Category Archives: Pokemon Single Type Run

The Best Pokemon Games for a Poison-Type Run

Update 1/14/2020: This article now includes Sword and Shield

If you’re looking for a fun, and rather different, Single Type (or Monotype) run in Pokémon I would suggest the Poison Type. This is one of the few types that make a feasible run in Generation 1 due to their extraordinarily high abundance and diversity. Ever since then, these toxic monsters litter the games and make a wonderful monotype run in every generation with the exception of Black/White and its sequels. For this article, we will look at the best games for a Poison Run and the most common and/or useful poison type Pokémon you’ll run into during your playthroughs (along with some helpful moves to look out for).

As usual, the rules are as stated. You must catch the first Pokémon of that type ASAP and disregard all other types. A Pokémon that evolves into your type may be trained as long as you evolve it ASAP. Only Pokémon you can catch in your game are counted (i.e., no traded Pokémon). And only pre-Elite Four Pokémon are counted for the run.

Monotype Chart Version 2.03

The Worst Games

Just avoid Black and White. You can train only three unique Pokemon (Scolipede, Garbodor, and Amoongus), which all have subpar typing.  And the first Poison type you catch is after the second gym.  No thanks!  At least its sequels are much better for Poison.

The Best Games

Honestly, pick virtually any other game in the series and you’ll have a fun time. If you want more information, consult my type chart as seen here. Now, you’re going to watch out for Psychics, especially in early games, as Poison/Dark Pokemon are uncommon and unfortunately there’s no Poison/Steel or Poison/Psychic yet.

Nostalgia paints a rosy picture for all of us so take this for what you will but one of the best Poison-Type games would be Red, Blue, and Yellow. You can get a Bulbasaur as a starter (or get it later in Yellow), catch a Weedle in the forest and from there, pick up the Nidorans, catch a Zubat in Cerulean Cave, pick up a Bellsprout or Oddish if you’re feeling it, and then find a Gastly/Haunter in the Lavender Tower. Later on, you can find your Tentacool in the seas, Venonat in the Safari, and finally catch a Muk or Koffing in the Cinnabar Mansion. Lots of good choices!

But what if you hate Psychics and realllly want to defend yourself?

Generation 6, 7, and 8 are fantastic but the best games are Pokemon XY.  All these games have diversity and coverage necessary to block attacking types and give you great type coverage.  Sword and Shield have the wonderful Wild Area to give you a plethora of Poison Pokemon, while Sun and Moon can give you Alolan Muk (’nuff said).  XY though are the best as they have the highest diversity of Poison Pokemon in any game and the Pokemon they have are amazing!

I think if I had to choose I would go for Pokémon Y as you can catch a Skrelp and evolve it into a Dragalge! I love this Pokémon but it’s unfortunately rare. You can also get a Bulbasaur (with a mega bonus too!), Venipede, Croagunk, and Zubat fairly early on so that already gives you a good wide base of moves and abilities. Later on you can catch a Nidoran, Stunky, and Tentacool which further expands your movesets. Drapion fans are in luck as Skorupi is catchable with the setback that you won’t find one until late in the game. I’m not even counting other Poison Pokémon as well! So you got a lot of great choices going into it.

Poison Teams in Pokemon Games

Pokemon RBY and FRLG
Ideal Team: Venomoth, Golbat, Venusaur, Nidoking, Nidoqueen, Tentacruel
Optional: Vileplume (Red, FireRed, Yellow), Victreebel (Blue, LeafGreen, Yellow), Haunter, Weezing (all versions except Yellow), Arbok (Red, FireRed)
First available Pokémon: Bulbasaur via starter or Nidorans via Route 22 in Yellow
Covers weaknesses? No, Psychic not neutralized.

Pokemon GSC and HGSS
Ideal Team: Haunter, Venomoth, Tentacruel, Victreebel/Vileplume, Crobat, Nidoking/Nidoqueen
Optional: Muk, Weezing, Arbok, Ariados (G, C, HG), Beedril (S, C, SS)
First Pokémon: Weedle (S, C, SS) or Spinarak (G, C, HG) in Route 30.
Via Pokewalker Grimer and Koffing (Town Outskirts at 1500+ steps), Tentacool (Blue Lake at 0+ steps), Gastly (Dim Cave at 1000+ steps), Zubat (Dim Cave at 0+ steps), Venonat (Noisy Forest at 700+ steps), Oddish (Noisy Forest at 0+ steps), Bellsprout (Noisy Forest at 3000+ steps) and the Nidorans (Refreshing Field in 500+ steps) are available.
Covers Weaknesses? No, Psychic is not neutralized.

Pokemon RSE and ORAS
Ideal Team: Dustox/Beedril (ORAS)/Venomoth (ORAS), Crobat, Tentacruel, Vileplume, Dragalge (OR), Drapion (ORAS)
Optional: Seviper (S, E, AS), Swalot, Roselia (R, S, ORAS), Muk, Weezing, Garbodor (ORAS)
First Pokémon: Wurmple via Route 101
Covers Weaknesses? Yes except for Ruby, Sapphire, and Emerald where Psychic is not neutralized.

Pokemon DPP
Ideal Team: Roserade, Crobat, Drapion, Toxicroak, Tentacruel, Dustox
Optional: Haunter, Stuntank (Diamond)
First Pokémon: Zubat via Route 203 and 204 and Budew via Route 204 both of which can be caught before the first gym
Covers Weaknesses? Yes

Pokemon BW and B2W2
BW Ideal Team: Scolipede, Garbodor, Amoongus
First Pokémon: Venipede via Pinwheel Forest after second gym
Cover weaknesses?  No, Psychic is not neutralized.

B2W2 Ideal Team: Scolipede, Weezing, Muk, Crobat, Drapion, Roserade
Optional: Amoongus, Seviper, Garbodor
First Pokémon: Venipede via Route 20 in dark grass after the first gym
Cover weaknesses? Yes

Pokemon XY
Ideal Team: Venusaur, Nidoking/Nidoqueen, Drapion/Skuntank, Scolipede, Toxicroak, Dragalge (Y)/Tentacruel
Optional: Beedrill, Roserade, Vileplume, Swalot, Crobat, Seviper, Haunter, Arbok, Amoonguss, Garbodor, Ariados, Qwilfish
First Pokémon: Weedle via Route 2 in X or Santalune Forest in Y.  Both before the first gym
Weaknesses Covered? Yes

Pokemon SM and USUM
SM Ideal Team: Muk, Crobat, Tentacruel/Toxapex, Gengar (S.O.S. by Haunter in Thrifty Megamark after the Ula’ula Trials), Roserade (scan), Scolipede (scan)
Optional: Victreebel (scan), Ariados, Garbodor, Salazzle
First Pokémon: Spinarak via Route 1
Cover weaknesses? Yes

USUM Ideal Team: Muk, Dragalge (UM)/Salazzle, Crobat, Tentacruel/Toxapex, Gengar (S.O.S. by Haunter in Thrifty Megamark after the Ula’ula Trials), Venusaur (scan)
Optional: Garbodor, Arbok, Salazzle, Ariados, Beedril (scan)
First Pokémon: Spinarak via Route 1
Cover weaknesses? Yes

Pokemon SWSH
Ideal Team: Drapion, Roserade, Toxapex, Weezing, Toxicroak (Shield)/Toxtricity, Gengar
Optional: Vileplume, Skuntank, Garbodor, Salazzle (Shield), Qwilfish, Toxtricity, Eternatus
First Pokémon:  You can always find Stunky in random encounters at North Lake Miloch.  Keep an eye out for Oddish, Gastly, Budew, and Roselia as they can be found throughout the Wild Area.  Finally, Den 29/86 at East Lake Axewell will always spawn Poison Pokemon for Max Raid Battles.
Weaknesses Covered? Yes, and it’s taken care of before the first gym!

