The Brotherhood Treatment

The Fullmetal Alchemist anime debuted in 2001 and was based on the hit manga series of the same name. The anime was a chapter-to-chapter retelling of the story, staying true to the original source material. However, once the anime caught up to the source material the story soon divulged and took a direction all on its own like an alternate universe. Characters that were minor in the manga were important in the anime and vice versa; some were given completely different back-stories and others simply never existed before. Although the anime itself was good, it wasn’t faithful to the original source material. This wasn’t rectified until 2012 when a new Fullmetal Alchemist anime, this time called “FMA: Brotherhood,” came out that gave us an anime that was completely true to the source material.

“Brotherhood” was amazing and I can’t help but think how other stories should get the same treatment as Fullmetal Alchemist. These stories were blessed with a good adaptation but were not completely true to the source material. And I honestly think they should get a chance to achieve that adaptation.

Take, for instance, Elfen Lied. Like Fullmetal, it was a manga series that produced a decent anime adaptation that strayed from the original source. Again, this was the case where the anime was simply produced too quickly for the manga to stay ahead of. Unlike, Fullmetal, however, this anime adaptation abruptly ended leaving an unsatisfied taste in my mouth. And it’s a real shame too! The anime has a great soundtrack (the intro is especially poignant), the art direction is well executed, and the voice work is very convincing. Unfortunately, many characters’ arcs are either brusquely shut down or lack a real transition thanks to the anime’s sudden ending. We missed out on what could have been an engaging alternate universe that would have been as satisfying as the original manga’s source.

If there was a readaptation of Elfen Lied (we’ll call it “Elfen Lied: Evolution”), many of the characters will achieve a satisfying progression in their story development. And if we were to keep the original soundtrack (a tall order, I know) and combine it with modern animation, we can create a beautiful, and haunting, telling of this controversial manga. With the popularity of the gruesome “Attack on Titan,” upon us, now is a great time to reintroduce this story to a modern audience.

Shifting gears to a lighter story, the “Scott Pilgrim” comic series is an excellent candidate for a reimagining. The movie, “Scott Pilgrim vs. the World,” is a great adaptation and I can’t praise enough how tight and well done the first half of the movie is. The second half, I feel, suffers from a condensed story line and character motivations that seem questionable. Like Fullmetal, the movie was being produced at a time when the comic series hadn’t even finished yet. As such, they made up their own ending, which worked for the most part.

I think the “Scott Pilgrim” series has a very high potential for a remake. For one thing, it can be adapted into a television miniseries instead of a movie. This miniseries can really bring into light so many things that the movie either skimmed over or dropped. In the miniseries, we can see the badass, three-way fight between Scott, Roxie, and Knives’ dad. We can learn more about the Katayanagi twins. We can dive into Scott’s past and his previous relationships. And we can bring Envy to the foreground and really develop her character.  Scott Pilgrim can also flourish as his own being rather than an another Michael Cera character.

I think though the thing that will really make this miniseries stand out is the use of animation as a storytelling device. The movie was live action, and thus, this can be animation. The artist and author Bryan Lee O’Malley original work can now move and jump around like a Justice League or Spiderman cartoon and this can be amazing. We have even been given a taste of what this miniseries could be like as seen here:

I think it would be awesome

Of course, there are many series out there that deserve a remake (Nasauca: Valley of the Wind anyone?) and I’m not surprised! Given the nature of a source’s adaptation to a movie or television series, there are bound to be changes, especially if the adaptation surpasses the original source material. Game of Thrones has done this already with the advent of Season 6 so we might get a retelling of that story 30 years from now!  And I’m totally fine with that.

The Elements of a Worthwhile Board Game Expansion

With the recent, and exciting, news that the famous “Betrayal at House on the Hill” board game is finally getting an expansion, I thought now was a great time to talk about why we board game enthusiasts buy expansions. Expansions are like the DLC in the board game world as they can enhance the original board game and create new and exciting ways to play the game. And like DLC, there can be multiple expansions for the same game (Dixit or Pandemic, anyone?). As such, for all these expansions, what should you look for? Which expansion do you buy and the which one do you leave on the store shelf?

For me, it boils down to two things

  1. The expansion adds more players to the game
  2. The expansion enhances the original board game experience by balancing and diversifying it

The first point is the easiest to understand of the two. When you have a board game that only goes up to four or five players and you have five or six friends over, you can’t use that game! Simple as that (unless you double up). But an expansion throws that out the window and gives you the opportunity to add those players in. The Settler of Catan 5-6 player expansion is a great example of this. By simply adding new tiles and player tokens, the game can now incorporate more people with the sacrifice of a longer game. In all honesty, if I get an expansion, this is my primary reason.

My second point, though, is bit more subjective (your mileage may vary so to speak). Diversifying a board game can add a fresh, new take on a game you’ve played many times. The expansion adds a new element of fun into a now stale system and this is where most board game expansions fall into. To name a few off the top of my head, Night of Werewolf adds new villagers and wolves, Dixit adds new cards, Powergrid adds new maps, and Ticket to Ride adds a freaking Alien and Dinosaur! All of these expansions change up the formula, change up the gameplay, and most importantly, add a new level of fun to your favorite board games!

Along with the diversifying aspect, the gameplay developers will usually try to add balancing aspects as well. Do they work? Well, I would like to say yes but given the extreme diversity of board games and players out there, it’s really hard to say. So to cherry pick from one example, Evolution’s expansion, Flight, does an amazing job balancing a gameplay that can be, at certain times, broken (though to be fair, the 2nd edition of Evolution really cleans up the first game). The Flight expansion allows your animals to evolve flying traits that can counter defensive traits like “climbing” nicely. What’s more, the added capabilities of flight are not overpowered and also have its limits as well. Great expansion, btw.

