Tag Archives: Pokemon SWSH

The Best Pokemon Games for a Normal Type Run

March 18th, 2020 Update: This article now includes Sword and Shield.

When people ask me which Pokemon type has the best Monotype (or Single Type) Runs out of all the types I unflinchingly respond with Normal.  In every single game of the series you can get a full team of unique Normal Pokemon, who are able to counter their main weakness (Fighting) easily, are found on the first route of the game, and can learn a diverse set of moves.  No other type comes even close to matching the diversity and early availability of Normal types.  But which games are the best of the best?  The ones you should play and the ones you should skip?  This won’t be easy to decide so let’s take a look.

But first…

RULES

  1. Only Pokémon of a certain type may be caught and trained.
  2. You must catch the first Pokémon available of that type if your starter does not match that type (you’ll then have to discard that starter).
  3. You may train a Pokémon that evolves to said type as long as you do it ASAP.
  4. No trading allowed.
  5. Only Pokémon caught before the Elite Four are counted.

Monotype Chart Version 2.03

Worst Games
This is a very hard choice and is among my most difficult decisions since I started writing these articles.  In every single game for a Normal run you get a unique team, early availability, great stats, and weaknesses covered.  There’s no bad team at all.  Regardless of you choice you will have a fun time with your Normal team.  But if I had to choose…the Kanto games are a really rough start with Brock being the first gym leader and all.  You will have to level up a weak Rattata (cause your Pidgey and Spearow ain’t gonna cut it) and just hope for the best.  At least in Sinnoh you get Bidoof and in Hoenn you have Whismur and Slakoth helping you.  Additionally, Black and White have among the lowest diversity of Pokemon so you will still get a full team but you might be scraping the bottom of the barrel.

Best Games
And now for the harder question.  With all the fantastic games out there for Normal Runs I would go for either XY or Moon/Ultra Moon or Shield.  I just like the diversity in these games and they provide a lot of dual Normal types that’s not just Flying.  Moon, Ultra Moon and Shield, give it the win due to the version exclusives Drampa and Oranguru.  These two Pokemon will give you the edge as Drampa can learn AN INCREDIBLE amount of diverse, strong moves!  Meanwhile, Oranguru has that Psychic typing and that’s pretty neat.  Add Snorlax and Bewear to your team and you’re in for a fun time.

Normal Teams from the Pokemon Games

Red, Blue, Yellow, FireRed, Leafgreen
Ideal Team: Snorlax, Tauros, Clefable, Pidgeot, Chansey, Kangaskhan
Optional Pokémon: Porygon, Fearow, Dodrio, Raticate, Persian (Blue, FRLG), Farfetch’d, Lickitung, Wigglytuff, Ditto
First available Pokémon: Pidgey and Rattata in Route 1
Covers weaknesses? Yes!

Gold, Silver, Crystal, Heartgold, Soulsilver
Ideal Team: Pidgeot, Clefable (HGSS via Safari)/Wigglytuff, Dodrio/Togekiss (HGSS), Girafarig, Miltank, Tauros
Optional Pokémon: Stantler, Ursaring (S, C, SS), Fearow, Noctowl, Kangaskhan (HGSS via Pokewalker and Safari Zone), Lickitung, Ambipom (HGSS)/Aipom, Persian, Furret, Raticate, Ditto, Dunsparce, Farfetch’d
First Pokémon: Pidgey, Rattata, Sentret, and Hoothoot via Route 29 before the first gym. Kangaskhan, Doduo, and Spearow via Pokewalker.
Covers Weaknesses? Yes

Ruby, Sapphire, Emerald, OmegaRuby, AlphaSapphire
Ideal Team: Slaking, Swellow, Girafarig, Exploud, Wigglytuff, Dodrio
Optional Pokémon: Linoone, Kecleon, Zangoose (R, OR), Sawsbuck (ORAS), Porygon (ORAS), Delcatty, Spinda, Stoutland (ORAS), Chatot (ORAS), Unfezant (ORAS), Bouffalant (ORAS), Raticate (ORAS), Ambipom (ORAS), Pidgeot (ORAS), Lopunny (ORAS), Braviary (ORAS), Purugly (ORAS), Cinccino (ORAS), Audino (ORAS), Ditto (ORAS), Persian (ORAS), Stantler (ORAS)
First Pokémon: Zigzagoon in Route 101
Covers Weaknesses? Yes

Diamond, Pearl, Platinum
Ideal Team: Starraptor/Togekiss (Platinum), Clefable, Snorlax, Girafarig, Ambipom, Lopunny
Optional Pokémon: Bibarel, Chatot, Noctowl, Purugly (Pearl), Lickilicky (Platinum), Porygon (Platinum), Blissey
First Pokémon: Starly and Bidoof in Route 201
Covers Weaknesses? Yes

BW
Ideal Team: Stoutland, Unfezant, Cinccino, Audino, Sawsbuck, Bouffalant
Optional: Watchog, Braviary (W)
First Pokémon: Patrat and Lillipup via Route 1 before first gym
Cover weaknesses?  Yes

B2W2
Ideal Team: Stoutland, Unfezant, Clefable, Sawsbuck, Bouffalant, Zangoose
Optional: Watchog, Braviary (W2), Dunsparce, Raticate, Delcatty (W2)/Lopunny (B2), Eevee, Cinccino, Castform, Audino, Ditto
First Pokémon: Lillipup via Route 19 before the first gym
Cover weaknesses?  Yes

XY
Ideal Team: Snorlax, Pidgeot, Tauros/Miltank, Pyroar, Heliolisk, Wigglytuff
Optional Pokémon: Diggersby, Linoone, Swellow, Staraptor, Dodrio, Dunsparce, Delcatty, Farfetch’d, Furfrou, Furret, Audino, Smeargle, Kecleon, Exploud, Zangoose, Bibarel, Fearow, Watchog, Chatot, Noctowl, Kangaskhan, Spinda, Ursaring, Lickilicki, Ditto
First Pokémon: Bunnelby, Fletchling, Zigzagoon, and Pidgey via Route 2, before the first gym
Weaknesses Covered? Yes

Sun, Moon
Ideal Team: Toucannon, Tauros/Drampa (Moon), Snorlax, Wigglytuff, Bewear, Oranguru (Moon)/Miltank
Optional: Raticate, Blissey, Braviary (Sun), Fearow, Staraptor (scan), Slaking (scan), Gumshoos, Smeargle, Spinda, Stoutland, Kangaskhan, Ditto, Komala
First Pokémon: Yungoos and Pikipek via Route 1
Cover weaknesses? Yes

Ultra Sun, Ultra Moon
Ideal Team
: Toucannon, Tauros/Drampa (UM), Snorlax, Wigglytuff, Bewear, Oranguru (UM)/Miltank
Optional: Raticate, Blissey, Pyroar, Pidgeot (scan), Lopunny, Braviary (US), Fearow, Gumshoos, Smeargle, Spinda, Stoutland, Kangaskhan, Ditto, Komala, Furfrou, Noctowl, Kecleon, Cinccino
First Pokémon: Yungoos, Pikipek, and Buneary via Route 1
Cover weaknesses? Yes

Sword and Shield
Ideal Team: Bewear, Heliolisk, Unfezant, Oranguru (Shield)/Indeedee, Drampa (Shield)/Obstagoon, Snorlax
Optional Pokémon: Diggersby, Noctowl, Braviary (Sword), Cinccino, Greedent, Dubwool, Persian, Ditto
First Pokémon: Wooloo and Skwovet by overworld (15% and 50%) and Hoothoot and Skwovet by random encounters (5% and 50%) via Route 1.
Weaknesses Covered? Yes

MVP (Most Popular Pokemon)

Image result for staraptor

Your Bird Pokemon

Normal/Flying is the most common dual type combo in Pokemon.  Because of which, these guys are the main reason why you can neutralize your Fighting weakness.  Plus, you are more than likely to find one within the first route of the game (Black and White are the only exceptions to this).  The early availability of these guys means you can train a Pokemon that can become relatively powerful from the start.

The sheer abundance of these birds means they are scattered throughout the games.  No one, individual bird is more common than the others excluding the Fearow and Pidgeot lines which are rather abundant.  Later games also have multiple birds so you can even pick which one you want (Team Starly for the win!).

The biggest drawback in training these Pokemon are their additional weaknesses and limited movepool.  You have a hard beginning for the Kanto, Sinnoh, and Hoenn games due to the Rock-inclined gym leader so be prepared to rely on your area-exclusive rats.  Your birds will primarily learn Normal and Flying moves and, in later generations, Fighting moves and U-turn.  Thankfully, you can teach them Steel Wing via TM which can neutralize the likes of Ice and Rock Pokemon.

Available in: Every Game

Image result for snorlax

Snorlax

The sheer commonality and abundance of Normal Pokemon means you will not see many repeating Pokemon from generation to generation.  Thankfully, Snorlax is surprisingly common and given its notoriety and its strength is a welcome addition to any Normal Team.

Snorlax’s main function is to hit hard and absorb special attacks like a champ.  A lot of people just have Snorlax use Curse a few times (which lowers Speed but ups Attack and Defense) and then go to town on its opponents.  Snorlax’s trademark move, Rest, can be used to regain HP and lose any debilitating status and you can have it use Sleep Talk to randomly pick a move and use it against your opponent while you’re napping (although there is a chance it would pick Rest and the move would just fail).  And then there’s the straight up attacking moves like Body Slam, the Elemental Punches, Earthquake, Crunch, and so forth.

Alright, so here’s the downside; Snorlax has shit Speed.  But you knew that already, right?  You don’t train a Snorlax for its agility.  But what you probably didn’t know is that Snorlax has a pretty mediocre Special Attack.  Which is such a shame!  It can learn Flamethrower, Ice Beam, Thunderbolt, Psychic and Shadow Ball!  You’d honestly be wasting your time teaching Snorlax these moves unless…if you teach your Snorlax via TM Work Up, then you can raise its Special Attack stat to a decent level.  The problem with that is that it also raises your Physical Attack as well.  So…you might as well keep using your physical moves if that’s the case!

Available in: RBY, FRLG, DPP, XY, SM, USUM, SWSH

Image result for drampa

Drampa

Okay, so here’s the problem.  Normal Pokemon in general, just suck when it comes to their Special Attack stat.  There are only a few Normal Pokemon that have a Sp. Attack stat 100 or greater and even fewer that you can catch within the rules of the run (even Fighting has a better Special Attack stat than Normal).  So your team will be mainly physical based.  Which is a shame considering the vast amount of moves Normal Pokemon can learn.  That’s why you need Drampa.  Drampa is tied for the highest Special Attack stat for Normal Pokemon at 135.  Only Porygon-Z and Mega Pidgeot can match it.  Even Arceus falls short of its stats!

