Category Archives: Video Games

Console Wars: 2 Good 2 Be True

For over a dozen years, I’ve been looking for a good book about video games. For such an influential media, it’s surprising that there are very few books that dive into this topic that are seriously good. When I heard about Console Wars, I knew I had to check it out and I finally did this summer.

Console Wars focuses on one of the most exciting years in video game history, namely, the war between the Sega Genesis and the Super Nintendo. And rather than being a standard nonfiction book (dry and full of references and quotes), author Blake Harris crafts a novel that’s more story than essay yet does not lose the flavor of reality. His book throws you into the early nineties and drops you into the heated moments and settings that shaped the era of videogames. The author’s love and enthusiasm for video games really comes through in this novel and as such, I had a hard time putting this book down.

One of the first things you’ll notice about Console Wars is how big it is. This book is dense but thankfully, does not overload the reader. Even though I knew a lot about video game history, mainly thanks to the internet, before reading this novel, I was surprised at just how little I actually knew, and that was great!

Some of my favorite moments in the book are those that seem like they’re straight out of a movie. I particularly liked the scene involving the recording of the infamous “SEGA!” scream used in commercials. Then there’s the part where the Sega employees were inspired to do a worldwide release of Sonic and Tails on Sonic 2sday. It’s moments like these that really help the book come together nicely.

Now truthfully, this doesn’t mean Console Wars is perfect. There are some problems I have which fortunately didn’t dampen my love for this book. One of which was the many characters. Although the photo section was helpful, I wish there was a simple group shot of the Sega team as I kept losing track of who was who. The biggest problem I had however was one of the big conflicts in the book; the Sega of America vs. Sega of Japan conflict was mainly from the Sega of America point of view. This, unfortunately, paints Sega of Japan as mean, subversive, and unpredictable. I wish we got more scenes from their point of view to understand exactly why there was so conflict between the two. Same thing can be applied to Nintendo as well. Nintendo in this book was like the antagonist in an action movie; we would get scenes of them every now and then and peek into their diabolical plans for their plucky foe. I wish we could see more of them to really help us understand what they were thinking.

But the thing is, that’s not really the point of the book, the point of the book is how Sega, through Tom Kalinske, president and CEO of Sega of America, was able to bring Nintendo to its knees and really shape the video game market. As such, “Console Wars” as a title is a bit off and perhaps a better title would be “the Rise and Fall of Sega” (but then it wouldn’t be catchy).

On another note, I’m pretty sure Blake Harris is a fan of the Angry Video Game Nerd. There are several spots in this book that seem a lot like what AVGN has said before. The casual reference to the porno Atari game, Custer’s Revenge, was too on the nose as nobody knew about this game until after AVGN did an episode on it. Even more obvious was the reference to LJN’s bad video games, I mean, that’s one of AVGN’s gimmicks! He hates LJN games! But I love it and I find it funny to think that Blake is a fan of the Nerd.

I was sad when the novel eventually finished as I would have liked to see the battle between the N64, Playstation, and eventually the Sega Saturn. However, part of me is glad that Blake did not talk about that. This is the story of Tom Kalinske and how he turned Sega from a joke to a star. That era of video games was not under his jurisdiction. As such, Blake Harris should seriously consider writing another novel on video games (whether it be nonfiction or fiction) as his love for the material is fantastic. Perhaps a book about Nintendo’s comeback via the Wii? Or on the Atari era and why it eventually collapsed? Or even why the Playstation 2 was such a huge success? All of these are great topics.

And yet, nothing can ever hold a candle to the Console Wars of the early 90s. So much was happening at that time that it almost seems unreal. New video game franchises were born, records were broken, the media boundaries were pushed, and deep rivalries formed.  I doubt there will ever be a time just like the early 90s for video games.

As for me, I’m glad I was finally able to read a book about video games. Thank you Blake, you kept me up late many times.

Reaction to Civ Battle Royale Part 40

Map created by /u/LacsiraxAriscal

Summary

-For once, relevant wars are fought on all six continents creating another exciting part in the latest CBR. Some notable highlights include the Blackfoot most impressive city capture of the game (Olongapo from Champa) and Finland sending paratroopers to Arabia (a civ that it doesn’t even share a land border with).

-The Great Pacific War continues as Vietnam resurges forward and annexes many coastal and island cities. Kimberly defenses begin to weaken but have still held up strong against Australia’s onslaught.

-In what is dubbed by the latest Power Rankings as the “War of South American Relevance” Chile and the Buccaneers declare war on Brazil and Inca creating one of the most exciting wars that South America has produced since the beginning of the game. Brazil invades Chile while the Buccaneers shell the Incan coastline.

-The Inuit’s advances stall under heavy Canada and Texas defense but continue to bring advance units to the frontline. By the end of Part 40, Texan defenses broke down and the White Walkers are advancing southward with gusto.

-Sparta has found its foothold again and is fighting back against Sweden in the Second Sweden-Sparta War.

-Mughals adopt Freedom in a world where only tyranny exists. Good for you Mughals!

-Argentina is eliminated by Brazil making it the 18th civ to be eliminated from the game.

Lower Half Civs: #23-44 based off of Power Rankings Part 39

This was a bad part for: Argentina, Inca, Ayyubids, Champa

Truth be told, I’m kind of surprised that Argentina got eliminated due to its last city nestled in the mountains but Brazil’s determination did not let that faze them. Argentina’s neighbor, the Incans, is now the new South American punching bag as the Buccaneers ravage their coastline cities.  Finally, Ayyubids continue to circle the drain as, despite regaining Cairo a couple of times, they ultimately lost their capital, along with Aswan, to their hated Carthagian rivals. Ayyubids’ fate may soon be like the extinct Argentina, or worse, irrelevant like Japan. Over in the Pacific, the Champa have been kicked off the mainland by Vietnam and now reside on island cities. I think Champa may retake Kauthara but I feel like Vietnam has a good grip on the situation and have shut out Champa from the rest of Asia. If the weakened Champa isn’t too careful, Burma might surprise us all and DOW. That would be neat.

This was a good part for: Sparta

Sparta managed to reverse the Sweden conquest and is now pushing back north. They have reclaimed Cumae and Ohrid and now have the units to go on the offense. Their next target would probably be Tegea but Sweden cannons and troops protect the city. Expect much blood to be shed by these two civs in the next part.

Upper Half Civs: #1-22 based off of Power Rankings Part 39

This was a bad part for: Texas, Sweden

Although Texas didn’t lose any cities by the end of Part 40, the situation certainly looks grim for them. Near the end of the part, we see Inuit forces bursting through the borders, causing wreckage and mass chaos throughout the territories. What’s more, Texas’ Sisseton is at zero health, and Corpus Christi is in yellow. Further tightening the noose is the big tech difference as Inuit has modern infantry, helicopters, bazookas, and airplanes, against Texas’ cannons and great war infantry. Canada and Inuit may stalemate hard, but Texas is about to fold.