But I think the best expansions out there are the ones that combine both of these qualifying traits of additional players and diversified gameplay. There are some legitimately good expansions out there that fall under this category. My two favorites are probably the Cosmic Encounter and Pandemic expansions. Cosmic Encounter has possibly the best expansions ever as they add 25 new aliens to an already astonishing diversity of species and they add an additional home system. What’s more, given Cosmic Encounter’s highly encouraged cooperation system, everyone has a chance to get planets even though the game takes longer to make one complete round. Meanwhile, the Pandemic expansion “On the Brink”, not only adds additional gameplay, such as mutant strain, but the additional player serves as a bioterrorist. This bioterrorist brings up the number of players to six and acts as the antagonist to the other five players. This expansion is amazing as you can do so much with it. Pandemic can now be even more challenging, more frustrating, and more fun to boot!

As for Betrayal at House on the Hill?

Well, unfortunately, it doesn’t look like we’ll be getting additional players but I’m really looking forward to the new rooms, haunts, and monsters! I think though if they want to push it to a new level they should incorporate the adventurers’ traits into certain items, rooms, or events. Think about it, Brandon Jaspers likes bugs, well, there should be an event where if a whole bunch of bugs swarm all over you, everyone loses a sanity point unless you’re Brandon Jaspers. It’s funny to me how the personality traits and birthdays are so underutilized by the game itself. I think the creators of Betrayal should really tap into that for the next expansion.

What are your favorite expansions? Let me know!

Favorite Civil War Military Parks

It’s National Park Service Week and today, I’ll talk about my favorite American Civil War Military Parks preserved by this great agency.  I recently got to experience these parks for the first time on a father-son trip this month and that was wonderful.  This trip was special for my dad and I as we had never been to a military park before.  Now, we visited all the famous battlefields in America history such as Shiloh, Manassas, and of course, Gettysburg.  Many of these places were great so only the cream of the crop made the list.  I highly encourage you to visit these parks in the first place but if you don’t have time, definitely check these out.  For a full list of the places I visited, check out the list at the end of the article.

 

Manassas National Battlefield Park

For being so close to the nation’s capital, Manassas lacks encroaching suburban developments that plague the D.C. area.  This is wonderful and certainly helps visitors interpret the battlefield thanks to its wide open fields and tour stops.  Manassas also has one of my favorite visitor centers on our trip thanks to its well-polished orientation video and map diagrams.  The first battle of Manassas was the first major battle of the American Civil War and the visitor center highlights the initial ignorance our country had about the conflict in 1861.  My family was also lucky in getting a ranger-led program for both the first and second battle of Manassas.  Both of the rangers were well informed, gave detailed, but not overwhelming, battle descriptions and answered our questions with ease.  A beautiful park that any D.C. native should check out.  Half-a-day recommended.

Petersburg National Battlefield Park

A hefty chunk of the military parks are driving-oriented so if you want a break from that, look into Petersburg.  Not only are the trails very scenic but the original Civil War-earthworks still stand today.  These earthworks, which are usually trenches dug out by the soldiers, helped me understand the battlefield and how close the combatants were from each other.  The sign posts were also helpful as they act like a silent park ranger and tell who was doing what at what time.  Very well organized and I highly recommend you check out “the crater,” which was a failed attempt by the Union to breech the Confederate line and capture Petersburg.  Half a day is stretching it but achievable if you focus mainly on the eastern front portion of the park.

 

Vicksburg National Military Park

Unfortunately, this is a driving-heavy park but gosh darn you’re going to have a beautiful view anyway.  We went in April which is probably the best time to visit this park, true, there weren’t any ranger led programs when we went but what you get in return is great weather and a low amount of park visitors.  Again, earthworks are plentiful but they really add to the driving tour as you first go through the Union front, turn around and go through the Confederate front.  Traversing the Confederate front really made me realize how close these two armies were to each other and it’s insane.  There is a hidden gem in the park that many people don’t know about and that’s the U.S.S. Cairo, a sunken, Civil War gunboat that was raised in the 1960s.  There aren’t many gunboats that are left from this time so I strongly suggest you check it out as the small visitor center really hones in on the river ships used during the war.  Very interesting.  I recommend a full day at the park.

 

Gettysburg National Military Park

I don’t think many of you are surprised that this is on my list but guys, this park is so worth it.  First off, the military park is immense and every important part of the battle is preserved almost to perfection.  When you’re at the field where Pickett’s Charge took place or standing on the rocky slopes of Little Round Top, you get this real humbling experience that nowhere else can replicate.  The best part about the visitor center is the cyclorama which is very beautiful.  It’s worth buying the ticket just to see it.  We also had the best ranger-led tour on our trip by Ranger Matt.  You are enthralled in his easy-going nature as he recounts tales of hardships and sacrifice.  Not only did he teach me about Gettysburg but he also taught me how to be a better Park Ranger.  Gosh, thanks to Ranger Matt, my dad and I ended our trip in a satisfying manner.  Great park and a full day is recommended.

 

Extra Credit-A Park Celebrating its Annual Commemoration

My dad and I visited Shiloh during the anniversary of the Battle of Shiloh (April 6th and 7th) and we lucked out and visited both Fort Sumter and Appomattox Court House during their annual commemorations.  The parks go above and beyond for their annual commemoration and I highly recommend you guys to check them out.  At Shiloh, we arrived to the visitor center at 5:00 am to “witness” the first skirmish of the battle and from there, we followed ranger after ranger on the various battles that happened that day.  Phenomenal.  At Fort Sumter, we saw a rifle demonstration and at Appomattox we saw a reenactor who also knew his stuff extraordinarily well.  The parks may be more crowded than usual but you are guaranteed a great time.