MVP (Most Valuable Pokémon)

Crobat Line

Considered one of the most pestilent, annoying Pokémon, Zubat, and its evolutions, can be found in almost every single game naturally except BW and SWSH. There’s a reason many players dread going into the caves! But to the Poison Type fan, Zubat is a blessing. Not only are they usually found early on but they offer a valuable immunity to Poison’s hated Ground weakness. Zubat’s final evolution, Crobat, is also a solid Pokémon to train. Incredible speed and a wide range of support moves makes Crobat a great partner when tackling your respective region. Oh, and Crobat has the highest stats of any non-Mega, non-Legendary Poison Pokémon. That’s pretty awesome! Plus, Crobat gets a subjective boost as you need to love and support your bat to be its very best! Love it.

Available in: RBY and FRLG (Golbat), GSC and HGSS, RSE and ORAS, DPP, B2W2, XY, SM and USUM

Tentacruel

Similar to the ubiquitous Zubat, you can find Tentacool in almost every game. Unlike Zubat though, Tentacool does not neutralize any weaknesses but the trade-off is pretty great. Tentracruel is a great wall that has decent special attack. Teaching Tentacruel Surf and Ice Beam is a smart way to handle Ground types (and Giga Drain as well in some games!). Tentacruel also learns Toxic Spikes which really hones in that Poison mentality.

Available in: RBY and FRLG, GSC and HGSS, RSE and ORAS, DPP, XY, SM and USUM

Poison/Grass Pokemon

Unfortunately from here, Poison Pokémon are more scattered throughout the games so any I list from now on must be taken with exceptions. That being said, these four itchy and allergenic Pokémon you will more than likely find on your journey. Grass/Poison Pokémon serves as a decent wall for different types and offers a nice neutralization towards Ground moves. Poison status and Leech Seed/Drain moves can make short work of walls while gaining you a nifty HP boost in return. Venusaur is obviously the top choice here as it’s the strongest of the four and, if you’re playing in later generations, can go Mega. That being said, if you want to venom-up your creepy Poison team, I would get a Victreebel ASAP!

Available in: Every game

Poison/Dark Pokemon

One of the best type combos in the games, Poison/Dark is a fantastic combination for Poison Pokemon as that Dark type makes them immune (!) to Psychic attacks!  But the other reason why they’re here on our list is their prevalence.  Drapion, Skuntank, and Alolan Muk are catchable in every game starting from Pokemon Diamond and Pearl onwards with the exception being Pokemon Black and White.  These three can also fight your enemies well.  For instance, Alolan Muk can learn Rock Slide and Flamethrower, Drapion can learn Fire Fang, Aerial Ace, Iron Tail, and Rock Slide, and Skuntank can learn Iron Tail and Flamethrower.

Disadvantages?  Hm, well, they sometimes show up late in the games.  Um, Muk and Drapion’s move diversity is good…but Skuntank’s is okay.  They also have a…Ground weakness…?  But it’s just the one so just…not fight against a Steelix?  These Pokemon are also strong (Muk and Drapion have 500 Total Base Stats while Skuntank has 479) but nothing to write home about.  Really, the only major qualm I have is they don’t show up in earlier games.  At least you can train an Alolan Muk in Let’s Go Pikachu!

Available in: DPP (Skuntank in Diamond and Drapion for all), B2W2 (Drapion), XY (Drapion and Skuntank), ORAS (Drapion), SM and USUM (Muk), SWSH (Drapion and Skuntank)

Nidoking/Nidoqueen

As much as I love the Nidorans, they are unfortunately not that common in the main games; Kanto, Johto, and Kalos are pretty much the main regions you can catch them. That being said, they are great for their nice stats, lovely designs, and a STAB Earthquake bonus. The Nidorans also learn a bunch of moves through TMs like Thunderbolt, Flamethrower, Ice Beam, and Surf. Finally, they both learn moves naturally that can combat weaknesses like Nidoking’s Megahorn and Nidoqueen’s Crunch (but only for Generation 3 and on).

Available in: RBY and FRLG, GSC and HGSS, XY

Scolipede (and other Bug/Poison Pokémon)

Bug/Poison Pokémon are honestly a mixed bag. On the one hand, they’re (usually) available early on, they neutralize Ground weakness and have a STAB, super effective move against Psychics. On the other hand, their stats range from average to poor and what Bug moves they do learn are usually weak (or in early Generations practically nonexistent). Scolipede is the exception to this rule, although mainly available in Black/White and X/Y, Scolipede is a fast, hard-hitting Bug Pokémon that can learn Megahorn naturally and learn some decent TMs, like Earthquake. If you can’t catch a Venipede but still want a Bug, go for the likes of Venomoth or even Dustox. In later generations, they can learn Giga Drain along with Bug Buzz and the incredible Quiver Dance.

Available in: Every game

gengar

Gengar/Haunter

So I honestly hesitate to put Gengar on here as although it is a strong Pokémon, there’s some unfortunate setbacks. First, trading. If you’re going solo you’re basically stuck with a Haunter. Now if you love Haunter that’s not a big deal! I honestly have taken Haunter to the  Elite Four several times and I love that creepy ghost. So if that doesn’t bother you then good!  Fortunately, in Sun/Moon and USUM you can catch a Gengar in the Thrifty Megamart!! After the Ula’ula Trials, go back to the mart, find a Haunter, and have it call for a Gengar via S.O.S.  It may take a few tries but it’s definitely going to be worth it.  Gengar is amazing.  You can also catch a Gengar in the Wild Areas which is amaaaaaazing.

Second, the game appearances. Gengar has a spotty record of locations as it’s entirely absent from Hoenn and basically nonexistent in Unova. Other than that you’re looking at a Pokémon that surprisingly has some early-in-game locations as seen in Johto, Sinnoh, Alola, and Galar.

There’s also a weird sticking point for its ability. Gastly and Haunter have Levitate which is amazing for those Ground moves. Gengar though lost its Levitate ability in Generation VII so be prepared to suffer a OHKO from an Earthquake attack as Gengar’s defenses are low. However, Gengar is a beast! He can learn an amazing array of moves like Shadow Ball, Psychic, Thunderbolt, Dazzling Beam, Energy Ball, and the list goes on. He’s fast as well and that special defense is pretty good. If you can get your hands on a Gengar you’re going to have a stellar time on your Poison Run!

Available in: RBY and FRLG (Haunter), GSC and HGSS (Haunter), DPP (Haunter), XY (Haunter), SM and USUM (Gengar), SWSH (Gengar)

Best Monotype Runs in Pokemon Gold, Silver, Crystal, HG, and SS

Update 12/5/2019-This article now contains links to my other Single Type Run articles located at the bottom of this page.  I also added more details on the Pokewalker routes.

Pokémon Gold and Silver remains one of the top rated and favorite games in the Pokémon franchise for fans all around. Their popularity was heavily boosted with Heartgold and Soulsilver which, at the time, modernized the games and brought with it Pokémon that could follow you wherever you go. And now, with the rerelease of Pokémon Gold and Silver on the Virtual Console, I thought it was time to revisit these games but this time ask the crucial question, what are the best types for a Monotype (or Single Type) Run?

The full list of teams are located below but first, let’s set some rules

Rules

  1. Only Pokémon of a certain type may be caught and trained.
  2. You must catch the first Pokémon available of that type if your starter does not match that type (you’ll then have to discard that starter).
  3. You may train a Pokémon that evolves to said type as long as you do it ASAP.
  4. No out-of-game trading allowed.
  5. Only Pokémon caught before Elite Four are counted.

