Tag Archives: Nintendo

Potential Partners For A New Paper Mario Game

Paper Mario Partners

So last night, I started replaying the stellar Super Mario Odyssey and while I was playing it I couldn’t help but admire all the citizens and characters from the very different kingdoms. It got me thinking how these citizens would serve as great partners in a classic Paper Mario game (Paper Mario 64 and Thousand Year Door).  And with the rumors that there might be a new, classic-based, Paper Mario game coming out (yay!) I thought to myself…well…who would Mario’s new partners be?

It’s been 16 years since Thousand Year Door was released and since then we’ve seen a slew of remarkable games like Mario Galaxy, Super Mario 3D World, and of course, Mario Odyssey.  In these games we see bad guys and allies of all sides come and face or aid Mario’s quest.  They include Lumas, Moe-Eyes, Jaxis, as well as characters like Nabbit too.  These new characters, along with classics like Shy Guys or Hammer Bros., can be very useful for Paper Mario’s journey.  But who to choose? Before we answer that let’s look at the first two Paper Mario games to gleam some ideas.

A good Paper Mario team needs to have diversity to help Mario progress in the game. This can be anything from blowing up walls with Bob-ombs, riding a Yoshi or Parakarry over gaps, or swimming with Sushi between docks. The team should also be good at traversing through hazards like Lakilester’s cloud or Lady Bow’s and Vivian’s intangibility. Finally, there should be a partner who can add insight to the world like our Goombas or find items like Watt or Ms. Mowz.

They should also be good with combat. The huge diversity of enemies means you need a lot of tricks to knock them out. This includes the Koopas’ Power Shell to knock through ground enemies, Watt’s or Yoshi’s defense-ignoring attacks, or Sushi’s advantage over fire enemies. What if the combat is too tough? Not to worry! Lady Bow’s Spook and Flurrie’s Gale Force can get them out of here! Mario’s stats looking bad? Give him a boost with Sushi’s Water Block or Koops’ Shell Shield! Don’t know your enemies’ stats and weaknesses? The Goombas can tattle on them! You guys get the idea.

With this in mind, I wrote up a complete team of new partners who’d be wonderful to have along with some honorable mentions.  Let’s take a look who Mario’s new partners could be!

Moe-Eye | Fantendo - Nintendo Fanon Wiki | Fandom

Moe-Eye
Ability: Find hidden objects
Attacks: Search, Headbonk, Pinpoint, Headbonk Hop

One of the more charming new citizens in Mario Odyssey are the Moe-Eyes; Moai statue-like people who roam Sand Kingdom.  When Mario captures one, he can lower his shades and see hidden platforms or objects similar to the Lens of Truth from the Legend of Zelda.  Although his Moe-Eye form cannot attack or jump, it’s very helpful to figure out how to get to, seemingly-impossible to reach, places.

Mario’s Moe-Eye Partner, we’ll call him Moe, can fill a combination of Goombella and Watt’s roles.  Not only can he give us background information on people, objects, and locations, but he can don his sunglasses to look for hidden objects.  Given that you may have Moe right at the beginning of the game, it might work better to give his ability to see hidden objects sometime later that way players aren’t constantly looking for invisible things.  Maybe Moe get’s a new pair of sunglasses later?

Battle-mode Moe is basically Goombario 3.0.  He has a “Headbonk” ability and he has his own version of tattle which would be called “Search.”  Standard stuff for a first party member.  However, we want to make Moe continually useful and not fall to the wayside like Goombario.  I think we can make Moe useful by giving him an attack called “Pinpoint” where he finds weaknesses in a foe’s defense and make them susceptible to attacks.  His final attack, “Headbonk Hop,” would allow Moe to jump from foe to foe until the attack’s timer runs out.

Capture List - Super Mario Odyssey - Mario Party Legacy

Uproot
Ability: Reach high places
Attacks: Root Uppercut, Vine Whip, Absorb, Timber!

Another partner from Mario Odyssey but this time it’s the antagonistic Uproot.  When you possess Uproots you’re able to reach extremely high platforms and minihop onto them.  Not only was that helpful for exploration but Mario also used an Uproot to defeat the spaceship boss Torkdrift by attacking it from below.

Prune, our Uproot partner, will again fill a similar niche role.  She can carry Mario to extremely high places where they can hop off to nearby platforms (she could even get a power-up and reach even higher places as well!).

We also have some interesting implications for Prune on the battlefield.  She can hit the flying opponents but how about hitting them from below???  She can walk underneath them and just rise up and hit their soft belly (“Root Uppercut”)!  That would be fun.  And she could also do a simple “Vine Whip” attack to hit any ground-based enemies.  Through “Absorb,” Prune sucks the enemy’s HP and regains hers, and “Timber!” would be her growing extremely tall and falling on all her enemies doing bonus damage to flying foes.

Boomerang Bro | MarioWiki | Fandom

Boomerang Bro
Ability: Hit distant switches and grab objects
Attacks:  Boomerang, Sky Shot, Shell Up, Juggling
Bonus: Additional Defense but lower Max HP

This time we’re pulling from the classics and using a Boomerang Bro who made their debut in the iconic Mario Bros. 3 game.  Since then, these boomerang-chucking foes have been a semi-regular staple in the games and they can be tricky foes to defeat.  Mario himself face Boomerang Bros a few times in the classic Paper Mario games and we can base his BB partner off of those guys.

Boomer, our Boomerang Bro, would fill a very similar role to the Koopa partners in that he can hit distant switches and grab items but this time with his boomerang.  Yeah, that’s pretty much it!  He will be a very useful partner grabbing the likes of items, badges, and star pieces.

Boomer’s attack, “Boomerang,” would be a cross between Goombella’s multibonk and Bow’s fan.  He’ll throw the weapon out, hit the enemy, and the boomerang will come back and hit the enemy a second time, stealing any items along the way.  His final attack, “Juggling” would be this but could hit all the ground dwelling enemies AND ignore their defense.  “Sky Shot” would be similar to “Boomerang” but would hit just Sky dwelling enemies and “Shell Up” would give Mario a boost in defense.

Japanese Nintendo

A Shy Guy With A Chain Chomp
Ability: Wall Buster
Attacks: Chomp, Intimidate, Let Loose, Glare

Admittedly, Mary came up with this idea but I loved it so much I had to use it.  Mario’s next partner would be a duo; a sweet Shy Guy, named Shia and her pet Chain Chomp, Chompy.  Their role in the overworld would be similar to Mario’s previous Bob-omb partners but instead of blowing up walls they smash right through them!  Shia will direct Chompy to crash through any walls and her faithful companion will bust them up!  These down busted walls can lead to rooms and hallways and open up new areas of the map.

In battle, Chompy will be doing the heavy lifting.  His “Chomp” attack would pierce an enemy’s defense and hit any foe (although he’ll take damage if he bites a spiked enemy).  “Intimidate” would scare away foes similar to Bow’s “Spook” whereas “Glare” could lower an enemy’s defense down by frightening them.  For “Let Loose,” Shia lets go of Chompy’s chain allowing him to do massive amount of damage albeit to a random foe.

X-Naut PhD | Mario Kart Wii Wiki | Fandom

X-Naut PhD
Ability: Intangible
Attacks: Bomb Lob, Intangible, Minimize, Explosion!

X-Nauts were the main antagonists for Thousand Year Door and although their occurrences after the game have been very minimal, I think it would honestly be cool to bring them back.  Maybe after Sir Grodus’ (leader of the X-Nauts) failed to take over the world, the rest of the X-Nauts disbanded and positively integrated into society.  X-Nauts themselves are general mooks although there are higher-level X-Nauts, called X-Naut PhDs, who use chemicals to hurt Mario or buff their allies.

Mario’s partner, Dr. Xander, can serve as Mario’s support both on and off of the battle.  His overworld ability would be intangibility akin to Bow and Vivian’s ability.  After years of tireless work,Dr. Xander finally and successfully invented a device that will make you intangible.  Sure it only lasts for a few seconds or so but it works!  So when Mario’s walking into a dangeorus situation, he can push a button and swoosh! he and Mario are safe from rolling boulders or sudden spikes.

Dr. Xander can use “Intangible” in battle to protect Mario from charged up attacks that would otherwise do massive damage to him.  Unfortunately, the device’s cool down rate will make Dr. Xander inaccessible the following turn meaning it will just be Mario for awhile.  Thankfully, Dr. Xander’s other attacks that will make him quite useful.  Through “Bomb Lob,” Dr. Xander throws an unstable potion to an enemy causing explosive damage with a high probability of burning them.  In “Minimize,” he throws concoctions that will shrink and diminish an enemy’s attack power (and the better the player is in the quick time event, the more enemies will be shrunk by the attack).  Finally, in “Explosion,” he mixes together volatile chemicals to create a super explosion that will do massive damage to all opponents!

Paper Mario Duplighost - Roblox

Duplighost
Ability: Disguise
Attacks: Headbutt, Duplicate, Fooled You!, Mario Mimicry

Our last partner is a bit high concept and would be hard to program but would nonetheless be the most entertaining!  One Mario mook that’s only seen in the Paper Mario games are the Duplighosts; fiends who can almost perfectly copy a person or species right down to their weaknesses.  Doopliss, a chapter antagonist in Thousand Year Door, is a Duplighost who managed to steal Mario’s identity without fooling his partners!  In a game with notable scenes and chapters, this one really stood out to a lot of people and definitely change up the game’s formula.

Our Duplighost, Mimi, will use her Disguise ability to infiltrate fortresses and bypass guards who may otherwise kick Mario and his crew out.  I imagine it would be very similar to the umbrella mechanic that Peach briefly used in the original Paper Mario game.  Mario will direct Mimi to a nearby enemy who will change into and perfectly match them (except for the voice which might be hilarious writing).  While transformed, Mimi can lead Mario, through a guise that he’s a hostage or she’s a chauffeur, through the area.  This will cut down on the stress level A LOT as you can walk through an area without anyone attacking you which would be sooooo niiiiice.  When done, Mimi will transform back and change into another foe!  But if Mimi changes back too soon, the enemy will be startled and immediately attack!  So you want to be careful where you change.

Mimi is going to be a high-strategy partner like Dr. Xavier in the battle.  She has a simple “Headbutt” attack but after that it’s going to get crazy.  “Duplicate” will transform Mimi into an opposing foe.  Why would you want to do this?  I imagine you could have enemies whose only weakness are themselves akin to when Baby Yoshi would swallow and spit opponents in Thousand Year Door.  You could do this for literally any enemy of the game so you would have similar attack power regardless of the enemy.  This is by far her most complicated attack so thankfully her boosted attacks are less mind-boggling.  “Fooled You!” will confuse the enemies so much they become dizzy and “Mario Mimicry” will temporarily transform Mimi into Mario allowing her to perform any actions Mario could do too.

Mario Pokio PT 2 by PrincessPuccadomiNyo on DeviantArt

Honorable Partners

There were a few other partner ideas that I had that didn’t make the cut.  Some partners I like the idea of but couldn’t figure out how they would be useful!  So I can leave that in your hands if you want.

Piranha Plant-burn environmental objects
Paragoomba-tattle or lift Mario
A Koopling-transport Mario through rough terrain or hit switches with their hammers
Jaxi-travel rough terrain
Glydon/Waddlewings-Fly through air
Nabbit/Bandit-Steal items
Luma-???
Ookio-wall…peck…jumping?

What about you reader?  What partners would you love to see in the next Paper Mario game?  What abilities would they have?  Let me know in the comments below and thanks as usual for reading!

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Best Pokemon Games for a Water Type Run

Without a doubt, the Water type is among the best types in Pokemon for a Monotype Run.  A Monotype Run is a run where you only train one type of Pokemon throughout the whole game.  Water is perfect for this as, with very few exceptions, you are bound to have a Water starter in your game.  Water is also the best starter type because it has only two weaknesses (unlike Grass) and it’s quite abundant (unlike Fire).  As such, you can pick a random Pokemon game and you are more than likely to have a great team.  Let’s find out which games are the best though (and the worst) and which Pokemon you should look out for!

Rules

  1. Only Pokémon of a certain type may be caught and trained.
  2. You must catch the first Pokémon available of that type if your starter does not match that type (you’ll then have to disregard that starter).
  3. You may train a Pokémon that evolves to said type as long as you do it ASAP.
  4. No trading allowed.
  5. Mega Pokémon count as long as you Mega Evolve them as soon as they appear on the battlefield.
  6. Only Pokémon caught before Elite Four are counted.

Monotype Chart Version 2.03

Worst Games

There’s really only one “bad” game out there and that’s Pokemon Yellow.  Obviously, you have that Pikachu starter so that’s a setback but the real kicker is that your first Pokemon is after the first gym AND it’s Magikarp!  You buy it from the shady guy at the Pokemon Center near Mount Moon.  So you basically have to train with a Magikarp until level 20 so if you’re up for the challenge then go for it! Haha.  Honestly though, if you want to play in Kanto just pick RBY or FRLG and you’re in for a fun time.

Best Games

Yeesh this is tough.  Just look at the chart above and you’ll see what I mean!  So many perfect scores.  I got a personal favorite but before I say it check out XY, USUM and SWSH as you can catch over 30 Water Pokemon!!!  XY also has the highest abundance of Pokemon for a Monotype Team for any type (and it has Greninja which is super ballin’)!  So if you want variety go for those!  Generation VII also introduced Pelipper with the Drizzle Ability so if you want to make it rain then those are the games to do it!

But me?  I have to fall back on my tried and true Sapphire, Emerald, and AlphaSapphire for this amazing reason.  Your starter is a Mudkip, who can take care of your Electric problems, and then catch a Wingull, for your Grass problems, and then catch a Lotad for further diversity.  Boom, three Pokemon ready to help you and get you up and running by the first gym!  And if you don’t like Wingull then you get the Old Rod in Dewford Town and fish for a Magikarp!  From there, you can catch a beautiful collection of Water Pokemon that range from Crawdaunt to Tentacruel and the likes of Slowbro and Jellicent in ORAS.  ORAS is also always nice with its cool catching feature so you can find Hidden Abilities and Egg Moves easily! (I love Crawdaunt with Adaptability).

Water Teams in Pokemon Games

RBY and FRLG
Ideal Team: Blastoise, Slowbro (all versions except FireRed), Poliwrath, Lapras, Tentacruel, Vaporeon
Optional: Starmie (all versions except FireRed), Gyrados, Omastar/Kabutops, Cloyster (all versions except LeafGreen), Dewgong, Golduck (all versions except LeafGreen), Kingler, Seadra, Seaking
First available Pokémon: Squirtle via starter or Magikarp via the Pokecenter just before Mt. Moon in Yellow
Covers weaknesses? No, Electric is not neutralized

GSC and HGSS
Ideal Team: Feraligatr, Gyarados, Quagsire, Slowbro/Starmie, Tentacruel, Lanturn
Optional: Lapras/Dewgong/Cloyster, Vaporeon, Seaking, Golduck, Azumarill, Kingler, Corsola, Poliwrath, Octillery (S, G, HG, SS), Mantine (G, C, HG), Suicune
First Pokémon: Totodile via starter
Covers Weaknesses? Yes

RSE and ORAS
Ideal Team: Swampert, Gyarados, Ludicolo (S, E, AS)/Lanturn, Tentacruel, Sharpedo/Crawdaunt, Starmie/Slowbro (ORAS)
Optional: Pelipper, Azumaril, Milotic, Whiscash, Relicanth, Walrein, Wailord, Vaporeon (ORAS), Jellicent (ORAS), Seismitoad (ORAS), Gastrodon (ORAS), Kingler (ORAS), Clawitzer (AS), Lumineon (ORAS), Alomomola (ORAS), Dewgong (ORAS), Barbaracle (ORAS), Kyogre (Sapphire and AS)
First Pokémon: Mudkip via starter
Covers Weaknesses? Yes

DPP
Ideal Team: Empoleon, Quagsire/Whiscash/Gastrodon, Gyarados/Mantine, Tentacruel, Octillery, Vaporeon (Platinum)
Optional: Golduck, Milotic, Azumarill, Floatzel, Lumineon, Palkia (Pearl)
First Pokémon: Piplup via Starter
Covers Weaknesses? Yes

Black/White and Black2/White2
BW Ideal Team: Samurott, Seismitoad, Carracosta, Swanna, Alomomola, Jellicent
Optional: Simipour, Basculin
First Pokémon: Oshawott via starter
Cover weaknesses? Yes

B2W2 Ideal Team: Octillery, Walrein, Jellicent, Vaporeon, Swanna, Starmie
Optional: Samurott, Simipour, Basculin, Azumarill, Mantine, Wailord, Golduck, Pelipper, Lapras, Floatzel, Corsola, Dewgong
First Pokémon: Oshawott via starter
Cover weaknesses? No, Electric is not neutralized

XY
Ideal Team: Greninja, Clawitzer (X)/Cloyster (Y), Gyarados, Slowbro, Quagsire, Ludicolo
Optional: Simipour, Bibarel, Crawdaunt, Seaking, Sharpedo, Golduck, Blastoise, Pelipper, Swanna, Wailord, Tentacruel, Starmie (X), Qwilfish, Lapras, Seadra, Relicanth, Vaporeon, Mantine, Octillery, Lanturn, Corsola, Gorebyss, Huntail, Alomomola, Whiscash, Poliwrath, Floatzel, Barbaracle, Azumarill, Wash Rotom
First Pokémon: Froakie via Starter
Weaknesses Covered? Yes, and in more ways than one, you can interchange some of these Pokemon for others and still be fine.