Here is a list of all the parks my dad and I visited: Vicksburg Military Park, Raymond Military Park, Shiloh Military Park, Corinth Civil War Interpretive Center, Chattanooga Military Park, Kennesaw National Battlefield, Battle of Rivers’ Bridge State Park, Fort Sumter National Monument, Petersburg National Battlefield Park, Fredericksburg/Spotsylvania Battlefield Park, Manassas National Battlefield Park, Bentonville Battlefield State Park, Appomattox Court House National Historical Park, Antietam National Military Park, Harpers Ferry National Historical Park, and Gettysburg National Military Park.

New Blog “From the Sub” for Civ Battle Royale Articles

Rather than swamp Unapologetic Nerd with reaction articles and alike to Civilization Battle Royale, I decided to make a side blog, “From the Sub.”  There, you can see my responses and more to updates for the CBR.  I’m still playing around for its overall appearance so the layout may change in the near future.  In the meanwhile, I’ll continue to write articles for Unapologetic Nerd as well.  Just spreading the word out.  Until next time!

Link to site https://fromthesub.wordpress.com/

Reaction to Civ Battle Royale Part 40

Map created by /u/LacsiraxAriscal

Summary

-For once, relevant wars are fought on all six continents creating another exciting part in the latest CBR. Some notable highlights include the Blackfoot most impressive city capture of the game (Olongapo from Champa) and Finland sending paratroopers to Arabia (a civ that it doesn’t even share a land border with).

-The Great Pacific War continues as Vietnam resurges forward and annexes many coastal and island cities. Kimberly defenses begin to weaken but have still held up strong against Australia’s onslaught.

-In what is dubbed by the latest Power Rankings as the “War of South American Relevance” Chile and the Buccaneers declare war on Brazil and Inca creating one of the most exciting wars that South America has produced since the beginning of the game. Brazil invades Chile while the Buccaneers shell the Incan coastline.

-The Inuit’s advances stall under heavy Canada and Texas defense but continue to bring advance units to the frontline. By the end of Part 40, Texan defenses broke down and the White Walkers are advancing southward with gusto.

-Sparta has found its foothold again and is fighting back against Sweden in the Second Sweden-Sparta War.

-Mughals adopt Freedom in a world where only tyranny exists. Good for you Mughals!

-Argentina is eliminated by Brazil making it the 18th civ to be eliminated from the game.

Lower Half Civs: #23-44 based off of Power Rankings Part 39

This was a bad part for: Argentina, Inca, Ayyubids, Champa

Truth be told, I’m kind of surprised that Argentina got eliminated due to its last city nestled in the mountains but Brazil’s determination did not let that faze them. Argentina’s neighbor, the Incans, is now the new South American punching bag as the Buccaneers ravage their coastline cities.  Finally, Ayyubids continue to circle the drain as, despite regaining Cairo a couple of times, they ultimately lost their capital, along with Aswan, to their hated Carthagian rivals. Ayyubids’ fate may soon be like the extinct Argentina, or worse, irrelevant like Japan. Over in the Pacific, the Champa have been kicked off the mainland by Vietnam and now reside on island cities. I think Champa may retake Kauthara but I feel like Vietnam has a good grip on the situation and have shut out Champa from the rest of Asia. If the weakened Champa isn’t too careful, Burma might surprise us all and DOW. That would be neat.

This was a good part for: Sparta

Sparta managed to reverse the Sweden conquest and is now pushing back north. They have reclaimed Cumae and Ohrid and now have the units to go on the offense. Their next target would probably be Tegea but Sweden cannons and troops protect the city. Expect much blood to be shed by these two civs in the next part.

Upper Half Civs: #1-22 based off of Power Rankings Part 39

This was a bad part for: Texas, Sweden

Although Texas didn’t lose any cities by the end of Part 40, the situation certainly looks grim for them. Near the end of the part, we see Inuit forces bursting through the borders, causing wreckage and mass chaos throughout the territories. What’s more, Texas’ Sisseton is at zero health, and Corpus Christi is in yellow. Further tightening the noose is the big tech difference as Inuit has modern infantry, helicopters, bazookas, and airplanes, against Texas’ cannons and great war infantry. Canada and Inuit may stalemate hard, but Texas is about to fold.

Sweden had perhaps reached its peak at the end of Part 39 as now it is facing a resurgent Sparta. Although Sweden may be able to hold onto its other conquered cities, what’s most troubling is the lack of troops that defend its core cities in the north. As the narrator points out, Sweden’s paucity of soldiers looks quite delicious to Finland…

This was a good part for: Vietnam, Carthage, Buccaneers, Boers

Perhaps the biggest winner this part was Vietnam. Vietnam was definitely not looking good in the last part but all that has changed. Their horde of submarines has fought off Australia’s armada, and now, their troops and ships are capturing or recapturing many coast line cities. Granted, these cities could flip in the next part but nonetheless, Vietnam is looking better off and should continue to push forward and try to take other island cities that host Australian aircraft. Not only will this expand their homeland, but it will also provide relief to their core cities from Australian bombers.