Monotype Chart Version 2.03

Best Types

Image from bulbapedia

Generation 2 has an advantage over its predecessor as it’s building off of most of the original 150 Pokémon with the addition of a 100 new Pokémon that bring more type diversity. As such, there are a lot more fun runs to choose in these games compared to Red, Blue, Yellow, FireRed, and LeafGreen. The best type for a Single Type Run is probably the Water type. A huge diversity of Water Pokémon available throughout the game makes this a fun type to play as there are many different team combinations. Most notably, this generation introduced Quagsire which neutralizes Water’s weakness to Electricity and can be caught after the first gym. The Flying type is probably the second best as you can catch about ten different type combinations and there’s a new catchable, Flying Pokémon after each gym battle. If you have HGSS, evolve that Togepi and get a Togekiss for some sweet elemental attacks!  Other types do very well including Ground, Bug, Normal, Poison, and, if you are generous, Grass, Psychic and Rock. Check out the list of team combinations below.

Worst Types

Image from bulbapedia

The usual suspects for a bad Single Type Run are found here namely Dragon and Ice. Dragon’s especially bad as you can only catch a Dratini after the final gym and you can’t get a Kingdra unless you trade for one. Ice is very funky though as although the weaknesses are neutralized regardless of the game, the first Ice Pokémon you can catch is the Union Cave Lapras after you get the Surf HM (which is activated after the 4th gym). So you’ll be playing awhile without any Ice Pokémon. Ghost is also not that swell as despite Gastly’s pre-first gym availability, the next Ghost Pokémon you can catch is Misdreavus at Mount Silver, so basically at the end of the game!  However, if you’re playing HGSS, you can catch one in the Safari Zone but still…not that good of a team.

Since Gold and Silver introduced Dark and Steel it’s no surprise that there is a rather low and late diversity of them in these games. You have some pretty big handicaps as Steelix and Scizor are basically off the table unless you have a trading partner. Then there’s poor Dark as many of the famous Dark Pokémon (Houndoom, Tyranitar, and Sneasel) are available after you beat the Elite Four.  Although once you finally catch that Murkrow, you won’t have to worry about Fighting and Bug attacks (also you can catch a Larvitar in HGSS via the Safari)!

Pokewalker

Before I list Type Team Combinations, I should talk about the Pokewalker. As mentioned before, HG and SS are basically the same game as Gold and Silver with some tweaks, graphics update, and other gameplay features which doesn’t affect a route’s Pokémon. But the Pokewalker, Arceus bless this device, makes it so you can catch some Pokémon as early as the first route. Sure, you might have to do a lot of walking but it will be worth it! The Pokewalker makes it so you can catch Electric, Steel, Psychic, Fighting, Dark, Ice, and even Dragon Pokémon right from the get-go! All these Pokémon are Pokémon you can still catch before the Elite Four so you won’t change your team diversity but at least you can get them earlier. This means you can do a feasible Ice type Run as you can catch a Shelldar and a Smoochum fairly early on. If you still have your Pokewalker, give HG and SS a go because a lot of types become more fun for a Monotype Run. I’ll make special mention of the types that are affected by the Pokewalker below.

Type Teams

Bug
Ideal Team: Heracross, Venomoth, Shuckle, Parasect, Scyther/Yanmega, Forretress
Optional: Butterfree (G, C, HG), Beedril (S, C, SS), Ledian (S, C, SS), Ariados (G, C, HG)
First Pokémon: Caterpie (G, C, HG)/Weedle (S, C, SS)/Ledyba (S, C, SS)/Spinarak (G, C, HG) in Route 30 before the first gym. Venonat and Paras via Pokewalker in Noisy Forest at 700+ steps.
Covers Weaknesses? Yes

Dark
Ideal Team: Murkrow, Umbreon, Tyranitar (HGSS via Safari)
First Pokémon: Eevee given by Bill in Goldenrod after the third gym or Murkrow via Pokewalker in Suburban Area at 1000+ steps.
Covers Weaknesses? Yes, thanks to Murkrow and Fairy not being introduced yet

Dragon
Ideal Team: Dragonite
First Pokémon: Dratini via Dragon Den after the eighth gym or bought at the Goldenrod Game Corner after the second gym. Via Pokewalker in Blue Lake at 5000+ steps.
Covers Weaknesses? No

Electric
Ideal Team: Raikou, Ampharos (G, S, HG, SS), Magneton, Lanturn, Electrode, Jolteon
First Pokémon: Mareep via Route 32 after first gym (except Crystal which would be Magnemite Route 38 after the second gym).  Via Pokewalker Magnemite (Suburban Area at 1000+ steps), Elekid (Suburban Area at 5000+ steps), and Voltorb (Town Outskirts at 3000+ steps) are available.
Covers Weaknesses? No, Ground is not neutralized.

Fighting
Ideal Team: Primeape (C, G, HG)/Machoke, Poliwrath, Heracross, Hitmontop, Hitmonchan, Hitmonlee
First Pokémon: Heracross via headbutting trees after the second gym, Poliwag in Crystal via Route 30 before the first gym, or Machop via Pokewalker (Rugged Road at 1000+ steps and Dim Cave at 0+ steps).
Covers Weaknesses? Psychic and Flying not neutralized.

Fire
Ideal Team: Typhlosion, Magmar, Ninetales (S, SS)/Arcanine (G, C, HG), Flareon/Magcargo (HGSS), Rapidash, Ho-Oh (G, HG), Entei
First Pokémon: Cyndaquil via starter
Covers Weaknesses? No; Rock, Water, and Ground (besides Ho-Oh) are not covered
Note: In HGSS, you can get a Slugma Egg from Primo in Violet City center.  You’ll need to give him a phrase which is dependent on your Trainer ID which you can receive here.

Flying
Ideal Team: Gyarados, Dragonite, Gligar/Gliscor (G, C, HG)/Skarmory (S, C, SS), Murkrow/Honchkrow, Jumpluff/Togekiss (HGSS), Xatu
Optional: Dodrio, Pidgeot, Spearow, Mantine (G, C, HG), Crobat, Yanma/Yanmega, Scyther, Ledian, Butterfree (G, C, HG), Farfetch’d, Ho-Oh (G, HG), Lugia (S, SS)
First Pokémon: Pidgey and Hoothoot via Route 29 before the first gym.
Via Pokewalker Pidgey (Refreshing Field at 0+ steps), Doduo (Refreshing Field at 2000+ steps), Spearow (Noisy Forest at 0+ steps), Hoothoot (Rugged Field at 0+ steps and Suburban Area at 0+ steps), Murkrow (Suburban Area at 1000+ steps), Zubat (Dim Cave at 0+ steps), and Dratini (Blue Lake at 5000+ steps) are available.
Covers Weaknesses? Yes, regardless of your version

Ghost
Ideal Team: Haunter, Misdreavus (HGSS via Safari Zone)
First Pokémon: Gastly via Sprout Tower (or at night via Route 30 in Crystal) before the first gym; Gastly can also be caught on the Pokewalker in Dim Cave at 1000+ steps.
Covers Weaknesses? No, Ghost and Dark not neutralized

Grass
Ideal Team: Meganium, Jumpluff, Victreebel/Vileplume, Exeggutor, Parasect, Tangela/Tangrowth
First Pokémon: Chikorita via starter
Covers Weaknesses? No, Flying, Ice, and Fire are not neutralized.

