready at your beck and call and take down any pirate crews who stand in your way!

There are still other potential ideas that I have untouched like bounty hunting, ship customization, and haki training. Aaaaaah. Just writing this article makes me so excited even though this game doesn’t exist. This game should be made, I would play the hell out of it!