Sun/Moon and Ultra Sun/Ultra Moon
SM Ideal Team: Primarina, Gyarados/Pelipper, Slowbro/Starmie/Bruxish, Gastrodon, Golisopod/Aquachnid, Lanturn
Optional: Whiscash, Poliwrath, Milotic, Lanturn, Sharpedo, Corsola/Relicanth/Caracosta (Sun), Azumaril (scan), Feraligatr (scan), Cloyster/Lapras/Walrein(scan), Golduck, Vaporeon, Politoed (S.O.S. by any Pokemon in the rain at Malie Garden)
First Pokémon: Popplio via Starter
Cover weaknesses? Yes. Also, heads up, Pelipper now knows the ability Drizzle. Take that into account if you want to make a rain team.

USUM Ideal Team: Primarina, Gyarados/Pelipper, Slowbro/Starmie/Bruxish, Gastrodon, Empoleon (scan), Golisopod/Aquachnid
Optional: Whiscash, Poliwrath, Milotic, Lanturn, Sharpedo/Crawdaunt/Greninja (scan), Tentacruel, Corsola/Relicanth/Caracosta(US), Omastar (US), Kabutops (UM), Jellicent, Clawitzer, Blastoise (scan), Swampert (scan), Cloyster/Lapras/Walrein(scan), Golduck, Vaporeon, Slowking (S.O.S. by Slowpoke in Kala’e Bay), Politoed (S.O.S. by any Pokemon in the rain at Malie Garden)
First Pokémon: Popplio via Starter
Cover weaknesses? Yes. Also, heads up, Pelipper now knows the ability Drizzle. Take that into account if you want to make a rain team.

Sword and Shield
Ideal Team: Inteleon, Gyarados, Gastrodon, Dracovish, Araquanid, Ludicolo (Shield)/Cloyster
Optional: Crawdaunt, Drednaw, Quagsire, Seismitoad, Golisopod, Qwilfish, Toxapex, Whiscash, Wishiwashi, Pyukumuku, Barraskewda, Milotic, Wailord, Lanturn, Mantine, Basculin, Vaporeon, Pelipper, Kingler, Seaking, Octillery, Wash Rotom, Cramorant, Lapras, Jellicent, Arctovish
First Pokémon: Sobble via Starter
Weaknesses Covered? Yes, and it can be taken care before the first gym!  Which is good because the first gym is Grass.  You might want to consider a Rain team with Pelipper’s Drizzle ability.

MVP (Most Valuable Pokemon)

Top 6 Water Starters in Pokemon | LevelSkip

Your Starter

With over 100 Water Pokemon available, it would be overwhelming to list a whole bunch of Pokemon so I’m going to limit it to five key roles that’ll include multiple Pokemon.

By far, the most valuable member on your team is your Water Starter!  Excluding Yellow and the Let’s Go games, you are guaranteed a Water Starter at the start of the game!  Because of this, the Water Starters are the principal reasons why the Water Type is the best type to do a Monotype Run.  They are quite formidable and rank among the strongest non-Mega, non-Legendary Water Pokemon.  The starters come in many different flavors whether it’s their dual typing, stat distribution, Mega forms, or unique moves.

They’re all great but there are some that stand out to me.  Swampert’s Ground typing gives it a nice immunity to Electric moves and a STAB Earthquake attack.  Empoleon’s unique Steel/Water typing gives it a basket of resistances.  Greninja is fast, knows Water Shuriken, and is very cool looking.  And Blastoise can Mega Evolve and learns a a diverse set of moves.  The other four are amazing as well; pick one and have at it!

Quagsire Pokédex: stats, moves, evolution & locations | Pokémon ...

Water/Ground

You only have two weaknesses to worry about; Grass and Electric.  Thankfully, you gain a necessary Electric immunity with Water/Ground Pokemon who are super popular and can be found in almost every game!  Not only can they act as a necessary wall but they also have those sweet STAB, Super Effective attacks against your Electric foes!

There are five familes of W/G Pokemon; Quagsire, Swampert, Whiscash, Gastrodon, and Seismitoad.  And the nice thing is they all range from decent to great with some bringing unique abilities or moves to the table.  The OG Quagsire can learn Earthquake naturally since Gen 2 and has the Water Absorb Ability.  Swampert is a starter and can Mega evolve in ORAS.  Gastrodon has the highest Special Attack among the five, naturally learns Earth Power, and knows Water Drain. Seismitoad is ugly and has Swift Swim.  And Whiscash is there.

Of course, the biggest thing to worry about is that 4x weakness to Grass, just don’t even think about facing an Oddish!  Thankfully, you’ll have another team member that will spot you…

Swanna Pokédex: stats, moves, evolution & locations | Pokémon Database

Water/Flying

There since Generation 1, you are guaranteed to find a Water/Flying Pokemon in every game.  That’s awesome!  Sure, there are other Pokemon out there that can wall Grass types like Tentacruel (who is most excellent) but they are nowhere near as common as these flying bois.  They are one of the main reasons why your weaknesses are covered in throughout the games.  They’re pretty much the antithesis of their Ground brethren who lose a weakness but gain a 4x weakness; in this case to Electric moves.

Okay, so Gyarados is incredibly popular, strong and very common!  So when you’re fulfilling your dream role of being an amazing Water trainer then have this sucker on your team!  Biggest thing to think about though is Gyarados has a dismal lack of Flying moves and, imo, doesn’t really become useful until Gen 4 when the Physical/Special split happened.  Still, he can learn a lot of strong physical moves which is great!  If you want Flying moves consider maybe Cramorant or Swanna who can learn them naturally and easily by TMs.  Also, Pelipper, in later generations, has the Drizzle Ability which is super sweet.  Mantine is alright but at least has some decent bulk.

Slowbro Pokédex: stats, moves, evolution & locations | Pokémon ...

Move Diversity Learners (e.g., Slowbro, Clawitzer, Octillery, Ludicolo)

This is a relatively broad category but basically, many Water Pokemon are kind of limited in their movesets.  99% of them can learn a strong Ice Move, which is incredible, and over half can learn a strong Ground move like Earthquake.  But finding a Pokemon that knows a Fairy, Grass, Fire, or Electric move can be challenging.  You’ll need a Pokemon that can fill in gaps for you!

Slowbro is probably the best example of a multi-talented Pokemon!  Some Pokemon can learn a diverse set of moves but aren’t able to fully utilize them (like Golisopod).  But Slowbro has a high Special Attack AND can learn Flamethrower, Shadow Ball, Signal Beam, and of course Psychic.  Meanwhile, Clawitzer has the Mega Launcher ability so be sure to have it use Dragon Pulse, Aura Sphere, and Water Pulse (and maybe Flash Cannon or Sludge Wave).  Then you have Octillery who can learn Energy Ball, Flamethrower, Flash Cannon, Sludge Wave, and Psychic.  Finally, Ludicolo can learn the Grass attacks, Elemental Punches and potentially learns Zen Headbutt and Drain Punch.  You should also consider other Pokemon like Lanturn, Tentacruel, and Jellicent for move diversity.

Ludicolo Pokédex: stats, moves, evolution & locations | Pokémon ...

Rain Users

Our last group includes all the Pokemon boosted by the rain.  Of course, Water attacks are strengthened while it’s raining and Thunder is 100% accurate but there are Pokemon whose abilities make them much better while it’s raining.  This is definitely beneficial if you happen to have a Pelipper from Gen 7 onward who has the Drizzle Ability.  A lot of Water Pokemon have Rain Dish, Swift Swim, or Hydration abilities which are activated in the rain.  Hydration and Rain Dish will be the rarest for you but quite a few Water Pokemon know Swift Swim so if you want to have a fast team then look out for these guys!  For me, I like the idea of having a Rain Dish Ludicolo who can keep chugging along with HP recoveries in Leech Seed, Giga Drain, and Drain Punch.

Best Pokemon Games for a Steel Type Run

I think out of all the Pokemon types out there the Steel type looks the most intriguing for a Monotype Run.  A Monotype Run is a run where you train only one Pokemon type throughout the game, similar to being a gym leader.  And with the main issue being that you have to watch out for your weaknesses…a Steel type run looks pretty stellar!  After all, there are a lot of Steel Pokemon with dual typings and quite a few of them neutralize their weaknesses!  Steel has also seen a boom in early availability which makes them prime and ready for a Monotype Run.  So let’s take a look which Pokemon games you should play, and which you should avoid, and which Pokemon you should have on your team!

Rules

  1. Only Pokémon of a certain type may be caught and trained.
  2. You must catch the first Pokémon available of that type if your starter does not match that type (you’ll then have to discard that starter).
  3. You may train a Pokémon that evolves to said type as long as you do it ASAP.
  4. No trading allowed.
  5. Mega Pokémon count as long as you Mega Evolve them as soon as they appear on the battlefield.
  6. Only Pokémon caught before Elite Four are counted.

Monotype Chart Version 2.03

Best Games

Fans of the DS, 3DS, and Switch can breathe a sigh of relief as you are more than likely to find a team that can fit you.  Platinum, Sun/Moon, and B2/W2 are great but XY, Ultra Sun/Ultra Moon and Sword/Shield are stellar.  What these latter games have in common is a high abundance of Steel Pokemon, early availability, and notable stars that will carry you to victory.

It’s hard to pick which one of these is my favorite in all honesty.  Even Platinum and B2W2 I like a lot despite the less-than-common Steel Pokemon.  USUM has Empoleon and Metagross which are quite rare, SWSH gives you Rookidee from Route 1 which neutralizes two of your weaknesses (and of course the Wild Area), and XY gives you a Riolu before your first gym and then later a Lucarioite which is fantastic!  However, if you were to twist my arm, I would pick XY because of that sweet Riolu but you also get the likes of Honedge early on (nice), and later pick up Pokemon like Steelix, Aggron (X), Skarmory, Durant, Klefki, and Ferrothorn.  It’s such a nice, diverse team and it’s a shame that neither Bronzong or Metagross are in those games because it would be perfect.

I tell you, when those Sinnoh remakes do come out it’s going to be great for you Steel fans.  So many great Steel Pokemon with Piplup as your starter, I think it’s going to be a wonderful ride.  I haven’t done a Steel run yet, but if I do it will probably be when the remakes come out.

Worst Games

Yeah…not a shocker that Kanto games just straight up suck.  Hope you enjoy that Magneton!  It’s available halfway through the game!  Johto is also not the best as Scizor and Steelix is acquired by trading so you’re limited to just three Pokemon and even then Skarmory is found in just Silver, Crystal, and SS.  Ruby, Sapphire, and Emerald are incrementally better as you can neutralize your weaknesses but it’s not a whole team and your first Pokemon is after the first gym.

Image result for Ferrothorn

Pokemon Teams for Each Game

Red/Blue/Yellow and FireRed/LeafGreen
Ideal Team: Magneton
First available Pokémon: Magnemite via Power Plant through surfing (need the Soul Badge)
Covers weaknesses? No, Ground, Fighting, and Fire not neutralized.

Gold/Silver/Crystal and HeartGold/SoulSilver
Ideal Team: Magneton, Forretress, Skarmory (S, C, SS)
First Pokémon: Pineco via headbutting trees after the second gym or Magnemite in Suburban Area at 1000+ steps via Pokewalker.
Covers Weaknesses? No, Fire is not neutralized

Ruby/Sapphire/Emerald and OmegaRuby/AlphaSapphire
Ideal Team: Aggron, Skarmory, Magneton/Magnezone, Mawile (R, E, OR)/Klefki (ORAS), Bronzong (ORAS), Excadrill (ORAS)
Optional Pokémon: Forretress (ORAS), Klinklank (ORAS)
First Pokémon:  In RSE, Aron via Granite Cave shortly before the second gym.  However, in ORAS, the second floor basement is blocked off and you need a Mach Bike to access it.  As such Aron is acquired after the second gym (as well as Mawile in OR).  The earliest Steel Pokemon you can catch in ORAS is a Magnemite via Horde Encounter on Route 110, also after the second gym.
Covers Weaknesses? Yes

Diamond/Pearl/Platinum
Ideal Team: Empoleon, Bastiodon (Pearl and Platinum)/Probopass (Platinum [need an ID that ends with an even number]), Bronzong, Lucario, Steelix, Magnezone (Platinum)
Optional Pokémon: Dialga (Diamond), Wormadam
First Pokémon: Piplup via starter
Covers Weaknesses? Yes, provided you get a Bronzong that has the Levitate Ability.

Black/White and Black2/White2
BW
Ideal Team: Excadrill, Klinklang, Ferrothron, Cobalion, Bisharp, Durant
First Pokémon: Drilbur via Wellspring Cave after first gym
Cover weaknesses? No, Fire is not neutralized.

B2W2
Ideal Team: Lucario/Cobalion, Metagross, Excadrill, Aggron, Ferrothorn, Skarmory
Optional Pokémon: Klinklang, Probopass, Bisharp, Magnezone
First Pokémon: Riolu via Floccesy Ranch before first gym
Cover weaknesses? Yes

X/Y
Ideal Team: Lucario, Probopass/Aggron (X), Aegislash, Mawile, Ferrothorn, Durant
Optional Pokémon: Wormadam, Klefki, Bisharp, Magnezone, Skarmory, Steelix
First Pokémon: Burmy via Route 3, before the first gym.  Don’t worry, you’ll get a Riolu soon after via Route 22, also before the first gym.
Weaknesses Covered? Yes, and in more ways than one. Ground is covered by Ferrothorn, Durant, and Skarmory.  Fire by Probopass/Aggron. Fighting by Mawile, Durant, Wormadam, Aegislash, and Skarmory.

Sun/Moon and Ultra Sun/Ultra Moon
SM Ideal Team: Metagross, Skarmory, Dugtrio, Bastiodon (Moon)/Probopass, Aegislash (scan), Klefki
Optional Pokémon: Sandslash (Moon), Togedemaru, Magnezone
First Pokémon: Magnemite near the Trainer School, before the first trial
Cover weaknesses? Yes

USUM Ideal Team: Metagross, Skarmory, Empoleon (scan), Dugtrio, Bastiodon (UM)/Probopass, Aegislash (scan)
Optional Pokémon: Sandslash (UM), Togedemaru, Klefki/Mawile, Forretress, Bisharp, Magnezone
First Pokémon: Magnemite near the Trainer School, before the first trial
Cover weaknesses? Yes

Sword/Shield
Ideal Team: Corviknight, Lucario, Bronzong, Ferrothorn, Aegislash, Duraludon
Optional Pokémon: Perrserker, Steelix, Klinklang, Stunfisk, Bisharp, Mawile (Sword), Excadrill, Copperajah, Durant, Togedemaru, Escavalier (Sword Raid)
First Pokémon: Rookidee by overworld (30%) via Route 1
Weaknesses Covered? Yes

MVP (Most Valuable Pokemon)

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Metagross and Bronzong

Honestly, I was going back and forth among three different Pokemon who was the top MVP but I landed on our Psychic bois for these principal reasons; their commonality in late games, the handy resistance to Fighting moves and, in particular, Metagross’ stellar stats and Bronzong’s defense.  Starting with Metagross, this is the strongest non-Mega, non-Legendary Steel Pokemon and it has an amazing moveset.  The stellar Attack and the good Special Attack give Metagross the potential to dish out such attacks as Earthquake, Meteor Mash, Ice Punch, Thunder Punch, Shadow Ball, and Hammer Arm.  Pretty sweet.

Bronzong, meanwhile, really leans into its defensive Steel typing with impressive Defense and Special Defense stats but the real reason why you want this bell is its abilities.  Levitate is pretty incredible making it completely immune to Ground moves which is fantastic.  And Heatproof halves Fire damage making it a potential switcher when you’re facing the likes of say a Magmar.  It doesn’t have anything too stellar for attacking but Psychic, Rock Slide, and Grass Knot would be good against the Ground, Fire, and Fighting types.  And it can do a lot of status and defense buffs which is great.

Available in: DPP (Bronzong), B2W2 (Metagross), ORAS (Bronzong), SM and USUM (Metagross), SWSH (Bronzong)

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Lucario

Lucario was recently voted as the second most popular Pokemon, behind my frog Greninja, in a 2020 Official Pokemon poll.  And I don’t find this surprising!  Lucario is wonderful and is definitely the cool and stoic mascot of Generation 4.  In our case, Lucario is a fantastic addition for your team as it has so many great things going for it.  The biggest thing?  It’s movepool.  Just scroll through its list of TMs, TRs, Move Tutors, and Level Ups, and its apparent Lucario can learn a lot.  Some simple highlights include Blaze Kick, Dragon Pulse, and Aura Sphere.  Fantastic.

Also, surprisingly, Lucario can be caught early in quite a few games, sometimes before the first gym like XY and B2/W2.  Lucario is the prime reason why these games are great in the first place.  You have on your team a versatile Pokemon with great stats.  Only flaw?  No crucial resistances.  You’re exposed to all three weaknesses.  Whoops.  Welp, at least you can get a Mega Lucario before the Championship in XY.

Available in: DPP, B2W2, XY, SWSH

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Aggron (along with Bastiodon and Probopass)

Finding a resistance and even immunities to Fighting and Ground moves are easy for your Steel team, for Fire moves…not so much.  Empoleon is a rare starter, Heatran is a legendary, and Duraludon was just introduced.  So that leaves our Rock team members.  Although they’re 4x weak to Fighting AND Ground attacks, the resistance to Fire is so helpful especially since Fire Pokemon are weak to Rock attacks.  You need some sort of counter to them and these guys can do it.