Sweden had perhaps reached its peak at the end of Part 39 as now it is facing a resurgent Sparta. Although Sweden may be able to hold onto its other conquered cities, what’s most troubling is the lack of troops that defend its core cities in the north. As the narrator points out, Sweden’s paucity of soldiers looks quite delicious to Finland…

This was a good part for: Vietnam, Carthage, Buccaneers, Boers

Perhaps the biggest winner this part was Vietnam. Vietnam was definitely not looking good in the last part but all that has changed. Their horde of submarines has fought off Australia’s armada, and now, their troops and ships are capturing or recapturing many coast line cities. Granted, these cities could flip in the next part but nonetheless, Vietnam is looking better off and should continue to push forward and try to take other island cities that host Australian aircraft. Not only will this expand their homeland, but it will also provide relief to their core cities from Australian bombers.

Meanwhile, the Buccaneers, fresh off their Portugal war, declare war on Brazil and the Inca and become allies with Chile which sandwiches their rivals neatly. Although Buccaneers are extremely light in their land defense in northern South America, at least Brazil is heavily distracted by Chile which was well played by the pirates. What’s more, their intense armada is shelving Incan cities and have even sniped them from Chile! If I was playing Chile I would be embarrassed right now. The Buccaneers need to be careful though as the Brazilian core cities could start producing armies that will stop their total conquests. Watch the entanglement between Brazil and Buccaneers to see how it all plays out in Part 41.

Carthage has done well thanks to their persistent conquest of Ayyubid territory. Not only do they have Cairo firmly in their control, they also occupy Aswan and still have a (relatively) strong army to boot that is now marching towards Baalbek. Carthage’s conquest may be impressive if it wasn’t for the fact that they occupy a border with the Boers. Ouch.

Speaking of which, the Boers continue to surprise us as they skip tanks and go straight to modern armor. Of course there is also the fact that they have AN ATOMIC BOMB at their disposal, so, you know, no biggie. Their development also highlights the new timeline TPang has introduced into the gameplay. I myself have yet to play with the new timeline so I am unsure how all of this will turn out but nevertheless, I am now more than ever convinced that Boers will be the winner of the CBR. At this point, only a few civs have even a chance of stopping them. We’ll just have to wait and find out.

If…

If Mexico declares war on Texas…

Although we haven’t seen Mexico much during this last part, what little we have seen has shown us a respectable army that is nothing to sneeze at. Both Blackfoot and the Mexicans have taken a very neutral position for the Inuit vs. Canada+Texas War, but it is Mexico that could have the bigger effect here. Blackfoot’s army is a joke next to the Inuit so Blackfoot would only make a small dent to the Inuit. However, if Mexico were to intervene on the side of the Inuit, it would spell disaster for Texas (and to an extent, Canada). Mexico has proven in the past that it could take Austin so no one would doubt Mexico’s competence. What’s more, Texas is weakened but still respectable; if Mexico were to intervene then Texas could falter majorly. This would only benefit the Inuit who could swing around and add another front to Canada.

Reaction to Civ Battle Royale Part 39

So for the past eight months or so, I’ve been following Civilization Battle Royale Mk. II on the civbattleroyale subreddit and it has been amazing.  For the unfamiliar, this subreddit follows a huge game of civilization where 61 A.I. civs fight for global domination in a winner-take-all story.  I’ve been following this closely and now, I wanted to release my reaction to the latest part (39) as it has been a doozy.  This article is for all the fans of CBR!

Map created by /u/LacsiraxAriscal

Summary

-The War of Oceania Supremacy explodes across the Pacific Ocean as Vietnam, Australia, Kimberly, and Champa fight tooth and nail. Kimberly and Australia flip many island cities and the infamous Wobbegong Navy is neutered thanks to Kimberly’s smaller, but more modern, navy. Kimberly has lost its Red Fort though and this likely signals a turning point in the war. Now, Australian troops head west towards Kimberly’s core, costal cities.

-War of North American Supremacy continues to be a bloodbath draw with the Inuit having a slight upper hand over Canada and Texas. The Inuit have several times come close to occupying Ottawa’s territory.

-Brazil solidifies itself as the ruler of South America thanks to its amazing invasion into Argentina.

-Israel is eliminated by Armenia making it the 17th civ to be eliminated.

Lower Half Civs #23-45 (as of Part 38)

This was a bad part for: Sparta, Israel, Argentina, Portugal, Ayyubids

The writing was on the wall by the end of Part 37 that Israel and Argentina were going to have a bad time in Part 38. Sparta was the civ though that had a chance to recover against Sweden and reclaim core cities. This didn’t happen and instead, Sparta lost additional cities in this brutal war. But hey, at least they got Rome? This would be an achievement if it was from any other civ except Portugal. Speaking of which, Portugal lost its final core city to the Buccaneers which really sealed the deal that Portugal would in no way recover. Ayyubids also lost its capital to long-time rival Carthage, which divided the country up into four city states. Woof. Good luck trying to come back from that.

This was a good part for: Armenia, Carthage

Armenia, surprisingly, joins the small list of civs that dealt the killing blow to a civ. Thanks to a free city from the USSR awhile back and now Jerusalem, Armenia looks good but now needs to tech up fast and continue to pick off lesser civs (Ayyubid looks delicious right now). Carthage is also the surprise winner here as it finally became serious of its half-assed war against the Ayyubids and captured its capital, Cairo, effectively splitting the rival nation up into four parts. Although Cairo may flip, Carthage should hold sway over it by the end of the war. Carthage’s tech lead may also spell the end to the Ayyubids in the near future.

Upper Half Civs #1-22 (as of Part 38)

This was a bad part for: Vietnam, Kimberly, Canada+Texas

Really, the suckers in this part are the losers in the Inuit and Australia wars. Poor Vietnam, although your Unique Unit may be a fantastic defensive bonus, it sucks for Battle Royale in that it can’t capture cities and it seems Vietnam hasn’t figured that out yet. Kimberly’s strong fight against Australia finally falters at the end of Part 39 as Australian soldiers head towards important, western coast, core cities. Expect Kimberly to tumble in the rankings—and as a regional power—by the end of the next part. Over in North America, Canada and Texas are having a rough time against the Inuit despite their consistent troop supplies. Although their hardy defenses are something to praise, I have to point out that they aren’t making a strong offense into Inuit territory. Sure, by the end of the war, all three civs may be worse for wear, but the Inuit will still have its core cities unharmed while Canada and Texas’ will probably lose a few. If Canada and Texas want to turn the tide of the war, they better beg to neutral Blackfoot for help.

This was a good part for: Brazil, Boers, Buccaneers, Inuit, Australia, Sweden

Australia and the Inuit may be winning their respective wars but city flips and loss of units is hurting their cause significantly. Out of the two civs, the Inuit is the one that’s probably better off as they still retains their core, and so far unflipped, cities, and they are making decent strides into Canada (and I wouldn’t be surprised if the Inuit managed to capture Ottawa by Part 40). But the civ that has the best progress so far is Brazil as they are waging one of the most efficient wars we have seen since the Boer-Zulu war. Argentina is now reduced to one city that is nestled in the Andes Mountains with barely an army to defend it. At this point, Brazil doesn’t need to take them out but it looks like they’re going for it so good luck there! In Europe, Sweden’s progress has been stellar against Sparta but I worry this may be the end to their expansion. Sparta still has a strong Mediterranean navy fleet that can easily recapture coastal cities. Sweden should peace out soon instead of fighting for pointless coastal cities (hopefully, other civs like Carthage will jump on Sparta, further fueling Sweden’s successes). Finally, Buccaneers wisely peace out in their successful Portugal War and now rebuild towards their next fight, good job Buccaneers!