Ground
Ideal Team: Quagsire, Dugtrio, Rhydon, Nidoking/Nidoqueen, Mammoswine/Piloswine, Gligar (G, HG)
Optional: Graveler, Onix, Donphan (G, C, HG), Sandslash (G, C, HG or by slotmachines in S and SS)
First Pokémon: Geodude via the southern route of Route 46 before the first gym and in Crystal you can catch a Phanpy and Geodude on Route 46.
Via Pokewalker Geodude (Rugged Road in 0+ steps), Onix (Rugged Road in 4000+ steps or Dim Cave in 1000+ steps), the Nidorans (Refreshing Field in 500+ steps), and Wooper (Beautiful Beach in 0+ steps) are available.
Covers Weaknesses? Regardless of your version, all weaknesses are covered

Ice
Ideal Team: Piloswine/Mammoswine, Lapras, Dewgong, Cloyster, Jynx, Delibird (S, C, SS)
First Pokémon: Lapras in Union Cave after the fourth gym or Smoochum (Dim Cave at 5000+ steps) and Shelldar (Blue Lake at 500+ steps) via Pokewalker
Covers Weaknesses? Surprisingly yes

Normal
Ideal Team: Pidgeot, Clefable (HGSS via Safari)/Wigglytuff, Dodrio/Togekiss (HGSS), Girafarig, Miltank, Tauros
Optional: Stantler, Urasaring (S, C, SS), Fearow, Noctowl, Kangaskhan (HGSS via Pokewalker and Safari Zone), Lickitung/Lickilicki (HGSS), Ambipom (HGSS)/Aipom, Persian, Furret, Raticate, Ditto, Dunsparce, Farfetch’d
First Pokémon: Pidgey, Rattata, Sentret, and Hoothoot via Route 29 before the first gym. Via Pokewalker Pidgey (Refreshing Field at 0+ steps), Doduo (Refreshing Field at 2000+ steps), Spearow (Noisy Forest at 0+ steps), Hoothoot (Rugged Field at 0+ steps and Suburban Area at 0+ steps), Rattata (Suburban Area and Town Outskirts at 0+ steps), Sentret (Refreshing Field at 0+ steps), Furret (Town Outskirts at 0+ steps), and Kangaskhan (Refreshing Field at 3000+ steps) are available.
Covers Weaknesses? Yes

Poison
Ideal Team: Haunter, Venomoth, Tentacruel, Victreebel/Vileplume, Crobat, Nidoking/Nidoqueen
Optional: Muk, Weezing, Arbok, Ariados (G, C, HG), Beedril (S, C, SS)
First Pokémon: Weedle (S, C, SS) or Spinarak (G, C, HG) in Route 30.
Via Pokewalker Grimer and Koffing (Town Outskirts at 1500+ steps), Tentacool (Blue Lake at 0+ steps), Gastly (Dim Cave at 1000+ steps), Zubat (Dim Cave at 0+ steps), Venonat (Noisy Forest at 700+ steps), Oddish (Noisy Forest at 0+ steps), Bellsprout (Noisy Forest at 3000+ steps) and the Nidorans (Refreshing Field in 500+ steps) are available.
Covers Weaknesses? No, Psychic is not neutralized.

Psychic
Ideal Team: Espeon, Exeggutor, Girafarig, Xatu, Jynx, Starmie/Slowbro
Optional: Lugia (S, SS), Kadabra, Hypno, Wobbufett, Mr. Mime (HGSS via Safari), Unown
First Pokémon: Unown at the Ruins of Alph before the first gym; after Unown you can get a Slowpoke at the Slowpoke well before the second gym.
Via Pokewalker Abra (Town Outskirts at 5000+ steps), Wobbufett (Noisy Forest at 4000+ steps), Slowpoke (Beautiful Beach at 1000+ steps), Smoochum (Dim Cave at 5000+ steps), and Staryu (Beautiful Beach at 5000+ steps) are available.
Covers Weaknesses? No, Dark is not neutralized

Rock
Ideal Team: Tyranitar (HGSS via Safari), Rhydon, Shuckle, Sudowoodo, Corsola, Magcargo (HGSS)
Optional: Graveler, Onix
First Pokémon: Geodude via southern portion of Route 46 before the first gym; via Pokewalker Geodude (Rugged Road in 0+ steps) and Onix (Rugged Road in 4000+ steps or Dim Cave in 1000+ steps) are available.
Covers Weaknesses? Yes
Note: In HGSS, you can get a Slugma Egg from Primo in Violet City center.  You’ll need to give him a phrase which is dependent on your Trainer ID which you can receive here.

Steel
Ideal Team: Magneton, Forretress, Skarmory (S, C, SS)
First Pokémon: Pineco via headbutting trees after the second gym or Magnemite in Suburban Area at 1000+ steps via Pokewalker.
Covers Weaknesses? No, Fire is not neutralized

Water
Ideal Team: Feraligatr, Gyarados, Quagsire, Slowbro/Starmie, Tentacruel, Lanturn
Optional: Lapras/Dewgong/Cloyster, Vaporeon, Seaking, Golduck, Azumarill, Kingler, Corsola, Poliwrath, Octillery (S, G, HG, SS), Mantine (G, C, HG), Suicune
First Pokémon: Totodile via starter
Covers Weaknesses? Yes


Other Pokemon Games
Red/Blue/Yellow
Gold/Silver/Crystal
Ruby/Sapphire/Emerald
FireRed/LeafGreen
Diamond/Pearl/Platinum
HeartGold/SoulSilver
Black/White/Black2/White2
X/Y
OmegaRuby/AlphaSapphire
Sun/Moon
Ultra Sun/Ultra Moon
Pokemon Let’s Go Pikachu and Eevee
Sword/Shield

Types
Bug
Dark
Dragon
Electric
Fairy
Fighting
Fire
Flying
Ghost
Grass
Ground
Ice
Normal
Poison
Psychic
Rock
Steel
Water

Best Monotype Runs in Sun and Moon and USUM

June 1st, 2019 Update: This article has been updated to include a Monotype Run for Ultra Sun and Ultra Moon. Since the games are very similar I didn’t think it was worth it to make an entirely new article altogether. When looking at the Type Teams look out for the USUM symbols for Ultra Sun and Ultra Moon.
There were also minor corrections on which Pokemon could be caught, I had to remove Heracross, for instance, as it couldn’t be caught until after the Elite Four.
Enjoy!

When Pokémon Sun and Moon was released I wanted to do another Monotype (or Single Type) Run analysis on these games similar to my earlier article on previous generations. The purpose of this project was to determine which types were the best for a Monotype Run in Pokémon Sun and Moon? With just two games to tackle, this question is easier to answer than before however, I had to change my setup as Trials and Kahunas were added and Gym Leaders were removed. I had to tackle this problem a little differently but I think I succeeded. If you want to find out what a team of Bug or Psychic Pokémon would be like in Pokémon Sun, Moon, or USUM just scroll down past these next few paragraphs and find that type.

Image from pokemon.com

RULES: As in my last article, a Monotype Run assumes you don’t trade (so no Golem or Alakazam for instance) to yourself on Pokémon Bank or to other players. If you’re doing a run like Electric, you must capture the first available Electric Pokémon (Pichu) and box your starter. You may capture a Pokémon that will evolve into a certain type (like Pichu for a Psychic-type run) but you must evolve it asap. Only Pokémon that can be caught before the Elite Four are counted (so no Lucario).

So overall, how did Sun and Moon do compared to earlier games? Unfortunately, although Sun/Moon provides players with a diverse set of Pokémon fairly early on, these games are worse at covering weaknesses than XY (but roughly the same as ORAS). XY scored 32 out of 36 (18 types times two games) for neutralizing cover as opposed to SM’s 25 out of 36. Mind you, this is still pretty good when compared to other generation-premiere games as the next best is Ruby/Sapphire with a score of 16 out of 34.
Ultra Sun and Ultra Moon fared better with its increase of 101 Pokemon in the games. They score 31 out of 36 with Pokemon type coverage. Read a few paragraphs below for more information.