All three of them really embody their Steel/Rock combo and have super high Defense stats.  Additionally, Bastiodon and Probopass have a really high Special Defense stat while Aggron’s is pretty small.  So if you need a wall, it’s these guys.  Unfortunately, Bastiodon and Probopass are really bad attackers so stick to their defense moves if you use them.  Of the three, Aggron, is the strongest and has a really good Attack stat so I suggest him.  Aggron can learn the elemental punches, Dragon Claw, and Aqua Tail so you have a nice variety of moves against your opponents.  Aggron has the ability Rock Head which is supeeeeeer niiiiiiiiice for Head Smash which you can easily get in ORAS.  Also…GET THAT MEGA AGGRON IN ORAS!  Super strong and its Filter Ability halves super effective attacks which is EXCELLENT.

Available in: RSE and ORAS (Aggron), Pearl (Bastiodon), Platinum (Probopass and Bastiodon), B2W2 (Probopass), X (Aggron and Probopass), Y (Probopass), Moon and UM (Bastiodon and Probopass), Sun and US (Probopass)

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Aegislash

I kid you not, as of Sword and Shield, Aegislash has had a near perfect appearance record since its XY debut.  It also has a great habit of appearing relatively early in the respective games being available after the first gym in XY, on the second island via scanning in SM and USUM games, and Hammerlocke Hills in SWSH.  Okay, so why Aegislash?

A startlingly high Attack and Special Attack (150!) makes even substandard moves seem deadly in Aegislash’s sword.  Heck, Aegislash’s move distribution is alright but it doesn’t really matter when you’re packing stats like those right?  Honestly, teach it the likes of Sacred Sword, Shadow Sneak, Iron Head, and Shadow Claw and you’re good!  Biggest disadvantage is obviously that bulk as it’s offense mode has really low defense and HP and it’s quite slow.  So if you’re worried about survival you can keep it’s signature King Shield ability which is quite helpful.  Still though, that immunity to Fighting is freaking sweet.

Available in: XY, SM and USUM (Island Scan), SWSH

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Empoleon

I debated whether to put Empoleon on here or not but I relented because despite its rarity, this starter has a lot of things going for it and is the reason why Platinum is good and USUM is stellar for a Steel run.  First, type combo.  Empoleon is, as of Gen VIII, the only Pokemon that is Water/Steel which is fantastic for your Fire foes but more importantly it gives you a crucial STAB against Ground and Fire Pokemon.  And second, amazing stats,  Empoleon has one of the higher Special Attacks among Steel Pokemon so this means you can use the killer combo of Surf and Ice Beam no problem.  And of course, if you’re playing DPP, or the eventual Sinnoh remakes, you will start off with Piplup as you’re starter which is such a blessing.

Available in: DPP (Starter), USUM (Island Scan)

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Skarmory and Corviknight

These two birds are important as they give you an immunity to Ground attacks and a resistance to Fighting attacks.  On the whole, you’re more likely to run into Skarmory, who’s surprisingly common, compared to the very recent Corviknight.  Unfortunately, that’s about the extent of their usefulness.  Their movepool selection is rather small so their Flying moves are appreciated but they won’t do much against your Ground opponents except stalling and whittling them down.  Skarmory also suffers from lack of physical Flying moves and it can only learn strong Special Flying moves by leveling up which it fails to use due to its low Special Attack.  Like, come on, Gamefreak, at least give Skarmory Drill Peck or something…TMs and Move Tutors are nice but doesn’t do much for Skarmory.

Honestly, Skarmory is a fantastic example of just because it blocks your weaknesses doesn’t mean it’s useful.   Skarmory may be great for a Flying Run but given the option I would go for Metagross/Aegislash and Ferrothorn/Durant before picking it up.

Available in: Skarmory in Silver, Crystal, RSE, SoulSilver, B2W2, ORAS, XY, SM, USUM.  Corviknight in SWSH

Best Pokemon Games for a Flying Type Run

Would you be surprised if I told you that the Flying Type in Pokemon is among the best types ever to do a Monotype Run??  In fact, it’s so good, I’d rate it as the third best behind Water and Normal Type.  Why is that?  Well, you can find a plethora of Flying Pokemon throughout the games, with very few exceptions you can catch your first Flying Type before the first gym (and even as a Starter!), and it’s surprisingly easy to cover their weaknesses.  The diversity Flying Pokemon have is absolutely amazing and they were the first of the 18 types to be paired with every other type.  You will have a fun time with this often overlooked team of Pokemon.  Let’s take a look at the best and worst games in the series for a Flying Type Run and which Pokemon you should be looking out for!

Rules

  1. Only Pokémon of a certain type may be caught and trained.
  2. You must catch the first Pokémon available of that type if your starter does not match that type (you’ll then have to discard that starter).
  3. You may train a Pokémon that evolves to said type as long as you do it ASAP.
  4. No trading allowed.
  5. Mega Pokémon count as long as you Mega Evolve them as soon as they appear on the battlefield.
  6. Only Pokémon caught before Elite Four are counted.

Monotype Chart Version 2.03

Best Games

Okay, so here’s the thing.  There’s quite a few Pokemon games that I would recommend for a Flying Type Run, in fact if you go to my game-specific articles, you will frequently find Flying as among the best types in each game.  So writing about every single game that does well would be time consuming and frankly bloated so let’s keep it short.

Old school games hold up well here but I really like the Kanto and Johto games as their Flying diversity is almost unparalleled and you can train the likes of the Legendary Birds, Charizard, and Aerodactyl in Kanto and Xatu, Skarmory/Gligar, Crobat, and Ho-oh/Lugia in Johto.  In both games you can also train Gyarados, Dragonite, a host of Normal/Flying Pokemon, and many bugs as well.  The Johto remakes, HGSS, also get a boost with the likes of Yanmega, Honchkrow, and Gliscor (all of which I love, love, love, love!).

If I had to pick one series of games that are the best it would be Pokemon XY.  No other games in the entire series comes close to matching the diversity of Flying Pokemon here as you can train over 30 unique families!!  This diversity means you can constantly switch in and out certain Pokemon and pick a whole host of favorites without feeling too constrained by type weaknesses.  The fact you can get a Charizard, Aerodactyl, Yanmega, Gliscor, and Salamence really sells it for me.

Worst Games

Pokemon Black/White are the worst games for a Flying Type Run.  What’s funny is that this team is not necessarily bad just not as good as other games.  The biggest drawback is that “late” first Pokemon which you can only get after the first gym (Black/White are the only games in the entire series to do this).  This is also the game with the lowest amount of Pokemon you can train and you’re exposed to your weaknesses.  Still though, you can get a full team of unique flyers and you can train the likes of Sigilyph, Archeops, and Emolga.  Ironically, Black and White are also the only games in the series where you can catch either a Tornadus (Black) or Thundurus (White) before the Championship and they’re really good Flying Pokemon.  B2W2 are so much better so you should go for those.  You can train a Gliscor, Skarmory, Vespiquen, and many others!

Pokemon Games and their Flying Teams

Pokemon RBY and FRLG
Ideal Team: Charizard, Dragonite, Aerodactyl, Gyarados, Zapdos, Articuno
Optional: Pidgeot, Fearow, Dodrio, Scyther (Red, FireRed, Yellow), Moltres, Butterfree, Golbat, Farfetch’d
First Pokémon: Charmander via starter or Pidgey (Yellow) via Route 1.
Covers Weaknesses? No, Rock is not covered.

Pokemon GSC and HGSS
Ideal Team: Gyarados, Dragonite, Gligar/Gliscor (G, C, HG)/Skarmory (S, C, SS), Murkrow/Honchkrow, Jumpluff/Togekiss (HGSS), Xatu
Optional: Dodrio, Pidgeot, Spearow, Mantine (G, C, HG), Crobat, Yanma/Yanmega, Scyther, Ledian, Butterfree (G, C, HG), Farfetch’d, Ho-Oh (G, HG), Lugia (S, SS)
First Pokémon: Pidgey and Hoothoot via Route 29 before the first gym.
Via Pokewalker Pidgey (Refreshing Field at 0+ steps), Doduo (Refreshing Field at 2000+ steps), Spearow (Noisy Forest at 0+ steps), Hoothoot (Rugged Field at 0+ steps and Suburban Area at 0+ steps), Murkrow (Suburban Area at 1000+ steps), Zubat (Dim Cave at 0+ steps), and Dratini (Blue Lake at 5000+ steps) are available.
Covers Weaknesses? Yes, regardless of your version

Pokemon Ruby, Sapphire, Emerald, and ORAS
Ideal Team: Gyarados, Salamence, Swellow, Ninjask, Skarmory, Xatu
Optional: Beautifly, Masquerain (R, S, ORAS), Pelipper, Crobat, Altaria, Tropius, Honchkrow (ORAS), Drifblim (ORAS), Mega-Pinsir (ORAS), Mandibuzz (ORAS), Chatot (ORAS), Unfezant (ORAS), Pidgeot (ORAS), Braviary (ORAS), Rayquaza (Emerald)
First Pokémon: Wurmple via Route 101
Covers Weaknesses? Yes

Pokemon Diamond, Pearl, and Platinum
Ideal Team: Gyarados, Vespiquen/Yanmega (Platinum), Drifblim, Honchkrow (Diamond), Gliscor (Platinum), Tropius (Platinum)
Optional: Staraptor/Noctowl/Chatot/Togekiss (Platinum), Pelipper/Mantine
First Pokémon: Starly via Route 201
Covers Weaknesses? Only in Platinum, in Diamond and Pearl the Electric and Rock types are not neutralized.

Pokemon Black/White and Black2/White2
BW Ideal Team: Tornadus (B)/Thundurus (W), Sigilyph, Archeops, Emolga, Swanna, Braviary (W)/Mandibuzz (B)
Optional: Swoobat, Unfezant
First Pokémon: Pidove via Route 3 after the first gym
Cover weaknesses? No, Rock is not neutralized.

B2W2 Ideal Team: Skarmory, Gliscor, Emolga, Altaria, Swanna, Sigilyph
Optional: Swoobat, Crobat, Unfezant, Drifblim, Mantine, Pelipper, Mandibuzz (B2)/Braviary (W2), Delibird, Vespiquen
First Pokémon: Pidove via Route 20 before the first gym
Cover weaknesses? Yes

Pokemon XY
Ideal Team: Talonflame/Charizard, Gyarados, Gliscor, Salamence/Dragonite, Aerodactyl, Honchkrow
Optional: Ninjask, Mothim, Butterfree, Swanna, Pelipper, Swellow, Vivillon, Jumpluff, Swoobat, Crobat, Drifblim, Emolga, Hawlucha, Sigilyph, Staraptor, Mantine, Fan Rotom, Skarmory, Noivern, Pidgeot, Altaria, Scyther, Yanmega, Delibird
First Pokémon: Pidgey, Scatterbug, and Fletchling via Route 2
Weaknesses Covered? Yes, and in more ways than one.  You can have several different team matchups and still have your bases covered.

Pokemon Sun/Moon and Ultra Sun/Ultra Moon
SM Ideal Team: Toucannon, Gyarados, Drifblim, Aerodactyl, Salamence, Skarmory
Optional: Braviary (Sun)/Mandibuzz (Moon), Crobat, Talonflame, Masquerain, Honchkrow, Minior, Fearow, Staraptor (scan), Oricorio (4 forms), Dartrix
First Pokémon: Rowlett via Starter
Cover weaknesses? Yes

USUM Ideal Team: Toucannon, Gyarados, Charizard (scan), Aerodactyl, Salamence, Skarmory
Optional: Braviary (US)/Mandibuzz (UM), Crobat, Talonflame, Masquerain, Honchkrow, Minior, Xatu, Tropius, Hawlucha, Noivern, Pidgeot, Fearow, Noctowl, Drifblim, Oricorio (4 forms), Dartrix
First Pokémon: Rowlett via Starter
Cover weaknesses? Yes

Pokemon Sword and Shield
Ideal Team: Corviknight, Noivern, Sigilyph, Togekiss, Gyarados, Hawlucha
Optional: Swoobat, Braviary (Sword), Mandibuzz (Shield), Xatu, Noctowl, Unfezant, Butterfree, Pelipper, Delibird, Ninjask, Vespiquen, Drifblim, Fan Rotom, Cramorant, Mantine
First Pokémon: Rookidee by overworld (30%) and Hoothoot and Caterpie by random encounters (5% and 15%) via Route 1.
Weaknesses Covered? Yes

MVPs (Most Valuable Pokemon)

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The Early Bird

In every single Pokemon game, excluding Pokemon Black and White, you can catch a Flying Pokemon on the first route.  These birds are the primary reason why the Flying type is amazing for a Monotype Run.  They evolve into a strong final form who can pack quite a punch!  Most of them can learn Dark, Bug, Fighting, and Steel moves which is nice.  Really the biggest thing that’s holding (most of) them back is their Normal typing which doesn’t offer much for diversity and defense.

One thing I’m beginning to notice about these birds is that Gamefreak is making them more and more unique in later generations.  Up until Generation 5 they were pretty similar but in Gen 6 we got Talonflame with its nice Fire/Flying combo, Toucannon has a super high Attack stat which goes well with Beak Blast, and now Corviknight offers an amazing defense with its Steel/Flying.  They really make those later generations that much better for a Flying run.

Available in: Every game’s first route except BW who only appear after the first gym.

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Gyarados (and other Water/Flying Pokemon)

There since Generation 1, Water/Flying Pokemon are rather ubiquitous in their occurrences.  Six out of the so far eight generations have introduced at least one new Water/Flying Pokemon and every game contains at least one catchable family.  The Water typing gives your team access to moves you may otherwise lack mainly Water and Ice attacks.  You also get a nifty neutralization from Ice moves and a STAB attack against Rock Pokemon with the trade off being that 4x weakness to Electric (which honestly, as far as problems go, this one is at least manageable).  Although Swanna and the others are fine the best one by far is also the most common and of course I’m talking about Gyarados.

I cannot stress how important it is to have Gyarados on your team, especially starting Gen 4 onwards.  The physical/special split really benefited Gyarados’ high Attack stats so it can use Waterfall incredibly well.  Although Gyarados’ Flying movepool is pretty poor, that’s okay as you have at least five other team members who can more than make up for this.  You can teach Gyarados anything from Outrage to Iron Head, Ice Fang to Crunch, and most delicious of them all, Dragon Dance.  I would say your biggest problem is its Magikarp stage but given that it evolves at level 20 it’s honestly not even that big of a deal considering you would be at your second or third gym by then.

Available in: Every game.  Gyarados can be found in every game except Black/White and B2W2.

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Gliscor/Gligar

So once you get your Gyarados the next question you should ask is, can I get a Gligar or Gliscor?  Gliscor pairs amazingly well with your Water Pokemon thanks to its immunity to Electric moves (which is really nice) and Rock neutralization.  Not only that, a STAB Earthquake attack is sooooo gooooooood and can really stick it to any Electric or Rock Pokemon that trouble you.  Gliscor also knows a variety of elemental fang attacks, Rock Slide (nice), Poison Jab (Poison is surprisingly rare for Flyers), and some very strong Dark and Bug moves.

Like Gyarados, Gliscor suffers from an okay selection of Flying moves and a 4x weakness, this time to Ice attacks (this is not too bad as Gliscor will already be avoiding Water Pokemon anyway).  Gliscor is also not that common so pay attention to that when you pick your games.  And finally, Gliscor did not become available until gen 4 so if you’re playing Gen 2 then you’re stuck with Gligar.  Thankfully, don’t fret about your Electric or Rock weaknesses as there are other Pokemon to help you out like…

Available in: Gold, Crystal, Platinum, HeartGold, B2W2, and XY

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Dragon/Flying Pokemon

Neutralizing your Electric problems (with a 4x weakness to Ice moves) are the Dragons who are amazing additions to your team.  The four Pokemon are really common and it would be hard to miss one for your team.  Salamence and Dragonite are the strongest, non-Legendary, non-Mega Flying Pokemon.  They can deliver powerful attacks both physical and special, they are fast, and they can take the hits.  You also have the plethora of moves they can learn which adds a lot of necessary diversity to your team.  They both can learn Earthquake to take care of your Electric foes.  They are frankly wonderful.  Your biggest downsides for these two are their late game appearances compounded by late evolutions which means you’ll have to be very patient if you want one on your team.

On the flip side you have Noivern and Altaria, who trade their lower stats for easier training and commonality.  Altaria…it’s alright…nothing too special, but it does learn Moonblast, one of the few Flying Pokemon that can learn a strong Flying move.  Noivern is definitely where its at though both with speed and design.  Its decent Special Attack stat means you can use some great moves like Boomburst, Flamethrower, Psychic, and Shadow Ball.  I also like how you can catch Noibat relatively early in Pokemon SWSH.

Available in: RBY and FRLG (Dragonite), GSC and HGSS (Dragonite), RSE and ORAS (Salamence and Altaria), B2W2 (Altaria), XY (all four), SM (Salamence), USUM (Salamence and Noivern), SWSH (Noivern)

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Skarmory and Corviknight

Taking care of your Rock and Ice weaknesses (pairs nicely with your dragons…) are Skarmory and Corviknight.  Steel/Flying is one of those type combos that works so extremely well.  The Flying type is immune to Ground and neutralizes the Fighting weakness and the Steel neutralizes Ice and Rock attacks.  Of the two, you’re more likely to run into Skarmory, who’s surprisingly common, compared to the very recent Corviknight.  Your main advantage in carrying these guys is defense so if you have a tricky opponent you can throw them out to stall or to dish out status-based moves.  Admittedly, their movepool selection is rather small but they can still learn the standard Steel moves which is nice to have against Rock and, especially, Ice Pokemon.

Available in: Skarmory in Silver, Crystal, RSE, SoulSilver, B2W2, ORAS, XY, SM, USUM.  Corviknight in SWSH

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Charizard

I don’t think you’ll need me to convince you to train a Charizard!  It’s Charizard!  Who wouldn’t want to train one??