Although Boers didn’t fight anyone and largely stayed out of the limelight, they still get a shout out for being the first civ to reach the Information Age! This is in relation when other civs are still reaching the Modern Age such as Mexico. The Boers are doing fantastic and we are eager to see them fight their next foe.

The Best Pokémon Games and Types for a Monotype Run

11/28/2022 Update: This article will soon include analysis from Pokemon Scarlet and Violet which an article dedicated to it is currently out.

Self-made video game challenges and runs have been a staple in recent gaming and can create exciting and new ways to replay your favorite games. There are a whole variety of them ranging from a no-kill run in Metal Gear Solid to only using your knife as a weapon in Resident Evil 4. Pokémon is no exception to this rule as one of the most famous video game challenges of all time is the Nuzlocke Run which actually makes the Pokémon games exceedingly difficult. Today, I offer you a different sort of run, one that although is not as challenging as a Nuzlocke Run, is still very enjoyable. I give you, a Monotype Run/Challenge.

Simply put, a Monotype Run (or Single Type Run) is where you catch Pokémon who only belong to a certain type whether it is Water, Bug, Dark, or Dragon. If a Pokémon does not have a type in that category then it’s out.   This is a great challenge I think because you can form a team around your favorite type(s) and not have to worry much about picking your favorites. Your team’s weaknesses are what make this challenging as you have to look out for moves or Pokémon that may defeat you. And to be fair, this isn’t exactly a brand new, exciting concept; many people have done this Run for a long time. That is why today, I’m going in depth and telling you what Pokémon games and types are the best for a Monotype Run. Let’s take a look!

If you want to cut right to the chase, just click the image below that will explain everything to you concisely. Below the chart I have written my methods in approaching this monumental task and the overall best games and types for a Monotype Run.

Monotype Chart Version 2.03

Before I analyzed a whole bunch of different pokedexes, I had to design a series of rules to make sure I kept my analysis consistent which are as follows.

  1. A type must be selected before starting the game. Upon playing the game the player must make all attempts to capture a Pokémon of that type as soon as possible. Once captured, the previous Pokémon of the party must be disregarded if they are not of that type.
  2. Pokémon that have yet to evolve into that type (e.g., Nidoran in a Ground type Run or Caterpie in a Flying type Run) may be caught but must be evolved as soon as possible.
  3. Trading is not allowed
  4. Only Pokemon caught before Elite Four are applicable for your team.
  5. Mega Evolutions that changes a Pokémon to your type are allowed provided you mega evolve the Pokémon as soon as their battle begins.

Of course, everyone has their own version of the rules and that’s totally fine! This is just how I approached the analysis.

In order to determine which Pokémon games are the best for a Monotype Run I had to design a categorizing system that was nonsubjective. What’s more, I had to find a simple but effective rating system that can satisfy all 516 possible combinations between typing and the games. This was solved by a dual grading system using numbers and letters. Every typing and video game combination has a letter (S-F) and number grade for how beneficial a Monotype Run would be. Numbers indicate a game’s type diversity by the amount of unique Pokémon of that type you can catch.  Letters indicate how early you can catch a Pokémon: S=Your first Pokémon is your starter; A=First Pokémon you can catch is before the 1st gym; B=Between the 1st-2nd gym; C=Between the 2nd-3rd gym; D=Between the 3rd-4th gym; F=After the 4th gym. For the Sun and Moon games I used the trials in place of gyms since they acted as similar milestones.  Finally, the asterisk symbol, “*”, represents a team that neutralizes all the weaknesses.  For example, if you were to do a Ground type run in Pokémon Red, you would have a 6A rating (i.e., you can catch at least six, fully-evolved Ground type Pokémon and the first Pokémon you can catch, the Nidorans, is before the first gym but you are exposed to your Ice and Water weaknesses).

As such, teams with a rating of *6A or higher are the Runs you are looking for. You can catch a Pokémon fairly early on and you can get a diversified team that has all of its weaknesses covered. A *6S rating is the best because you will have your Starter right from the getgo! Surprisingly, given all the strict guidelines, we see a huge amount of teams that can match these strict standards, especially in the later games.

For the purpose of saving a lot of headaches, trading was not included in the Monotype Run Chart. Trading defeats the purpose of the Run as it’s much easier to get a team of six Pokémon (especially in the later generations) that has all of its weaknesses covered. This is why a lot of games on the Chart (such as Generation One for Bug types) won’t have the full team even if they have the diversity needed (Scyther and Pinsir are version-exclusive Pokémon). Also, Pokémon catchable after the Elite Four were not included as, in my opinion, you’re at the end of the game. I imagine you win the challenge once you beat the Elite Four. True, some games have a lot of content after the Elite Four (such as the Johto games), but this is only after hours and hours of playing the games. Tyranitar in Gold/Silver is a great example as you can catch Larvitar at Mount Silver but that’s only after you acquired 16 badges (and by then, what’s the point?).

The Best and Worst Pokémon Games for a Monotype Run

By far, the best Pokémon games for a Monotype Run are Pokemon Sword and Shield, followed by Generation 6 and 7.  These later generations are fantastic as the amount of Pokemon you can catch in them is staggering.  SWSH wins out in the end though because of the Wild Area which is available after Route 2 and just hits you with a tsunami of Pokemon.  No joke, every type can be caught before the first gym.  No other game can claim that title.  If you have a Switch, go for SWSH and if not, there’s nothing wrong with either generation 6 or 7.

Sun, Moon, and USUM are really good.  First off, the level of diversity in Sun and Moon rivals ORAS while Ultra Sun and Ultra Moon have a team diversity almost on par with X and Y.  This means that many types are quite feasible for a Monotype Run although I would hesitate to choose Rock or Dragon types due to their availability of the end of the first island.  Ice types are actually doable in the game thanks to Crabrawler which is a welcome change of pace for them!  For more information about Sun and Moon and its sequels check out my in-depth article here.

The games to avoid would definitely be the Generation 1 games and that’s not surprising given the games’ initial lack of diversity. Pokémon Blue and Yellow only have one type that’s *6A or better (Normal) while Red has that and Electric. Ironically, the Electric type only sometimes acquires a *6A rating given their low diversity. If you want to do an Electric type Run in Yellow, catch a Pikachu and later catch a Magnemite, then Jolteon, Electabuzz, Voltorb, and Zapdos. I wouldn’t recommend this though given the mentioned Pokémon have a rather low movepool (look towards B2W2, USUM, and SWSH if you want a great Electric type Run).