Drampa’s Special Attack stat is used to its full extent.  The amount of moves Drampa can learn is stupid ridiculous.  It can learn Hyper Voice, Surf, Thunderbolt, Ice Beam, Flamethrower, Extrasensory, Signal Beam, Focus Blast, Hurricane, Dragon Pulse, Energy Ball, Shadow Ball, and others.  Use these moves to fill in the gaps that your team lacks.

Drampa’s two biggest downsides are its availability and its speed.  You can only find it (so far) in three games so its pretty exclusive…It’s speed is also horrendous, just a smidge better than Snorlax.  But unlike Snorlax, it doesn’t have the bulk to take hits very well and dish them back.  Just be prepared to retreat if you see any Fairies!

Available in: Moon, Ultra Moon, and Shield

Image result for togekissImage result for clefable

Togekiss and Clefable

It’s easy to overlook the Pokemon that changed to Fairy Type but don’t forget them!  If you want a Normal Pokemon with a strong Special Attack stat then look for these guys.  They can learn a wide range of elemental attacks and use them very well.  But man, Togekiss’ stats are ridiculous.  It takes hits no problem but that Special Attack is to die for.  120!  It’s 120!  And it can learn Aura Sphere and Air Slash!  Just send this bad boy out and go to town!

Here’s the but.  And the but is two buts named Shiny Stone and Moon Stone.  Depending on the game, they can be real easy or a pain in the butt to acquire.  There’s no consistent way you can find these stones so I’ll leave that up to you to find out how to get them.

Available in: RBY (Clefable), FRLG (Clefable), DPP (Clefable and Togekiss in just Platinum), HGSS (Both), and B2W2 (Clefable)

Image result for TaurosImage result for miltank

Tauros and Miltank

The sheer commonality of Tauros and Miltank is the principal reason why they are on this list (that and their 490 Base Stat Total).  It just floors me how common these guys are.  You can get a Tauros of course back in Red and Blue days but when Miltank comes along in Gold and Silver, these two are together.  If you find one, you’re sure to find the other (except Kanto, because of course, it’s Kanto).

Okay, so you have your choices then.  Tauros is the physical attacker and Miltank is the sponge/healer.  Both fill these roles very well I have to say.  Tauros can learn Zen Headbutt upon leveling up and Wild Charge by TM and Miltank has the ability Thick Fat and the move Heal Bell.  But may I say, they’re both pretty fast!  Like, damn Miltank, 100 Speed?  That’s nuts.

Available in: RBY (Tauros), GSC (Both), FRLG (Tauros), Emerald (Both), DPP (Both), HGSS (Both), XY (Both), SM and USUM (Both)

Image result for GirafarigImage result for Oranguru

Girafarig and Oranguru

Girafarig was the first Normal Pokemon introduced that wasn’t paired with Flying.  As such, many people, including one of my close friends, commonly forgot about its Normal half and would use Ghost moves on it which would inevitably fail.  But this is the exact reason why this pairing is quite good as one weakness is gone completely (Ghost) and the other is neutralized (Fighting).  This sweet pairing means Girafarig and Oranguru should be on your team.

Although Oranguru has better stats overall than Girafarig, both of them have a 90 for their Special Attack.  Not bad, not great, but definitely better than the average Normal Pokemon.  Use this to your advantage for the likes of Thunderbolt, Energy Ball, and Shadow Ball.  They’re definitely a nice counter to your Fighting and Ghost problems.  Of course, I wouldn’t blame you if you forego’d these Pokemon.  If you want an all-physical team then be my guest!

Available in: Girafarig for GSC, RSE, DPP, HGSS, and ORAS;  Oranguru for Moon, Ultra Moon, and Shield

Best Pokemon Games for a Dark Type Run

Update 1/14/2020: This article now contains Pokemon Sword and Shield Teams

Oh the Dark type.  I place it in that special category of types like Psychic, Steel, and Ghost of types you don’t see too often but are pretty cool.  For a type as…prestigious…as Dark, you may be surprise to learn that it’s actually a good type for a Monotype (or Single Type) Run.  Earlier generations not as much but the later games offer some premium teams that you can train and have fun with (what’s funny is that Dark type has the worst type run in the entire series as well as one of the best!).  Dark Pokemon are also just plain fun!  Crawdaunt, Krookodile, Hydreigon, and Scrafty are just a few of the amazing Pokemon you can train.  The games also cover your weaknesses and they offer a very diverse set of moves that make other types envious.  What are those games?  Let’s dive in and find out!

RULES

  1. Only Pokémon of a certain type may be caught and trained.
  2. You must catch the first Pokémon available of that type if your starter does not match that type (you’ll then have to disregard that starter).
  3. You may train a Pokémon that evolves to said type as long as you do it ASAP.
  4. No trading allowed.
  5. Mega Pokémon count as long as you Mega Evolve them as soon as they appear on the battlefield.
  6. Only Pokémon caught before Elite Four are counted.

Monotype Chart Version 2.03

The Worst Games

In general, the first four generations will not offer very many, if at all, satisfying Dark-type runs.  Most of these earlier generations see Dark Pokemon in few numbers or appearing late in the games.  Of course, Kanto games are the worst example of this as there are no Dark Pokemon catchable in these regions.  This makes a Dark type run in FireRed and LeafGreen the worst Monotype Run in the entire franchise.  Dang!

It’s not all gloom and doom.  Emerald and Sapphire are actually quite good as they offer a diverse team that covers your weaknesses and you can have two Pokemon that evolve into a dark type by the time you hit your first gym (Poochyena and Nuzleaf) and your neutralizer Sableye before your second gym.  But why play Emerald or Sapphire when you have their remakes…

The Best Games

Starting from Pokemon Black to SWSH you get a series of games that are very high quality for a Dark playthrough (with the exception of Pokemon White due to the absence of Mandibuzz which your mileage may vary for that one).  These games hit all the good marks; an early available Pokemon, a full and diverse team, all the weaknesses are covered, and there’s a nice distribution throughout the routes.  The best games by far are Pokemon USUM followed by XY but the other Generation V and on games are really good.

XY and USUM’s diversity is on a whole another level, like God-tier level.  You can catch about 12 different type combinations from each game which is ridiculous.  The amount of Dark Pokemon you can train is insane in X (19), Y (20), US (17), and UM (18).  The Pokemon are also spread nicely throughout the games (and not all bunched up at the end like ORAS).  Finally, you get a starter that evolves into a Dark type which equates these games to a near-perfect Monotype Run.

The reason why I edge USUM over XY is the weakness-neutralization that’s done near the start of the game.  First, your starter, Litten, will be a Fire/Dark type which takes care of Bug and Fairy weaknesses (and SE against Bug types).  Quickly following that you can catch an Inkay near Professor Kukui’s lab which neutralizes the Fighting weakness (Psychic/Dark and it’s SE against Fighting).  These weaknesses are further taken care one after the other with an Alolan Grimer at the Trainer School (Poison/Dark which neutralizes ALL the weaknesses and is SE against Fairies), Murkrow in the Hau’oli Cemetery (Flying/Dark neutralizes Fighting and Bug and SE against the two), and a Sableye at Ten Carat Hill (Ghost/Dark which is immune to Fighting and neutralizes Bug).  That’s FIVE Pokemon on just the first island alone!  And that’s not counting Alolan Raticate, Alolan Persian, and the very rare Zoroark!  You could have a full team by the time you get off the island and take it to the Elite Four with no problem!  Did I say near-perfect run?  Forget that!  A Dark type run in USUM is as perfect of a run as you can get in the entire Pokemon Series.  Don’t pass it up!  I played with this one and it was great!

Dark Teams in Pokemon Games

Pokemon GSC and HGSS
Ideal Team: Murkrow, Umbreon, Tyranitar (HGSS via Safari)
First Pokémon: Eevee given by Bill in Goldenrod after the third gym or Murkrow via Pokewalker.
Covers Weaknesses? Yes, thanks to Murkrow and Fairy not being introduced yet

Pokemon Ruby, Sapphire, Emerald, ORAS
Ideal Team:  Crawdaunt/Sharpedo, Honchkrow (ORAS), Krookodile (ORAS), Drapion (ORAS), Hydreigon (ORAS), Scrafty (ORAS)
Optional Pokémon: Absol, Mightyena, Umbreon (ORAS), Zoroark (ORAS), Mega-Gyarados (ORAS), Spiritomb (ORAS), Sabeleye (S, E, AS), Shiftry (R, E, OR)/Cacturne
First Pokémon: Poochyena via Route 101
Covers Weaknesses? Yes for all versions except Pokemon Ruby

Pokemon Diamond, Pearl, Platinum
Ideal Team:  Drapion, Weavile
Optional Pokémon: Absol (Platinum), Honchkrow (Diamond), Stuntank (Diamond), Houndoom (Platinum), Umbreon (Platinum)
First Pokémon: Murkrow can be caught at Eterna Forest after the first gym in Diamond. In Pearl, you can catch a Skorupi in the Great Marsh well after the third gym. In Platinum, you can acquire an Eevee in Hearthome City just before the third gym.
Covers Weaknesses? Yes

Pokemon Black, White, and B2W2
BW Ideal Team: Liepard, Scrafty, Krookodile, Bisharp, Mandibuzz (B), Hydreigon
First Pokémon: Purrloin via Route 2 before the first gym
Cover weaknesses? Only for Pokemon Black, in Pokemon White Fighting is not neutralized.

B2W2 Ideal Team: Hydreigon, Mandibuzz (B2)/Weavile, Krookodile, Scrafty, Drapion, Bisharp
Optional: Liepard, Umbreon, Absol, Zoroark
First Pokémon: Purrloin via Route 19 before the first gym
Cover weaknesses? Yes, thanks to Drapion

Pokemon XY
Ideal Team: Greninja, Pangoro/Scrafty, Malamar, Honchkrow, Houndoom (X)/Bisharp, Drapion/Skuntank
Optional Pokémon: Crawdaunt, Sharpedo, Absol, Umbreon, Sableye, Liepard (Y)/Mightyena (X), Krookodile, Weavile, Tyranitar (Y), Hydreigon (Y), Zoroark
First Pokémon: Froakie via Starter
Covers Weaknesses? Yes

Pokemon SM and USUM
SM Ideal Team:
 Incineroar, Honchkrow, Muk, Pangoro, Hydregion (scan), Sabeleye
Optional: Krookodile, Absol, Weavile, Raticate, Sharpedo, Mandibuzz (Moon), Umbreon, Persian
First Pokémon: Litten via Starter
Covers Weaknesses? Yes

USUM Ideal Team: Incineroar, Malamar, Bisharp, Honchkrow, Muk, Pangoro
Optional: Krookodile, Absol, Weavile, Raticate, Sharpedo/Crawdaunt/Greninja (scan), Tyranitar, Scrafty, Sabeleye, Mandibuzz (UM), Umbreon, Houndoom (US), Persian
First Pokémon: Litten via Starter
Covers Weaknesses? Yes

Pokemon Sword and Shield
Ideal Team: Drapion, Grimmsnarl, Malamar, Bisharp, Scrafty (Sword)/Pangoro, Mandibuzz (Shield)/Crawdaunt
Optional Pokémon: Thievul, Liepard, Shiftry (Sword), Obstagoon, Skuntank, Umbreon, Weavile, Morpeko, Tyranitar (Shield), Hydreigon (Sword)
First Pokémon: Nickit by overworld (5%) via Route 1.  Route 2 is more productive with Zigzagoon and Nickit by overworld (2% and 15%) and Purrloin and Seedot (Sword) by random encounters (10% and 20%).
Weaknesses Covered? Yes

MVP (Most Valuable Pokemon)

452
Poison/Dark Pokemon

Monotype runs can be difficult.  So finding that one Pokemon that can neutralize all your weaknesses is like hitting the jackpot.  The Dark type has three of them.