Meanwhile, the Buccaneers, fresh off their Portugal war, declare war on Brazil and the Inca and become allies with Chile which sandwiches their rivals neatly. Although Buccaneers are extremely light in their land defense in northern South America, at least Brazil is heavily distracted by Chile which was well played by the pirates. What’s more, their intense armada is shelving Incan cities and have even sniped them from Chile! If I was playing Chile I would be embarrassed right now. The Buccaneers need to be careful though as the Brazilian core cities could start producing armies that will stop their total conquests. Watch the entanglement between Brazil and Buccaneers to see how it all plays out in Part 41.

Carthage has done well thanks to their persistent conquest of Ayyubid territory. Not only do they have Cairo firmly in their control, they also occupy Aswan and still have a (relatively) strong army to boot that is now marching towards Baalbek. Carthage’s conquest may be impressive if it wasn’t for the fact that they occupy a border with the Boers. Ouch.

Speaking of which, the Boers continue to surprise us as they skip tanks and go straight to modern armor. Of course there is also the fact that they have AN ATOMIC BOMB at their disposal, so, you know, no biggie. Their development also highlights the new timeline TPang has introduced into the gameplay. I myself have yet to play with the new timeline so I am unsure how all of this will turn out but nevertheless, I am now more than ever convinced that Boers will be the winner of the CBR. At this point, only a few civs have even a chance of stopping them. We’ll just have to wait and find out.

If…

If Mexico declares war on Texas…

Although we haven’t seen Mexico much during this last part, what little we have seen has shown us a respectable army that is nothing to sneeze at. Both Blackfoot and the Mexicans have taken a very neutral position for the Inuit vs. Canada+Texas War, but it is Mexico that could have the bigger effect here. Blackfoot’s army is a joke next to the Inuit so Blackfoot would only make a small dent to the Inuit. However, if Mexico were to intervene on the side of the Inuit, it would spell disaster for Texas (and to an extent, Canada). Mexico has proven in the past that it could take Austin so no one would doubt Mexico’s competence. What’s more, Texas is weakened but still respectable; if Mexico were to intervene then Texas could falter majorly. This would only benefit the Inuit who could swing around and add another front to Canada.

Camel Up for Camel Cup!

I think if there was a board game that got the award for player versatility, it would likely be Camel (C)up.

Camel Cup is a board game where you bet on camel racing and that’s pretty much it! Five camels race each other on a racetrack board and the game ends when the first camel crosses the finish line. The race is divided up into “legs” where each leg is the time allotted for each camel to move (each colored camel has their own colored die that is rolled once per leg). You can bet on the overall winner and loser of the race and the winner of each leg. The game awards you with money if you bid correctly and takes away your money if you bid incorrectly.  Also, you can also add “desert” and “oasis” tiles on the board that can advance or retreat camels if they land on them.

Also, the camels stack on each other if they’re on the same space creating humorous results. Hence, why some people argue for “Camel Up.” Image from http://www.lautapelit.fi/Camel_Cup_FIN_SWE_DEN_NOR

I sincerely like this game which is bizarre considering there is a high chance, low skill ratio involved here. Many, traditional, board games, like Monopoly, rely on chance to progress the game which downplays its skill aspect. In such games, where is the fun in winning or losing when you can easily lose thanks to a bad dice roll? That is why many modern board games try to strike a healthy balance between chance and skill to make for an enjoyable experience. Camel Cup though is a crucial exception to this rule as chance is part of its theme! After all, you are betting on camels to win in a race.

But chance is the name of the game here and players have to take into account a high-risk/high reward payoff versus a low-risk/low reward scenario. Camel Cup harkens back to traditional gambling games and hones in at that crucial point of risk taking. In poker, do you dare call your opponent’s possibly bluffing hand? Or in blackjack, will you signal the dealer for a “hit” and hope you hit 21? These kinds of risks are what make those games, and Camel Cup, fun to play. This is epitomized when everyone waits apprehensively for the last die roll and when that number comes up, cheers or groans erupt the room as the winners cash in big and the losers pay up.

Camel Cup also benefits from its great game design. For instance, each player takes on the role of a betting character and their cartoon designs are a delight (I always choose the manic-looking blonde). Then you have the board itself which imposes well as a desert scenario. Players can also grow fondly of the camel tokens as they back their favorites and try to shut down camels that threaten their favorite’s winning chances. Most importantly though, the constructed pyramid at the center of the board is perhaps one of the most creative, if sometimes frustrating, hardware designs I have seen in a long time. The pyramid holds the five dice and is able to roll each dice one at a time. Although effective at rolling a random die, the pyramid itself can be awkward as sometimes a die won’t roll out while other times the structure-holding rubber band breaks on the third use. Nonetheless, it is an impressive piece as it adds a strong, three-dimensional structure to Camel Cup as other board games are usually very flat in design.

But most importantly, I think, one of the best reasons to own Camel Cup is its appeal to any group of people. I have exposed this game to many players and most of the time I have received positive feedback on it. Hard core or casual, family or adult, if you find people who are willing to learn the rules (which although dense, it is easy to pick up), you will have a fun and exciting game on your hands as players gamble their way to victory. The short length makes it a fun “breather” game that allows multiple playthroughs in one sitting. Also, the game goes up to eight players which is AMAZING as so few games of this caliper rarely go pass five (and the game doesn’t suffer from the added players either). So! In the end…

Buy it? Buy this game if you want a light, fun, and nail-biting game. This is also a fun casual game that plays well into larger-than-normal board game crowds.

Leave it? Skip this game if you want something a bit more skill heavy. Camel Cup is about chance and wooing Lady Luck.

My recommendation? Buy it! You won’t regret it!

But seriously, I have no idea if it’s Camel Up or Camel Cup.