The Best and Worst Types for a Monotype Run

Normal, Normal, Normal, Normal! The Normal type is the only type that has a 100% excellent rating. This is thanks to Normal type having only one weakness (Fighting) which it can easily cover! Oh, and guess what! The Normal/Flying type combination is the most common type combination in the games. Every generation (except Gen 8) has introduced one and you are more than likely to run into one in the game’s first route. Boom, Normal’s commonality combined with its low weaknesses and early route availability makes it the perfect type for a Monotype Run. I recommend going old school and do a Normal type Run in Generation 1 as you can catch a plethora of iconic Pokémon like Jigglypuff, Pidgey, Tauros, Kangaskhan, and Snorlax. You will have a fun time as they are strong and can learn a variety of moves.

If you don’t want Normal I would then recommend a Water type Run (although Ground, Bug, Fighting, Fairy, and Flying are also good). Again, their commonality and low amount of weaknesses make them a great type to do a Run. Water/Ground and Water/Flying Pokémon are surprisingly common and are introduced in almost every generation. These two potent combos cover Water type’s weaknesses and more than help you have a good time. Also, the Water type has the most superb ratings, a *6S or better, out of any type!  As Water type is one of the key starters in most of the games, it’s no wonder that Water teams are easy and fun to do.  If I were to recommend some games they would be Pokémon Sapphire, Emerald, and Alpha Sapphire. Pick Mudkip as your starter (Water/Ground), catch a Lotad (Water/Grass) in Route 102, and Wingull (Water/Flying) in Route 104 and you are set. From there, you are given a huge range of great Water Pokémon. Some off the top of my head are Gyarados, Crawdaunt, Sharpedo, Lanturn, Tentacruel, Marill, and Relicanth.

Ice and Dragon type are the worst types for a Monotype Run and have an average D+ and C- grade respectively. This is not surprising given they are usually available fairly late in the game and their diversity is rather lack luster. Surprisingly, Ice type neutralizes its weaknesses in GSC but is severely marred by their late game status. If you want to do an Ice type run go for SWSH thanks to the extreme early availability of Ice Pokemon in the Wild Area.  You can also do Pokemon SM and USUM thanks to Crabrawler’s early availability and the nice diversity of Ice types in those games.  The best Dragon game is definitely SWSH thanks to, again, the Wild Area which adds a lot of Dragon Pokemon in the Raids and you can neutralize your weaknesses thanks to Duraludon.

Trivia

-The worst Monotype Run is probably the Dark Type run in Pokemon LeafGreen and FireRed.  You CANNNOT catch ANY Dark Type Pokemon!   The game doesn’t even allow your Eevee to evolve into one which sucks.  This easily makes it the worst run in the entire series.

-In general, the sequel game in a series (Crystal, Emerald, Platinum, B2W2, and USUM) will have better runs due to an increase in diversity. The only exception to this is Pokémon Yellow.

-Remakes’ (FRLG, HGSS, BDSP) ratings are generally similar to their original games as Pokémon availability are usually the same. The major exception to this is ORAS which introduced the National Dex before the Elite Four and not after.

-If you want to do a Water type Run in Pokémon Yellow, your first Pokémon will be a Magikarp from the Pokecenter salesman outside of Mount Moon. Have fun!

Final Thoughts?

So that’s the article! I originally published it in February 2016 and have continuously update and change it as new games are made.  The amount of time I have sunk into this project is ridiculous but hopefully worth it, I consider my chart version 2.0 to be one of my best works.  Additionally, there’s so much research and data in this that some mistakes may have fallen through the cracks; if you spot something that’s incorrect, let me know! Happy playing!

Link to other Monotype Run Articles

Games
Red/Blue/Yellow
Gold/Silver/Crystal
Ruby/Sapphire/Emerald
FireRed/LeafGreen
Diamond/Pearl/Platinum
HeartGold/SoulSilver
Black/White/Black2/White2
X/Y
OmegaRuby/AlphaSapphire
Sun/Moon
Ultra Sun/Ultra Moon
Let’s Go Pikachu and Eevee
Sword/Shield
Scarlet/Violet

Types
Bug
Dark
Dragon
Electric
Fairy
Fighting
Fire
Flying
Ghost
Grass
Ground
Ice
Normal
Poison
Psychic
Rock
Steel
Water

Donation for Website

If you like my Monotype Run article you can show your appreciation with a small $1 donation. I annually pay fees for the website and I would like to add more features to it such as an easy search filter for Pokemon Teams. Thanks!

$1.00

Crazy Theory: Missingno. is in Pokemon Sun and Moon

Okay, crack theory time.

In the latest Pokémon Direct (February 26th, 2016), the Pokémon Company revealed that you can transfer your Pokémon in Red, Blue, and Yellow, from their Virtual Console games, to Pokémon Bank, and to the newly revealed upcoming games, Pokémon Sun and Moon. This is exciting news. As I’m sure you are aware, fans were very displeased when Pokémon Ruby and Sapphire were released as you couldn’t transfer your Pokémon from Generation 1 or 2 to these games. You had to leave your old Pokémon behind.

But now that’s changed. Not only can you replay the original Pokémon Red, Blue, and Yellow games, now you can play them and transfer them to new games and still be with them.

And in all of the excitement of transfers, I would like to bring up Missingno. which has been confirmed, via fan footage, that you can capture this “Pokémon” again in the new virtual console games. The question though begs to be asked, can you transfer this glitched Pokémon to Pokémon Bank?

In Generation 1 when you transfer Missingno. to Pokémon stadium, it can become a ditto or a substitute doll no matter what form. Will the same thing happen to Pokémon Bank? In this case, will Missingno. turn into a ditto upon upload?

I (like to) think not and here’s why. One, Nintendo knows that Missingno. exists as evidenced by their Customer Service account. Two, since they do know it exists, and the potential harm Missingno. can have on saved accounts, why would they bother to still keep it in the game? At the very least they probably programmed it so you can capture a Missingno. and still have infinite items without messing up your data.

As such, I propose my very crazy theory in that Missingno. will be an actual, for real Pokémon, in Pokémon Sun and Moon. Not only will it be a Pokémon, it will be an story driven Pokémon that the evil team will use to glitch the world into their favor. Maybe they won’t use it in Sun and Moon (perhaps in a sequel), but the possibilities of Missingno. are endless as the evil team could use this Pokémon to create infinite items, say Master Balls, and use the Pokémon to exploit the world you live in. And if they’re not careful, could throw the whole world out of whack. Super scary thought for sure.

Although the above scenario is highly unlikely, I still find the upcoming events of Missingno., Virtual Console, Pokémon Bank, and Sun and Moon quite interesting so keep an eye out for that when more information is revealed.

Favorite Games I Played in 2015

2015 was another good year for video games for me and I played a variety of them ranging from indie games (a rarity for myself) to big blockbuster hits and from JRPGS to an unique spin on the first person shooter genre.  Many of these games I’ll likely play again down the road but for now lets dive in!