One of the best type combos in the games, Poison/Dark is a fantastic combination for Dark Pokemon as Poison neutralizes ALL its weaknesses and you get a STAB super-effective move against the Fairies.  Having one of these Pokemon on your team guarantees you a wall against a tricky opponent.  But the other reason why this is #1 on our list is their prevalence.  Drapion, Skuntank, and Alolan Muk are catchable in every game starting from Pokemon Diamond and Pearl onwards with the exception being Pokemon Black and White.  You can find these guys in all the other games before the Elite Four.  These three can also fight your enemies well.  For instance, Alolan Muk can learn Rock Slide and Flamethrower, Drapion can learn Fire Fang, Aerial Ace, Iron Tail, and Rock Slide, and Skuntank can learn Iron Tail and Flamethrower.

Disadvantages?  Hm, well, they sometimes show up late in the games.  Um, Muk and Drapion’s move diversity is good…but Skuntank’s is okay.  They also have a…Ground weakness…?  But it’s just the one so just…not fight against a Steelix?  These Pokemon are also strong (Muk and Drapion have 500 Total Base Stats while Skuntank has 479) but nothing to write home about.  Really, the only major qualm I have is they don’t show up in earlier games, but those games aren’t even that good for a Dark type run to begin with so that’s not the worst thing ever.

Yeah, these guys are sweet.

Available in: DPP (Skuntank in Diamond and Drapion for all), B2W2 (Drapion), XY (Drapion and Skuntank), ORAS (Drapion), SM and USUM (Muk), SWSH (Drapion and Skuntank)

250px-197umbreon

Umbreon

After the Poison/Dark Pokemon, all other MVPs fight for second place.  They will give you support, diversity, and availability where the previous Pokemon fail.

One of those is Umbreon.  Umbreon is a widely popular Pokemon and the recent, Reddit survey of favorite Pokemon had placed it 6th place (607 people out of 52,725 voted for it) making it the most popular Eevee family member.  But what makes Umbreon special is not its popularity but its availability and stats.  First, Eevee is a very common Pokemon in the games.  And depending on the version, you can catch one in every region (except for the Kanto remakes which is pbbbbbtttt).  Umbreon also has some impressive stats and its highest of which are on its defenses and third highest in its HP.  Umbreon is thus the ideal tank to have if you’re worried about being one-shot by an opponent.

As such, Umbreon is not one for attacking, more for defense and status-inflicting moves.  Even its moveset reflects this as it barely knows any moves that are not Dark type.  Still, Umbreon does its job very well and will be a lovely partner for you through thick and thin.

Available in: GSC, Platinum, HGSS, B2W2, XY, ORAS, SM, USUM, SWSH

250px-430honchkrow
Honchkrow and Mandibuzz

When I’m doing a Dark type run, these are the guys I make a beeline towards as quick as I can.  Flying pairs nicely for Dark type as it neutralizes its Bug and Fighting weakness and provides Super Effective STAB moves to boot.  In fact, if you’re playing any game before Generation 6, having one of these guys on your team will guarantee you weakness coverage since Fairy wasn’t introduced yet.  Because of which, Mandibuzz’s absence in Pokemon White demotes a Dark type run from fantastic to decent.

Since Murkrow was introduced in Generation 2, we get to see these guys pop up all over the place so you’re likely to run into them in later generations.  Murkrow’s evolution, Honchkrow, arrives in Generation 4 providing a strong boost to this family.  In fact, both of these bad birds total base stats are over 500 which is really nice.  Mandibuzz is on the tanky side so if you want an attacker go for Honchkrow.  Honchkrow can even learn Steel Wing so if you want to give Fairies the middle finger you can surprise them with this move.

Your big fault here is the move diversity.  Flying Pokemon in general have poor movepools so Mandibuzz and Honchkrow suffer.  Embarrassingly, Honchkrow’s only strong Flying move by TM or Level Up is Fly and that’s it.  Honchkrow can still learn Psychic and Shadowball though so it’s not all bad news (and Nasty Plot is nice).  However, if you have a move tutor your movepool expands greatly so look out for them in B2W2, USUM, and SWSH.

Available in: GSC (Murkrow), Diamond (Honchkrow), HGSS (Honchkrow), Black and Black 2 (Mandibuzz), XY (Honchkrow), ORAS (Honchkrow and Mandibuzz), SM and USUM (Honchkrow in all and Mandibuzz in Moon and UM), Shield (Mandibuzz)

1200px-560scrafty

Pangoro and Scrafty

Both Scrafty and Pangoro are incredible Pokemon for their own reasons but the main reason why you want to carry them is not their Bug resistance but their move diversity.  Elemental punches, Outrage, Earthquake, X-Scissor, and of course, Fighting moves give you nice coverage.  Pangoro can also learn Bullet Punch by level up which is nice to surprise Fairies.  These guys are stroooong and with their nice abilities you can be an effective attacker (Pangoro) or a tank (Scrafty).  However, watch out for those Fairy weaknesses, they can mess you up!

Available in: BW and B2W2 (Scrafty), XY (Pangoro and Scrafty), ORAS (Scrafty), SM (Pangoro), and USUM (Pangoro and Scrafty), SWSH (Pangoro for both and Scrafty for Sword)

1200px-658greninja
Your Starter

Greninja and Incineroar are both starters for their respective series, XY for Greninja and SM and USUM for Incineroar.  They are what make their respective games amazing for a Dark type run.  You have your Pokemon and you don’t need to wait and catch one.  This makes them very ideal to have on your team and they’re both so good.  Greninja is fast, learns Water Shuriken, and can learn a variety of moves.  Incineroar’s Fire type neutralizes Bug and Fairy weaknesses, and can learn some strong Fighting moves.  If you’re torn between the two, why not both?  They both appear in Ultra Sun and Ultra Moon!  Really, their only downfall is that they don’t appear in all the games!

Available inXY (Greninja), SM (Incineroar), USUM (Incineroar and Greninja)

sableye-mega

Sabeleye (and if you’re lucky, Spiritomb)

In the old days, Spiritomb and Sabeleye had no weaknesses due to their type combinations.  When Gamefreak made them they were either weak (Sableye) or had a limited movepool (Spiritomb).  Now they have a Fairy weakness but unfortunately, neither problem was fixed with the exception of Sableye’s Mega Evolution.  Still, that Ghost type is really nice for them as you have an immunity to Fighting and a neutralization for Bug.  Of the two, I pick Sabeleye as it’s more common and it learns some nice moves.  It will learn Zen Headbutt and Power Gem via level up so you can counter your foes easily.  Sabeleye is also available usually early on so keep an eye out for it!  Spiritomb, meanwhile, will only show up legitimately in ORAS but why catch him when you got a sweet Mega-Sabeleye?

Available in: Sapphire and Emerald (Sabeleye), XY (Sabeleye), ORAS (Sabeleye in Sapphire and Spiritomb in both), SM and USUM (Sabeleye)

krookodile

Krookodile

The last MVP Pokemon is a bit subjective but hear me out on this.  Although Krookodile does not neutralize any weaknesses, it makes up for it by stats, moves, abilities, and commonality.  Krookodile’s strength is just behind the starters and Umbreon sitting at a BST of 519.  Intimidate pairs well for its average defenses but it’s Moxie that sells it with Krookodile’s great speed which can make him a Juggernaut.  Krookodile can learn the various Earth-based moves, of course, but it can also learn Outrage, Thunder and Fire Fang, Shadow Claw, and Aqua Tail.  Finally, it is found in every game between Pokemon BW to Pokemon USUM.  Again, another reason why the later games are best for a Dark type run!

Available in: BW, B2W2, XY, ORAS, SM, USUM

Best Pokemon Games for a Bug Type Run

703472678

Update 12/30/2019: The article now includes Sword and Shield

If you were doing a Monotype (or Single Type) Run in Pokémon, would you go for a team with a lot of diversity that shows up late or a team with low diversity that appears very early on? I think, given the options, trainers would choose the latter rather than the former. And if you’re the case, let me suggest training a Bug Team in Pokémon.

Bug Pokémon have one of the highest rates of early availability in the Pokémon games. Not counting the starters, they are just behind Normal and Flying type for their early availability occurrences. As such, they are great if you want to get your team rolling almost right away. However, be prepared for low diversity as a huge number of Bug Pokémon are part Poison or Flying type, types that don’t give them a lot of variability. Bug Pokémon also suffer from an abysmal movepool by primarily favoring Bug, Poison, and Flying moves. If you want to stop Fire, Flying, and Rock Pokémon, you got to have the moves to back it up. Diversity will play a very strong role to make your team great.

Finally, Bug Pokémon, on average, have the worst stats out of all 18 types. Now, before I go any further, Bug Pokémon have a huuuuge disadvantage to this because there are very few Bug Legendaries. Even then, fully evolved Bug Pokémon are relatively weak as they are treated as early Pokémon you can train before moving on to bigger fish. It’s a trade off for their early availability. Thankfully, later generations change this perception which is why you’ll see me more likely recommend later rather than earlier games. As a side note, Generation 5 was probably the best generation for Bug Pokémon as it introduced an incredible range of Pokémon that are actually very strong and diverse. Expect to see a few of these Pokémon in our MVP list.

Let’s take a look at what your team may look.

Rules

  1. Only Pokémon of a certain type may be caught and trained.
  2. You must catch the first Pokémon available of that type if your starter does not match that type (you’ll then have to discard that starter).
  3. You may train a Pokémon that evolves to said type as long as you do it ASAP.
  4. No out-of-game trading allowed.
  5. Mega Pokémon count as long as you Mega Evolve them as soon as they appear on the battlefield.
  6. Only Pokémon caught before Elite Four are counted.