But it goes deeper than just pure joy of having one on your team.  First, Charizard, of course, is a starter.  You pick Charmander in RBY or FRLG and you’re good to go!  You can also catch one just before Mount Moon in Let’s Go and get one from a trainer after Mount Moon in Yellow.  So Charmander can be found relatively early if not the start of your game.  But! It can also be found outside of Kanto!  You can train one in both XY (with the bonus Mega Evolutions) and in Ultra Sun and Ultra Moon via Island Scan.  That’s nice.  But you know what’s also nice???  That movepool diversity is delicious.  Fire moves are stellar and all but you also have Dragon Pulse, Rock Slide, Earthquake, Thunder Punch, Shadow Claw, and Brick Break.  Excellent.  Biggest thing to worry about are Rock moves which are killer.  The Ice resistance is appreciated but a Pokemon that can learn an Ice move may be a Water type so that’s a bit rough.  Regardless, Gamefreak’s affection towards their favorite starter means you’ll have a nice time with your fiery buddy.

Available in: RBY and FRLG (Starter), LG and Yellow, XY, and USUM (Via Island Scan), SWSH (via max raid battle but they are extremely rare, you can check it out here)

Best Monotype Runs for Pokemon Let’s Go

The Pokemon Let’s Go Pikachu (LGP) and Eevee (LGE) games gave fans of the series a new opportunity to dive back into Kanto and replay Pokemon Yellow but with many improvements. But if you want to try something new and not go through the same old routine, why not try a Monotype Run? A Monotype Run is a run where you only catch and train Pokemon of a certain type (emulating the role of a Gym Leader if you will). This offers a layer of challenge to the games you may not experience and give you an opportunity to train other Pokemon you may originally pass over. The new catching system and the introduction of Alolan forms have also given new life to certain types, like Poison or Grass, who may have been lackluster in the original games. With that said, let’s take a look at the best and worst types for Pokemon Let’s Go Pikachu and Eevee!

RULES

  1. You can only catch and train Pokémon of a certain type. Once you capture your first Pokemon of that type, disregard any previous Pokemon on your team.
  2. If a Pokémon evolves to said type you may train it but evolve it ASAP.
  3. No outside trading allowed, this includes from Pokemon Go
  4. If a Pokémon changes to said type via Mega Evolution you are allowed to train it provided you Mega evolve it every time.
  5. Only Pokémon caught before the Elite Four are counted.

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Best Types

Hold onto your butts everyone, I think exclusive Pokemon affect the Let’s Go games more than any Pokemon games in the entire series! This is primary because A. the amount of Pokemon is limited and B. many of the exclusives have Alolan forms which further compounds the issue as you have to trade a non-Alolan Pokemon to get its Alolan form. So PLEASE pay attention which version you have as this can drastically change your first Pokemon and your team.

With that said, I think the Normal type is the best type in the games for a Monotype Run followed by Poison (LGP), Electric, and Flying (although I would also consider Bug, Ground, Grass and if you’re patient, Water and Rock). Normal is the overall winner here due to its abundance, strong late-game Pokemon, and of course early availability whether it’s a Route 1 Pokemon or, of course, your starter Eevee in LGE. Normal Pokemon also can learn a variety of moves which is super fantastic! Wigglytuff’s Normal/Fairy typing is really nice against Fighters and Snorlax is so iconic you just have to ask why wouldn’t you train one??

I’m a huge fan of Poison type so I’m bias but I think LGP is among the best in the series for a Poison run! That’s right! You heard it here first. You can catch an Oddish in the first route, catch both Nidorans right afterwards in Route 22, then catch a Weedle and Bulbasaur (!) in Viridian Forest. Of course, you have Tentacruel, Golbat, Venomoth, and Haunter backing you up but the real kicker that puts LGP above LGE is the Alolan Muk which gives you that sweet, sweet, immunity to Psychic Pokemon who are so very common in Kanto. I’m currently playing the game for a Poison run and it’s like every dream coming true for me.

Electric was already decent in RBY but I think it’s much better here as Electric Pokemon can now learn a variety of moves and you can get an Alolan Graveler and an Alolan Raichu which gives you that nice variation that many Electric teams are really lacking in. Throw in the Zapdos and your partner Pikachu and you’re in for a fun time!

Finally, Flying type is really good as you can catch all three legendary birds before the Elite Four, acquire a Pidgey in the first route, train a Dragonite and Charizard, resurrect an Aerodactyl, and farm Magikarps for that amazing Gyarados. Your only issue here is that weakness to Rock attacks which can be covered thanks to Gyarados’ Water attacks.

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Worst Types

Quite a few of types I would not recommend unfortunately. Ghost is probably the worst as you can only catch one after the third gym and you basically have two team members, Haunter and Alolan Marowak. Dark type is also very abysmal as you only have two partners, an Alolan Raticate and either an Alolan Persian (LGE) or Alolan Muk (LGP) which are acquired much later (plus, LGE is exposed to all of Dark’s weaknesses). Dragon Pokemon are very rare and although you can catch a Charmander early on, your first true Dragon Pokemon won’t come until after you get the Sea Skim ability which is basically just past the game’s halfway point. Other types I would not recommend due to late availability would be Ice, Steel, and Fighting (LGE).
Team Combinations

Bug

Ideal Team: Parasect, Venomoth, Scyther (LGP)/Pinsir (LGE), Butterfree, Beedrill

First available Pokémon: Caterpie and Weedle via Route 2 before the first gym.

Cover weaknesses? No, Flying, Fire, and Rock not neutralized.

Dark

Ideal Team: Alolan Raticate, Alolan Persian (LGE)/Alolan Muk (LGP)

First Available Pokemon: Alolan Rattata in Cerulean City before the second gym

Cover Weaknesses? Yes in LGP thanks to Alolan Muk. In LGE, Fighting, Fairy, and Bug are not neutralized.

Dragon

Ideal Team: Dragonite, Mega Charizard X, Alolan Exeggutor

First Available Pokémon: From a certain point of view, Charmander via rare spawn in Route 3 after the first gym. You can catch a Dratini via Route 10 after you get the Sea Skim ability.

Covers Weaknesses? No, Dragon not covered

Electric

Ideal Team: Pikachu/Jolteon, Alolan Graveler, Electabuzz, Magneton, Alolan Raichu, Zapdos

Optional: Electrode

First Available Pokémon: Pikachu in Viridian Forest in LGE or Pikachu as a starter in LGP

Covers weaknesses? Yes

Fairy

Ideal Team: Wigglytuff, Clefable, Mr. Mime, Alolan Ninetales (LGE)

First Available Pokémon: Clefairy in Mt. Moon after first gym

Covers Weaknesses? No, Poison or Steel are not neutralized

Fighting

Ideal Team: Machoke, Hitmonlee/Hitmonchan, Primeape (LGP), Poliwrath

First Available Pokémon: For LGP, Mankey via Route 3 after the first gym. For LGE, Machop via Rock Tunnel after the third gym.

Covers Weaknesses? No, Flying or Psychic not neutralized.

Fire

Ideal Team: (Mega) Charizard, Arcanine (LGP)/Ninetales (LGE), Magmar, Alolan Marowak, Rapidash, Moltres

Optional: Flareon

First Available Pokémon: Charmander via Route 3 after the first gym (special spawn)

Covers Weaknesses? No, Rock is not neutralized

Flying

Ideal Team: Charizard, Dragonite, Aerodactyl, Gyarados, Zapdos, Articuno

Optional: Pidgeot, Fearow, Dodrio, Scyther (LGP), Moltres

First Available Pokémon: Pidgey via Route 1

Covers Weaknesses? No, Rock is not covered.

Ghost

Ideal Team: Haunter, Alolan Marowak

First Available Pokémon: Gastly at Lavender Tower well after the third gym

Covers Weaknesses? No, Ghost and Dark is not covered

Grass

Ideal Team: Mega Venusaur, Exeggutor, Vileplume (LGP)/Victreebel (LGE), Parasect, Alolan Exeggutor, Tangela

First Available Pokémon: Oddish (LGP) or Bellsprout (LGE) via Route 1

Covers Weaknesses? No, Flying and Ice is not neutralized.

Ground

Ideal Team: Nidoking, Nidoqueen, Rhydon, Onix, Alolan Dugtrio, Sandslash (LGP)

Optional: Graveler, Dugtrio

First Available Pokémon: Nidorans in Route 22

Covers Weaknesses? No, Water is not neutralized

Ice

Ideal Team: Lapras, Articuno, Dewgong, Jynx, Cloyster, Alolan Sandlash (LGP)/Alolan Ninetales (LGE)

First Available Pokémon: Alolan Vulpix (LGE) or Alolan Sandshrew (LGP) via trade in Celadon City before the fourth gym.

Covers Weaknesses? Yes in LGP thanks to Alolan Sandlash. In LGE, Rock is not neutralized.

Normal

Ideal Team: Snorlax, Tauros, Pidgeot, Wigglytuff, Kangaskhan, Eevee (LGE)/Chansey

Optional: Porygon, Fearow, Dodrio, Raticate, Persian (LGE), Farfetch’d, Lickitung, Ditto, Alolan Raticate

First Available Pokémon: Eevee as a starter in LGE or Pidgey and Rattata in Route 1 in LGP

Covers Weaknesses? Yes!

Poison

Ideal Team: Venomoth, Alolan Muk (LGP)/Haunter, Venusaur, Nidoking, Nidoqueen, Tentacruel

Optional: Vileplume (LGP)/Victreebel (LGE), Weezing (LGE), Arbok (LGE), Golbat

First Available Pokémon: Oddish (LGP) or Bellsprout (LGE) via Route 1

Covers Weaknesses? Yes in LGP thanks to Alolan Muk. In LGE, Psychic is not neutralized.

Psychic

Ideal Team: Alolan Raichu, Mr. Mime, Exeggutor, Jynx, Starmie, Slowbro

Optional: Kadabra

First Available Pokémon: Abra via Route 5 after the second gym

Covers Weaknesses? No, Ghost is not neutralized.

Rock

Ideal Team: Graveler, Rhydon, Onix, Aerodactyl, Omastar/Kabutops, Alolan Graveler

First Available Pokémon: Geodude and Onix at Mt. Moon after the first gym

Covers Weaknesses? Surprisingly, yes.

Steel

Ideal Team: Magneton, Alolan Sandlash (LGP), Alolan Dugtrio

First Available Pokémon: Alolan Diglett via trade in Lavender Town after the third gym.

Covers Weaknesses? No, Ground, Fighting, and Fire not neutralized.

Water

Ideal Team: Blastoise, Slowbro, Poliwrath, Lapras, Tentacruel, Vaporeon

Optional: Starmie, Gyrados, Omastar/Kabutops, Cloyster, Dewgong

First Available Pokémon: Magikarp via the Pokecenter just before Mt. Moon, after the first gym. Psyduck can be caught right after Mt. Moon thankfully in Route 4.

Covers Weaknesses? No, Electric is not neutralized.

Best Pokemon Games for an Ice Type Run

As of Generation VIII, the Ice Type is the rarest Pokemon type and, as you can imagine, is very difficult to pull off a Monotype Run.  The type generally appears late in the games, they are exposed to numerous weaknesses, and are so uncommon that it’s unlikely you can form a full team of six unique Ice Pokemon, especially in the earlier games.  Nevertheless, there are a select few games in the Pokemon series that give you amazing opportunities for an Ice Type Team.  In fact, Ice Pokemon have probably the richest potential, out of any Pokemon type, to utilize their abilities and work together as a team.  Let’s take a look!

Rules

  1. Only Pokémon of a certain type may be caught and trained.
  2. You must catch the first Pokémon available of that type if your starter does not match that type (you’ll then have to discard that starter).
  3. You may train a Pokémon that evolves to said type as long as you do it ASAP.
  4. No trading allowed.
  5. Mega Pokémon count as long as you Mega Evolve them as soon as they appear on the battlefield.
  6. Only Pokémon caught before Elite Four are counted.

Monotype Chart Version 2.03

The Best Games

Pokemon Sword and Shield (SWSH) are undoubtedly the best games in the entire series for an Ice Type Run thanks to the Wild Area!  As soon as you enter the Wild Area you can catch a plethora of Ice Pokemon like Snover, Snorunt, Swinub, Vanillite, Delibird, and Shellder.  Boom!  Very quickly you have a team of six unique Ice Pokemon (seven counting Snorunt’s split evolution) with your weaknesses covered!  AND…Snover and Vanillite’s evolution have the ability Snow Warning so you can have a constant stream of Hail shivering your opponents as you destroy them with Blizzard and gain the advantage with Hail-related abilities like Ice Body and Snow Cloak.  There’s other Pokemon to catch as well like the Fossil Pokemon and Rotom so you can continue to switch out your Pokemon and add others in their place.  So go out there and obliterate Hop’s hopes and dreams like a flower in liquid nitrogen!

There are a few other games in the Pokemon series that are pretty good but nowhere near as stellar as SWSH.  USUM give you Crabrawler relatively early and shortly afterwards Shellder, Smoochum, and Delibird.  Unfortunately, a lot of your Ice-team members will show up near the end of the game so you will be playing with a less-than-stellar team for much of the run.  If you still have your Pokewalker then HeartGold and SoulSilver are surprisingly decent games for an Ice Run!  You can catch a Shellder and a Smoochum in the Pokewalker which means you have two very nice Pokemon on your team by the first gym (which is Flying)!  Add a Lapras later on followed by a Swinub and this team is looking pretty great!  If you can stomach it you can even train a Delibird!

Worst Games

I’d pretty much avoid the other games in the series unless you’re desperate.  Ruby, Sapphire, and Emerald, and Diamond and Pearl are absolute trash as these Pokemon are caught after the sixth gym AND you can only catch TWO DIFFERENT FAMILIES IN EACH GAME!!  RSE has Glalie and Walrein while Diamond and Pearl has Abomasnow and Weavile.  Just don’t even bother with it.

You probably thought about Pokemon XY but I would caution against it as although the games neutralizes Ice’s weaknesses, your team will initially be incredibly small since your first Pokemon, Eevee, is after the first gym followed much later with Amaura and much later again with Shellder and Lapras.  I don’t personally think it’s worth it.

Ice Teams in Pokemon Games

Pokemon RBY and FRLG
Ideal Team: Lapras, Articuno, Dewgong, Jynx (all versions except Yellow), Cloyster (all versions except LeafGreen)
First Pokémon: Shellder via the Super Rod (from Route 12 from a fisherman), attainable after you complete Lavender Tower and move the Snorlax.  Shellder can be fished in various areas of Kanto.  In LeafGreen, use the Super Rod to fish a Poliwhirl (found in various areas) and trade it to an NPC in Cerulean City for his Jynx.
Covers weaknesses? No, Rock is not neutralized.

Pokemon GSC and HGSS
Ideal Team: Piloswine/Mamoswine, Lapras, Dewgong, Cloyster, Jynx, Delibird (S, C, SS)
First Pokémon: Lapras in Union Cave after the fourth gym or Smoochum (Dim Cave at 5000+ steps) and Shelldar (Blue Lake at 500+ steps) via Pokewalker
Covers Weaknesses? Surprisingly yes

Pokemon RSE and ORAS
Ideal Team: Walrein, Glalie, Glaceon (ORAS), Beartic (ORAS), Dewgong (ORAS), Delibird (ORAS)
First Pokémon: Snorunt via Shoal Cave, before 7th gym
Covers Weaknesses? No, Rock is not neutralized and Ruby, Sapphire, and Emerald are additionally weak to Fighting.

Pokemon DPP
Ideal Team: Abomasnow, Weavile, Glaceon (Platinum), Mamoswine (Platinum), Froslass (Platinum), Glalie (Platinum)
First Pokémon: Snover/Sneasel in Diamond and Pearl on Route 216 after the sixth gym or Eevee in Hearthome City in Platinum just before the third gym.
Covers Weaknesses? No, all versions weak to Fire and Steel. Diamond/Pearl additionally weak to Rock and Fighting

Pokemon BW and B2W2
BW Ideal Team: Vanilluxe, Beartic, Cryogonal
First Pokémon: Vanillite, via Cold Storage, shortly before the fifth gym
Cover weaknesses?  No, Fire, Fighting, Steel, and Rock are not neutralized.

B2W2 Ideal Team: Beartic, Walrein, Lapras, Mamoswine, Weavile, Delibird
Optional: Vanilluxe, Dewgong, Glaceon
First Pokémon: Eevee via Castelia Park before the third gym
Cover weaknesses? Yes

Pokemon XY
Ideal Team: Aurorus, Frost Rotom, Cloyster (Y)/Lapras, Mamoswine, Jynx, Abomasnow
Optional: Glaceon, Beartic, Avalugg, Weavile, Vanilluxe, Delibird, Cryogonal
First Pokémon:  Eevee via Trade in Camphrier Town after the first gym.
Weaknesses Covered? Yes

Pokemon SM and USUM
SM Ideal Team: Froslass, Vanilluxe, Sandslash(Moon)/Ninetales (Sun), Mamoswine (scan), Cloyster/Lapras/Walrein(scan), Crabominable
Optional: Delibird, Glaceon, Weavile
First Pokémon: Crabrawler via Route 2, just before the first trial
Cover weaknesses? Surprisingly yes regardless of version differences.

USUM Ideal Team: Jynx, Vanilluxe, Sandslash(UM)/Ninetales (US), Mamoswine (scan), Cloyster/Lapras/Walrein(scan), Crabominable
Optional: Delibird, Glaceon, Dewgong, Aurorus (UM), Weavile, Froslass
First Pokémon: Crabrawler via Route 2, just before the first trial
Cover weaknesses? Surprisingly yes regardless of version differences.