Games I played in 2015

3DS: Link Between Worlds, Phoenix Wright-Dual Destinies, Professor Layton and the Miracle Mask, Majora’s Mask

DS: Apollo Justice (started), Hotel Dusk: Room 212 (started) Fossil Fighters (gave up on)

PS2: Dragonquest 8

PS3: South Park: Stick of Truth

Wii U: Mario Maker, Splatoon, Xenoblade Chronicles X

PC Games: Her Story, Undertale, Huniepop, Tales from the Borderlands, Wolf Among Us, Star Wars: KotOR

image from gamerevolution.com

Biggest Timesink: Dragonquest 8

So I bought this game on a whim at my local video game store shortly before my internship last summer.  With no internet in the residence building, my primary entertainment indoors was either Battlestar Galatica and Dragonquest 8.  The funny thing was that I was planning on playing multiple games but this game was so big and I had sank so much time on it (last check was well above 70 hours) that not only was it the only game I played, even King Trode scolded me for lollygagging.  But I can’t help it!  The minigames, the sidequests, and those damn Minimedals took up a lot of my time.  The game was fun (even if the voice acting was a bit hokey), challenging, and entertaining all around.

Favorite Indie Game: Undertale

At initial glance, Undertale appears to be another SNES-style RPG with the only thing going for it a unique combat system. However, this is definitely not the case as the game will make you question many standard video game tropes and what it means to be the protagonist of your story. These ideas were further enhanced for myself as I had just played Dragonquest VIII, a fairly typical RPG, which adhered strictly to these tropes. The characters were stellar, the music was top notch, and the story was a wild ride, definitely check it out.

Biggest Guilty Pleasure: Huniepop

Okay, just hear me out; I initially bought this game because I saw YouTube-star Markiplier enjoying the hell out of it. From what I saw, it was a crude, raunchy, dating-sim parody that you play for laughs. What I got was not only a, dare I say, strategic game where you have to plan your gifts and puzzle actions, but a tongue-in-cheek look at how video games clumsily handle women characters. Is the game’s humor and overall appeal satirical or intentional? You’ll be the judge of that. Who knows, I might even dedicate an article to this game on my blog but for now, let’s just let it be.

Best Moment: The Fart Battle in South Park: Stick of Truth

God this game.  Unsurprisingly, this game was so damn funny and I understand why people like it so much.  There were so many great moments but the one that I have to go for is the epic Fart Battle I had against Cartman.  When this happened, I was simultaneously laughing my ass off while pressing the button as fast as I could.  This went on for at least five minutes and in the end I couldn’t make it but god damn was that great.

Worst Line Delivery: The Character Nikki Ann-Marie in Huniepop

In Huniepop, you can date a variety of girls that fit the standard tropes in anime, video games, and so forth.  One of those girls, is the geeky introvert, Nikki Ann-Marie.  Rather than trying to pass her off as aloof but still have some sense of humor, kindness, and passion, Nikki’s voice actress instead portrays her as a character whose constantly bored.  It’s kind of annoying after awhile as Nikki has the potential to be as memorable as some of the other girls.  I think what really seals it for me though is Nikki’s reaction towards your gifts comes off as feign interest rather than genuine intrigue and that’s too bad.

Best Supporting Cast: Star Wars: Knights of the Old Republic

Ah KotOR, although I’ve had my fair share of amazing characters, especially in Undertale and Tales from the Borderlands, KotOR takes the cake.  You can’t help but love your ragtag team even if Carth is a wee bit of a nuisance with his “Carth wants to talk about something/no he actually doesn’t.”  What I like about my crew is that there’s always a situation for one of them even if I use some more than others.  Plus they got great chemistry!

Favorite Antagonist: Handsome Jack from Tales from the Borderlands

Flowey is evil because he has no soul, the Crooked Man does what he does to improve fable lives, and Dhoulmagus wants to resurrect the greatest evil of all time.  These are all noteworthy antagonists but the one to take the cake is Handsome Jack.  Although we see Handsome Jack prominently in Borderlands 2, the biggest change here is Rhys.  Now, Jack can directly interact with you and it’s awesome.  How far should you trust him?  He’s a smooth talker with bouts of rage and lots of charisma.  Jack dramatically affects Rhys’ storyline and makes him change for the better.  Jack is insane, conniving, and hilarious and I love every bit of it.

Surprise Hit: The Wolf Among Us (tWAU) and Her Story

So I bought tWAU on a Steam sale around March, 2015 as I always wanted to try out a TellTale game but without paying full price for a game. After checking a few reviews online, I thought this looked good and dove into it. Wow, that’s all I have to say about that. I kept coming back again and again to play this game. Many times, I would start and end each chapter in almost one sitting. TellTale really told an immersive story that made you think about your decisions. Bigby is a great protagonist whose personality can range from angry law enforcer to a “jerk with a heart of gold” depending on how you play him. This game was great and I’m sad there’s not a sequel to it yet.

Her Story is another game that took me by surprise. I actually played it fairly late in the year (December) after I first heard about it in the Video Game Awards. Going into the game, the only thing I knew about it was the tagline “A Video Game About a Woman Talking to the Police.” Mary actually played this game with me and she was my note taker. We went back and forth what to look up next and she would write down many different dates and search terms to help us organize the story in our head. If you want a good detective game with no hand-holding, go for this one!

image from craveonline.com

Favorite Game I played: Star Wars: Knights of the Old Republic

In 2015, I sunk a lot of time into several games, especially when I was interning at Fossil Butte. Even after I turned off the TV, I still looked forward to playing these games again whether it was because of their comedic value (South Park), story (Wolf Among Us), characters (Undertale), or immersive gameplay (Splatoon+South Park). It’s quite hard to pick which is the overall favorite new game I played in 2015 cause a lot of the games were good for their own reasons. However, if I had to pick my favorite it would be Star Wars: Knights of the Old Republic just edging out the Legend of Zelda: A Link between Worlds.  Both of these games were great RPGs that gave you a large degree of choice in progressing the narrative.  But while a Link Between Worlds basically retold a Link to the Past, KotOR told a whole new story using the Star Wars background.  So many characters were good and I wish I got to know more about them like Canderous, HK-47, and Jolee.  The morality scale, the missions, and the planets were so well done.  It’s too bad I got spoiled for the game or else it would have ranked even higher in my love for it.  After playing this game, I really wanted to try out Mass Effect so that may be for another day but still, this game was amazing and definitely my favorite game I played in 2015.

This could work: Star Wars KotoR and One Piece mash up

Surprisingly, I played Star Wars: Knights of the Old Republic for the first time this year after some pressure from my friends and Mary. Despite a few buggy issues, the game was marvelous (even if I was spoiled). The characters are funny, complex, and memorable, and the combat system is neat with a diverse range of upgrade options. This game has convinced me to try out the Mass Effect games sometime in the future as not only does the same company make them but they also have been highly praised as well.

Now with that said, wouldn’t it be cool if there was a KotoR-style game in the One Piece universe? Imagine it, you are a captain of a pirate crew and you travel the world of One Piece while recruiting members, fighting the marines, and establishing yourself as King of the Pirates! Now, you could do a game following the Straw Hat Pirate crew but that can be limiting in terms of story and character development (plus the story is not even done yet). Instead, this game should follow KotoR’s path and establish itself far in the past, free from all the restrictions of Luffy and his crew’s main storyline.