Monotype Chart Version 2.03

Worst Pokémon Games

I want to start with the worst games because frankly, there’s not a lot of necessarily bad games for a Bug type run. The Kanto games are arguably the worst games for a Bug type run as they have abysmal diversity with a rather weak team. Oh, and watch out for Blaine and his fire comrades, they’ll roast you! Jumping a few generations later, Black and White is a mixed bag as the first Bug you can catch is after the second gym, the latest out of any of the games. Even then, you’ll still have great diversity with Volcarona and Galvantula giving you stellar support…you’ll just have to wait a bit before you can catch that Venipede.

Best Pokémon Games

The rest of the games honestly range from decent to fantastic; in fact, a lot of them have a “*6A” rating or better as seen in the chart above. Even starting in Generation 2 we have a team that can neutralize weaknesses thanks to Heracross and Shuckle.

Personally, I like Black 2, USUM, and Sword and Shield. The other games are great but these are packing some of the best bugs around! What these games have in common is a slow but steady increase of teammates throughout the game and a nice variety of Pokémon to cover your weak points. Sword and Shield are probably the best as you can catch a whole team of Bug Pokemon who neutralize your weaknesses RIGHT BEFORE THE FIRST GYM!!!  These games also have the rare but coveted Move Tutors who can teach you anything from Scolipede’s Aqua Tail to Forretress’ Stealth Rock. Check out the team combos below.

XY and ORAS are also really good, probably not as stellar as the previous examples but that’s a high bar to reach.  I really like the diversity they offer and the early availability of Pokemon.  ORAS you will have an issue of weak Pokemon near the beginning of the game but that will clear by the middle of the game when you get Heracross and Armaldo, and later with Galvantula, Volcarona, and Forretress.  Both games offer Shedinja as well which neither Black 2 nor USUM has.  Shedinja!  They’re great!  I mean they’re not very strong but they’re super adorable.  Love these cicada ghosts.

Bug Teams in Pokemon Games

Pokemon RBY and FRLG
Ideal Team: Parasect, Venomoth, Scyther (Red, FireRed, Yellow)/Pinsir (Blue, Leafgreen, Yellow), Butterfree, Beedrill (all versions except Yellow)
First available Pokémon: Caterpie and/or Weedle (except Yellow) via Viridian Forest.
Cover weaknesses?  No, Flying, Fire, and Rock not neutralized.

Pokemon GSC and HGSS
Ideal Team: Heracross, Venomoth, Shuckle, Parasect, Scyther/Yanmega, Forretress
Optional: Butterfree (G, C, HG), Beedril (S, C, SS), Ledian (S, C, SS), Ariados (G, C, HG)
First Pokémon: Caterpie (G, C, HG)/Weedle (S, C, SS)/Ledyba (S, C, SS)/Spinarak (G, C, HG) in Route 30 before the first gym. Venonat and Paras via Pokewalker.
Covers Weaknesses? Yes

Pokemon RSE and ORAS
Ideal Team: Dustox/Venomoth (ORAS)/Beedril (ORAS), Heracross, Volcarona (ORAS), Forretress (ORAS), Galvantula (ORAS), Armaldo/Crustle (ORAS)
Optional Pokémon: Pinsir, Beautifly, Shedinja, Ninjask, Leavanny (ORAS), Parasect (ORAS), Kricketune (ORAS)
First Pokémon: Wurmple via Route 101
Covers Weaknesses? Yes

Pokemon DPP
Ideal Team: Vepiquen, Wormadam (Steel and Ground form), Heracross, Dustox, Mothim/Yanmega (Platinum)/Scyther (Platinum)
Optional Pokémon: Kricketune, Beautifly
First Pokémon: Kricketot via Route 202 before the first gym
Covers Weaknesses? No, Fire is not neutralized

Pokemon BW and B2W2
BW Ideal Team: Scolipede, Leavanny, Crustle, Galvantula, Volcarona, Durant
Optional: Karrablast, Shelmet
First Pokémon: Sewaddle and Venipede via Pinwheel forest after second gym
Cover weaknesses? Yes

B2W2 Ideal Team: Galvantula, Scolipede, Crustle, Vespiquen, Heracross/Leavanny, Volcarona
Optional: Karrablast, Shelmet, Pinsir, Shuckle
First Pokémon: Sewaddle via Route 20 before the first gym
Cover weaknesses?  Yes.  HOWEVER, be warned that in White 2 you can only get a Heracross via Hidden Grotto in Lostlorn Forest and even then it has a 0.75% of appearing.  So technically you can cover your weaknesses it would just be very annoying.  At least in Black 2 you don’t need the Hidden Grotto.

Pokemon XY
Ideal Team: Vespiquen/Yanmega, Shedinja, Scolipede, Crustle, Heracross (Y), Durant
Optional Pokémon: Beedrill, Butterfree, Viviilon, Ninjask, Masquerain, Pinsir (X), Shuckle, Scyther, Wormadam and its various forms, Mothim
First Pokémon: Scatterbug via Route 2 and Weedle (X)/Caterpie (Y) for Route 2 as well but you can catch them both in both versions at Santalune Forest.
Weaknesses Covered?  Regardless of versions, you’re good!

Pokemon SM and USUM
SM Ideal Team: Vikavolt, Golisopod/Aquachnid, Scolipede (scan), Masquerain, Romblebee
Optional: Parasect, Butterfree, Ledian
First Pokémon: Caterpie, Ledyba, Grubbin, and Spinarak via Route 1
Cover weaknesses? No, Rock is not neutralized in Sun and Moon

USUM Ideal Team: Vikavolt, Golisopod/Aquachnid, Volcarona, Forretress, Armaldo (US)/Masquerain, Romblebee
Optional: Masquerain, Parasect, Butterfree, Ledian, Ariados, Beedril (scan)
First Pokémon: Caterpie, Ledyba, Grubbin, and Spinarak via Route 1
Cover weaknesses? Yes, every type is taken care of

Pokemon Sword and Shield
Ideal Team: Crustle, Centiskorch, Durant, Orbeetle, Galvantula, Araquanid/Golisopod
Optional Pokémon: Butterfree, Vikavolt, Shedinja, Ninjask, Escavalier (Sword Raid), Accelgor (Shield Raid), Ribombee, Vespiquen, Shuckle, Frosmoth
First Pokémon: Blipbug, Caterpie, Grubbin by random encounters (30%, 15%, and 10%) via Route 1.
Weaknesses Covered? Yes, and it’s taken care of before the first gym!

MVP (Most Valuable Pokémon)

250px-214heracross

Heracross

Ah yeah, Heracross, baby! One of the best Bug Pokémon, Heracross offers so much for your team and is just cool overall. What’s more, Heracross is one of the most common Bug Pokémon you’ll likely encounter in a Bug playthrough so be prepared to find and train one. What’s nice is they usually show up about midway through the games so you won’t have to wait until the end to catch one.

Heracross’ signature move, Megahorn, is the move that helped define Generation 2 and was Gamefreak’s answer to the overpowered Psychic Pokémon. After G2, other Pokémon acquired it as well but Heracross started it and is a very strong STAB move to fight against your foes. Of course, Heracross learns other cool moves like its various Fighting moves and Night Slash which is very fine. But check out the TMs; Rock Slide, Earthquake, and Shadow Claw are moves you’ll need to stop your Flying, Rock, and Fire Pokémon (except Shadow Claw, it’s just pretty sweet).

Unfortunately, it’s not all honey sap and apricorns for Heracross. That 4x weakness to Flying moves is brutal and can be a pain to counter. And despite having the most powerful Bug move yet, Heracross is weak to Psychic moves which is a huge bummer. Thankfully, the Rock neutralization makes up for this and Heracross is packed with sufficient Rock-countering moves.

Available in: GSC, RSE, DPP, HGSS, B2W2, Y, ORAS

volcarona

Volcarona

Volcarona is the most powerful, non-Legendary and non-Mega evolved Bug Pokémon (quite a mouthful). Impressive on its own but even more impressive is its unique Fire/Bug typing, which only it and Centiskorch share. As such, Volcarona can learn a plethora of Fire-based attacks and even Psychic via TM. Let me doubly stress this as Volcarona is the ONLY Bug Pokémon that can learn Fire attacks; Fire attacks can hit so many Pokémon super effectively and is a must for your team. The fantastic Quiver Dance is also nice as each use raises your Sp At., Sp Def., and Speed, by one stage each (already raising its monstrous Special Attack stat). Once you up your stats, use Roost (by TM or by Move Tutor), replenish your health, and go to town! If you’re feeling up to it, you can even teach it Hurricane for a very strong Flying move.

Like Heracross, Volcarona has a 4x weakness but this time for Rock. This is very rough, so tread carefully among the Ground, Steel, and Fighting Pokémon. And like a lot of strong Pokémon, Volcarona doesn’t evolve until Level 59 which is incredibly rough as by then you’re knocking on the Elite Four’s door. Thankfully, you can catch a fully evolved Volcarona in B2W2 after the Quake Badge.

Available in: BW, B2W2, ORAS, USUM

250px-348armaldo

Shuckle, Armaldo, and Crustle

Bug/Rock Pokémon are nice as they neutralize both Flying and Fire and offer a STAB, counter offense to them. How effective this…depends on which one you catch and train! Obviously, Shuckle is super defense heavy so be prepared for long, sluggish battles but the other two offer more offensive-based attacks. I highly recommend getting one of these guys as I can’t tell you how headache inducing it is to fight a bird without anything significant to counter them.

Unfortunately, their move diversity is just okay. They know some Ground moves, maybe a Poison or Ghost move, but you’re not going to get anything more than that, especially for earlier generations. Crustle gets a boost though in Sword and Shield thanks to the TRs but most importantly it can learn Body Press which relies on the user’s Defense and not Attack stat.  For the love of God you should teach it to Crustle as its Defense is 125!!  That’s a really nice move to have on your team.

These guys are also pretty slow so be prepared to take a hit or two before you can finish off an opponent. And ironically, they’re still weak to Rock! Don’t forget about that! I have done that more than a few times.

Available in: GSC (Shuckle), RSE (Armaldo in all three and Shuckle in Emerald), HGSS (Shuckle), BW (Crustle), B2W2 (Crustle and Shuckle), XY (Crustle and Shuckle), ORAS (Armaldo), US (Armaldo), SWSH (Shuckle and Crustle)

250px-205forretress

Forretress and Durant (and I guess Trash Wormadam)

It may surprise you how common Bug/Steel types are even when we subtract Scizor, Genesect, and Escavalier. Forretress, Durant, and Wormadam are scattered throughout the games so you’ll probably run into one when you do a Bug run.  Like Rock, Steel neutralizes two of Bug’s three weaknesses, namely Flying and Rock. If you want to play up that defense then look towards Forretress but if you want a speedy offense, look towards Durant instead. Wormadam…is okay, it’s stats are better than other Bug Pokémon but you can do better.