Pokemon SWSH
Ideal Team: Abomasnow, Froslass, Mamoswine, Cloyster, Mr. Rime, Frost Rotom
Optional: Glalie, Delibird, Glaceon, Vanilluxe, Beartic, Weavile, Frosmoth, Avalugg, Lapras, Darmanitan (Sword), Eiscue (Shield), Arctovish, Arctozolt
First Pokémon:  You are guaranteed to find an Ice type Pokemon if it’s Snowing in the Wild Area.  Find an area that’s snowing and start searching!  The Pokemon you can find include Snover, Snorunt, Swinub, Vanillite, Delibird, and Shellder (fishing) via Wild Area.  Look for Sneasel in Den 35 at West Lake Axewell for Max Raid battles. This can all be done before the first gym.
Weaknesses Covered?  Yes, and it’s taken care of well before the first gym!

MVP (Most Valuable Pokemon)

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Snow Warning Users

Unfortunately, the Ice Type is probably the worst Pokemon type due to its plague of weaknesses and lack of resistances so your team will need all the help it can get. That’s where Abomasnow, and later Vanilluxe starting Generation VII, comes in!  Their ability, Snow Warning, whips up a hailstorm that can immensely improve your winning chances.  Hailstorm whittles away your opponents’ health, makes Blizzard 100% accurate, and triggers a whole host of Ice Pokemon abilities (more on that in a moment).  Couldn’t you use just the move Hail and be done with it?  Yes, but you’d lose a valuable turn which can expose you to weaknesses.  Hailstorm is definitely a long-term strategy and you need all the short cuts you can get.

However, Abomasnow and Vanilluxe aren’t that good even compared to other Ice Pokemon.  Abomasnow has a whole list of weaknesses (and that 4x weakness to Fire is rough) and Vanilluxe suffers from a really limited movepool.  Snow Warning was also nerfed in Generation VI and is now active for five turns unless you’re holding an Icy Rock.  Still, a guaranteed 100% accurate Blizzard move is pretty sweet!

Available in: DPP (Abomasnow) XY (Abomasnow), SM and USUM (Vanilluxe), SWSH (Abomasnow and Vanilluxe)

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Hail Users

As of Generation 8, out of the 49 Ice Pokemon, 27 have an ability that is affected by Hail (this includes hidden ability users).  This is incredibly high for a type and is the number one reason why you should have a Pokemon with Snow Warning.  There are three Hail-related abilities; Slush Rush (which increases the user’s speed), Hail Body (which steadily regenerates HP), and Snow Cloak (which increases evasion).  Of the three, Slush Rush will be the rarest as most Pokemon who can learn it have it as a hidden ability.  Beartic can learn it naturally though so you can have a fast attacker on your hand.

The other two will be more profitable for your crew.  I love Snow Cloak as its a soft counter to the tons of weaknesses Ice Pokemon have, I think Froslass, Alolan Ninetales, Piloswine, Glaceon use this the best.  Hail Body is also a nice defensive ability and a great way to “weather” battles.  The tanky Avalugg and Walrein use Hail Body very well.

Of course, your biggest flaw is that Hail factor, once it’s gone the abilities go with it.  So it might be helpful to have an extra Pokemon know the move Hailstorm in case you want to reactivate it and/or your Snow Warning user has fainted.

Available in: Generation 4 and onwards.

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Water/Ice Pokemon

Water/Ice Pokemon are incredibly important for your team and they are absent in only a few games (Lapras is the most common Ice type as of Gen VIII in 20 games!).  First, that Water pairing neutralizes your Fire and Steel weakness and gives you a nice counter against Rock and Fire types via Surf or Waterfall.  Lapras can learn Psychic and Thunderbolt which is super cool, Walrein is a beast of a tank in Hail, and Cloyster has that sweet Skill Link Ability making it a prime candidate for Rock Blast or Icicle Spear.

Really you’ll just have to watch for that Electric weakness which can be tricky.  Mamoswine can back you up if you run into that problem but beyond that quite a few Ice Pokemon can learn Earthquake or other Ground moves so just keep that in your back pocket for emergencies.

Available in: RBY, FRLG, GSC, and HGSS (Lapras, Cloyster (except LG), and Dewgong), RSE (Walrein), B2W2 (Lapras, Walrein and Dewgong), ORAS (Walrein and Dewgong), XY (Cloyster in Y and Lapras in both), SM (Cloyster, Lapras, and Walrein), USUM (Cloyster, Lapras, Walrein, and Dewgong), SWSH (Cloyster, Lapras, and Arctovish)

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Piloswine/Mamoswine

These last two Pokemon are here for their commonality and late-blooming strength.  First, Mamoswine’s Ground type offers viable protections for your team especially for your Water Pokemon.  Additionally, it offers a crucial resistance to Rock moves and can deliver a STAB Earthquake right back at them!  A STAB Ice Shard is also always appreciated and with Mamoswine’s stellar Attack stat, you don’t need speed to finish your opponent off.  I always get a lot of joy finding a Swinub in the games because I know I can have a wonderful time with the hairy furball!

Biggest disadvantage?  Not a lot of move variability, it’s basically going to be Ice, Rock, or Ground moves for you and that’s about it.   Even then, Mamoswine can learn a lot of Special Attack moves and that’s frustrating.  Later generations definitely boost Mamoswine up a bit but he’s a little rough around the edges early on.  The Ground weaknesses are also problematic but as long as you have Snow Cloak then you have a chance to avoid your opponent’s awful moves.

Available in: GSC (just Piloswine), Platinum, HGSS, B2W2, XY, SM, USUM, and SWSH

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Weavile

Despite its Generation 2 popularity, Sneasel unfortunately doesn’t appear in GSC and HGSS until the very end of the game!  Gah!  It’s so frustrating!  I want to train one and I couldn’t!  But!  Other games have thankfully remedied this problem so now we can finally train a Sneasel and evolve it to a Weavile before fighting the Champion.

Weavile is an Ice Cannon through and through.  Super fast, super physically strong but middling defenses.  Ice Shard on this guy is fun but you’re so fast I’d say go for Ice Punch!  You also have all those nice Dark STAB moves which is good and you can teach it Brick Break and Low Sweep which is crucial against your tricky Rock and Steel foes.  Like Mamoswine, Weavile suffers from learning Special Attack moves that it can’t quite pull off.  But the moves it can learn is great AND in Generation VIII it can learn Psycho Cut via TM which is soooooooo gooooooooood.  That in itself makes it top tier.

Available in: DPP, B2W2, XY, SM, USUM, and SWSH

Best Monotype Runs for Pokemon Sword and Shield

TLDR: Pokemon SWSH are the best games in the series for a Monotype Run.  You can catch every type before the first gym.  Water, Flying, Steel, Psychic, and Bug are probably the best whereas Fire and Dragon are the worst.  The full list of teams is at the end of this article.

Without a doubt, Pokemon Sword and Shield (SWSH) are the best games in the entire Pokemon franchise for a Monotype Run (also called Single Type).  A Monotype Run is a self-imposed challenge where you play a Pokemon game with only one type, sort of like a gym leader.  You pick a type, like Dark, and catch the first Pokemon that matches that type, in this case Nickit, and from there only catch Pokemon of that type and progress your way to the Champion.  The Pokemon diversity in SWSH is absolutely incredible as you can catch every type before the first gym (compared to XY’s 14 types)!  Additionally, out of 18 types and two games, 32 of 36 team combinations have all their weaknesses covered which is INSANE (XY ties it for the best).  As such any type you pick will basically be a winner!  I have a list of full teams below but first let’s take a look at the rules.

Rules

  1. A type must be selected before starting the game. Upon playing the game the player must make all attempts to capture a Pokémon of that type as soon as possible. Once captured, the previous Pokémon of the party must be disregarded if they are not of that type.
  2. Pokémon that have yet to evolve into that type (e.g., Chewtle for a Rock type run) may be caught but must be evolved as soon as possible.
  3. Out-of-game trading is not allowed
  4. Only Pokemon caught before you fight the Champion are counted

Optional Rules
Many folks have commented that SWSH are among the easiest games in the series.  If you find that to be the case with your Monotype team I encourage you to make it more difficult by imposing such rules as

  • Changing the battle from “shift” to “set” so you won’t have an advantage on your opponent
  • Not teaching your Pokemon TM, TR, or Move Relearner moves
  • Avoid potions and other healing items
  • And any other rules you think may give you a more challenging, but still fun, playthrough

Monotype Chart Version 2.03

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Best Types

I could go on and on why all these types are amazing so I’ll do my best to keep it short and to the point.  The short of it is that any type is pretty great because you can catch a Pokemon from EVERY TYPE before the first gym!  No other game has come close to this perfection!  The Wild Area is the main factor as, in some cases, you can have a full team of Pokemon of your type before hitting the first gym.  But what about the best?  Water, Steel, Psychic, Bug, and Flying are probably the best due to their extreme early availability and amazing diversity.  There are so many team combinations that to say that one is the “best” is a mute point.  My interpretation of a type’s ideal team will certainly be different from yours and I think that’s what makes these types so great.

Weather Teams are also really wonderful as you can catch Pokemon that will trigger weather conditions on the battlefield.  Ground is excellent, as usual, but I want to focus on Ice and Rock.  SWSH are probably the best games in the series for an Ice and Rock run.  For Ice, you can catch a Snover and Vanillite at the Wild Area whereas for Rock you can catch a Larvitar in Shield and a Gigalith in both versions.  These Pokemon’s abilities will trigger weather conditions that you can use to full advantage.  I strongly recommend you to catch a Darmanitan in Sword as its ability Gorilla Tactics makes it a fast, physical sweeper.

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Worst Types

Unfortunately, Sword and Shield came SO CLOSE to getting a perfect record!  Despite your starter, Fire is probably the worst type due to its inability to cover weaknesses.  In Shield you are exposed to Rock and Water moves whereas in Sword it’s just Rock thanks to the version exclusive Turtonator.  Granted, Fire traditionally has a tough time covering weaknesses and has only pulled it off a few times.  If a SWSH sequel comes out Gamefreak just needs to add Camerupt or one of the fire starters and it’s perfect.  Still though, this is a pretty good team!  You got a Torkoal with Drought, which is excellent, and combined with such Pokemon as Chandelure, Centiskorch, and Coalossal you’ll have a great team!  Finally, Ghost in both versions and Fairy in Shield have a weakness exposed so be prepared.

Hmm, if I have to pick one more type it would be Dragon as it’s comparatively “bad” even though SWSH are the best games in the entire series for a Dragon run.  It has two main pitfalls.  Finding your first Dragon Pokemon can be a draaaaag.  Initially, Dragon Pokemon only spawn from this one specific Den (37/64)in the Wild Area so if it’s not going you need to buy a few Wishing Stones to spawn them in Max Raid Battles.  Thankfully, you’ll start with good team members like Trapinch, Axew, Noibat and Jangmo-o (Sword) or Goomy (Shield).  Second, you will be wide open to your weaknesses until near the end of the game thanks to the late-appearing Duraludon so that Fairy and Ice Gym is going to be rooooooooough.

Wild Area and Your First Pokemon
Usually, finding your first Pokemon is pretty straightforward.  Is it your starter?  If not, what’s the first route it shows up on?  That’s it.

Sword and Shield’s Wild Area has thrown that out of the window and was by far the most time consuming part of my research.  I’m glad that 11 out of the 18 types can be found before the Wild Area because those were super easy.  But those other seven types were rough so here’s how I broke it down.  I wrote down what Pokemon were easiest or most likely to find first and then wrote other Pokemon you can find that are rarer but still possible to find.  If there’s a Pokemon you can find only in Max Raid battles, I took note of that and wrote down their den numbers which were provided by Serebii.

Also, so we’re on the same page, random encounters are encounters with the “!” symbol whereas overworld encounters are Pokemon just walking around.

Type Teams

Bug
Ideal Team: Crustle, Centiskorch, Durant, Orbeetle, Galvantula, Araquanid/Golisopod
Optional: Butterfree, Vikavolt, Shedinja, Ninjask, Escavalier (Sword Raid), Accelgor (Shield Raid), Ribombee, Vespiquen, Shuckle, Frosmoth
First Pokémon: Blipbug, Caterpie, Grubbin by random encounters (30%, 15%, and 10%) via Route 1.
Weaknesses Covered? Yes, and it’s taken care of before the first gym!

Dark
Ideal Team: Drapion, Grimmsnarl, Malamar, Bisharp, Scrafty (Sword)/Pangoro, Mandibuzz (Shield)/Crawdaunt
Optional: Thievul, Liepard, Shiftry (Sword), Obstagoon, Skuntank, Umbreon, Weavile, Morpeko, Tyranitar (Shield), Hydreigon (Sword)
First Pokémon: Nickit by overworld (5%) via Route 1.  Route 2 is more productive with Zigzagoon and Nickit by overworld (2% and 15%) and Purrloin and Seedot (Sword) by random encounters (10% and 20%).
Weaknesses Covered? Yes

Dragon
Ideal Team: Flygon, Dracovish, Turtonator (Sword)/Haxorus, Kommo-o (Sword)/Drampa (Shield), Duraludon, Dragapult
Optional: Goodra (Shield), Flapple (Sword)/Appletun (Shield), Dracozolt, Hydreigon (Sword)
First Pokémon: In Rolling Fields, you can always find Dragon Pokemon by Max Raids at Den 37/64.  These include Noibat, Trapinch, Axew, Jangmo-o (Sword), Goomy (Shield) and sometimes Applin and Dreepy.
Weaknesses Covered? Yes, thanks to Duraludon who’s unfortunately catchable near the end of the game.

Electric
Ideal Team: Vikavolt, Toxtricity, Wash Rotom, Galvantula, Dracozolt, Arctozolt
Optional: Manectric, Jolteon, Other Rotom Forms, Boltund, Raichu, Morpeko, Togedemaru, Pincurchin, Heliolisk
First Pokémon: Grubbin by random encounters (10%) via Route 1.  Yamper will follow soon after on Route 2 by overworld (5%).
Weaknesses Covered? Yes

Fairy
Ideal Team: Weezing, Togekiss, Gardevoir, Mawile (Sword)/Sylveon, Mimikyu, Grimmsnarl
Optional: Clefable, Shiinotic, Slurpuff (Sword), Ribombee, Whimsicott, Alcremie, Aromatisse (Shield), Hatterene, Rapidash (Shield)
First Pokémon: You can find a Ralts in Overcast random encounters in Rolling Fields.  In Rolling Fields, Den 33/62 will always spawn Fairy Pokemon (Cleffa, Togepi, Cutiefly, Swirlix, Clefairy, Morelull and sometimes Impidimp and Ralts).
Weaknesses Covered? Only in Sword thanks to Mawile.  In Shield, Fairy is exposed to Steel type moves.

Fighting
Ideal Team: Scrafty (Sword)/Pangoro, Lucario, Toxicroak (Shield)/Kommo-o (Sword), Gallade, Bewear, Hawlucha
Optional: Hitmonchan, Hitmonlee, Hitmontop, Gurdurr, Machamp, Sirfetch’d (Sword), Throh, Sawk, Passimian (Sword), Falinks, Grapploct
First Pokémon: You can always find Tyrogue by overworld encounters in the Rolling Fields and you can always find Pancham in the Rolling Hills’ western most grasses by overworld.  In the East Lake Axewell, you can always find a Stufful by overworld encounters and sometimes by random encounters.  Look out for Machop at South Lake Miloch as you can find them in most weather conditions.  Finally, Ralts is rarer but you can find them in Overcast encounters at Rolling Fields.  In Rolling Fields, Den 1/48 will always spawn Fighting Pokemon for Max Raid battles such as Scraggy (Sword), Croagunk (Shield), Timburr, and sometimes Riolu.  This is before the first gym.
Weaknesses Covered? Yes, and you can accomplish this before the first gym!

Fire
Ideal Team: Cinderace, Torkoal, Centiskorch, Coalossal, Heat Rotom, Turtonator (Sword)/Arcanine
Optional: Flareon, Ninetales, Salazzle, Chandelure, Heatmor, technically Darmanitan in Zen Mode
First Pokémon: Scorbunny via Starter
Weaknesses Covered? Sadly no, Shield is weak to Water and Rock.  Sword is weak to just Rock thanks to Turtonator.

Flying
Ideal Team: Corviknight, Noivern, Sigilyph, Togekiss, Gyarados, Hawlucha
Optional: Swoobat, Braviary (Sword), Mandibuzz (Shield), Xatu, Noctowl, Unfezant, Butterfree, Pelipper, Delibird, Ninjask, Vespiquen, Drifblim, Fan Rotom, Cramorant, Mantine
First Pokémon: Rookidee by overworld (30%) and Hoothoot and Caterpie by random encounters (5% and 15%) via Route 1.
Weaknesses Covered? Yes

Ghost
Ideal Team: Golurk, Dragapult, Dusknoir, Mimikyu, Gengar, Aegislash
Optional Pokémon: Runerigus, Cofagrigus, Shedinja, Gourgeist, Froslass, Polteageist, Rotom, Cursola (Shield), Chandelure, Jellicent, Trevanant (Raid), Dhelmise, Drifblim, Eternatus
First Pokémon: Watchtower Ruins is your best bet.  Regardless of weather you will find a Duskull, Drifloon, Gastly, or Golett by random encounters.  You can also find a Nincada at South Lake Miloch by Intense Sun random encounter.  Finally, you will always catch Ghosts in Den 6/47 at Watchtower Ruins for Max Raid battles.
Weaknesses Covered? Unfortunately no as both are exposed to Ghost weaknesses (and Sableye is only available after the championship in Shield).