Monotype Chart Version 2.03

What are great types for Pokemon Sun and Moon?

image from bulbagarden.net

image from bulbagarden.net

Right off the bat, the two types that are wonderful are Fairy and Ghost. This is the first time we have starters that evolve into these types. This combined with their neutral coverage makes them great types for a Monotype Run. This is one of the few times a Ghost-type run has neutral coverage so I urge you to try it out here. Also, you can catch a plethora of Ghost Pokémon on the first island including Drifloon, Gastly, Misdreavus, and Sableye; great Pokémon that will go far with you (this is also one of the few games where you can catch a Gengar in the wild!  No trading neaded!). Fairy types received a nice, mix bag of Pokémon such as Klefki’s weakness neutralization and Primarina and Mimikyu serving as back up. You can also get a Gardevoir via Island Scan in USUM.

I would argue that Sun and Moon are one of the best Pokémon games for an Ice-type run. You can get a Crabrawler somewhat early and from there you can get a Delibird, Shellder, and Smoochum (just USUM) and then an Eevee on Aklala Island. The biggest thing to consider is your Sandslash and Ninetales exclusives. Both of which neutralize certain weaknesses (Rock, Steel and Fighting respectively) but other Pokémon can cover them so it’s not a do-or-die situation. Also, this is one of the few games where you can do an Ice team with the Snow Warning ability. Catch and train a Vanillish and evolve it into a Vanilluxe for that sweet Hailstorm, your Froslass and other pokemon will benefit HUGELY from it. However, the biggest drawback of your Ice team is many of your powerhouses won’t be available until RIGHT before the Elite Four so that’s too bad.

I need to mention Fire type as well but only for Sun and Ultra Sun. There’s been only one game in the history of Pokémon where Fire’s weaknesses are neutralized and that’s Pokémon Black. Sun and US offers a second chance at a fun Fire-type run thanks primarily to the Sun-exclusive Turtonator. If you’re up for it, catch a Torkoal as well because starting this generation it can learn the ability Drought! Which is fantastic when you want to stop those water types! It will still be a difficult run but fun nonetheless. Look out for Charizard, btw, for Island Scan in USUM.

Electric, usually an okay type for a Monotype Run, is blessed with neutral coverage AND an early-available Pokémon via Pichu. Both of these things do not happen often for Electric, much less when they are together. If you’ve been holding out for a good Electric-type game, now’s the chance to try it out with such picks as Magnezone, Vikavolt, and the Alolan variants of Graveler and Raichu.

Finally, we have our usual types that do well for a Monotype Run such as Water, Normal, Steel and so forth. In particular, Water is probably the best type in Pokemon Sun and Moon for a Monotype Run. A huge diversity combined with a great starter makes Water Type stand above the rest. From Gyarados to Aquachnid, from Slowbro to Gastrodon, Sun and Moon gave us a type that can fill many rolls (special defense, physical attacker, status inflictor) and is there with us from the beginning. Pelipper also has the ability Drizzle in this generation which means you can run a Rain team which is quite rare! If you do that, keep an eye out with pokemon with abilities that use the rain. Oh, and pick up an Empoleon via Island Scan in USUM, lord knows how rare this penguin is so catch it if you’re doing a Water or Steel Type run!

What are poor types in Sun and Moon?

image from bulbagarden.net

As expected, some types took a hit and aren’t as efficient in a Monotype Run as in previous games. For instance, it takes a looooong time before you get a Rock Pokémon so that’s a big disadvantage. Bug’s probably the biggest loser here though as it’s great recent record has finally been broken with glaring weaknesses to Rock attacks. This isn’t to say that a Bug-type run is bad as you still get a lot of new and interesting Pokémon to work with such as Golisopod or Vikavolt, but you’ll have to work hard to make sure you aren’t being torn apart by hikers.

Fighting type also took a hit due to FINALLY losing a starter that gains it as a secondary type. It takes awhile before you catch your first Fighting Pokémon (Crabrawler) and your team will have to watch out for Flying Pokémon (usually, a Lucario would watch your back in previous games but not this time around, they’re available after the Elite Four).

What about USUM?
The increase in type variability lifts Bug type out of the slums and makes it a fantastic type again to train, so hooray! Volcarona and Forretress add some great resistances while providing some stellar support and attacking moves. With them plus Vikavolt, Golisopod and Armaldo (US only), this is probably the best Bug team out of all the games, enjoy it! Your other big winner is Psychic Type as it’s Dark weakness is neutralized. Gallade, Gardevoir, AND Malamar all came to the rescue to stop Dark moves!

Types

Bug
SM Ideal Team: Vikavolt, Golisopod/Aquachnid, Scolipede (scan), Masquerain, Romblebee
Optional: Parasect, Butterfree, Ledian
First Pokémon: Caterpie, Ledyba, Grubbin, and Spinarak via Route 1
Cover weaknesses? No, Rock is not neutralized in Sun and Moon

USUM Ideal Team: Vikavolt, Golisopod/Aquachnid, Volcarona, Forretress, Armaldo (US)/Masquerain, Romblebee
Optional: Parasect, Butterfree, Ledian, Ariados, Beedril (scan)
First Pokémon: Caterpie, Ledyba, Grubbin, and Spinarak via Route 1
Cover weaknesses? Yes, every type is taken care of

Dark
SM Ideal Team: Incineroar, Honchkrow, Muk, Pangoro, Hydregion (scan), Sabeleye
Optional: Krookodile, Absol, Weavile, Raticate, Sharpedo, Mandibuzz (Moon), Umbreon, Persian
First Pokémon: Litten via Starter
Cover weaknesses? Yes

USUM Ideal Team: Incineroar, Malamar, Bisharp, Honchkrow, Muk, Pangoro
Optional: Krookodile, Absol, Weavile, Raticate, Sharpedo/Crawdaunt/Greninja (scan), Tyranitar, Scrafty, Sabeleye, Mandibuzz (UM), Umbreon, Houndoom (US), Persian
First Pokémon: Litten via Starter
Cover weaknesses? Yes

Dragon
SM Ideal Team: Komomo-o, Garchomp, Exeggutor, Drampa (Moon)/Turtonator (Sun), Salamence, Hydreigon (scan)
Optional: Flygon, Haxorus (scan), Goodra
First Pokémon: Bagon via Route 3 (south of the bridge), shortly before the Melemele Grand Trial
Cover weaknesses? Pokemon Sun is weak to just Dragon moves. Pokemon Moon is weak to Dragon, Ice, and Fairy moves.

USUM Ideal Team: Tyrantrum (US)/Dragalge (UM), Komomo-o, Garchomp, Exeggutor, Drampa (UM)/Turtonator (US), Salamence/Noivern
Optional: Flygon, Haxorus (scan), Goodra
First Pokémon: Noibat in Verdant Cavern after the first trial is completed.
Cover weaknesses? Pokemon Ultra Sun is weak to just Dragon moves.  Pokemon Ultra Moon is weak to Dragon and Ice moves.

Electric
SM Ideal Team: Vikavolt, Golem, Magnezone, Raichu, Oricorio, Electabuzz
Optional: Togedemaru, Jolteon, Lanturn
First Pokémon: Pichu and Grubbin via Route 1
Cover weaknesses? Yes
Note: You can get an Alolan Golem via in-game trade at the Tapu Village Pokemon Center, you will need a Haunter.