Of course, that 4x Fire weakness is horrendous. You’ll be roasted so bad by any kindlers or circus performers. And, unfortunately, these guys do not have a great move diversity. Move tutors can alleviate this but not by much. But Forretress doesn’t really need move diversity for what it’s trying to pull; it will act as your wall, set up spikes and wear down your opponents. And at least Durant can learn Rock Slide and Shadow Claw by TM.

Available in: GSC (Forretress), E (Forretress), DPP (Wormadam), HGSS (Forretress), BW (Durant), XY (Wormadam, Durant), USUM (Forretress), SWSH (Durant)

1200px-596galvantula

Galvantula and Vikavolt

I love Galvantula, I really do. And although I was sad I couldn’t train one again in Alola, we got a nice counterpart via Vikavolt. The Electric type pairs nicely with Bug as both compliment their strength and weaknesses. In this case, neutralizing that Flying weakness and zapping the birds from the sky! Galvantula also has the ability Compound Eyes which makes your Thunder attacks about 91% accurate which is sooooooooooo goooooooood. Your biggest drawback is your limited movepool. Both Pokémon can learn Electric and Grass moves and that’s about it. Granted, those moves are pretty decent for Bug Pokémon so it’s not too bad.

Available in: BW and B2W2 (Galvantula), ORAS (Galvantula), SM and USUM (Vikavolt), SWSH (Both)

250px-752araquanid

Golisopod and Araquanid

We end our list with the latecomers whose main fault is their few appearances which will likely change as new games are produced. Both of these Pokémon have the amazing Water/Bug type and really deliver it justice (unlike Surskit introduced four generations earlier). Golisopod is second in natural strength to Volcarona but first in move diversity. Teach your Golisopod a variety of moves (especially if a Move Tutor is involved) such as Rock Slide, Poison Jab, Shadow Claw, and Sucker Punch. Of course, teach it its trademark move, First Impression, to deliver a very strong attack right at the beginning of the battle! Araquanid, meanwhile, makes up for its low move diversity and alright stats for a very nice ability in Water Bubble. Water Bubble halves Fire attacks, doubles Water attacks, and prevents a Pokémon from being burned. This is great! You hardly ever get an actual resistance to Fire attacks for Bug Pokémon! Just remember that you’ll need to nurture your Wimpod as a baby so be patient with it and Araquanid is more defense oriented so don’t expect it to win battles by quick KOs.

Available in: SM and USUM (Both), SWSH (Both)

Best Pokemon Games for a Ground Type Run

Image result for ground pokemon

Update 12/31/2019: This article now includes Sword and Shield

A top-tier Monotype Run (or Single Type) in Pokemon would be the Ground Type.  There are few types that have a better record in delivering solid team after solid team in the main line games.  Even going back to Pokemon Red and Blue you can craft a team that is sturdy and strong like its namesake.

What makes Ground Type such a fun run to do is the plentiful type combos that neutralize two of its three weaknesses (i.e., Water, Grass, Fire, Dragon, and Steel).  There are a lot of Water/Ground Pokemon while Steel and Dragon duos make a surprisingly strong showing in the later games.  Ironically, some of these duos trade these resistances for 4x weaknesses!  Once you have one of these combos you can pair it with another Pokemon and finish off the last weakness easily.

Only a few games have a poor Ground Type run so in this article, we’re going to cover which games are the very best for a Ground Type run and which Pokemon you should look out for.

Rules

  1. Only Pokémon of a certain type may be caught and trained.
  2. You must catch the first Pokémon available of that type if your starter does not match that type (you’ll then have to disregard that starter).
  3. You may train a Pokémon that evolves to said type as long as you do it ASAP.
  4. No out-of-game trading allowed.
  5. Mega Pokémon count as long as you Mega Evolve them as soon as they appear on the battlefield.
  6. Only Pokémon caught before Elite Four are counted.

Monotype Chart Version 2.03

Best Games
The Johto, Hoenn, Sinnoh, Kalos, Alola, and Galar games all have very nice teams.  The Sun and Moon games you’ll have to wait a little while before your first Pokemon (Alolan Diglett) but it still has a nice set with Palossand being a great new addition.  I also like the “classic” feel in Pokemon Gold with Quagsire, the Nidos, and Gligar making a strong team.  Pokemon ORAS also gives a lot of a late game Ground diversity like Excadrill and it’s nice to have Mudkip right from the getgo.

Subjectively, the best games are probably Pokemon Platinum, Pokemon XY, and Pokemon SWSH.  This is thanks to their huge diversity, early availability and more importantly, Hippowdon!  We’ll talk about Hippowdon in a moment but this hippo makes Ground Type runs extra fun and extra sweet.  Hippowdon has Sand Stream which triggers a sandstorm, because of which you can easily use the Pokemon from these games to take advantage of the storm and go to town on your opponents.  It’s fun!

Worst Games
I would say Pokemon BW and B2W2 are probably the worst games in the series for a Ground Type Run.  In BW there are less than six unique Pokemon on your team and in B2W2 the first Pokemon you can catch is after the second gym. I should say though that all the BW games still neutralize their weaknesses despite the flaws.  The Kanto games are also just okay.  Sure the Nidos are there at the beginning to help you out but after that you have a lot of Ground/Rocks to train which compounds on your Water and Grass weaknesses.  It’s doable but be prepared for some headaches!

Ground Teams in Pokemon Games

Red/Blue/Yellow and FireRed/LeafGreen
Ideal Team: Nidoking, Nidoqueen, Rhydon, Onix, Dugtrio, Sandslash (Blue, LeafGreen, and Yellow)
Optional: Graveler
First Pokémon: Nidorans in Route 22
Covers weaknesses? No, Water and Ice are not neutralized.

Gold/Silver/Crystal and HeartGold/SoulSilver
Ideal Team: Quagsire, Dugtrio, Rhydon, Nidoking/Nidoqueen, Mammoswine/Piloswine, Gligar (G, HG)
Optional: Graveler, Onix, Donphan (G, C, HG), Sandslash (G, C, HG or by slotmachines in S and SS)
First Pokémon: Geodude via the southern route of Route 46 before the first gym and in Crystal you can catch a Phanpy and Geodude on Route 46.
Via Pokewalker Geodude (Rugged Road in 0+ steps), Onix (Rugged Road in 4000+ steps or Dim Cave in 1000+ steps), the Nidorans (Refreshing Field in 500+ steps), and Wooper (Beautiful Beach in 0+ steps) are available.
Covers Weaknesses? Regardless of your version, all weaknesses are covered

Ruby/Sapphire/Emerald and OmegaRuby/AlphaSapphrie
Ideal Team: Swampert, Rhydon, Flygon/Garchomp (ORAS), Krookodile (ORAS), Camerupt, Excadrill (ORAS)
Optional: Graveler, Donphan, Claydol, Whiscash/Seismitoad (ORAS)/Gastrodon (ORAS), Dugtrio (ORAS), Groudon (Ruby and OR)
First Pokémon: Mudkip via starter
Covers Weaknesses? Yes

Diamond/Pearl/Platinum
Ideal Team: Torterra, Hippowdon, Garchomp, Gastrodon/Quagsire/Whiscash, Gliscor (Platinum)/Steelix, Mammoswine (Platinum)
Optional: Graveler, Onix, Wormadam
First Pokémon: Turtwig via starter
Covers Weaknesses? Yes

Black/White and Black2/White2
BW Ideal Team: Excadrill, Seismitoad, Stunfisk, Krookodile, Golurk
First Pokémon: Drilbur via Wellspring Cave after first gym
Cover weaknesses?  Yes

B2W2 Ideal Team: Krookodile, Camerupt (W2)/Golurk, Flygon, Gliscor, Excadrill, Claydol
Optional: Sandslash, Onix
First Pokémon: Onix and Drilbur via Relic Passage (Castelia City side) after the second gym
Cover weaknesses? Yes

XY
Ideal Team: Hippowdon, Nidoqueen/Nidoking, Gliscor, Golurk, Steelix, Garchomp
Optional: Diggersby, Marowak, Dugtrio, Rhydon, Quagsire, Graveler, Stunfisk, Whiscash, Mamoswine, Sandslash, Krookodile, Wormadam
First Pokémon: Bunnelby via Route 2, before the first gym
Weaknesses Covered? Yes, and you can even interchange some of these pokemon and still cover weaknesses fine.

Sun/Moon and UltraSun/UltraMoon
SM Ideal Team: Dugtrio, Gastrodon, Mamoswine (scan), Palossand, Krookodile, Garchomp
Optional: Mudsdale, Flygon, Rhydon (scan),
First Pokémon: Diglett in Verdant Cavern after completion of first trial
Cover weaknesses? Yes

USUM Ideal Team: Dugtrio, Gastrodon, Mamoswine (scan), Palossand, Krookodile, Garchomp
Optional: Mudsdale, Flygon, Rhydon (scan), Claydol (UM), Golurk (US), Swampert (scan), Torterra (scan), Onix (scan)
First Pokémon: Diglett in Verdant Cavern after completion of first trial
Cover weaknesses? Yes

Sword/Shield
Ideal Team: Flygon, Hippowdon, Golurk, Gastrodon, Excadrill, Sandaconda
Optional: Diggersby, Mudsdale, Onix, Whiscash, Steelix, Quagsire, Runerigus, Seismitoad, Rhyperior (Raid), Dugtrio, Claydol, Stunfisk, Mamoswine
First Pokémon:  In the Rolling Fields, you will find Bunnelby in the overworld in every weather except Snowstorm and Thunderstorm; additionally, you will always find them by random encounter.  You can also find Nincada, Mudbray, Baltoy, Golett, and Diggersby in random encounters throughout the Wild Area.  They are most common in Sandstorms and Intense Sun (although Sandstorms won’t be unlocked until after the third gym).  Look for Swinub when it’s Snowing, Barboach fishing in South Lake Miloch, and Tympole and Wooper in West Lake Axewell.  You can also find Ground Pokemon for Den 16/52 in Rolling Fields for Max Raid Battles including the aforementioned Pokemon as well as Diglett and Yamask.  There’s also a chance to find a Trapinch by Max Raid battles in Rolling Fields.  This is before the first gym.
Weaknesses Covered? Yes

MVP (Most Valuable Pokemon)

Image result for gastrodon
Water/Ground Pokemon

The Water/Ground combo is one of the best type duos in Pokemon.  Ground’s immunity to Electric attacks and Water’s resistances to itself and Ice make it an acceptable addition to any team.  Water/Ground Pokemon are also quite common and are available pre-Elite Four in every game after Pokemon Yellow except FRLG and B2W2.  I just love these guys in general.  They have a great move diversity and they have some fantastic abilities like Gastrodon’s Storm Drain and Quagsire’s Water Absorb (which further nullify that Water weakness).