Grass
Ideal Team: Rillaboom, Ludicolo (Shield)/Dhelmise, Flapple (Sword)/Appletun (Shield), Roserade, Ferrothorn, Mow Rotom
Optional: Vileplume, Gourgeist, Cherrim, Shiftry (Sword), Eldegoss, Whimsicott, Shiinotic, Bellossom, Trevanant (Raid), Leafeon, Tsareena, Abomasnow, Maractus
First Pokémon: Grooky via Starter
Weaknesses Covered? Yes

Ground
Ideal Team: Flygon, Hippowdon, Golurk, Gastrodon, Excadrill, Sandaconda
Optional: Diggersby, Mudsdale, Onix, Whiscash, Steelix, Quagsire, Runerigus, Seismitoad, Rhyperior (Raid), Dugtrio, Claydol, Stunfisk, Mamoswine
First Pokémon:  In the Rolling Fields, you will find Bunnelby in the overworld in every weather except Snowstorm and Thunderstorm; additionally, you will always find them by random encounter.  You can also find Nincada, Mudbray, Baltoy, Golett, and Diggersby in random encounters throughout the Wild Area.  They are most common in Sandstorms and Intense Sun (although Sandstorms won’t be unlocked until after the third gym).  Look for Swinub when it’s Snowing, Barboach fishing in South Lake Miloch, and Tympole and Wooper in West Lake Axewell.  You can also find Ground Pokemon for Den 16/52 in Rolling Fields for Max Raid Battles including the aforementioned Pokemon as well as Diglett and Yamask.  There’s also a chance to find a Trapinch by Max Raid battles in Rolling Fields.  This is before the first gym.
Weaknesses Covered? Yes

Ice
Ideal Team: Abomasnow, Froslass, Mamoswine, Cloyster, Mr. Rime, Frost Rotom
Optional: Glalie, Delibird, Glaceon, Vanilluxe, Beartic, Weavile, Frosmoth, Avalugg, Lapras, Darmanitan (Sword), Eiscue (Shield), Arctovish, Arctozolt
First Pokémon:  You are guaranteed to find an Ice type Pokemon if it’s Snowing in the Wild Area.  Find an area that’s snowing and start searching!  The Pokemon you can find include Snover, Snorunt, Swinub, Vanillite, Delibird, and Shellder (fishing) via Wild Area.  Look for Sneasel in Den 35 at West Lake Axewell for Max Raid battles. This can all be done before the first gym.
Weaknesses Covered?  Yes, and it’s taken care of well before the first gym!

Normal
Ideal Team: Bewear, Heliolisk, Unfezant, Oranguru (Shield)/Indeedee, Drampa (Shield)/Obstagoon, Snorlax
Optional: Diggersby, Noctowl, Braviary (Sword), Greedent, Dubwool, Cinccino, Persian, Ditto
First Pokémon: Wooloo and Skwovet by overworld (15% and 50%) and Hoothoot and Skwovet by random encounters (5% and 50%) via Route 1.
Weaknesses Covered? Yes

Poison
Ideal Team: Drapion, Roserade, Toxapex, Weezing, Toxicroak (Shield)/Toxtricity, Gengar
Optional: Vileplume, Skuntank, Garbodor, Salazzle (Shield), Qwilfish, Toxtricity, Eternatus
First Pokémon:  You can always find Stunky in random encounters at North Lake Miloch.  Keep an eye out for Oddish, Gastly, Budew, and Roselia as they can be found throughout the Wild Area.  Finally, Den 29/86 at East Lake Axewell will always spawn Poison Pokemon for Max Raid Battles.
Weaknesses Covered? Yes, and it’s taken care of before the first gym!

Psychic
Ideal Team: Orbeetle, Sigilyph, Bronzong, Gardevoir, Gallade, Malamar
Optional: Swoobat, Musharna, Solrock (Sword)/Lunatone (Shield), Meowstic, Reuniclus (Shield), Gothitelle (Sword), Hatterene, Mr. Rime, Espeon, Claydol, Xatu, Wobbuffet, Beheeyem, Rapidash (Shield), Indeedee, Oranguru (Shield)
First Pokémon: Blipbug by random encounters (30%) via Route 1
Weaknesses Covered? Yes, and it’s taken care of before the first gym!

Rock
Ideal Team: Crustle, Drednaw, Coalossal, Stonjourner (Sword)/Tyranitar (Shield), Gigalith, Solrock (Sword)/Lunatone (Shield)
Optional: Sudowoodo, Rhyperior (Raid), Shuckle, Onix, Barbaracle
First Pokémon: Chewtle by overworld (10%) via Route 2.
Weaknesses Covered? Yes, and it’s taken care of before the first gym!  Which is good because it’s Grass, see if you can evolve your Rolycoly before you fight Milo otherwise you might need to lean on Dwebble.  Also, get the Sandstream Ability from Gigalith.

Steel
Ideal Team: Corviknight, Excadrill, Bronzong, Ferrothorn, Aegislash, Duraludon
Optional: Perrserker, Steelix, Klinklang, Stunfisk, Bisharp, Mawile (Sword), Lucario, Copperajah, Durant, Togedemaru, Escavalier (Sword Raid)
First Pokémon: Rookidee by overworld (30%) via Route 1
Weaknesses Covered? Yes

Water
Ideal Team: Inteleon, Gyarados, Gastrodon, Dracovish, Araquanid, Ludicolo (Shield)/Cloyster
Optional: Crawdaunt, Drednaw, Quagsire, Seismitoad, Golisopod, Qwilfish, Toxapex, Whiscash, Wishiwashi, Pyukumuku, Barraskewda, Milotic, Wailord, Lanturn, Mantine, Basculin, Vaporeon, Pelipper, Kingler, Seaking, Octillery, Wash Rotom, Cramorant, Lapras, Jellicent, Arctovish
First Pokémon: Sobble via Starter
Weaknesses Covered? Yes, and it can be taken care before the first gym!  Which is good because the first gym is Grass.  You might want to consider a Rain team with Pelipper’s Drizzle ability.

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Links to other Pokemon Monotype Articles

Games
Red/Blue/Yellow
Gold/Silver/Crystal
Ruby/Sapphire/Emerald
FireRed/LeafGreen
Diamond/Pearl/Platinum
HeartGold/SoulSilver
Black/White/Black2/White2
X/Y
OmegaRuby/AlphaSapphire
Sun/Moon
Ultra Sun/Ultra Moon
Pokemon Let’s Go Pikachu and Eevee
Sword/Shield

Types
Bug
Dark
Dragon
Electric
Fairy
Fighting
Fire
Flying
Ghost
Grass
Ground
Ice
Normal
Poison
Psychic
Rock
Steel
Water

Best Pokemon Games for a Ghost Type Run

Update 12/30/2019: The article is now updated to include Pokemon Sword and Shield

I know what you’re thinking.

Yes, it CAN be done!  BUT!  If you want to do a Ghost Type Run you’ll have to do a little research first before you dive in because a Ghost Type run can be really rough.  Ghost Pokemon have a habit of showing up around mid-game but the biggest problem by far is their limited diversity which can be very debilitating.  They are the second rarest type  ranking just above Ice Type.  Because of which, trying to find a full team AND neutralize all your weaknesses can be a big challenge.  Fortunately, there are a few great Pokemon games where you can have a fantastic Ghost team who’ll curse your opponents and haunt your way to victory!  Let’s take a look which Pokemon games will be great for a Monotype Run (or Single Type Run) for you and your Ghost Pokemon.  But first…

Rules

  1. Only Pokémon of a certain type may be caught and trained.
  2. You must catch the first Pokémon available of that type if your starter does not match that type (you’ll then have to discard that starter).
  3. You may train a Pokémon that evolves to said type as long as you do it ASAP.
  4. No trading allowed.
  5. Mega Pokémon count as long as you Mega Evolve them as soon as they appear on the battlefield.
  6. Only Pokémon caught before Elite Four are counted.

Monotype Chart Version 2.03

Best Games

The best games, by far, for a Ghost Type Run have to be Pokemon Sun, Moon, Ultra Sun, and Ultra Moon.  These games just nail it on every front.  First, they have the highest amount of Ghost Pokemon as of Generation VII.  There are 13 unique Ghost families in Sun and Moon and 16 in USUM.  And they are really good Ghosts like Golurk, Gengar, Alolan Marowak, Palossand, Aegislash, and Decidueye.  You also have a nice abundance of Ghost Pokemon on the first island thanks to Hau’oli Cemetery and later Sableye on Ten Carat Hill.  You also have Rowlett as your starter which evolves into a Ghost type which is FREAKING AWESOME.  So far, it’s the only starter that can evolve into a Ghost which makes these games a lot less frustrating for a Ghost run.  Finally, as of Generation VII, these are the only games in the series where you can catch a Gengar.  That’s right!  No need to trade!  Go to the Thrifty Megamart, find a Haunter, use an adrenaline orb on it, chip its health down, and just sit and wait for it to call a Gengar.  It will take awhile (as seen in this handy video) but you will eventually catch one.  It’s because of these reasons that the Sun and Moon games are the best, by far, Ghost run games.

However, it will be tricky, especially at the beginning because Bite and Pursuit is very common for low level Pokemon so they can easily destroy the fragile Ghosts.  Also, the first Totem Pokemon can be an Alolan Raticate so that’s rough.  Thankfully, Rowlett would not evolve into Decidueye by then so you’ll be on equal footing by the time you face off against them.  There’s also a huge abundance of Dark Pokemon on your first island so you’ll need to tread carefully as you gather your team.

There are a few other games you can consider but they rank in “B” territory for me.  Pokemon XY can cover your weaknesses and give you variety but your first Pokemon, Nincada and Honedge, won’t come until after the first gym so you’ll need to be patient.  On the flip side, you can catch a Nincada in ORAS before the first gym but you’ll be starved of Ghost Pokemon until the end of the game (made even worse if you’re playing OmegaRuby as Sableye is exclusive to AlphaSapphire).  Pokemon Sword and Shield are really fantastic and you catch Dragapult who’s the strongest non-Legendary Ghost Pokemon but both are exposed to Ghost weaknesses (Sableye is catchable after the Championship in Shield).  Still though, you can train a Golett very early and really, who wouldn’t?

Worst Games

Yeah…just avoid Red, Blue, Yellow, FireRed, LeafGreen.  You only got the Gengar line which is available long after the third gym and you can’t get a Gengar unless you trade.  This is a very terrible run for Ghosts.  Please avoid for your own sake.

I’d also avoid the Johto games as well.  Gold, Silver, and Crystal gives you a Gastly via Sprout Tower before the first gym but you’re still gonna just have that Haunter (HGSS gives you a Misdreavus at least in the Safari Zone).  Black, White, and B2W2, give you a decent selection of Ghosts but you’ll have to wait until after the third gym to catch one.  Finally, Ruby and Pearl are inferior games to their already flawed counterparts due to version-exclusive Ghosts.

Ghost Teams in Pokemon Games

Pokemon RBY and FRLG
Ideal Team: Haunter
First available Pokémon: Gastly at Lavender Tower, after the third gym
Covers weaknesses? No, Ghost and Dark moves are not covered

Pokemon GSC and HGSS
Ideal Team: Haunter, Misdreavus (HGSS via Safari Zone)
First Pokémon: Gastly via Sprout Tower (or at night at Route 30 in Pokémon Crystal) before the first gym; Gastly can also be caught on the Pokewalker.
Covers Weaknesses? No, Ghost and Dark not neutralized

Pokemon RSE and ORAS
Ideal Team: Shedinja, Sableye (S, E, AS)/Spiritomb (ORAS), Drifblim (ORAS), Trevanant (ORAS), Froslass (ORAS), Jellicent (ORAS)
Optional Pokémon: Banette, Dusclops, Cofagrigus (ORAS), Mismagius (ORAS)
First Pokémon: Nincada in Route 116 before the first gym
Covers Weaknesses? Yes for Sapphire, Emerald, and ORAS.  However, in Ruby, Ghost and Dark are not neutralized.

Pokemon DPP
Ideal Team: Haunter, Drifblim, Dusclops (Platinum)/Mismagius (Diamond), Rotom (Platinum), Froslass (Platinum)
Optional Pokémon: Giratina (Platinum)
First Pokémon: Drifloon on Fridays at the Valley Windworks before the second gym
Covers Weaknesses? No, Ghost and Dark moves are not neutralized

Pokemon BW and B2W2
BW Ideal Team: Cofagrigus, Chandelure, Jellicent, Golurk
First Pokémon: Yamask via Relic Castle after the third gym
Cover weaknesses? No, Dark and Ghost moves not neutralized

B2W2 Ideal Team: Cofagrigus, Chandelure, Banette, Drifblim, Jellicent, Golurk
First Pokémon: Yamask via Relic Castle after the third gym
Cover weaknesses? No, Dark and Ghost moves not neutralized

Pokemon XY
Ideal Team: Shedinja, Aegislash, Rotom, Golurk, Sableye, Chandelure
Optional Pokémon: Haunter, Phantump/Pumpkaboo, Drifblim, Banette
First Pokémon: Nincada and Honedge via Route 6 after the first gym.
Weaknesses Covered? Yes

Pokemon SM and USUM
SM Ideal Team: Decidueye, Sableye, Palossand, Aegislash(scan), Gengar (S.O.S. by Haunter in Thrifty Megamark after the Ula’ula Trials), Mimikyu
Optional: Trevanant, Dhelmise, Froslass, Drifblim, Chandelure (scan), Mismagius, Alolan Marowak
First Pokémon: Rowlett via Starter
Cover weaknesses? Yes

USUM Ideal Team: Decidueye, Sableye, Palossand/Golurk (US), Aegislash(scan), Gengar (S.O.S. by Haunter in Thrifty Megamark after the Ula’ula Trials), Mimikyu
Optional: Trevanant, Dhelmise, Froslass, Drifblim, Chandelure (scan), Mismagius, Banette, Jellicent, Alolan Marowak
First Pokémon: Rowlett via Starter
Cover weaknesses? Yes

Pokemon Sword and Shield
Ideal Team: Golurk, Dragapult, Dusknoir, Mimikyu, Gengar, Aegislash
Optional Pokémon: Runerigus, Cofagrigus, Shedinja, Gourgeist, Froslass, Polteageist, Rotom, Cursola (Shield), Chandelure, Jellicent, Trevanant (Raid), Dhelmise, Drifblim, Eternatus
First Pokémon: Watchtower Ruins is your best bet.  Regardless of weather you will find a Duskull, Drifloon, Gastly, or Golett by random encounters.  You can also find a Nincada at West Lake Axewell by Sandstorm random encounter or South Lake Miloch by Sandstorm or Intense Sun random encounter.  Finally, you will always catch Ghosts in Den 6/47 at Watchtower Ruins for Max Raid battles.
Weaknesses Covered? Unfortunately no as they are exposed to Ghost weaknesses (Sableye is catchable after the Championship in Shield).

MVP (Most Valuable Pokemon)

Image result for Decidueye

Decidueye

At the top of our list is Decidueye, with only four in-game appearances there is a lot going for him.  Mainly, Decidueye is one of the strongest non-Legendary, non-Mega Ghost Pokemon.  This combined with their status as a starter Pokemon means you have your strongest team member right from the get-go.

I think your biggest flaw with Decidueye is his rather low movepool diversity.  Don’t get me wrong, the moves it can learn are strong and rather exclusive but…not very diverse type-wise and that’s probably the Grass pairing weighing him down.   Also, there is the elephant in the room with Decidueye being a starter from a later generation so availability is very limited at this time.

As a side note, I feel sorry about Dhelmise which was also introduced in this generation and is also very strong.  Hopefully, you’ll get a chance to shine later, anchor-buddy!

Available in: SM and USUM

Image result for Sableye Spiritomb

Sableye (and to an extent Spiritomb)

At the time of this writing, there are unfortunately no Ghost/Normal Pokemon officially released.  Which is a shame as that pairing can give you a Pokemon that’s totally immune to Ghost moves.  Thankfully, we have Sableye (and I guess Spiritomb) who can solve both your Ghost AND Dark problems!

Spiritomb’s availability is very limited but Sableye is much more common which is why we’re primarily focusing on Sableye.  It’s stats are…okay…and honestly really lacking if I have to be honest.  But it’s a trade off.  You get subpar stats for a much-needed defensive typing and a decent moveset.  Sabeleye can learn Dazzling Gleam which is ballin’ so take that Dark types!  And those Dark and Ghost moves are really nice to stick it to Ghost enemies who may take you down with one hit.

Why not both?  If you want Spiritomb and Sableye you can pick up AlphaSapphire.  It’s one of the few games where you can pick up Spiritomb and not go through all sorts of crazy, underground, shenanigans.  You can capture one before the Elite Four which is nice but…why not train a Mega Sableye instead???  Instantly Sableye’s medicore stats are boosted and you get a great defensive Pokemon ready to shield your attacks.  Poor Spiritomb…at least you got OmegaRuby?

Available in: Ruby and Emerald (Sableye), XY (Sableye), OmegaRuby (Spiritomb), AlphaSapphire (Spiritomb and Sableye), SM and USUM (Sableye)

Image result for Aegislash

Aegislash

Aegislash’s arrival came a hair too late as Steel lost its resistances to Dark and Ghost in Generation VI.  Very unfortunate but not the end of the world.  Aegislash has some of the best stats either offensive or defensive for any Ghost Pokemon.  Many competitive players use Aegislash’s form change to strike hard and strong and play defensive and cool.  It’s super versatile and damn is it a cool Pokemon.  Like Decidueye, its movepool is alright but who cares?? Those attack stats are out of this world (150)!  A STAB Iron Head or Shadow Ball (and to an extent the priority move Shadow Sneak) can just obliterate opponents, throw in Sacred Sword and your golden.

Main issues here are its HP and Speed which are lackluster.  So if you’re in Blade Forme and get hit by something you’re probably out of here.  Bye bye.  Still, the move King’s Shield can lower an opponents Attack stat so you can have them suffer.  Open yourself back up and swish, slash!