USUM Ideal Team: Vikavolt, Graveler, Magnezone, Raichu, Oricorio, Electabuzz
Optional: Togedemaru, Jolteon, Lanturn, Ampharos, Manectric Dedenne
First Pokémon: Pichu and Grubbin via Route 1
Cover weaknesses? Yes

Fairy
SM Ideal Team: Primarina, Klefki, Mimikyu, Wigglytuff, Whimsicott (Sun)/Shiinotic, Sylveon
Optional: Granbul, Ninetales (Sun), Carbink, Ribombee, Azumaril (scan)
First Pokémon: Popplio via Starter
Cover weaknesses? Yes

USUM Ideal Team: Primarina, Klefki/Mawile, Mimikyu, Wigglytuff, Whimsicott (US)/Shiinotic, Gardevoir (scan)
Optional: Sylveon, Granbul, Ninetales (US), Carbink, Ribombee, Florges, Dedenne, Mr. Mime
First Pokémon: Popplio via Starter
Cover weaknesses? Yes

Fighting
SM Ideal Team: Crabominable, Emboar (scan), Poliwrath, Bewear, Kommo-o, Pangoro
Optional: Primeape, Passimian (Sun), Hariyama, Machoke
First Pokémon: Crabrawler and Makuhita via Route 2, just before the first trial
Cover weaknesses? No, Flying is not neutralized

USUM Ideal Team: Crabominable, Blaziken (scan), Poliwrath, Bewear, Kommo-o, Pangoro
Optional: Primeape, Passimian (US), Hariyama, Scrafty, Hawlucha, Gallade (scan), Infernape (scan), Chesnaught (scan), Machoke
First Pokémon: Crabrawler and Makuhita via Route 2, just before the first trial
Cover weaknesses? No, Flying is not neutralized

Fire
SM Ideal Team: Incineroar, Arcanine/Turtonator (Sun), Talonflame, Torkoal, Marowak, Emboar (scan)
Optional: Flareon, Chandelure (scan), Salazzle, Magmar, Typhlosion (scan), Oricorio
First Pokémon: Litten via Starter
Cover weaknesses? Only in Sun thanks to Turtonator. In Moon, Water is not neutralized. However, you can cut back on Water’s strength if you train a Torkoal which now can learn the ability Drought.

USUM Ideal Team: Incineroar, Arcanine/Turtonator (US), Charizard (scan), Torkoal, Marowak, Blaziken (scan)
Optional: Flareon, Chandelure (scan), Pyroar, Talonflame, Infernape (scan), Delphox (scan), Salazzle, Volcarona, Magmar, Houndoom (US), Oricorio
First Pokémon: Litten via Starter
Cover weaknesses? Only in Ultra Sun thanks to Turtonator. In Ultra Moon, Water is not neutralized. However, you can cut back on Water’s strength if you train a Torkoal which now can learn the ability Drought.

Flying
SM Ideal Team: Toucannon, Gyarados, Drifblim, Aerodactyl, Salamence, Skarmory
Optional: Braviary (Sun)/Mandibuzz (Moon), Crobat, Talonflame, Masquerain, Honchkrow, Minior, Fearow, Staraptor (scan), Oricorio (4 forms), Dartrix
First Pokémon: Rowlett via Starter
Cover weaknesses? Yes

USUM Ideal Team: Toucannon, Gyarados, Charizard (scan), Aerodactyl, Salamence, Skarmory
Optional: Braviary (US)/Mandibuzz (UM), Crobat, Talonflame, Masquerain, Honchkrow, Minior, Xatu, Tropius, Hawlucha, Noivern, Pidgeot, Fearow, Noctowl, Drifblim, Oricorio (4 forms), Dartrix
First Pokémon: Rowlett via Starter
Cover weaknesses? Yes

Ghost
SM Ideal Team: Decidueye, Sableye, Palossand, Aegislash(scan), Gengar (S.O.S. by Haunter in Thrifty Megamark after the Ula’ula Trials), Mimikyu
Optional: Trevanant, Dhelmise, Froslass, Drifblim, Chandelure (scan), Mismagius, Alolan Marowak, Oricorio
First Pokémon: Rowlett via Starter
Cover weaknesses? Yes

USUM Ideal Team: Decidueye, Sableye, Palossand/Golurk (US), Aegislash(scan), Gengar (S.O.S. by Haunter in Thrifty Megamark after the Ula’ula Trials), Mimikyu
Optional: Trevanant, Dhelmise, Froslass, Drifblim, Chandelure (scan), Mismagius, Banette, Jellicent, Alolan Marowak, Oricorio
First Pokémon: Rowlett via Starter
Cover weaknesses? Yes

Grass
SM Ideal Team: Decidueye, Whimsicott (Sun)/Shiinotic, Exeggutor, Roserade (scan), Dhelmise, Serperior (scan)
Optional: Victreebel (scan), Meganium (scan), Parasect, Leafeon, Trevenant
First Pokémon: Rowlet via Starter
Cover weaknesses? No, in Sun and Moon, Grass is weak to Flying and Ice

USUM Ideal Team: Decidueye, Whimsicott (US)/Shiinotic, Torterra (scan), Exeggutor, Venusaur (scan), Cradily (UM)/Chesnaught (scan)
Optional: Sceptile (scan), Dhelmise, Tropius, Parasect, Leafeon, Trevenant
First Pokémon: Rowlet via Starter
Cover weaknesses? No, In Ultra Sun, Grass is weak to Flying and Ice. In Ultra Moon, Grass is weak to Ice.

Ground
SM Ideal Team: Dugtrio, Gastrodon, Mamoswine (scan), Palossand, Krookodile, Garchomp
Optional: Mudsdale, Flygon, Rhydon (scan), 
First Pokémon: Diglett in Verdant Cavern after completion of first trial
Cover weaknesses? Yes

USUM Ideal Team: Dugtrio, Gastrodon, Mamoswine (scan), Palossand, Krookodile, Garchomp
Optional: Mudsdale, Flygon, Rhydon (scan), Claydol (UM), Golurk (US), Swampert (scan), Torterra (scan), Onix (scan)
First Pokémon: Diglett in Verdant Cavern after completion of first trial
Cover weaknesses? Yes

Ice
SM Ideal Team: Froslass, Vanilluxe, Sandslash(Moon)/Ninetales (Sun), Mamoswine (scan), Cloyster/Lapras/Walrein(scan), Crabominable
Optional: Delibird, Glaceon, Weavile
First Pokémon: Crabrawler via Route 2, just before the first trial
Cover weaknesses? Surprisingly yes regardless of version differences.

USUM Ideal Team: Jynx, Vanilluxe, Sandslash(UM)/Ninetales (US), Mamoswine (scan), Cloyster/Lapras/Walrein(scan), Crabominable
Optional: Delibird, Glaceon, Dewgong, Aurorus (UM), Weavile, Froslass
First Pokémon: Crabrawler via Route 2, just before the first trial
Cover weaknesses? Surprisingly yes regardless of version differences.

Normal

SM Ideal Team: Toucannon, Tauros/Drampa (Moon), Snorlax, Wigglytuff, Bewear, Oranguru (Moon)/Miltank
Optional: Raticate, Blissey, Braviary (Sun), Fearow, Staraptor (scan), Slaking (scan), Gumshoos, Smeargle, Spinda, Stoutland, Kangaskhan, Ditto, Komala
First Pokémon: Yungoos and Pikipek via Route 1
Cover weaknesses? Yes

USUM Ideal Team: Toucannon, Tauros/Drampa (UM), Snorlax, Wigglytuff, Bewear, Oranguru (UM)/Miltank
Optional: Raticate, Blissey, Pyroar, Pidgeot (scan), Lopunny, Braviary (US), Fearow, Gumshoos, Smeargle, Spinda, Stoutland, Kangaskhan, Ditto, Komala, Furfrou, Noctowl, Kecleon, Cinccino
First Pokémon: Yungoos, Pikipek, and Buneary via Route 1
Cover weaknesses? Yes

Poison
SM Ideal Team: Muk, Crobat, Tentacruel/Toxapex, Gengar (S.O.S. by Haunter in Thrifty Megamark after the Ula’ula Trials), Roserade (scan), Scolipede (scan)
Optional: Victreebel (scan), Ariados, Garbodor, Salazzle
First Pokémon: Spinarak via Route 1
Cover weaknesses? Yes

USUM Ideal Team: Muk, Dragalge (UM)/Salazzle, Crobat, Tentacruel/Toxapex, Gengar (S.O.S. by Haunter in Thrifty Megamark after the Ula’ula Trials), Venusaur (scan)
Optional: Garbodor, Arbok, Salazzle, Ariados, Beedril (scan)
First Pokémon: Spinarak via Route 1
Cover weaknesses? Yes

Psychic
SM Ideal Team: Oranguru (Moon)/Gothitelle (scan), Starmie, Espeon, Metagross, Raichu, Slowbro
Optional: Hypno, Kadabra, Bruxish, Oricorio, Reuniclus (scan)
First Pokémon: Pichu via Route 1
Cover weaknesses? No, Dark is not neutralized in Sun and Moon.