Reaction to Civ Battle Royale Part 39

So for the past eight months or so, I’ve been following Civilization Battle Royale Mk. II on the civbattleroyale subreddit and it has been amazing.  For the unfamiliar, this subreddit follows a huge game of civilization where 61 A.I. civs fight for global domination in a winner-take-all story.  I’ve been following this closely and now, I wanted to release my reaction to the latest part (39) as it has been a doozy.  This article is for all the fans of CBR!

Map created by /u/LacsiraxAriscal

Summary

-The War of Oceania Supremacy explodes across the Pacific Ocean as Vietnam, Australia, Kimberly, and Champa fight tooth and nail. Kimberly and Australia flip many island cities and the infamous Wobbegong Navy is neutered thanks to Kimberly’s smaller, but more modern, navy. Kimberly has lost its Red Fort though and this likely signals a turning point in the war. Now, Australian troops head west towards Kimberly’s core, costal cities.

-War of North American Supremacy continues to be a bloodbath draw with the Inuit having a slight upper hand over Canada and Texas. The Inuit have several times come close to occupying Ottawa’s territory.

-Brazil solidifies itself as the ruler of South America thanks to its amazing invasion into Argentina.

-Israel is eliminated by Armenia making it the 17th civ to be eliminated.

Lower Half Civs #23-45 (as of Part 38)

This was a bad part for: Sparta, Israel, Argentina, Portugal, Ayyubids

The writing was on the wall by the end of Part 37 that Israel and Argentina were going to have a bad time in Part 38. Sparta was the civ though that had a chance to recover against Sweden and reclaim core cities. This didn’t happen and instead, Sparta lost additional cities in this brutal war. But hey, at least they got Rome? This would be an achievement if it was from any other civ except Portugal. Speaking of which, Portugal lost its final core city to the Buccaneers which really sealed the deal that Portugal would in no way recover. Ayyubids also lost its capital to long-time rival Carthage, which divided the country up into four city states. Woof. Good luck trying to come back from that.

This was a good part for: Armenia, Carthage

Armenia, surprisingly, joins the small list of civs that dealt the killing blow to a civ. Thanks to a free city from the USSR awhile back and now Jerusalem, Armenia looks good but now needs to tech up fast and continue to pick off lesser civs (Ayyubid looks delicious right now). Carthage is also the surprise winner here as it finally became serious of its half-assed war against the Ayyubids and captured its capital, Cairo, effectively splitting the rival nation up into four parts. Although Cairo may flip, Carthage should hold sway over it by the end of the war. Carthage’s tech lead may also spell the end to the Ayyubids in the near future.

Upper Half Civs #1-22 (as of Part 38)

This was a bad part for: Vietnam, Kimberly, Canada+Texas

Really, the suckers in this part are the losers in the Inuit and Australia wars. Poor Vietnam, although your Unique Unit may be a fantastic defensive bonus, it sucks for Battle Royale in that it can’t capture cities and it seems Vietnam hasn’t figured that out yet. Kimberly’s strong fight against Australia finally falters at the end of Part 39 as Australian soldiers head towards important, western coast, core cities. Expect Kimberly to tumble in the rankings—and as a regional power—by the end of the next part. Over in North America, Canada and Texas are having a rough time against the Inuit despite their consistent troop supplies. Although their hardy defenses are something to praise, I have to point out that they aren’t making a strong offense into Inuit territory. Sure, by the end of the war, all three civs may be worse for wear, but the Inuit will still have its core cities unharmed while Canada and Texas’ will probably lose a few. If Canada and Texas want to turn the tide of the war, they better beg to neutral Blackfoot for help.

This was a good part for: Brazil, Boers, Buccaneers, Inuit, Australia, Sweden

Australia and the Inuit may be winning their respective wars but city flips and loss of units is hurting their cause significantly. Out of the two civs, the Inuit is the one that’s probably better off as they still retains their core, and so far unflipped, cities, and they are making decent strides into Canada (and I wouldn’t be surprised if the Inuit managed to capture Ottawa by Part 40). But the civ that has the best progress so far is Brazil as they are waging one of the most efficient wars we have seen since the Boer-Zulu war. Argentina is now reduced to one city that is nestled in the Andes Mountains with barely an army to defend it. At this point, Brazil doesn’t need to take them out but it looks like they’re going for it so good luck there! In Europe, Sweden’s progress has been stellar against Sparta but I worry this may be the end to their expansion. Sparta still has a strong Mediterranean navy fleet that can easily recapture coastal cities. Sweden should peace out soon instead of fighting for pointless coastal cities (hopefully, other civs like Carthage will jump on Sparta, further fueling Sweden’s successes). Finally, Buccaneers wisely peace out in their successful Portugal War and now rebuild towards their next fight, good job Buccaneers!

Although Boers didn’t fight anyone and largely stayed out of the limelight, they still get a shout out for being the first civ to reach the Information Age! This is in relation when other civs are still reaching the Modern Age such as Mexico. The Boers are doing fantastic and we are eager to see them fight their next foe.

The Best Pokémon Games and Types for a Monotype Run

11/28/2022 Update: This article will soon include analysis from Pokemon Scarlet and Violet which an article dedicated to it is currently out.

Self-made video game challenges and runs have been a staple in recent gaming and can create exciting and new ways to replay your favorite games. There are a whole variety of them ranging from a no-kill run in Metal Gear Solid to only using your knife as a weapon in Resident Evil 4. Pokémon is no exception to this rule as one of the most famous video game challenges of all time is the Nuzlocke Run which actually makes the Pokémon games exceedingly difficult. Today, I offer you a different sort of run, one that although is not as challenging as a Nuzlocke Run, is still very enjoyable. I give you, a Monotype Run/Challenge.