Of course, the immediately clear benefit of this is that all the Devil Fruits are ripe for the eating! All the Paramecian, Zoan, and Logian fruits would be available for yourself, your crew, and the variety of enemies you can fight! Maybe at the beginning of the game, while you are designing your character, gender, and so forth, you can choose (or Hell just forego completely!) a certain selection of Devil Fruits for your captain-to-be. Afterwards, you can name your ship, your crew name, and the design of your flag.

After you pick your character and his fighting style, you can then recruit characters as you sail the four seas and the Grand Line. Maybe certain characters would want to be a great brawler, swordsman, or sniper. As they level up, put skill points on the variety of fighting styles to improve their profession.

Leveling up would also give you noncombat skill points for carpeting, navigation, cooking, music playing, and first-aid. Navigation I think would be especially important as every crew needs a good navigator to get through the seas with their wild and crazy storms. Certain islands would need a navigation skill level, and of course the required log post, in order to reach them. Especially high would be islands in the New World. Likewise, carpeting can improve your ship’s sailing and battling capabilities as well as needed repairs. Carpeting could also improve your ship’s accessibility to treacherous waters that would otherwise capsize or demolish it. Cooking would give you handy healing and morale-boosting items that would otherwise be unavailable during the game while first-aid training would serve as your standard “Healer” role in RPGs. As for musician training, you can do your standard morale-boosting spells but also incorporate music into your attacks, that would be great!

YOHOHOHOHOHOHO

Now your crew members, I think, should already be their own characters in the same vein as Mass Effect and KotoR. They were what made KotoR so great, all the great characters like HK-47 and Jolee really made the game fun to play. Likewise, having kooky characters with a variety of personalities or traits would bestow a real charm to your crew (plus the bickering would be quite amusing).

One important aspect of KotoR that would also be incorporated into this One Piece game would be the moral decision making. Do you choose to be honorable pirates or pirates that do whatever the hell they want or pirates who burn, pillage, and kill anyone and anything in its path? One Piece has certainly given us a variety of pirate crews that vary considerably on this sliding scale of morality. Key scenes such as whether or not to kill some captive marines, stealing a poor town’s treasure, or a simple good deed can reflect your popularity (and notoriety) with citizens, the marines, and other pirate crews. The same could be said with your actions whether it’s finding a little girl’s mom or toppling an island’s ruthless dictatorship. This would be very similar to Red Dead Redemption’s morality and popularity scales.

Speaking of which, bounties in the game can be interesting as depending on your actions, yours and your crew’s bounties could increase over time. The marines are very bias (and corrupt) though so certain actions, like sinking a marine ship, could raise your bounty faster than stealing a town’s gold. I can only imagine how that will affect your performance during the game as what would happen if you got caught or lost a battle? Maybe it will reset to your last save point but I haven’t come up a good way in handling bounties yet in this One Piece RPG.

Something that also could be incorporated into the game is having your own fleet. Once you achieve a certain amount of popularity, you could recruit other pirate crews to be your division commanders and that would be AWESOME. Having a fleet means you can storm guarded bases like Impel Down or Enies Lobby or even topple an entire country! You could have an army of ships, ready at your beck and call and take down any pirate crews who stand in your way!

There are still other potential ideas that I have untouched like bounty hunting, ship customization, and haki training. Aaaaaah. Just writing this article makes me so excited even though this game doesn’t exist. This game should be made, I would play the hell out of it!

This Could Work-A Total War: Great War Game

Revolt, Rebellion, Revolution.  These three “R”’s are the magic words that help define both the Creative Assembly-produced Total War video game series and the awful Great War which is currently “celebrating” its centennial anniversary.  I am both surprised and not that these two topics haven’t come together to produce an in-depth, strategy-filled game that takes place during the Great War-era.  This game has the potential to be amazing but it could very easily be bogged down with bloated mechanics and stretches of time where you do nothing but click the next turn button.

I first thought about this marriage while I was playing both Empire: Total War and Napoleon: Total War.  Compared to other Total War games, both of these games take place relatively late in human history representing late 1700s and early 1800s respectively.  The use of guns and canons is a far step forward compared to the arrows and swords Total War embraces in its Rome, Medieval, and Shogun settings.  But, they are done surprisingly efficient especially when combined with cavalry and fortresses.

The Great War is also extremely perfect when playing as certain factions.  You can play as Britain, Germany, France, Austria-Hungary, Russia, and maybe even Ottoman Empire and Italy.  All seven of these nations fought in huge conflicts that ranged throughout a greater part of Europe.  And it’s not like the Great War: Total War would restrict you to certain allies or enemies.  You could start the game in say, 1900 (or even 1870 if you want to include the Franco-Prussian War) and have all the participants naturally decide their allies on their own accord.  It would be very similar to the board game Diplomacy now that I think about it.

The United States (and other foreign powers) could also play an important role in the game even if the map focuses only on Europe.  All these countries can play as a neutral to a less-than-neutral position at the beginning of the game.  Do you choose to sink a neutral power’s supply ships in hopes of hurting your opponent?  That may backfire and the neutral power could declare war on you (and your opponent could get maybe 10 more, free, soldier units or something).  Perhaps you could win over a neutral power through diplomacy, gifts, and trade agreements.  The choice is yours to make.

Given this is the late Industrial Era; you can have many improvements for your home country such as the usual factories and farms but even infrastructures such as railroads, electricity, and telecommunication.  Man, you could transport your armies so fast if you built railroads in your homeland.

The three “R”’s would also play a huge role in this game, perhaps more so than other Total War games.  Worker riots and soldier mutinies run rampant during the Great War, then you got the occasional independence rebellions like the one the Irish started in 1916 and of course, you got some major Russian revolutions to cap it off.  Soldier morale could also be affected by say recent gas attacks, current weather, or battles where many soldiers died and nothing was gain from it.  Whole units of soldiers can lay down their arms or even fight you in response to the awful conditions!  Also, can you imagine sending terrorists or instigators to your rivals in hopes of stirring a revolution?  That would be awesome!  On the one hand, you would have to keep your people happy but on the other, you can cause chaos from the inside out!  The Austria-Hungary Empire could disintegrate before your very eyes as armies representing different nationalities spring up and take back cities belonging to the people!

And maybe get a certain Archduke assassinated to start off a major conflict…? Image from http://en.wikipedia.org/wiki/Archduke_Franz_Ferdinand_of_Austria

Although a Great War setting is not a far cry from Empire or Napoleon and can be done easily there are a few key differences that have to be addressed.

The first key difference, machine guns, and by extension trench warfare, were such an integral part of the Great War that it’s hard to find one without the other.   So many soldiers were killed on both sides by these weapons of war that it was probably one of the main reasons why stalemates happened all the damn time.  This is where a Great War: Total War game can be frustrating if not done right.  Your own soldiers can be killed en masse after several machine gun units mow them down.  Though historically accurate, it’s not very fun to play with (except when you’re the one shooting of course).