USUM Ideal Team: Oranguru (UM)/Malamar, Slowbro/Starmie, Gallade (scan), Metagross, Gardevoir (scan), Delphox (scan)
Optional: Hypno, Kadabra, Bruxish, Oricorio, Xatu, Claydol (UM), Beheeyem, Mr. Mime, Espeon, Raichu, Slowking (S.O.S. by Slowpoke in Kala’e Bay), Jynx
First Pokémon: Pichu via Route 1
Cover weaknesses? Yes, all weaknesses are neutralized.

Rock
SM Ideal Team: Rhydon(scan), Aerodactyl, Relicanth/Caracosta(Sun), Bastiodon(Moon)/Probopass, Lycanroc, Alolan Golem
Optional: Sudowoodo, Rampardos (Sun), Archeops (Moon), Carbink, Corsola, Boldore, Minior
First Pokémon: Bonsly via Route 1, after the Grand Trial
Cover weaknesses? Yes
Note: You can get an Alolan Golem via in-game trade at the Tapu Village Pokemon Center, you will need a Haunter.

USUM Ideal Team: Tyrantrum (US)/Lycanroc, Rhydon(scan), Tyranitar, Aerodactyl, Relicanth/Caracosta(US), Bastiodon(UM)/Probopass
Optional: Lycanroc, Sudowoodo, Rampardos (US), Archeops (UM), Omastar (US), Kabutops (UM), Graveler, Armaldo (US), Cradily (UM), Carbink, Aurorus (UM), Boldore, Corsola, Minior, Onix (scan)
First Pokémon: Bonsly via Route 1, after the Grand Trial
Cover weaknesses? Yes

Steel
SM Ideal Team: Metagross, Skarmory, Dugtrio, Bastiodon (Moon)/Probopass, Aegislash (scan), Klefki
Optional Pokémon: Sandslash (Moon), Togedemaru, Magnezone
First Pokémon: Magnemite near the Trainer School, before the first trial
Cover weaknesses? Yes

USUM Ideal Team: Metagross, Skarmory, Empoleon (scan), Dugtrio, Bastiodon (UM)/Probopass, Aegislash (scan)
Optional Pokémon: Sandslash (UM), Togedemaru, Klefki/Mawile, Forretress, Bisharp, Magnezone
First Pokémon: Magnemite near the Trainer School, before the first trial
Cover weaknesses? Yes

Water
SM Ideal Team: Primarina, Gyarados/Pelipper, Slowbro/Starmie/Bruxish, Gastrodon, Golisopod/Aquachnid, Lanturn
Optional: Whiscash, Poliwrath, Milotic, Lanturn, Sharpedo, Corsola/Relicanth/Caracosta (Sun), Azumaril (scan), Feraligatr (scan), Cloyster/Lapras/Walrein(scan), Golduck, Vaporeon, Politoed (S.O.S. by any Pokemon in the rain at Malie Garden)
First Pokémon: Popplio via Starter
Cover weaknesses? Yes. Also, heads up, Pelipper now knows the ability Drizzle. Take that into account if you want to make a rain team.

USUM Ideal Team: Primarina, Gyarados/Pelipper, Slowbro/Starmie/Bruxish, Gastrodon, Empoleon (scan), Golisopod/Aquachnid
Optional: Whiscash, Poliwrath, Milotic, Lanturn, Sharpedo/Crawdaunt/Greninja (scan), Tentacruel, Corsola/Relicanth/Caracosta(US), Omastar (US), Kabutops (UM), Jellicent, Clawitzer, Blastoise (scan), Swampert (scan), Cloyster/Lapras/Walrein(scan), Golduck, Vaporeon, Slowking (S.O.S. by Slowpoke in Kala’e Bay), Politoed (S.O.S. by any Pokemon in the rain at Malie Garden)
First Pokémon: Popplio via Starter
Cover weaknesses? Yes. Also, heads up, Pelipper now knows the ability Drizzle. Take that into account if you want to make a rain team.

The Best Pokémon Games and Types for a Monotype Run

11/28/2022 Update: This article will soon include analysis from Pokemon Scarlet and Violet which an article dedicated to it is currently out.

Self-made video game challenges and runs have been a staple in recent gaming and can create exciting and new ways to replay your favorite games. There are a whole variety of them ranging from a no-kill run in Metal Gear Solid to only using your knife as a weapon in Resident Evil 4. Pokémon is no exception to this rule as one of the most famous video game challenges of all time is the Nuzlocke Run which actually makes the Pokémon games exceedingly difficult. Today, I offer you a different sort of run, one that although is not as challenging as a Nuzlocke Run, is still very enjoyable. I give you, a Monotype Run/Challenge.

Simply put, a Monotype Run (or Single Type Run) is where you catch Pokémon who only belong to a certain type whether it is Water, Bug, Dark, or Dragon. If a Pokémon does not have a type in that category then it’s out.   This is a great challenge I think because you can form a team around your favorite type(s) and not have to worry much about picking your favorites. Your team’s weaknesses are what make this challenging as you have to look out for moves or Pokémon that may defeat you. And to be fair, this isn’t exactly a brand new, exciting concept; many people have done this Run for a long time. That is why today, I’m going in depth and telling you what Pokémon games and types are the best for a Monotype Run. Let’s take a look!

If you want to cut right to the chase, just click the image below that will explain everything to you concisely. Below the chart I have written my methods in approaching this monumental task and the overall best games and types for a Monotype Run.

Monotype Chart Version 2.03

Before I analyzed a whole bunch of different pokedexes, I had to design a series of rules to make sure I kept my analysis consistent which are as follows.

  1. A type must be selected before starting the game. Upon playing the game the player must make all attempts to capture a Pokémon of that type as soon as possible. Once captured, the previous Pokémon of the party must be disregarded if they are not of that type.
  2. Pokémon that have yet to evolve into that type (e.g., Nidoran in a Ground type Run or Caterpie in a Flying type Run) may be caught but must be evolved as soon as possible.
  3. Trading is not allowed
  4. Only Pokemon caught before Elite Four are applicable for your team.
  5. Mega Evolutions that changes a Pokémon to your type are allowed provided you mega evolve the Pokémon as soon as their battle begins.

Of course, everyone has their own version of the rules and that’s totally fine! This is just how I approached the analysis.