Available in: XY, SM and USUM (Island Scan), SWSH

Image result for Chandelure

Chandelure

Chandelure is a fantastic, and surprisingly common, Pokemon in its own right and should always be considered when doing a Ghost run.  It has a whopping 145 Special Attack stat which is just incredible.  A STAB Shadow Ball and Flamethrower is enough to carry Chandulure around.  If you want, you can burn your opponents with Will-o-wisp and use Hex which doubles its power to 130 (by comparison, Shadow Ball’s power is 80).

Hex can also be used with one of Chandelure’s abilities, Flame Body which has a 30% of burning an opponent if it physically attacks you.  On the flip side, the Flash Fire ability makes you immune to Fire attacks and charges up your Fire moves instead.  This can work very well if you have Shedinja, Decidueye, Trevanant, Dhelmise, Gourgeist, Froslass, or Aegislash on your team as you can bait an enemy Fire Pokemon, switch to Chandelure, take the hit and use Shadow Ball on them.

Only faults?  This is minor but Chandelure’s Speed and bulk are okay.  Not bad, not good, just average.  You also won’t get an incredible move diversity out of Chandelure besides the usual Ghost, Dark, and Psychic moves that practically all Ghost Pokemon have.  The Grass-move Energy Ball is nice though as well as its plethora of Fire moves.  And who needs diversity when you have Calm Mind?  Use that once or twice and just go to town!

Available in: BW, B2W2, XY, SM and USUM (Island Scan), SWSH

Image result for Golurk

Golurk

When you’re doing a Monotype Run, you want to find the oddballs.  The Pokemon who get off the bandwagon and do their own thing.  These Pokemon, like Golurk, can round out your team and give you diversity that’s not just about weakness-neutralization.  Golurk is, to put it simply, everything a Ghost Pokemon is not.  It’s bulky, not particularly fast, has very low Special Attack, and it has high Physical Attack.  Like, really high.  124 to be exact.  Few other regular Ghost Pokemon, like my beloved Dhelmise, exceed that stat.

Here’s the thing.  Golurk can actually use this stat to its full advantage!  Dhelmise and Aegislash, and a lot of other Ghosts for that matter, struggle to reach the movepool that Golurk has achieved.  This combined with Golurk’s Iron Fist ability makes him a BEAST.  Hammer Arm, Shadow Punch, Dynamic Punch, and Focus Punch can be learned by leveling up while the elemental punches and Drain Punch can be taught by Move Tutor (best used in B2W2, US, or SWSH).  Golurk can also learn Earthquake, Rock Slide, and Heavy Slam; physical moves that other Ghosts don’t even have a chance, a dream, to properly use or learn.

Available in: BW, B2W2, XY, US, SWSH

Image result for Gengar haunter

Gengar/Haunter

The Gengar line in Pokemon is such a twisted, crazy mess that I debated whether to include them or not.  The biggest thing, by far, that’s holding them back is the required trading to evolve your Haunter which breaks the rules of the run.  If it wasn’t for that they would be top of this list, no doubt.  But they’re not and we have to sort through this to understand why Gastly, Haunter, and Gengar can still be very important to you and your team.

Of course, they are the first Ghosts that were introduced in Pokemon.  And this early introduction combined with Ghosts’ scarcity, makes them the most common Ghost line in all the Pokemon games by far.  They are catchable before the Elite Four in 21 games as of Sword and Shield (the next most common line, Chandelure, in catchable in 12 games).  A few of these games are pretty early too!  In the Johto and Galar games you can catch a Gastly before the first gym, in Sinnoh it’s shortly after the first gym, and Alola you can get them in the cemetery shortly before the first trial.

Haunter and Gengar can also learn some nice moves like Thunderbolt and Dazzling Gleam.  If you’re training one before Generation IV you can teach them Ice, Thunder, and Fire Punch which they will use very well thanks to their high Special Attack.  Gengar can also learn Focus Blast too.  Sludge Bomb is also great for potential poison damage.

Despite being a second stage, Haunter is quite fast and has a really nice Special Attack stat (115).  However, it’s incredibly fragile and a decent physical attack move can shut it down.  But still, Haunter is really cool!  I’ve trained Haunter several times when I was much younger on Pokemon Blue and it was great!

There’s also some good news for you Gengar purists.  If you want a Gengar you can catch one in SM, USUM, and SWSH!  In the Sun and Moon games if you go to the Thrifty Megamart after its trial and force a Haunter to call for help, there’s a chance it will call a Gengar.  However, this is a very tedious process so be prepared to hang tight and be patient.  This video demonstrates the procedure and how long it takes.  SWSH is a bit easier as you can find Gengars in the Wild Area.  All in all, once you catch your Gengar, you are ready to go to town on your opponents with a very powerful, and iconic, Ghost Pokemon!

Available in: RBY, GSC, FRLG, DPP, HGSS, XY, SM, USUM, SWSH

Mimikyu artwork by Ken Sugimori

Mimikyu

Mimikyu has become one of the big stars of the Sun and Moon games.  Besides the starters, it seems like Mimikyu is the most frequent Gen VII Pokemon seen in toys, art, and promotional materials.  Thankfully, its inclusion in SWSH continues its popularity and makes it a worthy addition to your team.

Mimikyu’s very fun and very unique Ghost/Fairy combo gives your team a much needed resistance to Dark which otherwise is quite hard to pull off.  It even beats Sableye as it has the power and moves to take out Dark Pokemon.  It’s decent Physical Attack gives it access to moves that other Ghost Pokemon struggle to use like X-Scissor, Play Rough, Drain Punch, and Shadow Sneak (all of which can fight off your enemies).  It also has pretty good bulk which ties nicely to its signature ability, Disguise.  Biggest downside is that very low Special Attack but you got other Ghosts that can handle that easily so no need to worry.  Don’t forget to pick up Mimikium Z in USUM!

Available in: SM, USUM, SWSH

Best Pokemon Games for a Bug Type Run

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Update 12/30/2019: The article now includes Sword and Shield

If you were doing a Monotype (or Single Type) Run in Pokémon, would you go for a team with a lot of diversity that shows up late or a team with low diversity that appears very early on? I think, given the options, trainers would choose the latter rather than the former. And if you’re the case, let me suggest training a Bug Team in Pokémon.

Bug Pokémon have one of the highest rates of early availability in the Pokémon games. Not counting the starters, they are just behind Normal and Flying type for their early availability occurrences. As such, they are great if you want to get your team rolling almost right away. However, be prepared for low diversity as a huge number of Bug Pokémon are part Poison or Flying type, types that don’t give them a lot of variability. Bug Pokémon also suffer from an abysmal movepool by primarily favoring Bug, Poison, and Flying moves. If you want to stop Fire, Flying, and Rock Pokémon, you got to have the moves to back it up. Diversity will play a very strong role to make your team great.

Finally, Bug Pokémon, on average, have the worst stats out of all 18 types. Now, before I go any further, Bug Pokémon have a huuuuge disadvantage to this because there are very few Bug Legendaries. Even then, fully evolved Bug Pokémon are relatively weak as they are treated as early Pokémon you can train before moving on to bigger fish. It’s a trade off for their early availability. Thankfully, later generations change this perception which is why you’ll see me more likely recommend later rather than earlier games. As a side note, Generation 5 was probably the best generation for Bug Pokémon as it introduced an incredible range of Pokémon that are actually very strong and diverse. Expect to see a few of these Pokémon in our MVP list.

Let’s take a look at what your team may look.

Rules

  1. Only Pokémon of a certain type may be caught and trained.
  2. You must catch the first Pokémon available of that type if your starter does not match that type (you’ll then have to discard that starter).
  3. You may train a Pokémon that evolves to said type as long as you do it ASAP.
  4. No out-of-game trading allowed.
  5. Mega Pokémon count as long as you Mega Evolve them as soon as they appear on the battlefield.
  6. Only Pokémon caught before Elite Four are counted.

Monotype Chart Version 2.03

Worst Pokémon Games

I want to start with the worst games because frankly, there’s not a lot of necessarily bad games for a Bug type run. The Kanto games are arguably the worst games for a Bug type run as they have abysmal diversity with a rather weak team. Oh, and watch out for Blaine and his fire comrades, they’ll roast you! Jumping a few generations later, Black and White is a mixed bag as the first Bug you can catch is after the second gym, the latest out of any of the games. Even then, you’ll still have great diversity with Volcarona and Galvantula giving you stellar support…you’ll just have to wait a bit before you can catch that Venipede.

Best Pokémon Games

The rest of the games honestly range from decent to fantastic; in fact, a lot of them have a “*6A” rating or better as seen in the chart above. Even starting in Generation 2 we have a team that can neutralize weaknesses thanks to Heracross and Shuckle.

Personally, I like Black 2, USUM, and Sword and Shield. The other games are great but these are packing some of the best bugs around! What these games have in common is a slow but steady increase of teammates throughout the game and a nice variety of Pokémon to cover your weak points. Sword and Shield are probably the best as you can catch a whole team of Bug Pokemon who neutralize your weaknesses RIGHT BEFORE THE FIRST GYM!!!  These games also have the rare but coveted Move Tutors who can teach you anything from Scolipede’s Aqua Tail to Forretress’ Stealth Rock. Check out the team combos below.

XY and ORAS are also really good, probably not as stellar as the previous examples but that’s a high bar to reach.  I really like the diversity they offer and the early availability of Pokemon.  ORAS you will have an issue of weak Pokemon near the beginning of the game but that will clear by the middle of the game when you get Heracross and Armaldo, and later with Galvantula, Volcarona, and Forretress.  Both games offer Shedinja as well which neither Black 2 nor USUM has.  Shedinja!  They’re great!  I mean they’re not very strong but they’re super adorable.  Love these cicada ghosts.

Bug Teams in Pokemon Games

Pokemon RBY and FRLG
Ideal Team: Parasect, Venomoth, Scyther (Red, FireRed, Yellow)/Pinsir (Blue, Leafgreen, Yellow), Butterfree, Beedrill (all versions except Yellow)
First available Pokémon: Caterpie and/or Weedle (except Yellow) via Viridian Forest.
Cover weaknesses?  No, Flying, Fire, and Rock not neutralized.

Pokemon GSC and HGSS
Ideal Team: Heracross, Venomoth, Shuckle, Parasect, Scyther/Yanmega, Forretress
Optional: Butterfree (G, C, HG), Beedril (S, C, SS), Ledian (S, C, SS), Ariados (G, C, HG)
First Pokémon: Caterpie (G, C, HG)/Weedle (S, C, SS)/Ledyba (S, C, SS)/Spinarak (G, C, HG) in Route 30 before the first gym. Venonat and Paras via Pokewalker.
Covers Weaknesses? Yes

Pokemon RSE and ORAS
Ideal Team: Dustox/Venomoth (ORAS)/Beedril (ORAS), Heracross, Volcarona (ORAS), Forretress (ORAS), Galvantula (ORAS), Armaldo/Crustle (ORAS)
Optional Pokémon: Pinsir, Beautifly, Shedinja, Ninjask, Leavanny (ORAS), Parasect (ORAS), Kricketune (ORAS)
First Pokémon: Wurmple via Route 101
Covers Weaknesses? Yes

Pokemon DPP
Ideal Team: Vepiquen, Wormadam (Steel and Ground form), Heracross, Dustox, Mothim/Yanmega (Platinum)/Scyther (Platinum)
Optional Pokémon: Kricketune, Beautifly
First Pokémon: Kricketot via Route 202 before the first gym
Covers Weaknesses? No, Fire is not neutralized

Pokemon BW and B2W2
BW Ideal Team: Scolipede, Leavanny, Crustle, Galvantula, Volcarona, Durant
Optional: Karrablast, Shelmet
First Pokémon: Sewaddle and Venipede via Pinwheel forest after second gym
Cover weaknesses? Yes

B2W2 Ideal Team: Galvantula, Scolipede, Crustle, Vespiquen, Heracross/Leavanny, Volcarona
Optional: Karrablast, Shelmet, Pinsir, Shuckle
First Pokémon: Sewaddle via Route 20 before the first gym
Cover weaknesses?  Yes.  HOWEVER, be warned that in White 2 you can only get a Heracross via Hidden Grotto in Lostlorn Forest and even then it has a 0.75% of appearing.  So technically you can cover your weaknesses it would just be very annoying.  At least in Black 2 you don’t need the Hidden Grotto.

Pokemon XY
Ideal Team: Vespiquen/Yanmega, Shedinja, Scolipede, Crustle, Heracross (Y), Durant
Optional Pokémon: Beedrill, Butterfree, Viviilon, Ninjask, Masquerain, Pinsir (X), Shuckle, Scyther, Wormadam and its various forms, Mothim
First Pokémon: Scatterbug via Route 2 and Weedle (X)/Caterpie (Y) for Route 2 as well but you can catch them both in both versions at Santalune Forest.
Weaknesses Covered?  Regardless of versions, you’re good!

Pokemon SM and USUM
SM Ideal Team: Vikavolt, Golisopod/Aquachnid, Scolipede (scan), Masquerain, Romblebee
Optional: Parasect, Butterfree, Ledian
First Pokémon: Caterpie, Ledyba, Grubbin, and Spinarak via Route 1
Cover weaknesses? No, Rock is not neutralized in Sun and Moon

USUM Ideal Team: Vikavolt, Golisopod/Aquachnid, Volcarona, Forretress, Armaldo (US)/Masquerain, Romblebee
Optional: Masquerain, Parasect, Butterfree, Ledian, Ariados, Beedril (scan)
First Pokémon: Caterpie, Ledyba, Grubbin, and Spinarak via Route 1
Cover weaknesses? Yes, every type is taken care of

Pokemon Sword and Shield
Ideal Team: Crustle, Centiskorch, Durant, Orbeetle, Galvantula, Araquanid/Golisopod
Optional Pokémon: Butterfree, Vikavolt, Shedinja, Ninjask, Escavalier (Sword Raid), Accelgor (Shield Raid), Ribombee, Vespiquen, Shuckle, Frosmoth
First Pokémon: Blipbug, Caterpie, Grubbin by random encounters (30%, 15%, and 10%) via Route 1.
Weaknesses Covered? Yes, and it’s taken care of before the first gym!

MVP (Most Valuable Pokémon)

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Heracross

Ah yeah, Heracross, baby! One of the best Bug Pokémon, Heracross offers so much for your team and is just cool overall. What’s more, Heracross is one of the most common Bug Pokémon you’ll likely encounter in a Bug playthrough so be prepared to find and train one. What’s nice is they usually show up about midway through the games so you won’t have to wait until the end to catch one.

Heracross’ signature move, Megahorn, is the move that helped define Generation 2 and was Gamefreak’s answer to the overpowered Psychic Pokémon. After G2, other Pokémon acquired it as well but Heracross started it and is a very strong STAB move to fight against your foes. Of course, Heracross learns other cool moves like its various Fighting moves and Night Slash which is very fine. But check out the TMs; Rock Slide, Earthquake, and Shadow Claw are moves you’ll need to stop your Flying, Rock, and Fire Pokémon (except Shadow Claw, it’s just pretty sweet).

Unfortunately, it’s not all honey sap and apricorns for Heracross. That 4x weakness to Flying moves is brutal and can be a pain to counter. And despite having the most powerful Bug move yet, Heracross is weak to Psychic moves which is a huge bummer. Thankfully, the Rock neutralization makes up for this and Heracross is packed with sufficient Rock-countering moves.

Available in: GSC, RSE, DPP, HGSS, B2W2, Y, ORAS

volcarona

Volcarona

Volcarona is the most powerful, non-Legendary and non-Mega evolved Bug Pokémon (quite a mouthful). Impressive on its own but even more impressive is its unique Fire/Bug typing, which only it and Centiskorch share. As such, Volcarona can learn a plethora of Fire-based attacks and even Psychic via TM. Let me doubly stress this as Volcarona is the ONLY Bug Pokémon that can learn Fire attacks; Fire attacks can hit so many Pokémon super effectively and is a must for your team. The fantastic Quiver Dance is also nice as each use raises your Sp At., Sp Def., and Speed, by one stage each (already raising its monstrous Special Attack stat). Once you up your stats, use Roost (by TM or by Move Tutor), replenish your health, and go to town! If you’re feeling up to it, you can even teach it Hurricane for a very strong Flying move.

Like Heracross, Volcarona has a 4x weakness but this time for Rock. This is very rough, so tread carefully among the Ground, Steel, and Fighting Pokémon. And like a lot of strong Pokémon, Volcarona doesn’t evolve until Level 59 which is incredibly rough as by then you’re knocking on the Elite Four’s door. Thankfully, you can catch a fully evolved Volcarona in B2W2 after the Quake Badge.

Available in: BW, B2W2, ORAS, USUM

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Shuckle, Armaldo, and Crustle

Bug/Rock Pokémon are nice as they neutralize both Flying and Fire and offer a STAB, counter offense to them. How effective this…depends on which one you catch and train! Obviously, Shuckle is super defense heavy so be prepared for long, sluggish battles but the other two offer more offensive-based attacks. I highly recommend getting one of these guys as I can’t tell you how headache inducing it is to fight a bird without anything significant to counter them.

Unfortunately, their move diversity is just okay. They know some Ground moves, maybe a Poison or Ghost move, but you’re not going to get anything more than that, especially for earlier generations. Crustle gets a boost though in Sword and Shield thanks to the TRs but most importantly it can learn Body Press which relies on the user’s Defense and not Attack stat.  For the love of God you should teach it to Crustle as its Defense is 125!!  That’s a really nice move to have on your team.