Simply put, a Monotype Run (or Single Type Run) is where you catch Pokémon who only belong to a certain type whether it is Water, Bug, Dark, or Dragon. If a Pokémon does not have a type in that category then it’s out.   This is a great challenge I think because you can form a team around your favorite type(s) and not have to worry much about picking your favorites. Your team’s weaknesses are what make this challenging as you have to look out for moves or Pokémon that may defeat you. And to be fair, this isn’t exactly a brand new, exciting concept; many people have done this Run for a long time. That is why today, I’m going in depth and telling you what Pokémon games and types are the best for a Monotype Run. Let’s take a look!

If you want to cut right to the chase, just click the image below that will explain everything to you concisely. Below the chart I have written my methods in approaching this monumental task and the overall best games and types for a Monotype Run.

Monotype Chart Version 2.03

Before I analyzed a whole bunch of different pokedexes, I had to design a series of rules to make sure I kept my analysis consistent which are as follows.

  1. A type must be selected before starting the game. Upon playing the game the player must make all attempts to capture a Pokémon of that type as soon as possible. Once captured, the previous Pokémon of the party must be disregarded if they are not of that type.
  2. Pokémon that have yet to evolve into that type (e.g., Nidoran in a Ground type Run or Caterpie in a Flying type Run) may be caught but must be evolved as soon as possible.
  3. Trading is not allowed
  4. Only Pokemon caught before Elite Four are applicable for your team.
  5. Mega Evolutions that changes a Pokémon to your type are allowed provided you mega evolve the Pokémon as soon as their battle begins.

Of course, everyone has their own version of the rules and that’s totally fine! This is just how I approached the analysis.

In order to determine which Pokémon games are the best for a Monotype Run I had to design a categorizing system that was nonsubjective. What’s more, I had to find a simple but effective rating system that can satisfy all 516 possible combinations between typing and the games. This was solved by a dual grading system using numbers and letters. Every typing and video game combination has a letter (S-F) and number grade for how beneficial a Monotype Run would be. Numbers indicate a game’s type diversity by the amount of unique Pokémon of that type you can catch.  Letters indicate how early you can catch a Pokémon: S=Your first Pokémon is your starter; A=First Pokémon you can catch is before the 1st gym; B=Between the 1st-2nd gym; C=Between the 2nd-3rd gym; D=Between the 3rd-4th gym; F=After the 4th gym. For the Sun and Moon games I used the trials in place of gyms since they acted as similar milestones.  Finally, the asterisk symbol, “*”, represents a team that neutralizes all the weaknesses.  For example, if you were to do a Ground type run in Pokémon Red, you would have a 6A rating (i.e., you can catch at least six, fully-evolved Ground type Pokémon and the first Pokémon you can catch, the Nidorans, is before the first gym but you are exposed to your Ice and Water weaknesses).

As such, teams with a rating of *6A or higher are the Runs you are looking for. You can catch a Pokémon fairly early on and you can get a diversified team that has all of its weaknesses covered. A *6S rating is the best because you will have your Starter right from the getgo! Surprisingly, given all the strict guidelines, we see a huge amount of teams that can match these strict standards, especially in the later games.

For the purpose of saving a lot of headaches, trading was not included in the Monotype Run Chart. Trading defeats the purpose of the Run as it’s much easier to get a team of six Pokémon (especially in the later generations) that has all of its weaknesses covered. This is why a lot of games on the Chart (such as Generation One for Bug types) won’t have the full team even if they have the diversity needed (Scyther and Pinsir are version-exclusive Pokémon). Also, Pokémon catchable after the Elite Four were not included as, in my opinion, you’re at the end of the game. I imagine you win the challenge once you beat the Elite Four. True, some games have a lot of content after the Elite Four (such as the Johto games), but this is only after hours and hours of playing the games. Tyranitar in Gold/Silver is a great example as you can catch Larvitar at Mount Silver but that’s only after you acquired 16 badges (and by then, what’s the point?).

The Best and Worst Pokémon Games for a Monotype Run

By far, the best Pokémon games for a Monotype Run are Pokemon Sword and Shield, followed by Generation 6 and 7.  These later generations are fantastic as the amount of Pokemon you can catch in them is staggering.  SWSH wins out in the end though because of the Wild Area which is available after Route 2 and just hits you with a tsunami of Pokemon.  No joke, every type can be caught before the first gym.  No other game can claim that title.  If you have a Switch, go for SWSH and if not, there’s nothing wrong with either generation 6 or 7.

Sun, Moon, and USUM are really good.  First off, the level of diversity in Sun and Moon rivals ORAS while Ultra Sun and Ultra Moon have a team diversity almost on par with X and Y.  This means that many types are quite feasible for a Monotype Run although I would hesitate to choose Rock or Dragon types due to their availability of the end of the first island.  Ice types are actually doable in the game thanks to Crabrawler which is a welcome change of pace for them!  For more information about Sun and Moon and its sequels check out my in-depth article here.

The games to avoid would definitely be the Generation 1 games and that’s not surprising given the games’ initial lack of diversity. Pokémon Blue and Yellow only have one type that’s *6A or better (Normal) while Red has that and Electric. Ironically, the Electric type only sometimes acquires a *6A rating given their low diversity. If you want to do an Electric type Run in Yellow, catch a Pikachu and later catch a Magnemite, then Jolteon, Electabuzz, Voltorb, and Zapdos. I wouldn’t recommend this though given the mentioned Pokémon have a rather low movepool (look towards B2W2, USUM, and SWSH if you want a great Electric type Run).