Your big issue is that 4x weakness to Grass attacks.  THANKFULLY, and surprisingly, every Pokemon game has a Ground type that neutralizes its Grass weakness.  Whether it’s a Nidoran, Gliscor, or Excadrill, you’ll find a Pokemon that can cover your bases.

Available in: All games except Pokemon RBY, FRLG, B2W2

Image result for torterraImage result for swampert

Torterra and Swampert

A lot of starters evolve into dual types and thankfully, you’ll have a few games with a Ground-based starter.  Enter Mudkip and Turtwig.  Both starters hail from vastly different regions but evolve into your Ground Pokemon.  They also give you handy resistances to a couple of your weaknesses.  Of the two, Torterra seems to get the short end of the stick as there are a lot of weaknesses to watch out for but it makes up for it with its sweet design and recovery moves.  If you have ORAS, you can mega evolve your Swampert which is a nice bonus.  It’s also great that both of these starters are in games with diverse Ground Pokemon so you took your first easy step for your fantastic Ground team!  For you USUM players, use Island Scan and find these respective Pokemon in your game.  How’s that for awesome sauce?

Available in: Pokemon RSE, DPP, ORAS, and USUM (Island Scan)

Trapinch artwork by Ken SugimoriGible artwork by Ken Sugimori

Ground/Dragon Pokemon

Starting in Generation 3 onwards you can find a Ground/Dragon Pokemon in every main series game except FRLG, HGSS, and BW (a track record only exceeded by Ground/Water).  Although the 4x weakness to Ice stinks, the resistances to Fire and neutralization of Water and Grass are appreciated.  Flygon’s Levitate and Garchomp’s Sand Veil are both useful abilities for your team.  Garchomp is also the strongest, non-Legendary, non-Mega, Ground Pokemon so you’ll have the powerhouse on your team.

The real reason why they should be on your team though is there incredible move diversity, especially for move tutoring and TMs.  They can learn at least a dozen strong moves from different types ranging from Crunch to Flamethrower, from Bug Buzz to Shadow Claw, and from Thunderpunch to Steel Wing.  This is essential for your team!  You may be packing a lot of Rock, Steel, and Fighting moves but you’ll be severely lacking in other categories.  Definitely get one of these two.  They’re awesome.

However, besides the 4x Ice weakness, the two other major issues with these guys are their mid to late game availability and their evolution delay.  You’ll be waiting quite awhile before you get some good moves so expect to carry these guys and babysit them for awhile.

Available in: RSE (Flygon), DPP (Garchomp), B2W2 (Flygon), XY (Flygon and Garchomp), SM (Garchomp), USUM (Garchomp and Flygon), and SWSH (Flygon)

Image result for hippowdon

Hippowdon

I’m highly bias towards Hippowdon so take this entry for what you will but I think this beautiful creature is a very important member in any Ground team.  Sand Stream automatically generates a Sandstorm upon battle entry and, if you’re playing before Generation 6, will go on forever until it’s changed for a different weather.  As such, you can incorporate many Ground Pokemon’s abilities that rely on Sandstorm into your team very nicely!  Garchomp and Gliscor have Sand Veil, and Excadrill has Sand Force and Sand Rush.  Sandstorm’s boost towards Rock’s defenses makes it appealing and you can whittle down your opponent’s teams!

Hippowdon does fantastically well as a tank, I have trained one several times in competitive teams for this reason alone.  Teach it Roar and combine it with Stealth Rock via TM in Gen 4 and you have an annoying beast!  Crunch and a STAB Earthquake rounds things off well with your Pokemon.  Hippowdon is also among the strongest Ground Pokemon so it’s going to be pulling its weight well.

Hippowdon does suffer from relatively low game occurrences so the chances of you running into one are unfortunately slim.  Hippowdon additionally suffers from low movepool diversity.  This is not surprising given its monotype nature.  Speaking of which, Hippowdon can’t bestow any additional resistances or immunities to your team so the other members will have to pick up the slack.

But come on, Sand Stream, it more than makes up for it.

Available in: DPP, XY, SWSH

Steelix artwork by Ken SugimoriExcadrill artwork by Ken SugimoriImage result for alolan dugtrio

Ground/Steel Pokemon

It shouldn’t surprise anyone that I placed the Steel type on this list.  They are super defensive and eliminate Ground’s two of three weaknesses without trading it with a 4x weakness.  They are also very common in the later games so expect to find one from Generation 6 and on.  You can even catch Steelix in some of those games!  You don’t need another game to trade an Onix with a Steel Coat, you can get one yourself!  I find this very curious but I’m not complaining!  Alolan Diglet is also among the first Ground Pokemon you can get in the Sun and Moon games so you’re starting strong with a fast attacker.

They’re all nice in their own way.  Excadrill is probably the MVP of the three due to its sandstorm-related abilities and really powerful attack.  The main thing that’s holding all three of them back would be their limited movepool.  Mainly Fighting, Dark, Ground, Rock, and Steel moves.  Which is not bad but a lot of other Ground Pokemon can learn them.  If you have a Steelix for Sword and Shield teach it Body Press as it has a maaaaaaaaasive Defense stat and can use the move extremely well!

Available in: DPP (Steelix), BW and B2W2 (Excadrill), XY (Excadrill and Steelix), ORAS (Excadrill), SM and USUM (Dugtrio), SWSH (Steelix, Stunfisk, Excadrill)

Image result for Nidoking and nidoqueen

Nidoqueen and Nidoking

Bless these rabbit-like, therapsids, for they are glorious and fun to train.  Besides the obvious neutralization of Grass weakness, the Nidos are fantastic as they are among the best Ground Pokemon for move diversity, rivaled only by the likes of Garchomp, Flygon, and Golurk.  They also have decent Special Attack stats, something that other Ground Pokemon lack, and thus are equipped for that Ice Beam, Thunderbolt, or Flamethrower you have prepared for them.  Of course, a Poison STAB means you can handle your Grass Pokemon well (and it pairs nicely with Quagsire in the Johto games) (and don’t forget about Nidoking’s Megahorn too!).

Your biggest drawback is their rarity which almost kicked them off this list.  Although the Nidos save the Kanto games from being almost unplayable for a Ground Type Run, they don’t make many other appearances.  Thankfully, GSC and especially XY are great Ground Type runs and its partially thanks for their inclusions.  Depending on your game, you may additionally have trouble finding a Moon Rock to evolve your respective Nidoran so be prepared for that.

Available in: RBY, GSC, FRLG, HGSS, XY

Image result for krookodile

Krookodile

Krookodile has one of the highest occurrences of Ground Type Pokemon which is the biggest reason it’s on this list.  It’s also here because of its strength and diversity.  Besides it’s own STAB moves, it can learn strong Dragon, Fighting, Water, Ghost, and Poison moves giving it diversity that other Ground Pokemon lack.  It’s Intimidate and Moxie abilities are also top notch and sets itself well for a great revenge killer or wall.  Although that Dark pairing won’t save your team from any weaknesses, it’s still nice to have especially when you have to deal with Psychics or Ghosts.

Available in: BW, B2W2, ORAS, XY, SM, and USUM

The Best Pokemon Games for a Poison-Type Run

Update 1/14/2020: This article now includes Sword and Shield

If you’re looking for a fun, and rather different, Single Type (or Monotype) run in Pokémon I would suggest the Poison Type. This is one of the few types that make a feasible run in Generation 1 due to their extraordinarily high abundance and diversity. Ever since then, these toxic monsters litter the games and make a wonderful monotype run in every generation with the exception of Black/White and its sequels. For this article, we will look at the best games for a Poison Run and the most common and/or useful poison type Pokémon you’ll run into during your playthroughs (along with some helpful moves to look out for).

As usual, the rules are as stated. You must catch the first Pokémon of that type ASAP and disregard all other types. A Pokémon that evolves into your type may be trained as long as you evolve it ASAP. Only Pokémon you can catch in your game are counted (i.e., no traded Pokémon). And only pre-Elite Four Pokémon are counted for the run.

Monotype Chart Version 2.03

The Worst Games

Just avoid Black and White. You can train only three unique Pokemon (Scolipede, Garbodor, and Amoongus), which all have subpar typing.  And the first Poison type you catch is after the second gym.  No thanks!  At least its sequels are much better for Poison.

The Best Games

Honestly, pick virtually any other game in the series and you’ll have a fun time. If you want more information, consult my type chart as seen here. Now, you’re going to watch out for Psychics, especially in early games, as Poison/Dark Pokemon are uncommon and unfortunately there’s no Poison/Steel or Poison/Psychic yet.

Nostalgia paints a rosy picture for all of us so take this for what you will but one of the best Poison-Type games would be Red, Blue, and Yellow. You can get a Bulbasaur as a starter (or get it later in Yellow), catch a Weedle in the forest and from there, pick up the Nidorans, catch a Zubat in Cerulean Cave, pick up a Bellsprout or Oddish if you’re feeling it, and then find a Gastly/Haunter in the Lavender Tower. Later on, you can find your Tentacool in the seas, Venonat in the Safari, and finally catch a Muk or Koffing in the Cinnabar Mansion. Lots of good choices!

But what if you hate Psychics and realllly want to defend yourself?

Generation 6, 7, and 8 are fantastic but the best games are Pokemon XY.  All these games have diversity and coverage necessary to block attacking types and give you great type coverage.  Sword and Shield have the wonderful Wild Area to give you a plethora of Poison Pokemon, while Sun and Moon can give you Alolan Muk (’nuff said).  XY though are the best as they have the highest diversity of Poison Pokemon in any game and the Pokemon they have are amazing!

I think if I had to choose I would go for Pokémon Y as you can catch a Skrelp and evolve it into a Dragalge! I love this Pokémon but it’s unfortunately rare. You can also get a Bulbasaur (with a mega bonus too!), Venipede, Croagunk, and Zubat fairly early on so that already gives you a good wide base of moves and abilities. Later on you can catch a Nidoran, Stunky, and Tentacool which further expands your movesets. Drapion fans are in luck as Skorupi is catchable with the setback that you won’t find one until late in the game. I’m not even counting other Poison Pokémon as well! So you got a lot of great choices going into it.