These guys are also pretty slow so be prepared to take a hit or two before you can finish off an opponent. And ironically, they’re still weak to Rock! Don’t forget about that! I have done that more than a few times.

Available in: GSC (Shuckle), RSE (Armaldo in all three and Shuckle in Emerald), HGSS (Shuckle), BW (Crustle), B2W2 (Crustle and Shuckle), XY (Crustle and Shuckle), ORAS (Armaldo), US (Armaldo), SWSH (Shuckle and Crustle)

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Forretress and Durant (and I guess Trash Wormadam)

It may surprise you how common Bug/Steel types are even when we subtract Scizor, Genesect, and Escavalier. Forretress, Durant, and Wormadam are scattered throughout the games so you’ll probably run into one when you do a Bug run.  Like Rock, Steel neutralizes two of Bug’s three weaknesses, namely Flying and Rock. If you want to play up that defense then look towards Forretress but if you want a speedy offense, look towards Durant instead. Wormadam…is okay, it’s stats are better than other Bug Pokémon but you can do better.

Of course, that 4x Fire weakness is horrendous. You’ll be roasted so bad by any kindlers or circus performers. And, unfortunately, these guys do not have a great move diversity. Move tutors can alleviate this but not by much. But Forretress doesn’t really need move diversity for what it’s trying to pull; it will act as your wall, set up spikes and wear down your opponents. And at least Durant can learn Rock Slide and Shadow Claw by TM.

Available in: GSC (Forretress), E (Forretress), DPP (Wormadam), HGSS (Forretress), BW (Durant), XY (Wormadam, Durant), USUM (Forretress), SWSH (Durant)

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Galvantula and Vikavolt

I love Galvantula, I really do. And although I was sad I couldn’t train one again in Alola, we got a nice counterpart via Vikavolt. The Electric type pairs nicely with Bug as both compliment their strength and weaknesses. In this case, neutralizing that Flying weakness and zapping the birds from the sky! Galvantula also has the ability Compound Eyes which makes your Thunder attacks about 91% accurate which is sooooooooooo goooooooood. Your biggest drawback is your limited movepool. Both Pokémon can learn Electric and Grass moves and that’s about it. Granted, those moves are pretty decent for Bug Pokémon so it’s not too bad.

Available in: BW and B2W2 (Galvantula), ORAS (Galvantula), SM and USUM (Vikavolt), SWSH (Both)

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Golisopod and Araquanid

We end our list with the latecomers whose main fault is their few appearances which will likely change as new games are produced. Both of these Pokémon have the amazing Water/Bug type and really deliver it justice (unlike Surskit introduced four generations earlier). Golisopod is second in natural strength to Volcarona but first in move diversity. Teach your Golisopod a variety of moves (especially if a Move Tutor is involved) such as Rock Slide, Poison Jab, Shadow Claw, and Sucker Punch. Of course, teach it its trademark move, First Impression, to deliver a very strong attack right at the beginning of the battle! Araquanid, meanwhile, makes up for its low move diversity and alright stats for a very nice ability in Water Bubble. Water Bubble halves Fire attacks, doubles Water attacks, and prevents a Pokémon from being burned. This is great! You hardly ever get an actual resistance to Fire attacks for Bug Pokémon! Just remember that you’ll need to nurture your Wimpod as a baby so be patient with it and Araquanid is more defense oriented so don’t expect it to win battles by quick KOs.

Available in: SM and USUM (Both), SWSH (Both)

Best Monotype Runs for Pokemon Black, White, and B2W2

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One of the more controversial games in the series, Pokemon Black and White, and their sequels, Black 2 and White 2, are interesting choices for a Monotype (or Single Type) Run.  Black and White have a limited amount of available Pokemon, harkening back to the Generation 1 days, while their sequels start you off in a completely new part of the map while changing the gym line up.  Some Pokemon in BW don’t even show up until after the Elite Four in B2W2 like the Seismitoad line and the Fossil Pokemon.  As such, you have games that are so different from each other that it’s better to treat the two pairs as separate incarnations (this is why it took me awhile to research and write this article).

This article analyzes every type and breaks down which type is the best and worst to do a Monotype Run in each of the games.  You can read an analysis below as well as every type’s ideal team but first, the rules!

Rules

  1. Only Pokémon of a certain type may be caught and trained.
  2. You must catch the first Pokémon available of that type if your starter does not match that type (you’ll then have to disregard that starter).
  3. You may train a Pokémon that evolves to said type as long as you do it ASAP.
  4. No out-of-game trading allowed.
  5. Only Pokémon caught before Elite Four are counted.

Check out the chart below for a general overview of BW, B2W2, and other Pokemon games

Monotype Chart Version 2.03

Best and Worst Types for Black and White

Because a lot of types don’t become available until, at the earliest, after the first gym, you’ll make a hard call which types to go for.  Given your limited options, I think the most doable are Water, Normal as the top two, followed by Bug, Ground, Electric, Fighting, and FlyingI think Water comes in first place thanks to a full team with decent type coverage.  You have your starter, of course, who’s there from the get go.  Swanna and Seismitoad tag team and neutralize your weaknesses early on and Jellicent gives some move diversity that is very appreciative.  More than that, you’re getting Pokemon after Pokemon throughout the game and do not have to wait for the very end unlike Fighting and Steel type.

I’m going to skip over Normal and talk about Bug and Electric because they stand out to me.  Pokemon Black and White are honestly very nice games for a Bug Type run and are among the best in the series for it.  Every team member has a different secondary type and brings something unique to the table.  The team members alone should be enough to satisfy with Volcarona, Scolipede, Leavanny, Durant, Galvantula, and Crustle all being good Pokemon.  Shifting gears, Black and White are one of the few decent games for an Electric run thanks to Eelektross, Emolga, and Galvantula boosting your team.

The worst types are definitely Dragon and Ice followed by Ghost and Poison.  Dragon, Ice, and Ghost suffer from mid-to-late game availability.  Poison, Ice, and Dragon lack some hard diversity and a full team.  And all of them are wide open to their weaknesses.  And Ice is just, woof, just bad.  Just three Pokemon with no secondary typing.  Not even Red and Blue gave Ice such a crap setup.

volcarona

Best and Worst Types for Black 2 and White 2

The B2W2 games are going to give you type runs that are otherwise hard to pull off in other games.  I think Steel, Electric, Fighting, Bug (B2), and Flying are great followed by Dark, Poison, Normal and Water. All these types have early availability, consistent introduction of new Pokemon, and diverse teams (especially Flying).  Steel and Electric need a special shout out.  You can catch a Riolu and Magnemite early on and slowly build your team from there.  The cherry on top comes from the Metagross line as you can catch one before the Elite Four (something that rarely happens!).  Electric type, meanwhile, further improves BW and adds Mareep before the first gym, and then Magnemite before the second, both of which add diversity to your team and give some new moves and defenses.

Quick shoutout to Flying, normally a restricted type, finds itself very diverse as you can have anything from Crobat to Vespiquen, Altaria to Gliscor, and Sigilyph to Swanna.  It’s very diverse and my “Ideal Team” listed below shouldn’t be taken as gospel as you can do a lot of combinations and still have a solid set.

Unfortunately, despite B2W2 adding diverse Pokemon, we see a major problem of your first Pokemon coming in mid game.  The worst of which is Dragon and Ghost which all have Pokemon showing up after the third gym.  This is a real shame because these teams are really nice!  But damn do you have to wait awhile and nothing kills the mood of a Monotype Run when it takes a couple of hours at least to get to your first Pokemon.  Also, Dragon and Ghost still can’t cover their weaknesses so you’re wide open to a variety of attacks.

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Type Teams

Bug
BW
Ideal Team: Scolipede, Leavanny, Crustle, Galvantula, Volcarona, Durant
Optional: Karrablast, Shelmet
First Pokémon: Sewaddle and Venipede via Pinwheel forest after second gym
Cover weaknesses? Yes

B2W2
Ideal Team: Galvantula, Scolipede, Crustle, Vespiquen, Heracross/Leavanny, Volcarona
Optional: Karrablast, Shelmet, Pinsir, Shuckle
First Pokémon: Sewaddle via Route 20 before the first gym
Cover weaknesses?  Yes.  HOWEVER, be warned that in White 2 you can only get a Heracross via Hidden Grotto in Lostlorn Forest and even then it has a 0.75% of appearing.  So technically you can cover your weaknesses it would just be very annoying.  At least in Black 2 you don’t need the Hidden Grotto.

Dark
BW
Ideal Team: Liepard, Scrafty, Krookodile, Bisharp, Mandibuzz (B), Hydreigon
First Pokémon: Purrloin via Route 2 before the first gym
Cover weaknesses? Only for Pokemon Black, in Pokemon White Fighting is not neutralized.

B2W2
Ideal Team: Hydreigon, Mandibuzz (B2)/Weavile, Krookodile, Scrafty, Drapion, Bisharp
Optional: Liepard, Umbreon, Absol, Zoroark
First Pokémon: Purrloin via Route 19 before the first gym
Cover weaknesses? Yes, thanks to Drapion

Dragon
BW
Ideal Team: Haxorus, Druddigon, Hydreigon, Zekrom (W)/Reshiram (B)
First Pokémon: Axew, via Mistralton Cave, after the sixth gym
Cover weaknesses?  No, neither version neutralizes Dragon moves.  Pokemon White has an additional weakness to Ice.

B2W2
Ideal Team: Flygon, Haxorus, Altaria, Druddigon, Hydreigon
First Pokémon: Trapinch via Desert Resort after third gym
Cover weaknesses? No, watch out for Ice and Dragon attacks

Electric
BW
Ideal Team: Zebstrika, Emolga, Galvantula, Eelektross, Stunfisk, Zekrom (W)
First Pokémon: Blitzle via Route 3 after the first gym
Cover weaknesses? Yes

B2W2
Ideal Team: Ampharos, Magnezone, Electabuzz (W2)/Jolteon, Emolga, Galvantula, Eelektross
Optional: Zebstrika
First Pokémon: Mareep via Floccesy Ranch before first gym
Cover weaknesses? Yes

Fighting
BW
Ideal Team: Emboar, Scrafty, Cobalion, Virizion, Terrakion, Mienshao
Optional: Sawk (B)/Throh (W), Gurdurr
First Pokémon: Tepig via starter
Cover weaknesses?  Yes

B2W2
Ideal Team: Emboar, Lucario/Cobalion, Scrafty, Mienshao, Virizion, Terrakion
Optional: Gurdurr, Sawk, Throh, Heracross
First Pokémon: Tepig via starter
Cover weaknesses? Yes
Note: Heads up that in White 2 you can only get a Heracross via Hidden Grotto in Lostlorn Forest and even then it has a 0.75% of appearing.  Black 2 they are easier to catch and don’t need the Hidden Grotto.

Fire
BW
Ideal Team: Emboar, Darmanitan, Chandelure, Volcarona, Heatmor, Reshiram (B)
Optional: Simisear
First Pokémon: Tepig via starter
Cover weaknesses? Only in Pokemon Black and even then it happens at the very end when you get Reshiram.  Otherwise you’re exposed to Water moves in both versions.

B2W2
Ideal Team: Emboar, Arcanine, Magmar (B2)/Camerupt (W2), Darmanitan, Volcarona, Chandelure
Optional: Flareon, Simisear, Darmanitan
First Pokémon: Tepig via starter
Cover weaknesses? No, Water is not neutralized

Flying
BW
Ideal Team: Tornadus (B)/Thundurus (W), Sigilyph, Archeops, Emolga, Swanna, Braviary (W)/Mandibuzz (B)
Optional: Swoobat, Unfezant
First Pokémon: Pidove via Route 3 after the first gym
Cover weaknesses? No, Rock is not neutralized.

B2W2
Ideal Team: Skarmory, Gliscor, Emolga, Altaria, Swanna, Sigilyph
Optional: Swoobat, Crobat, Unfezant, Drifblim, Mantine, Pelipper, Mandibuzz (B2)/Braviary (W2), Delibird, Vespiquen
First Pokémon: Pidove via Route 20 before the first gym
Cover weaknesses? Yes

Ghost
BW
Ideal Team: Cofagrigus, Chandelure, Jellicent, Golurk
First Pokémon: Yamask via Relic Castle after the third gym
Cover weaknesses? No, Dark and Ghost moves not neutralized.

B2W2
Ideal Team: Cofagrigus, Chandelure, Banette, Drifblim, Jellicent, Golurk
First Pokémon: Yamask via Relic Castle after the third gym
Cover weaknesses? No, Dark and Ghost moves not neutralized

Grass
BW
Ideal Team: Serperior, Ferrothorn, Virizion, Leavanny, Amoongus, Sawsbuck
Optional: Maractus, Lilligant, Whimsicott, Simisage
First Pokemon: Snivy via Starter
Cover weaknesses?   No, Fire is not neutralized

B2W2
Ideal Team: Serperior, Leavanny, Virizion, Roserade, Sawsbuck, Ferrothorn
Optional: Sunflora, Whimsicott, Lilligant, Simisage, Amoongus, Tangrowth, Maractus, Leafeon
First Pokémon: Snivy via starter
Cover weaknesses? No, Fire is not neutralized

Note: you can trade a Cottonee for a Petilil and vice versa in BW and B2W2 despite version exclusiveness.

Ground
BW
Ideal Team: Excadrill, Seismitoad, Stunfisk, Krookodile, Golurk
First Pokémon: Drilbur via Wellspring Cave after first gym
Cover weaknesses?  Yes

B2W2
Ideal Team: Krookodile, Camerupt (W2)/Golurk, Flygon, Gliscor, Excadrill, Claydol
Optional: Sandslash, Onix
First Pokémon: Onix and Drilbur via Relic Passage (Castelia City side) after the second gym
Cover weaknesses? Yes

Ice
BW
Ideal Team: Vanilluxe, Beartic, Cryogonal
First Pokémon: Vanillite, via Cold Storage, shortly before the fifth gym
Cover weaknesses?  No, Fire, Fighting, Steel, and Rock are not neutralized.

B2W2
Ideal Team: Beartic, Walrein, Lapras, Mamoswine, Weavile, Delibird
Optional: Vanilluxe, Dewgong, Glaceon
First Pokémon: Eevee via Castelia Park before the third gym
Cover weaknesses? Yes

Normal
BW
Ideal Team: Stoutland, Unfezant, Cinccino, Audino, Sawsbuck, Bouffalant
Optional: Watchog, Braviary (W)
First Pokémon: Patrat and Lillipup via Route 1 before first gym
Cover weaknesses?  Yes

B2W2
Ideal Team: Stoutland, Unfezant, Clefable, Sawsbuck, Bouffalant, Zangoose
Optional: Watchog, Braviary (W2), Dunsparce, Raticate, Delcatty (W2)/Lopunny (B2), Eevee, Cinccino, Castform, Audino, Ditto
First Pokémon: Lillipup via Route 19 before the first gym
Cover weaknesses?  Yes

Poison
BW
Ideal Team: Scolipede, Garbodor, Amoongus
First Pokémon: Venipede via Pinwheel Forest after second gym
Cover weaknesses?  No, Psychic is not neutralized.

B2W2
Ideal Team: Scolipede, Weezing, Muk, Crobat, Drapion, Roserade
Optional: Amoongus, Seviper, Garbodor
First Pokémon: Venipede via Route 20 in dark grass after the first gym
Cover weaknesses? Yes

Psychic
BW
Ideal Team: Musharna, Swoobat, Sigilyph, Gothitelle (B)/Reuniclus (W), Beheeyem
First Pokémon: Munna via Dreamyard right after the first gym
Cover weaknesses?  No, Dark and Ghost are not neutralized.

B2W2
Ideal Team: Sigilyph, Gothitelle (B2)/Reuniclus (W2), Starmie, Claydol, Metagross, Solrock
Optional: Grumpig (B2), Swoobat, Lunatone, Beheeyem, Espeon
First Pokémon: Eevee via Castelia Park and Woobat via Relic Passage before the third gym
Cover weaknesses? Yes

Rock
BW
Ideal Team: Boldore, Crustle, Carracosta, Terrakion
Optional: Archeops
First Pokémon: Roggenrola via Wellspring Cave after first gym
Cover weaknesses? Yes, if you pick Carracosta over Archeops as it gets rid of the Steel and Water weakness.

B2W2
Ideal Team: Crustle, Corsola, Terrakion, Aggron, Probopass, Solrock
Optional: Onix, Gigalith, Lunatone, Shuckle
First Pokémon: Onix and Roggenrola via Relic Passage (Castelia City side) after the second gym
Cover weaknesses? Yes
Note: You can get a Gigalith from a hiker on Route 7 in B2W2

Steel
BW
Ideal Team: Excadrill, Klinklang, Ferrothron, Cobalion, Bisharp, Durant
First Pokémon: Drilbur via Wellspring Cave after first gym
Cover weaknesses? No, Fire is not neutralized.

B2W2
Ideal Team: Lucario/Cobalion, Metagross, Excadrill, Aggron, Ferrothorn, Skarmory
Optional Pokémon: Klinklang, Probopass, Bisharp, Magnezone
First Pokémon: Riolu via Floccesy Ranch before first gym
Cover weaknesses? Yes

Water
BW
Ideal Team: Samurott, Seismitoad, Carracosta, Swanna, Alomomola, Jellicent
Optional: Simipour, Basculin
First Pokémon: Oshawott via starter
Cover weaknesses? Yes

B2W2
Ideal Team: Octillery, Walrein, Jellicent, Vaporeon, Swanna, Starmie
Optional: Samurott, Simipour, Basculin, Azumarill, Mantine, Wailord, Golduck, Pelipper, Lapras, Floatzel, Corsola, Dewgong
First Pokémon: Oshawott via starter
Cover weaknesses? No, Electric is not neutralized