The Best and Worst Types for a Monotype Run

Normal, Normal, Normal, Normal! The Normal type is the only type that has a 100% excellent rating. This is thanks to Normal type having only one weakness (Fighting) which it can easily cover! Oh, and guess what! The Normal/Flying type combination is the most common type combination in the games. Every generation (except Gen 8) has introduced one and you are more than likely to run into one in the game’s first route. Boom, Normal’s commonality combined with its low weaknesses and early route availability makes it the perfect type for a Monotype Run. I recommend going old school and do a Normal type Run in Generation 1 as you can catch a plethora of iconic Pokémon like Jigglypuff, Pidgey, Tauros, Kangaskhan, and Snorlax. You will have a fun time as they are strong and can learn a variety of moves.

If you don’t want Normal I would then recommend a Water type Run (although Ground, Bug, Fighting, Fairy, and Flying are also good). Again, their commonality and low amount of weaknesses make them a great type to do a Run. Water/Ground and Water/Flying Pokémon are surprisingly common and are introduced in almost every generation. These two potent combos cover Water type’s weaknesses and more than help you have a good time. Also, the Water type has the most superb ratings, a *6S or better, out of any type!  As Water type is one of the key starters in most of the games, it’s no wonder that Water teams are easy and fun to do.  If I were to recommend some games they would be Pokémon Sapphire, Emerald, and Alpha Sapphire. Pick Mudkip as your starter (Water/Ground), catch a Lotad (Water/Grass) in Route 102, and Wingull (Water/Flying) in Route 104 and you are set. From there, you are given a huge range of great Water Pokémon. Some off the top of my head are Gyarados, Crawdaunt, Sharpedo, Lanturn, Tentacruel, Marill, and Relicanth.

Ice and Dragon type are the worst types for a Monotype Run and have an average D+ and C- grade respectively. This is not surprising given they are usually available fairly late in the game and their diversity is rather lack luster. Surprisingly, Ice type neutralizes its weaknesses in GSC but is severely marred by their late game status. If you want to do an Ice type run go for SWSH thanks to the extreme early availability of Ice Pokemon in the Wild Area.  You can also do Pokemon SM and USUM thanks to Crabrawler’s early availability and the nice diversity of Ice types in those games.  The best Dragon game is definitely SWSH thanks to, again, the Wild Area which adds a lot of Dragon Pokemon in the Raids and you can neutralize your weaknesses thanks to Duraludon.

Trivia

-The worst Monotype Run is probably the Dark Type run in Pokemon LeafGreen and FireRed.  You CANNNOT catch ANY Dark Type Pokemon!   The game doesn’t even allow your Eevee to evolve into one which sucks.  This easily makes it the worst run in the entire series.

-In general, the sequel game in a series (Crystal, Emerald, Platinum, B2W2, and USUM) will have better runs due to an increase in diversity. The only exception to this is Pokémon Yellow.

-Remakes’ (FRLG, HGSS, BDSP) ratings are generally similar to their original games as Pokémon availability are usually the same. The major exception to this is ORAS which introduced the National Dex before the Elite Four and not after.

-If you want to do a Water type Run in Pokémon Yellow, your first Pokémon will be a Magikarp from the Pokecenter salesman outside of Mount Moon. Have fun!

Final Thoughts?

So that’s the article! I originally published it in February 2016 and have continuously update and change it as new games are made.  The amount of time I have sunk into this project is ridiculous but hopefully worth it, I consider my chart version 2.0 to be one of my best works.  Additionally, there’s so much research and data in this that some mistakes may have fallen through the cracks; if you spot something that’s incorrect, let me know! Happy playing!

Link to other Monotype Run Articles

Games
Red/Blue/Yellow
Gold/Silver/Crystal
Ruby/Sapphire/Emerald
FireRed/LeafGreen
Diamond/Pearl/Platinum
HeartGold/SoulSilver
Black/White/Black2/White2
X/Y
OmegaRuby/AlphaSapphire
Sun/Moon
Ultra Sun/Ultra Moon
Let’s Go Pikachu and Eevee
Sword/Shield
Scarlet/Violet

Types
Bug
Dark
Dragon
Electric
Fairy
Fighting
Fire
Flying
Ghost
Grass
Ground
Ice
Normal
Poison
Psychic
Rock
Steel
Water

Donation for Website

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Crazy Theory: Missingno. is in Pokemon Sun and Moon

Okay, crack theory time.

In the latest Pokémon Direct (February 26th, 2016), the Pokémon Company revealed that you can transfer your Pokémon in Red, Blue, and Yellow, from their Virtual Console games, to Pokémon Bank, and to the newly revealed upcoming games, Pokémon Sun and Moon. This is exciting news. As I’m sure you are aware, fans were very displeased when Pokémon Ruby and Sapphire were released as you couldn’t transfer your Pokémon from Generation 1 or 2 to these games. You had to leave your old Pokémon behind.

But now that’s changed. Not only can you replay the original Pokémon Red, Blue, and Yellow games, now you can play them and transfer them to new games and still be with them.

And in all of the excitement of transfers, I would like to bring up Missingno. which has been confirmed, via fan footage, that you can capture this “Pokémon” again in the new virtual console games. The question though begs to be asked, can you transfer this glitched Pokémon to Pokémon Bank?

In Generation 1 when you transfer Missingno. to Pokémon stadium, it can become a ditto or a substitute doll no matter what form. Will the same thing happen to Pokémon Bank? In this case, will Missingno. turn into a ditto upon upload?