As such, you can do several things to nerf the power of machine guns.  For one thing, they are a better defensive than offensive weapon.  As such, soldiers carrying them would be quite slow and cumbersome.  The soldiers can also only fire them for so long before the gun either jams or overheats making them not very effective for long battles.  Technology upgrades can fix these overheating issues somewhat but you still wouldn’t be able to fire them for very long.

Gas grenades and shells would be easier to incorporate as they’re basically a stand in for the howitzers.  You could probably do some sort of penalty against soldiers with tear gas (like they’re slowed down, do not fire as well, or morale is lowered) but the awful chlorine gas is where things truly matter.  Not only would there be a lot of fatalities but it would be a good morale killer for even hardened veterans.  And of course, one of the first technology upgrades you can get for the soldiers is the ability to wear gas masks which would be represented as a button on the tool bar during the real-time battles.  The gas masks might lower accuracy and make your soldiers tire faster but at least they’re not being gassed at.

Tanks would be another technology upgrade you could easily incorporate into the game.  At the beginning of the game, you could have cavalry units for horses which although they might be useful very early on (especially if we’re starting the game 1870), they can soon be antiquated by the arrival of the machine gun.  Tanks wouldn’t make their appearance into very late in the technology tree but once they do, they can easily smash through defensive lines of barb wire and trenches.  Still though, they would be expensive to produce and they would be rather slow and have the chance to break down (again, trying to make sure they don’t become OP).

But the most difficult technology to incorporate would be airplanes.  Though it would be easy to use biplanes for reconnaissance or blimps to bomb distant cities, the real-time strategy would be much harder to handle if it’s used at all.  The real-time section of the games work on a (mostly) two dimensional terrain and adding aircraft to the mixture would make them impossible to control, much less use them for their full potential.  Perhaps you can send in a squadron to bomb a certain part of the map during the overworld phase.  Maybe a passive advantage is an added accuracy bonus for artillery allowing them to hit a group of soldiers on target.  Though both of these sound acceptable, they still don’t really use the planes to their fullest capabilities.  This will need to be played around with before aircraft are fully realized.

I really hope the Total War series makes a Great War game.  After thinking about it and writing all the potential it has, I really think it could work very well.  The lack of a prominent Great War game should be filled by a prominent series.  The Total War series is that game as its elements of nation building and alliance forging go perfect with the Great War along with its real time strategy on the battlefield.

The Childhood Sweetheart Trope as Interpreted by 999 and Danganronpa

One of the most predictable and used tropes for anime, and in general other media, is the Childhood Sweetheart Trope (CST). A pre-ten year old boy and girl meet each other for the first time, acquire puppy love, and then are tragically separated due to extraneous circumstances before they meet up again as young adults. They fall in love again through a series of mishaps or adventures and then get married. There can be some fidgeting with this but for the most part this is basically the sub or main plot for a lot of romantic/semi-romantic anime ranging from the humorous Love Hina to the very gruesome Elfen Lied.

I am critical of this trope though for several reasons besides its foreseeable conclusions. One is that the characters, especially the female ones, are quite dull or one sided and have no overall personal goals or conflicting feelings that paint them as actual people. Two is that we as the audience already expect them to get together and thus when we see the boy or the girl dating someone else we know it will end badly. Three is that the trope has a very predestined feel behind it, especially if the boy and girl make a marriage promise, as the girl and boy are fated towards this end result no matter what they do. Finally, the girl characters are treated like rewards or trophies for the boy, especially if we primarily follow the boy’s POV, and not as actual humans.

Now I know this is not always the case (e.g., Elfen Lied) but CST is certainly prevalent in the story telling community. As such, I want to discuss two stories, the DS game 999 and the visual novel game/anime Danganronpa, and their unique interpretation of this dry trope. These two stories have an interesting approach to this tired theme and I wanted to gush why I think these two nailed it (and of course, spoilers).

Lower row, directly in the middle is Makoto and to his right is the blue-haired Sayaka. Image from http://www.egmnow.com/articles/reviews/egm-review-danganronpa-trigger-happy-havoc/#

Let’s start with Danganronpa, our main character, Makoto Naegi, likes Sayaka Maizono, a pop idol girl, whom he became acquainted with in middle school. The two hadn’t seen each other until the events depicted in Danganronpa and they hit it off well as they’re the only people they’re familiar with in the whole cast of characters. There is an implied mutual attraction and support between the pair.

Though they didn’t know each other before middle school, this is still the CST at heart as they were separated at a young age before being reacquainted several years later. When the terrible events of Danganronpa unfold, the story seems to set up the notion that their relationship will only get stronger before they become an actual couple.

However, this does not happen as a fellow student murders Sayaka and as such, we see the first twist Danganronpa offers for the CST. Makoto and Sayaka’s relationship will not blossom but Sayaka now becomes a martyr for Makoto, a beacon to for Makoto to triumph in the end.

Although Sayaka’s death may be inspirational, she is still a rather flat character. That was the case until an episode after her death revealed her hidden intentions. Sayaka, in all her innocent goodiness, was planning on murdering a fellow student and then frame Makoto for it. Of course, the murder doesn’t go as plan and she got murdered instead. This shocks both Makoto and us the viewer. We are set up at the beginning that Sayaka would be an innocent, loving girl and yet her actions had proved otherwise. Why did she do it? Well, we’re shown in the previous episode that her band members were severely hurt/already dead and probably would not be saved unless she murdered someone and successfully got away with it.

This…is awesome.

Her reasons for murdering actually seem sensible (besides, you know, the whole murder thing). Her band members are in grave danger and she has known them for years, they’re probably like family to her! Seeing them in peril prompted her to act the way she did so she could try and save them. She tricked Makoto into switching rooms with her, lured a student to the said room for the promise of teaching him music, and then attempted to murder that student and blame it on Makoto. Since she barely knows Makoto, she didn’t have any strong emotional attachment to him and thus didn’t have a problem in framing him for murder. I actually want to see an alternate universe where she did murder the student and and how Makoto would react to that.

Though I kind of thought she would be the first one to get murdered, I definitely did not see her ulterior motives coming and was nicely surprised by it. These first few episodes definitely set the tone for the rest of the series. Well played, Danganronpa.

Guy in the middle frame with the blue vest is Junpei and to his right is Akane.  Image from http://zeroescape.wikia.com/

Nine Hours, Nine Persons, Nine Doors just takes this trope though and blows it out of the water. Now, this game has so many ideas, themes, and morals behind it that I try to find any excuse to talk even just one of them. In this case, I want to talk 999’s interpretation of the CST as it’s just amazing.

Our main character is Junpei, a 21-year-old college student who is found on a rigged-to-blow cruise liner and must play the “Nonary Game” in order to escape from it. He meets eight other characters after escaping from his cabin room, one of which is Akane Kurashiki (alias “June”), whom he knew when they were kids. IMMEDIATELY, when Junpei explained who she was I was like “Ah, crap, here we go, another Childhood Sweetheart story.” I was not looking forward to Akane and I actively avoided her early on in the game. She seemed like such a flat character, another one of those innocent, sweethearts or whatever.