In order to determine which Pokémon games are the best for a Monotype Run I had to design a categorizing system that was nonsubjective. What’s more, I had to find a simple but effective rating system that can satisfy all 516 possible combinations between typing and the games. This was solved by a dual grading system using numbers and letters. Every typing and video game combination has a letter (S-F) and number grade for how beneficial a Monotype Run would be. Numbers indicate a game’s type diversity by the amount of unique Pokémon of that type you can catch.  Letters indicate how early you can catch a Pokémon: S=Your first Pokémon is your starter; A=First Pokémon you can catch is before the 1st gym; B=Between the 1st-2nd gym; C=Between the 2nd-3rd gym; D=Between the 3rd-4th gym; F=After the 4th gym. For the Sun and Moon games I used the trials in place of gyms since they acted as similar milestones.  Finally, the asterisk symbol, “*”, represents a team that neutralizes all the weaknesses.  For example, if you were to do a Ground type run in Pokémon Red, you would have a 6A rating (i.e., you can catch at least six, fully-evolved Ground type Pokémon and the first Pokémon you can catch, the Nidorans, is before the first gym but you are exposed to your Ice and Water weaknesses).

As such, teams with a rating of *6A or higher are the Runs you are looking for. You can catch a Pokémon fairly early on and you can get a diversified team that has all of its weaknesses covered. A *6S rating is the best because you will have your Starter right from the getgo! Surprisingly, given all the strict guidelines, we see a huge amount of teams that can match these strict standards, especially in the later games.

For the purpose of saving a lot of headaches, trading was not included in the Monotype Run Chart. Trading defeats the purpose of the Run as it’s much easier to get a team of six Pokémon (especially in the later generations) that has all of its weaknesses covered. This is why a lot of games on the Chart (such as Generation One for Bug types) won’t have the full team even if they have the diversity needed (Scyther and Pinsir are version-exclusive Pokémon). Also, Pokémon catchable after the Elite Four were not included as, in my opinion, you’re at the end of the game. I imagine you win the challenge once you beat the Elite Four. True, some games have a lot of content after the Elite Four (such as the Johto games), but this is only after hours and hours of playing the games. Tyranitar in Gold/Silver is a great example as you can catch Larvitar at Mount Silver but that’s only after you acquired 16 badges (and by then, what’s the point?).

The Best and Worst Pokémon Games for a Monotype Run

By far, the best Pokémon games for a Monotype Run are Pokemon Sword and Shield, followed by Generation 6 and 7.  These later generations are fantastic as the amount of Pokemon you can catch in them is staggering.  SWSH wins out in the end though because of the Wild Area which is available after Route 2 and just hits you with a tsunami of Pokemon.  No joke, every type can be caught before the first gym.  No other game can claim that title.  If you have a Switch, go for SWSH and if not, there’s nothing wrong with either generation 6 or 7.

Sun, Moon, and USUM are really good.  First off, the level of diversity in Sun and Moon rivals ORAS while Ultra Sun and Ultra Moon have a team diversity almost on par with X and Y.  This means that many types are quite feasible for a Monotype Run although I would hesitate to choose Rock or Dragon types due to their availability of the end of the first island.  Ice types are actually doable in the game thanks to Crabrawler which is a welcome change of pace for them!  For more information about Sun and Moon and its sequels check out my in-depth article here.

The games to avoid would definitely be the Generation 1 games and that’s not surprising given the games’ initial lack of diversity. Pokémon Blue and Yellow only have one type that’s *6A or better (Normal) while Red has that and Electric. Ironically, the Electric type only sometimes acquires a *6A rating given their low diversity. If you want to do an Electric type Run in Yellow, catch a Pikachu and later catch a Magnemite, then Jolteon, Electabuzz, Voltorb, and Zapdos. I wouldn’t recommend this though given the mentioned Pokémon have a rather low movepool (look towards B2W2, USUM, and SWSH if you want a great Electric type Run).

The Best and Worst Types for a Monotype Run

Normal, Normal, Normal, Normal! The Normal type is the only type that has a 100% excellent rating. This is thanks to Normal type having only one weakness (Fighting) which it can easily cover! Oh, and guess what! The Normal/Flying type combination is the most common type combination in the games. Every generation (except Gen 8) has introduced one and you are more than likely to run into one in the game’s first route. Boom, Normal’s commonality combined with its low weaknesses and early route availability makes it the perfect type for a Monotype Run. I recommend going old school and do a Normal type Run in Generation 1 as you can catch a plethora of iconic Pokémon like Jigglypuff, Pidgey, Tauros, Kangaskhan, and Snorlax. You will have a fun time as they are strong and can learn a variety of moves.

If you don’t want Normal I would then recommend a Water type Run (although Ground, Bug, Fighting, Fairy, and Flying are also good). Again, their commonality and low amount of weaknesses make them a great type to do a Run. Water/Ground and Water/Flying Pokémon are surprisingly common and are introduced in almost every generation. These two potent combos cover Water type’s weaknesses and more than help you have a good time. Also, the Water type has the most superb ratings, a *6S or better, out of any type!  As Water type is one of the key starters in most of the games, it’s no wonder that Water teams are easy and fun to do.  If I were to recommend some games they would be Pokémon Sapphire, Emerald, and Alpha Sapphire. Pick Mudkip as your starter (Water/Ground), catch a Lotad (Water/Grass) in Route 102, and Wingull (Water/Flying) in Route 104 and you are set. From there, you are given a huge range of great Water Pokémon. Some off the top of my head are Gyarados, Crawdaunt, Sharpedo, Lanturn, Tentacruel, Marill, and Relicanth.

Ice and Dragon type are the worst types for a Monotype Run and have an average D+ and C- grade respectively. This is not surprising given they are usually available fairly late in the game and their diversity is rather lack luster. Surprisingly, Ice type neutralizes its weaknesses in GSC but is severely marred by their late game status. If you want to do an Ice type run go for SWSH thanks to the extreme early availability of Ice Pokemon in the Wild Area.  You can also do Pokemon SM and USUM thanks to Crabrawler’s early availability and the nice diversity of Ice types in those games.  The best Dragon game is definitely SWSH thanks to, again, the Wild Area which adds a lot of Dragon Pokemon in the Raids and you can neutralize your weaknesses thanks to Duraludon.

Trivia

-The worst Monotype Run is probably the Dark Type run in Pokemon LeafGreen and FireRed.  You CANNNOT catch ANY Dark Type Pokemon!   The game doesn’t even allow your Eevee to evolve into one which sucks.  This easily makes it the worst run in the entire series.

-In general, the sequel game in a series (Crystal, Emerald, Platinum, B2W2, and USUM) will have better runs due to an increase in diversity. The only exception to this is Pokémon Yellow.

-Remakes’ (FRLG, HGSS, BDSP) ratings are generally similar to their original games as Pokémon availability are usually the same. The major exception to this is ORAS which introduced the National Dex before the Elite Four and not after.

-If you want to do a Water type Run in Pokémon Yellow, your first Pokémon will be a Magikarp from the Pokecenter salesman outside of Mount Moon. Have fun!

Final Thoughts?

So that’s the article! I originally published it in February 2016 and have continuously update and change it as new games are made.  The amount of time I have sunk into this project is ridiculous but hopefully worth it, I consider my chart version 2.0 to be one of my best works.  Additionally, there’s so much research and data in this that some mistakes may have fallen through the cracks; if you spot something that’s incorrect, let me know! Happy playing!

Link to other Monotype Run Articles

Games
Red/Blue/Yellow
Gold/Silver/Crystal
Ruby/Sapphire/Emerald
FireRed/LeafGreen
Diamond/Pearl/Platinum
HeartGold/SoulSilver
Black/White/Black2/White2
X/Y
OmegaRuby/AlphaSapphire
Sun/Moon
Ultra Sun/Ultra Moon
Let’s Go Pikachu and Eevee
Sword/Shield
Scarlet/Violet

Types
Bug
Dark
Dragon
Electric
Fairy
Fighting
Fire
Flying
Ghost
Grass
Ground
Ice
Normal
Poison
Psychic
Rock
Steel
Water

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