Poison Teams in Pokemon Games

Pokemon RBY and FRLG
Ideal Team: Venomoth, Golbat, Venusaur, Nidoking, Nidoqueen, Tentacruel
Optional: Vileplume (Red, FireRed, Yellow), Victreebel (Blue, LeafGreen, Yellow), Haunter, Weezing (all versions except Yellow), Arbok (Red, FireRed)
First available Pokémon: Bulbasaur via starter or Nidorans via Route 22 in Yellow
Covers weaknesses? No, Psychic not neutralized.

Pokemon GSC and HGSS
Ideal Team: Haunter, Venomoth, Tentacruel, Victreebel/Vileplume, Crobat, Nidoking/Nidoqueen
Optional: Muk, Weezing, Arbok, Ariados (G, C, HG), Beedril (S, C, SS)
First Pokémon: Weedle (S, C, SS) or Spinarak (G, C, HG) in Route 30.
Via Pokewalker Grimer and Koffing (Town Outskirts at 1500+ steps), Tentacool (Blue Lake at 0+ steps), Gastly (Dim Cave at 1000+ steps), Zubat (Dim Cave at 0+ steps), Venonat (Noisy Forest at 700+ steps), Oddish (Noisy Forest at 0+ steps), Bellsprout (Noisy Forest at 3000+ steps) and the Nidorans (Refreshing Field in 500+ steps) are available.
Covers Weaknesses? No, Psychic is not neutralized.

Pokemon RSE and ORAS
Ideal Team: Dustox/Beedril (ORAS)/Venomoth (ORAS), Crobat, Tentacruel, Vileplume, Dragalge (OR), Drapion (ORAS)
Optional: Seviper (S, E, AS), Swalot, Roselia (R, S, ORAS), Muk, Weezing, Garbodor (ORAS)
First Pokémon: Wurmple via Route 101
Covers Weaknesses? Yes except for Ruby, Sapphire, and Emerald where Psychic is not neutralized.

Pokemon DPP
Ideal Team: Roserade, Crobat, Drapion, Toxicroak, Tentacruel, Dustox
Optional: Haunter, Stuntank (Diamond)
First Pokémon: Zubat via Route 203 and 204 and Budew via Route 204 both of which can be caught before the first gym
Covers Weaknesses? Yes

Pokemon BW and B2W2
BW Ideal Team: Scolipede, Garbodor, Amoongus
First Pokémon: Venipede via Pinwheel Forest after second gym
Cover weaknesses?  No, Psychic is not neutralized.

B2W2 Ideal Team: Scolipede, Weezing, Muk, Crobat, Drapion, Roserade
Optional: Amoongus, Seviper, Garbodor
First Pokémon: Venipede via Route 20 in dark grass after the first gym
Cover weaknesses? Yes

Pokemon XY
Ideal Team: Venusaur, Nidoking/Nidoqueen, Drapion/Skuntank, Scolipede, Toxicroak, Dragalge (Y)/Tentacruel
Optional: Beedrill, Roserade, Vileplume, Swalot, Crobat, Seviper, Haunter, Arbok, Amoonguss, Garbodor, Ariados, Qwilfish
First Pokémon: Weedle via Route 2 in X or Santalune Forest in Y.  Both before the first gym
Weaknesses Covered? Yes

Pokemon SM and USUM
SM Ideal Team: Muk, Crobat, Tentacruel/Toxapex, Gengar (S.O.S. by Haunter in Thrifty Megamark after the Ula’ula Trials), Roserade (scan), Scolipede (scan)
Optional: Victreebel (scan), Ariados, Garbodor, Salazzle
First Pokémon: Spinarak via Route 1
Cover weaknesses? Yes

USUM Ideal Team: Muk, Dragalge (UM)/Salazzle, Crobat, Tentacruel/Toxapex, Gengar (S.O.S. by Haunter in Thrifty Megamark after the Ula’ula Trials), Venusaur (scan)
Optional: Garbodor, Arbok, Salazzle, Ariados, Beedril (scan)
First Pokémon: Spinarak via Route 1
Cover weaknesses? Yes

Pokemon SWSH
Ideal Team: Drapion, Roserade, Toxapex, Weezing, Toxicroak (Shield)/Toxtricity, Gengar
Optional: Vileplume, Skuntank, Garbodor, Salazzle (Shield), Qwilfish, Toxtricity, Eternatus
First Pokémon:  You can always find Stunky in random encounters at North Lake Miloch.  Keep an eye out for Oddish, Gastly, Budew, and Roselia as they can be found throughout the Wild Area.  Finally, Den 29/86 at East Lake Axewell will always spawn Poison Pokemon for Max Raid Battles.
Weaknesses Covered? Yes, and it’s taken care of before the first gym!

MVP (Most Valuable Pokémon)

Crobat Line

Considered one of the most pestilent, annoying Pokémon, Zubat, and its evolutions, can be found in almost every single game naturally except BW and SWSH. There’s a reason many players dread going into the caves! But to the Poison Type fan, Zubat is a blessing. Not only are they usually found early on but they offer a valuable immunity to Poison’s hated Ground weakness. Zubat’s final evolution, Crobat, is also a solid Pokémon to train. Incredible speed and a wide range of support moves makes Crobat a great partner when tackling your respective region. Oh, and Crobat has the highest stats of any non-Mega, non-Legendary Poison Pokémon. That’s pretty awesome! Plus, Crobat gets a subjective boost as you need to love and support your bat to be its very best! Love it.

Available in: RBY and FRLG (Golbat), GSC and HGSS, RSE and ORAS, DPP, B2W2, XY, SM and USUM

Tentacruel

Similar to the ubiquitous Zubat, you can find Tentacool in almost every game. Unlike Zubat though, Tentacool does not neutralize any weaknesses but the trade-off is pretty great. Tentracruel is a great wall that has decent special attack. Teaching Tentacruel Surf and Ice Beam is a smart way to handle Ground types (and Giga Drain as well in some games!). Tentacruel also learns Toxic Spikes which really hones in that Poison mentality.

Available in: RBY and FRLG, GSC and HGSS, RSE and ORAS, DPP, XY, SM and USUM

Poison/Grass Pokemon

Unfortunately from here, Poison Pokémon are more scattered throughout the games so any I list from now on must be taken with exceptions. That being said, these four itchy and allergenic Pokémon you will more than likely find on your journey. Grass/Poison Pokémon serves as a decent wall for different types and offers a nice neutralization towards Ground moves. Poison status and Leech Seed/Drain moves can make short work of walls while gaining you a nifty HP boost in return. Venusaur is obviously the top choice here as it’s the strongest of the four and, if you’re playing in later generations, can go Mega. That being said, if you want to venom-up your creepy Poison team, I would get a Victreebel ASAP!

Available in: Every game

Poison/Dark Pokemon

One of the best type combos in the games, Poison/Dark is a fantastic combination for Poison Pokemon as that Dark type makes them immune (!) to Psychic attacks!  But the other reason why they’re here on our list is their prevalence.  Drapion, Skuntank, and Alolan Muk are catchable in every game starting from Pokemon Diamond and Pearl onwards with the exception being Pokemon Black and White.  These three can also fight your enemies well.  For instance, Alolan Muk can learn Rock Slide and Flamethrower, Drapion can learn Fire Fang, Aerial Ace, Iron Tail, and Rock Slide, and Skuntank can learn Iron Tail and Flamethrower.

Disadvantages?  Hm, well, they sometimes show up late in the games.  Um, Muk and Drapion’s move diversity is good…but Skuntank’s is okay.  They also have a…Ground weakness…?  But it’s just the one so just…not fight against a Steelix?  These Pokemon are also strong (Muk and Drapion have 500 Total Base Stats while Skuntank has 479) but nothing to write home about.  Really, the only major qualm I have is they don’t show up in earlier games.  At least you can train an Alolan Muk in Let’s Go Pikachu!

Available in: DPP (Skuntank in Diamond and Drapion for all), B2W2 (Drapion), XY (Drapion and Skuntank), ORAS (Drapion), SM and USUM (Muk), SWSH (Drapion and Skuntank)

Nidoking/Nidoqueen

As much as I love the Nidorans, they are unfortunately not that common in the main games; Kanto, Johto, and Kalos are pretty much the main regions you can catch them. That being said, they are great for their nice stats, lovely designs, and a STAB Earthquake bonus. The Nidorans also learn a bunch of moves through TMs like Thunderbolt, Flamethrower, Ice Beam, and Surf. Finally, they both learn moves naturally that can combat weaknesses like Nidoking’s Megahorn and Nidoqueen’s Crunch (but only for Generation 3 and on).

Available in: RBY and FRLG, GSC and HGSS, XY

Scolipede (and other Bug/Poison Pokémon)

Bug/Poison Pokémon are honestly a mixed bag. On the one hand, they’re (usually) available early on, they neutralize Ground weakness and have a STAB, super effective move against Psychics. On the other hand, their stats range from average to poor and what Bug moves they do learn are usually weak (or in early Generations practically nonexistent). Scolipede is the exception to this rule, although mainly available in Black/White and X/Y, Scolipede is a fast, hard-hitting Bug Pokémon that can learn Megahorn naturally and learn some decent TMs, like Earthquake. If you can’t catch a Venipede but still want a Bug, go for the likes of Venomoth or even Dustox. In later generations, they can learn Giga Drain along with Bug Buzz and the incredible Quiver Dance.

Available in: Every game

gengar

Gengar/Haunter

So I honestly hesitate to put Gengar on here as although it is a strong Pokémon, there’s some unfortunate setbacks. First, trading. If you’re going solo you’re basically stuck with a Haunter. Now if you love Haunter that’s not a big deal! I honestly have taken Haunter to the  Elite Four several times and I love that creepy ghost. So if that doesn’t bother you then good!  Fortunately, in Sun/Moon and USUM you can catch a Gengar in the Thrifty Megamart!! After the Ula’ula Trials, go back to the mart, find a Haunter, and have it call for a Gengar via S.O.S.  It may take a few tries but it’s definitely going to be worth it.  Gengar is amazing.  You can also catch a Gengar in the Wild Areas which is amaaaaaazing.

Second, the game appearances. Gengar has a spotty record of locations as it’s entirely absent from Hoenn and basically nonexistent in Unova. Other than that you’re looking at a Pokémon that surprisingly has some early-in-game locations as seen in Johto, Sinnoh, Alola, and Galar.

There’s also a weird sticking point for its ability. Gastly and Haunter have Levitate which is amazing for those Ground moves. Gengar though lost its Levitate ability in Generation VII so be prepared to suffer a OHKO from an Earthquake attack as Gengar’s defenses are low. However, Gengar is a beast! He can learn an amazing array of moves like Shadow Ball, Psychic, Thunderbolt, Dazzling Beam, Energy Ball, and the list goes on. He’s fast as well and that special defense is pretty good. If you can get your hands on a Gengar you’re going to have a stellar time on your Poison Run!