I (like to) think not and here’s why. One, Nintendo knows that Missingno. exists as evidenced by their Customer Service account. Two, since they do know it exists, and the potential harm Missingno. can have on saved accounts, why would they bother to still keep it in the game? At the very least they probably programmed it so you can capture a Missingno. and still have infinite items without messing up your data.

As such, I propose my very crazy theory in that Missingno. will be an actual, for real Pokémon, in Pokémon Sun and Moon. Not only will it be a Pokémon, it will be an story driven Pokémon that the evil team will use to glitch the world into their favor. Maybe they won’t use it in Sun and Moon (perhaps in a sequel), but the possibilities of Missingno. are endless as the evil team could use this Pokémon to create infinite items, say Master Balls, and use the Pokémon to exploit the world you live in. And if they’re not careful, could throw the whole world out of whack. Super scary thought for sure.

Although the above scenario is highly unlikely, I still find the upcoming events of Missingno., Virtual Console, Pokémon Bank, and Sun and Moon quite interesting so keep an eye out for that when more information is revealed.

“World of Tomorrow” is My Pick for Best Animated Short Film of 2016

Like last years’ Oscar nominees for Best Animated Short, my selection for the 2016 winner is an easy decision as none of the shorts had the same depth and innovation as my clear favorite did. So before I get to why I liked “The World of Tomorrow” the best, let’s take a look at the other nominees first.

Probably the weakest nominee on our list is “Prologue.” Now, “Prologue” is noteworthy for its combination of colored pencils with a hyper realistic art style but the story was super lacking. In fact, did it even have a story? No, it really didn’t. It’s just about these four dudes fighting each other (in a game I called “The Half Naked Fight”) and a young girl gets traumatized from viewing this deadly battle. That’s it. Violence has weight if there’s a purpose behind it but without tension, it’s meaningless. Why are the dudes fighting? Which side should I be rooting for? And why should I care?

“Bear Story” suffers from its middling plot, style, and story that, in the end, make it another weak contender. I don’t really know what to say about this short since it’s so…meh…I think what really bothers me about the short is there are a lot of unanswered questions, some of which are ones I’m sure the creators don’t want you to think about. For instance, are the circus workers human? Where do they live? How do they know about this animal city? Why aren’t there other humans doing something about this human city? Do the animals live in fear of humans? Even the ending was confusing in the wrong way as it left me more frustrated than satisfied. And unfortunately, the rather stiff animation seems almost jarring when you compare it to other computer-animated shorts. Next.

https://vimeo.com/114381015

“We Can’t Live Without Cosmos” should be retitled as “We Can’t Live Without Cosmos and Each Other.” The two cosmonauts’ friendship rivals their love of outer space and that makes this short super character driven. The minimal art style is reminiscent of Tintin, Doug, and other simplistic cartoons and this is amazing given the breadth of emotion delivered in this film. Because of the style, outer space looks so beautiful, perfectly complimenting the cosmonauts love for it. Really, the major fault I had for this film is the ending which, like “Bear Story,” left me confused when it really shouldn’t. I know I shouldn’t focus on this part of the film but it bothered both Mary and I and I can’t let it go. Mary postulated that he committed suicide while I think he somehow found a way to reach outer space and join his friend. Perhaps we should enjoy the ending though as he was reunited with his friend in the end. Pretty good short though!

Now, “Sanjay’s Super Team” I can imagine winning the Oscar but not just because it’s a Pixar film! The other Pixar short I saw in 2015, “Lava,” was no where near as good as this short and I was super glad I didn’t have to watch it again when I saw all five shorts in the theater.  I like this short because it was incredibly fluid, visually stimulating and gorgeous. I like the parallels between the father and son’s influential figures and I liked the action scene as well. If it wasn’t for “World of Tomorrow,” I’d say that “Sanjay’s Super Team” would win the award no problem!

Then why does “World of Tomorrow” (directed, produced, animated, written, and edited by Don Hertzfeldt) deserve the Oscar? Well, I think it boils down to “World of Tomorrow’s” delivery of a very earnest, and somewhat sad, look at humanity through the guise of fun, surreal, and often times light humor. I can only imagine how difficult it is to achieve this but “World of Tomorrow” exceeded tremendously. What’s more, the child-like stick figure characters match well with the undefined and abstract-like backgrounds.   There were so many good scenes but the one that got to me was when Future Emily talked about clone degenerations and then her eyes blinked rapidly and sporadically. It made me uncomfortable and that was great. The ending scene where Future Emily absorbed Emily Prime’s memory of her mother was quite melancholic but I still had this sense of…optimism? I’m not quite sure how I feel.

I guess in the end, “World of Tomorrow” was the animated short I had been looking for for a long time. When I review the Oscar Animated Shorts, I’m looking for a short that has a stellar art direction mixed with an unconventional storyline or a story that made me think and change my perspective on a certain topic. The last time this happened to me was 2013’s Disney’s “Get a Horse” which, although not really mentally stoking, had a very surprising and refreshing take of the classic Mickey cartoons and that was great! I love being surprised! “World of Tomorrow,” was the opposite as, although it didn’t have a twist or a surprise “gotcha moment,” was still very sweet and emotionally stimulating. And unlike “Bear Story” or “We Can’t Live without Cosmos,” I didn’t find myself frustrated or confused by the storyline, it had a goal and it delivered it to perfection. I highly recommend for anyone to see it.

Btw, anyone notice how there was a severe lack of dialogue in four of the five shorts? Only “World of Tomorrow” had dialogue and it was brimming with it. I kind of find that interesting as the previous two nominated years had a healthy mix of the two. I’m not really surprised truth be told as when you have an animated short, a media where you are free to create anything you like without much limitation, you can easily tell a story using character actions and visual cues.