Well, as you may know, there are multiple endings to the game. After the first time through (I died of course), I went a different route but this time I actively engaged with Akane more often.

Holy crap, she’s funny, and a bit crazy too. Her sexually suggestive quips embarrassed Junpei (lol) and her crazy metaphysical concepts made him question her sanity. I was happily surprised how untypical she was while I was playing the game.

In fact, the more I played the game the more I realized that there was something really special about Akane but I couldn’t figure out why.

And then, wham, I came across the true ending to the game and my mind was blown. It was revealed that all along she was the one behind the “Nonary Game” and it was all an elaborate setup to not only get back at the people who hurt her ten years ago but also to save her from her own death.

Okay, where to begin.

When Akane was a kid, she was trapped in a room that was going to burn her alive. Her only way out was to solve a puzzle that she didn’t know how to answer. Her only way out was to telepathically communicate Junpei and have him solve the puzzle instead. How? Well, this is the part where things get crazy. One of the themes of the game is that the past is set but the future has multiple paths laid out. Akane tapped into that idea by communicating to Junpei ten years in the future and have him solve the puzzle instead. Her future self created an environment that was exactly similar to her past’s environment. This allowed Past Akane to look into the different future paths and try to steer Junpei to the puzzle that she could not solve. This is why the game has multiple endings (which blew my mind, this game did that a lot for me), Akane is trying to find that perfect ending. Once Junpei figured out the puzzle in the exact same environment, he telepathically communicated the answer back to past Akane and then she was able to figure it out.

This is actually why present Akane would inexplicably collapse when she and Junpei were exploring their environments. If the player chooses a wrong path (i.e., the path that takes them to the life-or-death puzzle) then present Akane would become sick because Junpei is not exposed to the puzzle, which means he can’t solve it, which means he can’t communicate the answer back to past Akane, which means she will die in the burning room, which means present Akane will die as well. Wrap your head around that one.

There are internet articles out there that like to deconstruct this concept into pieces and explain why this is so amazing so I won’t go into that. But what I do want to say is that all of this…the telepathy, the puzzles, the multiple endings, and the character herself just utterly destroy the CST. Whether done intentionally or not, 999 builds up CST and then just tears it down piece by piece and I really liked that. It’s not often that a storyteller has effortlessly guided my initial opinion of a character into making me think one way of them and then pull the rug from me and reveal what truly lies there. So good.

Image from Amazon.com

Okay, so what do these two stories have in common?  Why do I like them both?

Both of them set up the boy and girl’s relationship very casually, almost as if they were simply cookie-cutting the trope into their twisted plots but still keeping true to CST.  In Danganronpa, Makoto and Sayaka would get out of the murder game alive and become a couple; in 999, Junpei and Akane defeat Zero through the power of a emerging love.  However, this does not happen.  We are given a scenario where both Sayaka and Akane have ulterior motives and are trying desperately to win no matter what the costs.  We see what makes them tick and why they acted the way they did.

I guess what I’m trying to say is that these two females felt like actual people to me.  They feared, they planned, they made hard decisions, and they are not defined by simply trying to find that special someone or being in love.  That may be a part of them yes but it’s not the full picture.  I really liked that but it’s unfortunate that these characters stood out to me because they directly oppose a rather flat trope.  Regardless, because of their actions, they are what help make 999 and Danganronpa great as they took this trope and punched it right in the face.  Now that is awesome.

Unapologetic Nerd will be on hiatus next week in preparation for an extensive Star Wars article for Star Wars Day.  It will focus on one of my favorite novels in the series.  Don’t forget to check it out!

One Year Later: Evaluating my Super Smash Bros Predictions

One year ago, I was preparing to start my own weekly blog by prewriting several articles to ensure I would meet my self-imposed deadline. Unfortunately, my blog started much earlier than expected thanks to an ill-timed Nintendo Direct video. The unlikely article that was now forced to become my first article for Unapologetic Nerd was “Possible New Smash Bros Characters.” I want to look back now and evaluate how good were my guesses. Some of them I got right, others I got close to, while the rest I was completely wrong about.

The Ones I got Right

Only two characters from my list were correct and granted, this is pretty good all things considering! The Mii Character was the first one and although I envisioned Mii using a variety of everyday objects such as a tennis racket or a golf club as weapons, Nintendo surprised us with a diverse character that could be a brawler, a shooter, or a swordsman. Still though, the inclusion of Mii into Super Smash Brothers was still an obvious choice thanks to their ubiquitous presence from the past seven years or so.

Less of an obvious choice was Mewtwo. Like so many other fans, I hoped dearly that Mewtwo would make a return even though it seemed unlikely thanks to the large amount of Pokémon fighters. Initially it seemed like he wouldn’t but that changed thanks to the Super Smash Brothers-only Nintendo Direct and its great reveal of Mewtwo. And let me tell you, I’m super looking forward to playing him again!

Characters I almost got Correct

Last year, I strongly predicted that Chrom from Fire Emblem: Awakening would be a new fighter. I was…not quite correct…Lucina was the first new character but the more new interesting character was Robin. Robin answered my problem with Chrom as I thought of him as too similar to the other swordfighters. Robin, however, was more diverse using both magic and swords to fight his opponents. And hey! Chrom makes an appearance anyway in the final smash for Robin!

Completely Wrong

Last year, I was predicting many favorite Third Party characters that starred in Nintendo consoles such as Simon Belmont, Bomberman, Professor Layton, and Banjo-Kazooie. I also guessed characters from already-represented franchises like Ryu and Phoenix Wright (CAPCOM) and Tails (SEGA). Third Party Characters were unfortunately low this time but I still can’t believe I missed one of the most famous video game characters of all time, Pac-Man (who is super fun to play btw!).

King K. Rool and Paper Mario also unfortunately didn’t make the cut despite how amazing both of them would be. I’m especially sad about the King K. Rool as we definitely need more bad guy as well as Donkey Kong representatives.

But…

The best part about all of this though is that there is still a chance that these characters can be in the game! Ever since Nintendo revealed in their latest Nintendo Direct that you can vote for a new Super Smash Brother character, I have seen a wide variety of requests from various screenshots promoting many of the characters I have talked about here. What’s more, Nintendo allowing third party characters to be included has open the door for a diverse set of possibilities. Many of the developers and owners of these characters have already expressed interest for their character to be featured in the game including WayForward’s Shantae, TeamMeat’s Meatboy, and perhaps most exciting of all, Xbox’s Banjo-Kazooie.

If I were to guess, we probably won’t be hearing about character selection anytime soon. Maybe at the earliest they’ll be announced in Autumn but more realistically speaking I’m thinking we’ll know by early next year. Still though, if my blog were to continue on for another year, I’m pretty sure I’ll be writing another article evaluating my predictions from the new DLC characters and I hope this time, Bomberman will finally be chosen.

Tomorrow, I’ll post my one year anniversary article where I pick my favorite articles I have written and a little about my experience on the website. Thanks for reading!