Available in: RBY and FRLG (Haunter), GSC and HGSS (Haunter), DPP (Haunter), XY (Haunter), SM and USUM (Gengar), SWSH (Gengar)

The Best Pokémon Games and Types for a Monotype Run

11/28/2022 Update: This article will soon include analysis from Pokemon Scarlet and Violet which an article dedicated to it is currently out.

Self-made video game challenges and runs have been a staple in recent gaming and can create exciting and new ways to replay your favorite games. There are a whole variety of them ranging from a no-kill run in Metal Gear Solid to only using your knife as a weapon in Resident Evil 4. Pokémon is no exception to this rule as one of the most famous video game challenges of all time is the Nuzlocke Run which actually makes the Pokémon games exceedingly difficult. Today, I offer you a different sort of run, one that although is not as challenging as a Nuzlocke Run, is still very enjoyable. I give you, a Monotype Run/Challenge.

Simply put, a Monotype Run (or Single Type Run) is where you catch Pokémon who only belong to a certain type whether it is Water, Bug, Dark, or Dragon. If a Pokémon does not have a type in that category then it’s out.   This is a great challenge I think because you can form a team around your favorite type(s) and not have to worry much about picking your favorites. Your team’s weaknesses are what make this challenging as you have to look out for moves or Pokémon that may defeat you. And to be fair, this isn’t exactly a brand new, exciting concept; many people have done this Run for a long time. That is why today, I’m going in depth and telling you what Pokémon games and types are the best for a Monotype Run. Let’s take a look!

If you want to cut right to the chase, just click the image below that will explain everything to you concisely. Below the chart I have written my methods in approaching this monumental task and the overall best games and types for a Monotype Run.

Monotype Chart Version 2.03

Before I analyzed a whole bunch of different pokedexes, I had to design a series of rules to make sure I kept my analysis consistent which are as follows.

  1. A type must be selected before starting the game. Upon playing the game the player must make all attempts to capture a Pokémon of that type as soon as possible. Once captured, the previous Pokémon of the party must be disregarded if they are not of that type.
  2. Pokémon that have yet to evolve into that type (e.g., Nidoran in a Ground type Run or Caterpie in a Flying type Run) may be caught but must be evolved as soon as possible.
  3. Trading is not allowed
  4. Only Pokemon caught before Elite Four are applicable for your team.
  5. Mega Evolutions that changes a Pokémon to your type are allowed provided you mega evolve the Pokémon as soon as their battle begins.

Of course, everyone has their own version of the rules and that’s totally fine! This is just how I approached the analysis.

In order to determine which Pokémon games are the best for a Monotype Run I had to design a categorizing system that was nonsubjective. What’s more, I had to find a simple but effective rating system that can satisfy all 516 possible combinations between typing and the games. This was solved by a dual grading system using numbers and letters. Every typing and video game combination has a letter (S-F) and number grade for how beneficial a Monotype Run would be. Numbers indicate a game’s type diversity by the amount of unique Pokémon of that type you can catch.  Letters indicate how early you can catch a Pokémon: S=Your first Pokémon is your starter; A=First Pokémon you can catch is before the 1st gym; B=Between the 1st-2nd gym; C=Between the 2nd-3rd gym; D=Between the 3rd-4th gym; F=After the 4th gym. For the Sun and Moon games I used the trials in place of gyms since they acted as similar milestones.  Finally, the asterisk symbol, “*”, represents a team that neutralizes all the weaknesses.  For example, if you were to do a Ground type run in Pokémon Red, you would have a 6A rating (i.e., you can catch at least six, fully-evolved Ground type Pokémon and the first Pokémon you can catch, the Nidorans, is before the first gym but you are exposed to your Ice and Water weaknesses).

As such, teams with a rating of *6A or higher are the Runs you are looking for. You can catch a Pokémon fairly early on and you can get a diversified team that has all of its weaknesses covered. A *6S rating is the best because you will have your Starter right from the getgo! Surprisingly, given all the strict guidelines, we see a huge amount of teams that can match these strict standards, especially in the later games.

For the purpose of saving a lot of headaches, trading was not included in the Monotype Run Chart. Trading defeats the purpose of the Run as it’s much easier to get a team of six Pokémon (especially in the later generations) that has all of its weaknesses covered. This is why a lot of games on the Chart (such as Generation One for Bug types) won’t have the full team even if they have the diversity needed (Scyther and Pinsir are version-exclusive Pokémon). Also, Pokémon catchable after the Elite Four were not included as, in my opinion, you’re at the end of the game. I imagine you win the challenge once you beat the Elite Four. True, some games have a lot of content after the Elite Four (such as the Johto games), but this is only after hours and hours of playing the games. Tyranitar in Gold/Silver is a great example as you can catch Larvitar at Mount Silver but that’s only after you acquired 16 badges (and by then, what’s the point?).

The Best and Worst Pokémon Games for a Monotype Run

By far, the best Pokémon games for a Monotype Run are Pokemon Sword and Shield, followed by Generation 6 and 7.  These later generations are fantastic as the amount of Pokemon you can catch in them is staggering.  SWSH wins out in the end though because of the Wild Area which is available after Route 2 and just hits you with a tsunami of Pokemon.  No joke, every type can be caught before the first gym.  No other game can claim that title.  If you have a Switch, go for SWSH and if not, there’s nothing wrong with either generation 6 or 7.

Sun, Moon, and USUM are really good.  First off, the level of diversity in Sun and Moon rivals ORAS while Ultra Sun and Ultra Moon have a team diversity almost on par with X and Y.  This means that many types are quite feasible for a Monotype Run although I would hesitate to choose Rock or Dragon types due to their availability of the end of the first island.  Ice types are actually doable in the game thanks to Crabrawler which is a welcome change of pace for them!  For more information about Sun and Moon and its sequels check out my in-depth article here.

The games to avoid would definitely be the Generation 1 games and that’s not surprising given the games’ initial lack of diversity. Pokémon Blue and Yellow only have one type that’s *6A or better (Normal) while Red has that and Electric. Ironically, the Electric type only sometimes acquires a *6A rating given their low diversity. If you want to do an Electric type Run in Yellow, catch a Pikachu and later catch a Magnemite, then Jolteon, Electabuzz, Voltorb, and Zapdos. I wouldn’t recommend this though given the mentioned Pokémon have a rather low movepool (look towards B2W2, USUM, and SWSH if you want a great Electric type Run).

The Best and Worst Types for a Monotype Run

Normal, Normal, Normal, Normal! The Normal type is the only type that has a 100% excellent rating. This is thanks to Normal type having only one weakness (Fighting) which it can easily cover! Oh, and guess what! The Normal/Flying type combination is the most common type combination in the games. Every generation (except Gen 8) has introduced one and you are more than likely to run into one in the game’s first route. Boom, Normal’s commonality combined with its low weaknesses and early route availability makes it the perfect type for a Monotype Run. I recommend going old school and do a Normal type Run in Generation 1 as you can catch a plethora of iconic Pokémon like Jigglypuff, Pidgey, Tauros, Kangaskhan, and Snorlax. You will have a fun time as they are strong and can learn a variety of moves.

If you don’t want Normal I would then recommend a Water type Run (although Ground, Bug, Fighting, Fairy, and Flying are also good). Again, their commonality and low amount of weaknesses make them a great type to do a Run. Water/Ground and Water/Flying Pokémon are surprisingly common and are introduced in almost every generation. These two potent combos cover Water type’s weaknesses and more than help you have a good time. Also, the Water type has the most superb ratings, a *6S or better, out of any type!  As Water type is one of the key starters in most of the games, it’s no wonder that Water teams are easy and fun to do.  If I were to recommend some games they would be Pokémon Sapphire, Emerald, and Alpha Sapphire. Pick Mudkip as your starter (Water/Ground), catch a Lotad (Water/Grass) in Route 102, and Wingull (Water/Flying) in Route 104 and you are set. From there, you are given a huge range of great Water Pokémon. Some off the top of my head are Gyarados, Crawdaunt, Sharpedo, Lanturn, Tentacruel, Marill, and Relicanth.

Ice and Dragon type are the worst types for a Monotype Run and have an average D+ and C- grade respectively. This is not surprising given they are usually available fairly late in the game and their diversity is rather lack luster. Surprisingly, Ice type neutralizes its weaknesses in GSC but is severely marred by their late game status. If you want to do an Ice type run go for SWSH thanks to the extreme early availability of Ice Pokemon in the Wild Area.  You can also do Pokemon SM and USUM thanks to Crabrawler’s early availability and the nice diversity of Ice types in those games.  The best Dragon game is definitely SWSH thanks to, again, the Wild Area which adds a lot of Dragon Pokemon in the Raids and you can neutralize your weaknesses thanks to Duraludon.

Trivia

-The worst Monotype Run is probably the Dark Type run in Pokemon LeafGreen and FireRed.  You CANNNOT catch ANY Dark Type Pokemon!   The game doesn’t even allow your Eevee to evolve into one which sucks.  This easily makes it the worst run in the entire series.

-In general, the sequel game in a series (Crystal, Emerald, Platinum, B2W2, and USUM) will have better runs due to an increase in diversity. The only exception to this is Pokémon Yellow.

-Remakes’ (FRLG, HGSS, BDSP) ratings are generally similar to their original games as Pokémon availability are usually the same. The major exception to this is ORAS which introduced the National Dex before the Elite Four and not after.

-If you want to do a Water type Run in Pokémon Yellow, your first Pokémon will be a Magikarp from the Pokecenter salesman outside of Mount Moon. Have fun!

Final Thoughts?

So that’s the article! I originally published it in February 2016 and have continuously update and change it as new games are made.  The amount of time I have sunk into this project is ridiculous but hopefully worth it, I consider my chart version 2.0 to be one of my best works.  Additionally, there’s so much research and data in this that some mistakes may have fallen through the cracks; if you spot something that’s incorrect, let me know! Happy playing!

Link to other Monotype Run Articles

Games
Red/Blue/Yellow
Gold/Silver/Crystal
Ruby/Sapphire/Emerald
FireRed/LeafGreen
Diamond/Pearl/Platinum
HeartGold/SoulSilver
Black/White/Black2/White2
X/Y
OmegaRuby/AlphaSapphire
Sun/Moon
Ultra Sun/Ultra Moon
Let’s Go Pikachu and Eevee
Sword/Shield
Scarlet/Violet

Types
Bug
Dark
Dragon
Electric
Fairy
Fighting
Fire
Flying
Ghost
Grass
Ground
Ice
Normal
Poison
Psychic
Rock
Steel
Water

Donation for Website

If you like my Monotype Run article you can show your appreciation with a small $1 donation. I annually pay fees for the website and I would like to add more features to it such as an easy search filter for Pokemon Teams. Thanks!

$1.00